Just as an update. In UE5 as of this post the steps are very similar but now you need to: 1) Set Library Visibility to Exposed 2) Template Specification -> Template You can now also put things into categories which is nice.
Hello, I'm looking for some help with Niagara. I know that there's lots of tutorials on how to recreate a mesh and its textured surface out of particles using the texture's UVs. However, I'm looking for a way to do this with procedural materials created inside Unreal that do not use bitmaps. If you could give me some guidance with this, it would be greatly appreciated. Cheers.
Are you working/developing a game currently? Do you consider yourself a vfx artist for games? why are you making these videos? if I may ask, what is your name?
I am a technical artist. We typically have our hands in a lot of things. My name is Travis Kehler. I'll forever be improving on presentation, but I like sharing knowledge.
These short videos are really nice to check for beginners and to revisit after gaining experience.
Just as an update. In UE5 as of this post the steps are very similar but now you need to:
1) Set Library Visibility to Exposed
2) Template Specification -> Template
You can now also put things into categories which is nice.
Awesome
Hello, I'm looking for some help with Niagara.
I know that there's lots of tutorials on how to recreate a mesh and its textured surface out of particles using the texture's UVs. However, I'm looking for a way to do this with procedural materials created inside Unreal that do not use bitmaps.
If you could give me some guidance with this, it would be greatly appreciated.
Cheers.
Are you working/developing a game currently? Do you consider yourself a vfx artist for games? why are you making these videos? if I may ask, what is your name?
I am a technical artist. We typically have our hands in a lot of things. My name is Travis Kehler. I'll forever be improving on presentation, but I like sharing knowledge.
@@gamedevoutpost9270 really appreciate your teachings, Travis! best wishes!