Love this, Keep explaining exactly how you are doing it, but I do need to say that some parts are missing when i'm trying to follow, at least i don't get the same result because some parts of the video is unbeknownst to me... The parts that are explained and displayed are very easy to follow and understand, lots appreciated. Nice pace too. Keep it up!
was this meant to be a tutorial? If the main goal was simply to display your work, then I guess the video is great. If it was to show us how to do your effect, there are some things that I think you may want to reconsider. Where did you get your noise sample? What's the name of the node you use to split the smoothstep out? Why does it glow but mine doesn't? I feel like your tutorials would be even better if you would explain more what you did to get the final result. Still, thank you for your knowledge and your effect is really nice for the amount of time it takes to recreate it, even though I probably won't be able to.
When using HDR, glows are achieved by adding a Global Volume to the Scene, Create a Global Volume Profile, Enable Bloom and adjust the threshold and Intensity.
Very helpful! I was able to create a similar explosion from this video. If anyone is curious, you can add a "Vertex Color" node and multiply it by the fire color to have the particle system's color affect the material.
Would love to know the Graph settings. I have everything done correctly, but it's almost identical to what you have, but the graph settings is basically the only thing that you never show. Regardless, nice work. I'm learning more into Unity Shaders -- it's pretty overwhelming and satisfying.
Actually I got it working. I just had to target URP in my Shader but right now my dissolve isn't working. I did the UV part but it isn't working like how you have it
I like this effect very much! - looking forward to seeing the next one ;)
Thanks ill try not to disappoint 😃
Simple and beautiful, love it.
Thank you! 😊
really nice.. and exactly what i was looking for.. would appreciate more Stylized VFX tutorials.. [subscribed]
Love this, Keep explaining exactly how you are doing it, but I do need to say that some parts are missing when i'm trying to follow, at least i don't get the same result because some parts of the video is unbeknownst to me...
The parts that are explained and displayed are very easy to follow and understand, lots appreciated. Nice pace too. Keep it up!
a BIG of game dev 🎉
Amazing tutorial. Thx a lot for the great explanation! :D
Thanks man. Really helpful
was this meant to be a tutorial? If the main goal was simply to display your work, then I guess the video is great. If it was to show us how to do your effect, there are some things that I think you may want to reconsider. Where did you get your noise sample? What's the name of the node you use to split the smoothstep out? Why does it glow but mine doesn't? I feel like your tutorials would be even better if you would explain more what you did to get the final result. Still, thank you for your knowledge and your effect is really nice for the amount of time it takes to recreate it, even though I probably won't be able to.
When using HDR, glows are achieved by adding a Global Volume to the Scene, Create a Global Volume Profile, Enable Bloom and adjust the threshold and Intensity.
@@nqobastevennovukuza9775 my school project is already handed back and I used another explosion template. Thank you very much for the answer though!
Where does it say it’s a tutorial? Read the title and description
@@Lorrenzthats why I asked if it was a tutorial in the first place
just what im looking for
Very helpful! I was able to create a similar explosion from this video. If anyone is curious, you can add a "Vertex Color" node and multiply it by the fire color to have the particle system's color affect the material.
Simple yet effective. Liked your explanations :)
Would love to know the Graph settings. I have everything done correctly, but it's almost identical to what you have, but the graph settings is basically the only thing that you never show. Regardless, nice work. I'm learning more into Unity Shaders -- it's pretty overwhelming and satisfying.
Excellent tutorial, thank you!
great job, that's awesome
Nice effect but for a tutorial you skip too many settings.
yes, really don't know why the shader can glowing
enable HDR in your color node @@quindogfish480
@@quindogfish480try using hdr mode for color settings
yeah i feel the same did you manedge to fin how to complete the shader ? I have some trouble to have the same kind of effect ...
How do the Dissolve sliders still function if you've unhooked them from the shader?
love to see u again sirr❤
went through it step by step. controling the shader does not work at all in particle system.
this is wiiiiiiild thumbs up
I think this was a good tutorial :) like!
Hey there is this for URP ? I can't seem to get it work for URP
Actually I got it working. I just had to target URP in my Shader but right now my dissolve isn't working. I did the UV part but it isn't working like how you have it
@@dead2gamer were you able to recreate it? I am unable to figure out the info he skipped
@@A1Blueru Yeah I did. Which part are you struggling with ?
good
Bad tutorial not replicable