There's high security star system which literally can't be raided in...so, if you're worried about raids, then build there. The downside to building in high sec is that resource extraction opportunities won't have as much value.
@@BigSneed404 there isnt even a fun game to play nobody is gonna waste time making a habitat just so they can immerse themselves into somethign that doesnt exist this is all besides the point cuz it will never exist they cant even make a universe using dev tools that works to believe in this stuff meanwhile they also pushing org owned space stations that presumable WONT be invincible, these people are just making fun of their backers at this point and coming up with lies so big they scare away anyone with a brain so they can continue to farm whales
This is one of the main selling points to me. I'm that guy who bought base building stuff the day it was released in planetside 2 years ago, now I have a reason to actually WANT to be in a good org. Will mainly explore and also have good cargo ships like the Ironclad and miners to help in all phases of settlement gameplay.
The base building is kinda boring in this video imo. It doesn’t allow you to build and design structures yourself. Where games like Once Human, give you more creative control
@@hirenumradia7970 yeah, I agree in theory, but I prefer the sheer scale they went for. Also Star Citizen kinda makes everything the most complicated and convoluted they possibly can, so maybe it's a good idea in this case they went for something more practical.
@@hirenumradia7970 Once HUman probably has the most comprehensive base building of any survival game. People go all Lifestyles of the Rich and Famous with their bases. However, they are very janky at times and the base attacking isn't very involved. The pieces just disappear after taking too much damage. Hopefully it's more cinematic when bases get destroyed in Star Citizen thanks to Maelstrom.
There is a need for a heavy automated defense systems and shields to protect the base from griefers etc. or some kind of a passive mod that will prevent it from being destroyed while adding a time for mining or collecting... Also, weapons inside the building must be off limits or inducing heavy penalties if used.
I am curious where we're going to be able to build, considering the entirety of the four planets in Stanton are already owned by the mega corps. Unless we're just leasing the land from them.
I don't know man. These ships are expensive to buy to be able to play them unless you work hard buy with In game funds. Then a wipe comes along. Start all over. I can see the base building being awesome. No way i can just build a Spirit. Gonna be some kind of catch.
I wonder if the drones will be visible. (the drone that gives out the view for building). At one point you could see another player with a box, walking around.
@@Luizguilherme-iz9ylNot 1 server, right now the game already puts you in the server you were last in as much as possible, we just need a stricter system / a server browser of the servers we last joined
how llong and hwo much time will you have to spend to get all this not to mention if it gets blown up and destreoyed i couldn't be bothered to come back and do it all
Don't expect this for another 2-3yrs. Would not get excited just yet. Demos from previous years Citizencons still never made it to players or turned out like they promised. This will be scaled back severely from what they presented here. Pyro was demonstrated 2-3yrs ago and it still isn't in PU like they showcased.
The newly placed buildings and machines look rather clean. Will they have a dirt map projected on them the longer they operate, based on the planet they are constructed on? For example the red dusty desert environment they show, it would be nice if over time, the buildings and machines get red dust dirt on them over time.
cant wait for an entire planet to be covered in mega bases with no room to build WOWWWW, oh dont forget the lag because of these giant bases being rendered in. gonna love it when a planet they made to look beautiful and green just becomes dotted with massive bases
It is not "a single server", it is a technique to connect several servers in the same world, which is very difficult because everything is synchronized perfectly.
would be fun to be able to have differant styles for buildings one day , so when a Org live on one place , it coudl have its '"culture'' and smaller homes plz a bit like starfiel
@@louieknowles3481 they said all paints will only be able to be access through playing the game by completing job and gain reputation. Its in the videos from citizen con. Lol its like people just want to make things up for no reason. Also everything you buy from the store will be consider tier 1. For example you buy a ship from the store, it will be the weakest version from the start with life time insurance. You will have to play the game to get it to the highest tier available.
Protip - automatic defenses will NEVER be enough. Players will ALWAYS find a way around them. Always. Especially if you're offline for hours at a time, giving people ample time to work around defenses. Basically gotta have someone on base 24/7.
@@rosesareredbutzerglingssti9290 if thinking that makes you happy... I just finished building a unique base in starfield as a tribute to Silent Running, a sci-fi movie made in 1972. including functional bio domes, on my ship, with working elevators. my next project is going to be a tribute to Tarkovsky's Solaris from the same year. already have in mind how I'm going to do it and getting really creative and excited.. Meanwhile your being spoon-fed a video showing 10 different assets for base building everyone is going to use, coming soon. locked behind a time sink and when we're at it probably a paywall. have fun with it!
@@5pacecake Well, at least Star Citizen isn't a lazy, rushed game featuring infinitely repeatable points of interest in a 40x40 map centered around your ship. Oh, and remember that everything you are seeing here *_is a work in progress._* That means that CI will probably add or change many of the assets seeing in this video.
@@5pacecake What part of "work in progress" you don't understood, kid? And Starfield's Shattered Space is, like everything related to that game, a huge letdown. More of the same BS.
Each planet in Star Citizen is in real world scale. It takes time to fill such planets with interesting features, fauna, flora and points of interest. So be patient.
@@rosesareredbutzerglingssti9290 Yeah just think about how many decades its going to take for them to flesh out the promised 200 star systems, I can't wait!
@@CodenameCat-go4xn the cart will not be sold of IRL and that drone will not be sold of IRL, land will not be sold for IRL (like it already was). So many different ways to make them pay mate.
@@Nmyoutube821 drone I think could be sold IRL but that would mostly just be like, extra? Since you’ll most definitely be able to buy them ingame anyways. Land claims eh, that’s just CIG.
Not really, RaStar has been around for a while -- everything he's showing in the video already works in the dev branch, they just have to give us the front end tool. It will likely come with crafting tier 0.
each planet is 1:10 the size of real life earth (except orison, which is the size of earth, but since it's made of gas we may not be able to build there), even if we have 200 million players there is going to be space for everyone. People will still compete for the absolute best spots (like it happens irl) but if you just want some land to call your own there won't be any problem.
@@LarsArt Actually there is a lot less space than you would think. As the radius of planets is only 1/10th, the surface area is 100 times less than on earth. With mostly water and everyone getting a 62km² claim, you could actually start running out of space For example Earth has a radius of 6371km. That is a surface area of 510mio km² If you have 1/10th of the radius, you have only 637km radius. That is a surface area of 5mio km². Even with a planet that has barely any oceans, still roughly half the planets being either deep forest, oceans or mountains, or other settlements and cities or caves or PoI where you cant build, you only have 2.5 mio km² left for building. When you then take into account that players wont perfectly line up their 62km² claims but there will be tons of wasted space in between player settlements you probably look more at 100km² wasted per player claim So, 2.5mio km² by 100km² of player claims you are left with 250k claims. Still not really a problem though, however, once the planet is more than 50% claimed, it will already become crowded and ppl will probably have difficulties finding a good spot and need to move to another planet.
Lol feel bad for any Star Citizens that believe this will be 'fun' in any capacity. You'll get your base built, live in it for a week, then some no-lifer that plays SC for tens of hours a week will bomb your base to ashes after looting it for all it's worth. Then you'll rebuild, and have the same shit happen all over again. I have experience with this shit, I played Ark. As long as your stuff stays in-game while you're offline, it'll never be safe. Unless you're in a massive org and have people in your base at all times, you'll never be able to build a base. RSI overreaching once again with their goals, don't expect SC to release for at least another decade or two...
I don't think this team knows what a fuse does 😂. A fuse isn't generally a consumable item and shouldn't "blow" unless you have something majorly wrong in the circuit.
looks cool. too bad the game is A) still in unplayable state. B)still not fixed with previous issues C)bugs galore D) just cant even say whats wrong anymore........
it is work in progress so let them cook for other 10 or 20 years and play other games, which are already finished and don't invest to overpriced incomplete projects like SC
@@rotoskok im 17, and i love SC but Im young i got school, jobs and my future and hobbys I have to look after, I dont get much time to grind out sc for even a ship
Many of stuff shown ever for Star Citizen was initiatlly "Tech demo masquerading as a game" Until it came to live to everyone and became real You're literally sisyphus... Tech demo ‐> real thing ‐> Tech demo -> real thing And all that in a constant cycle
@@kajmak64bit76 Oh please, always the same shite excuse. Yeah, sure the features may exist but Star Citizen is a clunky and extremely buggy mess of a "game". It's never going to be finished or out of alpha. Even if they release it as 1.0, it'll still be an actual alpha. It's a tech demo designed to extract as much money as possible from wales and useful idiots, like yourself.
Whilst i love basebuilding, i can see that CIG will make this so damn bloated like every mechanic in the end. To even have a little fun you gonna see this as a full time job í guess.
@@Billy-bc8pk yes and no. They overtune timesinks like noone else and take out the fun part. I didnt pledge for a game that only homeless people with no work will be able to play and so did the majority of people.
Why would they waste their workforce on this when the rest of the game is polished as well as my grandfathers balls? People are right to complain about Star Citizen.
its such a moot point this is never going to happen in any remote sense people will stop playing video games by the time they can get to that level of competition vis a vis eve
@@JunkFilter 150 is current cap, but they have been testing stability for about 500 players with 4.0 (which works better than the current live build). But they are trying to scale up to 2,000 players next (they got 1,000 players working relatively decently).
Imagine if they developed an irl mouse that has a thumbprint scanner that validates entry/access to places weapons. Honestly, probably has other utilizations too
Lies, tricks and nothing of what they present and what they have presented for so many years has not materialized in the game. joke, scam on the high road!
4:20 lmao "Declan" was busy executing console commands to spawn in boxes and tables while no one was looking. Honestly if you're fooled by this you're fooled by anything. Why would move-in boxes be a part of the base building process? I bet base building isn't even past 5% development.
One problem guys. The fact is that all stuff they adding is useless.There is no motivation in game.No real time trading with other players, no sense to collect loot, or upgrade your ship.you locked between empty planets with bunch of repeating missions with 20 fps AI bots. Now they gonna add base constructions( in next 5 yers i think). but why i need it ? It s another luxury giant star ships with empty rooms
stole the idea of building factorys and houses and power and progression? Oh in that case I guess the world stole those ideas from Satisfactory, also get your spelling correct, looks like your braincells are pretty stupid
@@definitelynotthefbi4412 Just googled and apparently there's some monthly sub now where you get some stuff every month idk? I just bought the game a couple years ago for like 10 bucks, I'm pretty sure you can just buy the game still so I'm not sure what the point of all the sub stuff is.
A cutlass and a cutter being able to build this. No 0 chance it’s buildable without specialty ships it has to be locked behind some sort of paywall. Thanks for the video though.
Um, it's literally only for the area that you're building in, you have to have claimed the land first; also, they're physical objects so an actual battle situation they'd be easily shot down. Not a big deal, plus we don't even have them in game yet and you're already whining about them, which is ridiculous 😂
@@NotGemini i know I ve playing this game for a long time, but I mean when the base would be under attack, the raid would take place, they could go to the building UI and see where enemyz are advancing
@@littlemagic7905 How does it break immersion? We're literally getting PHYSICAL drones that will move around where you're looking, it's not going to be a magical camera
@@FineObsidiann very true. I have a mounting concern, especially sense they don’t have monthly fees, the game will grow too large and cave in. Idk how people have the time it takes. I’m married and working with no kids and I hardly find 2 hours a day let alone more.
very boring and very cheap🤮 we need another 15 years for development and 800 million dollars + another 10 years for implementation and 300 million dollars. and maybe they will add this🤣
spends weeks building base, then gets raided by a 200 man org. this is gonna be fun
There's high security star system which literally can't be raided in...so, if you're worried about raids, then build there. The downside to building in high sec is that resource extraction opportunities won't have as much value.
I would do no such thing 😈
@@ChristoffRevan it's going to be rough if bases don't have the ability to defend themselves
@@JoeBissell Bases will have all kind of turrets and also antibombing shield
this game will be griefers heaven
As a millenial, I will finally be able to own a house. Probably the only!
yeah in around 20 years when this comes out
Griefers gunna be carpet-bombing all these lovely buildings.
They will in null-sec space. In high-sec space you could drop 10,000 bombs on it and it wouldn't matter, completely invincible.
@@BigSneed404 there isnt even a fun game to play nobody is gonna waste time making a habitat just so they can immerse themselves into somethign that doesnt exist this is all besides the point cuz it will never exist they cant even make a universe using dev tools that works to believe in this stuff meanwhile they also pushing org owned space stations that presumable WONT be invincible, these people are just making fun of their backers at this point and coming up with lies so big they scare away anyone with a brain so they can continue to farm whales
Pretty sure there will be defences
I like how the crowds burst into claps and cheers when he did something mundane like pressing a button.
🐑 🐑 🐑
This is one of the main selling points to me. I'm that guy who bought base building stuff the day it was released in planetside 2 years ago, now I have a reason to actually WANT to be in a good org. Will mainly explore and also have good cargo ships like the Ironclad and miners to help in all phases of settlement gameplay.
Exciting future
The base building is kinda boring in this video imo. It doesn’t allow you to build and design structures yourself. Where games like Once Human, give you more creative control
@@hirenumradia7970 yeah, I agree in theory, but I prefer the sheer scale they went for. Also Star Citizen kinda makes everything the most complicated and convoluted they possibly can, so maybe it's a good idea in this case they went for something more practical.
@@Tentacl haha that’s true
@@hirenumradia7970 Once HUman probably has the most comprehensive base building of any survival game. People go all Lifestyles of the Rich and Famous with their bases. However, they are very janky at times and the base attacking isn't very involved. The pieces just disappear after taking too much damage. Hopefully it's more cinematic when bases get destroyed in Star Citizen thanks to Maelstrom.
Just like Star Wars Galaxies and Everquest
It''s rare to hear a presentor be so overwhelmingly Dutch
There is a need for a heavy automated defense systems and shields to protect the base from griefers etc. or some kind of a passive mod that will prevent it from being destroyed while adding a time for mining or collecting... Also, weapons inside the building must be off limits or inducing heavy penalties if used.
High security systems have shield tech to protect from bombardments. But you will have to pay for automated turret defences on your own.
If youve watched the rest of the presentation you'd know this is the case.
I am curious where we're going to be able to build, considering the entirety of the four planets in Stanton are already owned by the mega corps. Unless we're just leasing the land from them.
they said you buy land
You pay taxes to build on their land -- which got a hilarious groan from the audience in the arena, which was funny.
Dude, its fake. Explain it to your grandkids.
also other systems. most of the planets they showed were from either pyro or another system not yet released
Coming to you only in 8 years.
That's just wishful thinking. Time to get realistic.
I don't know man. These ships are expensive to buy to be able to play them unless you work hard buy with In game funds. Then a wipe comes along. Start all over. I can see the base building being awesome. No way i can just build a Spirit. Gonna be some kind of catch.
Brother it is not that hard to grind for ships
There will be no more wipes with 1.0
I think their point is there is a 0% chance they will give us the means of production. Not then it’s their money at stake
@@magichedgehog7 it will be with 1.0 though
@@Shaundi1-l4e Good, game should be a time sink (if it's fun)
honestly im excited for this but idk if my current pc will stand the future
When this comes out, your current PC will be already dust, so no worries there :)
@rainervogel4012 well it's brand new with a 3060 ti
by the time this comes out there will be RTX 12090
@@felinpin4745 or 10680 GI for graphics integrated
I imagine security based Orgs are going to love this. Constant contracts to protect trade routes and extraction sites
I wonder if the drones will be visible. (the drone that gives out the view for building). At one point you could see another player with a box, walking around.
what happens if you build where someone else did on another server
You have to claim it first.
@@blackworldtraveler3711 so my base would make a deadzone for other players even other servers?
@@Nero-Caesar i do believe when server meshing comes around there will only be one server
@@Luizguilherme-iz9ylNot 1 server, right now the game already puts you in the server you were last in as much as possible, we just need a stricter system / a server browser of the servers we last joined
@@Nero-Caesar
Only one server.
This would be a sick rts
what will it require to find these resource depots? i hope its dedicated exploration ships like ody and carrack
maybe they should fix the whole "falling through the ground to your death at any moment" thing first.
Great stuff guys, you'll be paying 400€ for a few tables and chairs asap!!!!!
I hope data saves as everytime we join a game. We join a different server
If you have played the current game you would know it does?
I hope big orgs can also buy land in the "protected areas" making real cities.
how llong and hwo much time will you have to spend to get all this not to mention if it gets blown up and destreoyed i couldn't be bothered to come back and do it all
Don't expect this for another 2-3yrs. Would not get excited just yet. Demos from previous years Citizencons still never made it to players or turned out like they promised. This will be scaled back severely from what they presented here. Pyro was demonstrated 2-3yrs ago and it still isn't in PU like they showcased.
The newly placed buildings and machines look rather clean. Will they have a dirt map projected on them the longer they operate, based on the planet they are constructed on? For example the red dusty desert environment they show, it would be nice if over time, the buildings and machines get red dust dirt on them over time.
Nope
Dirt maps are a thing for everything else in the game, so I would say so
I just hope we get a powerwash simulator component to SC
cant wait for an entire planet to be covered in mega bases with no room to build WOWWWW, oh dont forget the lag because of these giant bases being rendered in. gonna love it when a planet they made to look beautiful and green just becomes dotted with massive bases
imagine if you could make your own mass production ship companies
will game be done in 50 years?
Yes
guys i think the server thing will not be a problem after server meshing, since there will only be one single server
It is not "a single server", it is a technique to connect several servers in the same world, which is very difficult because everything is synchronized perfectly.
Definitely not a megaserver . It is shards and it is a lot of servers connected to a replication layer .
@@MrVanee yeah you'r right, but you got what i mean
@@DummyThinksThoughts you got what i meant
@@Luizguilherme-iz9yl nope I only got what you said , and corrected it.
would be fun to be able to have differant styles for buildings one day , so when a Org live on one place , it coudl have its '"culture'' and smaller homes plz a bit like starfiel
The start of Capitalism!
I hope orgs can take over planets and systems like eve online. It will need 24hour defending. Maybe make some org alliances to maintain this.
Can you walk around in your base with more than 20fps?
defo GOTY in 2045
Build a base for just $99999,99
Right. Idk how they will fuck it up but they will fuck it up and it will involve $
@@Nmyoutube821 they will sell the paints and customization but im not bothered by that
@@louieknowles3481 can you point to a segment that supports that. I want to believe you but I’ve had this game from 2014 and I know how they work.
100k is for basic buildings.
@@louieknowles3481 they said all paints will only be able to be access through playing the game by completing job and gain reputation. Its in the videos from citizen con.
Lol its like people just want to make things up for no reason.
Also everything you buy from the store will be consider tier 1.
For example you buy a ship from the store, it will be the weakest version from the start with life time insurance. You will have to play the game to get it to the highest tier available.
Big organizations will grieve the rest of the player base out of the game. Unless there are enough options to defend a base with automatic defenses.
There are multiple defence opportunities, including shield tech to protect from MOABs, and turrets to defend from hostile ground troops.
Protip - automatic defenses will NEVER be enough. Players will ALWAYS find a way around them. Always. Especially if you're offline for hours at a time, giving people ample time to work around defenses. Basically gotta have someone on base 24/7.
You should be able to ride the cart on the side because you carnt see whats in front of you.
Star Citizen is becoming what Starfield was supposed to be. Bethesda could learn a few (?) things with Cloud Imperium's work.
🤣 yeah, but no... I think they are perfectly capable of ruining their own game.
@@5pacecake Indeed, Bethesda is perfectly willing and able to ruin its own games. But Cloud Imperium Games still is doing a better work than they.
@@rosesareredbutzerglingssti9290 if thinking that makes you happy... I just finished building a unique base in starfield as a tribute to Silent Running, a sci-fi movie made in 1972. including functional bio domes, on my ship, with working elevators. my next project is going to be a tribute to Tarkovsky's Solaris from the same year. already have in mind how I'm going to do it and getting really creative and excited.. Meanwhile your being spoon-fed a video showing 10 different assets for base building everyone is going to use, coming soon. locked behind a time sink and when we're at it probably a paywall. have fun with it!
@@5pacecake Well, at least Star Citizen isn't a lazy, rushed game featuring infinitely repeatable points of interest in a 40x40 map centered around your ship.
Oh, and remember that everything you are seeing here *_is a work in progress._* That means that CI will probably add or change many of the assets seeing in this video.
@@5pacecake What part of "work in progress" you don't understood, kid? And Starfield's Shattered Space is, like everything related to that game, a huge letdown. More of the same BS.
yeah right, in 10 years maybe
At the pace they are on, maybe not even then.
maybe 6 years 😂
Each planet in Star Citizen is in real world scale. It takes time to fill such planets with interesting features, fauna, flora and points of interest. So be patient.
@@rosesareredbutzerglingssti9290 Yeah just think about how many decades its going to take for them to flesh out the promised 200 star systems, I can't wait!
@@christopherjohnson2171 At least those won't be a thousand empty systems featuring the same points of interest over and over again in a 40x40 map.
Satisfactory fehlen noch die Fließbänder
At least you dont have to have a specific ship to place the buildings.
It’s early stage mate 100% it’s going behind a paywall.
@@Nmyoutube821nope, unless you consider the pioneer a necessity it won’t be paywalled!
@@CodenameCat-go4xn the cart will not be sold of IRL and that drone will not be sold of IRL, land will not be sold for IRL (like it already was). So many different ways to make them pay mate.
@@Nmyoutube821 drone I think could be sold IRL but that would mostly just be like, extra? Since you’ll most definitely be able to buy them ingame anyways.
Land claims eh, that’s just CIG.
WHO WANTS TO PLACE BUILDINGS??? DID YOU JUST CLOCK IN AT CIG HQ ??? WHAT DUMB IDEA
oh my nice and beautiful game but no way for me to play it it soooo expensive
Needs solar pannels
If you not treadriper owner forget this.
When is pyro coming haven’t played in a long time as I’ve been waiting
It's in evocati testing now.
Fat chance they get all this working in two years. Really hope I'm proven wrong for once.
it can still take several minutes to do something as simple as eating an apple.....this is never going to be a reality
that will take another 12 years to put in the game 🤣🤣
Not really, RaStar has been around for a while -- everything he's showing in the video already works in the dev branch, they just have to give us the front end tool. It will likely come with crafting tier 0.
Nah, what they've showed is already in pre production.
a lot of shit has been in “pre-production” and never gets released. They’ve been working on the game for like a dozen years
Its all good but how is this all going to happen in PU? Won't it be too cramped with player bases and space stations?
each planet is 1:10 the size of real life earth (except orison, which is the size of earth, but since it's made of gas we may not be able to build there), even if we have 200 million players there is going to be space for everyone. People will still compete for the absolute best spots (like it happens irl) but if you just want some land to call your own there won't be any problem.
@@LarsArt Since they have space station tech working, I suppose it wouldn't be too far out to have floating stations in Orison.
Good luck filling it all, do you know how big planets are? 🤣🤣
@@LarsArt Actually there is a lot less space than you would think. As the radius of planets is only 1/10th, the surface area is 100 times less than on earth. With mostly water and everyone getting a 62km² claim, you could actually start running out of space
For example Earth has a radius of 6371km. That is a surface area of 510mio km²
If you have 1/10th of the radius, you have only 637km radius. That is a surface area of 5mio km².
Even with a planet that has barely any oceans, still roughly half the planets being either deep forest, oceans or mountains, or other settlements and cities or caves or PoI where you cant build, you only have 2.5 mio km² left for building.
When you then take into account that players wont perfectly line up their 62km² claims but there will be tons of wasted space in between player settlements you probably look more at 100km² wasted per player claim
So, 2.5mio km² by 100km² of player claims you are left with 250k claims.
Still not really a problem though, however, once the planet is more than 50% claimed, it will already become crowded and ppl will probably have difficulties finding a good spot and need to move to another planet.
@@Broodjemetbeleg You've underestimated the flood of minecraft player coming to this game. 😂
Keep in mind: Konstruktion lent moot but strukture HOEKT up fjuzes ah.
Star Citizen gonna be Rust in space lol
Need some 🍿 for when people want to have a remote drone for combat instead of just base building.. (Oopsie!)
Minimum Specs will end with an i9 with anabolics and nitrogen, best performance quantum computing !
Yea looks like the idea of terraforming things is still way behind
they tryin to be No Mans Sky now.
Lol feel bad for any Star Citizens that believe this will be 'fun' in any capacity. You'll get your base built, live in it for a week, then some no-lifer that plays SC for tens of hours a week will bomb your base to ashes after looting it for all it's worth.
Then you'll rebuild, and have the same shit happen all over again. I have experience with this shit, I played Ark. As long as your stuff stays in-game while you're offline, it'll never be safe. Unless you're in a massive org and have people in your base at all times, you'll never be able to build a base. RSI overreaching once again with their goals, don't expect SC to release for at least another decade or two...
I don't think this team knows what a fuse does 😂. A fuse isn't generally a consumable item and shouldn't "blow" unless you have something majorly wrong in the circuit.
Oh My God! 👌
looks cool. too bad the game is A) still in unplayable state. B)still not fixed with previous issues C)bugs galore D) just cant even say whats wrong anymore........
Uhhh...Starfield?
it is work in progress so let them cook for other 10 or 20 years and play other games, which are already finished and don't invest to overpriced incomplete projects like SC
mate im gonna be nearly 40 by then, no one will have time to play a game for more than 2 hours a day if u can be fucked to play it that is
@@SalmonBeach no one in what? your age? Btw i am 46 and stil play games more than two hours, but not all the week
@@rotoskok im 17, and i love SC but Im young i got school, jobs and my future and hobbys I have to look after, I dont get much time to grind out sc for even a ship
Does this mean our stuff will no longer be wiped like the previous updates?
Nice tech demo masquerading as a game. I guess this video is worth a couple hundred thousands more from the wales.
Many of stuff shown ever for Star Citizen was initiatlly
"Tech demo masquerading as a game"
Until it came to live to everyone and became real
You're literally sisyphus...
Tech demo ‐> real thing ‐> Tech demo -> real thing
And all that in a constant cycle
@@kajmak64bit76 Oh please, always the same shite excuse.
Yeah, sure the features may exist but Star Citizen is a clunky and extremely buggy mess of a "game".
It's never going to be finished or out of alpha.
Even if they release it as 1.0, it'll still be an actual alpha.
It's a tech demo designed to extract as much money as possible from wales and useful idiots, like yourself.
its pretty fun, you sound like you never played an early access game on steam before.
@@maxthibodeau3627 Blafuckingbla. keep defending vaporvare.
Whilst i love basebuilding, i can see that CIG will make this so damn bloated like every mechanic in the end. To even have a little fun you gonna see this as a full time job í guess.
Good. It's supposed to be end-game content.
@@Billy-bc8pk yes and no. They overtune timesinks like noone else and take out the fun part. I didnt pledge for a game that only homeless people with no work will be able to play and so did the majority of people.
Why would they waste their workforce on this when the rest of the game is polished as well as my grandfathers balls? People are right to complain about Star Citizen.
You do know that artists aren't network engineers, right?
@@Billy-bc8pk What? That was random.
Did you know Greek yoghurt isn't an NBA player?
@@NotCommanderShepard Because the people working on base building don't do stability and polish.
@@Billy-bc8pk I know that. But why did you feel the need to make the distinction?
People have no idea about the implications of this. This means star citizen will become EVE online with corp/org wars. 🤯🤯
its such a moot point this is never going to happen in any remote sense people will stop playing video games by the time they can get to that level of competition vis a vis eve
@@JunkFilter 150 is current cap, but they have been testing stability for about 500 players with 4.0 (which works better than the current live build). But they are trying to scale up to 2,000 players next (they got 1,000 players working relatively decently).
Welcome to star citizen where we take all of your money and may i say may give you a game to play some time in the next 1000000 years
All this for an mmo rip
Imagine if they developed an irl mouse that has a thumbprint scanner that validates entry/access to places weapons. Honestly, probably has other utilizations too
I'm not giving CIG my biometric data.
@@BigSneed404 I'm not giving -CIG- anyone my biometric data.
Lies, tricks and nothing of what they present and what they have presented for so many years has not materialized in the game. joke, scam on the high road!
This is what needed in Fallout 4 and Starfield. Good thing that Star Citizen is observing others failure and not learning from their own.
4:20 lmao "Declan" was busy executing console commands to spawn in boxes and tables while no one was looking. Honestly if you're fooled by this you're fooled by anything. Why would move-in boxes be a part of the base building process? I bet base building isn't even past 5% development.
RaStar is base building and it already works -- it's the toolkit the devs used to build settlements.
@@Billy-bc8pk I'm not talking about developer tools I'm talking about implementation to the PU
One problem guys.
The fact is that all stuff they adding is useless.There is no motivation in game.No real time trading with other players, no sense to collect loot, or upgrade your ship.you locked between empty planets with bunch of repeating missions with 20 fps AI bots.
Now they gonna add base constructions( in next 5 yers i think). but why i need it ? It s another luxury giant star ships with empty rooms
How about watch the full CitCon presentation they made today instead of whining and making baseless observations?
you realize that literally everything you just brought up was addressed 15 minutes before this segment right?
Bro forgot that basically every game has no purpose other than entertainment
why do you even follow this
They explained everything you meentioned but sure
i’d like it , just the dutch voice ruins it for me.
so they stole the idea from startisfactory.. mmmkay
stole the idea of building factorys and houses and power and progression? Oh in that case I guess the world stole those ideas from Satisfactory, also get your spelling correct, looks like your braincells are pretty stupid
And not fixed a single bug I have experienced over 3 years ago. Shame on you.
So this game is going to replace EVE Online basically.
theyve been saying that since like 2012
Guess what? This is fake or broken like everything else CIG "produces". Sell sell sell is the game.
Pft this is crazy... imagine paying monthly for this when starfield exists and you can already build bases in without waiting for years....
what's the monthly fee now?
@@skitzseattle $10 for basic sub, $20 for a 'premium' sub
@@Mike-pd6npWhat are you talking about?
that's just for people who want to support the game, dumb*ss, you can just pay 45$ once and play the game forever
@@definitelynotthefbi4412 Just googled and apparently there's some monthly sub now where you get some stuff every month idk? I just bought the game a couple years ago for like 10 bucks, I'm pretty sure you can just buy the game still so I'm not sure what the point of all the sub stuff is.
A cutlass and a cutter being able to build this. No 0 chance it’s buildable without specialty ships it has to be locked behind some sort of paywall. Thanks for the video though.
I can see how people are going to use this thrid person view from the sky for PVP, this view really sucks
This view is only to build. Standard view is 1st person view like any FPS game.
Um, it's literally only for the area that you're building in, you have to have claimed the land first; also, they're physical objects so an actual battle situation they'd be easily shot down. Not a big deal, plus we don't even have them in game yet and you're already whining about them, which is ridiculous 😂
@@NotGemini i know I ve playing this game for a long time, but I mean when the base would be under attack, the raid would take place, they could go to the building UI and see where enemyz are advancing
@@ChristoffRevan I am whining only on the view cause I just don like view from the sky in the game like this its just break the imersion
@@littlemagic7905 How does it break immersion? We're literally getting PHYSICAL drones that will move around where you're looking, it's not going to be a magical camera
starcitizen will beat any game existing with this no joke even gta 6 will be a joke to this scale of game
Scale is irrelevant without content
Okay but the question will it beat them in your dream or in real life?
@@FineObsidiann very true. I have a mounting concern, especially sense they don’t have monthly fees, the game will grow too large and cave in. Idk how people have the time it takes. I’m married and working with no kids and I hardly find 2 hours a day let alone more.
You mean GTA 10?
scale is pointless when the entire game barely works!
very boring and very cheap🤮 we need another 15 years for development and 800 million dollars + another 10 years for implementation and 300 million dollars. and maybe they will add this🤣