What if the Mysterious Stranger is a time traveller and it's in his best interest for his timeline for our main characters to be alive? I like this idea.
I don't know if it is cannon or not but since 3 hasn't he supposedly been an eldritch god named Farmer? So he could travel to and fro in time as he pleases.
Fallout also time traveled my dad into a few games as the mysterious stranger, returning every now and then for child support, but gone as quick as he showed up
I just did Veronica’s mission like 2 days ago and was really struck by the size difference. From the outside it’s like a 2 man guard shack. Then you go inside and it’s as big as papa Khan’s house. That HAD to be on purpose.
I suspect the reason for the layout of corpses in the Monorail is that the war was starting and Professor Greebly, along with associates, made a desperate dash to the time machine to escape the war but ultimately were too late.
Or perhaps the time machine was a complete success and the other scientists were peers who wished to experience it, only he travelled forward in time, past the end of the war and emerged in the wasteland.
What if Greebly just ended up making copies of himself from different timelines, or from different times. Considering the genre, maybe this caused a paradox, killing all of them.
In the next Fallout game I think it'd be cool to have a side quest where you help a time traveler from the past get back to their time to change the future. Once you finish the quest and help them go back, nothing changes and the player should be left to wonder if the time traveler got vaporized, failed to change the timeline, or if it's like a Dragon Ball Trunks situation where going back and forth through time just created another timeline.
But if the player helps a time traveller go FORWARD, after helping them do whatever they wanted to accomplish, why would the player see anything different? They don't know what the future was to know if it changed or not.
Eh, it just means the time traveler had ALWAYS traveled to prevent the very thing they were the cause of. Cyclical time loop. Avoids paradoxes of "but if it never happened then how did they exist to travel back and stop it" shenanigans
Chinese spies had entered a virus into NORAD and the PC attempt to stop the launch causes the war. Or the PC attempts to sabotage the Chinese launch command and triggers the dead man switch
Vault-Tec was responsible for the war. They staged a false alarm to fill the vaults. But, crappy American defense systems registered the false alarm as real, and the missiles flew. You think the Chinese might have been a leeeeeeeetle surprised. Seeing as the alarm registered on THEIR systems as well.
Pylon V13 sounds like it could be a reference to back to the future pt3. Dr. Brown pushes the Delorean with a train to travel through time. He later makes a time machine out of a locomotive.
Take a look at Nipton Town Hall, a nice Tree to the left, and some suspicious utility poles nearby.. and the time the clock stopped.. soo.. so very close..
The whole idea of the time travelling monorail might be a reference to the Back to The Future, since the DeLorean also had to achieve a certain speed in order to time travel
When Interplay was making Fallout 3, I sent them a letter describing a scenario where the player character had a side quest where, via malfunctioning science experiment, they were sent back before the bombs dropped. Depending on how it turned out, you could game over as a rambling street preacher dying in the apocalypse, or you can change history so the experiment never happens. I forget the majority of the scenario, but I remember getting some sort of loot out of it. They never responded to my letter.
my headcanon for the V13 event is that the time machine actually works exactly as intended but the power the rift received from each moment it was connected built up as all those moments were now connected simultaneously across all moments the time machine existed for. The gateway itself is still powered because it's still receiving power from the moments before the feedback destroyed the wiring and killed everyone on board.
If they time traveled they couldn’t stay in our timeline so maybe they died on the spot for us since their souls and mind would’ve been put into their younger/older bodies in another point of time
Nah, I think Greebly's time travel device worked just fine and they made several successful trips. The damage was caused by *something* that followed them back from one of their journeys and is still out there... *somewhere*.
With all the technological wonders created during that period I believe the most advanced vault had a time travelling device I think it play some part in the next fallout game for sure.
i think that last bit of trying to change the past with time travel fruitlessly would be a great story. probably for fallout new vegas because that game leans heavily into the philosophy aspect of fallout more then fallout 3 or 4 did. the idea of fixing the past unsuccessfully only for the point to end along the lines of dealing with old world blues.
It would be cool to see a vault where the experiment was time travel, maybe Vault-Tec was researching the effect of sending humans in and out of the future and past, seeing what it did to the body, and maybe you could meet someone in the vault that had been stuck in the past/future when the vault shutdown. It’s unlikely to ever happen, and honestly time-travel in Fallout just wouldn’t fit unless there was a really good explanation or reasoning behind it, but it’s cool to think about.
Whilst not technically time travel, here's one many people don't know from Fallout 2(it's also an easter egg to something): In Fallout 2, you can enter a hidden part of a cave in Broken Hills. Within it you can find a pre-war pilot called Chuck Stodgers that has been unconscious and preserved by the cave and can be woken up. You can talk to him and reveal to him what's happened to the world
There's also "time travel" through VR. It's not exactly time-travel, but, we DO have it, notably in Operation Anchorage, but, that's different I guess.
My ideal modern Bethesda time travel plot would be as you crest a hill way off in the distance there’s a lot of light and a large energy discharge. It takes you several minutes to run straight to it, but when you arrive you find a machine, still warm buzzing, and lightly smoking. Signs that someone was there recently are around but there’s no one now. It’s hard to decipher any writing on the machine, but eventually you get the jist (science check maybe) when you power it up a portal appears in the machine and you are able to enter. On the other side you’re in a futuristic civilization, built from the new world up, as or more advanced than the pre war era but using a different more stable energy source. You get a short quest line in this new area, or a multitude of tiny quests, (think fallout 4’s vault 81 for how much there is to do) you’re restricted to a limited area because they don’t want someone from the past running free but you’re welcomed in the limited area as a guest. Eventually when you’re done, you’ve earned a handful of unique items, a weapon, some armor, something like that. And when you step back through the machine shuts down behind you, and you’re approached by an NPC, the time traveler who came here with this device and he accuses you of breaking it. From there you could try to help him fix it, or he could be recruited for settlements if that mechanic sticks around, or he could go live in an established town, or he could even be a companion. It’d be kind of neat I think.
I think time travel could play a role if it's a dlc that sucks your character into the past at a massive underground enclave vault that holds unique armor and weapons. Your actions will determine what condition the vault/area lies in after your return from time travel.
Pylon V13 worked, but in the wrong way. By pressing the button in the future you sent a charge to the past killing the man who made the time machine because he didn't expect the time machine to turn itself on before he was ready to use it.
I think time travel would be an interesting extra ending for a fallout game where no matter what you do if you choose to travel through time the war always happens
My theory for the Mysterious Stranger is that he is an alternate reality of us, and its for the best interest of all multiverses that we do the things we did in this timeline for the stability of all of em..
So the fallout 76 time travel one, it makes more sense that the scientists was giving a tour of the device to observers documenting his work and during said tour the bombs fell killing all the people.
My theory on the portal with the dead scientists is that there was some kind of demonstration being given and the plain clothed individual, probably a *civilian,* snuck away from the tour, pushed the big red button, and killed everyone on board. The guy could've been a saboteur or someone who desperately wanted to change something in the past. As far as the machine goes, there could've still been some adjustments needed to be made before traveling or maybe the device functioned similarly to the Delorian time-machine that Doc Brown made, where the time of travel was also important.
We had flashbacks relating to the supernatural horror in Bethesda Fallout, it wouldn't shock me if some day the player of transported back to see more than just a brief vision of the past.
Ohhh interesting topic here. Very excited to get stuck into this one. Don’t know if you take video suggestions from the comments but how about a video about Gen 3 Synths and the Coursers of the institute?
Your idea about traveling back in time to prewar is actually really good, it would be a really good way to show how many different potential causes for the great war exists
remember that time in fallout 4 when the nukes went off and the Sole Survivor was cryogenically frozen for 210 years? (technically time travel, but forward)
If a time travel storyline like the one you posited were ever incorporated, I think it would work best one of two ways. One, with the premise being that of a self-correcting timeline - one in which any changes attempted in the past might have some minor effect but all they achieve is forestalling the future to prevent a paradox. Time travel could not be invented, after all, if the impetus to create and use it (the Great War) had not occurred. This has potential for subjecting the player(s) to multiple potential timelines as they attempt to effect a change which the space/time continuum simply won't allow them to. This is not something that's often laid out explicitly in sci-fi as a concept but it could be interesting even though it largely strips the protagonist(s) of agency in their actions. The drama here would come from acceptance of how history will unfold and that it cannot be avoided - only survived. Two, similarly tragic and futile but from a different angle. Changes made in the past do take effect and the War is averted and/or the US is able to claim total victory over the PRC. The narrative to follow is that this does not solve the ills of the Pre-War world but rather compounds them. The corruption and imperialism of those still-extant nation is allowed to fester. Any combination of continued tension between remaining nuclear powers, unimpeded and unchecked FEV / bioweapons research, or other unforeseen horrors leads to a future where humanity indeed goes extinct. In similar fashion to concept One, the player(s) can attempt to make changes to avoid this but the only way to do so is by preserving the Great War timeline. There could even be a twist in the form of another time traveler from one of the alternate futures of humanity on the path to extinction helping you to restore the original flow of history even though it will lead to them vanishing from existence.
The bombs were probably falling and the scientist was attempting to go through time so they wouldn't die. Time travel is cool but usually has too many loop holes and other problems. Still love it though.
I just find it so cool and bizarre that Fallout had the TARDIS appear for an easter egg. Implying a version of the Doctor exists in the Fallout universe.
I note you didn't mention V13's (vague) similarities to Doc Brown (invented a time machine that can be powered by electricity, and eventually builds a new one out of a train) or Die Nebenwelt (a tunnel that achieves time travel 'interdimensionally' vs a tunnel that just plain leads to another world).
Interesting idea... Have a vault dweller time travel back to pre-great war Vault Tek to try and stop them from starting the war only to discover that characters own actions started the war (I mean basically launched the 1st nukes)
There should be a game were you play as the mysterious stranger possibly time traveling to stop the great war and fucking it up only to be stuck between time saving the lone wonder and the courier!
Imagine how terrifying it must be to be a Scientist in a secret Laboratory who travels into the Future and only finds a radioactive Wasteland. Especially terrifying if you've only traveled a few Years
I love time travel stories and I think it could be really neat - to add some event where we could... travel either back to Pre-War Time or forward into Boston Commenwealth or something, but they should be really careful - it's easily could became cringefest or create some plotholes.
Depending on how we define "time travel" technically the Sole Survivor of Fallout 4 time traveled into the future. Time progressed around them while they remained frozen, literally. But that only goes one way and likely doesn't count. Still, it's technically a very limited, primitive form of time travel from the point of view of the person doing it.
I'm glad i found you Synonymous your videos are so interesting and well crafted. I can't watch other fallout UA-cam now because your format is so perfect it feels wrong to learn about fallout lore from anyone else. You put a lot of effort into your videos and it shows and that's what keeps pulling me in. I can't wait for our next fallout story
Time travel in entertainment media rarely if ever takes into account that time and space are one and the same. The earth, sun and Milky Way are all moving through spacetime. That means if you time traveled you would have to pinpoint exactly where the earth, sun and Milky Way were and land without hitting vacuum or a heavenly body. Millions upon billions of kilometers. It's like trying to find a particular atom of silicon in a particular grain of sand on giant planet made of sand.
I think the lone survivor should count as a time traveler, sure they only went forward and were frozen for that time, but for them it was basically time travel
Time is matter in motion so yes freezing yourself is a form of time travel. Of course going forward in time is easy as we are doing it now but its going back in time that's the hard part.
I thought about that myself. The Jamaica Plain story was particularly sad for me. The sole survivor found the time capsule- the very last person in the wasteland who needed to find it.
Fallout 76 has a time traveler "radio drama" as the theme for one of the seasons. During that season you could earn the time traveler's back-pack time machine. But it doesn't seem to work anymore. It broke when the traveler returned to their time.
Not quite the same as the rest, but the prisoners aboard the zetan mothership traveled through to the future as well as the sole survivor against their wills
A monorail for time travel sounds like an astoundingly bad idea. You can only go to times where the rail exists! If you built it for the experiment, you can only go forward, if it was preexisting, you can crash into whatever was using it before you got it, and if you go to any other times, you get a high speed crash into the ground!
"His name became Synonymous-" me: "Roll Credits!" As always, well executed and performed, Synonymous. I trust you had a good New Years? Stay safe, my guy.
Technically, the very "real" and "plausible" time travel we see in the game are statis pods at vault 112 and in general, and cryogenic freezing. Especially the cryosleep. After all, even though the world has passed a 210 years, the Sole Survivor does not physically look or feel a single day older than the day they were frozen.
If you are familiar with RPG Maker, I had tried using it to make a version of Fallout 4, had a idea that your character would time travel to help guarantee the settlement of Diamond City, other places. Those peoples that you use the radio beacons to find, mother and son in the derailed train car, etc. Could maybe save them and have them brought to settlements. Build the settlement up, take materials from old stores and hospitals. Could choose to start the game off at a high level which would lock in decent perks or start at a low level which would allow for more perks and better stats long term. Under the pretense that you might be a synth yourself, a clone. Another taking your place in current day fallout 4 would mean very little. Especially if it turns out that you were supposed to do this to guarantee the events of the future. Maybe even have little things be optional like finding lost toys and posing them. The GARY blocks. Just to mess with your future self and the viewers. Never finished as the tutorials I had to sit through were insufferable to begin with but then, most of the available assets were all fantasy elves and Dragons level material and not anything fallout adjacent. So, I lost patience but stand by that I would love to play that game still. Imagine playing legend of Zelda 2 on the nes with the top down view and having to go around, having battles with raiders and so forth, leveling you up but this is how you find keys, useful information if you are able to say, interrogate individuals. Enough time in a game cell means locations become available so you can enter in and sack resources while still leveling up. Backtracking when say, power is restored to an area to gain further access and again, radio becons, hidden areas, more loot. Someday, I hope to try again. But with a job that runs 5 and mostly 6 day work weeks with hours averaging around 12 to 15 hours q shift, it's going to be a while before I can really be borhered.
Time travel is such a terrible plot device. It's very nature is out of our comprehension yet we use it constantly in media. Glad they didn't implement this kind of stuff in a major way.
I did send an email to Bethesda in 2015 regarding the plot of fallout 4 and possible time travel implementation. Here is a copy of that: "Hi Bethesda. I am not going to ask if the rumors about a Fallout 4 - game are true, but I do have ideas about how to make it the most awesome game ever. Imagine this: You start in the Pre War ages. You make decisions how to advance in the story... The decisions you make will affect how the War begins and whom will benefit from it. Then the bomb goes of, you die... but wait... The time passes... You wake up in a Valut. There is Wasteland and some civilisations has begun to form. (The game is now about 20-30% in to the story). You must learn to live in the Wasteland, (here we have the tradition Fallout- gameplay)... But you must go back to change what have happend... You advance in the story and make new decisions... There are scientists working on something called a Time machine. You must find them and get it working... (about 50-60% into the game). You get it to work and can travel back in time. You can stop the war! (And now travel freely between 2 open world... Just Wow)... You change things in the Pre War time, they will affect the future.... Will you be able to stop the War, or do war never change? Sorry for perhaps bad English. Do this and it will be the most epic game ever! Best regards//David Bjurhede from Sweden." They said they can't use this by law. But they would be happy to hire me and then use it perhaps. Well, that never happened.
For the Fallout 76 Time machine, the bombs could've gone off as he was showing the scientists the portal functioning, and an emp could've hit the portal, and caused the people in the train to die from the overcharge.
im writing for a fallout tabletop rpg and the main premise is that a player character messed around with a broken vault-tec time machine and now gets sent back to where they last slept when they die, which i think is pretty interesting
One thing with time travel is paradox events and fixed moments in time. If you create time travel to fix a said moment in time, you can not change that moment in time as that is the trigger for creating time travel. Anything you change in the past that involves tech you used or your family line are paradox evevnts, these don't directly cancel out the trigger of creating time travel, but effect you or the tech coming into existence. Then there is changes key events in time that do not effect you or the tech, but alter the future in which when you return it is not the same timeline that you left for better or worse.
I do like how the guardian of forever is the canonical reason the first game's plot happens, that means that they took a tiny little joke and decided to make it story critical for no other reason other than them thinking it would be funny
Just under the Pylon V13 ''Time Machine'' is a skeleton on the ground, I find it likely that the skeleton is of Professor Greebly after testing his time machine only to fall to the ground and dying a horrible agonizing death.
I wish there was a mod for New Vegas andor fallout 4 for the Guardian of forever, it could just randomly take players to an early save or something. Since it was in Fallout 1 it be canon , or in this case cross-canon, including other Treknology like crashed galileo shuttles or lost phasers. And because all the time-traveling in star trek going back to world war 3 its a clean conceptual graft
Do you think it'll fall out story? Would work if the first half of the game was you playing as a cop in the post-world, leading up to the bombs and the later half of the game is you as a scent with the cop's memories in the in the radiated wasteland. Do you think an idea like that could work
What if the Mysterious Stranger is a time traveller and it's in his best interest for his timeline for our main characters to be alive? I like this idea.
Never looked at it like that but that makes total sense. I love this theory
Plot twist, multiverse theory
That would explain him phasing into terrain and making me have to reload to my last save an hour ago.
@@corndogrequiem1728 🤣
I don't know if it is cannon or not but since 3 hasn't he supposedly been an eldritch god named Farmer? So he could travel to and fro in time as he pleases.
Fallout also time traveled my dad into a few games as the mysterious stranger, returning every now and then for child support, but gone as quick as he showed up
He only keeps disappearing cause he forgot the milk
@@SiriusCygnus or his smokes
My dad keeps going for the Milk of human kindness, and the smokes of human peace.
Its random if he shows up each month, depending on your moms LCK stat obviously
Try to role a new build with better Luck
Ah quicksave/loading old saves...the ultimate form of time travel
In my cannon, the main character of the games is a time lord that can just change reality.
@@banditkeef3864 timelord can't do that and why don't you just have you no save files they aren't Cannon
With save files it’s like multiple timelines but new ones have to be created one at a time
@@banditkeef3864 That's, that's basically CHIM.
if you die while sneaking past a deathclaw, the game loads you back to your last save, sound like time travel to me.
The followers outpost in new Vegas is a tardis, it's a small tower top guard shack and when you go inside it has 3 rooms.
Man, I always thought that was a mod.
Ever seen the Solitude Lighthouse from Skyrim?
Snoopy's dog house is a tardis.
Is he a time lord?
Wouldn't surprise me.
@@kennethlindahl9206 snoopy can suck eggs
I just did Veronica’s mission like 2 days ago and was really struck by the size difference. From the outside it’s like a 2 man guard shack. Then you go inside and it’s as big as papa Khan’s house. That HAD to be on purpose.
I suspect the reason for the layout of corpses in the Monorail is that the war was starting and Professor Greebly, along with associates, made a desperate dash to the time machine to escape the war but ultimately were too late.
They did make it but they traveled back 2 minutes before the bombs dropped, instead of 2 years.
Or perhaps the time machine was a complete success and the other scientists were peers who wished to experience it, only he travelled forward in time, past the end of the war and emerged in the wasteland.
That's what I was thinking
What if Greebly just ended up making copies of himself from different timelines, or from different times. Considering the genre, maybe this caused a paradox, killing all of them.
@@masonjohnson4310 that's a good thought and quiet possible.
In the next Fallout game I think it'd be cool to have a side quest where you help a time traveler from the past get back to their time to change the future. Once you finish the quest and help them go back, nothing changes and the player should be left to wonder if the time traveler got vaporized, failed to change the timeline, or if it's like a Dragon Ball Trunks situation where going back and forth through time just created another timeline.
I think iv seen a mod kind of like that for fallout NV
But if the player helps a time traveller go FORWARD, after helping them do whatever they wanted to accomplish, why would the player see anything different?
They don't know what the future was to know if it changed or not.
Eh, it just means the time traveler had ALWAYS traveled to prevent the very thing they were the cause of. Cyclical time loop. Avoids paradoxes of "but if it never happened then how did they exist to travel back and stop it" shenanigans
Wacky wasteland territory
Can't work like that. We know you can change the past in Fallout because of Fallout 2's time travel quest which causes the events of Fallout 1.
It's impressive how many Easter Eggs are in the fallout series
I agree.
@@slayerofdoomordoomerofslay w you w profile picture w name
@@karimhachem7517 AEUUUURGHGGHGGFTTTFD!!
Agree
One of the things that got me into it from the first game.
Imagine in a future Fallout game where you go back in time to stop the nuclear war only to be the one that starts it.
You dingus, we warned you not to touch the time machine 😂
Chinese spies had entered a virus into NORAD and the PC attempt to stop the launch causes the war.
Or the PC attempts to sabotage the Chinese launch command and triggers the dead man switch
Don't touch the red obvious button that will kill/put everyone into the post-post-apocalyptic
Warned the US that China would nuke them. US launches invasion of China. China responds by nuking the US using their stealth fleet.
Vault-Tec was responsible for the war. They staged a false alarm to fill the vaults. But, crappy American defense systems registered the false alarm as real, and the missiles flew. You think the Chinese might have been a leeeeeeeetle surprised. Seeing as the alarm registered on THEIR systems as well.
Pylon V13 sounds like it could be a reference to back to the future pt3. Dr. Brown pushes the Delorean with a train to travel through time. He later makes a time machine out of a locomotive.
Genius!
He even sounds like he’s doing a bad Doc Brown impression.
that is what I was thinking of
Was gonna mention that
I never thought of that.
that original fallout concept goes crazy 😭😭
Take a look at Nipton Town Hall, a nice Tree to the left, and some suspicious utility poles nearby.. and the time the clock stopped.. soo.. so very close..
There are even Romans walking around!
The whole idea of the time travelling monorail might be a reference to the Back to The Future, since the DeLorean also had to achieve a certain speed in order to time travel
I think of it as more of a dimensional rift akin to The Man in the High Castle
I'm convinced it's 100% a BttF reference. I mean listen to dudes voice. It sounds a bit like Nixon but it more sounds like Doc lol
I mean they did turn a train into the new time machine in the 3rd bttf
When Interplay was making Fallout 3, I sent them a letter describing a scenario where the player character had a side quest where, via malfunctioning science experiment, they were sent back before the bombs dropped. Depending on how it turned out, you could game over as a rambling street preacher dying in the apocalypse, or you can change history so the experiment never happens. I forget the majority of the scenario, but I remember getting some sort of loot out of it.
They never responded to my letter.
That being an ending would be funny.
Homie, you gotta post that somewhere. You got a copy of the letter lying around?
@@ManiacX1999 nope! I lost the archive it was saved in.
It took Stephen Spielberg 10 years to respond to a letter I sent him when I was 5. Just be patient, lol.
Oh hell naw man how Steve gonna do you like that 😭
my headcanon for the V13 event is that the time machine actually works exactly as intended but the power the rift received from each moment it was connected built up as all those moments were now connected simultaneously across all moments the time machine existed for. The gateway itself is still powered because it's still receiving power from the moments before the feedback destroyed the wiring and killed everyone on board.
If they time traveled they couldn’t stay in our timeline so maybe they died on the spot for us since their souls and mind would’ve been put into their younger/older bodies in another point of time
Claire's "it's smaller on the outside" is still the best one.
Clara
Nah, I think Greebly's time travel device worked just fine and they made several successful trips. The damage was caused by *something* that followed them back from one of their journeys and is still out there... *somewhere*.
With all the technological wonders created during that period I believe the most advanced vault had a time travelling device I think it play some part in the next fallout game for sure.
i think that last bit of trying to change the past with time travel fruitlessly would be a great story. probably for fallout new vegas because that game leans heavily into the philosophy aspect of fallout more then fallout 3 or 4 did. the idea of fixing the past unsuccessfully only for the point to end along the lines of dealing with old world blues.
You’ve taken Oxhorns position as the #1 Fallout Lore creator
@@Jelkitosix666 true
Oxhorn makes his own stupid theories and changes lore.
It would be cool to see a vault where the experiment was time travel, maybe Vault-Tec was researching the effect of sending humans in and out of the future and past, seeing what it did to the body, and maybe you could meet someone in the vault that had been stuck in the past/future when the vault shutdown.
It’s unlikely to ever happen, and honestly time-travel in Fallout just wouldn’t fit unless there was a really good explanation or reasoning behind it, but it’s cool to think about.
I wish they would do more with the time travel side story in the next game. It’s a really cool idea.
I second this
WHY?! The point of Fallout was a post-nuclear war RPG, not about the pre-war era or whatever else.
@@Bronasaxon Would be neat to see more of it tho, time travel and to an extent pre war
@@chrisdiokno5600 but that goes against the point of the themes of Fallout. It's like asking for Call of Duty to be Minecraft or something.
@@Bronasaxon Fair, but seeing more time travel would be a bit neat, even if it's just an Easter egg or side thing
Whilst not technically time travel, here's one many people don't know from Fallout 2(it's also an easter egg to something):
In Fallout 2, you can enter a hidden part of a cave in Broken Hills. Within it you can find a pre-war pilot called Chuck Stodgers that has been unconscious and preserved by the cave and can be woken up. You can talk to him and reveal to him what's happened to the world
good ol Duck Dodgers
"Professor Greebly", that's great.
There's also "time travel" through VR. It's not exactly time-travel, but, we DO have it, notably in Operation Anchorage, but, that's different I guess.
My ideal modern Bethesda time travel plot would be as you crest a hill way off in the distance there’s a lot of light and a large energy discharge. It takes you several minutes to run straight to it, but when you arrive you find a machine, still warm buzzing, and lightly smoking. Signs that someone was there recently are around but there’s no one now. It’s hard to decipher any writing on the machine, but eventually you get the jist (science check maybe) when you power it up a portal appears in the machine and you are able to enter. On the other side you’re in a futuristic civilization, built from the new world up, as or more advanced than the pre war era but using a different more stable energy source. You get a short quest line in this new area, or a multitude of tiny quests, (think fallout 4’s vault 81 for how much there is to do) you’re restricted to a limited area because they don’t want someone from the past running free but you’re welcomed in the limited area as a guest. Eventually when you’re done, you’ve earned a handful of unique items, a weapon, some armor, something like that. And when you step back through the machine shuts down behind you, and you’re approached by an NPC, the time traveler who came here with this device and he accuses you of breaking it. From there you could try to help him fix it, or he could be recruited for settlements if that mechanic sticks around, or he could go live in an established town, or he could even be a companion. It’d be kind of neat I think.
I think time travel could play a role if it's a dlc that sucks your character into the past at a massive underground enclave vault that holds unique armor and weapons. Your actions will determine what condition the vault/area lies in after your return from time travel.
Skyrim but when you max all magic transports you into fallout 4 with all your shit
Pylon V13 worked, but in the wrong way.
By pressing the button in the future you sent a charge to the past killing the man who made the time machine because he didn't expect the time machine to turn itself on before he was ready to use it.
I think time travel would be an interesting extra ending for a fallout game where no matter what you do if you choose to travel through time the war always happens
It would be interesting if in a few quest there was someone who attempts to stop the great war only to fail and realize that it was impossible.
Or worse, fail and cause the spark that set's off the end.
Haven't gotten a fallout video recommendation in a very long time tbh I am very glad it you keep it up champ!
Synonymous the goat no cap
My theory for the Mysterious Stranger is that he is an alternate reality of us, and its for the best interest of all multiverses that we do the things we did in this timeline for the stability of all of em..
Thank You for these videos. I adore fallout lore and the games. It's great to learn more than the games give away.
Pylon V13 became my Playerhome. I built my CAMP nearby for the Ressources and great View from up there.
I've been waiting for this video since you first mentioned the topic. Great video, I love how you provide in-depth lore and theories! :)
But Synon, I can't let go! I have a serious case of the Old World Blues
So the fallout 76 time travel one, it makes more sense that the scientists was giving a tour of the device to observers documenting his work and during said tour the bombs fell killing all the people.
My theory on the portal with the dead scientists is that there was some kind of demonstration being given and the plain clothed individual, probably a *civilian,* snuck away from the tour, pushed the big red button, and killed everyone on board. The guy could've been a saboteur or someone who desperately wanted to change something in the past.
As far as the machine goes, there could've still been some adjustments needed to be made before traveling or maybe the device functioned similarly to the Delorian time-machine that Doc Brown made, where the time of travel was also important.
We had flashbacks relating to the supernatural horror in Bethesda Fallout, it wouldn't shock me if some day the player of transported back to see more than just a brief vision of the past.
Ohhh interesting topic here. Very excited to get stuck into this one. Don’t know if you take video suggestions from the comments but how about a video about Gen 3 Synths and the Coursers of the institute?
Why wait? We will meet them soon haha. Ever wonder what happens on those random islands around the world that countries "acquire"?
@@fananox2057 What happens to them?
@@fananox2057 what?
Your idea about traveling back in time to prewar is actually really good, it would be a really good way to show how many different potential causes for the great war exists
It remains one of my biggest disappointments that we never got to spend more time pre war with the Sole Survivor.
New headcanon, pelinal whitestrake is a displaced person from the fallout universe wearing power armor
remember that time in fallout 4 when the nukes went off and the Sole Survivor was cryogenically frozen for 210 years? (technically time travel, but forward)
If a time travel storyline like the one you posited were ever incorporated, I think it would work best one of two ways.
One, with the premise being that of a self-correcting timeline - one in which any changes attempted in the past might have some minor effect but all they achieve is forestalling the future to prevent a paradox. Time travel could not be invented, after all, if the impetus to create and use it (the Great War) had not occurred. This has potential for subjecting the player(s) to multiple potential timelines as they attempt to effect a change which the space/time continuum simply won't allow them to. This is not something that's often laid out explicitly in sci-fi as a concept but it could be interesting even though it largely strips the protagonist(s) of agency in their actions. The drama here would come from acceptance of how history will unfold and that it cannot be avoided - only survived.
Two, similarly tragic and futile but from a different angle. Changes made in the past do take effect and the War is averted and/or the US is able to claim total victory over the PRC. The narrative to follow is that this does not solve the ills of the Pre-War world but rather compounds them. The corruption and imperialism of those still-extant nation is allowed to fester. Any combination of continued tension between remaining nuclear powers, unimpeded and unchecked FEV / bioweapons research, or other unforeseen horrors leads to a future where humanity indeed goes extinct. In similar fashion to concept One, the player(s) can attempt to make changes to avoid this but the only way to do so is by preserving the Great War timeline. There could even be a twist in the form of another time traveler from one of the alternate futures of humanity on the path to extinction helping you to restore the original flow of history even though it will lead to them vanishing from existence.
The bombs were probably falling and the scientist was attempting to go through time so they wouldn't die. Time travel is cool but usually has too many loop holes and other problems. Still love it though.
I just find it so cool and bizarre that Fallout had the TARDIS appear for an easter egg. Implying a version of the Doctor exists in the Fallout universe.
There’s a mod for new Vegas that’s technically lore friendly that adds an entire DLC’s worth of Dr. Who content.
I note you didn't mention V13's (vague) similarities to Doc Brown (invented a time machine that can be powered by electricity, and eventually builds a new one out of a train) or Die Nebenwelt (a tunnel that achieves time travel 'interdimensionally' vs a tunnel that just plain leads to another world).
Ive always been an elderscrolls guy but this channel made me ralise how good the lore of fallout is as well
Interesting idea... Have a vault dweller time travel back to pre-great war Vault Tek to try and stop them from starting the war only to discover that characters own actions started the war (I mean basically launched the 1st nukes)
God I hope they don't start doing a bunch of time travel stuff in fallout they already have a problem deciding what is canon and what's not with 76
Welcome to sci fi. I love star Trek but it's cannon is a shit show 😅
Love your videos... thank you for all the work
There should be a game were you play as the mysterious stranger possibly time traveling to stop the great war and fucking it up only to be stuck between time saving the lone wonder and the courier!
I went back and listened to the Greebly tape twice, never played 76 but that was some fun voice acting
8:20 love the grounded pun. Not sure if it was intentional, but brought me a good chuckle!
Imagine how terrifying it must be to be a Scientist in a secret Laboratory who travels into the Future and only finds a radioactive Wasteland. Especially terrifying if you've only traveled a few Years
I love time travel stories and I think it could be really neat - to add some event where we could... travel either back to Pre-War Time or forward into Boston Commenwealth or something, but they should be really careful - it's easily could became cringefest or create some plotholes.
Nah just don’t mess with time travel it makes the lore very messy
@@spoiledsalad1851 there are also eldritch gods in the lore. So it is already pretty fucky
Depending on how we define "time travel" technically the Sole Survivor of Fallout 4 time traveled into the future. Time progressed around them while they remained frozen, literally.
But that only goes one way and likely doesn't count. Still, it's technically a very limited, primitive form of time travel from the point of view of the person doing it.
I'm glad i found you Synonymous your videos are so interesting and well crafted. I can't watch other fallout UA-cam now because your format is so perfect it feels wrong to learn about fallout lore from anyone else. You put a lot of effort into your videos and it shows and that's what keeps pulling me in. I can't wait for our next fallout story
UA-camrs*
Unexpectedly interesting. Took a chance and got a pleasant surprise.
My headcannon is that Greely opened the portal, but instead of entering it, something/someone came out instead and murdereated everyone
Good ass video bro! 👍 I didn’t know about these encounters, especially because I have not played fallout 1 or 2
Time travel in entertainment media rarely if ever takes into account that time and space are one and the same. The earth, sun and Milky Way are all moving through spacetime. That means if you time traveled you would have to pinpoint exactly where the earth, sun and Milky Way were and land without hitting vacuum or a heavenly body. Millions upon billions of kilometers. It's like trying to find a particular atom of silicon in a particular grain of sand on giant planet made of sand.
I think the lone survivor should count as a time traveler, sure they only went forward and were frozen for that time, but for them it was basically time travel
Time is matter in motion so yes freezing yourself is a form of time travel. Of course going forward in time is easy as we are doing it now but its going back in time that's the hard part.
@@joshbigz8440 reddit
I thought about that myself. The Jamaica Plain story was particularly sad for me. The sole survivor found the time capsule- the very last person in the wasteland who needed to find it.
By that logic we are all time travellers! :)
My head-canon is that V-13 worked but made a portal to the explosion of the nuclear blast which shot through the portal vaporizing them all.
I’m loving the Fallout/2 callbacks! To me, they’re the best.
I love the classics :)
Fallout 76 has a time traveler "radio drama" as the theme for one of the seasons. During that season you could earn the time traveler's back-pack time machine. But it doesn't seem to work anymore. It broke when the traveler returned to their time.
The loop of V13 could easily be powered by the generator. The rail is likely carrying the load
Fallout and Doctor Who are two of my favourite franchises ever so seeing the TARDIS in Fallout made me explode a bit
My favorite reaction to the TARDIS is when one of his companions says it's smaller on the outside and the doctor gets upset
I didint know that there was time travel in fallout
Not quite the same as the rest, but the prisoners aboard the zetan mothership traveled through to the future as well as the sole survivor against their wills
A monorail for time travel sounds like an astoundingly bad idea. You can only go to times where the rail exists! If you built it for the experiment, you can only go forward, if it was preexisting, you can crash into whatever was using it before you got it, and if you go to any other times, you get a high speed crash into the ground!
"His name became Synonymous-" me: "Roll Credits!"
As always, well executed and performed, Synonymous. I trust you had a good New Years? Stay safe, my guy.
I like the idea of the mysterious stranger appearing from the future to keep the timeline in check. Like a gumshoe psijic order member.
Honestly I'd consider the Sole Survivor and Shaun pseudo time travelers. The cryo pods in the vault allowed them to skip forward in time
Good video. Nice perspective. SUBBED!
Technically, the very "real" and "plausible" time travel we see in the game are statis pods at vault 112 and in general, and cryogenic freezing. Especially the cryosleep. After all, even though the world has passed a 210 years, the Sole Survivor does not physically look or feel a single day older than the day they were frozen.
Tenants sarcasm when he said "is it?? I hadn't noticed" 🤣
Awesome video as always. Love to watch them to chill in bed after a long day
If you are familiar with RPG Maker, I had tried using it to make a version of Fallout 4, had a idea that your character would time travel to help guarantee the settlement of Diamond City, other places. Those peoples that you use the radio beacons to find, mother and son in the derailed train car, etc. Could maybe save them and have them brought to settlements. Build the settlement up, take materials from old stores and hospitals. Could choose to start the game off at a high level which would lock in decent perks or start at a low level which would allow for more perks and better stats long term. Under the pretense that you might be a synth yourself, a clone. Another taking your place in current day fallout 4 would mean very little. Especially if it turns out that you were supposed to do this to guarantee the events of the future. Maybe even have little things be optional like finding lost toys and posing them. The GARY blocks. Just to mess with your future self and the viewers.
Never finished as the tutorials I had to sit through were insufferable to begin with but then, most of the available assets were all fantasy elves and Dragons level material and not anything fallout adjacent. So, I lost patience but stand by that I would love to play that game still.
Imagine playing legend of Zelda 2 on the nes with the top down view and having to go around, having battles with raiders and so forth, leveling you up but this is how you find keys, useful information if you are able to say, interrogate individuals. Enough time in a game cell means locations become available so you can enter in and sack resources while still leveling up. Backtracking when say, power is restored to an area to gain further access and again, radio becons, hidden areas, more loot.
Someday, I hope to try again. But with a job that runs 5 and mostly 6 day work weeks with hours averaging around 12 to 15 hours q shift, it's going to be a while before I can really be borhered.
Now we know the Fallout Who Vegas mod is canonical.
Still discovering new facts and easter eggs in Fallout. Truly an amazing series.
Time travel is such a terrible plot device. It's very nature is out of our comprehension yet we use it constantly in media. Glad they didn't implement this kind of stuff in a major way.
I will die on the hill of claiming that my tardis mod is lore friendly
I did send an email to Bethesda in 2015 regarding the plot of fallout 4 and possible time travel implementation.
Here is a copy of that:
"Hi Bethesda.
I am not going to ask if the rumors about a Fallout 4 - game are true, but I do have ideas about how to make it the most awesome game ever. Imagine this:
You start in the Pre War ages. You make decisions how to advance in the story... The decisions you make will affect how the War begins and whom will benefit from it.
Then the bomb goes of, you die... but wait... The time passes... You wake up in a Valut. There is Wasteland and some civilisations has begun to form. (The game is now about 20-30% in to the story).
You must learn to live in the Wasteland, (here we have the tradition Fallout- gameplay)... But you must go back to change what have happend... You advance in the story and make new decisions... There are scientists working on something called a Time machine. You must find them and get it working... (about 50-60% into the game). You get it to work and can travel back in time. You can stop the war! (And now travel freely between 2 open world... Just Wow)... You change things in the Pre War time, they will affect the future.... Will you be able to stop the War, or do war never change?
Sorry for perhaps bad English.
Do this and it will be the most epic game ever!
Best regards//David Bjurhede from Sweden."
They said they can't use this by law. But they would be happy to hire me and then use it perhaps. Well, that never happened.
For the Fallout 76 Time machine, the bombs could've gone off as he was showing the scientists the portal functioning, and an emp could've hit the portal, and caused the people in the train to die from the overcharge.
I personally think the Mysterious Stranger is many different people. That's why he's in all the games
Institute courser sent back in time to preserve the time stream.
im writing for a fallout tabletop rpg and the main premise is that a player character messed around with a broken vault-tec time machine and now gets sent back to where they last slept when they die, which i think is pretty interesting
One thing with time travel is paradox events and fixed moments in time. If you create time travel to fix a said moment in time, you can not change that moment in time as that is the trigger for creating time travel. Anything you change in the past that involves tech you used or your family line are paradox evevnts, these don't directly cancel out the trigger of creating time travel, but effect you or the tech coming into existence. Then there is changes key events in time that do not effect you or the tech, but alter the future in which when you return it is not the same timeline that you left for better or worse.
I do like how the guardian of forever is the canonical reason the first game's plot happens, that means that they took a tiny little joke and decided to make it story critical for no other reason other than them thinking it would be funny
Just under the Pylon V13 ''Time Machine'' is a skeleton on the ground, I find it likely that the skeleton is of Professor Greebly after testing his time machine only to fall to the ground and dying a horrible agonizing death.
I feel like going Splat would be rather quick about
I wish there was a mod for New Vegas andor fallout 4 for the Guardian of forever, it could just randomly take players to an early save or something. Since it was in Fallout 1 it be canon , or in this case cross-canon, including other Treknology like crashed galileo shuttles or lost phasers. And because all the time-traveling in star trek going back to world war 3 its a clean conceptual graft
"The Man Who Can Stop Time" I'd love to read that, I love stories where people can freeze time on command.
The Grwat War will never be stopped. The most haunting words of the franchise say as much.
That police box is the biggest cell phone I've ever seen...
Do you think it'll fall out story? Would work if the first half of the game was you playing as a cop in the post-world, leading up to the bombs and the later half of the game is you as a scent with the cop's memories in the in the radiated wasteland. Do you think an idea like that could work
"Many Unforseen Circumstances" is a weird way to say Lawsuits killed Fallout Online.
Wasn't there a cut character in Fallout 4 that was supposed to be the Sole Survivor from the future?
Where did you learn this?
@@DarthVader-sp8fe TheEpicNate315 has done a bunch of videos on Fallout 4's cut content. I don't remember the exact video, though.
Wait. Time travel? Fallout? You’re joshing me. Ain’t no way.
Loved it man!