_SOME OTHER CHANGES:_ *The TP resource has been removed, in favor of MP.* *You can stack buff cards of the same effect.* *You can resurrect some downed allies before their timer expires. Character “Hearts” are gone.* *Trajectory prediction for ranged attacks has been improved.* *The overall “party level” dictates how high of a level your characters can be* *Purely sellable items will automatically be sold when entering a shop.* *Items equipped on characters will be automatically re-stocked if you have enough.*
@@Blarglesnarfe Characters had 3 hearts, once they died, they lose one heart if not resurrected before the battle ends and losing all 3 hearts is a permanent death, losing them forever.
@@Bakuganluver23 definitely worth it the first tactical rpg I played was this on ps1 and I was hooked one of the best games of all time I’m buying for switch and p5
I remember really liking FF:Tactics back in the day. I had heard about Ogre: Tactics back then but could never find a copy in my area...maybe now I'll get around to checking it out. A couple decades late but it seems they put in the effort to update it.
I absolutely love FF: Tactics and I really enjoyed Tactics Ogre as well! Only complaint I have is that the menuing in TO is more complicated to me, other than that it was all gravy baby. If you like leveling classes and building teams then this is a definite pick-up!
I'm looking for a Miyoo mini so I can replay all my old school games. This one included but the old version. This reborn version also looks good though.
so basically an improvement in every single way, pretty rate to see remastered games these days that dont end up removing a good feature from the original
Well said lol should be fun. I was hoping for a collection with all the ogre battle games and gba tactics ogre but at least they didn't half-ass things here compared to some of the ff pixel remasters and trials/secret of mana. Should be fun though I dunno how good abilities will be (fft was overcosted with either broken or useless with ffta2 forcing RNG for learning by weapons you crafted and then had to buy in bazaar) or chasing cards. Alignment bit may be too much info but one can play gba for a simpler game (and both snes ogre battle and gba have rebalancing hacks). I do wish people would remember fire emblem and super robot wars exist for strategy rpgs as they have both had 30 year anniversaries.
I am excited to try this for the first time. I don't like Fire Emblem for random stat progression and forced permadeath without even a rescue timer. SRW is a genre I don't care for with insane price tags, so TO:R looks like it will be hitting a sweet spot for me.
@@jasondolph2785 your comments are inaccurate: 1) fire emblem has optional permadeath for the past couple of generations. You even have turn rewind and save states in the NES digital version (if you're able to get a code). 2) SRW does not have insane price tags; last (PS4/Switch) gen games including SRW 30 are $60, only $10 more than this, and some cost the same as this game (SRW 30 PS4 is $48 on sale). 3) Random Stat progression isn't a big deal in fire emblem unless you mess up and use a prepromoted unit who is prone to get luck plus 1 (who the others are supposed to outgrow while they decoy enemy attacks like Jagen/Marcus in old games).
Cannot wait for this game! I played it on the PS1 back in the day, but that was so long ago, and with all the changes it will feel like a whole new experience!
OMG I remember the Train function from when the game first came out! OH please let the Petrify one guy and have everyone beat on him for super reduced damage but still the same amount of xp trick still work! Just heal the enemy on "Accident" and keep the fun goin!
I've watched about 20 of these previews (TO:LUCT is an all time banger and I'm excited to play the new version!) and this may be the best one, quick, informative, and fun. Thanks!
I just hope this means we will FINALLY have access to the OST. The PSP one is just impossible to find, even on youtube there's next to nothing, it's insane
This is a really great synopsis of the changes. I've been playing Reborn about a month and it's so well made and clearly they cared a lot about what they were doing. If they do this level of upgrades to Final Fantasy Tactics I'll be in heaven.
You people who haven't played this game before are in for a real treat, this is the pinnacle of the SRPG genre. The new voice acting addition doesn't sound great though based on this preview, I think I will be going with Japanese voice acting like I did for Triangle strategy, which is a choice I certainly do not regret.
Some characters seem.... oddly voiced. But some are very good later on. This is in English. YMMV. It's leagues above Triangle Strategy. TS sounded like a bunch of amateur theatre hacks.
Yes the people who always say FFT is the greatest will now finally say Tactics Ogre. I never liked FFT because you could only bring 4 units into battle which makes you feel extremely limited about class combos to bring, and prevented you from leveling a bunch of characters
You are spot on, Triangle Strategy's Japanese voice acting was unbelievablely good. It compelled me to do two full playthroughs and go through all 4 endings! Absolutely loved the game. The English I had to turn off after like 2 chapters it was so uninspired and flat Will be sure to take your recommendation here, thank you!
The only thing I wish they could have done was give us a choice between the pixel or smoothed art style. Similar to what MegaMan BattleNetwork is doing.
Pre-ordered. HUGE FFT fan from back in the PS1 era. I never managed to play this game, but i can tell that it's what inspired FFT from what i've seen. I Cannot wait till November 10th
Already sunk 150+ hours in Tactics Ogre LUCT, ready to sink another 150 in Reborn. The new changes are so beautiful. Hopefully a future update brings back multiplayer mode (and maybe rogues)
@Plip Plop Story is very good. Medieval clash of clans and people vying for power, with a dash of fantasy creatures. There are different routes based on decisions and characters would act different on each route, giving replayability
HAH, over 100 hours and I didn't even pick up on the icon change for effective attacks. Neato! It's been an incredible remake from top to bottom, and it's great to see the series getting more love.
I put 100+ hours into the PSP version, but I don’t remember the story, nor most of what my characters classes were. It’ll be nice to return to this classic.
WOW. This looks like an amazing rebuild of an already great game for modern audiences. All changes make sense and, most importantly, supporting the original idea of the game. I am very positivley surprised to be honest.
It's like an upgraded "demake" of the PSP version. I mean, the PSP remake changed a lot of things over the original and this version reverted some of these things to the likes of the original version, like the equipment system, the spell system, the unit level system and the protection goddess system, all these are much alike to how they work in the original game from SNES/PS1.
I'm very excited to get this, though there are a few things I'm confused or uncertain about, for instance since they removed the Rogue as an available class for players, will we still have access to the Steal ability? And are there no longer Tarot cards to gather from the battlefield? I really enjoyed them as a resource to slowly accumulate attribute points and with the option to go backwards in time to replay moves to amplify this bonus it was an excellent feature. And how about the mechanics left under the hood until the very late game, like Chaos Frame? I hope this at least wasn't altered. Quality of life changes are sometimes welcome and I get why for most people such things are ideal, but one of the things about Tactics Ogre that I adored was that it offered profound extremes of grinding and secrets for the kind of people who enjoy it. Death Marching in order to recruit Cressida, rerolling the encounters for each floor of the Palace of the Dead and repeatedly felling the same foe in a million different ways until the .01% chance for their unique drop finally hits, gathering all of the grimoires, etc. They went all out with adding this stuff which the overwhelming majority of players certainly will never see; I can remember printing out spreadsheets at work that the community collectively pieced together for every known secret and playing the game all night long for months checking them off until I managed to achieve and collect all of them, and this is the only game I've ever loved enough to engage with at such a level of insanity, lol. The original Super Nintendo game is ultimately my favorite version but the stuff they added for PSP was a rare instance of genuine passion.
After watching this video I just hope this same team makes a remaster of Final fantasy tactics. It's this level of care we want to see. Thanks for this video I'm super hype to play this
I think I like most of the changes except the limitation of 4 spells like the og version. It kinda strips away the point of bringing mages into battle, as they can be very versatile due to their arsenal of spells. The limitation of consumable item each character can use in battle really favors healers, making their usefullness not overshadowed by item usages. However, that levels become an individual thing again is the most exciting here. I like how dynamic the characters depending on each of their upbringing and how someone who is not train as something will not be on par to someone who specialize in that thing, creating 2 different options, jack of all trades but master of none or a specialist.
Yeah, the spells are the only real downside I'm seeing to this version. Hopefully there'll be a way to expand it in game, cause 4 spells slots when there's like over 60+ spells to choose from and only a couple classes are even magic capable is too limiting imo
I really like the remastered sprites. The first time I saw them, I thought they were upscaled and smoothed out, but now I see that they're just drawn at a higher resolution and the outlines are smooth. It's a cool style!
I think it looks nice but would still really like the option for the lower resolution sprites with a light dot-matrix filter and an even lighter blur. That's usually how I set up my SNES-PSX emulators. Though the blur may be toggled, dot-matrix is my go-to filter for older systems on modern displays).
Every improvement in this game is great but the best out of all of them I would say is definitely the added voice acting for the cutscenes. English is not my native language but I would say I am fairly versed at the language but "old english" or whatever was used in the original Tactics Ogre was not the most enjoyable read personally and reading through it more often than not bores me to the point that I never actually finished the game because of it. But the voice acting is a game changer even if they use the same exact dialogue and/or narative, it would at least be entertaining to watch rather than feeling like reading a boring book.
I do think taking away the job point or skill point system in this game was the biggest mistake....it just makes the game so much easier.....it's kinda disheartening
No more "Fight it out" random encounters? Could you not train in the original PSP version? I don't really remember, I know you could in the PSX version. Was a great way to recruit characters and get kills necessary to become a Terror Knight. Not a fan of removal the random encounters, but maybe it will grow on me as running back and forth over a node to get an encounter could be tedious.
PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEE I hope they do this with Ogre Battle on the N64! A complete revamp with HD updates would be amazing for that game and give the many gens that missed it a chance to play and continue this franchise.
The only thing I find kind of annoying is how many buff cards show up on the battlefield. It looks super cluttered. Other than that, I think most of these changes are excellent.
I still find the PSP version being called the old version odd. Edit: Which is funny when a lot of the changes being made (or at least some) are reverting things back to how they were in the original.
I somehow didn’t know about this until yesterday! Now I’ve never played tactics ogre, but I did play ff tactics and it was my first tactical rpg experience and I loved it. I’m going to buy this game and hopefully enjoy it as well.
Totally getting this on Nintendo Switch! I played this a LONNNNNNNNNNG time ago on SNES but it was in Japanese. the gameplay was awesome but never really understood the story because it wasn't in English at the time.
0:42 So they allow you now to equip more items, the old one was weird, with so many pants, gloves, boots and you could only equip few selected of them. The original Class system was stupid. I didn't mind buying skills, but it was weird that every character of the same class shared class level. Was good if you had a new character so you not have to grind them up from the bottom, but because every time a character levels up a class he/she gets some bonus stat points makes it to optimize you make them all Paladins. 1:37 So they go back to the old system of carrying 4. 4 Items and 4 Spells, which is good. 1:53 They also went back to a style like the old Menus in the field, also very good. The PSP version had a big issue, since the Class had access to ALL their learned Spells and a big pool of Items, the NPC would play weird, like overusing Items or(in my setup) stop to cast damaging spells but only casting all the status effect spells, which was highly annoying and aggravating. They didn't do any damage but kept my characters needing to keep dispelling the trash they cast. 3:18 This is what you could do in the original, in which characters had one of four "Birth-Elements", those elements would influence somewhat the combat. I would have loved it, if you can turn the camera all the way around like in Final Fantasy Tactics.
I have been debating getting this for weeks since i own two copies of the gba tactics ogre which is different but similar, thanks for making my mind up for me 😅.
I never got to play the original or the 2010 version so, as a die hard FFT fan, I’m very much looking forward to this. And your channel only stokes that anticipation! Good job and thanks!
I know people dont remember this game but i wish someone would take a look at the game vanguard bandits. I feel like that would be cool to remaster or remake. Either way this looks awesome.
But can we finally tame Zombies & Gorgons? 🤔 Lol and alt colors of our troops instead of sporting the old blue and green. Haha Stuper stoked to play this game once again. 👊
🧙🏼♂️🧙🏼♂️ Amazing video! I'm curious to see if they'll add something to the story, on my channel I have detailed videos of the whole saga, it's worth a look to remember
I have a question, How do you think the story in this one compared to FFT? Seeing this apparently a predecessor to FFT and have very similar gameplay, I wonder why this one not as popular as FFT, so maybe the story wasn't as good?
@@plipplop728 FFT is known as much for the strength of the FF brand itself as it is for being made entirely in 3D. The original Tactics Ogre had some issues with pacing and gameplay due to system limitations, which have now been fixed in the Reborn version. With regard to the story, they are equivalent, both are amazing. Tactics Ogre is a hidden gem.
@@WarrenReport that was a great explanation, thx! I played FFT A LOT, and the story really stood out for me, but most ppl are talking about the gameplay here, so thx again. I'll check your playthrough, alongside my own once I started this game.
_SOME OTHER CHANGES:_
*The TP resource has been removed, in favor of MP.*
*You can stack buff cards of the same effect.*
*You can resurrect some downed allies before their timer expires. Character “Hearts” are gone.*
*Trajectory prediction for ranged attacks has been improved.*
*The overall “party level” dictates how high of a level your characters can be*
*Purely sellable items will automatically be sold when entering a shop.*
*Items equipped on characters will be automatically re-stocked if you have enough.*
When you mean hearts are gone, what happens when someone's timer runs out in battle?
@@Blarglesnarfe Characters had 3 hearts, once they died, they lose one heart if not resurrected before the battle ends and losing all 3 hearts is a permanent death, losing them forever.
@@Blarglesnarfe Presumably similar to what happens in FFT. Permadeath
Some great QoL
Without any TP, how will you clean your bottom?
What a great treat to play this masterpiece again with all the extra improvements added in. Can't wait to enjoy this super polished gem.
This is actually gonna be my first time playing it. It actually looks REALLY good, so I'm excited to play it.
@@Bakuganluver23 definitely worth it the first tactical rpg I played was this on ps1 and I was hooked one of the best games of all time I’m buying for switch and p5
Omg I can't wait now we just need FFT and Vagrant Story Remakes
Oh yes, literally two best games ever for me
Seriously, people who don't understand why just need it even more lol.
Yes! Vagrant story ftw
FFT is coming. It was leaked along with this in then nvidea leak. This has been confirmed. FFT probably next year
Yes. FFT for pc and not that Google play crap.
I remember really liking FF:Tactics back in the day. I had heard about Ogre: Tactics back then but could never find a copy in my area...maybe now I'll get around to checking it out. A couple decades late but it seems they put in the effort to update it.
I absolutely love FF: Tactics and I really enjoyed Tactics Ogre as well! Only complaint I have is that the menuing in TO is more complicated to me, other than that it was all gravy baby. If you like leveling classes and building teams then this is a definite pick-up!
I'm looking for a Miyoo mini so I can replay all my old school games. This one included but the old version. This reborn version also looks good though.
I absolutely love that classes learn skills as they level up. Makes each of them unique to use. Hated that about the old version
especially leveling up augment element thingy .
I was wary about the remaster, but this video has sold me on it. I can't wait for 11/11.
so basically an improvement in every single way, pretty rate to see remastered games these days that dont end up removing a good feature from the original
Pretty rate
@@omensoffate >:(
Well said lol should be fun. I was hoping for a collection with all the ogre battle games and gba tactics ogre but at least they didn't half-ass things here compared to some of the ff pixel remasters and trials/secret of mana. Should be fun though I dunno how good abilities will be (fft was overcosted with either broken or useless with ffta2 forcing RNG for learning by weapons you crafted and then had to buy in bazaar) or chasing cards. Alignment bit may be too much info but one can play gba for a simpler game (and both snes ogre battle and gba have rebalancing hacks).
I do wish people would remember fire emblem and super robot wars exist for strategy rpgs as they have both had 30 year anniversaries.
I am excited to try this for the first time. I don't like Fire Emblem for random stat progression and forced permadeath without even a rescue timer. SRW is a genre I don't care for with insane price tags, so TO:R looks like it will be hitting a sweet spot for me.
@@jasondolph2785 your comments are inaccurate:
1) fire emblem has optional permadeath for the past couple of generations. You even have turn rewind and save states in the NES digital version (if you're able to get a code).
2) SRW does not have insane price tags; last (PS4/Switch) gen games including SRW 30 are $60, only $10 more than this, and some cost the same as this game (SRW 30 PS4 is $48 on sale).
3) Random Stat progression isn't a big deal in fire emblem unless you mess up and use a prepromoted unit who is prone to get luck plus 1 (who the others are supposed to outgrow while they decoy enemy attacks like Jagen/Marcus in old games).
Cannot wait for this game! I played it on the PS1 back in the day, but that was so long ago, and with all the changes it will feel like a whole new experience!
Yup, the leap from the original to this is going to be immense.
Omg this is what a remaster should be. They have fixed the annoying class-based leveling system.
OMG I remember the Train function from when the game first came out!
OH please let the Petrify one guy and have everyone beat on him for super reduced damage but still the same amount of xp trick still work! Just heal the enemy on "Accident" and keep the fun goin!
I've watched about 20 of these previews (TO:LUCT is an all time banger and I'm excited to play the new version!) and this may be the best one, quick, informative, and fun. Thanks!
I just hope this means we will FINALLY have access to the OST. The PSP one is just impossible to find, even on youtube there's next to nothing, it's insane
I think I put 400+ hours in TOLUCT. Great, fricking, game!
Whoa, wasn't expecting voice acting
Never played this. Really looking forward to it now. Thank you
Great video, really like the improvements that you showed
I really appreciate this! Very thorough. Reborn looks like the perfect way to dive into this game for the first time
This is a really great synopsis of the changes. I've been playing Reborn about a month and it's so well made and clearly they cared a lot about what they were doing. If they do this level of upgrades to Final Fantasy Tactics I'll be in heaven.
You people who haven't played this game before are in for a real treat, this is the pinnacle of the SRPG genre. The new voice acting addition doesn't sound great though based on this preview, I think I will be going with Japanese voice acting like I did for Triangle strategy, which is a choice I certainly do not regret.
Some characters seem.... oddly voiced. But some are very good later on. This is in English. YMMV.
It's leagues above Triangle Strategy. TS sounded like a bunch of amateur theatre hacks.
I absolutely can't wait. Loved fft and I hear this is basically like its father.
Yes the people who always say FFT is the greatest will now finally say Tactics Ogre. I never liked FFT because you could only bring 4 units into battle which makes you feel extremely limited about class combos to bring, and prevented you from leveling a bunch of characters
You are spot on, Triangle Strategy's Japanese voice acting was unbelievablely good. It compelled me to do two full playthroughs and go through all 4 endings! Absolutely loved the game. The English I had to turn off after like 2 chapters it was so uninspired and flat
Will be sure to take your recommendation here, thank you!
@@zaidjamal Serenoa and Benedict actually sounds human in the Jp version lol
The only thing I wish they could have done was give us a choice between the pixel or smoothed art style. Similar to what MegaMan BattleNetwork is doing.
Pre-ordered. HUGE FFT fan from back in the PS1 era. I never managed to play this game, but i can tell that it's what inspired FFT from what i've seen. I Cannot wait till November 10th
You're in for a treat. In my opinion, it's better than FFT. It's the absolute best in the genre. One of the best games ever made, period.
@@grantlawrence4600 was coming to comment pretty much this, couldn't have said it any better
It's the same director of FFT, which is the reason for the similarities.
I'm going to miss that beautifully relaxing typing sound from conversations, but my god that voice acting sounds amazing
This is going to wreck my life. Can't wait.
Thank god I don't have to grind for skill points anymore!
And no more grinding levels for new classes either. They fixed everything
Already sunk 150+ hours in Tactics Ogre LUCT, ready to sink another 150 in Reborn.
The new changes are so beautiful.
Hopefully a future update brings back multiplayer mode (and maybe rogues)
Yes!
I'm veeeery familiar with FFT, but never got the chance to try this one, I have one question, How do you think the story in this compared to FFT?
@Plip Plop
Story is very good.
Medieval clash of clans and people vying for power, with a dash of fantasy creatures.
There are different routes based on decisions and characters would act different on each route, giving replayability
@@plipplop728 almost every guest character may joins you as playable unit in the future, depending of which route you take.
HAH, over 100 hours and I didn't even pick up on the icon change for effective attacks. Neato! It's been an incredible remake from top to bottom, and it's great to see the series getting more love.
This looks beautiful indeed.
Besides the AI and the shop/craft + train updates I like the older version more
Very informative, thanks! Looking forward to revisiting this classic.
I put 100+ hours into the PSP version, but I don’t remember the story, nor most of what my characters classes were. It’ll be nice to return to this classic.
Super excited to play this, not sure I like the idea of the randomly spawning buff cards though, seems weird.
Yeah, that's really the one thing that has me worried. Crossing my fingers and hoping we have the option of disabling that whole thing.
@@jaidev777 yeah it ruins my immersion lol
Absolutely love your videos man!1!
WOW. This looks like an amazing rebuild of an already great game for modern audiences. All changes make sense and, most importantly, supporting the original idea of the game. I am very positivley surprised to be honest.
i love how Canopus just shot one, and the dragon throws back a full rock at his face
Great run down. Thanks for the video
It's like an upgraded "demake" of the PSP version. I mean, the PSP remake changed a lot of things over the original and this version reverted some of these things to the likes of the original version, like the equipment system, the spell system, the unit level system and the protection goddess system, all these are much alike to how they work in the original game from SNES/PS1.
Super excited this will be my first time playing this game❤️ I always loved FFT but somehow I never heard of this one.
I'm very excited to get this, though there are a few things I'm confused or uncertain about, for instance since they removed the Rogue as an available class for players, will we still have access to the Steal ability? And are there no longer Tarot cards to gather from the battlefield? I really enjoyed them as a resource to slowly accumulate attribute points and with the option to go backwards in time to replay moves to amplify this bonus it was an excellent feature. And how about the mechanics left under the hood until the very late game, like Chaos Frame? I hope this at least wasn't altered. Quality of life changes are sometimes welcome and I get why for most people such things are ideal, but one of the things about Tactics Ogre that I adored was that it offered profound extremes of grinding and secrets for the kind of people who enjoy it. Death Marching in order to recruit Cressida, rerolling the encounters for each floor of the Palace of the Dead and repeatedly felling the same foe in a million different ways until the .01% chance for their unique drop finally hits, gathering all of the grimoires, etc. They went all out with adding this stuff which the overwhelming majority of players certainly will never see; I can remember printing out spreadsheets at work that the community collectively pieced together for every known secret and playing the game all night long for months checking them off until I managed to achieve and collect all of them, and this is the only game I've ever loved enough to engage with at such a level of insanity, lol. The original Super Nintendo game is ultimately my favorite version but the stuff they added for PSP was a rare instance of genuine passion.
I've never got around to playing TO so I'm hyped for this one. Already pre-ordered thanks to green man.
For the never pre-order people, it was 20% off.
@@Soapy_Papoose This one is a safe bet for pre-order! I'd use GMG too, but I need this on Switch.
For someone that never played the original, i'm really looking forward for this new version ;p The changes look very useful, thanks for the video.
THANK YOU! For showing this differences between old and Reborn. This Video is MUCH Clear than any media!
If I hadn't already been playing Triangle Strategy, this would have looked amazing.
This is going to be WAY better than Triangle Strategy.
@@atamisk999 I've been playing with the original Japanese audio the whole time, so I can actually enjoy it heh.
Triangle was inspired by this game
Triangle doesn't even touch this game's greatness.
Triangle strategy isn't in the same league as Tactics Ogre. It's several leagues below it, at least.
been on my to play list for so long might as well use this opportunity
Great vid man!
Man I remember playing FFT before this and thinking this was a copy, then I played this game and realized which one was the copy. 😂
Same
The preview for this game that I have seen so far.
After watching this video I just hope this same team makes a remaster of Final fantasy tactics. It's this level of care we want to see. Thanks for this video I'm super hype to play this
Thanks, very clearly explained!
I think I like most of the changes except the limitation of 4 spells like the og version. It kinda strips away the point of bringing mages into battle, as they can be very versatile due to their arsenal of spells.
The limitation of consumable item each character can use in battle really favors healers, making their usefullness not overshadowed by item usages.
However, that levels become an individual thing again is the most exciting here. I like how dynamic the characters depending on each of their upbringing and how someone who is not train as something will not be on par to someone who specialize in that thing, creating 2 different options, jack of all trades but master of none or a specialist.
Yeah, the spells are the only real downside I'm seeing to this version. Hopefully there'll be a way to expand it in game, cause 4 spells slots when there's like over 60+ spells to choose from and only a couple classes are even magic capable is too limiting imo
4 spells only severely limits denam exclusive class and also catiua, and the shaman class of the phoraena sisters
also the removal of hearts for units sucks absolutely
I really like the remastered sprites. The first time I saw them, I thought they were upscaled and smoothed out, but now I see that they're just drawn at a higher resolution and the outlines are smooth. It's a cool style!
I agree. Also the sprite art style really makes the high resolution UI pop. Everything looks clean and sharp.
I think it looks nice but would still really like the option for the lower resolution sprites with a light dot-matrix filter and an even lighter blur. That's usually how I set up my SNES-PSX emulators. Though the blur may be toggled, dot-matrix is my go-to filter for older systems on modern displays).
It looks like it was just pixel smeared, rather than redrawn
This feels more like the mixed pros of Let Us Cling Together and Knight of Lodis
I'm so hyped to play this again
Every improvement in this game is great but the best out of all of them I would say is definitely the added voice acting for the cutscenes. English is not my native language but I would say I am fairly versed at the language but "old english" or whatever was used in the original Tactics Ogre was not the most enjoyable read personally and reading through it more often than not bores me to the point that I never actually finished the game because of it. But the voice acting is a game changer even if they use the same exact dialogue and/or narative, it would at least be entertaining to watch rather than feeling like reading a boring book.
I do think taking away the job point or skill point system in this game was the biggest mistake....it just makes the game so much easier.....it's kinda disheartening
Now, if only Vanguard Bandits could get the same treatment BUT with a LONGER story and gameplay pls.
No more "Fight it out" random encounters? Could you not train in the original PSP version? I don't really remember, I know you could in the PSX version. Was a great way to recruit characters and get kills necessary to become a Terror Knight. Not a fan of removal the random encounters, but maybe it will grow on me as running back and forth over a node to get an encounter could be tedious.
This video changed my mind about the remake. I'll be picking it up sometime soon.
I loved this back on the SNES. Sadly I don't have the time to play this. Both my backlog and my getlist are full.
I really love this interface with the font and the general style - wish they use it in more games
Played FFT multiple times but never tried Tactics Ogre. Def hyped for the remake after watching your vid, great job 👏
PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEE I hope they do this with Ogre Battle on the N64! A complete revamp with HD updates would be amazing for that game and give the many gens that missed it a chance to play and continue this franchise.
The only thing I find kind of annoying is how many buff cards show up on the battlefield. It looks super cluttered. Other than that, I think most of these changes are excellent.
Fantastic vid, no fluff, no bullshit.
Wow, they did a lot to update the game!
Cheers for this man, these changes have made me want the game more. A lot of welcome quality of life stuff.
excited for this one, but on the other hand, still patiently waiting for a remaster for FF Tactics
I still find the PSP version being called the old version odd. Edit: Which is funny when a lot of the changes being made (or at least some) are reverting things back to how they were in the original.
I somehow didn’t know about this until yesterday! Now I’ve never played tactics ogre, but I did play ff tactics and it was my first tactical rpg experience and I loved it. I’m going to buy this game and hopefully enjoy it as well.
Great work! Awesome comparison between the classic and updated versions.
So they did go back to the SFC version of the game
Kind of. It's like a hybrid of the SFC and PSP versions, best of both worlds kind of deal IMO.
I don't think I've ever been sooo hyped for a game. I feel like on the verge of something sooo big!
Coming from FFT, FFTA, FFTA2, and the Fire emblem series I must say
This looks really overwhelming
I hope they'll remake Knight of Lodis. It was my childhood game.
Gba?
@@GammaRingHunter yes
Never played it, but it's pre ordered since day one. I loved ff tactics Advance & Advance 2 ! Thanks for the infos really good quality right there
Training = random battles without having to escape the battles you don’t want… It’s just amaz-z-zing quality of life. 🐧🐉
Great break down between the older version and the remake.
Thanks for the info. That really helps.
so each character lvls up individiualy...im sold
Thank you for this amazing overview and comparison
Totally getting this on Nintendo Switch! I played this a LONNNNNNNNNNG time ago on SNES but it was in Japanese. the gameplay was awesome but never really understood the story because it wasn't in English at the time.
this looks so good
0:42 So they allow you now to equip more items, the old one was weird, with so many pants, gloves, boots and you could only equip few selected of them.
The original Class system was stupid. I didn't mind buying skills, but it was weird that every character of the same class shared class level. Was good if you had a new character so you not have to grind them up from the bottom, but because every time a character levels up a class he/she gets some bonus stat points makes it to optimize you make them all Paladins.
1:37 So they go back to the old system of carrying 4. 4 Items and 4 Spells, which is good.
1:53 They also went back to a style like the old Menus in the field, also very good.
The PSP version had a big issue, since the Class had access to ALL their learned Spells and a big pool of Items, the NPC would play weird, like overusing Items or(in my setup) stop to cast damaging spells but only casting all the status effect spells, which was highly annoying and aggravating. They didn't do any damage but kept my characters needing to keep dispelling the trash they cast.
3:18 This is what you could do in the original, in which characters had one of four "Birth-Elements", those elements would influence somewhat the combat.
I would have loved it, if you can turn the camera all the way around like in Final Fantasy Tactics.
I have been debating getting this for weeks since i own two copies of the gba tactics ogre which is different but similar, thanks for making my mind up for me 😅.
I'm sad the developers didn't continue with the classic's penchant for Queen referenced titles and call this one, "Ogre Battle: Keep Yourself Alive".
I wish they bring back Unique Weapons from the original ps1 game(like the Penitent of bishop branta and Angel Sword of Lans Tartare)
Dang... I just watched some Triangle strategy stuff and this actually looks better to me. I'm hoping they do similar stuff to a fft remake.
I never got to play the original or the 2010 version so, as a die hard FFT fan, I’m very much looking forward to this. And your channel only stokes that anticipation! Good job and thanks!
Must be nice to get hands on before everyone else
thank you for the thorough comparison, I heard crafting was also updated?
Damn, there's so many updates. This is a proper remaster.
Man why isnt it out yet!! I want to play so bad
I've never played the original but I'm looking forward to it!
Pre-ordered it on the Switch. Although I would have preferred a Final Fantast Tactics reboot well because of Ser Orlandeau. But this will do for now.
I know people dont remember this game but i wish someone would take a look at the game vanguard bandits. I feel like that would be cool to remaster or remake. Either way this looks awesome.
i always remember, tactics ogre knight of lodis too!
I'd like to see a comparison of this version to all 3 previous versions, just to cement how far this game has come from its origin.
Some enemy generals have unique portrait like Didario.
But can we finally tame Zombies & Gorgons? 🤔 Lol and alt colors of our troops instead of sporting the old blue and green. Haha
Stuper stoked to play this game once again. 👊
🧙🏼♂️🧙🏼♂️ Amazing video! I'm curious to see if they'll add something to the story, on my channel I have detailed videos of the whole saga, it's worth a look to remember
I have a question, How do you think the story in this one compared to FFT? Seeing this apparently a predecessor to FFT and have very similar gameplay, I wonder why this one not as popular as FFT, so maybe the story wasn't as good?
@@plipplop728 FFT is known as much for the strength of the FF brand itself as it is for being made entirely in 3D. The original Tactics Ogre had some issues with pacing and gameplay due to system limitations, which have now been fixed in the Reborn version. With regard to the story, they are equivalent, both are amazing. Tactics Ogre is a hidden gem.
@@WarrenReport that was a great explanation, thx! I played FFT A LOT, and the story really stood out for me, but most ppl are talking about the gameplay here, so thx again. I'll check your playthrough, alongside my own once I started this game.
@@plipplop728 welcome aboard!
Holy moly, seems awesome!!
Did I hear right, we can't grind bonus stats from collecting stat cards on the battlefield anymore? They only add a temporary boost during the battle?