Cartoon Fire - Shader Graph VFX Unity

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 16

  • @LoldemortII
    @LoldemortII 2 роки тому +9

    Good tutorial, I've changed it slightly for my game: Instead of using Youngest in front I am using oldest in front
    Then instead of using multiple particle systems I am using just the single one, however in Color of Lifetime I am using "Random Between Two Gradients" one of which is a bit brighter at the start and the other one is a bit darker. That way I still kind of get the effect of the fire changing its color over time, without multiple particle systems.
    I still need to tweak it a lot though :)

  • @hoakle2997
    @hoakle2997 7 місяців тому +1

    Good tutorial ! ADVICE: In the top bar of the scene view, make sure to toggle "Always refresh" if you want to be able to see your particule changing over time !

  • @agnishdey8077
    @agnishdey8077 3 роки тому +2

    awesome tutorials!! love ur work dude!! if possible in future can u make some videos for those who are newbie in unity shaders graph.. that would be very helpful. thank you

    • @ABitOfGameDev
      @ABitOfGameDev  3 роки тому +3

      I will keep that In mind. Im glad you enjoyed it :D

  • @luiskabal1595
    @luiskabal1595 2 роки тому

    You rock!!!! Thanks for the github link

  • @thegames7038
    @thegames7038 3 місяці тому

    Very cool

  • @chillpixel207
    @chillpixel207 4 місяці тому

    Hey, I've set up the nodes as you did, but it's not working as intended when I apply the shader graph to my material. Can you help me with this?

  • @theaalicha
    @theaalicha Рік тому +1

    Loved it but would really appreciate it if itd be slower:)

  • @meimisaki1744
    @meimisaki1744 3 роки тому +2

    good video.. btw can you achieve this effect using vfx graph? and which one is better for effect, particle system or the vfx one?

    • @ABitOfGameDev
      @ABitOfGameDev  3 роки тому +3

      I'm sure you can achieve a much better effect using the VFX graph especially if your going for the realistic look, however I still wouldn't recommend it since for mobile it strait up doesn't work, and for others I had stability issues. But all in all its a great system, if your using HDRP or building for PC I would recommend using primarily VFX Graph+Shader Graph, but if your mobile oriented ParticleSystem + Shader Graph is still the only option

    • @reglan_dev
      @reglan_dev 2 роки тому

      @@ABitOfGameDev it works for mobile... what are you talking about?

  • @ksriharsha2911
    @ksriharsha2911 3 роки тому

    Liked , subscribed , shared , saved :)...plz make more

  • @yurbar5171
    @yurbar5171 2 роки тому

    I´ve followed the entire video trying to turning it into VFX graph and I got it almost everything BUT... How could I achieve rendering youngest particle first on VFX graph!?!? Thank you for the tutorial, it is awsome.

  • @1resscue
    @1resscue 2 роки тому +3

    ok cool effect but bro, even on 0.5 speed i got lost and shit. i can't understand shit like that

  • @esrivera2228
    @esrivera2228 2 роки тому

    Great tutorial, although it goes very fast 0.5f very fast

  • @alperakin2561
    @alperakin2561 Рік тому

    why my partical doesn't moving