Rimworld Mod Rundown - Vanilla Factions Expanded Tribals

Поділитися
Вставка
  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 70

  • @Nuehoffi
    @Nuehoffi Рік тому +53

    A few bunch of things have been patched (a "No Expectations" moodlet for a whopping 50 mood helps with breaks a ton, and people can doctor early now as far as I can tell) which makes it far more tolerable. I personally really like the start when I make it start with 5 people, so that I advance faster + can get more stuff done.
    For colder areas, the Large Fire actually keeps pawns warm if they're close and I don't think I have any mods for that. Still, if Winter rolls around and you didn't manage to get both butchering and crafting then yeah, death sentence.

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +12

      Having tried 5 runs to get this footage, I'm not shocked it was patched to be a little more forgiving for a start!

    • @progenitor5721
      @progenitor5721 3 місяці тому +1

      Ahahah: We dont know what a table is - but we will suffer if we eat without it.

  • @macbowles4407
    @macbowles4407 Рік тому +61

    In my playthrough, I went full nomadic for the first couple years, leaving the moment food went scarce or a major threat occurred. Only settled down once culture was only tech left. I used the Set Up Camp mod to not leave a ton of abandoned bases around.

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +13

      Smart! I tried to avoid a cold snap by going off map to wait it out, the caravan took too long to form because of a mental break and the frostbite got infected. Just Rimworld things!

    • @azhei_4332
      @azhei_4332 Місяць тому +1

      Engaging in a bit of necroposting here, but thats both a very effective and thematic way to play, since humans were nomadic hunter gatherers before settling down. I was considering doing a run with it and I think I'll steal this idea.

  • @nightmareraven3045
    @nightmareraven3045 6 місяців тому +23

    When I first started a run on that mod, one of my pawns randomly had a masterwork bolt-action rifle as a belonging and it basically won me the entire native stage on it's own.

  • @MadArtillery
    @MadArtillery 6 місяців тому +10

    Definitetly seems like a start that may need some xenotype cushioning to be fun by the sounds of how hard just getting footage was.

    • @MysteriousFawx
      @MysteriousFawx  6 місяців тому +2

      It's been patched a fair bit since, as long as you're not landing in an extreme biome it's more manageable now. Still unfortunately a little bit of a boring phase to start. Just lots of rituals and cooldown.

    • @oldylad
      @oldylad 5 місяців тому

      Nah, it’s fun and not too challenging. It does encourage being a nomad though, and as you research the techs you’ll get random wild men joins that make that even more necessary for food

  • @denverbeek
    @denverbeek 4 місяці тому +5

    Just a heads-up to everyone that this aspect of the mod has been THOROUGHLY worked over and is now 100% different. It's perfectly manageable and -- dare I say _easy_ -- to get through the animal tech tree now.

  • @aboatfloats
    @aboatfloats Рік тому +22

    I've been hoping someone would make mod rundown videos like this one, let alone more mod showcase videos overall. Looking forward to more if you're so inclined!

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +4

      The next few videos will be wrapping up the VE Races, expect Wasters soon! Hopefully videos will fall into a Mon/Thurs schedule.

  • @smoqueed44
    @smoqueed44 4 місяці тому +3

    One trick I found is to beat up the wandering wildmen, rescue and heal them - pretty decent chance of joining.

  • @nanolathesteel
    @nanolathesteel Рік тому +4

    Thank you for breaking down the features!

  • @AZSprocket
    @AZSprocket Рік тому +13

    The key to my survival for this mod is to treat it as Naked Brutality but harder. You absolutely need to munchkin your way to victory, and do not be afraid to eat raw corpses and wear tainted clothes.

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +5

      I found horses were great as they easily fed 3-4 colonists entire bar from a single corpse. I also spent a lot of time wearing tattered and tainted clothing, praying the mood breaks weren't too bad.

  • @Ser-Vex131
    @Ser-Vex131 5 місяців тому

    For this start. I always advise rushing Hunting and Clothing before anything else if you're anywhere it gets cold.

  • @F1reFireBall
    @F1reFireBall Рік тому +6

    Probably my favorite out of recent VE releases ever since Psycasts Exapnded.
    I always wanted the ability to increase your faction tech level. Other mods did it in the past but it's nice to have a VE option.
    New content is pretty rad too, although after 2 consecutive "wild men" runs I wouldn't do it again, not very challenging(unless doing in extreme biome) and takes a long while to reach neolithic.
    Edit: also for some reason my pawns are capable of healing each other, even though I don't think they're supposed to. They're even able to use herbal medicine. Probably a bug in my version

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +2

      Nah it's not bugged in your version, it was patched soon after launch because too many players were annoyed at the difficulty of not even being able to tend simple wounds. It's the reason it took me so many attempts to get a good run, a single hungry predator or just bad luck with a manhunting animal could kill the entire colony because of blood loss.

    • @F1reFireBall
      @F1reFireBall Рік тому +3

      I see. Yeah I would've lost one of my pawns to a squirrel 20 minutes into the game if that was the case

  • @ultimat3wingman270
    @ultimat3wingman270 Рік тому +3

    My man! I’m having so much fun with this mod! I was waiting for this to drop and it’s been everything I ever wanted!

  • @jonathanwagner9279
    @jonathanwagner9279 Рік тому +3

    Nice overview and editing. Thank you!

  • @ronaldp7573
    @ronaldp7573 7 місяців тому +1

    The tech ups and changing the tech levels are fairly useful additions for medieval and classical starts too.
    Get your space Romans.

  • @dagoonite
    @dagoonite Рік тому +2

    Two views on this one out of me, and another thumb. Not much to say, I was doing some searches to see if I could decide on mods for my tribal nomads run, and this one came up. Liked it enough to check your other videos, and look at that, now I'm subscribed.
    This told me that it isn't what I was looking for, but I'm not complaining. Still quite helpful, thank you!

  • @Horesmi
    @Horesmi 3 місяці тому

    The tribal gathering REMAINS after you advance to the next levels, including the high chance of a new recruit. This allows you to skyrocket in population early on.
    This creates a very interesting playstyle, encouraging a nomadic tribe that actually can zerg rush threats. I was "encouraged" to adopt a nomadic lifestyle after a freak thunder strike opened an ancient danger with a centipede. With CE... Never ran that fast in my LIFE.
    Might work really well with makeshift weapons, since you can rush them very fast.
    Also, please note that using set up camp is kind of cheating, as it doesn't seem like camps can get raided. Just leave abandoned colonies. You will never actually run out of planet tiles.

  • @themagicalbeast6188
    @themagicalbeast6188 Рік тому +7

    I think you have to play with the medieval faction mod.
    Developer said its intended to have the rock wall so that helps building an early base and freezing to death.

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +3

      Aye, you can do that but you can't build doors until construction. You basically lock yourself into a little rock coffin. Functional but not entirely practical.
      With this mod overview series I'll be doing my best to look at the content in its own vaccum to try and help players understand exactly what is included without relying on additions from other mods, unless explicitly mentioned ofc, like with Smart Speed.

    • @themagicalbeast6188
      @themagicalbeast6188 Рік тому +2

      @@MysteriousFawx I've played with the mod a fair bit now and I see how anoying it can be. All reasearch seems to spread randomly, Its really difficult to get more research as I need more people. Getting People takes a stroke of luck from the Ritual or the Big fire seems to bring more wild people in, however if you don't have 7 in Animals they will just eat all your food. I got crafty and looked for other ways to get new pawns but I just dont see a good option, I tried Caravan ambushes, attacking factions is a no go, Quests are too random and you dont seem to get raided.
      The only thing I can do early game is get berries, boot people of my team because food is harsh and Grind up the Anima Tree.(Sometimes It Bugs a little?)
      I was really excited to play but its just a cycle of needing research needing more people needing people to get more people.
      I wish Wild People were set to 0 minimum handling skill at least.
      I also tried trading with other factions but not too much luck as Berries can buy some cool stuff depending where you go, but it feels cheesy buying an Autopistol.
      I feel like visitors or people passing buy are gone?
      Its really tough or time consuming would be better.
      I would like an easier way to get people, thats all im hoping for then I can see the enjoyment in the mod.
      Just nothing to do early game...

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +3

      I think a lot of the things that are missing is because of how poor/low tech your group is, especially with using Talon as a storyteller. You don't have enough weath to justify the game spawning raids or hostile events as you aren't a threat, nor do they want to send traders because... well... you have nothing to trade.
      I was getting a lot of ambrosia spawns, cargo pods, random animals joining etc which I guess was nice? But also meant there was basically nothing to do on a day by day basis.
      Once I grabbed some ambrosia, traders started to turn up, so I traded it for some actual gear and it made the storyteller come to life almost instantly. Maybe this run benefits from a trigger happy Randy to spice it up a little as the Cassandra/Talon logic basically thinks your colony doesn't exist.
      I spent most of the first year eating animal corpses too as I'd harvested all the berries on my map! Definitely a grim origin story!

    • @themagicalbeast6188
      @themagicalbeast6188 Рік тому +2

      ​@@MysteriousFawx Sounds really good, I found the same thing when I traded lots of berries to a nearby tribal faction, I kept about 300 silver and I started to get raids. However I didn't have any prisons to put them in so its anoying getting more people as I carn't. If you do decide to use medieval expanded you can usually find some doors lying around the map from old buildings and patching it up with cobblestone walls. It's a neat idea but feels a little cheesy once again.
      I also ended up getting a mod called "Ritual Size Attenuation" basically it scales the amount of people for rituals based on the amount thats in your colony, so If you only have 1 or 3 people then you get the max bonus as your entire colony is attending the ritual. It only makes sense to use, plus its still a 50/50 on if its any good. So its well worth adding as it doesnt make sense needing 10 people to get more people as at that point you dont really need more people.
      I have been testing Research reinvented a bit but I carn't find a sweet spot for it as I don't like how you carn't choose what research you research into from the ritual. Maybe I will look into a mod called "Passive Research" but Its really fiddly. Regardless all their is to do early game is harvest more berrys then you could need, Wood for future and maybe an anima tree.
      I also got primitive storage and the retexture for it. It works really nice for keeping berries.
      But in the end I think im going to stick with Tribal starts. Tribals Expanded feels sluggish as theirs nothing to really do.
      Would be nice if everyone had a trait or something that gave 7 animals skill so I could tame other wild people, they just steal my food so the big fire isn't worth building.

  • @TheMaltesefalcon204
    @TheMaltesefalcon204 Рік тому +3

    Stumbled upon your channel and is looking good. I hope you try your hand at a playthrough.

  • @AlexiosTheSixth
    @AlexiosTheSixth Рік тому +3

    doing a playthrough rn with this start and a physically weak/delicate but agile xenotype (Note: they produced jelly every day so some of the food needs were partially met, at the cost of melting the second they get into combat)
    my starting tile had a bug infestation from the medieval overhaul hornets nest and I had to escape from the idyllic plains to a barren shrubland
    I plan to eventually reconquer the ancient homeland of my civilization once I invent stronger weapons and the ability to tend wounds

  • @dapperdawgplays
    @dapperdawgplays 10 місяців тому +1

    I tried this and damn it was suoper head even when I brought some Lycanthropes, just so many ways that your people can die. But I like the concept.

  • @robmitch4085
    @robmitch4085 7 місяців тому +3

    Yeah I I had to remove tribal. It seems like a fun idea but it just didn't make much sense. "I'm angry" what why? "Because I ate without a table." Do you even know what a table is? "Is it food?" I get it's probably some kind of difficulty thing but it just doesn't make any sense. You shouldn't be getting angry that you didn't eat without a table or that you slept on the floor because you literally just discovered fire. The concept of sleeping on a cloth woven floating piece of wood should be foreign to you.
    And the weird thing about the entire mod is I just didn't find it that difficult to counter. Food bed table. Hit those three start in a tropical summer biome and you have almost no problems. So it's just the endless thing of monotonous time sync.
    Which is weird cuz I like staying around in a colony for vastly longer did I have any business doing. My current one is up to 10 years. But this feels more like mandatory fluffing rather than willingly staying around.

    • @bleeem
      @bleeem 7 місяців тому

      it also makes 0 sense, even MONKEYS, know how to use thigns as table, use tools and things like, how the hell do your tribe does not know how to MINE A ROCK OR HEAL EACH OTHER, its not a tribe, its a tribe of not fully devolped babies, because if even wild animals can do something, your pawns should be able to do too.

  • @aidanbrown7670
    @aidanbrown7670 Рік тому +2

    Proximity heat mod is a life saver.... literally

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +1

      Sounds like that could be really useful, how is the impact on Ticks?

  • @fernystories
    @fernystories Рік тому +2

    DAMN this channel is fire

  • @connycontainer9459
    @connycontainer9459 8 місяців тому +2

    Doesn't know what a table is but gets -50 for eating from the ground.

  • @afonsopaiva8554
    @afonsopaiva8554 5 місяців тому

    I can’t upgrade to the medieval tech era even tho I already researched every tech in the Neolithic period. It is still locked beyond research, what may I be missing?

    • @MysteriousFawx
      @MysteriousFawx  5 місяців тому

      Really hard to know without a full modlist as there could be other conflicts, unless all you're running is VFE Tribal. Normally all that is needed is every basegame tech, modded content shouldn't impact it, but it isn't impossible for some mods to dig their claws in deeper than is needed.

    • @afonsopaiva8554
      @afonsopaiva8554 5 місяців тому

      @@MysteriousFawx I’m playing with the whole vanilla expanded collection from steam workshop

    • @MysteriousFawx
      @MysteriousFawx  5 місяців тому

      Have you performed the ritual to advance to the next level of tech? Or is that still blocked out on the gathering site?

    • @afonsopaiva8554
      @afonsopaiva8554 5 місяців тому

      @@MysteriousFawx i tried but it’s blocked, it’s bugged ig

    • @MysteriousFawx
      @MysteriousFawx  5 місяців тому

      Best option is to reach out to the VE team, you'll need to check how to report bugs to them on the Workshop before doing it though, they'll need logs, the mods you're running etc.
      This isn't something I've personally come across so it could be an odd interaction, but if all you're running is VE stuff I can't imagine where it'd come from. Everything ordered correctly using RimPy? Everything has the right dependencies? Not using anything like Prepare Carefully?

  • @stevehi8677
    @stevehi8677 Рік тому

    Has anyone else been locked out of the corner stone options after advancing to culture? The button was present before but now it’s not

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +2

      I struggled to find the button for it initially, is it in your Factions Tab? It should be on the top left.

  • @IMortage
    @IMortage 5 місяців тому

    That music. Stardew Valley?

  • @algumnomeaihehe
    @algumnomeaihehe 10 місяців тому

    "game design is my passion" : the mod

  • @Bloodiest_God
    @Bloodiest_God Рік тому +1

    Hey. My comment got deleted on the steam workshop page but I just wanted to ask why I only get a blue empty square when I want to do a tribal gathering. (I don’t have any of the dlcs but it doesn’t say that it requires them.

    • @MysteriousFawx
      @MysteriousFawx  Рік тому

      Probably a silly question but are you running a lot of other mods? If so, are you launching through RimPy?
      Sounds like you might have a conflict somewhere and the VE team typically ignore troubleshooting issues if they're caused by bad interactions.

    • @Bloodiest_God
      @Bloodiest_God Рік тому

      @@MysteriousFawxnot too many. What is rimpy?

    • @Bloodiest_God
      @Bloodiest_God Рік тому

      It might be a conflict tho

    • @Fion355
      @Fion355 Рік тому

      @@Bloodiest_God RimPy is a ModManager/Loader. Can reccomend to work into it, it makes the whole thing easier because it can be done outside the game instead of getting a mod, open game, tweaking, closing, reopen etc.

    • @MysteriousFawx
      @MysteriousFawx  Рік тому

      RimPy is an external launcher for Rimworld, it better sorts your mods so they load in the correct order and helps ease any potential conflicts. Definitely advise to use it even if you've only got a handful of mods!

  • @AZSprocket
    @AZSprocket Рік тому +2

    They recently patched this mod to allow doctoring without research.

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +3

      Awww... I mean I kinda get why. It did make for some hilarious graveyards though. 'Here lies Hawk, died of 2 scratches from a manhunting Snowhare.'

    • @YourLocalMairaaboo
      @YourLocalMairaaboo 6 місяців тому +1

      Yeah, can't imagine how hard it was when medicine was for unlockig doctors and not just domestic healroot.

  • @ntma
    @ntma Рік тому +2

    lol I like VE stuff and tribals, and this seems like a terrible idea

    • @MysteriousFawx
      @MysteriousFawx  Рік тому +2

      It's definitely better now that it has been patched a bit, still not easy but nowhere near as annoying.

    • @Dogwolf12
      @Dogwolf12 11 місяців тому +1

      Nah, it's not too bad. I like playing from nothing, and this start is perfect for me. The key is to go crops first if you're in a place with a growing season, or hunting if you're not, to get food, and then go from there.

  • @viren_jalkun
    @viren_jalkun 7 місяців тому

    Use Ideology and you can at least make it so they have some tribal boosts like Rough Living and Tough Temperature precepts. :o

  • @michaelrichards5340
    @michaelrichards5340 11 місяців тому +2

    I failed this 2 times, got bored the third time and then aced 4th time.
    First two times I had gloomy furniture, this ignored VE rules and gave me access to structures so I could build houses before construction was unlocked.
    Recently I stripped all my mods and wanted to learn the vanilla way, I failed the 3rd attempt to winter starvation.
    My most recent attempt I did some unique strategies that countered the prior reasons why I failed.
    Pawn selection is key, roll until you get
    Medic + intelligence
    Melee + Intelligence (CE has an option that makes you hunt with melee due to its ammo system) if not manual hunt with the stick u start with and good melee, guaranteed food? Lol
    Plants + Intelligence is OP
    you won't run around chasing berries all day. Grow large fields once you unlock this too because winter is coming...unlock it first. That's not a game of thrones reference... You WILL DIE at max research
    Everyone having good intelligence allowed me to complete Basic in one year and upgraded... This does create a good problem, lots of wild men join, but staying below 15k wealth until you can fight back is key so... Got rid of em.
    I didn't get to pick cornerstone when I completed it, as soon as I clicked upgrade, Cas sent pigs with grenades... Losing... Is not fun lmao everyone got blown up including the raiders who don't seem to be concerned with friendly fire and we all died. 😅
    One of the most interesting ways to avoid raids was leaving the map. Throughout the year I was getting raided by 5 guys with shotguns, getting hit by a shotgun in CE is deadly, getting hit naked is death.
    if there is no traders to defend us, caravan and leave behind what you DON'T have.
    Rebuild the large fire thingy, regrow your plants when the raiders leave, they don't usually take much anyway
    Its a type of gameplay I'm very used to from older games, like Pokemon Nuzzlocke challenge or just self imposed limits or... Just being obsessed with xcom, this is definitely the most challenging thing I've ever done tho, because when I started the fourth run, limited mods, I was hit with the fact that I'd be sleeping without walls..... Anxiety 😂

  • @4u2b3
    @4u2b3 3 місяці тому

    That's probably worst of your rundown videos. It is entirely possible to do wild start in boreal forest. You start with four relocatable campfires. It is possible to hit industrial by the end of year two (depends on number of mods). Maybe it's the case of mod being updated since review time ofc. You can still trade as wild men, and you can sell wood to bulk traders. And you can buy bolt-action rifles as wild men. Just saying. For temperature, cold is not a problem at all. Esp. once you hit mining. Heat waves are a problem however. And deseases. So jungle start is a worst thing IMHO for wild run.

    • @MysteriousFawx
      @MysteriousFawx  3 місяці тому +1

      Yeah this mod has had a *lot* of updates since the rundown was released. Tending is now possible, at time of release you couldn't even feed downed pawns because all doctoring work was disabled. Temperature is now more manageable without other technologies as the fire didn't warm nearby tiles at launch.
      It was a lot more savage at launch before all of the patches because of complaints in the workshop comments.

    • @4u2b3
      @4u2b3 3 місяці тому

      @@MysteriousFawx Cheers mate. Amazing series of videos overall, whatched almost all of them.

  • @tefnutofhoney2832
    @tefnutofhoney2832 Місяць тому

    That start just sounds mediocre at best. The most "hardcore gamers only" start combined with not having half the mechanics of the game until you "earn" them. Even reading about the patches, it still just seems, bleh.
    This is the one vanilla expanded mod i skip.