What I Found
What I Found
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BoomBox 1.3 update
I've just released a huge update to BoomBox! Check out the new features in this overview.
If you've already purchased it, check your Gumroad library and grab it. If you're interested check the link.
whatifound.gumroad.com
0:00 - Intro
1:00 - Multi-Impact overview
2:20 - Multi-Impact default parameters
4:25 - Multi-Impact custom controls
6:37 - Define Active Area
7:50 - Piece Coloring and Material Assignment
9:00 - Delete Connected Faces
10:06 - Outro
Переглядів: 926

Відео

BustDuster 1.3 update
Переглядів 692Рік тому
I've just released a big update to BustDuster. Check out the new features in this overview. If you've already purchased it, check your Gumroad library and grab it. If you're interested check the link. whatifound.gumroad.com 0:00 - Intro 30:00 - multi-impact trails explanation 48:00 - multi-impact chunks explanation 2:10 - caveat when using BoomBox and "Delete Disconnected Faces" 3:55 - multi-im...
RIP Sneak Peek
Переглядів 1,1 тис.Рік тому
While I've been working on the BustDuster update I found I needed a way to gracefully bring stubborn RBD pieces to a final rest. Sometimes they just never stop moving... until now! Rest in Piece, or maybe Rest in Place, or maybe Final Rest will let you specify a final rest frame, frame range for the transition and an amount of variance (randomization across the pieces) and it will bring all you...
BustDuster HDA Overview - Easy Debris for Houdini
Переглядів 1,8 тис.Рік тому
Get BustDuster on Gumroad - whatifound.gumroad.com/l/bustduster Get the BoomBox / BustDuster combo - whatifound.gumroad.com/l/RBDbundle BustDuster is an HDA that simplifies adding dust and debris to your RBD sims. It's been tailor made to work with both BoomBox as well as Houdini's SOP level RBD Bullet Solver. It creates debris chunks, trails, and pyro. For Axiom users, there's also an option t...
BoomBox Update
Переглядів 512Рік тому
Get BoomBox whatifound.gumroad.com/l/boombox I've just released the first update to BoomBox, check out the biggest improvements. I've also improved a handful of other things, UVs on inside pieces, 0:00 - Intro and fracturing 1:41 - Velocity Visualizers 3:09 - Constraints 4:42 - Collision representation 7:41 - Custom Velocity from Edit 10:20 - Global Random Velocity Multiplier
BoomBox - Concrete Block demo
Переглядів 1,1 тис.Рік тому
Get BoomBox here. whatifound.gumroad.com/l/boombox In this tutorial I show you how to set up a typical burst / shatter shot using the BoomBox HDA. You'll see how to fracture your geo, direct your velocity, and make some tweaks post sim. You'll see how to add materials, customize colors and UVs on your fractured geometry and then apply the animation from the sim. 00:00 - Intro 00:31 - Geometry I...
BoomBox HDA Quick Start
Переглядів 2 тис.Рік тому
Get BoomBox here whatifound.gumroad.com/l/boombox BoomBox is a tool that lets you quickly create and art direct shatter effects. It can fracture incoming geometry, or use pre-fractured or packed instances. You can manipulate initial velocity forces via the default gizmo which provides a spherical or conical / directional blast shape, custom input curves, or you can edit your fractured geometry ...
CHOP talk Keyboard Rig
Переглядів 1,3 тис.Рік тому
In this walkthrough I'll show how I've used CHOPs in Houdini to map the lettered keys from my computers physical keyboard to the keys on a 3d model to use for animation. Here's a link to the IBM keyboard model on Sketchfab sketchfab.com/3d-models/ibm-model-m-keyboard-63aec0874c184b53becb74b792588e69 0:00 - Intro 1:03 - CHOPs playlist 1:19 - Overview of approach 3:00 - Geometry Prep 5:47 - Sorti...
Houdini Quick Tip -- Select by Attribute
Переглядів 1,6 тис.Рік тому
A very short tip demonstrating how to make selections by attribute in the viewport. This is extremely useful in all kinds of scenarios.
Houdini Quick WIP Tip - Post FLIP Sim Tweaks
Переглядів 1,6 тис.Рік тому
In this quick video, I show how I manipulate points from a FLIP simulation post sim to blend two sims into one before meshing. I delete by bounding volume, group by bounding volume and use the soft transform SOP with a falloff to refine my sim in a way that's totally unique to Houdini.
Houdini UV Flatten - Rectify to Quads
Переглядів 8 тис.Рік тому
I'll show how to use a handy feature of the UV Layout SOP to quickly arrange quad groups to perfectly straight islands. I also go over a few features of the Curve SOP that are new to Houdini 19.5
Houdini Collisions to MIDI - Overview
Переглядів 4,2 тис.2 роки тому
Full course available on Gumroad whatifound.gumroad.com/l/windchimes Learn how to create MIDI files from custom collision data in Houdini with CHOPs. This is a long form, project based, course that covers modeling, vellum simulation and troubleshooting, post simulation processing, building a system for collision detection, MIDI creation in CHOPs, lighting, texturing and rendering (Redshift). We...
C4D Style Delay Effector in Houdini
Переглядів 3,8 тис.2 роки тому
Here's a revised set up of my CHOPs based delay effector to use with the MOPs toolset. This set up is even more efficient and flexible than my previous set up. I have also packaged this set up into an HDA that works with all Houdini versions from FX to Apprentice. As a thanks to all my subscribers I'm offering this as a "pay what you'd like" purchase for a short time. Get the HDA here. whatifou...
Houdini CHOP Talk 6 - Spring CHOP Building a Delay Effector
Переглядів 4,7 тис.2 роки тому
One of the things I really miss from my C4D days is the delay effector. Here I'll show how to build something similar in CHOPs. I also discuss performance differences between my CHOP set up and the MOPs Spring Modifier. 0:00 Intro 1:00 Overview of the geometry setup 1:21 Fracture set up 2:23 MOPs set up 4:07 Viewing MOPs falloff and Packed Fragments 6:14 Comparing the MOPs Spring Modifier 7:52 ...
Houdini CHOP Talk 5 - Copy Chop
Переглядів 4,3 тис.2 роки тому
In this tutorial I'll show how to use the fun and powerful copy CHOP. The project file is available on Gumroad. whatifound.gumroad.com/l/copy_chop I'll show how to copy a single animation multiple times, additively, to a single object, as well as how to apply the same animation to many instances of an object. Both methods use "trigger" channels to copy and apply the animation. In this demo thos...
Houdini CHOP Talk 4 Audio Processing 2 Triggers
Переглядів 3,9 тис.2 роки тому
Houdini CHOP Talk 4 Audio Processing 2 Triggers
Houdini CHOP Talk 3 Audio Processing 1 - Audio Spectrum
Переглядів 8 тис.2 роки тому
Houdini CHOP Talk 3 Audio Processing 1 - Audio Spectrum
Houdini CHOP Talk 2 Mouse Input
Переглядів 2,5 тис.2 роки тому
Houdini CHOP Talk 2 Mouse Input
Houdini CHOP Talk: Keyboard In
Переглядів 7 тис.2 роки тому
Houdini CHOP Talk: Keyboard In
Houdini Stylized Dissolve
Переглядів 4,4 тис.3 роки тому
Houdini Stylized Dissolve
Houdini Retime FLIP Sim custom Reseeding -- Long Version
Переглядів 20 тис.4 роки тому
Houdini Retime FLIP Sim custom Reseeding Long Version
Houdini Retime FLIP Sim -- Short Version
Переглядів 10 тис.4 роки тому
Houdini Retime FLIP Sim Short Version
Retimed Paint Splash -- alternate reseeding method
Переглядів 1,4 тис.4 роки тому
Retimed Paint Splash alternate reseeding method
Houdini Paint Splash Tutorial
Переглядів 54 тис.4 роки тому
Houdini Paint Splash Tutorial
Houdini FLIP Paint Burst
Переглядів 3,8 тис.4 роки тому
Houdini FLIP Paint Burst
Houdini Variable Viscosity tutorial
Переглядів 47 тис.4 роки тому
Houdini Variable Viscosity tutorial
Houdini Variable Viscosity
Переглядів 2,7 тис.4 роки тому
Houdini Variable Viscosity
Houdini Flip Variable Viscosity
Переглядів 2,5 тис.4 роки тому
Houdini Flip Variable Viscosity
Houdini Tutorial: UV mapped Viscous sim
Переглядів 17 тис.4 роки тому
Houdini Tutorial: UV mapped Viscous sim

КОМЕНТАРІ

  • @pixelspring
    @pixelspring 40 хвилин тому

    This is the best big ups for chops I’ve seen . Great little tut . Thanks!

  • @patricktaylor8637
    @patricktaylor8637 5 днів тому

    Love your tuts. Love the way you take your time and explain things clearly and in detail. Thanks!

  • @blartimore
    @blartimore 17 днів тому

    i can't wrap my mind around the recursive nature of getting the surface from the solver's result to mask a few points from the same solver then solve it for the next frame. huh... writing those down helped me understand a bit more. anyway, 4 years after this video, did you find out some new way to retime FLIP sim or reseeding methods or surface tension?

  • @user-tj2ur1hy8n
    @user-tj2ur1hy8n 27 днів тому

    This is the tutorial I've been looking for 🥺🥺❤❤❤❤

  • @zdspider6778
    @zdspider6778 Місяць тому

    Instead of using a virtual keyboard to press a key that is not present on your keyboard... why not just remap the "Intercept Mode" to a key/key combo that you DO have? Edit - Hotkeys - type "intercept" in the filter bar.

  • @jlukas5539
    @jlukas5539 Місяць тому

    lifesaver, big thanks !! :)

  • @karimoh3154
    @karimoh3154 3 місяці тому

    Unfortunately I wasn really able to understand what your solution was in the end... it would have been nice to give a bit more insight in what you actually changed on the vob ( hole filler). thanks for sharing though

  • @karimoh3154
    @karimoh3154 3 місяці тому

    I am having issues as well with retiming my flip sim. but here the guys seems to have worked it out wihtout any workarounds: ua-cam.com/video/UeeESh9uScg/v-deo.html

  • @hanshubert6675
    @hanshubert6675 3 місяці тому

    thank you for doing this! Still i got to say that this one was kind of frustrating to follow for a beginner. just by rebuilding what is on screen i could not get it to work after that "now draw the rest of the owl moment" at 13:30. i have no clue how the particle bed upstream of the dop was set up or what happens after the dop.

  • @TheMiszla
    @TheMiszla 3 місяці тому

    Wait, does this mean that, theoretically, you could make a game in Houdini?

  • @pondoitsame927
    @pondoitsame927 4 місяці тому

    this is my kingdom ome

  • @maarten176
    @maarten176 5 місяців тому

    Goooood stuff! thanks

  • @Chrisonander
    @Chrisonander 5 місяців тому

    Hey there, thanks for exploring chops with so much clarity. No matter what I do I can't get houdini to enter intercept mode. Any further ideas? There isn't much info online about it

    • @zdspider6778
      @zdspider6778 Місяць тому

      Edit - Hotkeys - type "intercept" in the filter bar - choose a hotkey for the mode.

  • @juancarlosgzrz
    @juancarlosgzrz 6 місяців тому

    Thanks

  • @juancarlosgzrz
    @juancarlosgzrz 6 місяців тому

    Where's the tutorial? thanks

  • @antoniopepe
    @antoniopepe 6 місяців тому

    Great Tut. PS: for the grain collision isnt necessary disabling openCL, but disabling "assume uniform radius" 🙌

  • @Salvador-xy5es
    @Salvador-xy5es 6 місяців тому

    very informative and lovely tutorial, Thank you

  • @michaeldavids2407
    @michaeldavids2407 7 місяців тому

    Why make a tutorial if you are going to skip important steps? It was really easy to follow and helpful up until that point :(

  • @vex-studio
    @vex-studio 7 місяців тому

    why the vex code is not working in any way!!!?? like I tried to write in a deferent way but the normals are not inverted!!! even the velocity value are - I checked it in sopread shit but the notmals still not inverted

  • @TLS_PROJECT
    @TLS_PROJECT 7 місяців тому

    Hello. I really like your videos! It would be great if there were a brief overview of small changes regarding the files used. For example, I integrated this into my scene, but my scene size is "n" times larger. So, I adjusted this "parameter" to a value of "n."

  • @doziefranklin2490
    @doziefranklin2490 8 місяців тому

    Damn I hope you do the meshing part. This was really good

  • @embodie_breaks7089
    @embodie_breaks7089 9 місяців тому

    Thank you. I was messing with the reseed and retime a little while back and it was doing some of that pump-like movement. I knew it was a bug but I just didn't know how to solve it at the time but now that you mention it was a bug it makes sense.

  • @poly_xp
    @poly_xp 9 місяців тому

    Awesome tutorial and explanation. Gives me allot of ideas to try out. Thanks!

  • @emimeemio
    @emimeemio 9 місяців тому

    Thank you so much!! This great addon!🙏

  • @philippwelsing9108
    @philippwelsing9108 10 місяців тому

    Shift-A-middle mouse - FINALLY. Thank you. Great as always.

  • @philippwelsing9108
    @philippwelsing9108 11 місяців тому

    Thanks so much for this!! Incredibly helpful.

  • @guymicciche144
    @guymicciche144 Рік тому

    Maya needs this

  • @guymicciche144
    @guymicciche144 Рік тому

    Nevermind, I think because I clicked "Reset All Sims" it started working. Thanks!

  • @guymicciche144
    @guymicciche144 Рік тому

    Thanks for this, but for some reason, the bustduster chunks are not colliding with the boombox fractured geo. Is there anything/settings I should check for?

  • @guymicciche144
    @guymicciche144 Рік тому

    HI i bought these otls, but I have a question. When the explosion happens, the bustduster chunks don't collide with the fractured geo. They go through it and hit the ground plane. How can I have the bustduster chunks hit the geo which is ontop of the floor, instead of falling through the geo and hitting the ground plane? Thank you!

  • @imakegreateggs
    @imakegreateggs Рік тому

    I find very dificult to get any information about very thin viscous liquids, like paint. At the moment the only breakthrough I had is that I need a lot of particles. Yet that comes with drawbacks where anything else needs readjusting the values for viscosity, surface tension. In any case, awesome tutorial and well explained.

  • @connectedhacker
    @connectedhacker Рік тому

    absolute beginner here but I tried that with the SOP FLIP and can't get it to use age to change viscosity. Tried an attribute VOP but no luck. Can anyone help here?

    • @WhatIFound
      @WhatIFound Рік тому

      I made this quite a while before SideFX had the sop level flip tools available. In dops when I use the popvop to change the viscosity based on age, because this happens within the dop context it applies these lookups based on the previous frames values. I’m n short the vop acts as a solver, operates on the previous frames values. This doesn’t happen in sops by default.

    • @vladimirkachalov9046
      @vladimirkachalov9046 9 місяців тому

      Try to use source_first_imput instead of volumesource1, for me it works only this way

    • @MattFrodsham
      @MattFrodsham 4 місяці тому

      @@WhatIFound This explains a lot (the vop acting like a solver), thanks for putting that in writing

  • @aki_gong6271
    @aki_gong6271 Рік тому

    Wow! This is some mindBlowing concepts. I am super interested in Houdini Chops, and in how it can be compared to TD. I'm interested in developing some systems linking audio and visuals and you just gave some amazing ideas. This series is amazing. Thanks a bunch!

  • @LOGOTIPERO
    @LOGOTIPERO Рік тому

    If you ´re gonna teach something, start from scratch.

  • @massimobaita7178
    @massimobaita7178 Рік тому

    Thank You very much, Jason!

  • @octoghost3470
    @octoghost3470 Рік тому

    have you done a tutorial on how you did the variable viscosity on the emitter itself like in the 2nd example in this video? just wondering. your effects are really awesome!!

  • @massimobaita7178
    @massimobaita7178 Рік тому

    Great!

  • @RichardRiegel
    @RichardRiegel Рік тому

    I want one :)

  • @user-hw5dn4hu3k
    @user-hw5dn4hu3k Рік тому

    This is amazing! Can't wait to integrate this in!

  • @kevin-Han-
    @kevin-Han- Рік тому

    I like your tutorial on individual nodes, which is very practical and provides a comprehensive understanding of Houdini's core. You are amazing.

  • @framesbykg
    @framesbykg Рік тому

    RIP is a genius name. Looks awesome, and super helpful!

  • @cwhiticar1
    @cwhiticar1 Рік тому

    I love this tutorial and the way you explain things!

  • @Lochie2007
    @Lochie2007 Рік тому

    Just wanted to say thank you for your tutorial! I was able to create a stylised chocolate splash with your setup! Amazing!

  • @eliasdiaz5739
    @eliasdiaz5739 Рік тому

    incredibly helpful. Thanks for sharing.

  • @user-bz7my5ri1d
    @user-bz7my5ri1d Рік тому

    Quick question, if I had a vellum cloth fracture sim. Lets say a ball bursting through a rug. Can I use the bustduster to give me all my secondary dust and particle sims? Great tools btw!!

    • @WhatIFound
      @WhatIFound Рік тому

      It won’t. The inputs must be either BoomBox or the RBD Bullet solver. Internally a lot of information is pulled from those sources and of BustDuster doesn’t find one or the other of those as the input source it won’t work.

  • @kevin2028
    @kevin2028 Рік тому

    What am I missing. When I set this up boom box and Bust Duster, my main geo vanishes and I see the explosion from the bust duster only. I have to use a merge node and take the first output 1 from the boom box and the output 1 from the bust duster together to see them both? In this video you are seeing both your geo and your bust duster particles without a merge node.

    • @WhatIFound
      @WhatIFound Рік тому

      In the videos I’m setting the template flag to BoomBox. BustDuster’s output viz only shows the elements you select in the button strip. I’ll often do as you do and merge as well. But templating the fracture uses a little less overhead in the viewport vs a merge.

    • @kevin2028
      @kevin2028 Рік тому

      @@WhatIFound Hi Jason I am having an issue with bust duster. When I export an alembic, to C4D from Houdini I get the particles from BD in an already exploded state, like a freeze frame. When I hit play on the animation in C4D the BD particles then explode out of the object and then match the position and rotation of the freeze frame and then it all starts to move together. I think this is a bug. I have tried getting the chunks and the trails all separately but it's always the same result.

    • @WhatIFound
      @WhatIFound Рік тому

      @@kevin2028 Hey. I just exported the chunks as an abc and brought them into C4D without issue. I'd suggest exporting each element separately by using their discrete output if you're not already doing so. I've connected a rop alembic out to the second output of bust duster (chunk output), used the default settings and it's worked as expected. I'm using C4D r21. I can't vouch for newer versions, I stopped using C4D years ago.

  • @emimeemio
    @emimeemio Рік тому

    Super! ^^ Gonna buy this ^^

    • @WhatIFound
      @WhatIFound Рік тому

      Thanks so much, hope you enjoy working with it.

  • @shadow1346
    @shadow1346 Рік тому

    Amazing. Buying this right now!

  • @massimobaita7178
    @massimobaita7178 Рік тому

    Great! Thank You very much, Jason!

  • @Emeteriowallace
    @Emeteriowallace Рік тому

    Fantastic work!