Supercharged Slots - The Ultimate Guide - No Man's Sky Waypoint Update NMS Xaine's World 2022

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 389

  • @XainesWorld
    @XainesWorld  Рік тому +219

    *IMPORTANT!* Unfortunately I made a mistake in this video; the Shield Lattice blueprint upgrade does not increase from 20% to 50%, it instead increases to 25% as this is an additive stat, not multiplicative.This was an unfortunate oversight on my part, this makes the Shield Lattice far less desirable, I would advise prioritising X-Class Hazard protection in it's place due to these being mostly all-covering and multiplicative, and so their bonuses are worth more.

    • @halbouma6720
      @halbouma6720 Рік тому +3

      Yeah, the X-Class hazard protection boosting is crazy. Also, for ships, I like to supercharge the efficient launcher module and on MTs, the scanner module that reduces the recharge times. All of these on Survival/PD runs help reduce those difficulty settings off the max. lol. Thanks for the video!

    • @FellowSunBro
      @FellowSunBro Рік тому +5

      If you do happen to figure out if boosting the Pulse Engine main module does impact its innate Pulse Drive Power stat, drop a dime. Amazing video btw. Liked & Subbed.

    • @dmtripz420
      @dmtripz420 Рік тому +2

      I tested boosting the pulse drive power and it made no noticeable difference.

    • @greywuuf
      @greywuuf Рік тому +4

      Algorithm comment. This is going to take some rewatching to get settled in my brain.

    • @sntki8561
      @sntki8561 Рік тому +3

      ALL VOTE FOR NO MANS SKY TODAY GAME OF THE YEAR SPREAD THE MESSAGE!! IT MIGHT HELP MAKE THE GAME EVEN BETTER

  • @jchysteria
    @jchysteria Рік тому +473

    I haven’t been this excited about slots since my early adolescence

    • @XainesWorld
      @XainesWorld  Рік тому +81

      Giggity

    • @heymike_49
      @heymike_49 Рік тому +6

      😆

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities Рік тому +47

      I get it , the cartridge slot on your brand new Sega mega drive. Makes sense 🤔

    • @vested420
      @vested420 Рік тому +3

      😂 good one

    • @shawnwilt7196
      @shawnwilt7196 Рік тому +5

      @@XainesWorld So, can you answer one question I Have that you may have answered in the video, but maybe I failed to hear you. for each thing (i.e. multi tool, ships, ... etc) which is best to put in the super charged slots? What I mean is, I have seen different people say that for instance its best to put A weapon itself, the shield itself or the movement thing itself on a super charged slot for ships and multitools. Put the craftable or obtainable things around these. I am very confused about all this. I am rather proficient in maths but I don't want to spend hours trying to get the optimum setup. There should be a simple answer to what to put on these slots based on the thing you are working with. Thanks for any answers you might give or point me towards.

  • @JasonPlaysNMS
    @JasonPlaysNMS Рік тому +36

    Taking notes......
    wait.....
    multiply by the adjacency along with the supercharged stat on one along with the original....... brain broken.... reset...

  • @macaronibones105
    @macaronibones105 Рік тому +19

    You're doing the Atlas's work

  • @Billyitsangel2
    @Billyitsangel2 Рік тому +7

    I have the alien rifle Austintatious found it is awsome. My damage potential has been between 30,000 and 45,000 depending on gun type.

  • @briansexton
    @briansexton Рік тому +2

    I recommend prioritizing supercharged slots on starships as follows:
    1. Infra-Knife Accelerator
    2. Infra-Knife Accelerator
    3. Infra-Knife Accelerator
    4. Infra-Knife Accelerator
    Shields. Hulls. Pirates. Sentinels. A well-supercharged Infra-Knife Accelerator makes short work of them all.

    • @thedeekabides
      @thedeekabides Рік тому +1

      My DPS supercharged is 25k before module upgrades.
      I have 3 S-Class and one B-Class blueprint. It’s ridiculous how fast it melts ships.

  • @Eldarduil
    @Eldarduil Місяць тому

    best explanation for super charged slots. Thanks!

  • @trevork4137
    @trevork4137 Рік тому +1

    A little late to this video but I always love your in depth guides. Thanks for all the work you put into these!

  • @harperthejay
    @harperthejay 11 місяців тому

    Thank you for this video, it really helped me - I'm a new player and it's kind of overwhelming to try to do all of the math for ALL of my equipment, so you saved me a ton of time (especially with my new S class staff!)

  • @Varen2009
    @Varen2009 Рік тому +1

    Its not "super long"... this guide is awesome!

  • @gary-williams
    @gary-williams 9 місяців тому

    In my experiments, I found that putting the mining beam itself in a supercharged slot increases yield by 35%. Putting the optical drill in a supercharged slot also increases yield by 35%. Putting them both in adjacent supercharged slots increases yield by 75%. This makes a huge difference when farming runaway mould. My 32-ball mould farm now yields 37,191 mould instead of just 21,260.

  • @jimfrostpreaches
    @jimfrostpreaches Рік тому

    I just started playing NMS. Liked and subbed, so much good info here! I had no idea that the supercharge slot would link! Look forward to learning more.

  • @digthathole5521
    @digthathole5521 Місяць тому

    Awesome video and you really did you're homework, unfortunately maybe I shouldn't have watched this when I just woke up. Definitely need a window licker version this early in the morning.

  • @zhunt69
    @zhunt69 Рік тому +1

    As always, some deep in-depth guidage ( if thats a word ). Thanks Dude. Im sure i have all my stuff set up wrong so now I can go thru and move stuff about and make my saves more ........super ( u see what i did there ?) As for searching for multiple S class multi tool cabinets to find a desired super charged layout, well, ill leave that to the nut cases. I have a kiwi in mind for that. I think any i find will be the only one, since they are hard enough to find in the first place :)

  • @jonathanespinoza4954
    @jonathanespinoza4954 Рік тому

    Here by myself I thought I knew I had the right things supercharged and was totally wrong, thx for the help

  • @StopaskingformynameYouTube
    @StopaskingformynameYouTube Місяць тому

    Save editor allows you to move supercharged slots, expand the inventory and supercharge every slot.

  • @ProudOgreDad
    @ProudOgreDad Рік тому

    Thank you. I only just subscribed to your channel but I have been using your Refining guide for like.... years. (Sorry.)

  • @oreste1964
    @oreste1964 Рік тому

    I haven't played for a while, this new addition to supercharged slots is just a good thing. Anyway, I really needed some advice on how to use them better, thanks.

  • @great_hedgehog8199
    @great_hedgehog8199 Рік тому

    Thanks for the comprehensive guide, it was really helpful!

  • @Fivel_VR
    @Fivel_VR 3 місяці тому

    Still today, this is a brilliant guide :)

  • @happyjohn354
    @happyjohn354 Рік тому +1

    I would love it if they added long quest to get more of these bonus slots just as a time credit and nanite sink. Kind of like how derelict freighters are.

  • @kelleren4840
    @kelleren4840 Рік тому

    Man, I left the game about a year ago after I got the best upgrades and everything for... well, everything.
    Popped back on a whim tonight and wow, do I have a lot to catch up on and do.

  • @Lum1nus
    @Lum1nus Рік тому

    Thank you for the great guide! Supercharging pulse power is really smart, i completely forgot about that. It shrinks 28sec flight to 20sec!
    Hovewer, I have some questions:
    1) I have 2 same (refiner-duped) X class pulse modules in two adjacent SCS. hovewer, putting a core pulse drive on one's side yields more total maneurability than the other's. Swapping these modules keeps the picture same position-wise, as if one SCS is a bit stronger than the other. I know the explanation is messy, so i have screenshots for clarity, but i seem to be unable to post a link in the comment
    2) In my field testing for 2 SCS core jetpack + X class module yields more raw airtime than 2 X class modules. But if use only 1 SCS, putting the X class module yields more airtime than putting a core jetpack there.
    3) You advise surrounding Sub-light Amplifier with other Greater modules, eventhough they dont have same stat. Does that mean that two modules not sharing the same stat is irrelevant for maximizing adjacency bonuses?

    • @XainesWorld
      @XainesWorld  Рік тому

      1. Something must be up, as you're saying they are both identical modules. It could maybe be in the way that it's calculated based on order of modules by slot, as maneuverability is a tough one, as it's a combination of 2 different maneuverability stats, one of which is hidden on the procedural upgrades. But that seems unlikely.
      You could post the images to me on discord if you're down, I'd be curious to checkem out.
      2. Jetpack tanks when I researched all stats in January was one of the more tough to measure as other things like initial boost power can make the line difficult to find when measuring.
      3. With adjacency, the stats don't have to match, think of it like the module is gaining a boost to its stats based on whether the adjacent modules are lesser or greater as well as the same type and nothing else.
      Once a lesser or greater bonus is known, the stat will then get one bonus if it's additive, another if it's multiplicative or no bonus if it's reductive

  • @TheFos88
    @TheFos88 Рік тому

    Yeah baybeeee! The only slots I need in my life don't come from the casino but from NMS.

  • @vovasyhin7219
    @vovasyhin7219 Рік тому

    As always very informative thank you!

  • @vormarsch
    @vormarsch Рік тому

    This really helps!
    Returning player after I rage-quit in November '22, when feeling completely wrecked by the changes.
    Supercharged Slots on the ExoSuit feel very challenging to get right.
    I spend many hours a day opening X-class "Movement" type upgrades to find the perfect one(s).
    Still have that "Initial Boost" bug in that it shoots me up and then drops me down again by roughly that amount.
    Definitely don't want to boost that one and it has to roll a stupidly low % on the X-modules.
    Hazard Protection now this one is interesting, but could do with a guide on what and how to group them.
    I've read that having 3 S-class "tank mods" per damage type grouped around their respective 21% protection v. X is the way to go.
    So that it looks like 4x4 modules in total.
    Now here's the question:
    What's the cap on hazard damage protection (or reduction rather)?
    Would try and use a stopwatch on a Derelict Freighter, but they do crash my game at this time.
    Only using the BoltCaster on all MTs so if there's a guide that would help.
    Using the Infra-Knife (core) which adds 1 additional cannon, but the DPS number does not increase.
    Anyone know what's up with that?
    And lastly, why can't we have a detailed page in game with all stat totals and by how much we overcap certain stats?
    I wouldn't have guessed that shields or health have a hard cap if not for this video!

  • @user-ds5jd5zy2d
    @user-ds5jd5zy2d Рік тому

    EXCELLENT WORK, but I lack just one info - is there any shape of SC slots thats best? The Cube, The L, the T?

  • @saitekx69
    @saitekx69 10 місяців тому

    Awesome description, thanks!

  • @earthbornalien2888
    @earthbornalien2888 Рік тому

    Cool thanks for the info I had no idea what was going on when I came back

  • @armandoisraelperez3138
    @armandoisraelperez3138 Рік тому

    This video really deserves a lot more attention, so please have my like, comment and subscription.

  • @georgichernenko5847
    @georgichernenko5847 11 днів тому

    Hello games must add customization for this slots you need to move them and also customization for ship's color because even when you create one the paint is one time

  • @NickAkins-iv2jx
    @NickAkins-iv2jx Рік тому

    This data you have put together is fantastic and very appreciated. Have you explored how these systems interact with multiplayer PVP applications in regard to the MT weapons and ship combat? I've been doing some tests and getting wacky results...

  • @zzzzzzzzzzzzzzzx99
    @zzzzzzzzzzzzzzzx99 Рік тому

    Thank you.

  • @montgomeryfortenberry
    @montgomeryfortenberry Рік тому

    Maybe yall can help me with multitools. Can you have more than one and swap it on the fly from your inventory? Also if youre hunting for multitools how does it work? Each cabinet will have the same looking tool? And the class will be the same? And the color is based off of where you last saved or something?

  • @molassesman4066
    @molassesman4066 Рік тому

    Hmmm
    So thsts why my new playthrough c class solar sailor is a direct upgrade compared to my old exotic bar hyperdrivs

  • @freeformcanvas9317
    @freeformcanvas9317 Рік тому

    Excellent

  • @adriansue8955
    @adriansue8955 Рік тому

    I wish there was a Preview Mode...
    Finding a ship in C and knowing what slots it has at S is actually problematic....
    even if you set options to 'free purchases' and do a test upgrade there's still the problem of being unable to set Manual Save Points to go back after viewing....

  • @luislongoria6621
    @luislongoria6621 Рік тому

    12:15 Adjacent Supercharged Slots. I tried moving things around a bit and I noticed the 4 sides immediately Adjacent to a Supercharged Slot have a similar multiplier effect although I have yet to find the Multi-tool with the Slot Block. Can the Supercharged Slots be moved?

  • @KingPlaty
    @KingPlaty Рік тому

    My c class ship didn't have a supercharged slot lol I just recently got a B class and it only had 1 lol

  • @munkeefun6972
    @munkeefun6972 Рік тому

    Nice !

  • @AgentMazgunn
    @AgentMazgunn Рік тому

    excellent explanation. thank you.

  • @SilverWhitefang
    @SilverWhitefang Рік тому

    I'm still curious, do I have to have my modules linked with each other in order to gain their bonuses with the supercharge? Like if its away from my main one?

  • @Steven04Feb1983
    @Steven04Feb1983 15 днів тому

    I am not aure what I am doing wrong, but the gun optics are good, but all turbocharged slots are totally scattered around

  • @The_Jho
    @The_Jho Рік тому

    So I had to look this up because I haven’t played in a bit and I got an A class rifle with 1 supercharged slot, but it seems to only be missing one slot, was this changed in some way and I have to do more to get them to show up?

  • @CalebsAquarium
    @CalebsAquarium Рік тому

    2:45 i wanna know where this freighter is because i NEED IT

  • @din6675
    @din6675 Рік тому

    So you don't want to supercharge the jetpack itself, but the upgrades? why?

  • @aceevans9197
    @aceevans9197 9 днів тому +1

    How can this be a "new" addition, when I've been able to get and use Supercharged Slots since the The Abyss update?

  • @kingepicgg906
    @kingepicgg906 Рік тому

    I love your videos

  • @max784020
    @max784020 Рік тому +1

    the neural stimulator has 4 stats, the 4 you most reccommenda, so why do you say it has both sprint sats and only 1 other stat?

    • @XainesWorld
      @XainesWorld  Рік тому

      Aye that was a mistake, I noticed it a bit too late in the process to fix the audio

    • @max784020
      @max784020 Рік тому

      @@XainesWorld oh ok lol, i was getting crazeee. Btw initial boost power is default always on the jetpack,
      Also THANK YOU VERY MUCH, there is no other videos so detailed as yours, you are light years ahead from other creators in the tech info displayed in your vids, really appreciate all your effort. I cannot stress enough how good and useful your videos are.

  • @nex7053
    @nex7053 Рік тому

    dude do you have exact values of stats on core weapon modules? Because if you are boosting by 25% if the initial value is low, boost will also be low. Some of those X class upgrade modules are insane with stat boosting.

    • @XainesWorld
      @XainesWorld  Рік тому

      the core weapon module is by far the greatest to boost as for a multiplier it doesnt matter what the modules individual value is as it's applied to the whole, though if it's additive it will only add 25% of that individual stat, but the only real additive stats to worry about are damage and clipsize, which are greater on the core module than any other upgrades.
      The core module also has all stats which is somewhere between 6 and 9, so boosting way more stats overall than an upgrade

  • @HerrWade
    @HerrWade Рік тому

    I'll admit I was a bit disappointed when I learned the slots are static a week back, wish they would reroll each ship

  • @smcfadden1992
    @smcfadden1992 11 місяців тому

    lmao just started playing this game yesterday and i was avoiding putting anything in those slots

  • @drone2637
    @drone2637 Рік тому

    I upgraded my class ship to a class but I only go one supercharged slot why?

  • @rahumor7556
    @rahumor7556 Рік тому +2

    So you are saying I shouldn't put carbon in the slot?

  • @-JoeKruse-
    @-JoeKruse- Рік тому +149

    I refer to this guide all the time. Thank you for all your hard work and for being such a great No Mans Sky content creator!

    • @XainesWorld
      @XainesWorld  Рік тому +16

      Wow thank you Joe, that's incredibly kind of you!

  • @smokeythebeast8288
    @smokeythebeast8288 10 місяців тому +25

    I have no idea what I'm prioritizing because this game is superseding college level math classes. I guess that's the issues you have when you jump into a game that's 7 years old. All that being said I am having a lot of fun getting my Explorer on. For me this has been a VR masterpiece and exactly what I was looking for

    • @italianbasegard
      @italianbasegard Місяць тому

      Prioritize a multi-tool and a starship with a 2x2 grid of 4 supercharged slots, all right next to each other. Add neutron cannon w/ near-max S-class modules in the multi-tool’s supercharged slots, and add infra-knife with near-max X-Class modules in the starship’s supercharged slots. Check the subreddits named NMSGlyphExchange and NMSCoordinateExchange to locate the multi-tools and starships. Trust me, well worth it the effort. The damage is teh lulz.

    • @ironnj
      @ironnj 15 днів тому +1

      Man I played a lot 3 years ago and I'm lost

  • @Coinz8
    @Coinz8 Рік тому +34

    These supercharged slots have made me the Juggernaut of the Calypso galaxy. The Vy'Keen praise me, they compare me to their hero Hurk.

  • @Drambrarcer
    @Drambrarcer Рік тому +48

    As of Waypoint, fuel efficiency and expedition power (to let you use fewer ships to get to 5 stars) are now the most useful stats for frigate expeditions. Duration barely matters at all because you only get 5 expeditions per day and they reroll at the same time.

    • @shutupimstilltalking
      @shutupimstilltalking Рік тому

      Love the comment. Kind of an important yet overlooked fact.

    • @italianbasegard
      @italianbasegard Місяць тому

      How sure are you that expedition speed doesn’t lessen the fuel required? (Or, in a real life equivalency, it would likely increase fuel usage 😂)

  • @Itsbigbear1987
    @Itsbigbear1987 Рік тому +60

    This is immensely helpful, especially with putting the core techs on the slots instead of the upgrade modules.

  • @syddlinden8966
    @syddlinden8966 Рік тому +14

    I actually prioritized certain multitools to certain tasks for these reasons. Currently i have an expiration tool that has huge scan and mining boosts, and another for combat with damage boosts. Hoping to use this guide to optimize those boosts!

  • @TheDodgeguy91
    @TheDodgeguy91 Рік тому +19

    Just a heads up, the alien MT has changed from s-class to a-class in a recent update. It also only has one SC slot.

    • @AnakinS86
      @AnakinS86 Рік тому +1

      Came to the comments to see if anyone shared in my plight

    • @Wiseman501
      @Wiseman501 9 місяців тому

      This needs to get pushed to the top lol. I just found the a class trash.

  • @requiemagent3014
    @requiemagent3014 Рік тому +1

    If your ship or Multitool doesn't have a T shape, Square or Rhombus supercharger slot layout don't even bother. Just skip it. Doesn't matter how it looks. Worthless. It needs to be connected

  • @cannabinerd9665
    @cannabinerd9665 Рік тому +8

    I supercharged the mining beam with three slots on one of my multi tools and it's almost all I use now. It kills things and mines incredibly fast. The only other thing I have on it's the scanner and terrain manipulator.

  • @oldtoby2194
    @oldtoby2194 Рік тому +16

    Thank you, Xaine. It might take me 27 times of relistening to specific parts, but This is the information All players will need when it comes to getting a Good ship/tool/suit all set up and rocking. TY, TY, TY!

  • @bhekking
    @bhekking Рік тому +10

    Great guide! I wish MT and Exo weapons showed per-weapon performance stats like ship weapons do. Would make tweaking performance much easier.

  • @Quint1975
    @Quint1975 4 місяці тому +3

    Hugely informative and a massive help, thanks. Now to re-watch it many times or find a supercharged slot for my brain!

  • @towertimesgaming4319
    @towertimesgaming4319 Рік тому +1

    Can someone please simplify this?- I just wanna know what'll be better qwq

  • @brandonhowe5017
    @brandonhowe5017 Рік тому +7

    Hey Xaine, thank you for these helpful tips and recommendations! I'll be looking forward to your insight and opinions for exocraft.
    On that note, I've been toying around with the exocraft slots myself - I'm really digging the ability to store technology, it's so helpful for messing with the traction upgrades to figure out what I actually want on each vehicle, great quality of life change. Anyway, I haven't looked too deeply into supercharging the exocraft cannons except on the minotaur, mostly because the engine upgrades don't seem to yield noticeable performance boosts, just fuel eco (I could be wrong). The Minotaur cannon can become powerful enough that I'm not sure the stun cannon and laser combo, unless desired for fun reasons, is worth supercharging. As for movement on other exocraft, I've gotten exceptional results from sticking the engine and 2 procedural upgrades in the charged slots, and putting the remaining desired upgrades around the engine or bridging the engine to the next closest charged procedural upgrade. Before I continue, I want to add that I did not find the boost upgrades to be nearly as useful when supercharged, but they remain useful to have installed for acceleration on unfavorable terrain. By excluding only Hi-Slide (for acceleration reasons) from my Nomad, I'm hitting mid-50's across oceans, and somewhere over 100 while airborne on low-atmosphere worlds, I can't tell exactly how fast because of how the game displays exocraft velocity not as true velocity, but speed in the direction the front of the exocraft is facing, and the vehicle tilting upwards probably more than 30°.
    Exocraft can now move fast enough to, in some cases sooner than others depending on your platform's processing power, outrun the speed of a planet's collision geometry being loaded. For me on PS4, this resulted once in falling to the center of a planet with no ocean, with my coordinates flip-flopping each time I passed the center. On another planet with an ocean, my Nomad fell through, hovered on the subterranean ocean, and loaded me into a cave with a flooded section as the only exit. So um... if you choose to share some of these nuances, please also tell people to use the exocraft's jump button, it should resurface them if they fall below the world geometry. Exocraft are kinda wild now, and I feel much more inclined to use them than I did before the update!

  • @melbarama
    @melbarama Рік тому +3

    Great video, great info as always. One question, what's the benefit to boosting frigate mission speed when you're limited to 5 per day regardless? Unless they changed that and I missed it.

    • @XainesWorld
      @XainesWorld  Рік тому +3

      Thank you!
      And it largely depends on your situation, if you have a really established fleet, you can send all 5 out with 5 stars no worries, otherwise you may wish to stagger them and speeding up will make it easier.
      You may also play over the midnight line.
      Really I could have gone into more detail in the video.

  • @Party_Doll
    @Party_Doll 5 місяців тому +1

    Dad told me math was important in school & life but did I listen? Nooooo...

  • @DJB2
    @DJB2 Рік тому +45

    After years of using the same ship and multi tool, it’s nice to now have a reason to have, and use different tools for different jobs.
    Nice, in-depth analysis as always Xaine.

    • @sntki8561
      @sntki8561 Рік тому

      ALL VOTE FOR NO MANS SKY TODAY GAME OF THE YEAR SPREAD THE MESSAGE!! IT MIGHT HELP MAKE THE GAME EVEN BETTER

    • @DJB2
      @DJB2 Рік тому

      @@sntki8561 do you have a link? Tried searching but see nothing on this.

  • @midniteoyl8913
    @midniteoyl8913 Рік тому +3

    Looks like Hunting's back on the menu, boys!

  • @PhiloSage
    @PhiloSage Рік тому +3

    Thanks very informative. Just picking up NMS again after many years. Much better than the 2017 era now.

  • @dogbarian8280
    @dogbarian8280 Рік тому +7

    Great info, Xaine! This validated what I had figured out on the ship bonuses myself already, although I didn't know the exact math, and certainly didn't know the bit about the sublight amplifier, so huge thanks for that! And this was very useful for the exosuit stuff and the MTs. I've been configuring a "mining" tool vs my combat tools, so this has been fun!
    I do still have questions about the adjacency of hazard protection, I'll have to check your older videos, because I seem to remember you covering this before.

    • @XainesWorld
      @XainesWorld  Рік тому +2

      Hazard protection is a bit of a game for adjacency, almost all modules give a bonus to others, but half of them don't gain anything from being buffed.
      I did all my research on that back in January, so ill need to redo a bunch of it soon for specifics

  • @JoeDecker
    @JoeDecker Рік тому +6

    Fantastic work, super detailed and informative. Thank you!

  • @angusmadmac
    @angusmadmac Рік тому +1

    I have to admit all my ships have 1 hyperdrive . My freighter gets about 4900 without supercharged . And my supercharged is a mining boost an exploration and scientific boost and a battle boost and trade boost .b

  • @sitharthmu9617
    @sitharthmu9617 Рік тому +3

    Any idea what the value of supercharging the ship's infra-knife Q-resonator is? It says it increases total cannon count to 4, but the DPS shown in the infra-knife does show a doubling of DPS.

  • @holidayinn4293
    @holidayinn4293 8 місяців тому +1

    I don't hate the supercharged slot idea but I do hate that they made this another rng mechanic that we have no control over. A way to move the location of the slots around would be a welcome addition and add more depth to the game instead of all the random random random.

  • @tbrockplays
    @tbrockplays 11 місяців тому +1

    This video is amazing. But it also makes me think about my life choices….

  • @duskcat5636
    @duskcat5636 Рік тому +6

    Excellent guide, as always. Thanks Xaine!

  • @kidrobot24
    @kidrobot24 Рік тому +1

    I just got my first x class hazard protection with all 4 stats at 10% each

  • @goldenhelm
    @goldenhelm Рік тому +5

    This guide was absolutelly excelent, and the image plans in it are a master stroke. Thanks for the good work!

  • @Kokopelli-Bob
    @Kokopelli-Bob Рік тому +4

    Great job, looks like a lot of work and time spent making the video, thanks for sharing.

  • @arron1962
    @arron1962 Рік тому +1

    i do want to report that if you are going to try for the S TIer Alien Weapon (Silhouette of Lachudozh-VI) , A troll has surrounded the base with obnoxious obstructions and is no longer accessible.(Just report his base and it disappears)

  • @Sup3r87
    @Sup3r87 Рік тому +1

    Hey xaine, I know it’s been a few months but do you think you could being up exocrafts at some point as well? Would be a big help. Thanks!

    • @XainesWorld
      @XainesWorld  Рік тому +1

      It's on the list, but I'm unsure when atm

  • @grabtharandhishammer8251
    @grabtharandhishammer8251 Рік тому +1

    I play on PS5 and I have noticed, and have tested this a few times, then when you compare ships and it shows an uncovered supercharged slot, when you acquire the ship it does not have the supercharge slot in the same spot

  • @Quartermoon193
    @Quartermoon193 Рік тому +11

    Exemplary work Xaine, awesome level of research and dedication, many thanks.

  • @TheRealJackDagger
    @TheRealJackDagger Рік тому +2

    Thanks, Xaine! That’s some seriously in-depth homework you did there. I can’t wait to jump in and start experimenting with a little “applied science”. Cheers!

  • @KavalanSol
    @KavalanSol Рік тому +2

    Bloody brilliant video man! Thanks so much for all the effort you've out in! 🎉

  • @gus.smedstad
    @gus.smedstad Рік тому +2

    I was hoping for discussion of hazard shield modules, and how supercharged slots affect those.
    As a practical matter, I rarely devote space to anything but a single hazard shield of each type (including underwater). The C-class modules have trivial bonuses. The X-class bonuses vary widely, but are capped at 10%. That's still pretty low, even if it can apply to 4 of the 5 hazards.

    • @XainesWorld
      @XainesWorld  Рік тому +2

      I did cover how they are affected in this, but in the sense of the basic bonus types, so hazard protection x-class modules are multiplicative, so a supercharged slot will add 25% to each buff, so a hazard prot of 10%, is actually 1.1, this is then multiplied by 1.25 for 1.375, rounded up to 1.38 visual, so a perfect 10 would go to 38%, though a 10 may be a rounded up 9.1, so a 9.1 would show as 37% after supercharged

  • @Splitboltxful
    @Splitboltxful Рік тому +2

    phenomenal guide. thanks

  • @tylerhiett8375
    @tylerhiett8375 Рік тому +3

    As usual, a great guide! Thanks Xaine

  • @RebeccaBrunner
    @RebeccaBrunner Рік тому +1

    Thank you so much for this, time to play inventory tetris again

  • @simpleminded5215
    @simpleminded5215 Рік тому +1

    Wonderful video Xaine. I’m freshly back to NMS after about a year absence. I’ve a lot to learn.

  • @BCWasbrough
    @BCWasbrough Рік тому +2

    Thanks. This verified a lot of what I was observing from my own experiments. Great summary of how the math works, and good recommendations on what to use and prioritize.

  • @MrBirdHd
    @MrBirdHd Рік тому +1

    This is too much for my adhd, I just need to know simply what I should be overcharging lol

  • @gravidar
    @gravidar 5 місяців тому +1

    I think this is important but my brain hurts, will have to come back and watch again I think. Thanks for the upload though, tis is something I need to understand but will have to go one by one when it counts. cheers

  • @maxdiberardo9056
    @maxdiberardo9056 Рік тому +1

    crazy i did exactly as you recommend but long before your video came out :)
    I recommend having a spaceship explorer type and using all the spaceship supercharged for the hiperdrive a / b / s modules !

  • @Michael_Oliver_
    @Michael_Oliver_ Рік тому

    LOL, this is where save editors come in handy on PC. I can supercharge literally all of my slots or move them to different locations, which is what I normally do.

  • @Zaprozhan
    @Zaprozhan Рік тому +2

    I have a lot to learn here, and YOU have a lot to teach. Thank you!