Good tutorial, I've changed it slightly for my game: Instead of using Youngest in front I am using oldest in front Then instead of using multiple particle systems I am using just the single one, however in Color of Lifetime I am using "Random Between Two Gradients" one of which is a bit brighter at the start and the other one is a bit darker. That way I still kind of get the effect of the fire changing its color over time, without multiple particle systems. I still need to tweak it a lot though :)
Good tutorial ! ADVICE: In the top bar of the scene view, make sure to toggle "Always refresh" if you want to be able to see your particule changing over time !
awesome tutorials!! love ur work dude!! if possible in future can u make some videos for those who are newbie in unity shaders graph.. that would be very helpful. thank you
I'm sure you can achieve a much better effect using the VFX graph especially if your going for the realistic look, however I still wouldn't recommend it since for mobile it strait up doesn't work, and for others I had stability issues. But all in all its a great system, if your using HDRP or building for PC I would recommend using primarily VFX Graph+Shader Graph, but if your mobile oriented ParticleSystem + Shader Graph is still the only option
I´ve followed the entire video trying to turning it into VFX graph and I got it almost everything BUT... How could I achieve rendering youngest particle first on VFX graph!?!? Thank you for the tutorial, it is awsome.
Good tutorial, I've changed it slightly for my game: Instead of using Youngest in front I am using oldest in front
Then instead of using multiple particle systems I am using just the single one, however in Color of Lifetime I am using "Random Between Two Gradients" one of which is a bit brighter at the start and the other one is a bit darker. That way I still kind of get the effect of the fire changing its color over time, without multiple particle systems.
I still need to tweak it a lot though :)
Good tutorial ! ADVICE: In the top bar of the scene view, make sure to toggle "Always refresh" if you want to be able to see your particule changing over time !
awesome tutorials!! love ur work dude!! if possible in future can u make some videos for those who are newbie in unity shaders graph.. that would be very helpful. thank you
I will keep that In mind. Im glad you enjoyed it :D
You rock!!!! Thanks for the github link
Very cool
Hey, I've set up the nodes as you did, but it's not working as intended when I apply the shader graph to my material. Can you help me with this?
Loved it but would really appreciate it if itd be slower:)
good video.. btw can you achieve this effect using vfx graph? and which one is better for effect, particle system or the vfx one?
I'm sure you can achieve a much better effect using the VFX graph especially if your going for the realistic look, however I still wouldn't recommend it since for mobile it strait up doesn't work, and for others I had stability issues. But all in all its a great system, if your using HDRP or building for PC I would recommend using primarily VFX Graph+Shader Graph, but if your mobile oriented ParticleSystem + Shader Graph is still the only option
@@ABitOfGameDev it works for mobile... what are you talking about?
Liked , subscribed , shared , saved :)...plz make more
I´ve followed the entire video trying to turning it into VFX graph and I got it almost everything BUT... How could I achieve rendering youngest particle first on VFX graph!?!? Thank you for the tutorial, it is awsome.
ok cool effect but bro, even on 0.5 speed i got lost and shit. i can't understand shit like that
Great tutorial, although it goes very fast 0.5f very fast
why my partical doesn't moving