Space Suit Only Start in Space Engineers
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- Опубліковано 21 лис 2024
- For a long time I've wanted to give a Spacesuit only start in Space Engineers a proper go, but never felt like I had the time. Turns out, what you need is an enormous helping of luck, mostly to overcome my own mistakes :D
If you enjoyed this, let me know of other little challenges (builds or survival) you'd like to see as I had a lot of fun with this one :)
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"I love the unexpected challenges this is throwing at me!"
He said, standing on his free spaceship in a breathable atmosphere.
Yup, that wasn't how I was expecting this to go, I expected to die Mr Bond 😂
@@Splitsie Honestly wondering if you'd try this again with perhaps... less suspicious luck? 😉
Really wanted to see a proper "suit only" start, more like an OSRS Ironman type thing.
(If you don't know what that is, look it up, it's awesome!)
@@MansakeLabsOfficiali mean a suit only start is just exploring till u find a ship so shrug
@@MansakeLabsOfficial how else do you think suit only starts go? you either find a derelict, or highjack an ai ship.
I find it funny that the guy who died and left his spaceship behind had everything he needed to save himself, but instead spent his resources on a sign for a last will and testament...
PRIORITIES.
It is set up. For the creation of video content. In That respect Splitsie can have a good video but ya no one who was an actual player left it. Split's Buddy did, or himself.
@@user-le8of2vk4j So it's not a random encounter you can encounter in a default world.
He probably wasn't an engineer. In the "campaign" of the game, space engineers seem to be these coveted geniuses that can make a lot out of seemingly not a lot.
He was missing the key ingredient.
NAH - LIDGE
@@user-le8of2vk4j Bruh it's a vanilla encounter
This was a personal throwback for me - the first SE series I watched was Largely Unemployed's suit-only start. That got me to try out the game for myself, get invested, and now here I am, a regular Spitsiehead
Was about to say excatly that! :D It was what brought me back to SE after initial 'damn, this is complicated' and Splitsie tutorials explained everything really good, so here I am, few hundreds hours of playing later :D
I'd highly recommend MadMavn's No Suit Survival series as well.
I just finished largely unemployed's suit only series a few days ago because assertive acquisition comes once a week, so throughout the week I saw that ... I'm very very very very excited for this.
Glad we could spark some joy!
@@LargelyUnemployed Hi! Also say hi to Magic!
I can't believe you found what has to be the two best (from a total lack of danger perspective) encounters in the entire game!
Both of those craft are joys to fix up. It was slightly painful to see the constructor dismantled, but it was completely understandable and justified in the circumstances.
I've always been too far along for either of those to be beneficial by the time I found them, but still had fun doing complete restorations of them. 😀
It is always more fun finding these sorts of things when you feel you need them, it's much easier to appreciate all the little bits :)
@@Splitsie Most definitely! When I found the crash with the poor dead guy (his skeleton is sitting on another rock nearby the note IIRC), I loved the ship and fixed it right up. I already had a solid landing craft though, so I just squirreled it away inside a hollow asteroid that I was mining (along with a mini-starter-base).
I always wondered if the thing had enough thrusters to actually land on a planet, and you showed that it has more than enough. 😀
"I only have 2 hours of oxygen left. Minus the planet ~10 mintutes away. Please take my old ship that you have to spend 5 mintutes unlocking. Again ignore the giant planet only 10 mintutes away. Cheers"
*in the background of the message* "hey James! I see a planet with oxygen! I think we can make i- *gunshot*"
he would not die entering the atmosphere? Or from fall damage?
He only need to keep 2 unit of hydrogen in his jetpack, you can use it to delete all momentum when he is 5 meter from the surface. If you have more hydrogen store you can start floating sooner thus better chance not hitting you face to rock.@@yanick0207
@@yanick02071: That’s a good question, if he has that fancy atmosphere mod installed.
2: Jetpack!
@@yanick0207 he could probably use the jet on the suit to slow down
For anyone wondering, Scrapyard Survival will return next week :)
👍
No problemo! 👍
Any plans for survival impossible?
good
I have to catch up with Scrapyard, but yeah as another user said, updates for Survival...Impossible ? I really devoured that one the last few weeks, we need more
"I just have to disassemble the cockpit to use the assembler"
Yes
Checks out
How is this comment 15h ago? I'm guessing members get to watch 24hr ago...
@@AwwsmGaurav Yes, members get early viewership
@@Splitsie guessing that's before you realised you had a spare cockpit to grind down lol
0:24 SE itself mocking you by giving you tips about medical stations and survival kits 😅
Lol 😂
Do you mean to suggest that game devs are trolls? No, gamers would never troll players...😂
I love that you started taking the grinder ship apart before checking the stuff in its inventory lol
Lol yeah, that wasn't my finest decision 😂
i remember that way back i once tried the crashed red ship start from before there were the actual "survival" starts.i basically took the crashed red ship from space and plonked it down on mars in creative for the scenario start. there are no production facilities on this thing and barely enough stuff to get down an assembler OR a refinery (no small versions back then) i managed to salvage enough components and shuffle them around to survive until i found the ores to get the systems back running. all while having to constantly juggle my energy and oxygen because i did not have the facilities to have any two systems up at the same time
I remember that old thing, where you had to cannibalize your only recharge point for an assembler before even planets and oxygen were a thing.
There's a mod called "Grind to Learn," and it's like progression, but hardcore, because to learn how something is built, you must first grind it (think reverse-engineering).
Is this a complete replacement of the normal progression? so if you never find a basic assembler, will that block everything or just the basic assembler?
@@theknight1573 Complete replacement iirc...
@@theknight1573 Just the assembler. Nothing else is learned until you grind it.
Sounds cool.
Wow, finding 2 unarmed pirate ships on the first try is extremely lucky. I saw someone else try this and all he could find were armed NPC pirates, so he got killed about 20 times before he could capture anything and get a survival kit running
Not quite the expected outcome - I thought you'd perform an emergency Capac Maneuver at least once, but fun journey nonetheless.
Two ideas for a longer challenge -
1 - Suitless in Space - Start with a custom small-grid ship and build yourself a Space Trade Station - You can't survival outside a cockpit/pressured area, so need to build everything with welder/grinder ships and grinding out walls to make interior spaces is, dodgy...
2 Agoraphobic Engineering - A bit more role play, your Engineer is deathly afraid of the world around the station and CANNOT leave it's confines; build and gather with remote drones, you'll need antenna networks reaching to any place you need to act, but you do have a nice Station/Base you can decorate?
I'm sure you could make them work - (I know I couldn't.)
I've been quite tempted by suitless in space, but always hesitated doing it for a longer run, but for building something definite like a trade station, I can see that being a fun shorter run :)
@@Splitsiethere’s always the classic pirate only run aswell :)
I like the suitless agoraphobia idea
i really like that second idea
Great ideas!
I agree with splitsie, I have never seen seen something like that in game before, much less that states how much o2 you have left remaining… I feel like it was a set up to start.
God I have missed you playing single player SE. I love Capac and Shadow, but there is just something so relaxing about watching you struggle to survive on your own. I started watching you all the way back in Survival, Maybe, and it is still one of my favorites!
I think your Scrapyard experience helped with spotting and homing in on the very brief signal blips that made this start possible. If you think the RNGsus smiled upon you, maybe do this again above a different planetary body. Perhaps three or four times to eliminate some random luck factor. (Once a month series?)
Have you considered a “no suit survival” series? Start on Earth-like with just a battery, survival kit, and a solar panel. You need to get to space and establish a base on the Moon. Maybe allow yourself a suit once you have a ship ready for space and built a Med Bay, but nerfed jet pack in gravity (although I think it sounds like that mod has been broken on your AA series).
Thanks for this short and sweet challenge!
I appreciate you haven't had the luck to take refuge in a comfy trade station. It's way more interesting to watch you solve the puzzle one component at a time.
I'm not surprised Splitsie decided to do this craziness. I think Capac is having an effect on Splitsie. All jokes aside, I'm really excited for this new series!
I'm glad to see you doing a suit-start. It's my favorite way to start a new game in SE. I've never been as lucky as you though... I always end up going after mayday signals (and having to dodge a lot of bullets).
Yeah, I deliberately went for the '.' signals as I wasn't sure what they were and knew the maydays were risky. Turns out that was very lucky :D
god i just thought of a fun scenario idea!
no hydro. you are an engineer on a tiny "construction platform" doing maintenance on a station at the edge of the gravity well of the alien moon when a big asteroid hits the station while you are doing an EVA. you can only watch the station get hit and most of the wreck rain down on the moon in chunks. now you are stuck up there in a field of debris with nothing but your tiny platform and tools and only limited lifesupport (open controls on the platform and like 1-2 bottles O2) you have to survive and get to the main station in earth orbit (eg set up a jump drive)
its your pick: do you try to scavenge the debris and stay up there or do you try your luck with the larger chunks on the surface?
but consider: your platform will sure as heck not make it back into orbit once its down on the moon
Thats every space movie scene ever 😒
I've got a challenge idea to offer. You and your rival start at different planets. You can not leave your planet in person. You have to use relay satellites to navigate space remotely. You must destroy your enemy's beacon and keep your own from destruction. You are not allowed to build within sphere with 500m radius around your beacons. Your beacons must remain stationary all the time. Your beacon must be kept powered to broadcast. To power your beacon there must exist a straight line of pre-built heavy armor large grid blocks to the edge of no-build sphere where there is a reactor with a small amount of fuel just enough for you to replace it with other power sources later.
A smaller scale of the task might be considering starting on the opposite sides of the same planet. I assume that flying fighters may do a quick work of an undefended beacon, so other limitations may be considered like no flying fighters or smaller non-build radius, or no travelling in person farther than a planet radius from your beacon.
Retaining the 'no leaving the area' bit for the one-planet version could fix the fighter problem. To make a fighter you now need infrastructure, broadcasts across the planet - but rush it with max range antenna and your enemy will see you, and your fighter can be immobilized by breaking any link of that antenna chain. Or they sit and defend, as the time invested into that connection surely gives enough to set up static defenses on your approach path.
Interplanetary would be interesting to be sure but possibly quite a long endeavor. Would see some interesting stealth plays with laser antenna and stuff to be sure.
Nice clutch! The most interesting way to do a suit-only start is to become a grinder pirate. The only other viable option is to find a trade station and rummage for loose change, which is as boring as it sounds.
I'm trying a "no jetpack, no base" challenge (starting in a drop pod on the alien planet, no spiders). The goal is to construct a large grid mobile base capable of SSTO and carrying small ships. The "no base" part of the challenge just means not using grids that are static because they're in voxel, so its OK to use landing gear to get a windmill spinning. I currently have a large grid 6-wheeler mobile base and it is the ugliest hodgepodge I have ever concocted.
Love it, your luck is unbelievable! Now, for a challenge, same start, but you need to keep a Capac (or some other volunteer) alive.
This was very much one of those 'better lucky than good' situations :D
Hmm... keeping Capac alive has become easier than it once was (marginally)
@@Splitsieisnt nice how far he's come? Baby steps 😅
@Splitsie I’d also love to see this also!
THAT START WAS AWSOME, AT 1%!!!
Very lucky, for the energy and oxygen at the start
Very lucky start, I usually need a few clones. Sometimes the pirate signal shoots you. Great that you are trying a suit start. I miss the splitsie solo SE. I find the coop series enjoyable but I miss your inspirational solo builds and the amount of thought that come with them😅
INSANE Luck, or I flipping suck because I have trying this at least 25 times now (edit 75th)
That was a very lucky start. When I've tried, I usually get dropped 100k + from any planets. My current game is on a Keen server. I started on the Moon, then deleted my rover, and I'm using the economy only to build up credits to buy ships. Grids can only be bought and modified, not built from scratch. Its quite a challenge.
Mods to try it with:
CryoRespawn, Instant Suffocation, and any thing form the insane survivalist collection. As for an idea: NASA run, pick a planet. Rule is your engineer can't leave that planet but you have to develop colonies on each of the planets. And this would be a bit of a longer series.
Aaaand I know what i'm going to do on my next run. Thanks for an idea. I guess it will work awesome with some procedural resources so you have to go to other planets to actually get all of the stuff.
I like this idea, but it might prove more difficult than originally intended. If I remember correctly, asteroids won't spawn outside of a certain range from your engineer. Wouldn't prevent this idea, but would make it a bit trickier.
@@drgnkght yup that's a thing so it makes power a concern as you can't get uranium easily. I've done this type of run a few times before. Honesty it's one of the more satisfying ways to play. As for power and communications there's two routes lasers or antennas. Lasers take massive amounts of power but reduces the grid count. Antennas take less but need more grids to keep the link.
@@drgnkght It's simple. Play without asteroids and use mods that make uranium deposits on Alien planet.
Looking forward to watching. Just did a suit only. Fun and frustrating at the same time!
"Oh noooo, not progression" 😂 This was definitely the perfect mix of luck (1% really) and space engineers knowledge and skill. The SOS short series is very entertaining, and it's everyone's favorite part of the game, the start. And who better to show it off than Splitsie who likely is the reason most of us have 100's of hours in the game. I say keep raising the bar and make the start harder with mods to push those engineering skills to the max! Thank you Splitse!
Totally agree!
I just have to say I so badly wanted the ship to take out that tree as the first thing @Splitse did upon making landfall. 😂🎉😅
I've been wanting a suit only playthrough from you for ages I am so glad my prayers have been answered thank you splitsie thank you
I've actually done one of these playthroughs. I had a bit of fun getting everything together and getting started. I eventually had a thriving base on the moon after a while, but I had to start with the luck of a non-hostile random encounter first!
This actually has been very educative AND fun to watch as well. For me, this is the best kind of tutorial. Thanks!
I would LOVE to see a "No Suit Survival" run. A run where your suit is permanently disabled. You can't breath, or use jetpack, and one misstep is all it takes to fall into the void. You could start on an earthlike, or if you want a challenge you could have a low O2 planet with a med station at spawn. Mad Mavn has a really good series on it and it honestly changes so much of how you play and how you build.
You're gonna have a hell of a time convincing me that was not a setup! Down to 1.. Right as I was closing my fist to mark when you were going to start taking damage... Jumps to 84. Come on! Yer pulling my leg here!
And the energy at the start …. Hmmm
3:22 cmon man, that was definitely a restart moment... finding that immediately at start kind of defeats the point. Btw, thanks for all the vids
Finding that at the start is the point, that's how you get started this way (unless you want to get shot but a Mayday) 🤣
Fun seeing a shorter challenge mixed in with the longer series! I wonder if it would be harder or easier if you had Assert around. On one hand, many more grids for you to scavenge from so there wouldn't be so much searching for things to scavenge but on the other hand, they are very dangerous 😅
Having done this a few time, I do love the pressure the scenario puts u under
This video reignited my interest in Space Engineers. I haven't been interested in it since Captain Shack dropped off of it but this video popped up on my feed and seemed an interesting premise, and I loved it. I loved it so much even, that I went and watched your entire Scrapyard play through and man that was a joy with an absolutely EPIC ending. So thanks!
Glad you enjoyed it enough to get you back in 🙂
Extreme luck. Thanks for bringing us along. Was interesting seeing how you tackle this challenge.
I have gotten hooked and learned how to play this game because of your excellent video content. This is my thank you! Very much appreciate your videos from years ago until now. I still, after thousands of hours, have not played multiplayer....maybe someday lol.
Cool video, I always wondered how you could start with just a suit. For added challenge try to do this the same way but when your kids are supposed to be doing a chore or going to bed, I guarantee they will interrupt and make you make mistakes.
I just started a vanilla survival playthrough were i dropped down on the earthlike with the goal of never using any assemblers or refineries, only the survival kit and stone can be used for refining/mats. I built one of each assembler/refinery to unlock progression but then had to immediately disassemble them. This entire playthrough i have to make it to Mars using only salvaged stuff, stuff i get at stations, and all of my vehicles have to be small grid. I just now made it to the moon after two days of jumping back and forth between stations on the Earthlike to gather enough parts to built a ship that could at least make it to the moon.
My largest challenge is going to be building a small grid ship capable of floating between planets but i've done it with large grid ships before.
Interplanetary without a jump drive is less a matter of building a specialized craft for it and more making sure you have the power storage or generation for the long drift. And ensuring you don't forget something and have to turn around, of course.
I can’t believe how well that went. I guess experience counts for a lot
Lol I'm not so sure, I definitely got incredibly lucky
You were SO lucky to find what you had! I have never had that much luck starting in just a suit. Once again I love seeing how you over-come the constraints you come across. Thanks for the video!
The entire planet and a lake to land on.....and he lands on a tree. 🙄
Never change Splitsie.
arbor-breaking is a staple of SE
damn splitsie that whas smart working around the progression stuff whit a welder
Very lucky start. I would suggest trying to do this without a low powered jetpack; one that doesn't work on planets. You'd probably need to find a couple of cargo pods, weld a seat to one, and then try to get it moving in the direction of Earth so you could use its parachute to land safely.
Challenge Idea: "Scuttle Mode"
Start with the simple space pod, which also normally puts you in deeper space away from planets. You must then promptly speed the craft towards any decently sized asteroid:
- The challenge begins once 50% or more of your ship is destroyed in this way
- It doesn't necessarily have to be nose first. And must be done before doing anything else.
- Make sure to leave the craft before the impact to prevent untimely death from impact.
- Careful with the speed: It's preferred you damage 50% or more in one attempt, too little will be boring and possibly manipulable, but too much speed will easily make it WAY harder and could guarantee death.
- Once at least 50% destroyed, use any means to survive.
- Your goal is to build a functional ship of similar size to the original pod. Good luck.
That does sound like a fun way to start :)
Though I feel like maybe elevating the risk further and having to freefall to earthlike before you get started ;)
I also did this as sort of a lets see how it goes and to tell you the truth it was super tough but after dying 12 times do to various reasons ( ran out of power, ran out of O2, shot by ships, etc.) I did manage to get ahold of a ship that had a survival kit on it. I didn't have to build it but it took awhile to get to that point and it was fun which is that point. Splitsie thanks of the info and inspiration.
This was cool! Thanks Splitsie!
When i tried something like this i died like 10 times before reaching anything useable lol you got some good luck!
I feel like a suit only run is the way to feel like a true space engineers pirate
In all my thousands of hours in this game, I've never once thought to try this challenge!
Looks like it is in fact possible to survive naked and afraid in space!
only if you have god tier rng
You just got super lucky so meany times, just try it again.
Watched and Liked 👍
I literally have like a 30 min routine for a space pod start to burn through progression and entirely skip hand mining. I think I need to try this next
This was pretty hype. Spiritplumber did this too, a few years ago and I'm glad you're following in her footsteps with all your viewers. She did hers planet-only though, with the goal of reaching space.
wow that was quite the adventure. That Shuttlee was a great first encounter- the ship seems disappointing at first, but the more you depend on it to "just do this one more thing", and its able to = thats a good old ship.
Its unbelievable sometimes how absolutely goddamn lucky you get Splitsie
I rarely comment on videos of any sort period, but watching this video and having been having an eye on Space Engineers as a possible game to get and play, this video challenge makes me ALL the more interested in playing this game!!
I have tried to pull this off so many times and never got it done. Bravo but I kinda resent you right now.
lol All it takes is... a ridiculous amount of luck :D
That first encounter is my favorite ship... I went as far as to look for it in "vanilla ship gallery" so i could blueprint it so i could customize it.
that was an incredibly lucky run, and progression actually added to it a bit which surprises me to no end...
Incredible luck with reaching the atmosphere. But if you really want to suffer even more that badly:
start in your suit on Earth or the Alien planet in your suit and with economy off and reduced surface wrecks to try surviving on basically just unknown signals. that really gets frustrating. trying that on the alien planet does need a little bit of start equipment to get an air intake quickly enough, though
I know nothing about this game, but challenges like this are always fun to watch.
This is unironically one of the fun ways to start the game to me it makes it so you have to get creative on how to get to where you need to be that being said I do turn off progression because I find that limitation to arbitrary for my liking.
Thanks for getting me to buy stationers, love that game
It's on sale at the moment too :)
@@Splitsie nice
Its so nice to see someone else try this insanity I occasionally inflict upon myself! XD
Suit only start can be frustrating but very satisfying when you are eventually successful. Someone really needs to make a modified version where you start with like a tank of oxygen and a battery or two just to make it that tiny bit more survivable tho!
honestly would love to see you continue this and see how far you can get without building a base.
The "Lucky" start strains credibility. I would rather see you try and fail multiple times, than miraculously find everything you need 1st time, just as you need it.
That's literally how it happened, I expected failure in attempting this but it just worked. Turns out there are more vanilla spawns that are safe than there used to be
Can you imagine how much work it would be to fake this? Why would I do that? There's absolutely no incentive to fake something like this, especially when it goes so much against what people expect
You're the luckiest person going, I've tried this many times and died so many times.
6:00 Disassemble cockpit from vessel, re-attach on battery powered thing, instant suit refresh.
Switch all other stuff off, leave attached to rock. WIN !
(from there you can simply disassemble the other vessel as much as needed, and build a basic assembler and ref)
I'm here for the new series! Into the dark was great!
I find, with the suit-only starts in space challenges.. you often get lucky with the first non-hostile grid you come accross.. and then it just becomes SE, as usual. No series needed on the same theme.
Challenge Suggestions:
- No friendly grid spawns
- No Unknown Signals.
- .. maybe no traders
// not sure if any of that would lead to a soft block. Hadn't thought about it all the way through. That first (intact) ship you found (right at the beginning, no less_) made me think.. "aw, not this again..".
Variation use the Mod "Grind To Learn 3" instead of progression, probably a lot harder and you would have to make sure that stuff spawns that will have things you need to grind to learn.
Is this a subtle way to tell Capac and TFE that they can get back to the Donut Dock on their own? 'cause honestly that could be an epic adventure for those two. ^^
Lol 😂
@@Splitsie that's not a “no” 😇
Dude that was an insane start, I was so invested I got snuck up on by the Bossman, thankfully he knows I get my work done : >.
Lol that could have been quite awkward 😂
With the new update coming soon with the Prototech stuff Piracy is a must.
11:05 OMG! it's impossible to script that, even if you tried! That was both skill and luck meshed together! AWESOME!
Well scripting It would involve trying. 😅
But yes that was fun
I really liked this. I'm assuming it was related to that Reddit post recently, where the guy talked about doing a suit only start and the journey to get a survival kit up and running, while journeying in his unknown signal sourced rover? I thought the progression added a bit of complexity to the challenge but you definitely have used up all your luck for the rest of the year with those encounters. Good stuff.
11:18 XD that was insane! So well edited with the music! I'm loving htis.
So to find something like that ship and then that wreck was nothing but luck, imagine capac try to do this with you, what entertainment value that would be lmao 🤣
Wow, its been a while since I've watched a survival video for Space Engineers but this was a genuinely entertaining watch - Makes me itch to start doing survival again, just like your old Survival Ready playthrough did for me in the past (And resulted in me racking up upwards of 800 hours of my life in SE survival alone....)
Thanks 🙂
I've been in so manny Rust freighters that at this point I have a more than 50% success rate with my first clone.
I'd say the next step on this challenge would be "No Planet" as in, you need to reach this point without the planetary safetyblanket.
I feel like the "Space suit" start is mostly a gameshow of "Can I pirate the first shipp I come across".
drift to planet, orbit planet until a station pops up, dive headfirst at station because of safezone is deathless. :P
For a new challenge: progression unlocked, but no building large grid.
I must say, with this random encounter you are sooooooo lucky... I would have gone and tried to find the trading post orbiting earthlike. Not sure how I would have proceeded from there but it would be a "ok-ish" bet to have the Tradingpost as a foothold.
Fun challenge. Always disliked the progression system but it did add to the suspense on this one.
that 1% O2 was tense :)
I would like to see how you approach the challenges of a ‘No Suit Survival’ on like pertam. If you need a goal for the series have to build a megaship that is made of models and each model has to be built on a separate planet or moon.
I think you mean modules, could be wrong though.
I remember that welding ship. Found one playing server-side a few years back. Kept it for a while.
To add to the suitless in space idea - no suit/jetpack start with a custom small grid ship and limited basics, with Daily Needs Survival. Goal is to get from, say, a damaged asteroid base near Alien to Earthlike (return from a disastrous mission role play?)
I love this idea! I think I have seen something similar once but don't remember who it was.
Please continue this, I think it was "Largely Unemployed" that done one of these, only allowed to buy ships as well and it was a great series.
"The Olympic sprint of shame!"...
Could have been worse... It could have been "The Olympic Breakdance of shame!" :-P
The stars really aligned in this one, also I thought this was simply impossible..
Honestly, I thought it was going to be all sorts of painful, which is why I'd never done it before - I was both lucky and wrong :D
This was really cool actually!
You could try something similar though starting from a planetary body as well, that could be cool as well maybe.
Can you please do another space engineers tutorial, they were really helpful and informative.
I plan to, I'm trying to make more room in my schedule in the coming weeks so hopefully not too much longer as it's been annoying me that I didn't get any further with the ones I started this year
He has invented Space Engineers: Hardcore Roguelite Mode.
*When will the game be hard enough for him...*
make a borg cube with sphere emergency pod in the centre. survival style following on from this video, 'project hardened shell' ❤
Like this one! Might try this one myself.
Little Idea :
- Lost in space without character tools and no space suit.
- Spawning in a Space station with one or more small hydrogen ship with tools docked in a pressurized hangar.
- Very far from "earth" planet, solar system like, only "earth" have atmosphere.
- Only atmo and hydrogen thruster tech, no ion in game.
Sorry for my bad english, my french brain need to return to school x)
For future challenges - how about asking people for some short maze/escape-room blueprints that you have to figure your way out of. Or some start without tools and slowly working your way towards capturing/repairing the ship with what you've been given, kinda like Tincan.
It is really hard to find something exactly like that on workshop but if you tell your expectations you could get couple of decent challenges tailored to you.
Also, you were freaking lucky. Apart from obligatory 1hp/o2 save you also had two ships served on silver platter, not even booby trapped! Did that dead engineer from first ship had anything on him? I saw body on little asteroid next to ship.
I know right? I couldn't believe how easy it was. I was totally expecting to die a bunch of times and to edit those down into a fun little montage - was almost tempted to do that just as a gag :D
@@Splitsie, doo it! 🤣
This can be a fun way to play.. And it can be a lot easier then you think.
1: if you are close enough to a moon... you can have so much fun.
2: Planets are trickier but doable.
here's the trick. find a trade station. Now you can recharge power, 02 and h2. power is just sitting in any chair in the station, h2 and 02 you can buy from the vendor.
Next you can often find tools in the stations. and if you are very lucky, you can sell ores. this gets you money... lots of money. enough money to buy your first small ship, if theres a "ship sales" station around. moons are great cuz there re often 3-4 stations and you can zip between them..
once you have your first little mining ship you can start your grind for a BIG ship OR rover. one you get that... you have your refinery and assembler and can start the grind to make a base.