hey Jason, thanks for the update! This also solves a problem I had reorienting the rotation axis by piece, as I was getting weird quaterniony behaviors when applying the modifier. Thanks for posting!
Thanx a lot for your tutorial ! I was able to apply your chopnet workflow, but for an emulation of C4D's Decay/Delay feature which makes animation smoothing to each piece. Just used a filter node in chops, instead of spring.
hey Jason, thanks for the update! This also solves a problem I had reorienting the rotation axis by piece, as I was getting weird quaterniony behaviors when applying the modifier. Thanks for posting!
Really glad this helped. It's a better set up for sure.
Better version indeed! Thank you.
Thanx a lot for your tutorial !
I was able to apply your chopnet workflow, but for an emulation of C4D's Decay/Delay feature which makes animation smoothing to each piece.
Just used a filter node in chops, instead of spring.
You are on top.💣✌
Very nice channel. Congrats.
Thanks, great :)