Get the MAX STATS on ALL your Technology - Rolling Modules in No Mans Sky Outlaw

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  • Опубліковано 30 лип 2024
  • In this video, Beeblebum takes a look at how to get the best stats on all your technology using rolling modules! This is a great way to make sure you're always flying the best ship possible or shoot the best multi tool in No Man's Sky outlaw.
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КОМЕНТАРІ • 56

  • @justtripp920
    @justtripp920 2 роки тому +4

    Great video. Been using this for a couple of years. Glad you published this for everyone. I buy my C class modules at the Anomaly because i can buy multiple ones.

  • @solidccc5088
    @solidccc5088 2 роки тому +12

    I’ve been using this method on my perfect 80 percent boost explorer with x class upgrades. Managed to reach 3955ly with some 297, 298 and 299ly upgrades, but I could never get a perfect 300ly upgrade. Unfortunately, even with that I don’t think 4000ly is possible (except on freighters of course)

  • @jimcleary1161
    @jimcleary1161 2 роки тому +1

    Awesome guide Beebs! Thanks or this. Usually I just open them all and keep the best ones.

  • @wallacefrey6247
    @wallacefrey6247 2 роки тому

    Thanks for another great guide, this will be very helpful in saving nanites while maxing out tech stats.

  • @liammurphy2725
    @liammurphy2725 2 роки тому

    Thank you Beeblebum. This knowledge is definitely Power.

  • @markcissell6984
    @markcissell6984 2 роки тому

    Well this is certainly a time saver 🤙 this video addresses the problem of why I skipped meta tech.

  • @the_qing
    @the_qing 2 роки тому +6

    If you wanna be more efficient you can have 6 of each S-class upgrade, then roll all in succession.
    So: roll all 6 hyperdrive, 6 pulse engine, 6 infra knife, etc. You can record all results on paper if needed. Reload save, then round robin the upgrades, so do pulse engine, infra knife, etc, then back to hyperdrive. That way with just 8 save reloads you can determine the next 48 upgrades for 8 types of upgrades, and let you pick and choose at leisure. You can even mix this in with exosuit/multi-tool upgrades if you wanna find the best versions of those too.

    • @Beeblebum
      @Beeblebum  2 роки тому +2

      Yeah.. I did not want to go that complex in that guide and have everyone lose the plot.. lol...

  • @rbutga
    @rbutga 2 роки тому

    Very helpful, thanks.

  • @NannyOggins
    @NannyOggins Рік тому

    I had no idea, this is a revelation to me. Thanks BB 😀

  • @alexvanlogan
    @alexvanlogan 2 роки тому

    Interesting and useful. As always 👍

  • @falcie8505
    @falcie8505 2 роки тому +4

    I never realized how useful the C-class technology module are for rotating different Roll on S Class technology, until now. I'm running PD mode and information like this are Very Valuable. PS: I wouldn't call this an exploit, because of the nature of the rotation. you have to spend nanites to actually get something out of it.

    • @monza8844
      @monza8844 4 місяці тому

      *_" I wouldn't call this an exploit, because of the nature of the rotation"_*
      It's an exploit, you're just trying to talk your way out of it.

    • @falcie8505
      @falcie8505 3 місяці тому

      @@monza8844 It's not a bug, it's a feature :)

  • @stratometal
    @stratometal 2 роки тому +2

    I'm going to go do this right now. Got a new fighter I want to max out and also a pair of multi tools.

  • @Nothing2NV
    @Nothing2NV Рік тому

    I’m so glad I found this channel

  •  2 роки тому +2

    As always, a great video, Thanks Beeps

    • @Beeblebum
      @Beeblebum  2 роки тому +1

      Of Course, you are very welcome 🤗

  • @blair-alternaterealitiesst4295
    @blair-alternaterealitiesst4295 2 роки тому +2

    Great vid as always man. You can also get cheap C class mods from I think it is Ares at the Anomaly, with the advantage there being you can buy an unlimited amount of them at one time there. :)

    • @Beeblebum
      @Beeblebum  2 роки тому +1

      Great shoutout! That is a good suggestion. 😊

  • @matthewpascual7345
    @matthewpascual7345 2 роки тому

    Super smart switching to a different module when you get bad rolls.

  • @er_burroughs
    @er_burroughs 2 роки тому +1

    Thanks as always BB🎉

  • @loki_3545
    @loki_3545 2 роки тому +1

    Very interesting way of saying it! I wonder though.. I have opened 50 upgrades and kept track. What's interesting is the position where I'd find a 249 hyper, that same position or seed wasn't a good pulse (I find hypers and pulses seem to be the most variation for ships). So I wonder. Lol. Otherwise a great explanation! Thanks Beebs

    • @Beeblebum
      @Beeblebum  2 роки тому +1

      Yes, the seed that gives great hyper-drive stats will not automatically give a great stat for other technologies.

  • @Colathan
    @Colathan 2 роки тому

    DarkWalker in the NMS creative and sharing discord managed to run a script showing the exact stats for every seed of S class module. It's mostly useful for save editing but it also allows you to see what the maximum values are for certain module bonuses.

  • @KailLabs
    @KailLabs 2 роки тому +3

    I use this with X-Class Hazard Protection Modules that don't have an equivalent S-Class version. I end up opening around 100 upgrades until I find not only 6 good ones but 6 that are both good balanced between the four different hazards.

    • @Beeblebum
      @Beeblebum  2 роки тому +2

      Yeah, The X-Class Modules always need a little more patience for good stats. 😄

    • @OoO-rf2gt
      @OoO-rf2gt 2 роки тому +1

      Best way to do those is add the buff values into a total. And only keep that ones with the highest total.
      Focused on that and my x class hazard is all 8%+ each weather type. Easy tbf

    • @KailLabs
      @KailLabs 2 роки тому +1

      @@OoO-rf2gt If I'm understanding you correctly then that is partially what I did. I opened 90 X-Class hazard protection modules and in Excel I entered the percent increase for each stat and I totaled the stats for each upgrade to create a general ranking value for each upgrade. then what I did is i did a sumif on ones i selected to look at what each protection would be if I chose a given upgrade. Then I worked to maximize my protection while keeping each type of hazard as balance as possible. I wouldn't necessarily choose the highest totaled ones if for example my protection were largely skewed to heat protection. ignoring adjacency and that they are actually probably multiplying protections instead of adding them... With 6 upgrades on my main PD save my protection bonuses are as follows:
      Cold: 38%
      Hot: 44%
      Radiation: 40%
      Toxic: 40%

  • @jacksquat2067
    @jacksquat2067 2 роки тому

    I would've been 100% about this a month ago, but now that enemy fighters scale up with you, I can't find a reason for ship upgrades beyond the ones you can build. Still saving this, though. :)

    • @77Musicnut
      @77Musicnut 2 роки тому

      Wow! I've been away from the game for about a year. Is this true? Is that true of like Sentinel enemies on the ground? They scale up depending on the strength of your weapons etc?

  • @PiperTJW
    @PiperTJW Рік тому

    I use this method with fantastic success. However, I think I have noticed that when you start to outfit a new ship and start rolling a stat, almost always the first few stats are not that desirable. HOwever, as you find modules with better stats, then it "seems" like it is easier to get more often the modules with good stats. Has anyone else noticed this? Is it possible that the module stats you have installed are taken into consideration on the rolls?

  • @joelmulligan8320
    @joelmulligan8320 2 роки тому +1

    I feel like the stat differences don’t fluctuate enough to warrant this. You pretty much melt everything regardless

  • @romanmay2867
    @romanmay2867 2 роки тому +1

    best new way to get nanites is to farm sentinel interceptors, just be sure to get the package they drop every time

  • @Kn0ckel
    @Kn0ckel 2 роки тому +1

    Installing 3 starship gun upgrades with 1 of their blueprint upgrades in your technology inventory gives you even better stats. I've not come across a single infra knife upgrade with more than +5% on damage even though the wiki says +10% is the max.

    • @Beeblebum
      @Beeblebum  2 роки тому +4

      The 10% most likely can be found in X-Class Modules. I have not seen over 5% damage on S-Class modules, but I got a 6% and a 7% from the X-Class.

    • @romanmay2867
      @romanmay2867 2 роки тому

      5% seems to be the max but if you get the third blast it ups fire rate by 30% and damage by 30%

  • @thekanthalkid4273
    @thekanthalkid4273 2 роки тому

    Great video. You should say reload instead of “restart the game”.

  • @romanmay2867
    @romanmay2867 2 роки тому +2

    does the boost for launch thruster upgrade effect the speed of the ship?

    • @Beeblebum
      @Beeblebum  2 роки тому +1

      I think it does Roman, but I can not say for 100%...

  • @shaynesadler7905
    @shaynesadler7905 Рік тому

    Hi.. My names Shayne ive been enjoying your channel with NMS.. I have a question regarding this topic in the video MAX STATS.. being new to the game after the recent changes I've noticed that when you did this video all technology and cargo was in the same list of items ie GENERAL.. but now they've separated the Technology from the Cargo, how do I do this method from your tutorial.. Any chance you could redo the video for the current game.. or if possible tell me how I can do the Rolling Modules method now.. Thankyou! Much appreciated 🙏

    • @monza8844
      @monza8844 4 місяці тому

      You don't GENERAL

  • @thethinking1
    @thethinking1 Рік тому

    Is there a way to do this in the new ''auto-save'' environment??

    • @Beeblebum
      @Beeblebum  Рік тому

      As you still have your restore point (which is the save triggered by savepoints or jumping in and out your ship) you should still be able to do this.

  • @HandyHanderson
    @HandyHanderson 2 роки тому +1

    Does doing this make any *_SIGNIFICANT_* difference to make it worth the hassle?
    Seems a bit tedious and expensive (not like it's that hard to make nanites).

    • @Beeblebum
      @Beeblebum  2 роки тому +1

      It depends, some people live for these things; get the best out of every gun and warp drive.
      X-Class Modules for Warp Drives can give up to 300 ly, which makes extreme warp jumps possible.
      Btw, this technique makes it much cheaper. It just takes more time.

    • @HandyHanderson
      @HandyHanderson 2 роки тому

      @@Beeblebum so basically all the S class upgrades would be "with best possible stats" and you would just need to restok on C class upgrades as throwaways?

    • @the_qing
      @the_qing 2 роки тому

      @@Beeblebum even among the S class hyperdrive upgrades, there is a 25% difference between the best and the worst. I personally dont bother with X class.
      IMO the only upgrades really worth doing this for are the Boltcaster, Jetpack, X-class hazard protection, Hyperdrive, sentinel exosuit/MT modules, and your favorite starship weapon.
      The boltcaster and jetpack are especially important, because they have like 6 different attributes but of these they only give you 4, so choosing upgrades that boost your 4 favorite attributes is cruicial. For boltcasters i recommend maxing fire rate, and i always go for jetpack recharge rate on jetpacks.

  • @omegafalconoriginal
    @omegafalconoriginal 2 роки тому +7

    Perfect guide. I've been curious about how this works. I'm prior Airforce and your guide kiss worthy. (Keep It Simple Stupid) on behalf of those on thesurvivalbob discord nms VC bunch we thankyou. You are my nms hero.

  • @rowlandlarkham3206
    @rowlandlarkham3206 2 роки тому +1

    Where do I find the Counterfeit circuit board ?

    • @the_qing
      @the_qing 2 роки тому +1

      Pirate systems. Only sold at some trade terminals. Can also do bounty missions for em

    • @Wake_up._This_isnt_your_world
      @Wake_up._This_isnt_your_world 2 роки тому

      Pirate systems. It can be sold at terminals, or in bounty missions.
      I find that the easiest method for me is to just maraud an incoming freighter/s. Since the system is controlled by pirates, the only thing you need to worry is the freighter defenses, which usually, they won't fire at you until you fire at will, so use these to quickly take out some turrets, and once you're done, just plunder that freighter. It will sound the alarm, but because it has no armaments anymore, it can't fire at you, nor call for system authority, because there is none.

  • @Ampryl
    @Ampryl 2 роки тому

    What’s with people explaining that something is an exploit? Are exploits bannable or something?

    • @TheLastassassin95
      @TheLastassassin95 2 роки тому +1

      Some people are in it for the "purity" or the "immersion" and they dont wanna make the game easy, others do. Its like a trigger warning for those people.

  • @Teardehawkee
    @Teardehawkee 2 роки тому

    You lost me.. ....Must have full storage and all of these modules?