I don't usually upgrade the Launch Thrusters beyond the less fuel cost and the slow recharge ones - it helps free up valuable storage slots. - I'd like to see similar Stat readouts for the Exosuit and it's Upgrade Modules get implemented, because as it is now we're all just guess stacking. - Anyway, cool Channel, Xx. Always find at least 1 thing new from you that I didn't previously know of and I've be playing since the Ps4 Launch. ✌
Ty for making this video I kinda understood this before this video but I couldn’t find anyone else that would explain the bobble heads and stream colors I didn’t know they also boost your stats just thought it was a skin for you thrusters
I would but it depends on which point you are in the game. Once you have a fully unlocked S-Class Freighter you wont need to carry around much. Now that we have the cargo slots on ships it makes it even better so I say load up with tech unless you are really early game and need the storage space.
Good video but yeah it's overkill and will eat all your storage room. Infraknife is the best weapon. I put 3 S class mods on it and the Q-Resonator for all my ships. No need for 6 S class mods on it since 3 destroys anything in seconds. Photon cannon can't be discarded (or I would) but don't waste slots on upgrades for it. I put 3 S class (X class as I find 30+% ones) shield mods on every ship. Atlas bobblehead just for my warping ship(exotic or an explorer if you prefer them). I don't bother with any other bobbleheads or any starship trails. I have a royal swordfish exotic built for all around play and warping/freighter rescue. I focused on hyperdrive, pulse engines,infraknife on it. I focused on pulse engines on all my ships because my freighter and exotic are for warping (freighter rescue/hunting on exotic), my hauler is for transporting tons of activated indium from my farm, and my fighters/solar are for playing around in systems once I'm there and tired of seeing my exotic. I put economy scanner, conflict scanner, teleport receiver, cargo scan deflectors, one bought S class thruster mod and the launch system recharger on every ship.
I can understand your goal to reach max stats as a challenge, but all the tech you have is way OP for what you need for game play. I have 3 shield modules on my ship and have killed 1100 pirates without any issues including sentinal freighters. I have 3 shield modules on my exosuit and kill 1500 sentinels and as long as i recharge my shields with the destroy sentinel barrels I can keep going till I get bored. I didn't know about the bobble heads so thx for the info. I'll be setting them up.
Thanks for taking the time to comment Mind Breaker. You are correct, I should have said something in the video along the lines of you don't need to do this but if you want to max out ships you do this. Thanks
How come on your positrom ejector you gave a B class mod on the top middle slot wouldn't it give better stats if you had the S closer and then the B linked to an s? Or do all of those S positron mods combine to give the gun a better base and then you add the B after to improve the base even more?
Hey Xxiou nice video there are a few things you did that I'd like to try on my ship I'll move some stuff around to see if it's better than mine. I've spent a lot of time moving modules around to maximize my stats so if I find anything that is better than what u are doing I'll let you know. And some of the stuff is all about preference. Like I just use rockets I think the positron ejector is useless I get one hit kills with the rockets at a very long range. Most timee pirates never even get to shoot at me I kill them so fast. And i dont double up on the shields or launch thrusters. Dont need shields cuz they dont live long enough to hurt my shields . And launch thrusters doesnt seem to matter if you double up.
Thank you for taking the time to watch. If you have anything helpful to add that I missed please leave a comment. Thank you!
I don't usually upgrade the Launch Thrusters beyond the less fuel cost and the slow recharge ones - it helps free up valuable storage slots.
-
I'd like to see similar Stat readouts for the Exosuit and it's Upgrade Modules get implemented, because as it is now we're all just guess stacking.
-
Anyway, cool Channel, Xx.
Always find at least 1 thing new from you that I didn't previously know of and I've be playing since the Ps4 Launch.
✌
Thanks for the tip on the launch thrusters. Also I 100% agree we should have stat read outs for the exosuit. Thank you for watching.
You look up damage not in the upper right, but on the gun per se. That's also where you see the effect of figurines.
Great video! I bought that exact ship last night because I think it's hilarious to have a tiny ship with 48+21 storage.
Nice! Thank you for watching!
48 +21 +21 now XD
Going light speed would be hilarious then
Did you find the ship at a space station or on a freighter? It’s hilarious 😂
Ty for making this video I kinda understood this before this video but I couldn’t find anyone else that would explain the bobble heads and stream colors I didn’t know they also boost your stats just thought it was a skin for you thrusters
You are very welcome, thank you for watching!
Yeah, HG snuck in stat bonuses on them without putting it in the descriptions. The NMS wiki site has a list of what they all do.
probably to late to get a answer but lol how do you get scrolling text on the tech tree on each slot looks really nice
Would you say it’s worth having all the space gone for the performance?
I would but it depends on which point you are in the game. Once you have a fully unlocked S-Class Freighter you wont need to carry around much. Now that we have the cargo slots on ships it makes it even better so I say load up with tech unless you are really early game and need the storage space.
Good video but yeah it's overkill and will eat all your storage room. Infraknife is the best weapon. I put 3 S class mods on it and the Q-Resonator for all my ships. No need for 6 S class mods on it since 3 destroys anything in seconds. Photon cannon can't be discarded (or I would) but don't waste slots on upgrades for it. I put 3 S class (X class as I find 30+% ones) shield mods on every ship. Atlas bobblehead just for my warping ship(exotic or an explorer if you prefer them). I don't bother with any other bobbleheads or any starship trails. I have a royal swordfish exotic built for all around play and warping/freighter rescue. I focused on hyperdrive, pulse engines,infraknife on it. I focused on pulse engines on all my ships because my freighter and exotic are for warping (freighter rescue/hunting on exotic), my hauler is for transporting tons of activated indium from my farm, and my fighters/solar are for playing around in systems once I'm there and tired of seeing my exotic. I put economy scanner, conflict scanner, teleport receiver, cargo scan deflectors, one bought S class thruster mod and the launch system recharger on every ship.
Again, great information thanks
Thanks for watching I appreciate you!
great vid, helped me get 66k DPS on infraknife
Nice! I love hearing stuff like that. Thanks for watching!
@@XxiouGames you made it alot easier to understand so ty for that
I can understand your goal to reach max stats as a challenge, but all the tech you have is way OP for what you need for game play. I have 3 shield modules on my ship and have killed 1100 pirates without any issues including sentinal freighters. I have 3 shield modules on my exosuit and kill 1500 sentinels and as long as i recharge my shields with the destroy sentinel barrels I can keep going till I get bored. I didn't know about the bobble heads so thx for the info. I'll be setting them up.
Thanks for taking the time to comment Mind Breaker. You are correct, I should have said something in the video along the lines of you don't need to do this but if you want to max out ships you do this. Thanks
@@XxiouGames it's fine, min / maxing is a tradition as old as games themselves 👍
Listen..... okay true
I have the same ship but in black and gold i call it the Golden Snitch
Great name!
How come on your positrom ejector you gave a B class mod on the top middle slot wouldn't it give better stats if you had the S closer and then the B linked to an s? Or do all of those S positron mods combine to give the gun a better base and then you add the B after to improve the base even more?
do u know where you got your ship?
Thanks Xxiou. This helps a lot!
Thanks for watching Coastpilot77, I appreciate it.
Great video Xxiou!
Thank you Apex!
I just hit 1061 on a solar ship without even getting the bobble head figurines yet
Hey Xxiou nice video there are a few things you did that I'd like to try on my ship I'll move some stuff around to see if it's better than mine. I've spent a lot of time moving modules around to maximize my stats so if I find anything that is better than what u are doing I'll let you know. And some of the stuff is all about preference. Like I just use rockets I think the positron ejector is useless I get one hit kills with the rockets at a very long range. Most timee pirates never even get to shoot at me I kill them so fast. And i dont double up on the shields or launch thrusters. Dont need shields cuz they dont live long enough to hurt my shields . And launch thrusters doesnt seem to matter if you double up.
Thanks for taking the time to watch and comment.
3446 for Hyperdrive?! Whoa...
Update please
Do anyone want to play nms