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Fallout New Vegas Trait Tier List
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- Опубліковано 31 січ 2023
- "Join us as we rank the best and worst traits in Fallout: New Vegas. From "Four Eyes" to "Wild Wasteland," we'll be taking a deep dive into the strengths and weaknesses of each trait, evaluating how they impact gameplay and ultimately determining the top tier traits that every player should consider. Whether you're a seasoned Fallout veteran or a newcomer to the series, this video is a must-watch for anyone looking to optimize their build in New Vegas. Don't miss out!"
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#falloutnewvegas #fallout #tierlist
Fallout: New Vegas is known for its deep character customization options, and the trait system is a major part of that. Traits are unique character features that can both help and hinder the player, and choosing the right traits can make all the difference in your journey through the wasteland. But with so many traits to choose from, it can be difficult to know which ones are worth taking and which ones are best left alone.
That's where we come in! We've gone through each trait with a fine-toothed comb, evaluating the pros and cons of each one and comparing them to the others. We'll be taking into account factors such as overall impact on gameplay, compatibility with other traits, and overall utility. And at the end of the video, we'll be revealing our final ranking of the best and worst traits in Fallout: New Vegas.
So, whether you're looking to optimize your build, or just curious about the different traits available in the game, make sure to check out our video on the Fallout: New Vegas trait tier list. We'll help you make informed decisions and guide you towards creating a truly unique character in the wasteland. I will also be having examples of each of traits for builds that you might want to use through out your adventures.
Built To Destroy is compensated by Raul's follower perk. Did I mention Raul is the best follower?
That is true, I hadn't thought about that.
Jury-rigging also makes built to destroy faster weapon degrade effect redundant
Any weapon condition issue is solved with Dead Money's infinite supply of repair kits.
Just because of that, Raul is actually the most useless follower.
@@abyssalAnalyst even his story is kinda uninteresting
Easy glitch with Raul to get infinite free repairs though.
I like Early Bird because it encourages you to sleep at night, adding a nice touch of realism to a run.
Fair.
@@ReapeeRon Early bird is arguably better than built to destroy since 2 luck is 2 crit chance
I like not taking early bird so i can play at night with night vision and kill shit. (Even though it doesnt actually effect the enemys it feels cool)
@@rubbyyy2735 Except built to destroy stacks with 10 luck and early bird does not.
@@MrSamulai yeah i guess, i run double skilled and built to destroy so many times early bird was honesty refreshing in hardcore
Logan's Loophole also doubles the duration of ALL aid items in hardcore, such as stimpacks, radaway and food. That easily makes it S tier if you reroll traits at Big MT before lvl 30. Otherwise solid list!
That’s what I was thinking, C is criminally underrated. Because of the reroll there is literally no down side.
Not to be nitpicky, but I would call it a "re-stat" rather than a roll. I'm sure y'all know this though
Re-creating your character isn't a roll because there is nothing random to "roll".
@@EA_SP0RTCENTER it also isn’t a stat cause there is no statistic. Re-spec is most accurate, but since it was entirely clear what we were discussing I feel no need to change what I said
@@shardgunner4815 yea, re spec is what they always called it in Diablo 2, the term was just eluding me for the moment lol
@@EA_SP0RTCENTER never actually played much Diablo :\
Wild Wasteland is mandatory for me. So I chose the other trait that would fit my build and give me the most bang for my buck.
That is fair.
How is it mandatory? How are “le hecking pop culture references” mandatory? Do you build around alien blaster or something?
@@max7971 you okay, dude? People just want to have a lil fun.
@@max7971He said 'Mandatory *for me* ' Not mandatory for you
I pretty much always take Wild Wasteland and Skilled 🤷🏻♂️
if you combine good natured and skilled you get +10 to the non combat skills and it doesn't change your combat skills
You can just use the skill bug to get +10 before leaving goodsprings without losing any advantages.
@@SilencedP2P yea that’s an exploit tho might as well add 40k caps to your inventory with a console command.
@@slayking2378 good trick! i will try it out on my next playthrough
@@hapeenes2927 or you could collect the snow globes on the way to new Vegas as well as selling loot you collect on the way. You will prob have like 14k caps when you walk out of lucky 38 the first time. No exploits required. Even with a barter of 13 and charisma 1.
This is the combo I usually go with on every character.
The non-combat skills are almost universally good on any build and you typically don't need more than one or two combat skills, depending on your build.
The EXP malus just means you'll level slower, but that's really not a huge issue. You can even take the perk at level two to kinda negate the drawback (it doesn't negate it, I think the math is a bit more involved than that).
I love four eyes. It might not be meta or optimal but it’s such a cool idea to play a character who needs glasses.
My OG New Vegas traits were always Four Eyes and Early Bird for this same reason. "My character is an early riser who wears glasses".
@@kingofthegrill bros a nerd
@Mincemeatpre and I rush Followers for the safehouse 🤣
@@kingofthegrill average tax payer
@@kingofthegrill 🤓
Logan's Loophole is fantastic for druggie runs, cuz drugs are super OP. You get most of the good stuff by level 30 anyway.
It works for all consumables. Stealth boys, drugs, foods, stimpaks on hardcore, and skill magazines. OP
My mommy told me drugs are bad so I don't use them!
But addiction isn't even that bad. It's running out of drugs while addicted that's bad! Just stay high 😊
@@clarencewalters338 addiction IS bad cause it debuffs you while you don't use drugs, so you either have to deal with having lower stats, cure it, or waste drugs when you don't need them. Either option is not ideal
@@FerunaLutelou the debuffs *usually* aren't crazy. Also curing addiction costs at most 100 caps.
A side effect of Small Frame is more frequent broken limbs gets you the Tough Guy challenge perk (have limbs break 50 times) more quickly for a 20% reduction in limb damage taken.
I'm not sure how the game stacks these two chances, but it either evens out to 100% or a slightly higher 105% limb damage taken, not bad for +1 Agility.
Edit: Digging through the GECK revealed the perks will multiply out to be 1.0x limb damage once Tough Guy has been obtained.
What about with Adamantium Skeleton?
That’s actually a crazy combo
I always took small frame, four eyes, and wild wasteland. I knew small frame was good, somehow.
Well butter my biscuit! Guess I'll be taking small frame too from now on.
This is why I use an Unlimited Traits mod lol, so I can take Small Frame, Wild Wasteland, Skilled, and whatever other traits I *actually* want. Only time I didn't take WW was on my Brotherhood sniper character for YCS/186
I'm pretty sure Logan's Loophole was designed to be a challenge run perk in case there were 'purists' who felt the level cap increases made the game too easy.
though it's funnier that it makes them even more broken on some builds.
i picked it for my first playthrough cuz i wanted to play a junkie gambling addict, getting the full vegas experience
It's also good for challenge runs with bad weapons(notably if you're a youtuber) because those usually don't get to the lvl where logan's loophole is an issue.
That's how I always used it. Nowadays playing JSawyer mod where the cap is 35 and the leveling speed is adjusted accordingly, and all high level DLC perks are still available, suits my balance sensibilities much better. Level 50 was just crazy, I don't want almost every stat at 100 in an RPG.
@@kahir8642me on the other hand who plays tales of two wastelands and moved the level cap to 100
Little note, though a few months late; The Lucky Shades with the Four Eyes trait give a +3 to Perception rather than the usual +2 with any other eyewear.
Perception is the most useless thing in the special tree right next to charisma never understood what the hype about it other then better criticals
@@carsoknightI find PER useful for stealth/sniper builds, knowing when to crouch by seeing the red mark before an enemy detects you saves you from having to crouch walk literally everywhere.
@@carsoknight10 PER with ED-E is pretty funni
Perception is a multiplier for accuracy with laser weapons, and a few dialogue options.
@@wallamazoo01that sounds like false info. I’ve never heard of perception affecting the accuracy of lasers, and certainly not in New Vegas.
TIMESTAMPS:
Built to Destroy (0:25)
Claustrophobic (1:07)
Early Bird (1:48)
Kamikaze (3:02)
Fast Shot (3:35)
Four Eyes (4:37)
Good Natured (5:39)
Heavy Handed (6:39)
Hoarder (7:16)
Hot Blooded (8:04)
Logan's Loophole (8:47)
Loose Cannon (9:38)
Wild Wasteland (10:11)
Skilled (10:54)
Small Frame (11:35)
Trigger Discipline (12:10)
Recently started playing again, 12 years after my last run 😂 and it’s phenomenal how many people still put videos up, such a god tier game.
Glad that you are having fun with the game again!
Good natured is great even if you specialise in combat. The points lost can be regained pretty quickly anyways from leveling up, skill books etc
That is very true, because most people just choose one or two types of weapons.
@@ReapeeRon skilled and good natured are my favorite combo
Same all the other traits come to big negatives unless you are focused on one specific play style. Picking these you just have to focus on certain weapons in the early to mid game until you are more well-rounded.
@@ReapeeRon exactly, that’s why I take good natured for nearly every build. It’s one that doesn’t stand out at first glance but it turns out to be quite strong. It also helps compensate for low charisma during early game skill checks
Logan’s Loophole is better tho.
Skilled is hilarious. 65 skill points across all 13 skills...and you can get it 3 times for 195 skill points over the course of the game.
Yeah it is pretty cool!
How do you get it 3 times?
@@Ray_tchwithout bugfix mods you can respec when leaving goodsprings and at the autodoc in Big MT.
You can actually get skilled up to 7 or 8 times
If you keep slowly moving towards the point to get that pop up to rebuild your character leaving goodsprings and opening and closing your pipboy, if you manage to close your pipboy and get that pop up at the same time, you will keep getting the pop up to rebuild your character and in the back your pipboy will drop down the screen, as long your pipboy is on screen you can do the skilled glitch as many times you want
does it stack the 10%xp too? so 30%?
Trigger discipline is the trait I take all of the time. Guns like 12.7mm SMG, .45 Acp Handgun and CZ57 avenger all suffer from poor accuracy, yet have high rates of fire. This skill is basically a straight upgrade for more late-game weaponry.
I mentioned this in one of your livestreams, I started watching because of DRG, but you've very rapidly become one of my favorite content creators because of your love of New Vegas too. Very glad that you stated Hot Blooded's *correct* +15% dmg despite the incorrect description that states 10%.
Ring-a-rock and stone, baby!
Thanks Burn! Glad that you like the stuff that I make!
Good Natured is basically just a straight upgrade. As it costs skill points to level up each weapon I doubt most players in a given run will ever prioritise spending points on more than two weapon skills. So in actuality it's more like a -10 weapons vs +25 utility, a net +15, equivalent to a free level up with 10 INT. Plus that +25 utility are in skills the player will likely use anyway: repair, science, speech, etc.
I think of it from the perspective: I'm more likely to use most of the utility skills as opposed to most of the weapon skills. Ironically even in combat-centric runs I will take Good Natured.
That is a good point, it probably should have been up in A tier.
One thing worth mentioning is that, in theory, Fast Shot (weapons fire 20% faster, but are 20% less accurate) and Trigger Discipline (weapons are 20% more accurate, but fire 20% more slowly) seem to cancel each other out. But with how the game engine handles the calculations, taking both Traits will make both the fire rate *AND* accuracy of basically all weapons be 96%. The game calculate the benefit and multiplies it with the penalty, so 1.2 * 0.8 = 0.96.
Seems like a nice way to slightly penalize yourself for a new run if you think the game is a *bit* to easy
or you could just not run any traits and instead take “here and now” and “lessons learned” as soon as they become available to penalize yourself for a new run
@@GoodlyData86596 or you could play the game like a normal person and not a cocksucker
Another interesting point is weapons that fire more then then one shot per trigger pull aka mostly automatics are not effected by attack speed modifiers so fast shot does not increase automatic weapon dps but will make them less accurate. On the other hand trigger discipline also means it won't decrease automatic weapon dps but will decrease spread by 20%.
So fast shot is a straight up 20% dps boost on semi autos and no real impact on most weapons with under a 0.2 spread meanwhile trigger discipline is always an accuracy boost for automatics with no downsides.
Damn, I used to take both of them together in my first few playthrough when the game was new lmfao
With Wild Wasteland you can also craft an alternate version of The Fist of Rawr, called The Fist of North Rawr. It has no cosmetic difference, I don't remember if it has any Stat difference, but I know the only downside is you have to run wild wasteland, and dump points into survival
logans loophole is s tier. you always do old world blues before lv30 anyway so its just a W to take. also on hc mode doubles stimpak duration and all chems in general
I'm level 38 and have yet to do old world blues.
Both Fast Shot and Trigger Discipline have NO AFFECT on full auto weapons - ergo full auto weapons on a trigger discipline character has all the benefits and no downsides. And full auto weapons have huge spread which makes it worthwhile.
I think you meant no affect on the *fire rate* of full auto weapons. Therefore with trigger discipline automatic weapons just get the accuracy buff, although they still get the nerf to AP cost so there is still a downside if you care about vats
Good natured is one of my go-to perks because I usually just stick to one weapon type through the entire playthrough. Maybe two if I'm feeling spicy, but the support skills are a must for me on every playthrough. That and skilled. Especially combined together
Logan's Loophole is S+, since it affects all consumables AND all related perks are multiplicative.
It gets to the point where stuff lasts for 30 real-life minutes, which can be bonkers. Everything, from skill books to stimpaks to drugs. I had to be careful taking Jet before fights since I would finish them so quickly.
It also took me quite a while to get to 30 and by that point I was already nigh-unstoppable and didn't really need or want any more perks anyway.
I think the only time I got upset with this combo type, Chemist Logan's Loophole, and day tripper was some science checks because my alcohol wouldn't go away lol.
This combo makes dirt water heal like 100. I go HC mode, unarmed, tank and heal an entire city. Disabled a bug fix mod because it ruined logan's loophole. My preciousss perk.
Something to keep in mind with Good Natured is that, even if you're planning on doing a lot of fighting, all of the skills it gives bonuses to will be useful to some degree or another, while of the skills it detracts from, you're only going to care about one, maybe two of them. No matter what your build is, you're almost guaranteed to come out ahead in skill points.
Very true!
Good natured is good on any character who wants to specialise their combat. + 25 points to skills useful to out of combat play for -5 points to the one combat skill you are using (and -20 points to combat skills you are not going to use) is a very good trade. Plus you have TAG on the combat skill you set back so you cover the loss.
Skilled and Early Bird is my go to. If you play on survival and set a nice 8pm curfew, you get so many Special points alongside skill increases in the morning while also sticking to your hardcore playthrough.
Skilled is just mandatory imo. There's enough content in the game to level up to 50 even with the 10% xp reduction.
Small Frame perk is not as bad as you think, it can be mitigated and even reverted to a +25% reduction damage to limbs by taking the Adamentium Skeleton perk (but Adamentium is level 14 so it's quite the longue route before getting it) OR you can just play the game normally, get crippeled more often and the 50th time you get crippeled you automatically get the Tough Guy challenge perk, which gives you a +20% limb damage reduction, so you're left with +1 AGILITY and +5% damage to limbs, without spending skill point on Adamentium Skeleton, and +45% limb damage reduction with Adamentium Skeleton, that's what I call a better than average perk, you get a little disadvantaged at the beginning of the game but the issue will eventually solve itself and you can even overcome it, all that for one Agiliy point, which is quite good because it affects reload time
Anything that requires that much set-up to be good is not S tier
@@osets2117 did I said it was S tier ? no, but it certainly is A tier, it's a minor inconveiniance in the beginning of the game but, as I said, the issue solves itselfs, the benefits of taking this trait IS way more than it's costs, which makes it a tier A trait, at least...
But as I explained it, you can still plan to mitigate it's drawback even further than just by playing the game, it's not an obligation, not like it's mendatory or something but it's possible to plan that, in addition, medbags are quite common, you can buy, found and craft them fairly easily, and if you're in survival and want to keep them for emergency situations you can also sleep or see a doctor which will fix every broken limbs and makes you full health for 50 caps... this trait could be S tier depending of what you've planned for your playthrough or A tier if you take it randomly
@@Xnoob666 anything that requires that much investment is not worth it, especially when you have things like skilled and good natured
@@osets2117 you can take skilled OR good natured (which is not that great for a fighting build) and get an extra point in agility, this requires no investment at all, it's just a good trait for fighting build
@@Xnoob666 you need to reread those traits the positives from "skilled" are greater than the reduction from good natured. You end with a net positive to all skills
Good natured + skilled is a great combo
I commend you. You release 2-4 videos every day. Keep up the good work
Thanks Spearman!
Come to think of it, nerd rage might be a good perk to pair with hot blooded since you’ll benefit from both while you’re below 20% health. That means +15% damage, +15 damage threshold, and 10 strength, which is great for a melee build. The only real downside at that point is -2 agility, which is well worth the tradeoff IMO.
honestly logans loophole is op on the ps3 version because the game becomes borderline unplayable past level 30 anyways.
Why?
@@user-wo4jq4sz7f memory leak? im not sure. all i know is at around level 40 and up on ps3 i can onpy play for about 30 minutes max before crashing. like unplug the ps3 crashing. also even durng that time the game is slow. like i can hear the disc whirring about before an npc finally says some dialogue
@@rockhardcelery1214 Iirc it's the saves bloating, so almost like a memory leak but for storage, and it's why it happens more frequently as your play more on that save. I did manage to get to level 50 on the ps3 version though, so it is possible, it's just objectively the worst version of new vegas
Skilled and small frame are my default picks for traits unless I'm trying a specific build. Especially if I'm planning on completing Old World Blues, since the autodoc in the Sink goes a long way to mitigate the downsides of small frame.
I also like good natured, but not if I'm going to do a melee or unarmed build, since some of the most useful perks for either require a pretty high skill level in both. On the other hand, if I know I'm just going to be using energy weapons and nothing else, I'm prepared to accept the tradeoff.
since i’m a boring cowboy perk build enthusiast i go with small frame and built to destroy with raul as a companion. but now that i know i can use skilled 3 times, imma switch to that.
My second favorite is Hoarder, there is no downside for me because I will almost *never* be under 160 weight lol.
My favorite is Wild Wasteland for obvious reasons.
That is fair.
Rumor is Graham will haunt you if you don't take Wild Wasteland in your first play through. Idk if this is true, I don't fuck around with his self prophesized redemption arc.
That is probably true, and even if it wasn't I wouldn't chance it.
In the original Fallout games, I used to *ALWAYS* go with Fast Shot + Kamekaze. Being able to fire Big Guns multiple times a turn is broken
one thing ive done recently was take logans loophole and trigger discipline, but when i reach level 30 i switch them out for wild wasteland and fast shot
Awesome!
You can also get the Abilene Kid LE BB gun with Wild Wasteland, it's the only unique BB Gun.
Yeah, but you can also get that weapon without Wild Wasteland too.
@@ReapeeRon Huh. I thought it was exclusive. Weird!
@@BonnieFluffIs a inside of a little house pretty close to the well
I've been thinking about doing a new play through of New Vegas lately. How random you have a video on the traits
Awesome, hope it goes well for you!
Fast Shot and Trigger Discipline have no rate of fire affect on automatic weapons.
Kilroy was here
Not the best trait or anything, but Four Eyes is underrated. Helmets don't add too much to DT and wearing a pair of glasses basically means you get a free +2 in perception. Both useful for if you made Perception a dump stat, and REALLY good if you're an energy weapons build
It's pretty awesome because it's essentially a free excuse to put sunglasses on your character without feeling guilty for not using armor.
Something I've noticed is this guy doesn't seem to appreciate that some of these are good for roleplayers instead of people minmaxing... Four eyes is pretty good if you want your character to well- be a four eyes
That's not correct though, you get a +1 perception bonus over *not having* this trait. Which is what the majority of regular hats also provide (without the drawback of not making perks inaccessible) and the Riot Gear helmets even give you a +2 over base.
@RaditzHoneyHam This is a tier list, of *course* it's about maximizing stats. If you're picking traits for role playing purposes why would you care about how good they are?!
The only reason to have a high perception is 6 for better criticals. Anything over that is a waste tbh
@@slayking2378 Energy weapons builds?
You can stack the skilled trait more than three times. You can use the Pip-Boy glitch when leaving goodsprings, rebuild you character and raise your stats to 70-90+ if done correctly. You’ll save yourself from choosing certain perks and use your special points to whatever build you want. It makes you op at lvl 1
I always pick Early Bird in my survival playthroughs, since I almost exclusively travel or do quests in the morning and afternoon, and by 6pm i'm usually finding a place to hunker down and sleep.
i had no idea skilled could be taken 3 times. with the 15 extra points to everything and intelligence 10, it’s possible to have a perfect character by level 50. does the debuff also stack to -30%?
The debuffs don't stack. You can actually get to 100 in every skill with 1 intelligence, I have a video called can you beat new vegas as a perfect idiot.
Probably because it's patched by the unofficial patch that everyone uses.
@@benito1620i only play on console
@@ReapeeRoni’m gonna check this out!
Skilled (stacked) + Logan’s Loophole
Yep. There are others I’d like to have, too, but for pure power and efficiency it’s hard to get around these two.
Fast Shot, Heavy Handed, Logan's Loophole and Trigger Discipline should all go up a tier.
Yes, they can be bad for some builds, but the point is that when you're planning builds, you CAN find characters these are huge for, and being that little boost that makes a build feel amazing is what counts in New Vegas for being good or not. A good example for Trigger Discipline - which I agree isn't as good as Fast Shot - is that This Machine doesn't have great accuracy but already has solid firing speed, and is therefore far better in the hands of someone with Trigger Discipline. Even if you wanted to argue "MOST of the time it's bad," it's not about most, it's about if there are viable build setups that utilize them and how crucial/useful the trait in question is to that build.
Yeah perception is useless aside from the perks imo. Like if you want the bonus for high protection just use EDE
Another thing Skilled does is counteract the points lost by picking Good Natured, netting you a +10 in your non-combat skills at the start of the game.
I'll be the first to say it: wild wasteland is a c-tier trait, and i hardly get it anymore.
First off, the unique gauss rifle is busted, especially on an energy weapons build. While the alien blaster is good for clearing out quarry junction and a few other places, that's about it, as not being able to replenish ammo for it is pretty rough n makes it useless afterwards.
Secondly, while the references are interesting and might make someone chuckle for a second, once you see em all, that's pretty much it. After a while they just get to be kinda meh to me. idk, maybe I'm jaded lol
I think it's a perfect trait for a first or second playthrough, but after that, it's pretty lame tbh, and i always find myself getting something else instead
you have clearly never felt the joy of seeing the silly robot dog point you in the direction of an unassuming well only to find the skeletal remains of jimmby kreuger
@hen but i have! I've seen the lassie parody, the Indiana, the star War, the walking eyes, the planet of the apes, the aliens, and so much more! Just ain't funny to me no more!
@@Sbomb16 What about the Fist of the North Rawr?
@A butt nugget That too! You can still get the weapon without ww, it'll just be called Rawr's Fist
Wild wasteland is always a must , I don’t play this game playthrough after playthrough , so I generally forget stuff a little when I come back .
I found also trying to play the high ground with the loose cannon was awesome. Would roll the grenade a little further before blowing and if I took a step or 2 I was already was more covered from the blow.
-Kamikaze is D tier, the downside never outweights the upside, it's a straight up nerf, specially because you never need those extra 10 AP and they only come into effect when you start a fight since you rarely use them all or wait to recharge them all, while the downside is up anytime you take dmg.
-I think Fast shot is B tier. It's really good for all reason you mention, but is really frustrating to lose that almost perfect accuracy on scoped guns or that extra on other semiautomatic weapons. It feels like they dont work properly the way they miss.
-The trick to good natured is that you gain "useful" stats, things that have checks. And lose things that dont have many checks but impact fights. I'd say it's B because it's really good early, probably the most impactful of the list pre level 10.
-Hoarder is C i'd say, in between pure rp and pointless. It's true you probably are most of the time playing above 100, but the extra 25 is never noticeable, most of the time is extra 25 to dump on random trash.
-Logan is one of those that is mega broken because people dont apreciate how broken chem stacking is, but it's kind of hard to get the different consumables and to actually craft them (you can get like +7 on everything but agility and luck, with mentats, buffout, sierra madre martini, alcohol and party mentats; not mentioning the ammount of dmg bonuses and resistances you can stack with psychos and other chems). But the fun part of the game arent the chems or levels, it's the perks which add the most functionality and impact to the game. Logan is A on powerlevel, but you cant make a long playthrough with it (unless you use the auto-doc, then it's the second best on the list)
-Small Frame is A tier at best, it's just cool. You can even argue that wearing glasses is less of a downside than the extra dmg taken to limbs. But then you also get this passive trophie perk for breaking limbs that negates it... I think +1 agility is too bland to be S tier compared to Skilled, Logan or Wasteland.
It's funny how firerate being entirely up to the weapon, and accuracy being heavily influenced by the player impact some of this perks power. Or the existence of good natured being usefull but the counterpart being terrible if it existed.
Yeah but if you need that dead on accuracy with fast shot you can take steady. Most encounters in the game are like 30 feet max and if you need that sniping power just hoard steady whenever you can buy it
Skilledx3 + Logan's Loophole is actually an insane build. Taking Skilled 3 times is netting you 15 points in all 13 skills, essentially giving you 195 free skill points. With high INT and Educated, levels 31 to 50 would be giving you 323 skill points: a difference of 128. That's actually not too much for the bonus Logan's Loophole provides. Also note that the level 30 Perk GRX Implant chem is also affected by the Loophole. So in exchange for 128 skill points, you'll be getting not only extended addictionless chem use but also 4 seconds of slomo 5 times a day. Hell, if you tack Day Tripper and Chemist you can have up to 16 seconds of slowed time. I cannot overstate how cracked this build is.
Yea good natured is my main trait because its free 15 skill points in utility skills with no down side at the start. I only ever really use 2 weapon types on any given build.
That is very true!
Logan’s loophole even after big mt because the doubling timer on healing items and never getting addicted to chems is really good.
The Fallout series needs to bring the trait system back, just like GURPS.
Yeah that would be awesome!
Early Bird is the perfect trait for role-playing since it forces you to plan out where you're going to be sleeping, it incentivizes watching the sun, watching the time, planning out trips, taking the game slowly, taking multiple days to do tasks, getting up a couple hours before sunrise so you're already on the road and near your destination when the 6:00 bonus kicks in. It's very fun.
I think good natured is worth it if you have a spare trait slot. Most builds won't use all combat skills, you will probably focus on one or two combat skills. Where as the soft skills you get are useful for every build.
For my next playthrough, I'll do a Logan loophole + Skilled x2 until Old World Blues where I can change it.
Trigger Discipline is a good trait for builds focusing on high firerate, low accuracy weapons. It really makes the minigun, automatic rifle, and 9/10/12.7mm SMGs shine
Skilled and Small Frame Forever. Skilled's penalty is so minor and Small Frame's is canceled out by the perk you get after breaking enough limbs.
Logan’s Loophole is S-tier. Its downside (the cap at level 30) *increases* your relative late-game power, because it caps enemy advancement as well.
It sucks if you take Wild Wasteland than you miss out of getting the unique Gauss Rifle.
Claustrophobia's usefulness also depends on who you side with. If you side with the NCR, House, or Yes Man, you get the +2 SPECIAL in the battle of hoover dam where Legate is outside. However, the Caesar run has the final battle indoors, meaning that you will be nerfed in the final battle
Wild Wasteland removes the unique gauss rifle and replaces it with a weapon that isn't long-range and has limited ammo, it shouldn't be in s-tier
B-but my wholesome 100 pop culture references tho…
He mentioned in the video that Wild Wasteland depends on the player. For him it's S tier, but obviously for others it's a complete waste of time. He's not ignorant to that fact.
even then you can still use regular energy ammo. sure; it goes from one shot wonder to a special energy pistol; but that's what the wonderful auto doc is for in OWB for the weapon collectors.
Logan's is the most broken; stacking with chemist perk, day tripper challenge and can still be resetted later on. Affects all items under aids unless you have the "fix" mod, called JIP lN FNVSE Plugin (ruins armors, changes dt/dr mechanism and ruins the game in my opinion.)
Anyway, you can tank a barrage of MK II robot missiles and the entire strip with some dirt water, foods, drugs and rags.
More invisibility than you'll ever need, from Goodsprings to the strip casinos actually, prolly farther.
Punch and tank like a savage, outhealing, never die, or outheal self explosion dmg. Single best perk.
As someone who rushes all the repair and jury rigging built to destroys downside is something I rarely feel
I feel like Trigger Discipline is pretty good for a longer range or full sniper build.
Most sniper rifles are already very accurate that 20% less spread won't matter much.
I like it for a dedicated shotgun/automatic build. I think that’s where it really shines. You can turn a modded hunting shotgun into a medium range sniper with slugs. And I find the assault carbine (along with other automatics) becomes a good bit more accurate. I think trigger discipline and match rounds are the best way to utilize the bozar, if you want to drop a small fortune on that piece of junk.
I almost always start with skilled and good natured. Skilled offsets the penalty from good natured and at the same time you have +10 to all of your non combat skills. It just makes early game a breeze, you can lockpick and hack nearly everything, you pass every early speech check and your repair and medicine are pretty high too
Fun Fact about Trigger Discipline and Fast Shot is that their fire rate debuff/buffs dont fully work on automatic weapons. As far as the game is concerned, a 9mm SMG still fires 11 rounds per second regardless, its the INITIAL TRIGGER PULL thats either 20% slower or faster. Meanwhile, the accuracy effects apply either way...so Trigger Dicipline is a near straight upgrade on fully automatic weapons, if you run those, but Fast Shot is still the better trait for single shot (non-shotgun) firearms.
Good Natured is NOT an equal tradeoff. It's +5 in five skills you'll use, and -5 in one or two skills you'll use. It's a great deal!
That is true, that can be nice so long as you are not using all attack styles. Which most players are not going to do.
Four eyes is perfect with Lucky shades, you get a +3 perception with a +1 luck bonus
Honestly, I agree with this list looking at each of them individually - but taking into account two at once, and Skilled being... well, Skilled, it definitely makes up for Logan's Loophole, and also makes Good Natured have effectively no downside at all.
That is something to consider. Some of these can be much better overall.
It seems like skilled and good natured is a good trait for the main game, then once you get set up (your most used skills being at 100 or close enough) you can swap those traits to something more functional for your build; e.i. built to destroy for a high crit build
Because if you're already at the point of being high or max level enough, with repair and jury rigging you have no reason to worry about item condition
Funny enough neither Fast Shot nor Trigger Discipline actually effect the rate of fire on automatic weapons.
Have to disagree with you on Logan's Loophole. Besides WW, it is by far the best perk since you can always remove it later. Especially on hardcore, these type of games are always harder earlier in the run, and being able to use superlong lasting psycho, buffout, and med-x early is a huge boon imo, especially since you can't get addicted. Throw in daytripper and chemist at level 14, any buff is nearly permanent. Also, LL (and chemist and daytripper for that matter) dramatically increases stealth boy duration, so you can basically run around roided out and invisible for a ridiculously long time.
I should do a playthrough with only low tier perks and traits
I have thought about that, and it could be fun!
On very hard difficulty hahahhahaha @@ReapeeRon
Only melee alllowed too
As far as i know trigger dicipline and trigger happy dont change the fiering rate of fully automatic weapons, making trigger dicipline a good perk for some of the strongest dps options like the lmg or 12,7mm smg.
Logan's Loop is one the best traits - 15 REALTIME minutes of psycho+mentats+buffout+medX+jet+dickson's jet+tabacco chew+any alcohol = 25% dmg, 25%dr, 3str, 3 en, 60hp, 1 agi, 3per, 1 int, 2 cha. Just restock every ingame day at Great Khans and you iwll be supplied for being high all the time. And don't forget about 10+ mins stealthboys, 1-2 realtime minutes of turbo, etc. Wanna use VATS? Just took steady with 0% chance to addict anytime you want to have 95% chance to hit in VATs with any weapons at any range. And those are for about 4.5 realtime minutes. Need more damage? Use slasher as addition to your psycho for insane +50% dmg and 50% dr total bonus. Slasher lasts 4.5 minutes with Logan's Loop+Chemist+Day Tripper. If you never tried such a build - just try to realise how insane this is.
Don't forget that it affects Consumables (Battle Drink, Black Blood Sausage, Weapon Binding Ritual)
Good natured is great because, in reality, you're only going to ever specialize in probably 2 weapon skills, maybe 3. That means you're taking points out of several other weapon skills you're not using and putting them into all useful skills that you'll probably be levelling to 100. It's a 100% net gain for most playthroughs.
Even if you don’t wanna re at the The Big MT, I always find the Logan’s Loophole doubters’ criticism to be odd. Yeah you can’t go above level 30, but when you’re at level 30 you’ve probably already completed at least one (probably 2) full dlcs and you’re basically a tank who has at least one or two skills maxed out. This also doesn’t change your ability to get skill books to increase your skills even more. I think going above level 30 at that point only makes the game more trivial, not more fun. And basically being able to be on all drugs at all times is busted at hell.
Shit I made a typo my argument is invalid
-one or two skills maxed
More like all that you need will be maxed. You get stats 10+(INT/2) so even with 1 INT you’ll end up getting 315 points just from level ups, not counting books, magazines, comprehension/educated and whatnot. Your char is maxed out way before lvl 30, I took Logan’s once, and now I can’t live without it.
good natured is great, since you typically use all the non-combat skills and but won't use all the different weapon types heavily
Simple start - Skilled and good natured for +10 skill points then immediately go run outside boundaries of goodsprings for rebuild and spec skilled again and Logan’s loophole. Lvl 1 +15 skill points and unlimited Chem usage until you wanna respec before lvl 30. Busted
I got a mod that let me get a third trait, but in exchange that trait had to be Wild Wasteland, which lets me play the more fun version, while still being able to fully build a character.
Big fan of wild wasteland + good natured. Usually tag whatever weapon type I plan on using that run to offset the penalty and then it's just a bunch of small gains to make the early game checks easier.
So, by the time you make it to Big MT, you essentially can Tag ALL of your skills using the Skilled Trait...at the cost of -10% EXP...Makes you wonder why the Perk 'TAG' even exist then were it not due to Skilled being bugged.
I don't think I've actually ever watched a tier list in full I just skip to the end to see if I agree then I exit out the video
wild wasteland should have been integrated into the game. sucks when im playing vanilla and stuck at "do i wanna take a good trait and wild wasteland or 2 good traits but miss out on the aliens, holy hand grenade, and funny shit"
I agree.
Trigger Discipline I tend to take on Stealth playthroughs due to what might be cause of it or not, but I usually for sniper kills, enter vats, aim for the head, exit vats and immediately fire, and it always hits and usually kills, especially with better criticals. Not sure if it's cause of Trigger Discipline though.
I take skilled and wild wasteland to start then change it to Hoarder at Big Mtn because by then my inventory never has less than 250 weight
That sounds good to me!
I really wish wild wasteland was just basekit. Don't like having to play with only one trait every game because WW is a must
See I’m still learning new information about fallout after all these years of playing wow 😭
Disagree on Heavy Handed. It should at least be A-tier. It helps optimize non-crit focused builds, which are plenty powerful in this game. I pretty much run explosives + heavy handed melee all the time now. Melee weapons like Oh Baby! and the Protonic Inversal Axe do obscene amounts of raw damage.
And one of the downsides of crit builds is that they're expensive in terms of SPECIAL and perk cost. Without having to worry about Luck and crit perks, you have a surprisingly large amount of breathing room with how you spend them.
I used Four Eyes cause I wanted a more realistic roleplay experience as someone with bad eyesight. XD
I even installed a mod to blur the game without glasses
That sounds rough to play.
That sounds terrible, I like it
i always run trigger discipline, since i tend to sneak crit all the time anyway.
The more I watch these videos (I'm on a New Vegas binge, actually playing the DLC's for the first time, only have Lonesome Road left) and the more I hear these "bad" perks and skills, the more I want to roleplay as AVGN for a run. Pick four eyes and wild wasteland and pick the most volatile speech options with low charisma.
good natured+skilled= +10 to barter, medicine, repair, science and speech thats what i always do its op when you put them together because skilled evens out good natures - to combat skills
That is a great start too.
I gotta disagree with Trigger Discipline honestly. The bonus accuracy is pretty nice to have when shooting enemies from slightly further away, and it allows me to avoid using VATS. It's a notable loss in RoF, but I needn't worry about it when I’m using an anti-material rifle (the bonus accuracy helps a lot when choosing to focus on using “One-shot One-kill” weapons). It's an equal and opposite of Fast Shot for non-VATS precision builds like mine.
Not exactly a DMR or dedicated sniper, but kind of a jack-of-all-trades/master-of-none with standard guns
If it's a fallout 3 tier list im always watching 💯💯
but its not?
@@catrinaisahuman820 yeah no shit
@@springbaby4185then your statement makes no sense
@@osets2117 Wanna know what else doesn't make sense? Reply to a comment that's 5 months old
@@springbaby4185 and yet you felt the need to reply back
As a man who took four eyes and questioned the effectiveness on this current playthrough 😅
Yeah I don't find it that great, but I do like if for a character build that is a nerd.
I would personally shove Good Natured in S Tier for a simple reason: Even the most Combat Skill intensive build (Melee/Unarmed with Pyromaniac) only cares about 3 of them (Melee, Unarmed, and Explosives), as such you're not trading 25 for 25, you're trading 15 for 25.