You're the beginning of the shift where indie overtakes AAA. Power is being given back to the creatives and visionaries by guys like you that create powerful tools for free use. Pupose over popularity. This seems like a huge contribution.
that is high praise! thank you so much, I’m excited to see what everyone makes with the tools and animations, and have some exciting ideas for improvements to tatools as well!
I just started the video and have no idea of how well it's going to work for me, but I am so exited about what I was considering a lack of feature from the engine itself, that I have to post this comment :)).
@@BlueBeam10 I hope it works well! Let me know if you run into any issues or missing features, I'd love any feedback from your journey through tatools!
You went from "hey look I'm giving away some free animations till the end of the year" to "hey here's triple-A tooling source included" in a very short timespan. To outsiders, this feels like a carefully orchestrated plot to support the indie takeover of the gaming world lol. I don't know anyone who would have a tool like this on their hands and give the source away. Even if they'd make it free to use, they'd keep the source closed and pseudo-trademark it to some degree. This is God's work. I really wish to know what your thought process behind this was because I'm sure I'm idealizing this a little too much.
Ha, thanks I'm glad you like it! I'll probably make a pro version at some point with more advanced features, but I'd love to see a lot more people animating in Unreal and just wanted to help that where I can and let folks donate whatever they felt was appropriate (or use it for free, I'm good with that too). Hope you put all this stuff to good use!
Wow, this is a great tool for animation! This will help many indie game devs. Can you try something like this for Unity too? By the way, awesome plugin!
thanks so much! umotion pro would be the closest thing for unity, as unity doesn’t have any of the needed authoring tools on its own… I’m all in on using unreal for animation (even for the unity stuff I do), which I highly recommend over trying to animate directly in unity
Okay this is game changer !!! Quick question ! Reallusion released a control rig for CC4 characters on UE similar to the metahuman one (for both body and face). As the control rig is 100% identical to the mannequin and metahuman one, do you think your plugin could work with the CC4 Control Rig ?
could you add a attach weapon option under the pick which actor tab that would be great to have with a saved socket for the attachment rule, for guns/swords ect. Other wise great plugin thanks for you hard work i am looking forward to playing with it and might try copy some of the features for my first person rig thats still on the old skeleton
I love where your head's at! yes, that'll be coming soon! The mirror animation is a little weirder, because I have to step through each keyed frame to mirror it, but it'll still be pretty efficient and super useful
I just tried this with CC4 Based characters and it works out of the box so no JUST for metahumans... THANK YOU SOOO MUCH...is there a way to have a button where you can click to have the character back to its default neutral pose? or even better to have a certain chain or limb back to its default neutral position?
so glad to hear it works for CC4 as well! @iva_creative coming in for the win... ctrl+G works like a champ for me, whatever controls you have selected will go back to A-pose for the mannequins I've tried. I need to check if it's the bind pose or A-pose explicitly
@@threepeatgames Heckin good… will be following more intently… I love CC4 and IC8 but I feel a little hands off sometimes and I want to have a bit more old school control. This is greatness. Thanks Bruv!
but if you’re new to git, you go to the green button in the top right and select download zip, then extract that zip into Plugins folder in your project
@@threepeatgames yes thank you that's the part I needed - thank you! lol yep learning basically from scratch - just now going to try animation but would rather learn with all your tools so im not learning animations twice - awesome work and thanks for making such great asset/plugin!
I am trying to follow your example directly but i don't have the option to "Edit In Sequencer" directly from the animation asset viewer. I am using 5.4. Is it only for 5.5?
make sure you've opened an animation sequence and not an animation montage... the sequences should start with M_ and the montages start with AM_... it's in 5.4 for sure, if you're still having issues, let me know on discord and I can help out
This is insane! I still cant believe this is free!
Thanks! Let's goooooooooo!
You're the beginning of the shift where indie overtakes AAA. Power is being given back to the creatives and visionaries by guys like you that create powerful tools for free use. Pupose over popularity. This seems like a huge contribution.
that is high praise! thank you so much, I’m excited to see what everyone makes with the tools and animations, and have some exciting ideas for improvements to tatools as well!
For 5.5?@@threepeatgames
I just started the video and have no idea of how well it's going to work for me, but I am so exited about what I was considering a lack of feature from the engine itself, that I have to post this comment :)).
@@BlueBeam10 I hope it works well! Let me know if you run into any issues or missing features, I'd love any feedback from your journey through tatools!
Question, but then do you make stuff that you sell? Or potentially will? Because then there is an interesting dynamic there.
You went from "hey look I'm giving away some free animations till the end of the year" to "hey here's triple-A tooling source included" in a very short timespan. To outsiders, this feels like a carefully orchestrated plot to support the indie takeover of the gaming world lol. I don't know anyone who would have a tool like this on their hands and give the source away. Even if they'd make it free to use, they'd keep the source closed and pseudo-trademark it to some degree. This is God's work. I really wish to know what your thought process behind this was because I'm sure I'm idealizing this a little too much.
Ha, thanks I'm glad you like it! I'll probably make a pro version at some point with more advanced features, but I'd love to see a lot more people animating in Unreal and just wanted to help that where I can and let folks donate whatever they felt was appropriate (or use it for free, I'm good with that too). Hope you put all this stuff to good use!
Now I have no excuses to not get good at animating. Thanks man
let's goooooo
Very awesome stuff man!
thanks! Good luck with your projects and let me know if you have any ideas for improvement!
TQ for making this plug in and sharing! Keep up the great work!
Thanks, I'll try!
WOW! just WOW.. maaan that's f.... AWESOME!
thanks! I hope it helps!
Wow, thank you for sharing. Your work is great!
thanks so much and you're very welcome!
OMGGGGGGGGG Thats Insane i will post this in unreal engine groups thanks broo...
I’d appreciate that, thanks so much!
Thank you for sharing this amazing tool. I am new to animation, it will help a lot to correct anims for the metahumans.
You're very welcome! good luck and let me know if there are any pain points that would be fixed with more features in tatools
Love what you are doing!
thanks! can't wait to see what you do with all of it in show-off on the discord!
works great thank you for this plugin
you're very welcome, thanks for using it!
Great job and huge support to
indie gamedev 🤩🎉🥳
Thank you a lot
you got it! good luck on your projects!
Best time for Indie Devs , where Heroes like you Help us in our journey😍😍🔥🔥
Let's gooooooooo!
this is gold mate , thank you so much for sharing this amazing tool
you’re so welcome!
Thank you for the work. Will experiment now. Looks fun!
Hope you enjoy it!
@@threepeatgames ue 5.5?
awesome .Great work.thank you very much!
Glad you liked it!
This is great, thank you!
Glad you liked it!
best animation tutorial in youtube
thanks so much!
My biggest difficulty is animations. Thank you for all this content.
let's work on that together! Let me know if you run into any roadblocks and that'll guide my "what to do next for features and tutorials" path :)
Wow, this is a great tool for animation! This will help many indie game devs. Can you try something like this for Unity too? By the way, awesome plugin!
thanks so much! umotion pro would be the closest thing for unity, as unity doesn’t have any of the needed authoring tools on its own… I’m all in on using unreal for animation (even for the unity stuff I do), which I highly recommend over trying to animate directly in unity
Ok, thanks for the reply
whaaaaaaaaaat this is a gamechanger :O !!! Thanks a lot!!
Glad you like it!
Truly a blessing 🎉
thank you!!! very much dude you are the best!
sure thing! good luck with your projects!
Wow ❤ thank you 🙏🏻
You are so welcome
Okay this is game changer !!!
Quick question ! Reallusion released a control rig for CC4 characters on UE similar to the metahuman one (for both body and face). As the control rig is 100% identical to the mannequin and metahuman one, do you think your plugin could work with the CC4 Control Rig ?
yes! another commenter confirmed tatools works with the cc4 rig as well!
Thank you 🥲😍🤩❤
Sure thing! Let me know if there's anything you'd like to see or if you run into any issues!
@@threepeatgames ok, thank you again.
So good!
glad you like it!
Impressive. 👍
Thanks!
could you add a attach weapon option under the pick which actor tab that would be great to have with a saved socket for the attachment rule, for guns/swords ect. Other wise great plugin thanks for you hard work i am looking forward to playing with it and might try copy some of the features for my first person rig thats still on the old skeleton
Thank you so Big Bro
for sure! good luck with your projects!
thanks for you great tool. Are you planning to Add copy paste animartion(mirrored) option like the one for poses?
I love where your head's at! yes, that'll be coming soon! The mirror animation is a little weirder, because I have to step through each keyed frame to mirror it, but it'll still be pretty efficient and super useful
Bro thank you
you got it!
Goat
WOW
I just tried this with CC4 Based characters and it works out of the box so no JUST for metahumans... THANK YOU SOOO MUCH...is there a way to have a button where you can click to have the character back to its default neutral pose? or even better to have a certain chain or limb back to its default neutral position?
ctrl+G?
legend! I didn't know about ctrl+G until your post... thank you!
so glad to hear it works for CC4 as well! @iva_creative coming in for the win... ctrl+G works like a champ for me, whatever controls you have selected will go back to A-pose for the mannequins I've tried. I need to check if it's the bind pose or A-pose explicitly
@@threepeatgames hehe I didnt know about ctrl+g either... thanks @iva_creative
That's my answer here hahahaha !!!! Thanks ! What a work you made dude !
that siiiiiiiiiick
thanks!
You are a god
I use character creator 4 and I clone 8 for a lot of my anim work currently. Do you know if this would work with the CC4 pipeline
can confirm! it works great. I don’t know why I didn’t say that in the video, I also use CC4
@@threepeatgames Heckin good… will be following more intently… I love CC4 and IC8 but I feel a little hands off sometimes and I want to have a bit more old school control. This is greatness. Thanks Bruv!
LET'S Make a Game
You go first! :)
please do anime like fight scene animations with animation for 2 or 3 character action and reaction
if you post some video reference in animation-requests discord channel, I'll look into it!
Sorry I am new to all this what files do you need from github to do9wnload this plugin
instructions are in the video!
but if you’re new to git, you go to the green button in the top right and select download zip, then extract that zip into Plugins folder in your project
@@threepeatgames yes thank you that's the part I needed - thank you! lol yep learning basically from scratch - just now going to try animation but would rather learn with all your tools so im not learning animations twice - awesome work and thanks for making such great asset/plugin!
@@threepeatgames sorry was not clear about what part i needed assistance with
No way!!
yes way!
can this be used with iclone reallusion character sequences?
yes, it's actually more about how the control rig controls are named, but the CC4 control rig will work great with tatools!
niice
While downloading from github it is showing Virus threat, How Can I download it?
I haven’t seen that before, is it just a warning because you’re downloading a zip file? you could do the git clone instead
Anybody else having issues getting into the disc?
Did you get in? If not, I can make another invite to see if that changes things, let me know
I am trying to follow your example directly but i don't have the option to "Edit In Sequencer" directly from the animation asset viewer. I am using 5.4. Is it only for 5.5?
make sure you've opened an animation sequence and not an animation montage... the sequences should start with M_ and the montages start with AM_... it's in 5.4 for sure, if you're still having issues, let me know on discord and I can help out