Modeling a Motorbike in Blender - Part 1 : The Tire

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  • Опубліковано 22 лип 2023
  • Hey guys, I've been asked to model a bike, so I decided to make a 3d modeling series about that. In this video I show you how you can make a very hard tyre 3d model.
    In the next video, i'll make the interior of the wheel.
    Source images : postimg.cc/gallery/CRnjXPh
    Connect with me :
    - Join my Discord Community : / discord
    - Artstation : www.artstation.com/thomas1colin
    Thanks for watching !
    Bye.
    --------------------------------------
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    Song: Ship Wrek, Zookeepers & Trauzers - Vessel [NCS Release]
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    #blender #3dmodeling #topology
  • Фільми й анімація

КОМЕНТАРІ • 70

  • @ArijanRace
    @ArijanRace 11 місяців тому +21

    Most underrated channel

  • @LFSPharaoh
    @LFSPharaoh 11 місяців тому +4

    Been really looking forward to this one! Loving this channel

    • @ThomasColin3D
      @ThomasColin3D  11 місяців тому

      Thanks man it means a lot 😀 !!

  • @satglob4839
    @satglob4839 11 місяців тому +3

    thank you Thomas for this great video.

    • @ThomasColin3D
      @ThomasColin3D  11 місяців тому

      You're welcome ! Thanks you for watching :)

  • @glebfort9207
    @glebfort9207 4 місяці тому +1

    Briliant work!

  • @shalout3d
    @shalout3d 11 місяців тому +2

    Nice work as usual thomas

  • @CG_TEJ
    @CG_TEJ 11 місяців тому +2

    Such a great video. It is useful very useful and understandable for beginners. Hope this kind of tuts will be continued from you. Expecting more tuts like this from you bro. Thanks a lot...

    • @ThomasColin3D
      @ThomasColin3D  11 місяців тому

      Thank man ! Yes I will upload a lot of tutorials !!

  • @everythingeverybody6526
    @everythingeverybody6526 4 місяці тому +1

    Amazinggggg Loveee it ^^

  • @lerandsouza8641
    @lerandsouza8641 13 днів тому +1

    If I add extra edge on the boolean cutter i think I have to add same edge in the other side too right and if I add extra edge it will endup in deformation

  • @RC-Heli835
    @RC-Heli835 6 місяців тому +1

    Nice job of tying the boolean in! My 1st motorcycle tire I finished last night I didn't subdivide initially and built this complex tread pattern on a plane, mirrored it to the other side but built an all quad mesh with control loops and knife tool. The problem I had was the vertices didn't line up end to end when it came time to merge the array. So rather than start over I extruded over one line on each end and then lined up each of the vertices with s x y 0 and sx z and zero one by one.. Took a bit but I saved it.
    Might try it your way next time. So far boolean's have been a disaster for me.

    • @ThomasColin3D
      @ThomasColin3D  6 місяців тому +1

      Yeah tire patterns are pretty hard to make! I already tried to strart with a flat plane but I didn't like it.

    • @RC-Heli835
      @RC-Heli835 6 місяців тому +1

      @@ThomasColin3D I'm working on a tire now and trying some of your topology methods to tie in the boolean. It really helps a lot. Thanks for sharing!

    • @ThomasColin3D
      @ThomasColin3D  6 місяців тому

      @@RC-Heli835 You're welcome :)

  • @zlatnidukat7639
    @zlatnidukat7639 10 місяців тому +4

    The music is sometimes very loud. Could you turn on screencast keys, please? But besides that, very good video.

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      Hey man, I don't turn on screencast keys because my shortcuts are not the same as everyone else. I made custom hotkeys and shortcuts...
      Thanks for your comment :)

  • @bhimborde5384
    @bhimborde5384 11 місяців тому +2

    do smart work rather than hard work
    i am currently working for amazon 3d models and my mentor give me some tips i think you should follow
    use modifiers effectively (you apply too much subdiv from the start, make model low poly as possible)
    4:20 you can use inset offset for protective edge loop just fill inside face and then inset face ( I + O = o means offset)
    for making tyre you just need a plane with pattern made on it and three modifiers 1 lattice 2 array 3 curve thats it and best part is its editable
    25:48 use merge by distance with affect only selected
    btw great work

    • @ThomasColin3D
      @ThomasColin3D  11 місяців тому +1

      Damn bro, I didn't know that inset tip, it's super useful, i'm going to use that in my future videos :) thanks !

    • @user-cl5mj3rl3e
      @user-cl5mj3rl3e 5 місяців тому

      What's the difference between inset offset and extrude along normals? Or using extrude +alt+s during and flatten? Or in this case everything will do?

    • @bhimborde5384
      @bhimborde5384 5 місяців тому

      @@user-cl5mj3rl3e inset offset gives you time to decide the scale of face and when you are done you can offset if
      While extrude along normal is opposite of inset offset 👍🏻

  • @MogesAlemnew-fr6qe
    @MogesAlemnew-fr6qe Місяць тому +1

    I love you bro ❤❤you are amezing

  • @VictorBurtman
    @VictorBurtman 11 місяців тому +1

    Vroum vroum 🏍

  • @lerandsouza8641
    @lerandsouza8641 13 днів тому +1

    I Redid this and I am facing issue like to convert tri to quad we need 2 diamond poligon right

  • @AndreasSolveCubes
    @AndreasSolveCubes 8 місяців тому +1

    Hi im having problems like thaving the wheels have the right shape i dont not know what to press on my keyboard

  • @regorohan
    @regorohan 6 місяців тому +3

    great video but background music is distracting and too loud and not required

  • @LeranWeethDSouza
    @LeranWeethDSouza 11 місяців тому +2

    It's great to stick with the default options in Blender for this series, avoiding any use of paid addons or plugins.

  • @gdmarquesplus3875
    @gdmarquesplus3875 8 місяців тому +1

    How do you open the thing to edit vertices and other things for cylinder??

    • @ThomasColin3D
      @ThomasColin3D  8 місяців тому +1

      I'm not sure to understand the question, try TAB ?

    • @alehacker9850
      @alehacker9850 2 місяці тому

      @@ThomasColin3D i think it's the thing with arrows when you select the vertices

  • @ahammedfarhan
    @ahammedfarhan Місяць тому +1

    My bevel is not working as you did here at 0:58. Would you happen to know how I can fix it?

    • @ThomasColin3D
      @ThomasColin3D  Місяць тому

      Did you apply the scale before adding your bevel ?

  • @Purpolorpul
    @Purpolorpul 11 місяців тому +1

    what do you think about ImageModeler? Some people like it for extra precision when modeling cars or whatever but I think it is kinda harmful because you are relying way too much on locators and thus skipping development of observatory skills/guesstimation while modelling. I have never tried it in practice but I would imagine it could be handy when you dont have decent blueprints or none at all, like car interiors and front panels or smth?

    • @ThomasColin3D
      @ThomasColin3D  11 місяців тому

      I have never heard of ImageModeler, is it an addon ? or a software ?

    • @Purpolorpul
      @Purpolorpul 11 місяців тому +1

      @@ThomasColin3D It is very outdated plugin from Autodesk, works similarly as Fspy but is basically hundreds times more precise but also requires lots of preparatory work to match the perspective of given image. Basically you take few images of same object from different angles and on individual photos add so called locators to match the perspective perfectly from all angles/images. ua-cam.com/video/s7Qvdc0d58I/v-deo.html this video would be better to understand how it functions.

    • @bhimborde5384
      @bhimborde5384 11 місяців тому

      well difference between precise image modeling and normal image guessing modling is that imageModeler is a substitute for blueprint thats it and model based on guess look quite good but if you look side by side model looks odd in terms of size and proportion

  • @letslearn8896
    @letslearn8896 4 місяці тому

    the only thing which gone bouncer is you are adding shring wrap modifier but i dont know to what when you are amoothing vertices and adding shrink wrap i didnt understand that adding shrink wrap to what? though i am seeing there are two slenders in outliner the second one is a copy if you are using that copy slender to adding shrink wrap then please demonstrate how please i need to know otherwise the rest entire video i am enjoying very much

    • @letslearn8896
      @letslearn8896 4 місяці тому +1

      or there is any tutorial about this thing then let me know about that i will watch that one instead

    • @ThomasColin3D
      @ThomasColin3D  4 місяці тому

      Hey man ! Thanks for the comment. My latest video explains it better! The timestamp is 8:00. You have to add the shrinkwrap modifier on the deformed mesh, and the target is the duplicated mesh that was the good curvature. Let me know if you don't understand 🙂

    • @letslearn8896
      @letslearn8896 4 місяці тому

      @@ThomasColin3D first thank you for respond but still didn't get even after watching the latest video of yours, i dont know when you applied shrinkwrap to dublicate cause that dublicate was hided and you never unhide it, its confusing for that reason also. i am sorry if i m not making any sense

  • @dfdsfdfsdf668
    @dfdsfdfsdf668 4 місяці тому +1

    how do u make the cylinder transparent .need help as newbie

  • @RyanSmith-yq9tl
    @RyanSmith-yq9tl 3 місяці тому +1

    Sorry, I keep getting stuck at the bit with the bevel, I'm not sure why but mine doesn't seem to want to follow what yours is doing. Could you explain how to do it for me anyone?

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Hey man, join the discord server and send me a screenshot, i'll try to solve the problem !

    • @RyanSmith-yq9tl
      @RyanSmith-yq9tl 3 місяці тому

      @@ThomasColin3D Alright thank you

    • @RyanSmith-yq9tl
      @RyanSmith-yq9tl 3 місяці тому

      Do I message you privately or what channel is it

  • @MAXRETRI
    @MAXRETRI 18 годин тому +1

    It is painful to watch. We gotta create a faster way for it. You did amazing job but wow this is a tough task

    • @ThomasColin3D
      @ThomasColin3D  10 годин тому

      Yeah tires are very hard to make !!

  • @Youshisu
    @Youshisu 5 місяців тому +1

    15mins of doing diamon but for what reason ?

    • @ThomasColin3D
      @ThomasColin3D  5 місяців тому

      For clean topology and perfect shading, it's a film asset

  • @charlie_box
    @charlie_box 10 місяців тому

    Why didnt you use knife tool instead of vertex extruding from start?

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      There are many ways to achieve the same result

    • @charlie_box
      @charlie_box 10 місяців тому

      @@ThomasColin3D ok thx, I am realtive new in Blender so I thought it has some importance. Great video btw. Helped me a lot.

  • @lerandsouza8641
    @lerandsouza8641 11 місяців тому +1

    where are the reference images
    diamonds can it be done at anywhere not keeping topology in mind

    • @ThomasColin3D
      @ThomasColin3D  11 місяців тому

      Hello, I'll add the reference pictures in the description.
      I'm not sure to understand your question

    • @lerandsouza8641
      @lerandsouza8641 11 місяців тому +1

      @@ThomasColin3D means u mentioned right to get rid of the triangle use diamond
      My question is the topology or upcoming edge loop will re direct right(flow of edges) doesn't matter?

    • @ThomasColin3D
      @ThomasColin3D  11 місяців тому

      @@lerandsouza8641 Oh ok, yes it doesn't matter

    • @lerandsouza8641
      @lerandsouza8641 11 місяців тому +1

      @@ThomasColin3D even in animation also
      If yes can you pls animate a character whose topology is worse because till now no youtuber has done that pls I know it's awkward

    • @ThomasColin3D
      @ThomasColin3D  11 місяців тому

      @@lerandsouza8641 I'm not a character animator sorry, i'm not very good in animation 😅

  • @peheros_
    @peheros_ 4 місяці тому +1

    I got tired just by watching (yes pun intended)

  • @RenderRevolution
    @RenderRevolution 22 дні тому +1

    You didnt ever finish the bike? Right??