New In Houdini 20: Cloud Workflow

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  • Опубліковано 8 лют 2025
  • Support us on www.patreon.com/entagma
    Houdini 20 comes with a completely rebuilt cloud workflow, which makes it a whole lot easier to create a wide variety of realistic clouds. So let's build one from scratch and take a look at the new cloud shape tools, noises and shaders!
    Downlload Scene File: entagma.com/do...

КОМЕНТАРІ • 31

  • @didakhouly3725
    @didakhouly3725 29 днів тому

    love the in depth explanation step by step! liked and subscribed! keep up the good work man !

  • @philippwelsing9108
    @philippwelsing9108 Рік тому +1

    NICE, thank you guys!

    • @ACES-BRAZIL
      @ACES-BRAZIL 4 місяці тому

      And to think that all this will end...
      Let's go with a click, with artificial intelligence!

  • @kalinduindusara8309
    @kalinduindusara8309 27 днів тому

    thank you so much!

  • @MrKarolWlodarczyk
    @MrKarolWlodarczyk 10 місяців тому

    awesome, thanks!

  • @MathiasJ89
    @MathiasJ89 Рік тому +1

    Very well explained and with loads of tips. Thanks!
    For some reason even though I used your settings, my physical light is looking warmer than yours, and the sky background looks more cyan.
    Are you using colour correction/transform somewhere?

  • @syntheticperson
    @syntheticperson Рік тому

    Very helpful. Thanks!

  • @kimi-yoshiaoki9516
    @kimi-yoshiaoki9516 8 місяців тому +4

    If you are trying to do 'real world' clouds with all the subtle details of realistic convection and decay. simulation is still the way to go.

    • @jbdh6510
      @jbdh6510 7 місяців тому

      have you maybe a good tutorial for that?

    • @테드옹
      @테드옹 4 місяці тому

      maybe we can feed that density field into simulation?

  • @Jenna_the_frog
    @Jenna_the_frog 9 місяців тому

    Love you thanks!!!

  • @shadownukegamz1794
    @shadownukegamz1794 Рік тому

    Really love your content, how would I go about making a large scale cloud environment any advice?

  • @JWPanimation
    @JWPanimation 8 місяців тому

    Thanks!

  • @michaelkessler1075
    @michaelkessler1075 Рік тому

    Awesome walkthrough!! my vdb activate doesn't seem to scale the wispy bottom. The bounding box scale but the volume inside is unaffected.

  • @5DNiq
    @5DNiq 5 місяців тому +1

    Hey ... thanks for the tut. Quick question: if I'm translating (fast) the OBJ node containing the cloud how do I get motion blur on it? Can't seem to get it to work.

  • @AshR6-y3e
    @AshR6-y3e Рік тому

    Can you plz make a tutorial video on material x room node

  • @KaoukabiJaouad
    @KaoukabiJaouad Рік тому

    great stuff, there is some bits that you can't find anywhere on the internet, i liked the shading part a lot.

  • @vytasrauckis6703
    @vytasrauckis6703 Рік тому +1

    Forever newbie here. How do you switch from the viewport being on SOP Import to just View? I see your cursor go to the viewport and it just changes to View.

    • @caverlix1376
      @caverlix1376 3 дні тому

      Hi! You need to click on the camera icon on the left side of the screen.

  • @apzzpa
    @apzzpa Рік тому +1

    Hey, how are you getting the shading of the cloud in the viewport to have different shadows and such? Mine is just uniformly white as though there is no light source

    • @felixxia3604
      @felixxia3604 Рік тому +1

      add a light source in the viewport. move it to the side and up a bit.

  • @Samofthebus
    @Samofthebus 5 місяців тому

    Hi ! Thanks for this tutorial. But I wonder, there is a way to render that on Arnold with a volume shader without to see weird big voxels on the screen? Thanks for any help

    • @blk4260
      @blk4260 2 місяці тому

      You need to enter Density in the primvar section

  • @nickcentanni1500
    @nickcentanni1500 Рік тому

    I've watched quite a few Houdini 20 cloud tutorials now and what no one seems to talk about is the render noise problem. Even with the nVidia denoiser enabled, the final render is grainy. I'm able to fix this in post, but is there any way to push Karma to render it without the grainy noise in the first place? I've bumped volume limits, and path trace samples and fiddled with the shader with no luck so far.

    • @Kale_FX
      @Kale_FX 9 місяців тому

      Please let me know if you have any solution, my renders are too noisy.

    • @ankipruthi
      @ankipruthi 6 місяців тому

      Well, a volume limit of 25 is actually fairly high. One cheat to fix the noise problem is to reduce your volume limit to 3 and then to brighten up the now darker cloud, reduce your shadow density as well. This ought to reduce noise somewhat and 256 samples + denoiser should look a lot better now.

  • @Lowlet1
    @Lowlet1 Рік тому +1

    Sadly this is not realistic at all. I'm not sure it's possible to get realistic results by just mixing some procedural noises without any sim.

    • @dreamsprayanimation
      @dreamsprayanimation Рік тому

      Why not?

    • @CinemaZiggy
      @CinemaZiggy Рік тому +2

      Depends on who you’re trying to get to suspend their disbelief. It’s not scientifically accurate however it’s definitely visually accurate enough for a general audience. It is also faster than simulation so for certain projects I can see some preferring this for other projects it may not work.

  • @lyndajones1133
    @lyndajones1133 2 місяці тому

    classic entagma leaving out rendering in a workflow video smh

  • @khomatech0
    @khomatech0 7 місяців тому

    Please auto-tune these videos.