MACHINA FRACTALS: ULTIMA - Overview

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 27

  • @rremnar
    @rremnar 3 місяці тому +3

    I used to mess around with 2D fractals decades ago with my own tinkering and experimentation. I don't even know how this is even done in 3D unless it's a shader. Also the performance is good. I could see this plugin to be useful when you want to make special effects, like nanobots building crystal lattices or formations of complex animated surfaces.

  • @Radwalls
    @Radwalls 3 місяці тому +3

    Truly amazing work. Congrats!

  • @NinoMesarina
    @NinoMesarina Місяць тому

    this looks amazing🤩! Is there a way to use a self made mesh as a fractal?

  • @AndrewMcQueen88
    @AndrewMcQueen88 2 місяці тому +1

    Dope. Haven't decided yet how to use it, but purchased anyway 😍

    • @MachinaInfinitum
      @MachinaInfinitum  2 місяці тому +1

      Oh well, then we've made something right, but we don't know what 😂
      Thanks for the support

    • @AndrewMcQueen88
      @AndrewMcQueen88 2 місяці тому

      @MachinaInfinitum it's actually incredible. Thank you for such amazing tools!

  • @ellopropello
    @ellopropello 3 місяці тому +2

    wow! now imagine that with collision detection

  • @juanofthekind
    @juanofthekind 3 місяці тому

    Fenomenal. I know you have it on octane blender too. I just haven’t had chance to play with it.

  • @marc.kleinmann
    @marc.kleinmann 3 місяці тому

    Wow! This is amazing!

  • @leobyrne4671
    @leobyrne4671 3 місяці тому +3

    is it possible to explore these fractal levels in the VR mode?

    • @WeareVRMUSIC
      @WeareVRMUSIC 3 місяці тому

      You can render them in vr. In realtime i think it‘s not working correctly

  • @snook-official
    @snook-official 3 місяці тому +1

    We're looking at potentially getting this for music videos, does it render out correctly using movie render queue as I've had some issues with blueprints before? Also, I assuming the parameters are keyframable once you add a level sequencer?

  • @FeodorDosumov
    @FeodorDosumov 3 місяці тому +1

    Super!🙌

  • @matiasadrianmahler322
    @matiasadrianmahler322 3 місяці тому

    This is so cool, this doesn't create colliders or depth buffer information right?
    Since I guessing is being render inside a shader

    • @MachinaInfinitum
      @MachinaInfinitum  3 місяці тому +2

      Sure, depth buffer is there, actually there's a material included in the render settings files which enables 32bit depth buffer export for render passes.
      Realtime Collisions are not there, but in the other fractal plugins you can mesh the fractal using Houdini Engine.

  • @argentinox
    @argentinox 3 місяці тому

    Bravissimo!

  • @Ronin2079
    @Ronin2079 3 місяці тому

    how is yours so sharp? my viewport doesn't show everything as sharp and detailed as yours, what am I doing wrong?

    • @MachinaInfinitum
      @MachinaInfinitum  3 місяці тому +2

      Check cinematic tutorial and performance tutorial, they both have some tricks to increase performance and quality

    • @MachinaInfinitum
      @MachinaInfinitum  3 місяці тому +1

      oh also did you set output velocities to off in project settings?

    • @Ronin2079
      @Ronin2079 3 місяці тому

      @@MachinaInfinitum I will give this a try, thank you!

  • @wewantmoreparty
    @wewantmoreparty 3 місяці тому

    Does those work with the pathtracer?

    • @MachinaInfinitum
      @MachinaInfinitum  3 місяці тому

      Not really designed for that since the fractals will be still raymarched with our own raymarcher. So the rest of the scene is path traced but fractals will keep the same quality

  • @MultiMam12345
    @MultiMam12345 3 місяці тому

    Turn auto exposure on camera off💡

  • @GrumpyGamer11
    @GrumpyGamer11 2 місяці тому

    Could this be used in a game, realtime? Or is it just for cinematics?