CHOP talk Keyboard Rig

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 13

  • @monnnimo
    @monnnimo 2 роки тому +1

    I was struggling for a long time to convert channels to attributes, THANK YOU!!

  • @poly_xp
    @poly_xp Рік тому

    Awesome tutorial and explanation. Gives me allot of ideas to try out. Thanks!

  • @agentdave
    @agentdave 2 роки тому +2

    nice! saw this a couple of days ago on twitter and was hoping you'd drop this. good explanations learned a lot thanks :D

  • @TheBFHmontage
    @TheBFHmontage 2 роки тому +3

    Saw this on twitter! Great setup. I recently used one of your previous techniques creating a delay effector using chops to replace a ripple solver that wasn’t working for me. I’ll share it with you soon

  • @RMAFIRE
    @RMAFIRE Рік тому

    Very interesting !!💯✌

  • @hyunsulee1212
    @hyunsulee1212 2 роки тому

    wow thx tutorial

  • @nanoidxd
    @nanoidxd 2 роки тому

    Noticed in the original animation that which you posted on twitter, the spacebar was also animating. Any way to get more keys or an enhanced Keyboard Chop node that listens to more keys than the ones provided? Spacebar, CTRL, shift etc

    • @WhatIFound
      @WhatIFound  2 роки тому +1

      Not that I know of. The keyboard chop only receives data from the the keys in it's dropdown. On the fully rendered shot with the keyboard that I modeled, which wasn't the original, it was made after I recorded this tutorial... I used the sound I recorded, isolated the lower frequency sounds and drove my space bar that way. What you could do if you want movement on other keys, is use the keyboard number pad and then just map that channel to whatever the point number / channel of your spacebar in your model.

    • @nanoidxd
      @nanoidxd 2 роки тому

      @@WhatIFound yea thought of just remapping. Sucks but maybe it will be implemented in the future. Thanks for the quick reply and amazing video!

  • @monnnimo
    @monnnimo 2 роки тому

    Is there anyway to make the channel number be the value of the attribute? (ex: pressing channel 12 makes blend = 12 / channel 2 makes blend = 2)

    • @jasonharmon9538
      @jasonharmon9538 2 роки тому +1

      Sure, in sops you could just do it in a wrangle @blend *= @ptnum; I haven't sat down to try this to confirm, but that kind of value manipulation in sops is what makes Houdini Houdini. :)

    • @monnnimo
      @monnnimo 2 роки тому

      @@jasonharmon9538 I meant for example having just one point, and the blend attribute value increasing as you press higher value channels.

    • @monnnimo
      @monnnimo 2 роки тому

      okay, i found a way: I did a wrangle after the channel SOP with:
      if(@blend >0.0){
      @newattrib = @blend + @ptnum;
      }
      then promoted to detail, copied the attribute to a single point and promoted back to point attribute :)
      this way I'll have a "pitch" attribute when I input my midi piano to houdini, thanks!