How DOES Infinite Wealth Calculate Damage?

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  • Опубліковано 7 бер 2024
  • It's time to put on our thinking caps and figure out exactly how Like a Dragon: Infinite Wealth calculates its damage values for all the different attacks in the game. Except uhh... I dunno if you can do that by checking files or whatever so I just punched the same guy in the head 500 times.
    Alright so some disclaimers:
    First of all the HUD is cut off because I have a 21:9 display and yadda yadda just trust me it's better this way don't question it it's irrelevant to the video anyway.
    Secondly, there are some things in this video that are without a doubt 100% correct such as getting a damage boost when you break an enemy's guard, but almost everything is just based off of the tests I did. So nothing is 100% factual evidence and I never say it is, but it's all true as far as MY tests were concerned.
    Then finally I rendered this video like 16 different times to try and get the audio to be a bit better and then I lowered the game and music audio by a lot on the last time and they're both still a little loud so I apologise :( but hopefully it's fine.
    Join the channel and become one of the LADs (Like a Dragons):
    / @snowiestangeman
    The video that kinda technically was the first part to this one:
    • Yakuza Abilities You W...
    Songs:
    Yakuza: Like a Dragon - HIKARI NO NAKA NO YAMI
    Yakuza: Like a Dragon - Ascension Point
    Like a Dragon: Infinite Wealth - Waikiki Down Beat
    Yakuza: Like a Dragon - Answer From Geomijul
    Like a Dragon: Infinite Wealth - Slugfest
    Tekken 8 - TAMASHII - Normal
    Persona 3 Reload - It’s Going Down Now
    Tekken 8 - Neo City - Normal
    Tekken 8 - Neo City - Climax
    Yakuza 6 - Theory of Beauty
    Ryū Ga Gotoku Kenzan! - baile con la mariposa
    Yakuza 5 - What a FUNKASTIC hit
    Like a Dragon: Infinite Wealth - Twin Machetes
    Kurohyō 2: Ryū ga Gotoku Ashura-hen - Little Revenge
    Like a Dragon Gaiden - Un altro appassionato
    Like a Dragon: Infinite Wealth - Life is TOUSHI
  • Ігри

КОМЕНТАРІ • 159

  • @SnowiestAngeman
    @SnowiestAngeman  4 місяці тому +144

    Alright I promise the reason it took me so long to make a new video was 'cause this took ages to do and not because I was procrastinating by playing Helldivers, Final Fantasy, and Persona. Promise. Trust me.
    But also plz read the little disclaimers in the description to explain some stuff so plz don't get mad at me for being dumb thx I love you bye bye :)

  • @spukknik1
    @spukknik1 4 місяці тому +361

    damage is calculated cus they throw dice and then eat the dice

    • @stevenxiong1410
      @stevenxiong1410 4 місяці тому +5

      I honestly was guessing that they beat the shit out of you with the dice

    • @andrewsisk718
      @andrewsisk718 4 місяці тому +2

      Just as our forefathers did.

  • @Tybell702
    @Tybell702 4 місяці тому +250

    The only reason head trauma is catergorized as light is cause Joongi is just giving the enemy a light head rub then putting them down on the ground

    • @SnowiestAngeman
      @SnowiestAngeman  4 місяці тому +79

      Lightly mashing their brain into a paste yeah :)

    • @shadowmamba95
      @shadowmamba95 3 місяці тому +1

      @@SnowiestAngeman When they bring it back next time, the damage can be the same…
      *BUT, the attack type should be Extreme, a Grapple, and the cost should be at around 69 MP!*

  • @abqxillia2044
    @abqxillia2044 4 місяці тому +84

    Pepermill blow, head trauma and fulminating forecast are the harbingers of the like a dragon apocalypse

  • @chewiedog1
    @chewiedog1 4 місяці тому +73

    They could've easily balanced the game by just giving everyone head trauma why didn't RGG think of that??

    • @tommyblade8093
      @tommyblade8093 3 місяці тому +6

      "when everyone's super, no will be"

  • @darthvaderreviews6926
    @darthvaderreviews6926 4 місяці тому +164

    The deletion of Head Trauma IMO was an inside joke, IIRC one of Ichi's personality challenges for collecting head armor is "No Head Trauma Here" which gave me a laugh.
    Though I will admit, I would've preferred Head Trauma becoming a Kiwami attack instead. Would've been funny to have Joongi do absurdly extreme noogies on enemies

    • @plosonen
      @plosonen 4 місяці тому +4

      I cannot believe I missed that idea when I was so surprised by Head Trauma not being in the game and thinking about it constantly when playing as him

  • @JacobTheCroc
    @JacobTheCroc 4 місяці тому +95

    Yeah, I said head trauma is mediocre but you forgot the part where Peppermill Bowl is more insane.

    • @SnowiestAngeman
      @SnowiestAngeman  4 місяці тому +59

      How dare you insult my favourite attack from a video game

    • @JacobTheCroc
      @JacobTheCroc 4 місяці тому +31

      @@SnowiestAngeman Peppermill Stans will overthrow the head trauma one day, you will see.

    • @TopShoyu
      @TopShoyu 4 місяці тому +12

      The only reason I didn't use Head Trauma in Like a Dragon was because I wasn't playing as Joon-gi Han and therefore had to use peppermill blow😎

    • @friedteto
      @friedteto 3 місяці тому +1

      Joongi Han is the worst party member. (for those who doesn't know it's a joke it's a joke)

    • @cameronmacleod
      @cameronmacleod 2 місяці тому

      @@friedtetohe’s stuff

  • @fourty9933
    @fourty9933 4 місяці тому +43

    i cant believe i watched a 35 minute video about lad8 information which im going to forget in the next 38 seconds.
    good video 👍👍👍👍👍

  • @MetsametsaSpeedruns
    @MetsametsaSpeedruns 4 місяці тому +36

    there's been some datamining done in speedrun discord. Damage formulas happen to be somewhat similar to dragon quest. which can be simplified to (ATK-DEF/2)*(1 + baseattackratio). Baseattackratio depends on skill. from modders we heard that hitting the button prompts just adds to the baseattackratio, but it's unclear if it applies to defense side of the calculation. Attack buffs are 15% stat per arrow, but because of enemy defense in practice the damage increase will be always higher. Against higher defense enemies (or if your weapons suck) attack buffs feel a lot more significant.
    Resistances from jobs are 50% damage reduction.
    EDIT: Probably should have watched until the end before typing xd. I think the video is mostly correct, maybe only thing I'd nitpick is that there are actual number differences between skills in the same damage "category", like Tenacious fist has added ratio of 1 (so 2.0x) and dropkick is 1.1 (2.1x)

    • @TripleAAA7331
      @TripleAAA7331 3 місяці тому +5

      I didn't know the damage formula was that simple, but neat. I overcomplicated it and thought that the target's DEF was being divided by 2 then multiplied by the skill's base_atk_ratio. At least the results between the two formulas are identical, so I guess I still got it right in a roundabout way.
      Attack buffs work as 1.15x / 1.3x / 1.45x damage multipliers, which is way better than in YLAD where buffs would only add to your base_atk_ratio.
      For the button prompts, I haven't tested it extensively, but from what I've gathered, succeeding in them gives a 1.15 multiplier to the damage of subsequent hits. Failing a button prompt will remove that multiplier.

  • @RocketRacer2142
    @RocketRacer2142 4 місяці тому +59

    Poor Soma got Ichiban'd :(

  • @LThanhHao232
    @LThanhHao232 3 місяці тому +49

    Hi, I'm just a random modder, but I just wanna give some insight I learned about the game damage setting.
    So, all attack animation in this game supposed to have a total damage value of "100". Meaning that if the attack is a single punch/kick, it is "100". If the attack is 3 hit combo, then it would be 20-20-60. So that in total would be 100.
    The 100 value then get calculated with 2 more value, which is strength and "base_atk_ratio", result in the damage outout.
    I don't know the exact formula, but the higher "base_atk_ratio", the better. Normal attack have "base_atk_ratio" of 0, while downed attack have "base_atk_ratio" of 0.3, meaning downed attack will deal extra 30% compare to normal attack. This is of course get boosted by the fact that downed attack is auto crit.
    What note worthy about "base_atk_ratio", is that how it apply to Kiryu.
    in Brawler style
    Far attack: 0.0
    Close attack: 0.9 (which meaning 90% increase in damage output)
    Close attack - Awakened: 1.2 (which meaning 120% increase in damage output)
    in Rush style
    Far attack: -0.5 (reduced 50% in damage output)
    Close attack: - 0.05 (reduced 5% in damage output)
    Close attack - Awakened: 0.05 (which meaning 5% increase in damage output)
    Rush is significantly weaker, but because we all know it get to attack twice.
    in Beast style
    Far attack: 0.0
    Close attack: 0.85 (which meaning 85% increase in damage output)
    Close attack - Awakened: 1.14 (which meaning 114% increase in damage output)

    • @A_Guy_Without_His_Grasses_On
      @A_Guy_Without_His_Grasses_On Місяць тому

      So brawler does more damage than beast?

    • @Pablo-se9qx
      @Pablo-se9qx Місяць тому

      ​@@A_Guy_Without_His_Grasses_On Yes, but it counts as a grapple, and an area attack

  • @TheSooperBooper
    @TheSooperBooper 4 місяці тому +26

    Can't wait for Ray to see this and do the Leonardo DiCaprio point meme at 12:08 lmao

  • @bant3rlad717
    @bant3rlad717 4 місяці тому +25

    Ok so I don’t want to seem like I’m hating, because I really appreciate the data gathering done for the video (fuck knows I’m too lazy to do it myself) but a few of the numbers mentioned here aren’t right and I have to mention it ( 🤓 me in the reply’s, I deserve it):
    The section at 11:04 doesn’t make much sense, as a 50% increase to each individual attack would just lead to a 50% stronger attack overall. (Purely theory, but it could be that back attacks are a pure x2 multiplier, but that they DO benefit from proximity bonus, so you’d have x1.2 proximity x2 back attack coming out to x2.4? Probably the same as the down attack boost, which according to the game CAN benefit from the proximity bonus)
    The attack boosts section at about 19:00 was done backwards I think, the actual increases come out to about:
    Lvl 1: 30.25%
    Lvl 2: 61.30%
    Lvl 3: 91.89%
    So probably a flat 30% per level of boost overall.
    Seriously though, thanks a million for doing all of the work and data collection on this, I’m for sure not part of that 487% of people who aren’t subscribed.

  • @orderdisorder720
    @orderdisorder720 4 місяці тому +7

    Never thought i would hear Ray Narvaez Jrs name out in the wild. You a true rayder frfr

  • @C_Ranked
    @C_Ranked 4 місяці тому +9

    You're the GOAT for doin this research and also makes me glad that the RPG aspect of IW feels way more thought out than LAD7 (as much as I love that game), really makes me hopeful for what RGG Studio will cook up for LAD9 in the future

  • @camocamel8217
    @camocamel8217 4 місяці тому +86

    Head Trauma was removed in IW?!
    ...
    "Hello? Yeah you guys have Persona 3 Reload?"

  • @FarisFlowers
    @FarisFlowers 4 місяці тому +7

    Yeah, the grapple loading screen tip actually says you can deal "big damage" so I always assumed Guard Breaks did more damage. Glad that you went ahead and confirmed it with numbers

    • @YourCrazyDolphin
      @YourCrazyDolphin 3 місяці тому +6

      TBH while the tutorial said that, I figured it meant "Your attack won't be resisted" not "your attack hits harder than usual"

  • @kaiserkreuz4155
    @kaiserkreuz4155 4 місяці тому +22

    The damage I've surmised during my extensive play of 200 hours within 3 weeks all align with yours. I will say though that the best way to look for resistance damage multipliers is simply to use poundmates. A resistance halves the damage while a weakness multiplies it by 1.5 (Sojimaru Flying Beta Max my beloved does 1000 damage normally, but only 500 to enemies who resist Elec, and 1500 to the ones who are weak against it. Multiply these values by 1.5 if you're using the "with benefits" option.)

  • @Kifstopher
    @Kifstopher 3 місяці тому +3

    I think it's possible Back Attack was meant to be double damage but the proximity bonus still applies, resulting in the oddly specific multiplier of 2.4. Proximity bonus was about 20% boosted, which when applied to a move and then doubled would be 2.4 times damage.

  • @Muna-Gaming
    @Muna-Gaming 4 місяці тому +5

    Great testing. Will definitely look back at this if i end up doing a run of the game. Thank you for your service

  • @Maloolz
    @Maloolz 3 місяці тому

    I wish I found this channel earlier, what an informative video! I'll definitely check back on this when I inevitably replay 7 or 8.

  • @javierwashere5586
    @javierwashere5586 4 місяці тому +3

    I got Head Trauma from the amount of math done in this video (great video, btw)

  • @Hezzadude12
    @Hezzadude12 4 місяці тому +1

    🐐 video by the way, good to actually get some fairly solid numbers on what everything does, so I can at least more or less know what move to pick in some of those niche “oh shit if the enemy doesn’t die this turn, Ichiban might get clapped” situations

  • @JoaoVictor-rg5ix
    @JoaoVictor-rg5ix 4 місяці тому +6

    Damm bro. Rgg really should hire you for QA testing or something. 😊

  • @BroleeTM
    @BroleeTM 3 місяці тому

    I recently got infinite wealth and I'm super excited to try it out, thank you so much for this video as I'm sure it will help me a ton, your the best ❤❤

  • @Khemikal_X
    @Khemikal_X 3 місяці тому

    Bro this is a very good video. Did not expect this at all

  • @D-OS_II_Fan
    @D-OS_II_Fan 4 місяці тому +19

    Based man is back

  • @gxldrvsh
    @gxldrvsh 3 місяці тому

    I love listening to this dude yap about Like a Dragon games, thank you Snowman 🙏

  • @gidoenn9625
    @gidoenn9625 3 місяці тому

    you always manage to make me care about things i would never otherwise notice or care about in the yakuza games

  • @5persondude
    @5persondude 4 місяці тому +3

    Forgot the name of it, but that 10 MP Champagne attack from Host job is unusually powerful for a supposedly “Light” attack. I don’t remember the exact level I was at, but against enemies who were weak to Ice attacks, it was dealing around ~600 damage in total

  • @yash_kapoor
    @yash_kapoor 4 місяці тому +1

    Hey SnowiestAngeman I just want to say I appreciate the music sync at 3:26.

  • @BrentOfMan
    @BrentOfMan Місяць тому

    I was not expecting a ray mention in this video, man I love him

  • @Sakura665
    @Sakura665 4 місяці тому

    This is all very useful information thanks!

  • @Xirce
    @Xirce 4 місяці тому +7

    Love how you used Shinada's theme when talking about wallbounds.

  • @TortillaSenpai
    @TortillaSenpai 3 місяці тому +1

    came for the new snowy video, stayed for the math lesson

  • @SecondinLine-12
    @SecondinLine-12 3 місяці тому

    So good news Mr. Snow. I introduced one of my friends to the Like a Dragon series by making them play the first hour or so of Lost Judgement seeing that you like that game so much and recommend it so highly. He enjoyed himself and said we should play it together again soon. I did it! I got someone to like this series let’s goooooooooo!

  • @bestgamer-1st73
    @bestgamer-1st73 3 місяці тому

    Amazing video!

  • @valdemar642
    @valdemar642 4 місяці тому

    finishing all those math questions in vocabulary school must have leveled you up a lot

  • @nexryyy
    @nexryyy 3 місяці тому +1

    we all knew the second we either played the demo of IW or after the first fight that the combat was gonna be better

  • @ProxMackintosh
    @ProxMackintosh 2 місяці тому +2

    Wait, if magic buff didn't change the healing value...
    That means the ultimate idol weapon that may grant magic buff per turn is actually doodoo for heals, ugh

  • @Aso7989
    @Aso7989 4 місяці тому +4

    I don’t care how the problems of the game (there’s none) imma glaze this game for the next 10 years 😭

  • @blackred8850
    @blackred8850 4 місяці тому +1

    Based economics degree holder, I’m about to graduate with one in a few months. Love you videos btw

  • @ManuelFJ6
    @ManuelFJ6 4 місяці тому

    Good video! Will you upload the typical soundtrack appreciation?

  • @briannawilliams3155
    @briannawilliams3155 4 місяці тому +5

    Completely unrelated (though I appreciate the amount of work you did to determine the numbers), I didn't take you for a Claudio main. 😮

    • @SnowiestAngeman
      @SnowiestAngeman  4 місяці тому +4

      He’s cool I like him

    • @briannawilliams3155
      @briannawilliams3155 4 місяці тому +1

      @@SnowiestAngeman Nice. I'm a newbie to Tekken and Reina is what convinced me to start playing so I'm trying to learn her. The process is gonna take a bit though because there's so much. 😫

    • @youtubeyolk
      @youtubeyolk 4 місяці тому

      @@briannawilliams3155 Play through arcade quest its the best starting point for beginners and teaches you enough to get to red ranks imo

  • @nguyensyduc2335
    @nguyensyduc2335 4 місяці тому

    Damn thanks for such detailed video on something we just press the big heavy damage button. Me very likey

  • @Dr.Ravioli
    @Dr.Ravioli 3 місяці тому

    The SMT4 joke when talking about the bleed samurai effects legit made me laugh out loud

  • @jekw23
    @jekw23 3 місяці тому +1

    I didn’t realise until too late that “light” attacks can be devastating. Spent a lot of time game using the most powerful or extreme moves but in reality all the moves can be useful. I ended up not using a lot of them so think I’ve missed out a bit

  • @Cobrav809
    @Cobrav809 4 місяці тому

    hey snowyangryman will you do a video covering the story of LAD IW?

  • @sxrub3310
    @sxrub3310 4 місяці тому

    7:10 That music sync. Hell yeah.

  • @dizzy_paws
    @dizzy_paws 4 місяці тому

    i have no idea what he was talking about for the entire video, but it was very cool and interesting

  • @m3ow0n
    @m3ow0n 4 місяці тому

    I wished upon a star that someone would do this. You granted my wish 🌟

  • @isaacwixer7659
    @isaacwixer7659 3 місяці тому +1

    One thing that bother me when looking at freelancer skill is why rgg still have essence of roadside weapon (45 mp cost) for ichiban in Freelancer job when they can make it into heat action instead like kiryu heat action in his dod job (0 mp cost) or maybe he can use that in the next game with style switching (cope)

  • @cagethelonewolf
    @cagethelonewolf 3 місяці тому

    the finale boss being too strong is a reference to p3 fes we don't care we all ready got your money we are still playing like it's the arcades

  • @SapphyreSilvaHan
    @SapphyreSilvaHan 3 місяці тому +1

    they got rid of Joongi's Head Trauma because hes been watching videos on watermelons exploding with rubber bands and hes been focusing on how to do that quickly to a living person in battle

  • @Dylamn
    @Dylamn 4 місяці тому +4

    I don't get it. Hold on, lemme watch it all again.

  • @thischannelstinks9318
    @thischannelstinks9318 3 місяці тому

    I need to test it but my theory is that healing isnt based off the magic stat but the willpower stat. The healing booster item (I think?) raises willpower and there's plenth of prescedent for that being a thing in other games. Might do a little test of my own tomorrow :3

  • @jjslider3026
    @jjslider3026 4 місяці тому +2

    Fun fact, magic attacks actually can crit. I don’t blame you for not mentioning it because, I didn’t know until I looked at the brands (cuz I only leveled up the weapons in the post game), and there is a seal (it’s somewhere next to the transfiguration seal but don’t remember the specific one), that allows magic to crit. Good for NG+ I suppose

    • @jjslider3026
      @jjslider3026 4 місяці тому +12

      Annnnnnnd I should have watched the video longer

    • @brandonsclips7741
      @brandonsclips7741 4 місяці тому

      ​@@jjslider3026 I don't even know what counts as magic attacks tbh. Is it all skills or just the element based ones like flaming rose or Whiskey Toss?

    • @randoman8654
      @randoman8654 4 місяці тому +1

      @@brandonsclips7741 The ones that use fire, ice, electric or the cane symbol which is just neutral magic
      if they use one of the 3 physical elements they can miss and crit as normal, even if there's a magic element tied to it

  • @jethiliusavalar6449
    @jethiliusavalar6449 Місяць тому

    This is in fact what is up. I hate it when games don't outright tell the players the damage multipliers

  • @theultimatebusta
    @theultimatebusta 4 місяці тому +1

    Just a little fun fact, but I’m *pretty* sure doing a combo attack when in proximity for a back attack damage bonus applies both the back damage bonus and the combo

    • @digitalbooklett9357
      @digitalbooklett9357 4 місяці тому

      I believe the game will actually list it as a "Combo + Back attack" if you're in range to do both!

  • @MRFISH-rs6sq
    @MRFISH-rs6sq 4 місяці тому

    “I’m gonna go ahead and consume” cuts to angriest swallowing a physical disk of lad 8 whole

  • @aidnyan
    @aidnyan 4 місяці тому

    i think the thing about a lot of the supplementary buffs being smaller percents while saying "greatly increases" is just due to the insane number of ways to increase damage in this game
    like you have to consider that people are going to be combining a million different multipliers on one attack so a 2% or 6% increase is ok for something that is blanket applied to everything
    also combo attacks do get back attacks, at least visually. i havent crunched any numbers tho lol

  • @infamous6283
    @infamous6283 3 місяці тому

    Rock throw is the new head trauma in IW that move on the hero job with the legendary bat with max crit goes crazy because its a guaranteed knock down, it also is insane value for mp cost

  • @dankwaffle701
    @dankwaffle701 3 місяці тому

    Eeegyuuu I didnt expect to see the Colonel slap around Daigo dojima 😂

  • @gorohei92
    @gorohei92 4 місяці тому +4

    Where is the composer appreciation 😭😭😭😭😭💔💔💔

  • @rollinnollin546
    @rollinnollin546 4 місяці тому

    10:55 For any future testing purposes, I feel I should point out that a three hit attack with each hit doing an extra 50% damage does not add up to 150%, it would just be an extra 50%.
    For Example, say an attack normally does 100 dmg 3 times, for a total of 300. If all three crit for 150 damage each, then you get a total of 450 damage, which is 300 multiplied by 1.5, not by 2.5.

  • @NotAGoodUsername360
    @NotAGoodUsername360 2 місяці тому +1

    I can say from pure anecdotal evidence that Burning Arrow was accidentally made into an Extreme Damage move for 20 MP and we should not tell the devs.

  • @Moksii
    @Moksii 4 місяці тому +1

    i love how their way of nerfing joon-gi han in Infinite Wealth was to make him appear before the last chapter of the story with worse stats than your party

  • @judahsoremy9857
    @judahsoremy9857 3 місяці тому

    3:38 LOL!

  • @tigerfestivals5137
    @tigerfestivals5137 4 місяці тому +11

    I applaud the absolutely autistic level of math and dedication it took to make this video. I find minutiae like this in video games really interesting, as a fellow econ major.

  • @MCitechLight
    @MCitechLight 4 місяці тому

    btw if u use elemental poundmates on an enemy thats weak to them its always a flat 1.5x boost and poundmates also ignore defense. also those skills that reduce an enemy's resistance to a certain element are piss?

  • @soryuha
    @soryuha 3 місяці тому

    shoutout to the shin megami tensei IV reference, ive been playing it recently and when it came up i died laughing

  • @josefrobert6644
    @josefrobert6644 3 місяці тому +1

    Head Trauma died so burning arrow can take its place ❤

  • @GKoopa
    @GKoopa 4 місяці тому

    i wouldn't have just assumed that the stated light/medium/heavy damage tier is equal on all moves. Like, why not test roes stinger and birthday bonanza both on an enemy that doesn't resist fire before doing the fire damage weakness test to see if they do the same damage to begin with?
    Anecdotally, from playing the game i really do feel like the stated damage is actually a pretty large range. Like how in souls games weapon scaling is letter graded but there's actually a precise number value behind the scenes that is just assinged to a letter based on its range.
    So for this game, i could imagine like, light attacks being 2-2.25 times normal damage, medium being 2.25-2.5, etc.

  • @KusoTTK717
    @KusoTTK717 3 місяці тому

    just a random thought but could healing be based on willpower instead?

  • @judahsoremy9857
    @judahsoremy9857 3 місяці тому

    Can SOMEBODY PLEASE respond to this post? I cannot find ANYTHING on the internet regarding the hidden attribute of: accuracy and how it affects skills and basic attacks or if it even differentiates by job and or character and the equipped weapon.
    Does ANYBODY know?

  • @55antana
    @55antana 3 місяці тому +1

    liked 10 times and vergil han appeared what do i do

  • @TheDeadmanTT
    @TheDeadmanTT 3 місяці тому +1

    Watch out gamers, he's got a spreadsheet!

  • @09gh
    @09gh 3 місяці тому

    I never looked into it, but I always felt Yakuza 7 felt really "off" with its damage values and costs. 8 has really done a great job just being a better sequel. Awesome breakdown!

  • @TeddyOnTheSpot
    @TeddyOnTheSpot 4 місяці тому

    The only head trauma I’m receiving is from how you calculated all this…

  • @Lavamites25
    @Lavamites25 4 місяці тому

    Respect for doing this! I can't imagine doing this as someone who sucks at math

  • @totalchrisgaming
    @totalchrisgaming 3 місяці тому

    Just occurred to me that Kiryu should be able to use the Cab Driver job and equip a Suzuki outfit for it

  • @Tubeite
    @Tubeite 4 місяці тому

    We appreciate you risking your sanity in the name of Yakuza science.

  • @LtheOriginal
    @LtheOriginal 3 місяці тому

    so I'm about 7 minutes into the video, and I'm already thinking. "Wow I should use EVERY skill in game, just to see how much damage every move does, since it's so inconsistent."

  • @xtreme-ninja2611
    @xtreme-ninja2611 4 місяці тому

    My prediction for the reason why the back attack had a 2.4 times multiplier is that a back attack probably has a x2 multiplier, and then the x1.2 proximity bonus probably stacks ontop of the back attack bonus, and when multiplied out makes a x2.4 damage multiplier

  • @Josefuumii
    @Josefuumii 4 місяці тому +2

    this was secretly a video just to show off your tekken skills, wasn't it

    • @SnowiestAngeman
      @SnowiestAngeman  4 місяці тому +4

      I got the achievement to win a ranked match and then played another and lost then never played online again so yeah you could call me a pro

  • @nerfiy8004
    @nerfiy8004 Місяць тому

    7:11 sneaky

  • @zezezazu
    @zezezazu 4 місяці тому +3

    I love you ❤️

  • @Supermariosupervideo
    @Supermariosupervideo 4 місяці тому +1

    brrrrr go Rock Swing

  • @3Guys1Video
    @3Guys1Video 3 місяці тому

    Why didn’t you mention the Samurai Burning Arrow? One of the most broken attack moves in the whole game

  • @ShinLads
    @ShinLads 4 місяці тому +1

    was the smt iv footage necessary

  • @Brezal
    @Brezal 4 місяці тому +7

    math

  • @muchluck7981
    @muchluck7981 4 місяці тому

    You know, something from this video that was never shown is the action star/Host's attack buffing skills, for persona fans, Charge and Concentrate respectively. They do increase the damage and they also do stack on top of the other damage you can do with skills. The question I have is by how much.
    The reason why this is important is because with 2 female party members with kunoichi's substitution Jutsu, you can do a bit of speed tuning math to have your male party members go first, amp themselves with these damage skills and Substitution jutsu them out to nuke the opponent

    • @Cross-chan
      @Cross-chan 3 місяці тому

      I think it's a flat x2

  • @IndyRevolutions
    @IndyRevolutions 4 місяці тому

    Really the biggest breakthrough (especially in speed running, thank you LAD modding discord) is finding out that YLAD and LADIW both basically rip the Dragon Quest damage calculation, literally. It's a 1:1 copy of the damage calculation, and I find that *hilarious*.

  • @fengshway7992
    @fengshway7992 4 місяці тому +1

    I think the damage tiers are still nonsense in these games bc Ichiban’s rock swing is classified as a medium damage move, but merciless melee is classified as a heavy damage move and yet it does around the same amount of damage despite costing almost twice the MP

    • @fallentrash1673
      @fallentrash1673 4 місяці тому +1

      I deal more damage with Merciless Melee than Rock Swing by default tho, also the fact it's a bonus skill Ichiban can use without inheritance is quite nonsensical for Hero that lacks grapple moves.

    • @SnowiestAngeman
      @SnowiestAngeman  4 місяці тому +4

      It’s harder to notice damage if you don’t do what I did, but the higher MP cost is because of the stat drops. That’s a good thing about this game is that MP cost is pretty consistent depending on the damage and bonus effects. But you should spam merciless melee it’s a stupid skill lol

  • @Helplesswhale
    @Helplesswhale 4 місяці тому

    Glad to see shinada living on as a depressed high schooler

  • @ZGaMeR2k3
    @ZGaMeR2k3 3 місяці тому

    Showing which characters are playable is actually a story spoiler.

  • @Dr.Alligator
    @Dr.Alligator 4 місяці тому

    Happy that this game is a lot more balanced than 7

  • @Dinjoralo.
    @Dinjoralo. 4 місяці тому

    There's a chance that healing scales off of Willpower. There's at least a handful of JRPGs that scale healing off the magic defense stat, like Final Fantasy.

  • @tenki_
    @tenki_ 4 місяці тому

    it’s actually remarkable how long you took to figure out the funny gay man fighting game 8

  • @mjc0961
    @mjc0961 4 місяці тому +4

    I can't believe you spoiled that Like a Dragon Infinite Wealth has damage, my entire life is ruined now
    (just joking, dunking on the people who actually whine about things that aren't spoilers)

    • @Cat_in_The-Box
      @Cat_in_The-Box 4 місяці тому +1

      Are those people in the room with us?