RimWorld Biotech - Solo Mechanitor 14

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  • Опубліковано 20 тра 2024
  • RimWorld's Hardest Difficulty bumped up to 500%, without using pause, and only being allowed to have a single RimWorld Biotech Mechanitor pawn!
    This No Pause RimWorld playthrough is played against Randy Random, on Losing is Fun difficulty bumped up to 500% (the maximum). The gameplay takes place on a Desert map. Adam is not allowed to have additional colonists!
    Hope you enjoy this RimWorld Modded Challenge Run!
    FULL LENGTH VERSION - ua-cam.com/users/livewz94n5hVf2Y
    DETAILS
    This playthrough was recorded LIVE on Twitch. As such, I am speaking with chat throughout (even though this is edited). Videos without chat will be listed as 'UA-cam Exclusive'.
    *No Pause - I am using a mod that disables pause in every portion of the game. This means it is impossible for me to pause with a key press and the game will not pause during events or trade, making things much more difficult.
    ** Losing is Fun set to +500% is the hardest difficulty in unmodded RimWorld
    MODS
    No pause Challenge, Fahrenheit and Celsius, Camera+, P-Music, Color Blind Minerals, Blueprints
    WATCH LIVE
    Adam is LIVE on Twitch 5+ days a week! Come hang out, watch, participate, or quietly lurk! Everyone is welcome. / adamvseverything
    CONNECT
    ► Subscribe: ua-cam.com/users/AdamVsEvery...
    ► Channel Membership: / @adamvseverything
    ► Twitch: / adamvseverything
    ► Twitter: / adamvstweet
    ► Website: www.adamvseverything.com
    ► Support: www.adamvseverything.com/support
    ► Discord: / discord
    ► Patreon: / adamvseverything
    TIMESTAMPS
    0:00 - Start
    0:18 - Siege Attack Logic
    0:46 - Everyone Stay Calm
    2:40 - Mech Breach
    4:02 - Thrumbo Hunt
    5:25 - RAID
    6:16 - Chain Reaction
    7:18 - Wastepack Infestation
    8:14 - Happiness
    8:45 - Friends Again..
    9:20 - APOCRITON PIGS
    10:53 - Sigh
    13:30 - So Long Map 2
    14:20 - Archotech Structure
    16:41 - Our Final Home
    18:35 - Ancient Dangers
    21:54 - AD Testing
    22:53 - Throw Down the Pamphlet
    23:10 - Test Concluded
    23:45 - RAID
    26:26 - MECH RAID
    27:04 - Sacrifices?
    28:58 - WORSHIPFUL VILLAGE
    29:56 - WASTEPACK INFESTATION
    30:42 - Brains!
    #RimWorld #rimworldchallenge #rimworldplaythrough
  • Ігри

КОМЕНТАРІ • 31

  • @jabonny
    @jabonny 3 місяці тому +11

    Best way to avoid work for another 31 minutes and 9 seconds on a rainy monday morning.

  • @morphman86
    @morphman86 Місяць тому +2

    Oh, Ponder the Pig did come back years later. And it was to take revenge on the mechanoids too. His hatred for mechanoids is so deep, he doesn't even want his old friend, saviour and mentor Adam to use them.
    I told you Ponder was the main character!

  • @rocker_kitty3807
    @rocker_kitty3807 3 місяці тому +6

    Wow map 2 really flew by. The power of fancy flooring! Good to see that speeding through the Archonexus isn't as terrible as it could be.

    • @AdamVsEverything
      @AdamVsEverything  3 місяці тому +2

      Lots of base 2 on the cutting room floor lol

    • @rocker_kitty3807
      @rocker_kitty3807 3 місяці тому +1

      Ah okay lol well the power of editing got me. I assume it was mostly cut due to being repetitive and/or long raid cleanup?@@AdamVsEverything

    • @RFC3514
      @RFC3514 3 місяці тому +1

      Took 5.5 in-game years.

    • @rocker_kitty3807
      @rocker_kitty3807 3 місяці тому +1

      Ah I see, that is a little longer than I assumed. Thank you for sharing.@@RFC3514

  • @pendantblade6361
    @pendantblade6361 3 місяці тому +3

    Always a good day when Adam uploads solo robot overlord.

  • @r00kie36
    @r00kie36 3 місяці тому +3

    Question: if you have multiple colonies above the wealth threshhold, can you choose which will be sold for the nexus map or will you lose all of them?

  • @currypancake208
    @currypancake208 3 місяці тому +3

    Justy a thought. Do we want a mod to change hurt wookies sound to Adam’s?
    I’d play with it

  • @rwbgill
    @rwbgill 3 місяці тому +1

    Thanks for another fun episode.

  • @GelatinCoffee
    @GelatinCoffee 3 місяці тому +1

    adam: hey look an elephant self tamed
    me: cantaloupe is back 😃. no, wait. adam why 😭😭

  • @e.o752
    @e.o752 3 місяці тому +1

    Oh man adam content what a gift.

  • @LordLightborn
    @LordLightborn 3 місяці тому +1

    What's more lethal, a full frontal mech raid, or Adam staying on 4X speed too long?

  • @ike2k4
    @ike2k4 3 місяці тому +1

    nice

  • @MOISECRIMI
    @MOISECRIMI 3 місяці тому +1

    👌

  • @OniNaito
    @OniNaito 3 місяці тому +1

    👍

  • @TsymeArtem
    @TsymeArtem 3 місяці тому

    Hello!
    Thanks for the video.
    I'm new in this game and don't know how to fix annoying thing:
    When I start to caravan, my pawns start stealing the food that I put in animals. They do this while the animals are walking to the border of the map. They take almost everything.
    How can this be fixed? They have food in the iceroom) The only thing that I can do - it's a "Caravan" zone, where pawns can't go)
    ----------------
    Thanks and good luck in ur journey!

  • @RFC3514
    @RFC3514 3 місяці тому

    One way to deal with unwanted joins is to arrest them and then "forget" to close the cell door. They escape and you don't get a mood hit.

    • @AdamVsEverything
      @AdamVsEverything  3 місяці тому +1

      That was changed in 1.3 - you do get a mood hit for 'escaped prisoner' ever since then. That is why I stopped doing it.

    • @RFC3514
      @RFC3514 3 місяці тому

      @@AdamVsEverything - Really? I'm pretty sure I don't get those (unless they're really short and I never noticed), and I can't find any mention on the Wiki, either.
      I know there's a penalty for releasing a prisoner if the game thinks they can't survive (ex., if it's too cold) and also for immediately _rejecting_ a colonist, but I assume you're not talking about those.

    • @AdamVsEverything
      @AdamVsEverything  3 місяці тому +1

      @@RFC3514 I am sure. It was changed. You can go test it and see. Make a game, arrest one of your colonist, hold door open, let them run off the map, check mood list.
      Like I said, it is why I stopped doing it. It is a -4 for 6 days, which is worse than just banishing.

    • @RFC3514
      @RFC3514 3 місяці тому

      @@AdamVsEverything - The mystery grows deeper:
      I just tested it on two different PCs (same version of Rimworld, though). On one (older install, upgraded over time), there's no negative debuff, regardless of who escapes (a former colonist or just a random prisoner).
      On the other (newer install, from scratch), there's *always* a negative debuff that says "Colonist prisoner escaped" even when the escaped prisoner was never actually a colonist. Is that supposed to happen? I assume that, if it was supposed to apply to _any_ prisoner, it would just say "Prisoner escaped", not *"Colonist* prisoner escaped", but apparently the game thinks a random Neanderthal that I captured (and then allowed to escape) was a "colonist".
      I think the difference between the two systems might be due to some INI files having been edited (I remember there was a bug related to escaped prisoners a couple of versions ago, and I never did a full reinstall on that PC after that), but it doesn't explain why _every_ prisoner is apparently considered a colonist on the newer install.
      Maybe it's somehow related to the "guilty" status? Maybe any pawn that doesn't have the guilty status is considered a colonist, and any pawn that does have the guilty status isn't (and doesn't give the debuff)?

    • @AdamVsEverything
      @AdamVsEverything  3 місяці тому +1

      ​@@RFC3514 All I know is that it was a base game change and has been that way for me ever since, vanilla and not. I don't really use mods, so mods could of course impact it. But vanilla without mods an escaped prisoner gives -4, guilty or not. This was specifically changed in a standalone patch that fixed a bunch of little exploits. I even joked about it because right after I was invited into the dev bug-testing/etc Discord I gave them a list of exploits like this that I used and then the next minor patch fixed almost all of them.
      Me telling the Devs about the prisoner escaping exploit and then it getting fixed the next week is why I remember this mechanic as well as I do and replied in the first place.

  • @kjhgdsaf1
    @kjhgdsaf1 3 місяці тому

    Obligatory Comment