Houdini UV Flatten - Rectify to Quads

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  • Опубліковано 6 січ 2025
  • I'll show how to use a handy feature of the UV Layout SOP to quickly arrange quad groups to perfectly straight islands.
    I also go over a few features of the Curve SOP that are new to Houdini 19.5

КОМЕНТАРІ • 29

  • @philippwelsing9108
    @philippwelsing9108 Рік тому +2

    Shift-A-middle mouse - FINALLY. Thank you. Great as always.

  • @sskidmore13
    @sskidmore13 2 роки тому +1

    Always wondered how to do that with UV Flatten SOP. Apparently it was staring me right in the face the whole time. Thanks

  • @댕굴DangGuRu
    @댕굴DangGuRu 5 місяців тому

    This is the tutorial I've been looking for 🥺🥺❤❤❤❤

  • @rich_lord
    @rich_lord 2 роки тому +7

    Useful! Im always needing this. Im sure you know this, but you can make edge groups based on normals, so you dont need to select all the sharp corners here if you want to speed that up. A little less flexible I guess. Anyway, good stuff!

    • @WhatIFound
      @WhatIFound  2 роки тому +5

      Thanks! That’s a great call on group by normals. I thought I could get a useful group out of the extrude and promote it to edges but it didn’t work. There’s always so many ways to approach problems with Houdini.

    • @ideallyyours
      @ideallyyours 2 роки тому +6

      @@WhatIFound Group > Edges > Edge Angle

  • @LohaZeo
    @LohaZeo 3 місяці тому

    Thank you!!!That's so useful!

  • @esbenoxholm
    @esbenoxholm 2 роки тому

    Nice, great tips. Thanks for sharing!

  • @luong-hoela5247
    @luong-hoela5247 2 роки тому +1

    OMG, u r my saviour

  • @jlukas5539
    @jlukas5539 6 місяців тому

    lifesaver, big thanks !! :)

  • @massimobaita7178
    @massimobaita7178 Рік тому

    Thank You very much!

  • @OnkAnCa64
    @OnkAnCa64 2 роки тому

    nice, thanks

  • @guymicciche144
    @guymicciche144 Рік тому

    Maya needs this

  • @oneday7922
    @oneday7922 2 роки тому +1

    thankyou

  • @weeplowcreative
    @weeplowcreative 2 роки тому

    finally explained 🥰 nice video!

  • @maarten176
    @maarten176 9 місяців тому

    Goooood stuff! thanks

  • @mouhammadwasseemshaabani47
    @mouhammadwasseemshaabani47 2 роки тому

    Thank you so much

  • @276_rein
    @276_rein Місяць тому

    What happens if I want to not rectify circular islands?

  • @Ayred
    @Ayred 2 роки тому

    Thanks very much for this! I had some kinks in my curve which I resampled. But if you smooth out the resulting up vector from the curve sop you get a nice and smooth flowing sweep. Question, in this instance why didn't you use the really great compute uv's option from the sweep sop with a rectangle in the second sweep input ?

    • @WhatIFound
      @WhatIFound  2 роки тому +1

      Hey Derya, thanks for watching. The whole purpose of this tutorial was to demo the rectify quad group option on the UV Flatten SOP. You can definitely create UVs from the sweep, but often as a Houdini artist you're just handed geometry and have to deal with issues that may be there so I wanted to show how to deal with UV issues you may encounter. The rectify option is a feature that's often overlooked so I wanted to highlight that. The features of the curve sop and using the sweep were just an interesting way to get there.

  • @lucienbeaujouan4951
    @lucienbeaujouan4951 2 роки тому

    omg, great tip !

  • @timsylar885
    @timsylar885 Рік тому

    thx! bro! very useful!

  • @simonfarussell
    @simonfarussell 2 роки тому

    Thanks for this! Have an internet point

  • @antoniopepe
    @antoniopepe 2 роки тому

    TOOP

  • @YuuJer
    @YuuJer 2 роки тому

    that's cool! how would you unitize one of those islands or rotate them procedurally afterwards?

    • @WhatIFound
      @WhatIFound  2 роки тому +1

      UV Unitize and UV Transform SOPs. If you want to limit those to certain islands, use the group field with prim selections.

    • @YuuJer
      @YuuJer 2 роки тому

      @@WhatIFound oo nice!

  • @rd-cv4vm
    @rd-cv4vm 2 роки тому

    cool but if you use sweep there is no reason to use flatten, as sweep make perfect uv for you

    • @WhatIFound
      @WhatIFound  2 роки тому +5

      Hey, thanks for checking this out. Of course you can make uvs in the sweep, but what if you're handed geo with bad UVs from a different department? The goal of this video is to demo the rectify quad groups option on the flatten.