Unity VFX Graph - Fire Tornado Effect Tutorial

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 117

  • @GabrielAguiarProd
    @GabrielAguiarProd  2 роки тому +1

    Such a cool fire effect! Love it! It's available in the UAS: assetstore.unity.com/packages/vfx/vfx-graph-stylized-tornados-vol-1-207821?aid=1100l3Jhu
    Oh and check out this Stylized Explosion Course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09

  • @Stripe0022
    @Stripe0022 3 роки тому +2

    I am here for the unity tutorials, stayed for the low key Blender tutorial as well. Thank you!

  • @brandonjacksoon
    @brandonjacksoon 3 роки тому +12

    Amazing! Gabriel, you are a true professional!
    This is a best channel about unity VFX. Thanks for sharing your knowledge! Good luck in future projects ;)

  • @Giedzilla
    @Giedzilla 3 роки тому +4

    Your tutorials are life savers! How could I not steal this…

  • @manolov4074
    @manolov4074 3 роки тому +3

    Gabiii it is looking gorgeous. I always wanted to learn how to make stylized tornados. Amazing work !

  • @friexino6580
    @friexino6580 2 місяці тому +1

    u know y i love u ?
    no1 u do vfx
    no2 u use blender
    new sub

  • @pollomagico271
    @pollomagico271 3 роки тому +9

    Damn dude! These tutorials are amazing, your skill keeps surprising me with every new video :). How did you learn all this stuff?

  • @yuzan_9614
    @yuzan_9614 3 роки тому +1

    エフェクト入門したばかりの初心者ですが、説明がとても丁寧で分かりやすいです!
    ありがとうございます!

  • @kiwiboysl
    @kiwiboysl 2 роки тому +1

    Was able to follow this using the HDR pipeline, It works pretty well.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Nice!
      It's cool that when it comes to shaders and vfx the differences between HDRP and URP are minimum.

  • @SammzProductions
    @SammzProductions Рік тому +5

    How did you avoid seams in the material? The noise nodes aren't periodic

  • @Stinger-rq4gy
    @Stinger-rq4gy 3 роки тому +3

    Looks cool, ill make it for my game.
    Thanks🙋‍♂️🌠🌠🌠

  • @orthovasky
    @orthovasky 3 роки тому +3

    Gabriel tu é brabo irmão, obrigado!

  • @tevl3551
    @tevl3551 Рік тому +12

    Hey for anyone having trouble with the dissolve effect not working in VFX or any alpha cutoff on the visuals in VFX graph specifically.
    I fixed it by going back into the shader graph inspector's graph settings and ticking an extra check box called "Support VFX Graph"

  • @poweredbygeeko
    @poweredbygeeko 3 роки тому +1

    wow super awesome tutorial... very nice!!!

  • @yoyoxio
    @yoyoxio 2 роки тому +4

    Hi! love what you do.
    Would you have any idea why the shader material i made following the tutorial seems to be cut in two halves instead of wrapping around?

  • @MrAlony01
    @MrAlony01 Рік тому +3

    Umm for some reason there is a line in my mesh due to which there is a cut in the material, i tried putting the material on unity's default sphere, cylinder and capsule as well and there was a line in those meshes as well, Any fix?

  • @jamesnichols7276
    @jamesnichols7276 10 місяців тому +3

    at 11:13 i cant see a option to select a shader graph for some reason any ideas why that is? (im in hdrp 2022.3.6f1 btw idk if that might do something)

  • @michaelkowal3230
    @michaelkowal3230 11 місяців тому +1

    You say Fire Tornado and all I can think of is Axel Blaze

  • @lucasfigueiredo8145
    @lucasfigueiredo8145 3 роки тому +5

    Bom trabalho! to aprendendo demais com seus vídeos.

  • @SOLSANTISOSORIO
    @SOLSANTISOSORIO Рік тому +1

    te quiero mucho gracias

  • @selicatoart3362
    @selicatoart3362 3 роки тому +2

    Hi Gabriel, Beautiful tutorials! I bought your tutorial for Niagara and now i'm learning Unity too.
    Can you help me understand why you always change the reference to the name of the property and underscore? I can't understand why you do it, thank you!

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому +1

      In this Unity version, when you create a property in shader graph, unity assigns a random name (ex: vector3_91i2038u981y59). If you save it like that, that's how it's going to appear in VFX Graph. So that's why it's important to rename the reference, so it's properly named in VFX Graph. The underscore is just to distinguish the property name from the reference.

    • @selicatoart3362
      @selicatoart3362 3 роки тому

      @@GabrielAguiarProd Oh is that so? Thanks a lot! I didn't use VFX Graph yet so I didn't know about this! THanks a lot

  • @hoomanAstronaut
    @hoomanAstronaut Рік тому +1

    awesome

  • @ryuuhihoshiki739
    @ryuuhihoshiki739 3 роки тому

    Hi Gabriel! I'm new to Unity n ur awsome tutorial effect is rlly easy to follow. Thank u so much!
    But i hv a question.... around 18:18 u showing the Vertex Offset im trying to make them n the Time part, there's 3 strings connected. The 1st can easily seen, the 2nd i somehow get the glimpsed where it went, but i can't follow the 3rd.... where is it connect to?
    Srry if my english is hard to understand n I'll b rlly appreciate if u can answer this (^ ^

  • @ArasHibardiyan
    @ArasHibardiyan Рік тому

    Hi Gabriel. Where can I find how you did the wobble animation?

  • @benmansourmahdi9097
    @benmansourmahdi9097 2 роки тому +3

    hey gabriel thank you so much but there is a seam in the cylinder that breakes the illusion did u ever come up with a fix to that

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +2

      You can fix it by replacing the procedural noises (Gradient Noise, Voronoi or Simple Noise) by a 2DTexture with a tillable noise texture.

    • @benmansourmahdi9097
      @benmansourmahdi9097 2 роки тому +1

      @@GabrielAguiarProd it worked thank you very much

    • @TheKikger
      @TheKikger 2 роки тому +1

      it didnt worked for me (gradient noise), anything i should change?

    • @jollyroger8494
      @jollyroger8494 2 роки тому +1

      I could not make it work with a seamless texture myself. In the end, ended up with rotating the tornado together with camera face direction:
      [code]
      transform.rotation = Quaternion.Euler(0, Camera.main.transform.eulerAngles.y, 0);
      [/code]

    • @Calactic
      @Calactic Рік тому +2

      Even with a seamless texture, I still have this issue. Did anyone find a fix?

  • @dreamer2488
    @dreamer2488 3 роки тому +2

    Awsome 💜

  • @alixcod96
    @alixcod96 3 роки тому +2

    Hey! When i duplicate the vfx to do the layer1 tornado the color, scale and dissolve doesnt apply correctly, do you know what i did wrong? thanks!!

  • @Dexaxi
    @Dexaxi 2 роки тому +1

    Any chance you'll make a tutorial for the first part of the tornado?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Actually, there's a course I made recently where we creating something "similar"
      www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_11-01

  • @Positive4everHK
    @Positive4everHK 3 роки тому +1

    Hi, Gabriel,which level can download this effect from your patreon
    Thanks

  • @marineh03
    @marineh03 Рік тому

    I'm surprised that the vfx graph can't manage a simple rotation of a mesh (with a texture on it). We have to manage a "swirl" tornado animation with the shader graph instead. Beautiful, but it complexify the process ? The Particle System seams to manage it very well , but not the vfx graph ? Maybe I have the wrong logic, I can't find so much information on the web. What do you think ? Thank a lot for all your content !

    • @marineh03
      @marineh03 Рік тому +1

      And...I find my answer with your tutorial of arcane portal :D I was looking for this for hours haha, happy to unlock the mystery

  • @RealVergilSparda
    @RealVergilSparda 2 роки тому +1

    Can you please make a version without using shaders?, im using a different platform other than unity and the only good tutorials arent compatable :(

  • @aeourchin3246
    @aeourchin3246 2 роки тому +2

    Firstly, I want to appreciate author and his tutorial for successfully learning a great tornado effect, but I found a problem that rotating the tornado 90 degrees around the Y axis will have a very obvious boundary non-coincidence problem. It should be a mapping problem. Do u have some good suggestion? Xd

    • @junaidywijaya
      @junaidywijaya 2 роки тому +1

      same with me, it tmake the effect not seamless

    • @seekuro6415
      @seekuro6415 2 роки тому +1

      Same, if you have any news about that please share

  • @suicune2001
    @suicune2001 3 роки тому +1

    Who doesn't love a good fire tornado? :D

    • @michaelkowal3230
      @michaelkowal3230 11 місяців тому +1

      I like a good fire tornado, especially when it's combined with the pheonix

    • @suicune2001
      @suicune2001 11 місяців тому

      @@michaelkowal3230 Even better!

    • @michaelkowal3230
      @michaelkowal3230 11 місяців тому

      @@suicune2001 did you get the reference?

    • @suicune2001
      @suicune2001 11 місяців тому

      @@michaelkowal3230 Probably not. But it's still cool.

    • @michaelkowal3230
      @michaelkowal3230 11 місяців тому

      @@suicune2001 it's a reference to Inazuma Eleven

  • @iansmith3301
    @iansmith3301 2 роки тому +2

    Can this be done in URP or is HDRP required?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      This tutorial/project is entirely done in URP. Check the intro (first minute) I normally mention the version and pipeline used.

    • @iansmith3301
      @iansmith3301 2 роки тому

      @@GabrielAguiarProd Thanks for the reply, I was listening for URP but you had read it out lol. I think it would be good to always mention that in the video description or title going forward.

  • @HJY4353
    @HJY4353 3 роки тому +1

    How can a tornado of body move left and right? Wobble Tutorial, please.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Make sure to follow this tutorial: ua-cam.com/video/VQxubpLxEqU/v-deo.html

  • @Project.Eternal
    @Project.Eternal Рік тому

    hey Gabriel,
    my black doesnt seem to alpha clip correctly, therefore I keep seeing this black.. do you know why?thanks

  • @SenterOC
    @SenterOC 2 роки тому +2

    When adding the output particle mesh, I seem to be missing the Shader graph input.
    I only see/have the inputs from color mapping down to main texture input.
    Anyone that can help me?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +3

      Make sure you g to edit, preferences and in visual effects, turn on experimental operators/blocks, like it's mentioned around 1:18
      You may need to restart Unity to apply the changes.

    • @SenterOC
      @SenterOC 2 роки тому +1

      @@GabrielAguiarProd Thanks, this seemed to fix it! Great tutorial man!

  • @tikikong384
    @tikikong384 9 місяців тому +1

    Mine does not want to be seamless. Even tho i did the UV Map thing and all in Blender.

  • @Colendro
    @Colendro 2 роки тому

    11:20 Something happened there and my dissolve stopped working. Please Help...
    Until then if I apply the shader material to mesh it works, but if I run the effect, the dissolve does not show...

  • @alexchatziagapis2351
    @alexchatziagapis2351 3 роки тому

    Please show how to make the expanding sphere you have at the start of the tornado. It looks lke the valorant smoke too, would be pretty cool.

  • @jud.su.5developer895
    @jud.su.5developer895 3 роки тому +4

    I love you from kurdistan❤️

  • @BeefJerker
    @BeefJerker 2 роки тому

    How do I get the HDR Colour Picker so I can change the intensity?

  • @gasperkrevs5079
    @gasperkrevs5079 Рік тому

    Hello, I have a question. I ma stuck at Tornado Core VFX Graph. When I change the color and all the other properties in Visual Effects Graph like you (time: 12:07) it doesn't change my tornado at all. The tornado only changes when I change values from the original material that you created from the shader. Does anyone know what am I doing wrong?

  • @Lucas_eo
    @Lucas_eo Рік тому +1

    I HAVE PROBLEM WHEN I REACH THE VISUAL EFFECT GRAPH I DID NOT FIND THE SHADER GRAPH SECTION AT OUTPUT PARTICAL MESH NODE

    • @GabrielAguiarProd
      @GabrielAguiarProd  Рік тому +1

      MAKE SURE TO GO TO EDIT > PREFERENCES > VISUAL EFFECTS AND TURN ON EXPERIMENTAL OPERATORS/BLOCKS 👍

    • @Lucas_eo
      @Lucas_eo Рік тому +1

      Thank you ✨@@GabrielAguiarProd

  • @dead_____line3401
    @dead_____line3401 Рік тому

    15:38
    How to do the same animation of a glowing whirlwind so that they appear and disappear simultaneously in VFX?

  • @caglarkutluyigit3238
    @caglarkutluyigit3238 3 роки тому +1

    Hello gabriel. I know its not hard but can you teach us how can we create flame and water effects like charmander and squirtle in pokemon unite?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      For the Flame part, I may have a tutorial that can help you: ua-cam.com/video/XQlFokCzU6M/v-deo.html

  • @brenoreis6177
    @brenoreis6177 5 місяців тому

    hello Gabriel
    Thank you so much for this tutorial.
    and i'm having a little BIG trouble at: 11.09
    i can't assing the shader in the vfx graph because the option doesen't appears
    im using Unity ver 2022.3.13f1

    • @GabrielAguiarProd
      @GabrielAguiarProd  5 місяців тому +1

      Go to Edit>Preferences>Visual Effects and enable Experimental Operators/Blocks. You might need to restart the project.

    • @brenoreis6177
      @brenoreis6177 4 місяці тому

      @@GabrielAguiarProd Thank you so much

  • @HJY4353
    @HJY4353 3 роки тому +1

    How can I get a pop-up window at the bottom left at 1:22 on the blender?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Don't move the cylinder once you create it with Shift+A, you should see the Add Cylinder panel at the bottom left. But if you move, scale or rotate the cylinder that panel disappears.

    • @HJY4353
      @HJY4353 3 роки тому

      @@GabrielAguiarProd If I raise the hdr value, i can't brighten the object like the light of a light bulb.

  • @BLGamesChannel
    @BLGamesChannel 3 роки тому

    Let's take a lesson on HDRP effects pls)

  • @bohreffect
    @bohreffect 11 місяців тому

    Does it can use on mobile games or it can be problem about optimization ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  11 місяців тому

      VFX Graph won't work on most mobiles. But you can try to replicate this with the Particle System.

    • @bohreffect
      @bohreffect 11 місяців тому

      @@GabrielAguiarProd I try to find how to do " try to replicate this with the Particle System." thank you so much for your answer

    • @GabrielAguiarProd
      @GabrielAguiarProd  11 місяців тому

      I have a video that can help a little with that: ua-cam.com/video/XSdXvhLjVEk/v-deo.html

  • @Nichsss
    @Nichsss 2 роки тому

    i don't have the alpha clip threshold node, where can i found it?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Try to turn it On, in the Graph Inspector.

    • @Nichsss
      @Nichsss 2 роки тому

      @@GabrielAguiarProd i tried but nothing has changed :/

  • @zegnol897
    @zegnol897 2 роки тому

    I don't see the option to select a shader, do you know why?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Make sure to turn on Experimental Operators/Blocks in Edit>Preferences>Visual Effects

  • @sp4cell4m45
    @sp4cell4m45 Рік тому

    Hi I'm having a problem where there is a seam in the back of my mesh I have done everything correctly but there is a seam going from the top to the bottom how can I fix this?

    • @GabrielAguiarProd
      @GabrielAguiarProd  Рік тому

      In that case you can replace the procedural noise with a premade noise texture.

  • @HJY4353
    @HJY4353 3 роки тому

    The material of the shader graph appears in half and half, and when applied to tornado mash, tornadoes do not appear to be connected to one. What should I do?

  • @pov360experience4
    @pov360experience4 2 роки тому

    Can we use them as well for mobile games🙄

  • @DT-hb3zu
    @DT-hb3zu Рік тому +1

    I love these. However, I'm getting a seam in my tornado. I'm using HDRP, and have followed along to a tee (As much as I can with HDRP). I'm still learning unity, and shader graphs. Is there anyone here who has experienced the same thing, and has resolved it? (google is no help). Thank you!

    • @GabrielAguiarProd
      @GabrielAguiarProd  Рік тому +1

      You can eventually create a mask so it fades near the edge. OR instead of using a procedural noise, you can use a seamless noise texture.

    • @DT-hb3zu
      @DT-hb3zu Рік тому

      @@GabrielAguiarProd That might work perfectly! Thank you so much. I've been binging your videos. You deserve so much more notoriety for your work

    • @ArasHibardiyan
      @ArasHibardiyan Рік тому

      @@GabrielAguiarProd I have the same problem. How can I create a mask or use a seamless noise texture?

  • @bigggmoustache8868
    @bigggmoustache8868 3 роки тому

    How do you create the ring as a new object under Collections? Why would you skip such an obvious step in explanation?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Watch carefully this part: 3:08. Simply add a new cylinder with shift+a, add 3 edge loops with ctrl+r and scale it up or down until you get a ring similar to the one shown.

    • @bigggmoustache8868
      @bigggmoustache8868 3 роки тому

      @@GabrielAguiarProd ​ @Gabriel Aguiar Prod. I have current 2.93 LTS installation with default settings. Shift + A creates a mesh under the existing Collections > Tornadobody02 > Cylinder.001. It does not create a new object to rename Ring02 under collections like you show. Also Ctrl + Tab brings up a radial menu, there is no popup as you show. Ctrl + R works as you've shown.
      Not trying to complain at you, just inform that viewers unfamiliar with Blender can't follow along.

    • @jeromedelabrosse119
      @jeromedelabrosse119 2 роки тому +1

      @@bigggmoustache8868 a bit late answer but make sure to go back to object mode before making a new object

  • @doanhnhan2118
    @doanhnhan2118 2 роки тому +1

    u guys really can folow this tutorial without any problem?Weight

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      I understand that the pace could be slower for some. Fortunately it's a UA-cam video, you can slow it down. But if there's any problem don't hesitate to ask, or scroll through other's comments to find a solution.

  • @Algrymm
    @Algrymm Рік тому +1

    I need help, The noise texture isn't seamless when applied to a mesh and there is always a line where it breaks, anyone knows how to fix ?