Stylized Explosion VFX in Unity Engine

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  • Опубліковано 24 січ 2025
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КОМЕНТАРІ • 36

  • @PRodi_
    @PRodi_ Рік тому +5

    I like this effect very much! - looking forward to seeing the next one ;)

  • @Mgreat
    @Mgreat Рік тому +4

    Simple and beautiful, love it.

  • @bhuvneetsaggu4011
    @bhuvneetsaggu4011 Рік тому +2

    really nice.. and exactly what i was looking for.. would appreciate more Stylized VFX tutorials.. [subscribed]

  • @seastargamesstudio5526
    @seastargamesstudio5526 7 місяців тому +1

    Love this, Keep explaining exactly how you are doing it, but I do need to say that some parts are missing when i'm trying to follow, at least i don't get the same result because some parts of the video is unbeknownst to me...
    The parts that are explained and displayed are very easy to follow and understand, lots appreciated. Nice pace too. Keep it up!

  • @aoliepung5692
    @aoliepung5692 Рік тому +3

    a BIG of game dev 🎉

  • @marlusviniciusGameDev
    @marlusviniciusGameDev 2 місяці тому

    Amazing tutorial. Thx a lot for the great explanation! :D

  • @willlogs
    @willlogs Рік тому +1

    Thanks man. Really helpful

  • @edouardrenaud8366
    @edouardrenaud8366 8 місяців тому +9

    was this meant to be a tutorial? If the main goal was simply to display your work, then I guess the video is great. If it was to show us how to do your effect, there are some things that I think you may want to reconsider. Where did you get your noise sample? What's the name of the node you use to split the smoothstep out? Why does it glow but mine doesn't? I feel like your tutorials would be even better if you would explain more what you did to get the final result. Still, thank you for your knowledge and your effect is really nice for the amount of time it takes to recreate it, even though I probably won't be able to.

    • @nqobastevennovukuza9775
      @nqobastevennovukuza9775 8 місяців тому

      When using HDR, glows are achieved by adding a Global Volume to the Scene, Create a Global Volume Profile, Enable Bloom and adjust the threshold and Intensity.

    • @edouardrenaud8366
      @edouardrenaud8366 8 місяців тому

      @@nqobastevennovukuza9775 my school project is already handed back and I used another explosion template. Thank you very much for the answer though!

    • @Lorrenz
      @Lorrenz 7 місяців тому

      Where does it say it’s a tutorial? Read the title and description

    • @edouardrenaud8366
      @edouardrenaud8366 7 місяців тому

      @@Lorrenzthats why I asked if it was a tutorial in the first place

  • @DragonSephi87
    @DragonSephi87 Рік тому +1

    just what im looking for

  • @Frwager1998
    @Frwager1998 3 місяці тому

    Very helpful! I was able to create a similar explosion from this video. If anyone is curious, you can add a "Vertex Color" node and multiply it by the fire color to have the particle system's color affect the material.

  • @xyntia_
    @xyntia_ 8 місяців тому

    Simple yet effective. Liked your explanations :)

  • @Easelm
    @Easelm 4 місяці тому

    Would love to know the Graph settings. I have everything done correctly, but it's almost identical to what you have, but the graph settings is basically the only thing that you never show. Regardless, nice work. I'm learning more into Unity Shaders -- it's pretty overwhelming and satisfying.

  • @erikm9768
    @erikm9768 6 місяців тому

    Excellent tutorial, thank you!

  • @danilorafael2957
    @danilorafael2957 9 місяців тому

    great job, that's awesome

  • @AlexandreRENAUX
    @AlexandreRENAUX Рік тому +7

    Nice effect but for a tutorial you skip too many settings.

    • @quindogfish480
      @quindogfish480 Рік тому

      yes, really don't know why the shader can glowing

    • @rx2flx
      @rx2flx Рік тому

      enable HDR in your color node @@quindogfish480

    • @hadisage9237
      @hadisage9237 11 місяців тому +2

      @@quindogfish480try using hdr mode for color settings

    • @colinette73320
      @colinette73320 9 місяців тому

      yeah i feel the same did you manedge to fin how to complete the shader ? I have some trouble to have the same kind of effect ...

  • @thatdangboy8267
    @thatdangboy8267 10 місяців тому

    How do the Dissolve sliders still function if you've unhooked them from the shader?

  • @luminewr5469
    @luminewr5469 Рік тому

    love to see u again sirr❤

  • @3tomke
    @3tomke 9 місяців тому

    went through it step by step. controling the shader does not work at all in particle system.

  • @s3nju279
    @s3nju279 5 місяців тому

    this is wiiiiiiild thumbs up

  • @spyschannel8000
    @spyschannel8000 6 місяців тому

    I think this was a good tutorial :) like!

  • @dead2gamer
    @dead2gamer 8 місяців тому

    Hey there is this for URP ? I can't seem to get it work for URP

    • @dead2gamer
      @dead2gamer 8 місяців тому

      Actually I got it working. I just had to target URP in my Shader but right now my dissolve isn't working. I did the UV part but it isn't working like how you have it

    • @A1Blueru
      @A1Blueru 7 місяців тому

      @@dead2gamer were you able to recreate it? I am unable to figure out the info he skipped

    • @dead2gamer
      @dead2gamer 7 місяців тому

      @@A1Blueru Yeah I did. Which part are you struggling with ?

  • @어리어릿어리
    @어리어릿어리 Рік тому

    good

  • @MikeliousXD
    @MikeliousXD 15 днів тому

    Bad tutorial not replicable