I’ve come up with these moves: Break Up (Normal): The user snaps out of Infatuation. This moves also cancels out the effects of Captivate and Confide. Hammer Toss (Steel): The user pulls out a hard object and tosses it at its target. This move always hits twice. Blaze of Glory (Fire): The user engulfs itself in flames and charges head first at its target for a hard hitting final attack. The user faints afterwards. Basically the Fire type version of Explosion. False Security (Dark): The user acts friendly and causes its target to let down its guard and not attack for that turn. At the start of the next turn, the user hits hard and causes the target to flinch. Can only be used on the first turn the user is in battle.
A Normal-type version of Freeze-Dry called Disbelief that's super-effective against Fairy types. The user loudly yells that it does not believe in fairies. Does special damage, and hits all other pokemon in a double battle.
“Whiplash” a Fighting Status move that makes it so that if the target uses a physical move the next few turns they will get recoil I know it’s complex but it’s fun
Interesting note: "Poison Dart" also works on another level, as darting is a type of sudden movement (I vaguely recall it being the standard description of how dragonflies move, among other things.)
Here's a move I came up with that I think is cool: Aftershock. It's normally 65 base power (and 100% accurate) but if used together or after the move "Earthquake", its power is doubled.
17:47 I just find this funny since for a time I thought Spirit Break was the signature move of Iron Valiant. I'd never seen the move before and was just like "Oh it makes sense they'd give an actually decent physical fairy move to a fairy type that's primarily physical and is also part fighting"
So, fun fact about the Freeze Dry thing; I did the exact same thing before Gen 6 came out. It was a signature move, sure, but I called it Scent Trap; essentially, a move for carnivorous plants, a Grass-Type biting move that was specifically super-effective against Bug and Flying-Types.
Scent Trap Physical Base DMG: 70 Accuracy: 100% PP: 20 Scent Trap deals damage and has a 20% chance of flinching the target. If used on a Flying or Bug Type, this move ignores the effectiveness of this move's type against Flying or Bug and treats it as being super effective against Flying or Bug types instead.
Hmm this can be made real but the only change would be that if it's a Pokémon who is both a flying and bug type the move would still only be 2× super effective cause idk otherwise it would be hella broken might make the grass type more of an offensive threat but still lol
Eggsplosion: As revenge for taking all the abuse, Chansey made its egg explosive, tossing it to deal 130 damage. Lowers the users accuracy by two stages. While Chansey can still perform an action in the next turn, but Eggsplosion can only be used once per battle OR there is a recharge specific to the move
Some more move ideas: Foreshadowing - 130 base power, 100% accuracy, dark type special attack. It acts like future sight, but it hits two to four rounds later. It goes through all protection and substitutes. Booby Trap - 65 base power, 100% accuracy, ground type physical attack. It acts as a one-use hazard that deals damage to the next pokemon that switches in. Pottery Smash - Ground type stat boosting move that increases speed by two stages, lowers the user's defense and special defense, but also creates shards that act the same as spikes hazards. I could see claydol using this. Holy Banishment - 70 base power, 95% accuracy, fairy type special attack. The catch is that this move is also super effective against ghost types. Capture Blessing - Increases the chances of a poke ball capturing a pokemon for the next three turns. Has absolutely no use competetively, but I could see amoongus or electrode using this move. Paranormal Drag - OHKO ghost type move with 30% accuracy. Animation would be a ghost hand dragging a pokemon to their literal grave. Brute Force - 100 base power, 70% accuracy, fighting type physical attack. Each time you miss this move, the base power goes up by 20. Pitch Perfect - 80 base power, 95% accuracy, normal special attack. This move always lands a critical hit. Its also sound-based.
I really like all of these ideas, very creative. I will critique some names though. 'Paranormal Drag' sounds like what a burnt-out ghostly accountant has to deal with when they wake up in the morning. I would call it "Grip of Reckoning," it sounds more sinister to me and moves with "of" in the title have a badass reputation, like Roar of Time, Light of Ruin, and Guardian of Alola. I would also rename "Brute Force" to "Daze Swing'' to indicate disorientation.
Big Brain Time: A psychic type status move that reduces half of the Pokemon’s HP and maximizes it’s special attack. (basically a special version of belly drum)
I made this one up a long time ago: Heartbreaker. It’s a Dark-type move that works like Smellingsalt but it cures the target of infatuation instead of paralysis
I love the idea, like, dark-type moves are usually related to evil or darkness and breaking someone's heart would surely be evil and make them stop being infatuated
Don’t tell Heartbreaker Charles about this… (I know that he actually tries to impress girls with rotation and triple battles but I was reminded of his name ok?)
19:16 - I think here you could have made a Poison type move that could cause a burn, like “Corrosive Acid”. Or an Ice type that causes a burn, like “Frostbite”. Or a Steel/Bug type that causes poison, like “Stinger” or something. Or even a Psychic move that could paralyze, like “Psych Out”.
@@suma109 actually Scald was nerfed to being one of Volcanion's signature moves. No other Pokemon can learn it in S/V until the Scald TM got readded in the Teal Mask DLC
*Half Chop* (Fighting/Physical - Varies Power/100% Acc.): The user karate chops at the target’s midsection (their waist, stomach, etc.). The taller the target, the greater the damage. (It’s just weird to me that we have multiple moves that are affected by weight, but we currently have no moves that are affected by height. So I decided to make one myself.)
Hmm. Maybe call it knee breaker? Because if they are taller they'd fall further when hit on the knee, following the logic of low kick and grass knot but for height
He apologizes, but there's an OHKO move called... GUILLOTINE. Yanno, the thing the French were all-too-thrilled to use on anyone rich or politically powerful.
Mind if I steal that for my fan region? It may become a fan game in the far future, just so you know, and if I make a video series about it, I'll be sure to credit you.
Exeption:the side effect of moves are removed so you cant get debuffed or lose typing with a move but you cant get stat buffs flinch or burn poison or par with a move
Though I'm a bit late, I came up of a water type move that seems unique. **This may already be taken by someone else, but it feels like there isn't anyone coming up with a move based on chemistry.** I call it Dilute, which is an attack that is super effective to poison types, and has a chance to lower all stats, or just sp. def, which I originally came up with. As the name says, it's based on mixing chemicals with water which lowers their concentration. It is a special attack with: 95 Power 15 PP and 90% accuracy.
20:53 There is a move kinda like that: the Bug type Z-Move Savage Spin-Out. The user shoots a bunch of web strings at the opponent and encases them in a cocoon, swings them around and slams then into the ground, then slices them out of the cocoon.
iron maidens aren't actually torture devices, they where actually just metal coffins but archaeologists just thought it was neat to put the spikes laying next to it into the maiden to make a wierd torture device and people just believed it
@@jeremycocciolone9223 Not necessarily. The move would be based on the concept, not the actual use of spoons. All the Pokemon needs is enough focus to bend the object with their mind.
Freezing Point (Ice): The user chills the air around the target just enough to turn all of its Water Type Moves into Ice Type Moves. Melting Point (Fire): The user heats the air around the foe to turn its Ice Type Moves into Water Type Moves. Boiling Point (Fire): The user heats the air enough to evaporate water generated by its foe to turn its Water Type Moves into Flying Type Moves.
“I want a bug move that uses webs to actually slam them into the ground since that doesn’t exist” Me pointing vigorously at the bug Z move (I still like the new one but like there is one that exists just sayin) Also love you Mikey!
i’ve made a few pokemon moves over the years, so i thought i’d share. Fireworks - Fairy. 85 damage, 10pp, 100acc, physical. The user sends exploding, brightly colored fireworks at the target. The target may be left with a burn. (we need more physical fairy moves, and the impact would be more akin to explosion than flamethrower.) Steam Out - Fire. 20pp, status. The user lets out hot steam to calm its rage, dramatically raising sp. attack while harshly lowering attack. (edit: my thought was that the increase could be based on the atk of the pokemon, or it could be changed to def or speed for something, but i have no idea how that would work, i dont know much about competitive balancing other than basic logic.) Flurry - Ice. 20pp, status. The user sends out a flurry of snow to coat the ground for 5 turns. If an ice type pokemon is on the field, their speed and attack are increased. any other type has their speed decreased. Blacksmith - Steel. 15pp, status. The user heats their body to reinforce themself, sharply increasing attack after one turn of rest. before their attack is increased, their defense is lowered, but will return to normal the same time their attack is increased. obviously these moves wouldnt be available to every pokemon, already powerful pokemon wouldnt need steam out or blacksmith, this would be to help weaker pokemon and at least make them viable.
While I agree there's a need for more physical fairy moves, I don't think Fireworks can justifiably be physical. I mean, it's literally firing something at the target in a similar manner to thunderbolt or flamethrower. "Physical" implies some degree of direct physical contact between the user and the target.
I think he should make a never-miss move and a damaging protect for every type, and a baneful bunker for every status condition in his next 50 moves, but not frozen cause frosty fortification is dope (lockstin's Kaskade region's fossils)
@whatever oliver Pls no burn hazard. Burn is already too much for physical attackers and making it an entry hazard will be op. The other ones are kind of fine.
Here’s an idea for status defense moves: *Name:* Hot spot *Type:* Fire *Description:* This user is put in a tight situation, so it veils itself with fire. If an attack makes contact, it burns the opponent. *Name:* Shockin awe *Type:* Electric *Description:* The user overcharges itself with static electricity. If an attack makes contact it paralyzes the opponent *Name:* Under Pressure *Type:* Ice *Description:* The user freezes it’s body to below zero. If it makes contact, it makes the opponent unable to move for the next turn. If it makes contact during a hail storm, it freezes the opponent. *Name:* Sleeper hit *Type:* Ghost *Description:* The user groggily takes a small rest, giving the opponent a false sense of security. If an attack makes contact, it puts the opponent to rest. If the opponent doesn’t attack, however, the user falls asleep, yet also heals 1/5th of their health. *Name:* All or Nothing *Type:* Dark *Description:* The user tenses up their muscles and prepares to retaliate. If an attack makes contact, it lowers the opponents health by half of their current health and lowers their defense. If it fails, however, the user’s defense and special defense lower by two stages.
Quicksand should be a variation of Curse. The user loses 50% of its HP so its sand go directly to the target, that would lose 25% of its HP per turn and then (die) faint, like in real life quicksand. It could only be learned by Ground Type Pokémon
@@tyranttracergaming It woudn't be a priority move. I had already thought in a Ground-Type move called Quicksand based on Curse before seeing Mike's video today, but his idea was different from mine
I think a good name for the overheat electric variant would be Amp Out, it sounds like they are letting out all of their energy in a huge wave, therefore reducing further attack’s power. Or making them rest a turn from fatigue
I came up with a move called Acid Rain. It is like hail, but it also heals poison types, pretty much putting a black sludge effect in place. Also the after turn damage doubles on a steel type since acids can break down metal
I think a cool alternative to Forge Blade could be taking that hot steel concept and turning it into an ability where the pokemon with the ability in sunlight has a high chance to burn on any of its steel moves. Super niche? Maybe. But it’s still a cool idea.
I'll sound a bit nerdy, but I think there should be an attack inspired by Ultraman, a famous sci-fi Japan hero. It would be another Special Fighting move that plenty of Pokémon can learn, because it's inspired by the widespread Ultra Beam that almost every Ultra has. I'd call it Focus Beam (don't worry, it's not like Focus Blast). It'll be either 95% or 100% accurate, depends on what you think is fair. Now some would think, "of course 100%, why 95%?". That's because it will have a gimmick. Usually a normal Focus Beam will be a + shape beam, so it would have a base power of 70. However, it has a 10% chance of becoming and L shape attack, that will be a base *140* power attack. The only way to increase the L shape attack chance is by using Inner Focus. But it can only be used at a maximum of 2 times and will increase into a 35%/50% chance of getting it. (Actually maybe it should be 100% accurate)
i have a variation of this every 3/4 attacks, it does the stronger attack but if you miss, flinch, or use another move, the cool-down will reset back to 3/4
The question is why ultraman why not the most popular toku hero in japan Kamen rider with unleashed kick fighting type 100% accurate with 70 damage with a 50% chance of performing a finishing kick with 150 damage if super efficient or it’s stats are lowered.
@@chaosenforcerdhm969 and here's the thing. My made up move Focus Beam has a reasonable gimmick of sacrificing turns for a higher chance for higher damage. 50% chance for a huge kick with no drawbacks seems a bit much.
I’ve always wanted to see more never miss moves, such as shock wave and aerial ace. I always felt there should be another one called tidal wave. Water and special move, basically a giant unavoidable wave hits the opponent.
Fun fact: Greninja creates his signature move “Water Shurikens” by making a water pulse, then hitting the shuriken shapes on his legs, kind like a mold.
I’m wish there was a move called “Tsunami” that does more damage the taller the Pokémon is! Similar to Grass Knot, but for height instead of weight (and it’s a water movie, obviously).
I think Talonflame should have an amped up version of brave bird, considering it’s a fire type. I would call it Phoenix dive or something, just making brave bird more fiery
@@123abc50216 maybe even make it do 4x damage to the shared weaknesses. For example, grass and bug type Pokémon would take 4x damage as if they were weak to both types. It would OBLITERATE Pokémon like Leavanny, but would still be hard to REALLY utilize since it’s on Talonflame😅
When you talked about Web Sling, I was so disappointed that you just gave it a base power. My thought was that it acted as a reverse Low Kick/Grass Knot, where the lighter the target, the more damage it did. There isn't a single move that acts like that, as Heat Crash/Heavy Slam takes the user's weight into consideration as well, while Web Swing just focused on the opponent's. Pokedex entry; The user attaches a line to throw the opponent. does more damage the lighter the target.
Yeah it's really weird theres all these ways to make your pokemon heavier, but the only way to capitalize on it is heavy slam and basically nothing else
Sylveon: "Fairy already has a priority move. It's called Quick Attack." Comfey: "No, that's not a Fairy-type move. Are you thinking of Draining Kiss?" Regirock: "UN UN UN UN UN UN"
I thought of a fairy physical move as well: Fairy Fury - 120 power Lowers def and spdef by 1 Basically a Fairy close combat A pokemon uses small little fairies to attack the opponent, similarly to attack order.
Concussive force could be kinda like psyshock, where it uses a different stat than usual. While it's a special move, that would do special damage, it could go off the physical attack stat, because the moves description is that it's a punching force, which could deal special damage while using physical attack. This could be cool because most Fighting-types are physical, so they can use that to their advantage while fighting Pokémon with high defence.
@@mtverv isnt focus blast more the chi-blast? aura sphere being specifically an aura attack, and the chi-blast could a variation that deals physical damage, like psyshock to psychic, because the whole point was to have an extra special fighting move, as there are so few, and chi-blasts are basicly special fighting moves
Phantom Grasp is a really interesting move, I imagine it could not only trap the opponent, but also decrease their evasion, as ghostly hands surface from the ground below, clutching their legs.
There are no moves that just inflict freeze, but there are a few for the other status conditions. I came up with one for the Tangela regional evolution, Tangorgon, called Petrifying Gaze. A Rock-Type move with low accuracy that can Freeze.
I thought about the move Pesticide, a poison type special attack which can deal super effective damage bugs, while raising the defense and special defense of grass types.
Sounds interesting. A few questions : With or without dealing damage to Grass-types ? Can you use it on yourself ? Don't you think it should only raise special defense ? Having been sprayed with pesticide is not going to save you from a punch in the face (if you have one).
Since most of the ghost moves are PHYSICAL, I decided to give the Special ghost types something too. Another Hyper Beam. Soul Shader. The user strikes directly at the opponent soul with a ton of shadow energy. The user must recharge on the next turn.
I feel like that would be physical too though because a ton of energy in one giant beam is literally Hyper Beam. And sure it reaches the opponent's soul but wouldn't it need to get through all of the layers of skin and all of the organs first in order to do so? And its a direct hit. Not trying to offend at all, I'm cool with it being special if thats what you think, its your move, but too me it sounds quite physical.
i have a reexplanation for it Soul Shader Ghost Pwr: 150 Acc: 100 The user attempts to drown the opponent in the void by dragging its soul downwards in immense rage. The user has to recharge the next turn to calm down. what do you think?
I got some moves: 1Draconic Destruction a physical dragon-type move that lowers the enemy's defense 2Flinch Pinch a dark-type Fake Out 3Fairy Lights a status fairy-type move that confuses the foe 4Burning Blade a physical steel-type move that is super-effective on grass type(yes I know that Mikey had made the move weed Wacker that is basically the same... But this would be stronger and would have a chance to burn the opponent.) I can't come up with more moves but if I think of more I'll write it later.
“There’s no Move where the user grabs the target and slings them with a web” *Savage Spinout:* I also came up with the move, Backwards Punch, it’s like Facade but only works when confused
Another move: Bleed Weed- Physical- 80 power- Description: The user attacks with a large weed and slams it on the target: This has a chance of causing the Bleed status condition, Similar to the Badly Poisoned status, Its kinda the opposite, it starts off big and goes down the more turns that pass
It’s an ability not a move, but i call it “hot steel”. It’s a signature ability that gives steel type, physical moves a chance to inflict a burn while there is harsh sunlight. Also inspired by hot seatbelt buckles.
I remember I had an electric type Pokémon called “haywire” and it’s signature move was “gigabolt” which was super affective against all types week to electric and ground type since it was so powerful it would explode the ground, but since it explodes the ground it makes it do nothing against flying types. Win some and lose some. Haywire was op but didn’t have any HP or defense so it was a glass cannon
@@3o5ragib a game I made called Pokémon past and Pokémon future where it takes place in the xiliace region with all new xilian forms, starters, megas, and legendaries
Mikey: "I think there should be a damaging bug type attack inspired by spiderman, where the pokemon shoots out a web string, attaches it to the target and then whips them around and slams them into the ground" Savage Spin-Out: Am I a joke to you?
9:03 fun fact: bees kill invading wasps by surrounding them and flapping their wings until it dies of heat, so maybe this move could be super effective or neutral to fire types as well
Contagious Smog is a poison type status move that covers the user in smog for 5 turns. If the user is hit by a physical move, the attacker is poisoned and the user takes 10% less damage.
I made new entry hazards a while ago Hot coals: when the opponent enters they get burnt Puddle: when the opponent switches in, there’s a 50% chance they slip (same effect as low kick, but obv much weaker and can’t be super effective) Ice sheet: same as puddle but a 100% chance of slipping,
Have some more ideas: Dragon teeth: Some teeth are scattered onto the ground (sounds painful, and also gross, but let's just pretend dragons have regenerating teeth like sharks and crocodiles, mkay?). Not only do they damage the opponent, but the teeth also clamp down on them too, making them unable escape, unless they have an ability that can allow them to escape. (Can also be cleared out through rapid spin, and the one move that clears up entry hazards. It can also be sidestepped by just being a dragon type, using dragon type moves, or having heavy-duty-boots on.) Zap Mine: The next Pokemon to swap in takes a good amount of damage, and is also paralyzed. It's like a real mine! Having the ability damp can prevent it from exploding, and using an explosive move can also trigger the mine automatically for less damage and little to no risk of paralysis. Oh, it's a one time entry hazard, but it can be stacked. Simple trap: It's like simple beam, but it's an entry hazard.
@@squidbro6635 In fact, it is the opposite since the frictional coefficient of steel over ice is almost null, which means that the floor doesn't brake you when you move
Sunshine Shot (Fire): The user rushes forward for a blazing attack. This move may flinch the target. Under Harsh Sunlight, this move may also burn the target. Signature move of Solrock. Moonlight Beam (Psychic): The user gathers energy from the moon and launches it at the target. This move may flinch the target. Under a Full Moon (new weather), this move may also confuse the target. Signature move of Lunatone. Finishing Blow (Dark): The user attacks the foe's weak spot and preforms a final, killing blow. Can only be used if the attack would faint the target this turn.
Shadow Burst (Ghost): The user causes the target's shadow to explode. This makes the opponent weaker to ghost type moves. Signature move of Gengar. Psyswap (Psychic) The user hits the target with a blast of psychic energy. This swaps the target's defense and special defense. Signature move of Alakazam Fury Fists (Fighting) The user barrages the target by throwing a thousand punches. This boosts speed. Signature move of Machamp.
I came up with a Dark type move when looking back at my fan-region, and realizing I forgot to make new moves for the Dark type. I always laugh whenever I imagine a Pokémon using it. The move is called Distraction. It would be a +2 priority move. The user throws their held item at the target to make a quick getaway. The target flinches, and the user switches out. Damage depends on the item thrown. It's basically a Dark type U-turn that goes first, with guaranteed flinch, but the user loses their held item. It's just so funny thinking that in the middle of the battle, in desperation, your opponent just throws their item at you to make a getaway.
Here are some moves I made: Meteor Burn:If A Pokémon is about to use Giga Impact or Body Slam or is about to land on the user using Fly then the user stops them by blocking the three attacks,and giving them a Burn and making them lose 2 stages of Attack. Pop:Basically Self Destruct but paralyses target for exactly 2 turns after user faints due to it. Dance:Confuses the target and decreases all their stats except HP and Speed. Accurate Shot:Multi hit Move that never misses,each hit has 15 power and can hit upto 5 times. And your move is a mix of Fling and U turn and maybe Fake out?
I feel like Cloud Cover could also be a weather move, where it causes overcast skies over the battlefield, making it rain on the following turn and/or making the move Thunder 100% accurate.
I’d like to just take a moment to appreciate the editing and special effects of this video . . . Thank you to Mikey’s editor for all your hard work! It wouldn’t be the same without you :)
For the steel type trap move I would call it Needle Wall. The chip damage from those moves is normally pretty small anyway like being pricked with a needle compared to being impaled on a spike
I was playing with my Wugtrio and I realized that it was utterly awful in battle, partially because it doesn’t have Dugtrio’s arena trap So i came up with a new move to sorta fill that role -Riptide Water Physical Power: 50 Accuracy: 100% Priority: -6 PP: 5 Hits adjacent pokemon. If a pokemon was switched out this turn, it is switched back in if its replacement is hit by this move (The move needs to hit, not deal damage. So a pokemon with Water Absorb would still be switched out). Intended Uses -To prevent pokemon from switching out if its given to a slow pokemon (Specifically I pictured Wugtrio could get this move as a kinda replacement for Arena Trap) -To prevent people from forcing your pokemon to switch out with moves like Dragon Tail -To activate Palafin’s Zero-To-Hero really quickly
Water pressure destroys people too. Which means it could be good against normal type. But that defeats the purpose of normal having no weaknesses but one. But water pressure can rend a person in half... Oops I said it
I have a move that I made to be a signature move for Seismitoad: Tremor Punch. Ground type physical move. The user vibrates the bumps on its arm and delivers a massive blow to the opponent that harshly lowers their evasion (because they would lose their balance due to the vibrations)
Mist Ribbon- Fairy type special move with 15 base power. Has the same effect has Bind. The Pokémon makes a ribbon of mist and ties the opponent up with it. Terror Gash: A ghost type move. The Pokémon slashes the opponents chest multiple times. The wound this causes gives extreme pain to the opponent, which can either paralyze or confuse the opponent. This move can hit up to 3 times in one turn.
Floor Tentacles (Dark): Exclusive to Umbreon 100% Accuracy, 90 Power, traps enemies Shatter Slam (Ghost): Exclusive to Chandelure, 100% Accuracy, 120 Power, AoE that deals recoil, works like Flying Press with Fire
Quicksand feels far from something like a priority move. It could be like eletroweb that does damage and lowers the targets speed, does damage over time like infestation or arena traps like mean look but definitely not a priority move
Yo-Yo: A priority fighting or normal type move that causes the user retreat, like U-turn. I’m a massive fan of Agents of Shield and that’s the nickname of one of the characters and her power is Super Speed but she’ll always bounce back to where she started.
@@josephhanicak7922 Tbh it would actually be pretty bad. In most competitive applications, when using u-turn/volt switch, you actually want to be outsped so the pokemon with it (which is typically bulky) tanks the hit and you get a safe switch. A switching move with priority would have the same drawbacks as just switching out normally.
I once made a move called Terror Blast (Not to be confused with Tera Blast). It was the signature move of a Box Art Legendary Pokemon for a region i made when i was 14 based off New Jersey The move was a 130 BP Special Ghost move that worked like Flying Press, but instead of being Fighting/Flying it was Ghost/Dark.
@@jatarokemuri5443 If Flying Press is called using Assist by a Delcatty with Normalize, it become sa Normal-Flying attack that is 4x resisted by pure Rock types, and 16x resisted by Rock/Steel Pokémon. Terror Blast would be 4x super effective against Psychic or Ghost types, and 16x super effective against Psychic/Ghost types.
One move I remember making is Spark Shield. It’s basically like Baneful Bunker, where if the opponent makes physical contact, it causes a status condition.
I honestly think there should be more moves like acrobatics as well where the power doubles if the Pokemon isn't holding an item if every type had that it'd be so cool
Fungal infestation, grass type move that is super effective against other plants as it infest the other plant and steals the energy (works like giga drain) Ground zero, a fire type move that can poison the opponent (radiation), it attacks every Pokémon and has a recharge Absolute Zero, ice type move super effective against water and fire (freezes water and cools fire) that attacks every Pokémon, leaves hail and causes recharge. Devastation, normal type move that attacks all Pokémon, even the user. Has very high damage Dissolver, poison type move that sharply lowers enemy defense (status move) works extra well against rock and steel
16:05 the name “vertigo” just made me remember when i thought spinda had a signature move of the same name. it was a physical normal move, if i’m remembering correctly, and it dealt more damage if the target was confused i have absolutely no idea where this came from. i don’t even like spinda all that much
Chansey's constant smile, as she gets attacked by all of these new moves, only makes it funnier😂❤️
Yes
Oops
chansey: this is fine
I'm just surprised it wasn't Miltank
@@microlunchbox2657 same here🤣
I’ve come up with these moves:
Break Up (Normal): The user snaps out of Infatuation. This moves also cancels out the effects of Captivate and Confide.
Hammer Toss (Steel): The user pulls out a hard object and tosses it at its target. This move always hits twice.
Blaze of Glory (Fire): The user engulfs itself in flames and charges head first at its target for a hard hitting final attack. The user faints afterwards. Basically the Fire type version of Explosion.
False Security (Dark): The user acts friendly and causes its target to let down its guard and not attack for that turn. At the start of the next turn, the user hits hard and causes the target to flinch. Can only be used on the first turn the user is in battle.
Rock stomp (rock) the user stomps and rocks fall on to the opponent
Steel hit. The user throws itself(steel )
Ice kick(ice)the user kicks the opening freezing it for 2 truns
Egg toss(normal)the user throws a egg.only the chansy line can use it
Short Circuit(Electric) The user overloads the target with a electric jolt, shorting out the electrical receptors of steel and electric types
Dealing super effective damage in the same turn
1:08 Quick Attack variants
4:40 Freeze-Dry variants
6:44 Hyper Beam / Overheat variants
12:41 Binding moves (+ Disclaimer)
17:22 Maybe variants of random existent moves
30th like
@@-BenGaming-no one has replied (until now) because truly, *_nobody cares_*
@@venomgaming7014 now now, that isn't nice
@@philipgelderblom6878ok. And yet _nobody cares._
@@venomgaming7014 You cared enough to reply, so obviously your statement is false.
A Normal-type version of Freeze-Dry called Disbelief that's super-effective against Fairy types. The user loudly yells that it does not believe in fairies. Does special damage, and hits all other pokemon in a double battle.
I've heard of a fan made Ability of the same name that grants Fairy immunity, specific to Mega Scrafty/Mega Hydreigon concepts.
That's hilarious.
I feel like it should be dark type instead
Edit: actually nah nvm
Deny?
Ghost would be better
“Whiplash” a Fighting Status move that makes it so that if the target uses a physical move the next few turns they will get recoil
I know it’s complex but it’s fun
This makes a lot of sense, and it makes the fighting type a bit more strategic rather than just punchy punchy
Whiplash protect
Interesting concept, I feel like there should be more moves of the like of this one!
A psychic type version called brain damage.
not so much complex but rather completely overpowered LMAO imagine pairing that with protect and substitute, youre immortal
Interesting note: "Poison Dart" also works on another level, as darting is a type of sudden movement (I vaguely recall it being the standard description of how dragonflies move, among other things.)
Regional Variant of Yanmega's signature movs then. Got it.
There is a type of dragonfly called a darter because it does that a lot
Here's a move I came up with that I think is cool: Aftershock. It's normally 65 base power (and 100% accurate) but if used together or after the move "Earthquake", its power is doubled.
What type is it?
@@ghostie4485 Ground.
@@infinityalbi9840 i see
Double battle move
That's a really neat idea!
I honestly think quicksand could be some kind of perish song move but the Pokémon can only switch out at a 50% chance every turn
Nice
Disclaimer: Chansey wasn't hurt during the making of this video.
Dang.
*Crosses out the n't of wasn't*
@@justafan9206 *YESSSSSSS SIRRRRRR*
I wish he used miltank as a punching bag
Then this disclaimer wouldn't be necessary
@@black97_0 miltank=cool
Chansey=physical embodiment of 🤮
Mikey should do "I Make a 50 new pokemon abilities".That would be fun and interesting
Yeah
That would be awesome!
Definitely
Reminds me of that one video where aura gaurdian makes up a lot of abilities
YESS
Fun fact: Steel was indeed weak to Electric in the Spaceworld '97 demo of Gold and Silver.
So that means that Skarmory would be 4 times
Effective?
titan charge for me
@@tetsudikawakami3071 yeah, especially since Skarmory already existed back then
I think I prefer this
@@Argent_Void electric would be more broken
17:47 I just find this funny since for a time I thought Spirit Break was the signature move of Iron Valiant.
I'd never seen the move before and was just like "Oh it makes sense they'd give an actually decent physical fairy move to a fairy type that's primarily physical and is also part fighting"
uhhhhhhhh
It was actually Grimsnarl’s signature move before it was expanded to ONLY iron valiant. So nah
I’m pretty sure grimmsnarl is in scarlet
So, fun fact about the Freeze Dry thing; I did the exact same thing before Gen 6 came out. It was a signature move, sure, but I called it Scent Trap; essentially, a move for carnivorous plants, a Grass-Type biting move that was specifically super-effective against Bug and Flying-Types.
That sounds like it would be Carnivine's signature move
now make one super effective against electric types(frankly electric types should have a weakness to electric types)
Op: Super effective against flying and bug types
Gamefreak: wait that's illegal
Scent Trap
Physical
Base DMG: 70
Accuracy: 100%
PP: 20
Scent Trap deals damage and has a 20% chance of flinching the target.
If used on a Flying or Bug Type, this move ignores the effectiveness of this move's type against Flying or Bug and treats it as being super effective against Flying or Bug types instead.
Hmm this can be made real but the only change would be that if it's a Pokémon who is both a flying and bug type the move would still only be 2× super effective cause idk otherwise it would be hella broken might make the grass type more of an offensive threat but still lol
Chansey being a frickin wall is so accurate
It should have been miltank
It should have been miltank (edit I didn’t even realize I copied, im sorry
It has an item being superlite,its a more powerful eviolite that only moves have a base 110+ power move can hurt it,and it deals 10 damage
Minimize. Soft-Boiled. Protect.
I hate Chansey. It's my least favorite pokemon. So I'm fine with it being cracked open. Man, I play too much competitive
Eggsplosion: As revenge for taking all the abuse, Chansey made its egg explosive, tossing it to deal 130 damage. Lowers the users accuracy by two stages. While Chansey can still perform an action in the next turn, but Eggsplosion can only be used once per battle OR there is a recharge specific to the move
Clefairy? Do you mean Chansey
Make it more cruel, it does damage like explosion before gen 5 (considers half the defense of the target)
You mean Chansey? And Chansey likes giving their eggs to other pokemon so this doesnt make sense
@@WantedRaiderism I fixed it. And after taking the abuse, Chansey wants revenge
I think this move exits in the TCG for exeggute en exeggutor
Some more move ideas:
Foreshadowing - 130 base power, 100% accuracy, dark type special attack.
It acts like future sight, but it hits two to four rounds later. It goes through all protection and substitutes.
Booby Trap - 65 base power, 100% accuracy, ground type physical attack.
It acts as a one-use hazard that deals damage to the next pokemon that switches in.
Pottery Smash - Ground type stat boosting move that increases speed by two stages, lowers the user's defense and special defense, but also creates shards that act the same as spikes hazards. I could see claydol using this.
Holy Banishment - 70 base power, 95% accuracy, fairy type special attack.
The catch is that this move is also super effective against ghost types.
Capture Blessing - Increases the chances of a poke ball capturing a pokemon for the next three turns. Has absolutely no use competetively, but I could see amoongus or electrode using this move.
Paranormal Drag - OHKO ghost type move with 30% accuracy. Animation would be a ghost hand dragging a pokemon to their literal grave.
Brute Force - 100 base power, 70% accuracy, fighting type physical attack.
Each time you miss this move, the base power goes up by 20.
Pitch Perfect - 80 base power, 95% accuracy, normal special attack.
This move always lands a critical hit. Its also sound-based.
I really like all of these ideas, very creative. I will critique some names though. 'Paranormal Drag' sounds like what a burnt-out ghostly accountant has to deal with when they wake up in the morning. I would call it "Grip of Reckoning," it sounds more sinister to me and moves with "of" in the title have a badass reputation, like Roar of Time, Light of Ruin, and Guardian of Alola. I would also rename "Brute Force" to "Daze Swing'' to indicate disorientation.
I would change Booby Trap to a dark type move instead of ground because booby traps are usually used as for pranks or with malicious intend
@@andymcclurg9916 Holy Banishment 💀
These are really good, especially Booby Trap and Brute Force
Pottery smash wooahhh
For the Dark priority move, I prefer "Cheap Shot" to avoid the repetition towards "Shadow Sneak"
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Tangesrut
@@hafsspanishmaster stop self promoting.
Agreed
Big Brain Time: A psychic type status move that reduces half of the Pokemon’s HP and maximizes it’s special attack. (basically a special version of belly drum)
That move is actually called Headache, and only Misty's Psyduck can learn it apparently.
Thats basically Psycho boost but ig we cant do anything bout that
Miiiiiiiind fliiiiiiiiiip
Psycho Overload 😆
@@eeveegon CONCENTRATION
I made this one up a long time ago: Heartbreaker. It’s a Dark-type move that works like Smellingsalt but it cures the target of infatuation instead of paralysis
isnt the name pretty bad?
I love the idea, like, dark-type moves are usually related to evil or darkness and breaking someone's heart would surely be evil and make them stop being infatuated
Don’t tell Heartbreaker Charles about this… (I know that he actually tries to impress girls with rotation and triple battles but I was reminded of his name ok?)
Okay, that's actually pretty genius
Dang that’s a good idea
19:16 - I think here you could have made a Poison type move that could cause a burn, like “Corrosive Acid”. Or an Ice type that causes a burn, like “Frostbite”.
Or a Steel/Bug type that causes poison, like “Stinger” or something.
Or even a Psychic move that could paralyze, like “Psych Out”.
Is’t why they removed scald from basically every Pokémon
@@suma109 actually Scald was nerfed to being one of Volcanion's signature moves. No other Pokemon can learn it in S/V until the Scald TM got readded in the Teal Mask DLC
Stinger feels oddly similar to twineedle. A (potential) bug move that can cause poison.
The Steel one could be Tetanus Shot, actually... Make a steel "Paralyze" that lowers speed
*Half Chop* (Fighting/Physical - Varies Power/100% Acc.):
The user karate chops at the target’s midsection (their waist, stomach, etc.). The taller the target, the greater the damage. (It’s just weird to me that we have multiple moves that are affected by weight, but we currently have no moves that are affected by height. So I decided to make one myself.)
Yo that would be dope as hell
Oo
Hmm. Maybe call it knee breaker? Because if they are taller they'd fall further when hit on the knee, following the logic of low kick and grass knot but for height
Low/Body blow would be better names, referencing the boxing term
I always wanted to call that one HIGH PUNCH or HEAD KICK.
"Sorry kiddos, history's rough!"
That tickled my jimmies WAY too hard
Hes not wrong
Edit: eg we get taut about jesus and how he was nailed 2 a wooden cross at less then 10 years old
He apologizes, but there's an OHKO move called... GUILLOTINE. Yanno, the thing the French were all-too-thrilled to use on anyone rich or politically powerful.
@@NotPeachy_Prince how
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Disclaimer: Chansey is definitely hurt during this video like it should be, but don't worry it used softboiled again and again and has an eviolite.
It will just faint after using a physical move 😂
@@AmateurEditz7 *eviolite*
He should've used Miltank as the test dummy
But there's a lot of physical moves here. Are you sure she's okay
@@fazul5674 yea 1 close combat from Lucario will easily ohko
11:05
I think a move called Ghoul Garden would sound as good.
Mind if I steal that for my fan region? It may become a fan game in the far future, just so you know, and if I make a video series about it, I'll be sure to credit you.
@@jacobs5546 Um, sure. It can be a 140 base power special move that lowers Sp Def by 2 stages after usage.
Alright thanks. It will tie into the gimmick of my region because it seems like it would fit.
@@jacobs5546 yo i subbed in case you ever make it into a fan game
Tekd Thank you. Don't expect it any time soon, though. Some videos about the region may come sooner.
Mikey: Explaining why it should be a move
Me: poor chansey, when can she get a break
And how does a ghost move hit chansey she is immune to it
rowlet wants to know your location
I know, does he just hate Chansey?
I mean chansey just takes it like a champ and then just soft boiles its hp
@@flameofmage1099 I know I do.
And here I am wondering why he chose chansy as the punching bag and not miltank
It'd be cool to see him do a version of this with either abilities or items. I would love to see his take on new ones
I agree
@@GlitchKnight113 same
Exeption:the side effect of moves are removed so you cant get debuffed or lose typing with a move but you cant get stat buffs flinch or burn poison or par with a move
I agree
Plz do it
Yeah
it would be cool to call the elctric priority move "thunder jolt", as a reference to pikachu and pichu's neutral special in Smash Bros.
I feel that name would be better for an electric version of ember
@@Prezy_Preztail Yeah it sounds kinda weak so maybe a variant of a weak "fragment shooting" attack
@@Prezy_Preztail That's...literally Thundershock.
@@mediocreviddygameplayer thundershock is only 30 base power whille the others are 40 but yeah basically the same
@@AZUAW no thundershock is 40
Though I'm a bit late, I came up of a water type move that seems unique.
**This may already be taken by someone else, but it feels like there isn't anyone coming up with a move based on chemistry.**
I call it Dilute, which is an attack that is super effective to poison types, and has a chance to lower all stats, or just sp. def, which I originally came up with.
As the name says, it's based on mixing chemicals with water which lowers their concentration.
It is a special attack with:
95 Power
15 PP
and 90% accuracy.
Jesse, we need to cook
wait why are you wearing a chef hat
i feel like poison is already weak enough, but good idea.
20:53 There is a move kinda like that: the Bug type Z-Move Savage Spin-Out. The user shoots a bunch of web strings at the opponent and encases them in a cocoon, swings them around and slams then into the ground, then slices them out of the cocoon.
Oh I forgot about that but I think he didn’t mention it because it’s a z move
iron maidens aren't actually torture devices, they where actually just metal coffins but archaeologists just thought it was neat to put the spikes laying next to it into the maiden to make a wierd torture device and people just believed it
you learn something new every day
Wow the more you know
Source
There should be a Psychic move that's super-effective against Steel in reference to spoon bending.
And only Kadabra and Alakazam learn it. As they have spoons
@@jeremycocciolone9223 Not necessarily. The move would be based on the concept, not the actual use of spoons. All the Pokemon needs is enough focus to bend the object with their mind.
@@Sungura_Kaiser yeah makes sense. I just went with the obvious pokemon whod know it
@@Sungura_Kaiser maybe start with just those two and then expand it to others later like they did with fire lash
maybe something like mind bend with super effectiveness to steel like you said
Freezing Point (Ice): The user chills the air around the target just enough to turn all of its Water Type Moves into Ice Type Moves.
Melting Point (Fire): The user heats the air around the foe to turn its Ice Type Moves into Water Type Moves.
Boiling Point (Fire): The user heats the air enough to evaporate water generated by its foe to turn its Water Type Moves into Flying Type Moves.
“I want a bug move that uses webs to actually slam them into the ground since that doesn’t exist”
Me pointing vigorously at the bug Z move
(I still like the new one but like there is one that exists just sayin)
Also love you Mikey!
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20:25 mikey: now i wanna talk about spiderman
Me: wot
i was about to comment that
He said no Z-moves
@@hafsspanishmaster whats that link
i’ve made a few pokemon moves over the years, so i thought i’d share.
Fireworks - Fairy. 85 damage, 10pp, 100acc, physical. The user sends exploding, brightly colored fireworks at the target. The target may be left with a burn. (we need more physical fairy moves, and the impact would be more akin to explosion than flamethrower.)
Steam Out - Fire. 20pp, status. The user lets out hot steam to calm its rage, dramatically raising sp. attack while harshly lowering attack. (edit: my thought was that the increase could be based on the atk of the pokemon, or it could be changed to def or speed for something, but i have no idea how that would work, i dont know much about competitive balancing other than basic logic.)
Flurry - Ice. 20pp, status. The user sends out a flurry of snow to coat the ground for 5 turns. If an ice type pokemon is on the field, their speed and attack are increased. any other type has their speed decreased.
Blacksmith - Steel. 15pp, status. The user heats their body to reinforce themself, sharply increasing attack after one turn of rest. before their attack is increased, their defense is lowered, but will return to normal the same time their attack is increased.
obviously these moves wouldnt be available to every pokemon, already powerful pokemon wouldnt need steam out or blacksmith, this would be to help weaker pokemon and at least make them viable.
Can we use these for fangames? I’m trying to work on one and I’m a little bit stuck in the new moves department
Firework should be fire
Steam out would be overpowered in competetive
While I agree there's a need for more physical fairy moves, I don't think Fireworks can justifiably be physical. I mean, it's literally firing something at the target in a similar manner to thunderbolt or flamethrower. "Physical" implies some degree of direct physical contact between the user and the target.
Pokèmon Variation anyone?
“it’s sand, that’s quick” killed me i can’t stop laughing
Lol same XD
ua-cam.com/video/47XDbaVposY/v-deo.html
Ah yes the floor is made out of floor
😂😂😂
😅
What’s interesting is that Fighting is the only type to get a Quick Attack variant of both attacking categories
poor chanesy, its been the punching bag for like 75% of the attacks, i know it has high hp, but poor chansey
@Agostino Simonetti well, yeah i agree chansey it's really annoying and it's super bulky
@Agostino Simonetti I bet you haven’t ever played competitive
Well atleast Chansey has soft boiled
It deserves it for all of the suffering it has inflicted on people in competitive
I think he should make a never-miss move and a damaging protect for every type, and a baneful bunker for every status condition in his next 50 moves, but not frozen cause frosty fortification is dope (lockstin's Kaskade region's fossils)
@whatever oliver . Oliver, that is a good idea, btw have you seen the Kaskade region? It's very cool, and still updating.
@whatever oliver dood, your cool, also, what starter you choose
@whatever oliver Pls no burn hazard. Burn is already too much for physical attackers and making it an entry hazard will be op. The other ones are kind of fine.
Here’s an idea for status defense moves:
*Name:* Hot spot
*Type:* Fire
*Description:* This user is put in a tight situation, so it veils itself with fire. If an attack makes contact, it burns the opponent.
*Name:* Shockin awe
*Type:* Electric
*Description:* The user overcharges itself with static electricity. If an attack makes contact it paralyzes the opponent
*Name:* Under Pressure
*Type:* Ice
*Description:* The user freezes it’s body to below zero. If it makes contact, it makes the opponent unable to move for the next turn. If it makes contact during a hail storm, it freezes the opponent.
*Name:* Sleeper hit
*Type:* Ghost
*Description:* The user groggily takes a small rest, giving the opponent a false sense of security. If an attack makes contact, it puts the opponent to rest. If the opponent doesn’t attack, however, the user falls asleep, yet also heals 1/5th of their health.
*Name:* All or Nothing
*Type:* Dark
*Description:* The user tenses up their muscles and prepares to retaliate. If an attack makes contact, it lowers the opponents health by half of their current health and lowers their defense. If it fails, however, the user’s defense and special defense lower by two stages.
I'm just saying, the rock damaging protect better be Sand Paper
Quicksand should be a variation of Curse. The user loses 50% of its HP so its sand go directly to the target, that would lose 25% of its HP per turn and then (die) faint, like in real life quicksand. It could only be learned by Ground Type Pokémon
Then it wouldn’t be a priority move? Or would it keep it’s priority?
@@tyranttracergaming It woudn't be a priority move. I had already thought in a Ground-Type move called Quicksand based on Curse before seeing Mike's video today, but his idea was different from mine
@@danielcm4237 its mikey
@@benedict0902 it's mickey
@@danielcm4237 it’s raccoon man
I think it's cool that you have both Blackout and Whiteout as moves!
I think a good name for the overheat electric variant would be Amp Out, it sounds like they are letting out all of their energy in a huge wave, therefore reducing further attack’s power. Or making them rest a turn from fatigue
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so its physical attack would be lowered?
@@endergamerboi6140 ? No special, why would it be physical
@@nicholasreyna2164 oh wait nvm i thought it reduces the opposite attack stat smh
Agreed
I came up with a move called Acid Rain. It is like hail, but it also heals poison types, pretty much putting a black sludge effect in place. Also the after turn damage doubles on a steel type since acids can break down metal
But,Isnt poison weak to steel?
@@FlavioCvel No. Steel is neutral against poison.
@@FlavioCvel no. steel is immune to poison
Poison castform.
@@VannyBeumer that's a good idea!
I think a cool alternative to Forge Blade could be taking that hot steel concept and turning it into an ability where the pokemon with the ability in sunlight has a high chance to burn on any of its steel moves. Super niche? Maybe. But it’s still a cool idea.
Ooh, that sounds really cool! You could have a Pokémon like that on a sun team, but watch out for your opponents' Fire moves >:0
I'll sound a bit nerdy, but I think there should be an attack inspired by Ultraman, a famous sci-fi Japan hero. It would be another Special Fighting move that plenty of Pokémon can learn, because it's inspired by the widespread Ultra Beam that almost every Ultra has. I'd call it Focus Beam (don't worry, it's not like Focus Blast).
It'll be either 95% or 100% accurate, depends on what you think is fair.
Now some would think, "of course 100%, why 95%?". That's because it will have a gimmick. Usually a normal Focus Beam will be a + shape beam, so it would have a base power of 70. However, it has a 10% chance of becoming and L shape attack, that will be a base *140* power attack.
The only way to increase the L shape attack chance is by using Inner Focus. But it can only be used at a maximum of 2 times and will increase into a 35%/50% chance of getting it.
(Actually maybe it should be 100% accurate)
i have a variation of this
every 3/4 attacks, it does the stronger attack
but if you miss, flinch, or use another move, the cool-down will reset back to 3/4
The question is why ultraman why not the most popular toku hero in japan Kamen rider with unleashed kick fighting type 100% accurate with 70 damage with a 50% chance of performing a finishing kick with 150 damage if super efficient or it’s stats are lowered.
@@chaosenforcerdhm969 Because the fighting type needs more special moves than just another kick
@@chaosenforcerdhm969 and here's the thing. My made up move Focus Beam has a reasonable gimmick of sacrificing turns for a higher chance for higher damage. 50% chance for a huge kick with no drawbacks seems a bit much.
@@itzibad1634 it has draw back stats be down or against a type it’s super effective with like 5pp
I’ve always wanted to see more never miss moves, such as shock wave and aerial ace. I always felt there should be another one called tidal wave. Water and special move, basically a giant unavoidable wave hits the opponent.
Fun fact: Greninja creates his signature move “Water Shurikens” by making a water pulse, then hitting the shuriken shapes on his legs, kind like a mold.
You learn some things new every day
Owo
I’m wish there was a move called “Tsunami” that does more damage the taller the Pokémon is! Similar to Grass Knot, but for height instead of weight (and it’s a water movie, obviously).
Maybe make it stronger if Earthquake was used on a previous turn?
this is SUCH a good idea
maybe it can be like flying press where it is two types at once? Water and Ground type?
@@robertlupa8273 this comment made me think of a drowning effect just poison for water types and more damage for the weight of the pokemon
There's a theory that the reason there's no Tsunami move in Pokemon is because of Japan's trauma with Tsunamis.
17:43 "Signature move of the first Fairy/Fighting type"
I don't think Iron Valiant is doing a lot of punching...
I'm quite sure scarlet and violet were a thing yet
@@leviathan-ne5ew I know, but I had to joke about that. It's always funny to look back and see how older ideas hold up now.
"As a nod too almight's attacks" mikey is a man of culture
I haven't even seen the show and I got it 🤣🤣🤣
@@connorkelley2844 its an anime 🙄 lol
UNITED STATES OF SMAAAAAASHHHHH!!!!!!!!!!!!!!!!!!!!
Btw, minefish, who is your profile pic? Is that an oc?
I think Talonflame should have an amped up version of brave bird, considering it’s a fire type. I would call it Phoenix dive or something, just making brave bird more fiery
That's cool in concept but flare blitz is already a fire type brave bird :/
@@123abc50216 i think he means something like flying press where it is both fire and flying while doing recoil
@@block9349 Totally forgot about Flying Press. that actually would be kind of cool.
@@123abc50216 maybe even make it do 4x damage to the shared weaknesses. For example, grass and bug type Pokémon would take 4x damage as if they were weak to both types.
It would OBLITERATE Pokémon like Leavanny, but would still be hard to REALLY utilize since it’s on Talonflame😅
I'd go with Phoenix Rush. Basically like Dragon Rush except it's 100% accurate, and it can either cause flinching or burn damage
When you talked about Web Sling, I was so disappointed that you just gave it a base power. My thought was that it acted as a reverse Low Kick/Grass Knot, where the lighter the target, the more damage it did. There isn't a single move that acts like that, as Heat Crash/Heavy Slam takes the user's weight into consideration as well, while Web Swing just focused on the opponent's.
Pokedex entry; The user attaches a line to throw the opponent. does more damage the lighter the target.
Same 💡
Yeah it's really weird theres all these ways to make your pokemon heavier, but the only way to capitalize on it is heavy slam and basically nothing else
The bigger (heavier) they are, are harder they fall
Sylveon: "Fairy already has a priority move. It's called Quick Attack."
Comfey: "No, that's not a Fairy-type move. Are you thinking of Draining Kiss?"
Regirock: "UN UN UN UN UN UN"
I thought of a fairy physical move as well:
Fairy Fury - 120 power
Lowers def and spdef by 1
Basically a Fairy close combat
A pokemon uses small little fairies to attack the opponent, similarly to attack order.
Cool
That sounds nice
Concussive force could be kinda like psyshock, where it uses a different stat than usual. While it's a special move, that would do special damage, it could go off the physical attack stat, because the moves description is that it's a punching force, which could deal special damage while using physical attack. This could be cool because most Fighting-types are physical, so they can use that to their advantage while fighting Pokémon with high defence.
what about just "Chi Blast" isnt physical chi as energy attack pretty common in martial arts games and series?
I like this idea and Elysia Aura Sphere already covers the Chi Blast move lol
@@mtverv isnt focus blast more the chi-blast? aura sphere being specifically an aura attack, and the chi-blast could a variation that deals physical damage, like psyshock to psychic, because the whole point was to have an extra special fighting move, as there are so few, and chi-blasts are basicly special fighting moves
Phantom Grasp is a really interesting move, I imagine it could not only trap the opponent, but also decrease their evasion, as ghostly hands surface from the ground below, clutching their legs.
There are no moves that just inflict freeze, but there are a few for the other status conditions. I came up with one for the Tangela regional evolution, Tangorgon, called Petrifying Gaze. A Rock-Type move with low accuracy that can Freeze.
I thought about the move Pesticide, a poison type special attack which can deal super effective damage bugs, while raising the defense and special defense of grass types.
Sounds interesting.
A few questions :
With or without dealing damage to Grass-types ?
Can you use it on yourself ?
Don't you think it should only raise special defense ? Having been sprayed with pesticide is not going to save you from a punch in the face (if you have one).
Only if a grass type used the move would it not hurt grass types. My random suggestion
why nit just weaken damage from bug types? and when a grass type uses it, then raise special def
Mikey: "I call it Stone Press."
Me, a theatre major who loves the Crucible: "Ha like Giles Corey."
Mikey: "Like Giles Corey."
First reply
second dreply
third breply
4th I guess
Who will b fith
Since most of the ghost moves are PHYSICAL, I decided to give the Special ghost types something too.
Another Hyper Beam.
Soul Shader.
The user strikes directly at the opponent soul with a ton of shadow energy. The user must recharge on the next turn.
I feel like that would be physical too though because a ton of energy in one giant beam is literally Hyper Beam. And sure it reaches the opponent's soul but wouldn't it need to get through all of the layers of skin and all of the organs first in order to do so? And its a direct hit. Not trying to offend at all, I'm cool with it being special if thats what you think, its your move, but too me it sounds quite physical.
@@cameroncalvert5139 dude it's a ghostly beam the soul isn't a physical object
Heat jet
type: fire
Category: physical
Power: 90
Accuracy: 100
Priority: +2
basically a fire type first impression.
Soul stealer
i have a reexplanation for it
Soul Shader
Ghost
Pwr: 150
Acc: 100
The user attempts to drown the opponent in the void by dragging its soul downwards in immense rage. The user has to recharge the next turn to calm down.
what do you think?
Michael "chansey will be fine"
Chansey "aaaaaaaaaaaaaahhhhhhhhhhhhhhh"
I got some moves:
1Draconic Destruction a physical dragon-type move that lowers the enemy's defense
2Flinch Pinch a dark-type Fake Out
3Fairy Lights a status fairy-type move that confuses the foe
4Burning Blade a physical steel-type move that is super-effective on grass type(yes I know that Mikey had made the move weed Wacker that is basically the same... But this would be stronger and would have a chance to burn the opponent.)
I can't come up with more moves but if I think of more I'll write it later.
Cool
Making more moves that usually aren't super effective against their usual types is going to explode my mind in vgc
“There’s no Move where the user grabs the target and slings them with a web”
*Savage Spinout:*
I also came up with the move, Backwards Punch, it’s like Facade but only works when confused
1. I don't think he counted z-moves
2. That's a nice concept
Maybe it has a chance of hitting the user instead of target if not confused, and weaker. Either way there's a chance the user hits itself
Another move: Bleed Weed- Physical- 80 power- Description: The user attacks with a large weed and slams it on the target: This has a chance of causing the Bleed status condition, Similar to the Badly Poisoned status, Its kinda the opposite, it starts off big and goes down the more turns that pass
It’s an ability not a move, but i call it “hot steel”. It’s a signature ability that gives steel type, physical moves a chance to inflict a burn while there is harsh sunlight. Also inspired by hot seatbelt buckles.
Should probably be "contact" moves, but I can't think of any non-contact physical moves off the top of my head
I have one called "Contaminate". A signature ability that gives water type moves a chance to poison.
@@infinitethunder6184 pretty sure all physical moves are contact but I agree with you
@@eventfultable20 No
@@samywilding9917 oh my bad
I remember I had an electric type Pokémon called “haywire” and it’s signature move was “gigabolt” which was super affective against all types week to electric and ground type since it was so powerful it would explode the ground, but since it explodes the ground it makes it do nothing against flying types. Win some and lose some. Haywire was op but didn’t have any HP or defense so it was a glass cannon
Which game? A fan game for sure,,,
That's actually really dope!
@@3o5ragib maybe a fever dream idk
@@3o5ragib a game I made called Pokémon past and Pokémon future where it takes place in the xiliace region with all new xilian forms, starters, megas, and legendaries
@@barrymckockinner4313 u actually made it? Or u made up this?
Mikey: "I think there should be a damaging bug type attack inspired by spiderman, where the pokemon shoots out a web string, attaches it to the target and then whips them around and slams them into the ground"
Savage Spin-Out: Am I a joke to you?
It's only in the Alola games so...
I thought about this one too but its only in Alola
Electroweb: Come on guys I'm no longer a signature move!
9:03 fun fact: bees kill invading wasps by surrounding them and flapping their wings until it dies of heat, so maybe this move could be super effective or neutral to fire types as well
Contagious Smog is a poison type status move that covers the user in smog for 5 turns. If the user is hit by a physical move, the attacker is poisoned and the user takes 10% less damage.
ua-cam.com/video/47XDbaVposY/v-deo.html
I made new entry hazards a while ago
Hot coals: when the opponent enters they get burnt
Puddle: when the opponent switches in, there’s a 50% chance they slip (same effect as low kick, but obv much weaker and can’t be super effective)
Ice sheet: same as puddle but a 100% chance of slipping,
For Ice sheet, flying, ice and possibly steel types have a lowered chance of "slipping"
Have some more ideas:
Dragon teeth: Some teeth are scattered onto the ground (sounds painful, and also gross, but let's just pretend dragons have regenerating teeth like sharks and crocodiles, mkay?). Not only do they damage the opponent, but the teeth also clamp down on them too, making them unable escape, unless they have an ability that can allow them to escape. (Can also be cleared out through rapid spin, and the one move that clears up entry hazards. It can also be sidestepped by just being a dragon type, using dragon type moves, or having heavy-duty-boots on.)
Zap Mine: The next Pokemon to swap in takes a good amount of damage, and is also paralyzed. It's like a real mine! Having the ability damp can prevent it from exploding, and using an explosive move can also trigger the mine automatically for less damage and little to no risk of paralysis. Oh, it's a one time entry hazard, but it can be stacked.
Simple trap: It's like simple beam, but it's an entry hazard.
sneacicles an ice type version of stealth rocks
This is really cool
@@squidbro6635 In fact, it is the opposite since the frictional coefficient of steel over ice is almost null, which means that the floor doesn't brake you when you move
Sunshine Shot (Fire): The user rushes forward for a blazing attack. This move may flinch the target. Under Harsh Sunlight, this move may also burn the target. Signature move of Solrock.
Moonlight Beam (Psychic): The user gathers energy from the moon and launches it at the target. This move may flinch the target. Under a Full Moon (new weather), this move may also confuse the target. Signature move of Lunatone.
Finishing Blow (Dark): The user attacks the foe's weak spot and preforms a final, killing blow. Can only be used if the attack would faint the target this turn.
wow good job at making those
Why just Solrock and Lunatone? That would be wasted on just them.
@@Nosretep I suppose. But I just wanted to give them something unique.
Shadow Burst (Ghost): The user causes the target's shadow to explode. This makes the opponent weaker to ghost type moves. Signature move of Gengar.
Psyswap (Psychic) The user hits the target with a blast of psychic energy. This swaps the target's defense and special defense. Signature move of Alakazam
Fury Fists (Fighting) The user barrages the target by throwing a thousand punches. This boosts speed. Signature move of Machamp.
2:47 time to teach this to a Pokémon named Sam
Missed opportunity to call the rock type quick attack “Boulder dash”
That name is amazing
Accelerock
@@milkman7853 but boulder dash :(
Boulder bash
Boulder bash would be nice
I came up with a Dark type move when looking back at my fan-region, and realizing I forgot to make new moves for the Dark type. I always laugh whenever I imagine a Pokémon using it.
The move is called Distraction. It would be a +2 priority move.
The user throws their held item at the target to make a quick getaway. The target flinches, and the user switches out. Damage depends on the item thrown.
It's basically a Dark type U-turn that goes first, with guaranteed flinch, but the user loses their held item.
It's just so funny thinking that in the middle of the battle, in desperation, your opponent just throws their item at you to make a getaway.
this... is GENIUS!
Truly spectacular!
This is just better Fling
So fling+quick attack+ uturn
Here are some moves I made:
Meteor Burn:If A Pokémon is about to use Giga Impact or Body Slam or is about to land on the user using Fly then the user stops them by blocking the three attacks,and giving them a Burn and making them lose 2 stages of Attack.
Pop:Basically Self Destruct but paralyses target for exactly 2 turns after user faints due to it.
Dance:Confuses the target and decreases all their stats except HP and Speed.
Accurate Shot:Multi hit Move that never misses,each hit has 15 power and can hit upto 5 times.
And your move is a mix of Fling and U turn and maybe Fake out?
I feel like Cloud Cover could also be a weather move, where it causes overcast skies over the battlefield, making it rain on the following turn and/or making the move Thunder 100% accurate.
Stretch: a move that gives a 1 stage boost in all stats besides evasion but takes two turns to charge
I’d like to just take a moment to appreciate the editing and special effects of this video
. . .
Thank you to Mikey’s editor for all your hard work! It wouldn’t be the same without you :)
Mikey's editor is Kaytea
You know how Flying Press has two types at once? I think it would be neat if we had more moves like that.
Yeah I want to see a fire and flying one so we can have grass bug types take 8x damage from ut
@Manga Merchant then use it on parasect
@@mangamerchant9002 that's not how flying press works, it just does whichever one does more damage and can't hit ghost types
@@egon3705 that’s lame I like my version better
I came up with one that's Rock and Fire called Magma Stone
For the steel type trap move I would call it Needle Wall. The chip damage from those moves is normally pretty small anyway like being pricked with a needle compared to being impaled on a spike
I was playing with my Wugtrio and I realized that it was utterly awful in battle, partially because it doesn’t have Dugtrio’s arena trap
So i came up with a new move to sorta fill that role
-Riptide
Water
Physical
Power: 50
Accuracy: 100%
Priority: -6
PP: 5
Hits adjacent pokemon. If a pokemon was switched out this turn, it is switched back in if its replacement is hit by this move (The move needs to hit, not deal damage. So a pokemon with Water Absorb would still be switched out).
Intended Uses
-To prevent pokemon from switching out if its given to a slow pokemon (Specifically I pictured Wugtrio could get this move as a kinda replacement for Arena Trap)
-To prevent people from forcing your pokemon to switch out with moves like Dragon Tail
-To activate Palafin’s Zero-To-Hero really quickly
Here’s a move pressure cannon: a water move super effective against steel types
~~signature move of blastoise~~
Water pressure destroys people too. Which means it could be good against normal type. But that defeats the purpose of normal having no weaknesses but one. But water pressure can rend a person in half... Oops I said it
@@nerdydogwoof4580 Bruh normal is weak to fighting
And psychic
@@gymleaderhasan I meant to say one weakness 😂 What I meant was it is super effective against nothing and had only one weakness.
I have a move that I made to be a signature move for Seismitoad:
Tremor Punch. Ground type physical move. The user vibrates the bumps on its arm and delivers a massive blow to the opponent that harshly lowers their evasion (because they would lose their balance due to the vibrations)
Sorry to say, seismitoad has a signature move
@@accuratedeaths I'm pretty sure it doesn't, which move do you mean?
@@accuratedeaths what are you talking about? I just checked at it doesn't have a signature move
@@accuratedeaths no
@@accuratedeaths what move?
The amount of drug references with speed weed is a bit too “high” for pokémon
I knew someone would make a joke about..."sin substances" once I heard the name Speed Weed.
SPEED WEED
I am remembering the tier list where he said that rillaboom has a heavy emphasis on *drug* usage, instead of *drum* usage
@@DrawciaGleam02 I think they're a crew member of either Law & Order, or CSI. Along with Dick Wolf.
actualy speed weed is an existing move it is a move in a hack rom called pokemon clover
Mist Ribbon- Fairy type special move with 15 base power. Has the same effect has Bind. The Pokémon makes a ribbon of mist and ties the opponent up with it.
Terror Gash: A ghost type move. The Pokémon slashes the opponents chest multiple times. The wound this causes gives extreme pain to the opponent, which can either paralyze or confuse the opponent. This move can hit up to 3 times in one turn.
R.I.P Chansey, the test dummy which HAS to be holding an eviolite to withstand all of these attacks, maybe even two.
lol
The special attacks probably barely did anything to it, even the fighting type ones, given how much special bulk it has.
I hate chansey so its fine but i wish the dummy was a miltank
Well atleast it got rests on some dragon type moves
@@zajinramirez2780 shouldve been wobbuffet since its literally a punching bag lmfao
Floor Tentacles (Dark): Exclusive to Umbreon 100% Accuracy, 90 Power, traps enemies
Shatter Slam (Ghost): Exclusive to Chandelure, 100% Accuracy, 120 Power, AoE that deals recoil, works like Flying Press with Fire
The first one is *Perfect*
“Surprisingly none of the dragon moves acknowledge dragons’ position as mythical creatures”
Have you been talking to Lockstin?
1:55
Mikey: “confused” always does a critical hit
Me watching in 2023: but wait, there’s more. (The more being “flower trick”)
all jokes and memes aside - *_Brain Blast would be a HELLA dope move!_*
Brain Blast could be a Mind Blown clone: doing super-strong damage, at the cost of losing half of your maximum HP.
it would be like Blast Burn and Frenzy Plant but for psychic types
Quicksand feels far from something like a priority move. It could be like eletroweb that does damage and lowers the targets speed, does damage over time like infestation or arena traps like mean look but definitely not a priority move
But it’s sand that’s quick!
shouldve called it Pocket Sand
Mud Shot and Sand Tomb exist
@@AacroX and Bulldoze
Yo-Yo: A priority fighting or normal type move that causes the user retreat, like U-turn. I’m a massive fan of Agents of Shield and that’s the nickname of one of the characters and her power is Super Speed but she’ll always bounce back to where she started.
That's the most broken move not designed to be broken that I've ever heard.
@@josephhanicak7922 yeah
I would use that
@@What_are_you_doing. You’ll keep on yo-ing
@@josephhanicak7922 Tbh it would actually be pretty bad. In most competitive applications, when using u-turn/volt switch, you actually want to be outsped so the pokemon with it (which is typically bulky) tanks the hit and you get a safe switch. A switching move with priority would have the same drawbacks as just switching out normally.
I once made a move called Terror Blast (Not to be confused with Tera Blast).
It was the signature move of a Box Art Legendary Pokemon for a region i made when i was 14 based off New Jersey
The move was a 130 BP Special Ghost move that worked like Flying Press, but instead of being Fighting/Flying it was Ghost/Dark.
We need more moves like flying press, this is a great idea
@@Soviet_MicrowaveI really like these moves that can bend the type chart.
Ghost and dark are super effective against the same types so this doesn’t really make sence
@@veenakiran4316 Yeah, because it’s a ghost move, same super effective, but resisted by 3 and two immune
@@jatarokemuri5443 If Flying Press is called using Assist by a Delcatty with Normalize, it become sa Normal-Flying attack that is 4x resisted by pure Rock types, and 16x resisted by Rock/Steel Pokémon. Terror Blast would be 4x super effective against Psychic or Ghost types, and 16x super effective against Psychic/Ghost types.
One move I remember making is Spark Shield. It’s basically like Baneful Bunker, where if the opponent makes physical contact, it causes a status condition.
That’s pretty cool but would be op tbh
That's rly cool but it would be op as hell
Chansey: why are we still here... JUST TO SUFFER
He should have chosen miltank to bully with all the new moves
How did Chansey get hit by Haunted Hammwr though
I honestly think there should be more moves like acrobatics as well where the power doubles if the Pokemon isn't holding an item if every type had that it'd be so cool
I’d be cool in competitive too
@@cwasone. Honestly a lot of the moves in this video wouldn’t be out of place in the competitive scene
Fungal infestation, grass type move that is super effective against other plants as it infest the other plant and steals the energy (works like giga drain)
Ground zero, a fire type move that can poison the opponent (radiation), it attacks every Pokémon and has a recharge
Absolute Zero, ice type move super effective against water and fire (freezes water and cools fire) that attacks every Pokémon, leaves hail and causes recharge.
Devastation, normal type move that attacks all Pokémon, even the user. Has very high damage
Dissolver, poison type move that sharply lowers enemy defense (status move) works extra well against rock and steel
Snap trap is a grass type move because when gen 4 remakes come out they can give the move to carnivine for STAB
Do you think anyone will use that
@@ricktam2841 I actual used carnivine on my team during my original play through so yes i do think some people will use it
@@traerock7126
Leaf blade is much more useful
And I am not talking about carnivine I am talking about snap trap
I can’t believe there wasn’t already a “Whiteout” as either a move or ability.
16:05
the name “vertigo” just made me remember when i thought spinda had a signature move of the same name. it was a physical normal move, if i’m remembering correctly, and it dealt more damage if the target was confused
i have absolutely no idea where this came from. i don’t even like spinda all that much
The line delivery of “it’s sand that’s quick” is so funny and makes me laugh so much lmao