Ejecting into the Wormhole + Big/Small ship Traversals - Star Citizen 4.0 - Evocati test session 4

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 206

  • @KriLL325783
    @KriLL325783 29 днів тому +69

    (Chris here) Yeah I exited on the pyro side right next to the station I'm pretty sure even if you told me exactly what would happen I wouldn't have been able to stop or avoid the station in time, feels pretty unfair and hopefully will get fixed soon, (I'm guessing you exit on both sides within a probably spherical area with some randomness to heading and facing) also exited the jump point once while a server was about to enter server error, so I was locked at 2000m/s, and I couldn't enter SCM mode to slow down or slow down in nav mode, I could only ping to see the asteroids in the dark and dodge, sadly that video is from a prior build that's under NDA, so can't share it, but it was over 45 seconds of dodging rocks in the dark with an internal monolog that would just be a series of bleeps on youtube.

    • @WaterdropGirl
      @WaterdropGirl 29 днів тому +6

      Chris...Roberts? 👀

    • @KriLL325783
      @KriLL325783 29 днів тому +2

      @@WaterdropGirl Heh no there is more than one Chris XD There were 3 of us in my 5:th year class of 20 people.

    • @mdsf01
      @mdsf01 29 днів тому

      Yes, the devs said in an ISC that exiting a jump is random in order to avoid campers just waiting to ambush you when you drop out.

    • @jamiedavinci1328
      @jamiedavinci1328 29 днів тому +1

      Bizarre that in the previous video people were going "I hope we keep the high exit speeds!" without considering the actual consequences of it whatsoever

    • @mcaddc
      @mcaddc 29 днів тому

      Did you try dropping the landing gear to slow down?

  • @kaimeraprime
    @kaimeraprime 29 днів тому +86

    You should stand on the outside of the carrack or 890 jump as it's going through the jump point.

    • @dawnfire82
      @dawnfire82 29 днів тому +3

      Doesn't the Corsair elevator stop on the roof?

    • @kaimeraprime
      @kaimeraprime 29 днів тому +5

      @@dawnfire82 yes, but I'm not sure if it has a gravity area like the carrack or 890 jumps.

    • @ALEX_JOTA
      @ALEX_JOTA 29 днів тому +3

      @@kaimeraprime Yes, it has.

    • @coolingfan
      @coolingfan 29 днів тому +2

      also zeus docking port

  • @SeveredSkylines
    @SeveredSkylines 29 днів тому +37

    That opening sequence is stunning. Just gorgeous. Thanks for sharing.

  • @orbitalpotato9940
    @orbitalpotato9940 29 днів тому +43

    3:40 That entire sequence looks straight out of a horror movie. Especially that section where you can only see the asteroid by pinging.

    • @Ph4n_t0m
      @Ph4n_t0m 29 днів тому

      Anxiety inducing indeed! yeesh!

    • @billkranz8035
      @billkranz8035 29 днів тому +1

      Finally get to see a real black space scene.

  • @magicblockcraft
    @magicblockcraft 29 днів тому +15

    Real nice to see jumping working better and better each time

  • @yalemullins1423
    @yalemullins1423 29 днів тому +17

    Being lost between two systems sounds like a horror movie lol. Nice video, can't wait to go through a jump point myself.

  • @PaulTheTalll
    @PaulTheTalll 29 днів тому +24

    Try jumping with a ship that has ha huge hangar and a second ship inside. When inside the tunnel try to fly the small ship out of the big ship and see if you can maneuver with SCM.

    • @SinfulRxven
      @SinfulRxven 29 днів тому +2

      Wouldn’t work. As carrack is still moving through jump point so unless the small ship is still moving with large ship after taking off (before leaving ship) it will just smash into the back of hangar.

    • @ivensauro
      @ivensauro 29 днів тому +3

      ​@@SinfulRxvenbut it can be tested on the C2, on the internet has some videos of using a snub fighter inside the C2 in quantum, probably can do the same thing on the tunnel

    • @Qwarzz
      @Qwarzz 28 днів тому

      @@ivensauro I would vote for C2 as well as you can just drop off the back assuming you can open the doors in the tunnel. Maybe a hover bike off the Nomad?
      I do assume you'll just instantly drop off the tunnel when doing this, but might also end up in limbo like ejecting did here.

  • @djsnoopmike
    @djsnoopmike 29 днів тому +12

    3:57 love how silent you went when all those asteroids were scanned
    Pucker factor over 9000 right there😂😂

    • @BartholomewRossi-d1d
      @BartholomewRossi-d1d 29 днів тому +1

      Was thinking the same thing. I hope they don't automatically lower the speed on exit and actually force us to manually switch to SCM to slow down.

  • @JasonVanPatten
    @JasonVanPatten 29 днів тому +6

    Katie: the on the list of "known issues" is the fact that the ships often egress the tunnel while still going tunnel speeds. SOMETIMES switching to SCM slows you down quickly enough, other times not so much. The ships need to egress the tunnel at exactly 0 m/s and no faster. Because CIG has coded in random egress points to prevent tunnel camping, you might come out into the Pyro system with a clear shot and enough time to slow down. Other times, you might not and, well, you got to see what happens there.
    I did two jumps from Stanton -> Pyro last night in large Origin ships: the 890J and the 600i. In the first one I exited the tunnel with enough space around me to kick into SCM and stop the ship. The second time? Well, my 600i became one with a nearby asteroid.
    CIG's still got quite a bit of work to do here. And we need light from the Pyro star to illuminate the asteroid field, too. It's been that way since we first visited Pyro.

    • @ork120
      @ork120 29 днів тому

      Is it possible to jump from Stanton to Pyro in a capital ship like 890J? I saw a video where the Reclaimer can't jump through the wormhole, but Reclaimer is not capital.
      Did CIG change it?

  • @SirAroace
    @SirAroace 29 днів тому +14

    Kind of fitting that the Pyro side of the JP is a massive death trap.

    • @123Andersonev
      @123Andersonev 29 днів тому +1

      actually makes it more interesting at least it makes the JP scary.

    • @jollygoodshow
      @jollygoodshow 29 днів тому

      Move the station to the left but leave a huge asteroid field to dodge ha ha 😈

  • @julioreyes4698
    @julioreyes4698 29 днів тому +9

    It would have been so cool if she had said while EVA'ing in the wormhole, "My god...its full of stars!!!" 🤣

  • @zeroxception
    @zeroxception 29 днів тому +11

    The jumps are getting better. Let's hope for 4.0 soon. We need more systems!

    • @weisthor0815
      @weisthor0815 29 днів тому +5

      first of all we need enough content and gameplay loops

    • @ROFLWAFFLELAWL4
      @ROFLWAFFLELAWL4 29 днів тому

      Should hopefully release during IAE along with the Polaris (and a few other ships IIRC)

    • @metalmeltdown31
      @metalmeltdown31 29 днів тому

      ​@weisthor0815 we're all going to be trying to hijack peoples Polaris and Idris' soon

  • @ALEX_JOTA
    @ALEX_JOTA 29 днів тому +1

    9:00 the music REAAAAAAAAAAAAALLLY fitted this very gorgeous moment we saw.

  • @phylsorkyrem3615
    @phylsorkyrem3615 29 днів тому +7

    All the tests CIG throws at us need to be broken, everything must be checked!

  • @sheetpostmodernist398
    @sheetpostmodernist398 29 днів тому +3

    Beautiful sequence, I can't wait to start making these jumps!
    I think it makes perfect sense that the Carrack would handle very well in wormholes though, and I'm glad to see it feeling good to fly, since plotting new jump routes and navigating them is one of its primary roles.

  • @merclord
    @merclord 29 днів тому

    Kate, I gotta hand it to you. The music. The editing. The camera angles. All top notch. Chef's kiss! ❤❤❤

  • @Helspyre
    @Helspyre 29 днів тому +5

    I'll forgive you for abandoning your Arrow into the depths of the void in the quest for human knowledge.

  • @addermoth
    @addermoth 29 днів тому +2

    This iteration of the jumpoint mechanic certainly improved visuals and control. We are not far away from something tangible for use

  • @AZUL1001
    @AZUL1001 29 днів тому +1

    The opening sequence gave me goosebumps, reminded me of Interstellar... simply beautiful.

  • @trekie82
    @trekie82 29 днів тому +2

    That was really cool. Love the "for science" mentality lol

  • @SternLX
    @SternLX 26 днів тому

    I've kept telling myself I wasn't going to watch any video's of these play tests for like 5 days now. That when I see it for the 1st time I've wanted to experience it for myself. But damn it I can't wait any longer. 1st fully backed in 2014. 10 years I've been waiting to do this and it looks freaking EPIC!!

  • @TonViper
    @TonViper 29 днів тому +2

    It's gonna be so cool once they get Nyx ingame as well, so we can compare and contrast the different jump points with each other.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 29 днів тому +2

    The Lady between two worlds!! that eject into the Jump Tunnel was an awesome sight!!

  • @Sacred421
    @Sacred421 29 днів тому

    To be honest it's always refreshing to watch your videos because you're testing what they are doing and what they have currently in game. Not what they talked about in the future. It's nice that you're not getting on the complain train like everybody else seems to be.

  • @wemtiafi
    @wemtiafi 29 днів тому

    Whoever does the music for your videos... WELL DONE! That Carrack jump made me tear up.

  • @BionicFreakOfficial
    @BionicFreakOfficial 29 днів тому +3

    I need CIG to make a Hell realm at some point. I gotta scratch that Event Horizon itch!
    "Fell out of the spacewarp tunnel? Believe it or not, straight to hell!"

    • @MadTPot
      @MadTPot 29 днів тому +1

      They could call it the Star-Immaterium... I'm sure GW wouldn't say a thing...

    • @helline9
      @helline9 29 днів тому

      @@MadTPot Imagine if ships needed to have a Gellar fields to do jumps safely. :P

  • @MaLcH10R
    @MaLcH10R 29 днів тому +3

    I'm assuming the reason why it feels slower in 3rd person is the lack of reference with the moving particle effects compared to the 1st person perspective, the sci-fi "Dust" used in star trek, star wars, and many others are to give a frame of reference and a sense of speed, But since you're further away from that reference, it doesn't feel as fast. Similar to if you fly high in the sky vs low to the ground, you can move the same speed but the sense of speed feels different.

  • @sergiofilho7845
    @sergiofilho7845 29 днів тому

    Just the concept of this the way CIG visualized inside a game is already WOW by itself, but the way they make it happen and all the details on the animations and sound design is literraly mind blowing, these guys are mastered the visuals, people dont realize how gorgeous is this game already, imagine after it uses all the computer power and servers running smoooooth, will be like take LSD and stay sober.

  • @WellbornAtom
    @WellbornAtom 29 днів тому +1

    I think the reason why first person feels faster in the jump tunnel, is because the FOV seems to be increased for first person during the jump, but it doesn’t increase for third person, which makes it appear to be slower.

  • @Uboo
    @Uboo 25 днів тому

    Wow the view from the station is amazing

  • @Gibby2021
    @Gibby2021 29 днів тому

    The beginning of that video was amazing

  • @UAF_ViVi
    @UAF_ViVi 29 днів тому +1

    I'm so excited for 4.0, I have high hopes we will see it this year going by how well its going in these videos.

  • @AthrunX23s
    @AthrunX23s 29 днів тому +2

    I noticed at the start the "Jump Point Detected" marker, probably a glimpse as to how we detect transient jump points in the future.

  • @AcidRaine42
    @AcidRaine42 29 днів тому

    Thanks for the fun! I have to shout out to Kate and her Racoons. They were my first experience in the verse. Miss you guys and the shenanigans. Best ~AcidRaine

  • @swtblake
    @swtblake 29 днів тому

    This looks so cool to do, I hope this comes out sooner than later. I'm glad CIG are allowing some of the EVO stuff be recorded. Makes me so excited to play.

  • @Xenopotamus
    @Xenopotamus 26 днів тому

    Great video! I was able to make 4-5 sequential jumps tonight, back and forth… and it was really fun. The frame rate definitely took a hit while inside and there were lots of audio and other glitches… but I would say the build was a lot more stable than the prior builds.

  • @SpaceMike3
    @SpaceMike3 29 днів тому +1

    That looked a lot better than the first time I saw it

    • @GamingNostalgiaRemastered
      @GamingNostalgiaRemastered 27 днів тому

      The original trailer looked way better than this actually. ua-cam.com/video/VkhBfB6z2v8/v-deo.html

  • @phrack8327
    @phrack8327 29 днів тому

    What an epic experience! I cannot wait until this tech is ready for live!

  • @drewfuller6194
    @drewfuller6194 29 днів тому +1

    So it's looking like the wormhole scales to the largest ship in the formation. If you are in a small to medium ship, it seems like you would want to go through in formation with the largest ship possible, so that you will have more room in the tube, making avoiding the cross pieces, and make steering easier over all.

    • @nemesis1588
      @nemesis1588 29 днів тому

      i don't think the tunnels really change in size, I think they have purposefully made their size ambiguous with the way ships react and maneuver in the tunnel and the combination of disorienting effects and undulation of the tunnel itself.

  • @DJCroBar
    @DJCroBar 29 днів тому

    Big brain move putting a space station directly Infront of the exit of a wormhole 😊

  • @plaidsnake2883
    @plaidsnake2883 25 днів тому

    When you exit the wormhole going like 2000m/s, try the space anchor. Space anchor is when you switch to gun mode from nav mode while going really fast. For some reason, your ship will pull like 500G's making sure you slow down to SCM speeds. Could work here.

  • @shiva_chirr
    @shiva_chirr 29 днів тому +1

    i feel the only thing is missing is a nice space horn to announce you arrival/departure

  • @MartinB034
    @MartinB034 29 днів тому +1

    Despite being evo, this seems rather smooth! Gives hope it'll work well when it gets out. Would have been nice to see a Reclaimer jump though 😉

  • @billkranz8035
    @billkranz8035 29 днів тому

    That Carrack is the right ship for the right job.

  • @cicio7777
    @cicio7777 29 днів тому

    4.0 looks soooo COOL. Can't wait for 4.0 to go live to PU!

  • @ShadowByNine
    @ShadowByNine 29 днів тому

    That new UI is looking sick

  • @wolfman2137
    @wolfman2137 29 днів тому +1

    Was Totally looking forward to this.

  • @little-wytch
    @little-wytch 29 днів тому

    Thank you for sharing this. it gives me hope for the future of the game.

  • @djung9064
    @djung9064 29 днів тому +2

    9:00 you see galaxies in that point of view.

  • @MrEsphoenix
    @MrEsphoenix 29 днів тому +1

    The carrack is supposed to have some kind of advanced assist for wormholes i seem to remember. Something to do with its aerials deploying to help keep it away from the edges I think.
    Also, I'm curious if you could theoretically fly in real space between systems. I know it would realistically take too long, same as flying between planets, but is it possible, or are you loaded into a system when jumping.

    • @auburn8833
      @auburn8833 29 днів тому

      The jumptunnel is a sort of loading screen, so without it yoj are hurtling into a void of nothingness

  • @Zethez
    @Zethez 29 днів тому

    Thanks for sharing the experience.

  • @drewfuller6194
    @drewfuller6194 29 днів тому

    I would have liked to be at that station as her Carrack went screaming by. Seems like it would have been funny looking.

  • @caveman18
    @caveman18 29 днів тому

    Kate is now the Emissary!

  • @cobaltblue1975
    @cobaltblue1975 29 днів тому

    LOL @ 3:51 People on the station: "Ummm, was that Carrack"
    20 seconds later, huge explosion: "Yup"

  • @CathrineMacNiel
    @CathrineMacNiel 29 днів тому +4

    Oh damn, that throwing out of a jumpgate is soo cool. Hope it becomes a bit manageable and they don't just outright remove it.

  • @ericcrichardson
    @ericcrichardson 29 днів тому +1

    this is really useful, thanks- as always!!!

  • @LK-R
    @LK-R 29 днів тому +2

    you should eject right before you get to the end of the tunnel and see if you can eva through the exit into pyro/stanton

  • @tehBoxxyMan
    @tehBoxxyMan 29 днів тому +3

    Can you dump cargo out your ship when travelling through the wormhole?

    • @1scrub2
      @1scrub2 29 днів тому +3

      The ultimate in trash disposal.

  • @8upgaming298
    @8upgaming298 29 днів тому +1

    Is this in game music!? Holy shit!!!!

  • @EeroafHeurlin
    @EeroafHeurlin 29 днів тому +2

    I really don't like the magic brake when switching from NAV to SCM mode. It allows for all kinds of cheese and removes the need for skill in controlling your speed since you can always magically drop speed instantly just by switching modes (it also allows for really fast surprise attacks).
    IMO switching to SCM should require first braking to SCM speeds, auto-braking with the real braking capacity of the ship will just lead to loss of control.
    And of course the jump tunnel exit speed should be something sane so the "switch the SCM for instant magic brakes" -trick is not required.

    • @EeroafHeurlin
      @EeroafHeurlin 29 днів тому

      And the "automatic precision mode" (landing gears, though I always disable that) *also* should not have magic brakes. All braking should be done within the real thruster capacity the ship has available (maybe auto-applying boost but again only within the boost pool capacity)

    • @auburn8833
      @auburn8833 29 днів тому

      In fairness the landing precision mode will use thrusters to slow you down, but yes to the OP that Nav should be an option when you are in a transitional window of opportunity near the max speed

    • @MoDeLi370
      @MoDeLi370 29 днів тому

      Bruh

  • @therealearlgrey
    @therealearlgrey 29 днів тому +1

    Good bit of science Kate.

  • @Digital_Tengu
    @Digital_Tengu 29 днів тому

    Saucy title 😜 Ps SCN and drop landing gear will help to really slow you down. Also the reason first person feels faster than 3rd person veiw is because you have increased your fov, which only effects first person veiw. And with a higher fov you will get a better sence of speed.

  • @kevinm3751
    @kevinm3751 29 днів тому

    So this is a medium jump tunnel between Stanton and Pyro. Going to be interesting to see the difference between a small and a large jump tunnel.

  • @atlantikjcx7449
    @atlantikjcx7449 29 днів тому +1

    you should try leaving the hanger of you carrack with a smaller ship while in the jumpoint

  • @ImTheMrFoxman
    @ImTheMrFoxman 29 днів тому

    The speed particles in first person give the illusion of going faster than you really are.

  • @QueenStewds
    @QueenStewds 29 днів тому

    the reason 3rd person felt easier is because you have an automatically wider field of view of the environment, so visually you are moving slow but in reality, you're just seeing more.

  • @grotthemighty7480
    @grotthemighty7480 29 днів тому +1

    Find a way to null stop in the space between with the ship that makes space stations and you could be the first interstellar gas station

  • @turdFergus
    @turdFergus 29 днів тому +1

    Drop the landing gear and flip backwards so you use your main thrusters to stop

  • @michaelshanehelton
    @michaelshanehelton 25 днів тому

    Keep the tests coming.

  • @jimmy5322hk
    @jimmy5322hk 29 днів тому

    Jump gates look amazing.

  • @boxofcannons600
    @boxofcannons600 29 днів тому +1

    Can’t wait till they do a gold pass on the Carrack.

  • @Macskinny76
    @Macskinny76 29 днів тому

    Thank you for taking my suggestion about taking a larger ship into the jump gate. Most always shown medium ships until now, and it's good to know about the ejection part too. Lastly, I'm wondering how a fully Hull series ship fully loaded would fair going through the jump gate ? CIG showed it in a commercial they had shown earlier this year, so i'm wondering if that's possible.

  • @bearowlsspaceport4617
    @bearowlsspaceport4617 29 днів тому

    its the FOV of inside or outside that may make speed seem dif. inside FOV in a worm hole seem to be fish eye FOV. with wide FOV u see more.thus stuff seems faster if flying low ect. in cockpit FOV auto warping when a ship is going fast is a on / off setting in opshions

  • @alexstich114
    @alexstich114 29 днів тому

    thank you, awesome video

  • @Mr.Riojas
    @Mr.Riojas 29 днів тому

    Important note: leave Nav mode when exiting... or... pain will ensue. Fly through with a passenger and have them EVA... new form of "walking the plank"?

  • @TheInquisitor7
    @TheInquisitor7 29 днів тому

    thank you for answering the hard questions. :P

  • @KerboOnYT
    @KerboOnYT 29 днів тому

    Thanks for sharing

  • @ha3mster684
    @ha3mster684 29 днів тому +1

    What would happen if you have a pisces in you carrack and you fly it out during the jump ?`

  • @gotphill
    @gotphill 29 днів тому +1

    YAY

  • @afizkhan348
    @afizkhan348 29 днів тому

    Ejecting in tunnel ! U were finally free !

  • @moritzgaertner6810
    @moritzgaertner6810 26 днів тому

    Lost in space. Kids never jump out of a moving vehicle xD
    The crashing at the end is an issue…, but it should be fixed for sure soon

  • @Falenir
    @Falenir 29 днів тому +2

    wow

  • @Cynaephyra
    @Cynaephyra 29 днів тому

    Have you tried dropping landing gear after exiting the tunnel to slam the brakes?

  • @Prushbinger
    @Prushbinger 29 днів тому

    Wormhole travel really reminds me of Farscape

  • @ededr-zf1vg
    @ededr-zf1vg 29 днів тому

    good question

  • @sanguinemde5031
    @sanguinemde5031 29 днів тому +5

    This is it boys. This is the update that is going to silence all the naysayers and haters.

    • @r.wallaby6490
      @r.wallaby6490 29 днів тому +8

      keep dreaming 😅
      Those guys will never stop

    • @ChirstInTheDistance
      @ChirstInTheDistance 29 днів тому

      I think people want gameplay more then anything; now that sandworm will be cool.

    • @duramirez
      @duramirez 29 днів тому

      There's 2 sides for everything you know? preaching is as annoying as haters, just saying!

  • @gravy9280
    @gravy9280 22 дні тому

    Thanks for science!

  • @Volf1916
    @Volf1916 29 днів тому

    I have found that the new flight model that reduces significantly the force provided by maneuvering thrusters to be a major problem when combined with the speed that ships are ejected from the jump. It is as if no one at CIG had the common sense to NOT place a massive structure at the opening of what amounts to a inter stellar rial gun or to not point the end of the barrel through the asteroids while simultaneously cutting the brake lines to your ship. A failure is what it represents.
    Unless this is corrected by CIG I will not bother doing suicide runs through the jump points into an asteroid field. I have better things to do with my time.

  • @nodrogkram
    @nodrogkram 29 днів тому

    Very epic!

  • @BillySundown
    @BillySundown 29 днів тому

    Getting answers to the real questions gamers seek

  • @rayrai982
    @rayrai982 29 днів тому

    Please try getting Picses out of Carrack hanger while in warmhole/jump.

  • @Human_OU812
    @Human_OU812 18 днів тому

    Was kind of suppressed they allowed ships without jump drives to make the jump from Stanton to Pyro, I was under the impression you needed a "jump drive" to make the jumps between systems.

    • @Stewkers
      @Stewkers 15 днів тому

      If they were allowing ships without jump drives to jump it was likely only to facilitate testing. Making sure as many people as possible that tried to jump could jump, to test the system. Afaik jump drives will absolutely be a requirement.

  • @Caennuck
    @Caennuck 29 днів тому

    Is that the in-game score or Kate's music during the first jump?

  • @Reddragon5002
    @Reddragon5002 29 днів тому

    I wonder what would happen if you launched a ship from the carrack's bay while in the tunnel. I'd try a pisces and a snub, so we can see what happens if you're in a ship with no quantum drive!

  • @casademackie4031
    @casademackie4031 29 днів тому

    Thank you

  • @fredashay
    @fredashay 29 днів тому

    Looks awesome, but I don't like that CIG made wormholes into an obstacle course. That sux!

    • @SpaceMike3
      @SpaceMike3 29 днів тому +2

      It seems ok imo and it's really just a distraction. The bridges in the tunnel annoy me tho. They look silly

  • @SandMan_86
    @SandMan_86 29 днів тому

    What's the experience like for someone walking around the Carrack whilst jumping?

  • @icaleinns6233
    @icaleinns6233 29 днів тому

    So are weapons active in the wormhole? Would combat be an option inside the wormhole?

  • @sketto1283
    @sketto1283 29 днів тому

    So epic!!!

  • @Nommie_Noms
    @Nommie_Noms 29 днів тому

    I wonder what would happen if a c8 or a fury was to launch from the carrack while going through the wormhole.