The Ultimate Fallout New Vegas Skills Tier List
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- Опубліковано 2 чер 2024
- Welcome to "The Ultimate Fallout New Vegas Skills Tier List"! In this comprehensive video, we delve into the intricacies of skills in one of the most beloved post-apocalyptic RPGs of all time. Whether you're a seasoned courier or a wasteland newcomer, this tier list will provide you with valuable insights and recommendations on how to optimize your character's abilities.
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#fnv #fallout #tierlist
Join us as we rank and analyze each skill available in Fallout New Vegas, taking into account their practicality, versatility, and overall usefulness in different gameplay scenarios. From combat-oriented skills like Guns, Energy Weapons, and Melee Weapons, to survival-focused skills such as Medicine, Repair, and Survival, we leave no stone unturned in our quest to determine the best of the best.
But it doesn't stop there! We'll also discuss the importance of utility skills like Lockpick, Science, and Speech, highlighting their impact on quest progression, exploration, and dialogue options. Moreover, we'll explore the lesser-known skills and their potential to be game-changers in the right hands.
Whether you prefer a charismatic smooth talker, a master of stealth, a powerhouse with heavy weapons, or a cunning sniper, this tier list offers valuable insights to help you create the perfect character build that suits your playstyle. Discover the skills that synergize best with each other and uncover the hidden gems that can give you the edge in the harsh Mojave Wasteland.
So, grab your Pip-Boy and join us as we embark on this adventure through the skill system of Fallout New Vegas. Don't forget to subscribe to our channel to stay updated with our latest gaming content, including in-depth guides, reviews, and more. Get ready to level up your skills and conquer the wasteland like never before! - Ігри
Repair is the best universal skill in this game regardless of your build.
It's quite good.
Even if you are running a pacifist build you can still repair to make them sell better
Being able to pick up all my enemies weapons and repair them to full and sell them for way more is nice, Especially in lonesome Road where all the weapons you pick up weigh a tonne but are worth heaps :)
It's an essential for sure. My favorite combo is probably science survival though.
jury rigging literally breaks the economy so bad, it’s not even funny
Barter has the 2nd highest of checks after speech. This is important as I feel like after a playthrough or two, tagging Speech and speech checking through the entire game gets stale and boring. Yes the silver tongued charismatic cowboy is fun for RP, but how many times can you play it?
A playthrough where you never put a single point in Speech and just go full on into Barter is equally if not more fun in my opinion
That’s what I’m doing for my gunsmith play through
There are a lot of barter check but imo they aren't as impactful as speech checks. Most of the time barter checks just give you extra money, while speech checks often help you skip entire quest steps, avoid a combat encounter etc. Neither of them is necessary but at least for roleplay purposes speech gives you more options
@@exantiuse497 Yes you're right. Speech checks are indeed way more impactful than the barter checks. Speech is made to be THE strongest skill in the entire game for a reason. You can skip entire quests, difficult fights heck even the final boss fights with Speech check because at the end of the day from a lore in-world perspective, a master communicator who's charismatic and borderline manipulative with his words, will always find a way out of situation.
My point was merely that, this gets stale in a while. Once you play a max speech character a couple of times, it's just extremely predictable. Yes you have strong words and yes you use it to get out of all situations but, how many times have you done it before courier? That's when I feel like Barter kicks in because not only does it provide a way for you to solve things without violence (the only ways to not fight is either manipulate, or bride; Speech, or Barter in real life too), but at the same time with consequences (loosing caps). A lot of the times these barter checks "feel" more realistic because, I personally feel like Speech-checking literally the entire final boss (which is an awesome move btw) along with literally all of the DLC bosses, feels a bit; overpowered (personal opinion). Barter just feels more realistic a lot of the times, and in my opinion, after the first couple playthroughs, give way for unique options, dialogues, and just a different experience. You can't speak your way out fo every issue with everyone, and there's only so many people you can buy out with caps, which goes well with your weapon playstyles (since you can completely ignore any combat if you go speech alone, unlike Barter where you need a weapon skill for situations a lot)
Speech turns you into Jesus Christ.
Barter turns you into Saul Goodman.
@@yucandui Max out both, and you're Napoleon
Repair is the GOAT in this game. Once you get repair 90, it’s over. The game becomes so so so much easier and more enjoyable after you pick up Jurry Rigging
I've stopped taking jury rigging.
50 repair for weapon repair kits is enough (and armor repair kits with Jsawyer Ultimate).
@@benito1620 that does kinda speak to strong the skill is. it's busted at 50, and it still gets better later.
Jury rigging is a crutch.
A real player doesn't need it.
I just modded my game to have repair costs cut to a quarter, and also armor and weapon sale prices halved so that maybe jury rigging isn't the way to go for everything... and it was still insane at making me money. Utterly absurd perk.
IIRC Barter gets you the Mysterious Magnum without killing the guy, meaning that on a good guy it’s the only way to get one (or two if you decide to shoot it out of his hand, stand down, pickpocket the broken gun, and THEN do the barter check). Therefore it’s the best category in the game.
I also like barter for the Pack Rat and Long Haul perks. The ability to carry lots of small things at half the weight means you can sell more and fast travel to all the merchants without making any extra stops.
just put on a dress, pop some mentats, and reed a magazine.
Why
And in Hardcore is useful due to pack rat.
@sanlorenzo7896 I never take Long Haul, Burden to Bear or Strong Back, but Pack Rat is a MUST for an Explosives build
as you say, repair probably earns you more money than barter but survival earns you the most; Them's good eating is just SO amazing. Never starve, never die and hardly weighs anything and sell excess for an absolute fortune.
That can be very true too.
Having 50 skill in survival will pretty much cover the essentials regarding steaks. Unless I want to eat coyotes and unlock the .44 SWC recipe from a certain NPC, I’d bump it up to 60 at the highest. Then again, setting it to 75 can be useful just by using Rad Child on a hardcore playthrough.
It gets stupid when you have jurry rigging. You can buy a broken super sledge and a fully repaired pool cue for 100 caps. You can then use the pool cue to fully repair the super sledge and sell it back for 2k.
how does repair make me money??
@@juvidisciple have you played this game?
i think the reverse pickpocket sneak explosives trick actually has an in-universe name, the shady sands shuffle.
i love that new vegas is a 13+ year old game that still gets regular content from youtubers. just goes to show how good this game actually is. I recommend any zoomers watching play this game asap
im a zoomer and played it when it came out lol
Bruh Zoomers ARE aware of this game.. hell for some its nostalgic.
I’m 24 and bought it with my birthday money when it came out, mad that I’ve been playing it for over half my life
There are 26 year old zoomers out there. Gen Z started in 1997
I’m a zoomling and been playing it since my friend in 2011 showed it to me when I stayed over
Survival is one of the most overpowered skills in the game. Battle Brew, Slasher and Med X all stack and give you like 95% damage resistance(which is better than DT). You need a decent amount of points into survival to make battle brew and it will make you basically invincible. Seriously, this skill is so good it can let you tank hits from several deathclaws at once on the hardest difficulty. I remember walking into deathclaw promontory with no clothes on and killing all of the deathclaws with just melee weapons and I could out-heal them
Repair is very strong. You didn't even mention weapon repair kits-- you only need 50 repair to make those, and the list of items you need are duct tape, scrap electronics, scrap metal, and wrenches. If you're paying any attention at all, this is stuff that you find sitting around all over the place. Getting used to making weapon repair kits is one of the best money-saving things you can do in New Vegas.
Or just get the ED-E upgrade in Lonesome Road that lets you repair your weapon once per in-game day. You can get the upgrade right at the beginning of the storyline and before entering combat
Or just get the weapon repair kit code in the police station in sierra madre, and you have yourself unlimited weapon repair kits, you no longer need to keep crafting..
Jury Rigging and Them’s Good Eatin’ are both amazing for quick caps, but IIRC there are many more Repair checks in quests AND they’re often alternatives to Science + supply checks
Been playing this game for years. This current playthrough I've decided to run explosives, barter, and energy weapons, which I have never ever done. It's actually kind of cool. Turns out this game is more than just a cowboy simulator
Funny enough I often run that set up ngl
Playing as marty mcfly
Honestly the non combat skills are pretty great, especially since a lot of really good perks are tied to them, especially since the earlier fallouts weren't great with them
I always find lockpicking and repair to be two of the hardest skills to not use in this game. They're just universally useful for any character build. You feel like you're intentionally handicapping yourself by not investing in them. Guns is also just generally a smart choice because of how abundant ballistic weapons are compared to energy weapons. Speech is another one that can be very hard to pass up because it basically makes the game turn into easy mode.
Lockpicl and computer seem almost required cuz of all the locked doors amd such
It's always handy to put 30 in Survival to make snakebite tourniquets. They automatically zap poison.
medicine is S tier simply because you can aggressively conduct therapy on a cannibal chef until he has a breakdown and quits his job
Making Phillipe have a mental breakdown is up there with talking Carlyle St Clair into knocking himself out
I literally only ever level Barter for Pack Rat.
I wonder where survival is going to go, because in my opinion survival is one of the most overpowered skills in all of new Vegas, in hardcore and out of hardcore. But especially in. The healing you can get from food and the buffs you can get from things like coffee? It gets pretty crazy. Survival is so dang good. It has decent perks too
Here’s an idea for another tier list: ranking the acquired perks that you get from playing the game, like lord of death
So survival I find something missed is that it doesn't just increase HP regen and surivval stats, but also STAT MODIFIERS of food items, A beer and a brahmin steak at high survival can be +6 strength letting you strip points from it if you don't feel like investing in melee skills.
Yeah that is true, those are nice items to add to your characters.
I literally just bought this game for my 360. Just started it and having a blast so far
My brother bought fallout 4 for my ps4 ages ago and I never played it before so I tried that yesterday and hated it
New vegas seems so much better
Unarmed is my go to. Imagine using ranger takedown to sweep a Deathclaw off its feet or taking its head off with an uppercut, also nets you the most money since you can just sell all guns and ammo. Awesome video!!
Thanks, and yeah Unarmed can be awesome. It's really strong at every point in the game.
I just started playing this game and, as I do with every game where I have to create a character, I look up videos to learn about the skill to really know if I want my character to have that skill. Not in a metagame kind of way, I'm not looking for what's OP, I just like to roleplay a lot. And this video is really helpful! And it was uploaded, like... Today?! What the hell? Thanks!
I’m playing NV for the first time and i can say that Science has been unbelievably useful for me. Idk if I’ve just been doing science heavy quests but I can’t even explain how many quests have high level computers and/or science checks with NPCs and with high science I’ve been able to access so many parts of the game early on
Just as i finish my energy assassin playthrough this video comes out and validates my plan for the next playthrough to be mainly explosives but use shotguns indoors
Love your new vegas tier list videos, theyve helped a lot
Edit: holy shit. Holy fucking shit I read the YUP mod Readme file and IT FIXES SOME WEIRD SHOTGUN STUFF LIKE BIG BOOMER NOT BEING A HOLDOUT WEAPON AND THE STURDY CARAVAN SHOTGUN NOT BEING COMPATIBLE WITH PERKS
LETS FUCKING GOOOOOOO
Benny didin't know the game was double rigged from the start
Survival is a good skill i take sometimes because consumables like food last longer, so it heals more HP, so I could use food instead of stimpacks out of combat
Even though I play high intelligence, I prefer lockpicking over terminals because it‘s way quicker and based on personal feeling there are way more locks than terminals in this game
long haul: ever spent the time hauling, for example, 37 gold bars to Novac? It's necessary if you want to stay sane.
I had to do that. The satisfaction of getting the gold bars was enough to keep me going to Novac. Then the other chore was to drop them on the table inside the room. Fun times lol
I just dropped off my gear and the bars at the BoS bunker and had EdE help me transfer them back to Goodsprings. No need to waste a perk.
@@tonysoprano4587 yeah, but I solo.......
Tgm
@@ArdannaL yes, but that is cheating.
i'd say melee and explosives should be secondary since you dont need to focus on them to be impact full. But i get putting them and unarmed where they are since their perks that influence combat are meta/playstyle defining, and increase your power exponentialy.
Lockpicking is one of the most necessary skills in NV because unlike Fallout 1 and 2 you cannot bash the locked door down or shoot the lock.
Lockpock and hacking are tricky for gsmes.
Either they are worthles to get(skyrim) or required by pretty much all builds to get stuff.
I think you should be able to blow up locks and stuff with explosive skills.
Then lock pick would be useful for sneaky thieves but not required for non sneak
There's always another way, usually a key that can open the door in NV.
@@MK_ULTRA420 not always some the loot locked in safes or behind doors require lockpocking skill. Lucky revolver for example, i dont know of any key.
Again i think they should allow you to blow up safes or smash your way in. That way in the dungeon type environment you can get the loot, but lockpick would still be required if you wanted to be a sneaky type.
@@travisrolison9646 I still think Lockpicking is underwhelming in New Vegas.
@@MK_ULTRA420 exactly. Its a tough balance between making soemthing a must have skill for everyone, or a dont bother at all skill
lock picking: two words: Gobi Rifle!
One word: Lucky
I actually prefer the stock rifle over the Gobi as it can mount a suppressor.
@@Justanotherconsumer yes!
I'm currently on my second playthrough of fallout new vegas, and these tierlists have been great for me to learn more about how the various weapons handle and how various builds work (i'm currently running a sniper/crit build using almost exclusively Ratslayer). I was wondering if you have plans to do some fallout 4 weapons tierlists.
Very cool, and I will be doing some Fallout 4 stuff in the future.
If weren't already planning on doing it, you should do a video rankings the perks you unlock through challenges or from quests. A companion perk video would also be really interesting.
Love repair, especially with the robco certified mod. Jury-rigging is also just too good to not have
The one that gives max energy ammo is unbelievable awesome perk if like energy weapons and doing as much dps as possible…
Theres a ammo dupe glitch too for fallout 3 and nv using that u can spam any ammo
Barter is good on a low luck build where you can’t just abuse the casinos
Yeah that is true. Or if you want to rush Pack Rat.
Barter is useful in hardcore due to a pack rat Perk, specially if you use range weapons.
I was very curious on where you'd put speech. I tend to always level it up pretty high early on until it's 70-80 because in a game where factions reputation is so important it's really nice to have situations not end in bloodshed. It also just makes a ton of quests alot easier
in a non-hardcore playthrough survival has 1 use: honest hearts if you forgot to hoard simpacks
Barter is like a diet speech skill, however it does a bunch of things outside of that. It allows you to have more caps and better prices, making money less of an issue before you hit the endgame.
Pack Rat on hardcore is S-tier if you use anything that isn’t melee, Barter is a quality skill.
I’ve played 100 hours of New Vegas and I’ve never put a single point into survival. Rad Child seems quite powerful, but there’s so many stimpacks in New Vegas that you really don’t need the extra healing. Making you’re own food isn’t really good enough for the same reason
I would agree, but the food and Rad Child are much better on the hard core mode where you always have healing over time.
Now make tier list of New Vegas tier lists!
Big pog, thank you for this cool info
You bet
In my opinion sneak is the most broken skill, the sneak crits are awesome but mainly cuse you can steal easier from people and stealing is broken, for example i always find arms or armor, then go to the mojave outpost and then make knight repair your gear, and last steal the money you paid him and repeat, you can have all repaired max, and not expend money in it, simple as tht, the downside is that stealing affect your karma negatively
Energy Weapons and that one gun from Novac (not “That Gun”) are excellent for a minimalist run…..(writes down Minimalist Tun Idea where you can only carry 12 items or less).
Barter is one of those things I end up getting because you can almost sell items at value. It is nice being extremely rich and living in the tops casino
I enjoy barter more than speech lately, especially if you use mods that rebalance the vendors the extra caps are actually useful. Pack rat is massive on hardcore and makes weapons like grenade machineguns viable. The novelty of skipping quests/bossfights with speech also wears off if you've played through a few times.
"Meltdown is good" questionable words if you've ever needed to shoot someone right in your face
Also not a useful perk for weapons that have low damage per shot
I use Meltdown for those easy double or quadruple kills. Nothing’s more satisfying than scoring a critical on an unsuspecting raider, bug, or animal in a group and seeing them fly in the sky. Also, shooting the tiny mantises in vault 22 never gets old.
I usually level up barter to 75 points in order to by and sell stuff at decent prices and normally have it at that level by the time I am level 14
Speech should have its own tier of essential gets you so damn much, extra items, money, people helping you, xp and more it's one of my first to max always.
As someone who is trying hardcore for the first time and also doing their first unarmed build: don’t do both at the same time. Your limbs will break and you will cry. Your health will go down more and more with every encounter and you will cry. Adamantium skeleton becomes the best perk in the game somehow
One of my favorite builds was a crit chance sneak build where I only used melee and the silenced .22. Super fun, super cheap ammo, but sent stealth straight into "main combat" haha
any chance you could do a fallout 3 melee tier list? also great list definitely agree on most
Can you make a list of the challenge perks (i.e. bug stomper,,,Lord death..)?
If you're new to the game and are not sure what to start with a good recommendation for your 3 starting skills should be:
1 Combat skill(guns, energy, explosive, melee, unarmed)
1 gameplay/crafting skill(science, repair, lockpick, survival, sneak,)
1 social skill(speech, barter)
You do NOT need to use this recommended set if you're doing a specific build(pacifist or doing a specific weapon type build like melee only)
Damn now I kind of regret having my other two tagged traits being survival and sneak. Then again this is just me trying to roleplay so I guess it’s not that bad.
Don't worry about it, the roleplay is great in Fallout.
Guns, survival, lockpick, repair, speech
Guns-Survival are my fundamentals. Third is usually Lockpick or Repair, and I get Tag to boost Sneak
Get Barter to 100 and side with Mr. House. Roleplay.
barter 70 is essential on HC playtroughs for /2 weight perk (pack rat is it called?)
if not melee ofc
I agree, it is rough to not have Pack Rat on hardcore.
I think speech is a main combat skill considering you can talk the Leagate and Oliver down.
Speech is super easy to boost with clothing, drugs, booze, skill books, and magazines.
@@MrGhosta5 Yes however Pacifist runs exist and speech is the only combat skill they have. In the video a few of the skills were placed based off differing play styles Speech shouldn't be an exception because Pacifist is the least common play style.
Barter literally saves the day on numerous occasions my guy. It is 3000% necessary
ED-E is my best friend with the lonesome road, he makes way more money for me than jury rigging. He makes jury rigging only good for armor at that point. He repairs all my weapons.
Both lonesome roads and dead money give you unlimited repairs so it's the most overrated perk in the game imo, crafting repair kits before doing the DLCs isnt hard either.
It always surprises me that not everyone plays charisma heavy builds... That's all I play guns and speech
It can be pretty strong.
I like all related to survival and what make life easier. If i do not need i do not visit cities and just wander around. Reason for it is that you have to memorize a lot of shops and vendors, their items and strategies how to get them and i do not like this kind of chores like play styles. Rather explore and source my “edge” from surrounding and scavenging. So for me survival, sneak, repair, medicine and lock pick are top skills and then goes guns. Speech and barter can be interesting from time to time. Some points into explosives is great to have some land mines ready prepared as traps for advancing enemies. I also avoiding godlike characters i rather role play then take all the best choices like many people do even so is not reasonable to do so. I rather struggle in some areas (is same for me like do not gain experience quickly) then be powerful to much. I see that as disbalance of game where npc are starting to be too weak in comparison with me. I have all money, all guns, all this all that like why other npc did not done what i have done? No matter what game Skyrim, NV or other all start looks the same way.
Great list I 100 % agree on this list which is VERY uncommon.
Btw I never invest any points into barter because jury rigging exists 😉
I put barter at 70 in my most recent playthrough for Pack Rat and it felt great in hardcore. Felt like it upgraded my carrying capacity more than strong back would and you'll feel much more free to pick up or carry the little goodies you come across.
Barter is pack rat, which has become much more of a staple in my builds than jury rigging.
Themselves good eatin + chemist + pack rat = infinite healing items / hardcore food at take up almost no weight
I take Survival over Medicine every time. It's just far more useful and the Day Tripper perk affects food and drink as well as chems.
Most fun build I’ve ever had. Explosives and unarmed. You gotta try at least one play through with either/both
I'd personally swap the entire "Secondary" and "Nice To Have" tiers, also bump Barter up to "Nice To Have". Then again I'm saying this from a "Go North from Goodsprings" opinion.
My barter speechcraft character never had to fight any main fight that I didnt want to lol
If I want to role play as a Tribal that lives off the lands, and uses guns as well as unarmed combat, what should I do?
I played in survival.
Speech and Barter are kinda interchangeable, you kinda want atleast one of them.
Though you don't need either to complete the game.
Just makes some quests a lot easier, speech is a bit better at making quests quicker and easier.
With Barter getting you more caps.
Survival is a better healing skill than Medicine at 100 for both.
Stimpaks heal for the same amount as low-end foods (eg, Geko Steak), and high-end foods heal for more than Super Stimpaks. Survival also affects the stat bonuses for various foods and drinks that provide bonuses (+3 Strength from Bighorner Steak on top of its healing effects is great).
The only downsides are that Stimpaks benefit from Fast Metabolism (if you feel like wasting a perk for +50% healing from Stimpaks) and that they're slower healing than Stimpaks... but, counterpoint, Stimpaks don't provide buffs (Super Stimpaks actually debuff you) and they don't refill your needs in Hardcore.
Probably a dumb question but can you go beyond 100 points into a stat? Either with clothing or chems? Does it do anything?
Nope.
Yes... no... kinda... any skill can be pushed past 100 if you boost it with skill books/magazines clothing and i think implants/ intense training. This does not do anything or even show up but if you are have say -2 agility from metal armore which drops your guns skill by 4 you can make up for it by using 1 or 2 guns skill books if you have 100 guns when you used them.
In fallout 3 unarmed damage scaled past 100 adding 1 damage for every 20 points. I am unsure if this holds true in nv.
Having skills past 100 doesn't increase the skill any further. Having skills past 100 helps reduce the negative effects of penalties. The only way that I know of to get a skill past 100 is to only to get it to 99 then use a skill book to put it past 100. The other way is to get a penalty from radiation sickness, chem/alcohol addiction, cripple limbs, early bird/claustrophobic traits, and penalties from armor.
repair + barter gotta be the best moneymaking setup in the game. easily repair items using jury rigging then have barter to sell them at full price.
I've always enjoyed guns and sneak, but a melee tank is fun
Im not sure why barter is so low. Its like speech but has more uses then answer question to skip content.
Lockpick being on the same level as repair and science when both repair and science have synergy of helping you get better ammo for energy weapons or guns feels kinda incorrect. Something barter also helps with because of its passive bonuses.
Maybe its a hot take, but lockpick and speech feel like the only two "not necessary skills" because they often just provide alternatives that are not exactly all too beneficial.
I get they account for frequency they show up, but often its either not heavily rewarding to have it (lockpick) or more rewarding to not have it (speech).
Yeah looking on barter now, when i focused on speech so much Barter dialogues were rather either selfish or were giving pretty L outcomes compared to Speech choices and thats kinda what i was focusing on, There was 1 or 2 max situations where Barter skill was necessary (but 50-65 points), so yeah i actually see it being unnecessary most of the times. 50 Barter points choice is at the Fiends, the group i instantly slaughtered anyway, so its not that useful, looking at it rn.
Honestly i probably played incorrectly but the only reason i maxed survival at one point was Gecko armor, i didnt even do much with different things, i really dont think i needed Survival's crafting 99% of the time. Gecko armor is drippy tho and the perks are useful so yeah, still didnt use survival crafting almost at all.
Barter gives you a lot more caps are the vendors so it makes sense it isn't as strong of a dialogue perk compared to speech which does one thing. I think barter is necessary if you do a explosives only/mostly build, you really need pack rat for carry weight (esp on hardcore) and the ammo is a lot more expensive and can't be crafted.
Regarding the fact that survival is not the "main combat skill"....
I created a build built around survival and, in part, medicine (because of the Chemist perk)
The bottom line is to start with a character with 1 strength and use heavy weapons as the main one, using Large wasteland tequila as a consumable, which has + 9 strength at maximum survival skill and also as a bonus +6 DT.
He had several drawbacks at the beginning of the game, because 1 strength is a very limited portable weight, but if you endure the beginning until you can create Large wasteland tequila in HUGE quantities, then the game becomes a regular walkthrough in which you have an additional 4 SPECIAL points for dexterity, intelligence and endurance. Yes, even charisma can not be done 1, and put points into it
I'm a big fan of survival, food with bonuses on a high survival skill is OP
I feel like these tier lists are really hit or miss when it comes to accuracy in my opinion
You can actually get a lot of plasma rifles early by clearing out repconn. Like a lot of them. Like enough of them to carry you to the endgame.
That is true, the Q-35 is pretty crazy!
@@ReapeeRonagreed. Plasma caster is a bit better though because of the lower AP costs and the fact you can steal it for free from the Van Graffs. I only really use the plasma rifle early on because of how good it is at dealing with the legion assassins early if you decide to kill Vulpes.
i feel like your underrating barter a lot of speech checks can be done with barter so in most of my playthroughs now i tend to focus barter over speech
Barter is really good i did a great khan build and had barter be a main skill i was making an insane amount of money early allowed me to get all my implants Early
barter s tier for me. have ede repair weapons in lonesome road and sell them. win.
Lock picking is my favourite
Ever since the dead money dlc, repair kits are practically infinite so repair skill aint important anymore.
Healing Poultices fix limbs in hardcore, survival is far better than medicine imo in most cases, except that you have to gather more materials. But I played with a farm mod so it worked
Ok so I’m going to say this, explosives are easily the most powerful combat skill, and lockpick is the best secondary skill in the game because there is so many good things behind very difficult locks.
Barter hard carries with Explosive builds, normal Mini Nukes and Missiles are pretty much non existent rendering the Fat Man and Annabelle somewhat useless.
Aside with the Gun Runners having the more powerful but expensive variants of those ammunitions.
I like Barter because it gives an alt way to deal with the Legit and you can scam a child out of the C Finder
Barter the most important skill to level early because Pack Rat is locked behind 70 Barter and is the single best perk in the game.
Have you done a play through as Brick from Borderlands? Or any of the BL characters?
Repair saves time from visiting vault 22 it's enough to make it S tier
i find playing with no barter miserable so i always have it at around 50 pretty quick
I'd argue speech is a main combat skill depending on playthrough.
speech is the best skill for a pacifist build tho. It also give lots of xp
That is very true.
19:16 How is Ninja a bugged perk?
It doesn't apply the full amount of damage that it says it does. The crit chance is less then it should be. it says 15% but it is 1.15% in the game code.
It seems that you tend to play fallout as a very FPS focused player. I could be wrong though. In my opinion New Vegas is the best most well rounded game of the franchise and in my opinion the most lore focused aside from the more platform style 1 and 2. It also has a more relaxed feel aside from maybe lonesome road. I find 4 and 76 kind of annoying because you are just mowing through enemies 24/7 so much so that its hard to focus on the lore of the games. For us RPG focused players who tend to be lore completionists the skill focuses are completely opposite. Maxing out Science, Speech, and lockpick (or at least 80 or 90 with skill books) is absolutely critical if you want to access much of the lore in the game. Combat based perks tend to go on the backburner especially if you tend to just use guns or energy weapons (pick one to initially ramp up) then ignore everything else. Also pacafist build isnt what i would call it either. Maybe lore focused or completionist
24:30 Sir I need perception to get to the bottom of Dala's biological fascination.
I was kinda expecting a ranking for all of them in a letter grading scale. Don’t really see the point of including a Main Combat tier which excludes ranking it against the non combat skills based on opinion.
For me i aways invest alot on barder and repair early and put some points in guns most of the time is im not playing ttw
how does repair make mw money?