You got to try 6x force shell. It's hilarious. Particularly in asteroid belts. You can push ships backwards for a long time - - almost indefinitely and you can also push them in the rocks lol have them blow themselves up. With the convergence points on this ship it's what I've been rolling with since day one. If you use long range your velocity is much faster and so it's a good interrupt as well. They haven't really tried it since I'm low on materials but? I'm sure this would be a pretty toxic build if you synthesize ammo.
Let me know how it goes. When I get round to engineering this more I'll pop an update short. I recommend different shields though, go Reinforced Hi-Cap engineering not low power.
@@CMDR_CWolfxUK Coriolis will be my friend - I'll roll a few options before doing some engineering! That is the great thing about ED, there isn't a "right" build! Good suggestion though!
@@CMDR_CWolfxUK I built a P2 with 4*C3 cannons & 2 Imperial Hammers last night. Into a Haz Res with a Squad mate, his is all frags, and much mayhem resulted. The cannon build is silly fun (frags even sillier) and watching Pythons & Anacondas evaporate quickly is priceless!
Tried this the moment i got my hands on the P2, canons can work with any ship with medium and larger hardpoints Also you dont really need any pips in weapons, cannons dont used much from the capacitor at all
Agreed, they work well in any ship, have a look at my Krait Cannon build. And yep, you are correct. I think it was just bad habit keeping 2 pips in there! Tha ks for the feedback, fly safe o7
I understand that if one exchange's any mod from that of a prebuilt, at the rebuy screen one has to choose from that of the original prebuilt and it's original mod's or that of the one the've altered, which then pays only the difference in what the original came with, and the mod's they replaced. My question is: IF and WHEN one engineer's any of the prebuilt mod's them selves. Do they have the same choice at the rebuy screen. Though they are not exchanged mod's and are the same exact mod's, only engieered. I'd assume there wouldn't be any cost.
Good question! Not sure. I only have the pre-order base P2 and I have not killed it yet. I have engineered the FSF. I will experiment when I am back in November!
Agreed, however, using controller I am really bad with fixed. OK with HOTAS but often cannot use my HOTAS. So on paper Fixed rules, the problem is you have to hit things!
11:42 at the end of the video. It's an old build, nailed together from parts I had already engineered. Now materials are so much easier to get this build can be much better!
@@CMDR_CWolfxUK no, I wonder whether or not the breach damage of the cannons applies to NPCs. I guess it doesn't and it's limited to human ships only, but what do you think?
Ah, I got you. Personally I feel it Does apply to NPCs. If I target a subsystem cannons do seem to cause a lot more damage. I had a little look around and apparently it is even more relevant to Thardoids. www.reddit.com/r/EliteDangerous/s/ZHNNOaUDMn
@@CMDR_CWolfxUK ok Cmdr, one more question for U: how many of your 6 cannons had the HYS (high yield shell and sacrificing 35% damage) experimental? Caution: am still learning the game, not critisising or trying to be smart, I wonder what still works/worked/works but nerfed against PvE NPCs. The Elite is complicated and hard.
@evasuser it can be, however, the wisdom is in the asking. 11:52 has the Build. Basically, not enough and I wasted a lot of materials badly engineering with Stripped! Still, this is the first run at it, I plan a new build in a few days, it will be better. I plan a mix of Thermal Cascade, to cripple shields, and Force Shell. Short Range Blaster build.
The single fixed is for 2 reasons: 1. I was low on materials and has already engineered that one in the past. 2. I figured at close range it wouldn't matter so much. As for groupings, all but the fixed on 1, the fixed on 2. I am going to be remaking this build now I have had more time to gather materials. That will be up in a week or so.
True. There are ways to beat chaff, turning off lock being one of them. Problem I am having at the moment is having to use control pad instead of my HOTAS, so I am really, really bad with fixed weapons!
All I wanted before Odyssey was more ships, especially more small fighter-focused ships. I've always said that they should release a new one every 6 months but whatever. Finally we've got a new one and I can't play it because I can't afford a PC. This Python MK 2 really looks sexy! It's the looks I've imagined for the original Python. How is it? Is it focused on combat or on any other purpose? Edit. Oh yeah, 6 HP, it's combat focused. By the way, one of the caveats with the cannons, aside from the ammo, it's the projectile's speed. I am not sure for the cannons but I think you could try to engineer them to double the projectile's speed. I don't remember since I haven't played the game for more than a year now. And how does this new ship move? Comparing to other ships, which one would be an aproximation example?
@Emphatic83 Indeed it was. This build, like many I pop here, is not a meta super effective setup. It's an experiment. I like to try new and different things, keeps life interesting.
4:21 "What do you carry I wonder?"
Death. I carry death.
Ah yes, plenty of it!
JUST LIKE THE FOUNDING FATHERS INTENDED
You got to try 6x force shell. It's hilarious. Particularly in asteroid belts. You can push ships backwards for a long time - - almost indefinitely and you can also push them in the rocks lol have them blow themselves up. With the convergence points on this ship it's what I've been rolling with since day one. If you use long range your velocity is much faster and so it's a good interrupt as well. They haven't really tried it since I'm low on materials but? I'm sure this would be a pretty toxic build if you synthesize ammo.
Yeah, just need to grab some more materials! Thanks.
Fun build, I think I'll try it too!
Let me know how it goes. When I get round to engineering this more I'll pop an update short. I recommend different shields though, go Reinforced Hi-Cap engineering not low power.
@@CMDR_CWolfxUK Coriolis will be my friend - I'll roll a few options before doing some engineering! That is the great thing about ED, there isn't a "right" build! Good suggestion though!
@@CMDR_CWolfxUK I built a P2 with 4*C3 cannons & 2 Imperial Hammers last night. Into a Haz Res with a Squad mate, his is all frags, and much mayhem resulted. The cannon build is silly fun (frags even sillier) and watching Pythons & Anacondas evaporate quickly is priceless!
@the_rat_run that does sound brilliant! Glad you had fun.
Tried this the moment i got my hands on the P2, canons can work with any ship with medium and larger hardpoints
Also you dont really need any pips in weapons, cannons dont used much from the capacitor at all
Agreed, they work well in any ship, have a look at my Krait Cannon build. And yep, you are correct. I think it was just bad habit keeping 2 pips in there!
Tha ks for the feedback, fly safe o7
I understand that if one exchange's any mod from that of a prebuilt, at the rebuy screen one has to choose from that of the original prebuilt and it's original mod's or that of the one the've altered, which then pays only the difference in what the original came with, and the mod's they replaced.
My question is: IF and WHEN one engineer's any of the prebuilt mod's them selves. Do they have the same choice at the rebuy screen. Though they are not exchanged mod's and are the same exact mod's, only engieered. I'd assume there wouldn't be any cost.
Good question! Not sure. I only have the pre-order base P2 and I have not killed it yet. I have engineered the FSF. I will experiment when I am back in November!
The Concord Cannons are available.
It would be interesting to see.
As soon as I can fly again I will be testing that. I'll do a news update in a week or so.
@CMDR_CWolfxUK please also try the Force shell exp mod. Will it be triple fun if the effect is tripled?
I never wanted the MK II till today
In less than a month it will be purchasable in game for credits too! It is a fun ship.
Try with fixed cannons. More dmg and its very good practice for PAs
Agreed, however, using controller I am really bad with fixed. OK with HOTAS but often cannot use my HOTAS. So on paper Fixed rules, the problem is you have to hit things!
now try it against Correctly engineered ships in the PVP environment,
A good plan. I need more aiming practice first!
And where could we check you ship build?
11:42 at the end of the video. It's an old build, nailed together from parts I had already engineered. Now materials are so much easier to get this build can be much better!
Does the breach damage of cannons apply to NPCs too?
Or is it even vaguely measurable and/or verifiable?
Erm, do you mean the same trick I am using - breaking shields with Thermal cannons, can the NPCs do it to us?
@@CMDR_CWolfxUK no, I wonder whether or not the breach damage of the cannons applies to NPCs.
I guess it doesn't and it's limited to human ships only, but what do you think?
Ah, I got you. Personally I feel it Does apply to NPCs. If I target a subsystem cannons do seem to cause a lot more damage. I had a little look around and apparently it is even more relevant to Thardoids. www.reddit.com/r/EliteDangerous/s/ZHNNOaUDMn
@@CMDR_CWolfxUK ok Cmdr, one more question for U:
how many of your 6 cannons had the HYS (high yield shell and sacrificing 35% damage) experimental?
Caution: am still learning the game, not critisising or trying to be smart, I wonder what still works/worked/works but nerfed against PvE NPCs.
The Elite is complicated and hard.
@evasuser it can be, however, the wisdom is in the asking. 11:52 has the Build. Basically, not enough and I wasted a lot of materials badly engineering with Stripped! Still, this is the first run at it, I plan a new build in a few days, it will be better. I plan a mix of Thermal Cascade, to cripple shields, and Force Shell. Short Range Blaster build.
Why the single fixed and how are you grouping them in fire groups?
The single fixed is for 2 reasons:
1. I was low on materials and has already engineered that one in the past.
2. I figured at close range it wouldn't matter so much.
As for groupings, all but the fixed on 1, the fixed on 2.
I am going to be remaking this build now I have had more time to gather materials. That will be up in a week or so.
How do you get through shields with all these cannons?
The Thermal Cascade effect I added with engineering- wrecks shields.
You use Gimbals I use Chaff!
True. There are ways to beat chaff, turning off lock being one of them. Problem I am having at the moment is having to use control pad instead of my HOTAS, so I am really, really bad with fixed weapons!
All I wanted before Odyssey was more ships, especially more small fighter-focused ships. I've always said that they should release a new one every 6 months but whatever. Finally we've got a new one and I can't play it because I can't afford a PC.
This Python MK 2 really looks sexy! It's the looks I've imagined for the original Python. How is it? Is it focused on combat or on any other purpose?
Edit. Oh yeah, 6 HP, it's combat focused. By the way, one of the caveats with the cannons, aside from the ammo, it's the projectile's speed. I am not sure for the cannons but I think you could try to engineer them to double the projectile's speed. I don't remember since I haven't played the game for more than a year now.
And how does this new ship move? Comparing to other ships, which one would be an aproximation example?
It feels as agile as a Vulture when boosting, especially FA Off. Otherwise moves like my Chieftain. I really like it.
a 5x multicannon incendiary build kills most ships in a single pass, this is slow like sloth slow
@Emphatic83 Indeed it was. This build, like many I pop here, is not a meta super effective setup. It's an experiment. I like to try new and different things, keeps life interesting.
That’s boring tho
Am really disappointed with it
In what way?