UE4 - Niagara Flipbook - Part 2 - Smoke

Поділитися
Вставка
  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 41

  • @SiddGames
    @SiddGames 4 роки тому +4

    Thank you very much for the most (for beginners) detailed tutorials of niagara =)

  • @chrixinsecondlife7670
    @chrixinsecondlife7670 3 роки тому

    Thanks for showing the walkthrough to use material inside Niagara, I got many ideas now!

  • @williamlacrosse9389
    @williamlacrosse9389 3 роки тому +1

    This is very good dude! Thx. Well explained. Straight to the point!

  • @黃政華-v3s
    @黃政華-v3s 3 роки тому

    There are really not many official teaching 謝謝你

  • @zoltraak941
    @zoltraak941 Рік тому

    amazing !! thank you!!!

  • @matthewthehuman1744
    @matthewthehuman1744 3 роки тому +4

    Mine didn't quite look the same and I'm not sure why, but it was a great tutorial, it's a ridiculously powerful tool

  • @tekkablade12
    @tekkablade12 4 роки тому

    Short and sweet!

  • @lukaskelber
    @lukaskelber 4 роки тому

    Had to play at 0.5x but very informative, thank you. :)

  • @oneneksone
    @oneneksone 2 роки тому

    this is the first tutorial I watched in 0,75x speed instead of 1,5x. Pretty good overall tho

  • @tsdouglas1
    @tsdouglas1 3 роки тому +4

    3:45 there isn't an Add Velocity anymore. Should we use Scale Velocity?

    • @Niro_sounds
      @Niro_sounds 2 роки тому +1

      i used wind in particle update

  • @rogierstam5838
    @rogierstam5838 4 роки тому

    Helped a ton, thanks!

  • @samantha-draws-stories2176
    @samantha-draws-stories2176 3 роки тому +1

    Great tutorial :) just wondering if there a new name for 'add velocity' as well since i cant seem top find it

    • @TasosChristodoulides
      @TasosChristodoulides 3 роки тому +3

      "Add velocity" is not in the Particle update. It's in the Particle Spawn

  • @TasosChristodoulides
    @TasosChristodoulides 3 роки тому +2

    which version of UE is this?
    I got 4.27
    There is NO Uniform RANGED float. Only Uniform AorB. And there is a Random ranged float.
    I even unchecked Library, just in case. Nothing.
    Add velocity is NOT in the Particle update. It's in the Particle Spawn. And value 0.4 does nothing. Needs 400.
    And when you create the curve, that's where I lost it. The emitter vanishes. Tried all combinations. Nothing.
    Bottom line: I don't know why UE keeps changing the parameters in each and every subversion they develop. It's confusing and frustrating.
    Any help is welcome.
    And thanks for the tutorial. Probably the only decent smoke emitter sim out there.

    • @namibo
      @namibo 3 роки тому

      Using 4.26.2, and have the same problems.

  • @anhhoang-dw4yf
    @anhhoang-dw4yf 3 роки тому

    Thanks so much !!!!

  • @Zikiel
    @Zikiel 3 роки тому +7

    uniform range float is not showing for me, any way to fix this?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 роки тому +8

      Yes! They actually altered the naming. It is now called "Random Range Float."

    • @Zikiel
      @Zikiel 3 роки тому +2

      @@gamedevoutpost9270 Good to know, thank you so much :)

  • @xxphantom93xx61
    @xxphantom93xx61 2 роки тому

    Hi! I have a question. If I would like to do a sand with little rocks falling from a tunnel cealing, what is the process I need to follow? I mean, there is a way to create the subuv in a easy way? Any advice? Thank you!

  • @eat3dhonduras287
    @eat3dhonduras287 3 роки тому

    it is a wonderful and helpful tutorial, i am very new in unreal, can you tell me how can i bring the side up, i am trying to make a trail for jet aircrash, but the side do not mach with the scale.

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 роки тому +1

      Initial particle then size. Then you can use scale size in particle update

  • @黃政華-v3s
    @黃政華-v3s 3 роки тому

    I'll talk about niagara very carefully, it's only you

  • @madlad3017
    @madlad3017 3 роки тому +2

    My smoke disappears when i get to the part where you add the scale sprite size... any fix for this?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 роки тому +6

      Yes, you need to go to "initialize particle" and adjust the " particle size to uniform and set a value. Things have changed slightly since I put that video out.

    • @madlad3017
      @madlad3017 3 роки тому

      @@gamedevoutpost9270 Thx for the quick reply. Great video btw!!!

    • @ongervin6990
      @ongervin6990 3 роки тому

      @@gamedevoutpost9270 thanksss for the tipsss

  • @elfeur46
    @elfeur46 3 роки тому

    5:38 i dont have the "edit value" for the sprite size so i cant change it
    Do you have a solution??
    And my smoke disapeared too on the preview (idk when) but when i open the "initialize particle" i dont see the " particle size to uniform" :/

    • @elfeur46
      @elfeur46 3 роки тому

      Well i put randomize on rotation and value. Now it works

  • @tdakni87
    @tdakni87 4 роки тому +1

    Nothing happens, when i drag the effect on my scene. Can anybody help?

    • @gamedevoutpost9270
      @gamedevoutpost9270  4 роки тому

      Are you putting a "system$ into the world not an "emitter?"

    • @aironebush346
      @aironebush346 3 роки тому

      @@gamedevoutpost9270 I seem to have the same problem. I made the smoke part of a system with a thruster trail. When i put it in a world, the smoke doesnt show up, only the trail. The smoke shows up in the niagara editor and in the blueprint viewport if i attach it to a blueprint. I dont know what causes this. Can you maybe help?
      The video is awesome and really helpfull though. I could never have done it by myself thanks.(still cant apparently..)

  • @joantonio6331
    @joantonio6331 3 роки тому +2

    Strange, when I add the scale, the smoke is gone

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 роки тому

      That is strange. Did you set an initial size for initial particle?

    • @joantonio6331
      @joantonio6331 3 роки тому

      @@gamedevoutpost9270 I do not think so, I did exactly like the tutorial. Whenever I disable the sprite scaling, the smoke reapear

    • @joantonio6331
      @joantonio6331 3 роки тому +1

      @@gamedevoutpost9270 Since you mentioned the initial size, what I did was to click on the little carret in the scale thing, convert the parameter as a float and set a random value, I put 18, now it is working

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 роки тому

      A few things have changed since I made the video. I might update it. Thank you!

    • @joantonio6331
      @joantonio6331 3 роки тому +1

      @@gamedevoutpost9270 Yup, I can tell you that the size is not added by default, you have to actualy set the sprite size in the particle setting before you made any sprite edit because it is by default at 0.
      Now you can directly create the niagara system without passing through the effect and stuff