Topology Study : How To Perfectly Merge Multiple Pieces

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  • Опубліковано 18 лип 2023
  • Hey guys, I was asked on my Discord server to turn a model into a fully connected SubD model, so that's what I did in this video !
    I hope you'll like it !
    Connect with me :
    - Discord : / discord
    - Artstation : www.artstation.com/thomas1colin
    ------------------------------
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    ------------------------------
    Ship Wrek & Zookeepers - Ark | Future Bass | NCS - Copyright Free Music • Ship Wrek & Zookeepers...
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    Thanks for watching !
    Bye.
    #blender #3dmodeling #booleans #subd
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КОМЕНТАРІ • 52

  • @MattproThe
    @MattproThe 10 місяців тому +15

    Nice video Thomas, to speed up this process at min 1:30 you can Ctrl+Alt+LeftClick on any of the vertical edges and it'll select all of them around the entire circle, with all of them selected go to "Select-> Checker Deselect" and then "Select Loops -> Edgeloops" so in 3 clicks you basically select all the loops around the circle while leaving 1 unselected in the midle everytime.
    The quick manual way to do same is selecting just 1 vertical edge, then the next one you want to select and then Ctrl+Shift+ "+ Numpad" i think it was, and it'll repeat your selection as many times as you press the "+" key, aroudn any mesh

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +2

      Thanks for the tip !!

    • @waberoid
      @waberoid 10 місяців тому +2

      I was just thinking of commenting this! Gald someone mentioned it. It's such a useful tool

  • @NORDNightingale
    @NORDNightingale 10 місяців тому +4

    Thanks for showing this, some good techniques to take note of here ❤

  • @root0062
    @root0062 9 місяців тому +4

    Woah 👏 👏 👏 👏

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Thanks 💪🏻

    • @root0062
      @root0062 9 місяців тому +1

      @@ThomasColin3D I don't mean to overstep. I've been curious if there are exercises one could do to get better at topology.

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому +1

      @@root0062 there are not really exercices, the best advice I could give you is obvious, but practice every single day, 2 hours a day minimum. Watch how I model, learn my modeling style and try to apply it to your own models :)

    • @root0062
      @root0062 9 місяців тому

      @@ThomasColin3D Thank you I appreciate you reaching back. 🙏
      Time to practice practice practice

  • @Babarin
    @Babarin 10 місяців тому +1

    top quality as ever, keep it up 💯

  • @senjiryakketsu
    @senjiryakketsu 10 місяців тому +2

    your videos are really good, keep them coming.

  • @lukayz1363
    @lukayz1363 10 місяців тому +1

    Congrats on 400 subs!

  • @hacklordmonster8780
    @hacklordmonster8780 10 місяців тому +1

    Very informative thank you!

  • @marcellmichl8290
    @marcellmichl8290 6 місяців тому +1

    At 3:30 when you make the diamonds, it redirects the faces coming from the side to go up, make a U turn than go back down and go to the other side of the mesh. Plus the edge inside the area of the U turn right next to one of the turning edges crosses the turning edge. It works fine in this case, but it doesnt neceserally work in other cases no? Like if you wanted to apply the subD and detail it further, it would mess up the whole edge flow of the mesh.

    • @ThomasColin3D
      @ThomasColin3D  6 місяців тому

      It only a good way to reduce the poly count, of course it messes up the edge flow, but in my case I don't need to apply the subd. I only do that when I think the area i'm working on is fine.

  • @ramyissa20
    @ramyissa20 10 місяців тому +1

    Informative/ entertaining

  • @danielkharybin640
    @danielkharybin640 10 місяців тому +1

    Thank you for another great video :)
    and is there a new link for the discord group ? the current one says it's invalid.

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      Thank you :) I just updated the link in the description !

  • @usamanaeem3705
    @usamanaeem3705 10 місяців тому +1

    just subscribed very informative video

  • @SohailKhan7
    @SohailKhan7 4 місяці тому +1

    great video but what’s with the empties to copy location and rotation can’t we just snap the object to world origin?

    • @ThomasColin3D
      @ThomasColin3D  4 місяці тому

      It was because this piece is from a bigger 3D model, I just wanted to put in at the center of the world to be able to work in symmetry and to orient it correctly to add a mirror modifier. Once the work is done, I remove the constraints and the objects goes back to it's original location and rotation :)

  • @sebbosebbo9794
    @sebbosebbo9794 10 місяців тому +1

    checker deselect N th elements doesnt work when you delete the loops .?

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Yes it works, I just didn't think about it 😂

  • @sebbosebbo9794
    @sebbosebbo9794 10 місяців тому

    So the sub D modifier fails and the model ist not water tight.....
    Is the fix also to reduce the mesh count .?
    p.s...thx.
    -diamant topology mesh trick is a nice showcase of topology mesh flow change and is not so often explained on a 3d model
    - the trick with constraints is also nice handling and great trick and ... thx..
    p.p.s oh Sry I wrote last week on this too...
    to much tuts in the last month...

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      I'm sorry I don't understand your comment 😅

  • @emilyava
    @emilyava 10 місяців тому +1

    5:17 the diamonds are necessary there to make it look good?

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Not really, I just made them to reduce the number of edges between the cylinders, to get a "more" even topology. But if I didn't do that, it would still be fine :)

  • @Grimstore
    @Grimstore 10 місяців тому +1

    Great video. For flat surfaces, what's the goal of putting a grid fill instead of having a circle or a merge a center ? thank you

    • @NORDNightingale
      @NORDNightingale 10 місяців тому +1

      That creates triangles which don't subdivide properly

    • @Grimstore
      @Grimstore 10 місяців тому +1

      @@NORDNightingale but its a flat surface, so its doesnt matter if its triangles, quads or ngons

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      Yes it doesn't matter of course. I find that grid fill is more aesthetic

    • @NORDNightingale
      @NORDNightingale 10 місяців тому

      @@Grimstore Thomas didn't mention it but the model in question is a film asset piece and is meant to be heavily deformed as its very thin sheet metal, therefore yes it has to be quads, you'd be right otherwise though 😁

    • @Grimstore
      @Grimstore 10 місяців тому

      @@NORDNightingale I see. Thank you very much for the explanations, I appreciate it !

  • @kalpit3d934
    @kalpit3d934 2 місяці тому +1

    Why quads are so necessary even for static meshes. I think ngons are ok 90% times.

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      Ngons are ok yes. I'm not a fan of them. I'm used to model all quads because my professinnal work requires it

    • @breedapart51229
      @breedapart51229 Місяць тому +1

      Yeah I mean if you're a hobbyist whose making once off renders then yes it's the easiest way. It depends on what your goals are and what you're trying to achieve.
      But you NGon bros shouting in every video about "subd bad" is really tiresome.
      I really blame blender bros for this.

    • @ThomasColin3D
      @ThomasColin3D  Місяць тому

      @@breedapart51229 Same, blender bros are a shame

    • @kalpit3d934
      @kalpit3d934 Місяць тому

      @@breedapart51229 You are aware of all blenderartist 😃😃