WOW, I had no idea that putting them in a box config you get best bonus and I didnt know you can get more bonus by putting it in tech or Gen. Thanks CRAZE your the Master NMS!!!
I was always under the impression that the bonuses were due to how many were directly adjacent to the core tech itself. You learn something new every day.
I learned that it depends; it is indeed in the case of weapons, that the damage gets maximized if the modules are adjacent to the main weapon, whereas for everything else, it's like this video says. I don't fully understand it.
i dont know how things have changed since this post but my infra knife has lower dps in cross formation than it does in square formation with the same upgrades
In the hyperdrive example, you put 5 on the main page and 3 on the tech page. You'll get higher stats by making 2 squares (4 on each page). Also, I would be interested in which upgrades you think or worth the inventory space and which aren't.
I really appreciate this video but at the same time it kinda hurts. This whole time I’ve been running my upgrades at about half efficiency because of how I have them set up 😂
Here's another freebie: buying upgrades for the Scanner on your Multi-Tool can increase the units you get for flora and fauna scans drastically. If you already like scanning animals when you're exploring planets, this makes you lots of easy money. Adjacency bonuses may increase scan range or rewards further, but I'm not certain.
From an American, your videos are both more clear and concise than any other content creator I have seen. Your efficient and effective use of English, as well as clear pronunciation, is incredibly helpful
@@IvanoForgione best dmg output. Look at the dmg when you move tech around. I did alot of configurations and that shows the highest.. even you just place them, you will wreck anytlhing TBH
Great video! My orange Squid S class, nicknamed Tiger King, has a 3,000 light year jump range now. Even after you've maxed out Hyperdrive & Scanner with S upgrades, keep buying them at new space stations. It's almost always an upgrade in light year jump bonus over what you already have. 4 box configuration in regular ship inventory & another 4 box S group in tech.
you don't happen to remember where you got that multitool or have it's planets portal code? lol i want that multitool. i already have a similar one, but mine doesn't have crystals on it.
Hi Khraze, There is a lot of good information here but with the title, I would have thought you would have gone into a bit more advanced info, this is more a basic upgrade guide, not a min/max one. For instance addressing a topic like, what stat should I prioritize for X weapon upgrade in order to achieve max DPS and what order should I rank other said stats. Here is an example of advice on min / maxing The Pulse Spitter: 1 Forget about getting rid of the ricochet enable stat, in almost every video that even slightly addresses min/maxing they talk about getting rid of it right off the bat like its the most important thing to do, it's not. Actually its the last thing you should work on removing because you get more bang for your buck/nanites DPS wise working on getting high percentages on almost every other stat first. 2 Ok now that we have the ricochet nonsense out of the way your first task in min / maxing the Pulse Spitter is getting upgrades with +9 damage and +15 rate of fire and any minus % reload time. The reason I say any percent minus reload time is that it is extremely hard getting +9 damage +15 rate of fire with minus reload time in the first place. There could be a debate on whether to take + clip size over minus reload time as the third stat, that's a close call and I'll leave the choice up to you. 3 Getting ricochet off and either + clip size or minus reload time on depending on what way you decided to go, I say “GOOD LUCK”! At this point, the RNG grind will be so brutal all but the most hardcore will say this is good enough. If you choose to proceed expect to spend millions of nanites from this point forward. 4 Bonus TIP: “Never take a downgrade” you see many guides saying you will get a downgrade here and there its just part of the process, this is total BS. Basically there doing it wrong, there destroying an upgrade to make room for the next and hoping for a better result, NEVER DO THIS. In the case of the Pulse Spitter were talking the multi-tool so something will have to be removed to see what the next upgrades stats are but as I said never remove an upgrade, remove the Combat Scope, Analisis Visor, or anything you can make that doesn't have rng, IE: it is the same every time you make it. Now place your next upgrade prospect in its place, yes they will turn red but we don't care at this point because we just want to see what the stats are, destroy the worse upgrade and we never take a downgrade. For ship and exo suits you don't need to remove anything to see the next prospect upgrades stats. I see so many videos were people do take downgrades when there is no reason for removing anything before seeing the next upgrade but they do it anyway, it blows my mind. Khraze, I love your content and I agree with most everything you said here but its more of a, well, I said a basic guide but in retrospect, it's more of an intermediate guide that you have to look really hard to see any min/max advice, its there but barely. Keep the great content coming my friend as you do help a lot of travelers out there and your content is very entertaining. EDIT/NOTE: I want to stress there is no need to min/max this game because the difficulty curve in NMS is a joke. Past the first few hours in any mode the challenge decreases beyond belief and becomes more of an inventory management simulator. Once you have full S class upgrades your steamrolling everything in sight no matter what stats your upgrades have. The only reason to min-max is if you really want to or need/want to burn excess nanites. The only things I would recommend min/maxing is your jet pack as this is incredibly useful and your scanning range. Your scanning range is easy to max at +40, by the time your ready to max it you have massive amounts of income and there is no need to worry about other stats only the +40 to scanning range.
X-class upgrades are more of a gamble, but if you have a ton of nanites they're way better than S-class S-class is for when you need to get high stats quickly.
Why didn't you take the A class module from the inventory and put it in cargo to make an adjacency block in the tech tab?? More adjacencies == moar bonus. amirite?
@KhrazeGaming - Thanks so much for this, I learned a lot, very helpful! I'm still a little confused though, as you say you can only apply 3 upgrade modules per tech but then you have more added when you're showing your build at the end. Can you or anyone explain this to me?? :)
I really enjoy NMS and it's one of the main space games that I have in my repertoire that I play consistently. But that doesn't mean that it's flawless and I'm starting to think that I'm honestly the only person who thinks that everything about the game structure and how it goes about letting you construct the tools you use is really convoluted and overly complicated because no one else ever seems to bring these things up when they talk about it. Everything that NMS tries to do is done better and is far more streamlined in Elite: Dangerous. Of course in Elite there's no base building, but aside from that everything from the way the map morks, to navigation between locations in the galaxy, to how you min/max a ship, to how you manage your fleet carrier and even finding the ship that you want is so much easier and it doesn't lack for depth because of its ease-of-use. It's just a far less frustrating to do things. The entire upgrade system for No Man's is far more complicated then it really needs to be and requires far too much studying to get a grasp on how it all works. In Elite you just grind to unlock the engineers who specialize in the you want to upgrade and as long as you grind out the materials, you have full control over how your modules are rebuilt. Nothing's random, there's no hunting involved, and you know exactly what you're going to get every time you go to see the engineer. And it doesn't take 10 spaces in your ship's inventory to upgrade the part. It's just the single space for the single component and all of the upgrades and experimental effects that you add. Like I said, I like no man's sky, but I wish that it didn't feel like it was a AAA single player title that was designed on the bones of a free-to-play model.
Been playing for about 100 hours give or take. Have some chlorine farms and oxygen farms and sulphurine but two questions. I don’t understand only being able to put three in each slot and which ones. Two I’m stuck on the atlas path. It just says find the next atlas path but I’ve went into galactic map and warped like 10 times following the map but have not seen the next atlas
is there any way to see how much of a bonus is being applied for the jetpack? we get stats showing for the multi-tool and hyperdrive but not the jetpack?
This is the first video that actually explains. I wish more videos were explained like this. I’d love a basic understanding video. Not everyone is advanced. No one explains how to navigate or move around using the galaxy map, no one explains the difference between general slots or technology slots, no one explains how to start small and grow. No one thinks PS4 players own this. Every video seems to be advanced why? Slow down, and maybe more people would enjoy this more. I have watched nearly all your videos, they’re quite advanced and you never point out exactly where you are or what your clicking or why. One video says here you are updating your exosuit as you forgot..... you moved so fast even pausing the video I couldn’t work it out. This is the only video imo where you clearly explain why, where and how you are doing things. Thank u, but all the other videos are too advanced and players like me would just give up. Your best start video is far from basic
DG DEZIGNZ Well, most tutorials do assume you know the basic control of a controller and basic inventory management. Item goes in basic slot and cargo, and tech goes in basic slot and tech. Everyone else in this comment section seems to get it, it must be you, sorry.
Cannot store upgrades in cargo? Actually you know just can somebody just explain the cargo? Idk yet but I noticed it doubles the stacking ability of some items but not others. Plz help
Cargo can only hold items, in survival and perma-death mode it holds double normal, but in normal mode it can only hold 9999 for regular resources, double for everything else. Eg salvaged technology has a normal stack size of 15 units, but when in a cargo slot the max stack size is 30. General storage can hold both items and technology, with half the storage space of everything, except normal resources in normal mode (those always have a max size of 9999). Technology holds ONLY technology upgrades, and as you've seen in the video can be paired with general storage to significantly upgrade your stuff beyond normal limits.
Never played no mans sky, don’t know why I’m here to be honest, just liked the appearance of the game Can someone give me a rundown of what the game actually is 😂
Pseudo-survival exploration game with base building. Each planet has randomly generated terrain, fauna and flora. While there is some objective in story missions, you can do whatever you want. Gather materials, build bases from parts or just summon ground vehicle and explore the terrain. Upgrade your tool, ship, suit, vehicle and freighter, game has a lot of things to do. You can play in multiplayer with other people if you want. Game is also avaiable on consoles and in VR.
Noah Brown this game could be so great, but there’s no actual explanation of what or how to do anything. All these videos are way to advanced, some are too old and thus the tutorials ways of doing this no longer work. Everyone who post videos have zillions of money and loads of slots so we can’t follow what they are doing. You seem to have to read hundreds of reddit pages before you find a simple answer, there’s no simple map within the game, and I’ve yet to see even 1 useful basic video. And because of this, the game becomes too much of a chore so players put it down and play fifa instead.... when it could be so awesome
DG DEZIGNZ wtf you saying, if you don’t understand these basic video’s then you’re just trash. Yes I know the game can be a bit difficult and complicated for some people like you but that doesn’t make it a bad game. THIS game is actually great, the way they coded it is fenomenal, there 2^64 planets and van never be finished by a human. It’s a place where it almost really feels you’re in the future. And when you play it in VR it’s even more stunning!
Get it and play it!! You will become addicted!! It's a whole Galaxy Survival Game!! Leave one planet and Fly to the next one!!! Watch out for Space Pirates!!!
Should you organize the three highest stats in one inventory and the three lower stats in the other? Or mix and match so the best stat one is in proximity to a low stat one?
The numbers for each individual module dont increase, but the general ones do. If you check the stat chart by the image of the multi-tool it will show you the combined stats of the core and upgrades. Adjacency is a hidden bonus, so it will only appear as a final boost on the stats
Newest giveaway: www.instant-gaming.com/en/giveaway/KHRAZE
WOW, I had no idea that putting them in a box config you get best bonus and I didnt know you can get more bonus by putting it in tech or Gen. Thanks CRAZE your the Master NMS!!!
@QuestionMan Oh damn, nice
I did notice that my hyperdrive stats would change when I move things around but I did not know why that was happening. Now I know!
I had no idea you could have 3 in both general and technology, that is amazing
Its broken! I dont see why the game doesn't tell us this in its tutorial for them.
@@shaneroffey5638 not sure if it's intended lmao
Yeah, once I figured this out, I started exploring every crack and crevice of every planet!
I was always under the impression that the bonuses were due to how many were directly adjacent to the core tech itself. You learn something new every day.
I learned that it depends; it is indeed in the case of weapons, that the damage gets maximized if the modules are adjacent to the main weapon, whereas for everything else, it's like this video says. I don't fully understand it.
i dont know how things have changed since this post but my infra knife has lower dps in cross formation than it does in square formation with the same upgrades
THANK YOU for explaining the upgrades and how many you can add, I'm about 90 hours in and had no info on that
In the hyperdrive example, you put 5 on the main page and 3 on the tech page. You'll get higher stats by making 2 squares (4 on each page). Also, I would be interested in which upgrades you think or worth the inventory space and which aren't.
thanks for the tip, i shall put this to the test. :3
Something you missed, put the emergency warp drive in a 4square in your tech slot with the other 3 s class upgrades... because, Adjacency Bonus.
I really appreciate this video but at the same time it kinda hurts. This whole time I’ve been running my upgrades at about half efficiency because of how I have them set up 😂
I didn’t know you could have more than 3 S class upgrade modules, will definitely try that out.
Knew about the adjacency bonuses but not that you could have 3 in each tab.
Very helpful, glad I watched this.
Just got my S class explorer Warp Drive to 3000! Thanks for the video!
This is the most comprehensive tutorial i’ve seen on this, brilliant thanks! 😊
Here's another freebie: buying upgrades for the Scanner on your Multi-Tool can increase the units you get for flora and fauna scans drastically. If you already like scanning animals when you're exploring planets, this makes you lots of easy money. Adjacency bonuses may increase scan range or rewards further, but I'm not certain.
From an American, your videos are both more clear and concise than any other content creator I have seen. Your efficient and effective use of English, as well as clear pronunciation, is incredibly helpful
Way late here but just watched this. Excellent tutorial, these are hard to make so I really appreciate the effort. I learned a bunch.
Lol you're also here. I watch your videos too.
I just use S class EVERYTHING
Makes survival piss easy
Ikr? It's honestly overpowered and once you get up into the endgame nanites are nothing when you have 100,000 platinum in storage
Can confirm! I always get _at least_ 60k units for a single plant scan, my multi-tool isn't even an S class lol
@@zacharyboland9307 Star Platinum!
All unit prices need to be DRASTICALLY increased. Like 200%+
@@ButtTrauma no
Okay. Brand new. This was so helpful. I did this with the infra knife attachment. It melts ships now. Ty
Thank you, I'm just getting into this game and you just helped me big time with this video.
This is not what I was looking for or what I expected, but it's something I didn't know and definitely needed to know. Thanks! You got a new sub!
A good video imho, no padding just solid information, nicely paced and concise. Thank you.
Wow. Didn't know about the adjacency bonuses at all.
For Positron Ejector, you do the box shape but, put theinstallable tech adjacent to the main tech and NOT on the outside.
why? just curious :)
@@IvanoForgione best dmg output. Look at the dmg when you move tech around. I did alot of configurations and that shows the highest.. even you just place them, you will wreck anytlhing TBH
@@denverp73 only for positron ejector? not the other weapon types?
You have NO IDEA how much this helps. I was unaware of about half this stuff. It's a whole new game now. Where you at, Sentinals?
Sheesh thank god I looked up the technology overloaded before I did any rash decisions
Great video! My orange Squid S class, nicknamed Tiger King, has a 3,000 light year jump range now.
Even after you've maxed out Hyperdrive & Scanner with S upgrades, keep buying them at new space stations. It's almost always an upgrade in light year jump bonus over what you already have. 4 box configuration in regular ship inventory & another 4 box S group in tech.
"You cant scrap them"
*accidentally scrapping scanner*
"Uh oh gotta delete it"
Lol you can't scrap the ones that can't be re installed
I was playing the game all wrong this whole time and you helped me. This video is awesome!
Another excellent video. You always offer some actual useful info. Loving this game, and your help is making it even better. Keep up the good work!
Godlike. Never knew about the square trick but in theory it works phenomenal.
Just learned how to expand all my ship slots to hauler size..no I know how to min max all my ships...thanks for the easy to follow tutorial
Thank you so much for this! Super helpful
Thank you, I had no idea! Liked and subbed
Another aspect I had no clue existed, thanks Khraze!!
you don't happen to remember where you got that multitool or have it's planets portal code? lol i want that multitool. i already have a similar one, but mine doesn't have crystals on it.
Thank you so much for this video! Subscribed 👍
On my Ship i used all the Bobble Heads and it worked. Now i got all the Bonus Stats from them
now that's what i call REALLYHELPFULL, thx men. you have a big like
This was more helpful than I thought.
Really clear - thank you 👍
I'm glad I watched this! I thought I had it figured out ;)
the extra 3 modules in the other section is a game changer!
Super helpful, literally everything I need. props
Thanks a lot Khraze, this is very helpful!
This will aid me nicely in my quest to have the perfect combat hauler
I had no idea you could get past the 3 of the same type limit by separating them in the general and tech inventories the possibilities rofl
Hi Khraze,
There is a lot of good information here but with the title, I would have thought you would have gone into a bit more advanced info, this is more a basic upgrade guide, not a min/max one. For instance addressing a topic like, what stat should I prioritize for X weapon upgrade in order to achieve max DPS and what order should I rank other said stats.
Here is an example of advice on min / maxing The Pulse Spitter:
1 Forget about getting rid of the ricochet enable stat, in almost every video that even slightly addresses min/maxing they talk about getting rid of it right off the bat like its the most important thing to do, it's not. Actually its the last thing you should work on removing because you get more bang for your buck/nanites DPS wise working on getting high percentages on almost every other stat first.
2 Ok now that we have the ricochet nonsense out of the way your first task in min / maxing the Pulse Spitter is getting upgrades with +9 damage and +15 rate of fire and any minus % reload time. The reason I say any percent minus reload time is that it is extremely hard getting +9 damage +15 rate of fire with minus reload time in the first place. There could be a debate on whether to take + clip size over minus reload time as the third stat, that's a close call and I'll leave the choice up to you.
3 Getting ricochet off and either + clip size or minus reload time on depending on what way you decided to go, I say “GOOD LUCK”! At this point, the RNG grind will be so brutal all but the most hardcore will say this is good enough. If you choose to proceed expect to spend millions of nanites from this point forward.
4 Bonus TIP: “Never take a downgrade” you see many guides saying you will get a downgrade here and there its just part of the process, this is total BS. Basically there doing it wrong, there destroying an upgrade to make room for the next and hoping for a better result, NEVER DO THIS. In the case of the Pulse Spitter were talking the multi-tool so something will have to be removed to see what the next upgrades stats are but as I said never remove an upgrade, remove the Combat Scope, Analisis Visor, or anything you can make that doesn't have rng, IE: it is the same every time you make it. Now place your next upgrade prospect in its place, yes they will turn red but we don't care at this point because we just want to see what the stats are, destroy the worse upgrade and we never take a downgrade. For ship and exo suits you don't need to remove anything to see the next prospect upgrades stats. I see so many videos were people do take downgrades when there is no reason for removing anything before seeing the next upgrade but they do it anyway, it blows my mind.
Khraze, I love your content and I agree with most everything you said here but its more of a, well, I said a basic guide but in retrospect, it's more of an intermediate guide that you have to look really hard to see any min/max advice, its there but barely. Keep the great content coming my friend as you do help a lot of travelers out there and your content is very entertaining.
EDIT/NOTE: I want to stress there is no need to min/max this game because the difficulty curve in NMS is a joke. Past the first few hours in any mode the challenge decreases beyond belief and becomes more of an inventory management simulator. Once you have full S class upgrades your steamrolling everything in sight no matter what stats your upgrades have. The only reason to min-max is if you really want to or need/want to burn excess nanites. The only things I would recommend min/maxing is your jet pack as this is incredibly useful and your scanning range. Your scanning range is easy to max at +40, by the time your ready to max it you have massive amounts of income and there is no need to worry about other stats only the +40 to scanning range.
X-class upgrades are more of a gamble, but if you have a ton of nanites they're way better than S-class
S-class is for when you need to get high stats quickly.
Back in the days, it was shown that some weapons benefit more from having the core in the center of a cross. Anything about that ?
That's still the case as far as I can tell, at least with the mining beam that definitely gets you the most damage.
This is good to watch while the neighbor is coughing up a lung at 2 am essentially right next to me
That sounds dope
Thank you a great help: subbed
Thanks a million!!! I learned a lot.
Great tips, and clearly explained!
Watching your vids for a bit. Very informative and clear. Good shit for the need nation.👊🏾
i installed 4 technologies by mistake and they stop working even after i destroyed the fourth one, pls help
Very clear guide, Khraze, thanks! :-)
also the upgrades from the space anomaly don't overload your technology the same way the purchased upgrades from the space stations do
Very nice explainations and video! Thanks a lot!
super helpful. thanks!
Why didn't you take the A class module from the inventory and put it in cargo to make an adjacency block in the tech tab??
More adjacencies == moar bonus. amirite?
You can't place modules or tech in cargo
I never even knew moving them makes a difference
@KhrazeGaming - Thanks so much for this, I learned a lot, very helpful! I'm still a little confused though, as you say you can only apply 3 upgrade modules per tech but then you have more added when you're showing your build at the end. Can you or anyone explain this to me?? :)
he says this in the video, but u can have three in ur general inventory and then 3 more in ur technology slots.
Very useful, thank You for this :)
helped a lot thanks
I really enjoy NMS and it's one of the main space games that I have in my repertoire that I play consistently. But that doesn't mean that it's flawless and I'm starting to think that I'm honestly the only person who thinks that everything about the game structure and how it goes about letting you construct the tools you use is really convoluted and overly complicated because no one else ever seems to bring these things up when they talk about it.
Everything that NMS tries to do is done better and is far more streamlined in Elite: Dangerous. Of course in Elite there's no base building, but aside from that everything from the way the map morks, to navigation between locations in the galaxy, to how you min/max a ship, to how you manage your fleet carrier and even finding the ship that you want is so much easier and it doesn't lack for depth because of its ease-of-use. It's just a far less frustrating to do things. The entire upgrade system for No Man's is far more complicated then it really needs to be and requires far too much studying to get a grasp on how it all works. In Elite you just grind to unlock the engineers who specialize in the you want to upgrade and as long as you grind out the materials, you have full control over how your modules are rebuilt. Nothing's random, there's no hunting involved, and you know exactly what you're going to get every time you go to see the engineer. And it doesn't take 10 spaces in your ship's inventory to upgrade the part. It's just the single space for the single component and all of the upgrades and experimental effects that you add.
Like I said, I like no man's sky, but I wish that it didn't feel like it was a AAA single player title that was designed on the bones of a free-to-play model.
This video is very helpful.
Can anybody who sees this tell me if this is still relevant in the endurance update or has there been any changes to the way this works?
It is still like this.
I know you're a busy guy, but if you have the location for the Heavenly Comet ship I would be eternally grateful.
This is exactly what i needed to know!
Awesome 💪🏽🤙🏽
this is the video i been looking for thx
Thnx dude!
2 years ago.. I hope this is still accurate.. I have 1780 light years with just three mods.. not even using a pattern boost or emergency warp
glad i stumbled onto this one didnt have a clue this was a thing lol
Oh my god thank you for this. I was so confused trying to figure it out on my own but I get it now!
Wait do you do the assassin's creed videos? Under a different channel name?
Excellent, thanks.
Great vid Khraze!
best guide ever!
Wait may I ask, they changed the whole put 3 in tech and the other 3 in general in an update am I wrong ?
Thank you
Been playing for about 100 hours give or take. Have some chlorine farms and oxygen farms and sulphurine but two questions.
I don’t understand only being able to put three in each slot and which ones.
Two I’m stuck on the atlas path. It just says find the next atlas path but I’ve went into galactic map and warped like 10 times following the map but have not seen the next atlas
try asking Polo in the Anomaly station
is there any way to see how much of a bonus is being applied for the jetpack? we get stats showing for the multi-tool and hyperdrive but not the jetpack?
Thank you!
I noticed that only Class C protection modules appear. Doesn't the protection benefit from a class S protection module? Or they not stack?
what do I do if one of my modules has higher stats than the others but is a lower letter?
Definitely going to have to move mine around now smh. Does the Haz-mat gauntlets pair with anything? So far I haven't been able to get them to.
Lol I have over 120 hours on this game and didn't know that... Thank you!
This is the first video that actually explains. I wish more videos were explained like this. I’d love a basic understanding video. Not everyone is advanced. No one explains how to navigate or move around using the galaxy map, no one explains the difference between general slots or technology slots, no one explains how to start small and grow. No one thinks PS4 players own this. Every video seems to be advanced why? Slow down, and maybe more people would enjoy this more. I have watched nearly all your videos, they’re quite advanced and you never point out exactly where you are or what your clicking or why. One video says here you are updating your exosuit as you forgot..... you moved so fast even pausing the video I couldn’t work it out. This is the only video imo where you clearly explain why, where and how you are doing things. Thank u, but all the other videos are too advanced and players like me would just give up. Your best start video is far from basic
DG DEZIGNZ Well, most tutorials do assume you know the basic control of a controller and basic inventory management. Item goes in basic slot and cargo, and tech goes in basic slot and tech. Everyone else in this comment section seems to get it, it must be you, sorry.
Hey I know that voice from Warframe videos have funny well I'm following this channel to now
I’m 100 hours in and just realized this. FML.
Thanks
Thx alot
you are my legend
Cannot store upgrades in cargo? Actually you know just can somebody just explain the cargo? Idk yet but I noticed it doubles the stacking ability of some items but not others. Plz help
Cargo can only hold items, in survival and perma-death mode it holds double normal, but in normal mode it can only hold 9999 for regular resources, double for everything else. Eg salvaged technology has a normal stack size of 15 units, but when in a cargo slot the max stack size is 30.
General storage can hold both items and technology, with half the storage space of everything, except normal resources in normal mode (those always have a max size of 9999).
Technology holds ONLY technology upgrades, and as you've seen in the video can be paired with general storage to significantly upgrade your stuff beyond normal limits.
thanks!
Never played no mans sky, don’t know why I’m here to be honest, just liked the appearance of the game
Can someone give me a rundown of what the game actually is 😂
Pseudo-survival exploration game with base building. Each planet has randomly generated terrain, fauna and flora. While there is some objective in story missions, you can do whatever you want. Gather materials, build bases from parts or just summon ground vehicle and explore the terrain. Upgrade your tool, ship, suit, vehicle and freighter, game has a lot of things to do. You can play in multiplayer with other people if you want. Game is also avaiable on consoles and in VR.
Noah Brown this game could be so great, but there’s no actual explanation of what or how to do anything. All these videos are way to advanced, some are too old and thus the tutorials ways of doing this no longer work. Everyone who post videos have zillions of money and loads of slots so we can’t follow what they are doing. You seem to have to read hundreds of reddit pages before you find a simple answer, there’s no simple map within the game, and I’ve yet to see even 1 useful basic video. And because of this, the game becomes too much of a chore so players put it down and play fifa instead.... when it could be so awesome
DG DEZIGNZ wtf you saying, if you don’t understand these basic video’s then you’re just trash. Yes I know the game can be a bit difficult and complicated for some people like you but that doesn’t make it a bad game. THIS game is actually great, the way they coded it is fenomenal, there 2^64 planets and van never be finished by a human. It’s a place where it almost really feels you’re in the future. And when you play it in VR it’s even more stunning!
Get it and play it!! You will become addicted!! It's a whole Galaxy Survival Game!! Leave one planet and Fly to the next one!!! Watch out for Space Pirates!!!
@@wopi_b_nooghty nope!!!! just check videos from 2020. Lots of new starter guides recently and I just started!!!!
A literal lifesaver
Should you organize the three highest stats in one inventory and the three lower stats in the other? Or mix and match so the best stat one is in proximity to a low stat one?
Try grouping S-class modules together, the higher the better.
Not sure how X-class modules work though with the adjacency bonus
@@DWal32 behave like a S module i tested a bit the outlaw stuff
Box is the way
I get the colored line around my technology but stats don’t change when grouped together
The numbers for each individual module dont increase, but the general ones do. If you check the stat chart by the image of the multi-tool it will show you the combined stats of the core and upgrades. Adjacency is a hidden bonus, so it will only appear as a final boost on the stats
Where did you get that multi tool??