New Biotech Killbox - The "Tox Box" | RimWorld (Biotech DLC)

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  • Опубліковано 23 лис 2022
  • This is the most brutal, effective killbox yet. Still a prototype, but wow is it strong.
    Funny enough, it's the most humane killbox I've ever seen in RimWorld. It's got about a 60-70% survival rate, with downed pawns sustaining no injuries beyond the toxicity. With time, most all raiders will make a full recovery.
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КОМЕНТАРІ • 249

  • @amateurishauthor2202
    @amateurishauthor2202 Рік тому +525

    "These organs have been exposed to near lethal levels of toxic buildup, why do you think these would sell good?"
    "They're organs."
    "You're right, we're going to be rich!"

    • @VenomSteak
      @VenomSteak  Рік тому +54

      Not to mention the thousands of dollars worth of clean armor I got!

    • @refuze2quit603
      @refuze2quit603 Рік тому +23

      @@VenomSteak *Clean* is obviously suitable to describe clothes doused in lethal chemicals that is enough to kill an army of soldiers.

    • @VenomSteak
      @VenomSteak  Рік тому +3

      @@refuze2quit603 thank you, Ty😎

    • @refuze2quit603
      @refuze2quit603 Рік тому +1

      @@VenomSteak Was trying to be ironic but now it sounds a bit passive aggressive for no reason lol sorry if it sounded that way.

    • @VenomSteak
      @VenomSteak  Рік тому +6

      @@refuze2quit603 Na, you're good. I was saying "Thank you Tynan," for his weird logical inconsistencies that we can exploit.

  • @RandooGaming
    @RandooGaming Рік тому +21

    That one raider shooting once at the main wall:
    My goals are beyond your understanding

  • @koresaliva
    @koresaliva Рік тому +158

    That's genius, untouched armor, barely any casualties and easy to rearm 👌

    • @VenomSteak
      @VenomSteak  Рік тому +8

      Thank you and I love the cat in your PFP

  • @FelipeGames-py4gr
    @FelipeGames-py4gr 7 місяців тому +21

    "Haha, now there's no way anyone will be able to reach me!"
    *Raid: Waster Pirates"
    "God damnit Randy"

    • @VenomSteak
      @VenomSteak  7 місяців тому +2

      Lol that's what the firebox is for

  • @DanielAfonso-IT_Consultant
    @DanielAfonso-IT_Consultant Рік тому +89

    That last shot of the harvested organs... 👌

  • @WeepingWrangler
    @WeepingWrangler Рік тому +92

    The best "killbox" for pacifists, organ harvesting, recruiting, or relationship farming. 10/10 will steal this design.

    • @NTJedi
      @NTJedi Рік тому +4

      A human player would never fall into the kill box traps.... hopefully the developers improve the AI so the enemies can be more challenging to prevent unrealistic base defenses.

    • @RedFragmentation
      @RedFragmentation Рік тому +10

      @@NTJedi there’s loads of mods you should checkout for that kind of thing, Rjmworld is built for you to make the game into whatever you enjoy most

    • @haihuynh8772
      @haihuynh8772 Рік тому +4

      @@NTJedi A human player is also never fun to most players. No one wants to fight a human, they want to fight what they perceive as human.

    • @NTJedi
      @NTJedi Рік тому

      @@haihuynh8772 Statistics prove you are wrong... Unity shared its 2022 Multiplayer Report, focusing on the multiplayer genre and its popularity. The report states that more than half of the global population play games (52%), and 77% of them play multiplayer.

    • @haihuynh8772
      @haihuynh8772 Рік тому +10

      @@NTJedi How is that related to my point about RimWorld.
      Those other multiplayer games are designed in a fundamentally different ways and do not apply to RimWorld's design. People play those games with different expectations, and play RimWorld with different expectations.
      Everyone will hate a "human" AI that cannot be exploited.

  • @carmenpuddinpop8642
    @carmenpuddinpop8642 Рік тому +208

    Imagine if Wasters decided to raid and enter the killbox lol

    • @VenomSteak
      @VenomSteak  Рік тому +87

      That's what the firebox is for

    • @tac5901
      @tac5901 Рік тому +13

      Tox Box, Fire Box, what next?

    • @sano4588
      @sano4588 Рік тому +25

      @@tac5901 emp box.

    • @AustiBomb33
      @AustiBomb33 Рік тому +15

      @@tac5901 doomsday box

    • @brushi9448
      @brushi9448 Рік тому +22

      @@tac5901 boom box

  • @mrbaker7614
    @mrbaker7614 Рік тому +13

    Good on you, you got this. I left a comment a while ago on my old account saying that your content was very high quality and you could make it to 100k. I still believe that and it looks like your video skills have improved since the last time I checked your channel. Keep up the good work!

  • @esaedromicroflora1247
    @esaedromicroflora1247 Рік тому +14

    so kind of them to break some doors to help vent the gas

  • @KamosArn
    @KamosArn Рік тому +5

    omg the zoom in on the people and the zoom out on the organs! lol

  • @blackcitadel9
    @blackcitadel9 Рік тому +34

    Oh nice, been trying to find some effective uses for tox gas. I must've missed the mines. Is it better to let them enter the box as a big mass, or do you think it would be more effective with collision so they enter more slowly?
    If you took out the side doors, would they just panic attack the walls to get out, or would they pile out the way they came? I assume they are there just to make it easier for you to get in and out, but just wondering if you can increase the casualty rate.

    • @VenomSteak
      @VenomSteak  Рік тому +19

      It's better to have the raids enter stacked, that way they all drop about the same time. The doors are there to help disperse the gas to prevent people from dying, the idea is you want as few casualties as possible.

    • @koresaliva
      @koresaliva Рік тому +3

      I guess you could make the doors of materials with high HP as well as the walls, so when they try to break out they take longer giving more time for the gas to have effect

    • @Robosium
      @Robosium Рік тому +2

      @@koresaliva you really want the raiders out as fast as possible so that you can send your people in to clean up the mess they left and salvage anything that can be useful (such as living bodies)

    • @koresaliva
      @koresaliva Рік тому

      @@Robosium But as you can see in the video, most of the raiders are left alive (I'm presuming op is playing with Enemy's death chance on downed set to 0%) so you can buff up the door's hp to be slightly higher than wood just long enough to get the remaining people down and maximize profit

    • @user-rm3qj9mb2b
      @user-rm3qj9mb2b Рік тому +1

      @@VenomSteak The most chaotic good kill box I have ever seen. Quietly putting down a horde of raiders without killing them, but warcriming them with chemical warfare. Helps out finding good pawns from these groups. 10/10.

  • @yuriymezhuev1151
    @yuriymezhuev1151 Рік тому +2

    - Gans are we a bad people?
    - Maybe...

  • @kdawg2468
    @kdawg2468 28 днів тому

    The shot of your spoils at the end was amazing 10/10 video

  • @someperson7277
    @someperson7277 Рік тому +11

    Replacing the wooden doors with granite ones would certainly keep them in a lot longer.

    • @user-hj4op5no6r
      @user-hj4op5no6r Рік тому

      Fast repair

    • @VenomSteak
      @VenomSteak  Рік тому +3

      I want the doors to come down. If they don't most everyone ends up dying and that is not what I want.

    • @ajolote_pro-yc4kv
      @ajolote_pro-yc4kv Рік тому

      @@VenomSteak you Can use conducts

  • @matthewbauerle7153
    @matthewbauerle7153 Рік тому +18

    Was expecting a killbox using the new toy box items for playing with babies.
    But this works too.

    • @VenomSteak
      @VenomSteak  Рік тому +5

      Imagine if raiders got distracted and started playing with the kids.

    • @edward9487
      @edward9487 Рік тому +3

      Oh no, my weakness!
      Children!
      *starts becoming caretakers for the weaponized orphanage*

    • @VenomSteak
      @VenomSteak  Рік тому +3

      @@edward9487 ...then the kids all pull shivs

  • @lazywolfy3149
    @lazywolfy3149 Рік тому +4

    WW2 comes to mind when seeing this

  • @trevorthelen9231
    @trevorthelen9231 Рік тому +4

    Great for looking for new colonists. There's almost certainly a tough bloodlust guy in there somewhere

  • @tapejara1507
    @tapejara1507 Рік тому +9

    I too am well versed in ABC warfare...
    Tox gas + bong cloud+ freezing cold+ rot stink maybe =
    bye bye counciousness, they drop like flies 👌
    good upload

    • @VenomSteak
      @VenomSteak  Рік тому +1

      Yeah the autobong is missing from here, so I know I could push this even further

  • @thewolfstu
    @thewolfstu 2 місяці тому

    "My own specialll brew, would you like to try someee?"

  • @Jasmine_06
    @Jasmine_06 Рік тому

    This is so cool!! I want to make this ASAP

  • @asedtf
    @asedtf Рік тому

    This really helps me concentrate

  • @IvanDragon03
    @IvanDragon03 Місяць тому

    It is a very good way to break the Geneva Convention

  • @MafiaCow01
    @MafiaCow01 Рік тому

    This gives me good memories of the oven killbox

    • @VenomSteak
      @VenomSteak  Рік тому

      The oven is still very viable! In fact, this can be converted to that real easily.

  • @miakodakot7359
    @miakodakot7359 Рік тому +1

    Hey, that's a lot of humanleather hats!

  • @fcm3d
    @fcm3d Рік тому

    Another reason why I love playing waster so much.

  • @polygondeath2361
    @polygondeath2361 Рік тому +6

    What is this, 1939?

  • @yko787
    @yko787 Рік тому +1

    "With time, most all raiders will make a full recovery." Shows organs storage in the end...
    -- I don't know, man.

    • @VenomSteak
      @VenomSteak  Рік тому

      *what's left of them* will make a full recovery!

  • @redunicorngamingsupport
    @redunicorngamingsupport Рік тому +2

    Rimworld is my favorite game, and I'm always looking for new inspiration. Thanks for inspiring me, my friend! 🙂 Damn, they went down fast.
    Also, that grenadier in the beginning? "I'm gonna destroy THAT wall." Throws one grenade. "Eh, I'm bored. I'm gonna see what the others are up to." Follows the coughing noises 😅

    • @VenomSteak
      @VenomSteak  Рік тому +2

      Lol yeah, he aaaaallmost had it! Too bad

    • @NTJedi
      @NTJedi Рік тому

      A human player would never fall into the kill box traps.... hopefully the developers improve the AI so the enemies can be more challenging to prevent players from using unrealistic base defenses.

    • @TheHarcipoter
      @TheHarcipoter Рік тому

      @@NTJedi Well, if you got a bunch of closed doors and an open door, you take the open door if you're breaking in. It's not a "lol dumb AI" thing but common sense. You don't think that way because you assume the "human player" would have a sky view of the base and know what's behind each door and wall, but if it doesn't and instead has a ground view, I'd say picking the open door sounds like saving time.

    • @NTJedi
      @NTJedi Рік тому

      @@TheHarcipoter If you play the game then you would see the dumb AI will send hundreds into a single corridor where dozens die over and over and over.
      Maybe in your mind you would still walk into a corridor after watching 5 people die in front of you, but that's "Dumb AI" inside a game.

    • @TheHarcipoter
      @TheHarcipoter Рік тому

      @@NTJedi Still a good reproduction of human behavior. Look at D day. You think those idiots seeing everybody get mowed down in the beach were like "oof let's go back and swim" or they pushed forth? Heck, look at every siege in history. They push forth. Maybe you chicken out after one dies, and STILL the AI does that too! Except it waits until 75% are dead before chickening out.

  • @fuchsmichael93
    @fuchsmichael93 Рік тому +4

    Did something similar with the Helixien Gas Vents but it didnt work that well.
    The most important Question of all: is the Tox Gas flamable?

    • @remuluson2904
      @remuluson2904 Рік тому +5

      It's not.

    • @brosef4154
      @brosef4154 Рік тому +1

      This isn't Waco, buddy

    • @VenomSteak
      @VenomSteak  Рік тому +1

      It isn't, and thank God. That would be a nightmare.

    • @fuchsmichael93
      @fuchsmichael93 Рік тому +1

      Shame, i loved it when the Incindenary Mine at the End of the Tunnel set off everthing, including the Vents though. But always a Firework.

    • @VenomSteak
      @VenomSteak  Рік тому

      @@fuchsmichael93 that does sound like something out a movie

  • @Clawhammer_
    @Clawhammer_ Рік тому +1

    Is this just a demo of the mechanism?
    I'm not understanding why the raiders chose to enter that area, since I thought that everyone needed to target a separate item inside the base.

    • @VenomSteak
      @VenomSteak  Рік тому +1

      Yeah just a demo. The raiders enter the box because they are hardwired to path towards hostile turrets. And I have two of them at the end of the tunnel.

  • @Bagguts
    @Bagguts Рік тому

    So satisfying

  • @code25010
    @code25010 Рік тому +1

    Have you tried using vented tunnels and tox grenades instead to save on IED's?

    • @VenomSteak
      @VenomSteak  Рік тому

      Vents don't work bc they just punch them to shreds. Actually more expensive to replace than the traps themselves.
      If you want your metal back, just take the armor/weapons off the enemy and smelt it down. You'll get more than what you spent back!

  • @deatho0ne587
    @deatho0ne587 Рік тому +1

    What are the enemies pathing to?
    a table and two turrents < {a single pawn or zoneable animal}

    • @VenomSteak
      @VenomSteak  Рік тому +2

      It's important to get them to path to an entrenched turret, that way they stay bunched up. If they were to spread out, their movement patterns become less predictable.

    • @deatho0ne587
      @deatho0ne587 Рік тому

      Yes, but thought there had to be a squirel or pawn roughly were they were so they would path to them

  • @wiczus6102
    @wiczus6102 Рік тому +1

    FATHER OF TOXIC GAS AND CHEMICAL WARFARE

  • @Dionysus24779
    @Dionysus24779 Рік тому +2

    Does Tox gas weaponry (such as these mines) cause pollution?

  • @wildfirelabs
    @wildfirelabs Рік тому +4

    People dying because of a war crime
    The music :💃💃💃

    • @AlexanderHL1919
      @AlexanderHL1919 5 місяців тому

      I dont see no UN on the RIm. Plus, its only a war crime if you lose.

  • @yaroslavboriskin68
    @yaroslavboriskin68 Рік тому

    The ending is hilarious)

  • @DavidAkhter
    @DavidAkhter Рік тому

    Amazing

  • @neffertum5881
    @neffertum5881 Рік тому

    How are the explosive gas mines called? Are they from vanilla or from a mod?

    • @VenomSteak
      @VenomSteak  10 місяців тому

      "BIOTECH" DLC. They're great.

  • @user-yf8lj6dm1s
    @user-yf8lj6dm1s Рік тому +1

    This is real 'BioTechnology'

    • @VenomSteak
      @VenomSteak  Рік тому

      I was gonna call it the most evil killbox until I realized it has the highest survival rate of any killbox, to date.

    • @user-yf8lj6dm1s
      @user-yf8lj6dm1s Рік тому

      @@VenomSteak Yes they survived, but after they wake up and find that some part of them is gone.

  • @BlueBeetle1939
    @BlueBeetle1939 Рік тому +4

    Very effective I'll have to try my own

    • @VenomSteak
      @VenomSteak  Рік тому +6

      It's evil, but effective

    • @fraybirch1930
      @fraybirch1930 Рік тому +5

      @@VenomSteak it's the rim. Harvesting a sedated human is the most humane thing happening here.

    • @VenomSteak
      @VenomSteak  Рік тому +9

      It's actually the most humane killbox. ~30% casualties is much lower than any other method I've seen.

    • @miakodakot7359
      @miakodakot7359 Рік тому

      @@VenomSteak What is the most inhumane killbox then?

    • @VenomSteak
      @VenomSteak  Рік тому +5

      @@miakodakot7359 the other one I just finished testing. God rest their souls.

  • @maxysi3139
    @maxysi3139 7 місяців тому

    user Аdolf liked this

  • @skipius
    @skipius Рік тому +1

    This killbox is rather kost intensive for a beginner level killbox no? Im not sure how much the poison traps cost but the ammount of them is always the same for 3 men raids aswell as 60... Maybe building a common killbox and adding this maze as an entrance if you have the ressources is an option

    • @VenomSteak
      @VenomSteak  Рік тому

      It's definitely a late game killbox. But it you want to, you could use the basic design for anything really.

  • @chrismcd2161
    @chrismcd2161 Рік тому

    I’ll be replacing my fire killbox with this

  • @Adam-mz8hb
    @Adam-mz8hb Рік тому

    The end was unexpected yet genius hahaHAHHAHA

    • @VenomSteak
      @VenomSteak  Рік тому

      With the right Ideology, you could have both.

  • @bookle5829
    @bookle5829 6 місяців тому

    That's pretty nice, but why not pollute it instead?
    Edit: It doesn't do much.

  • @shurupack
    @shurupack Рік тому +2

    Holy fk I need to buy this DLC

    • @VenomSteak
      @VenomSteak  Рік тому

      I'd give it maybe another week or two. They're still working out some of the kinks. TBH I've had more frustration than fun with it so far.

    • @Marqan
      @Marqan Рік тому +1

      @@VenomSteak What problems have you ran into? Just surprised, cause I've been playing it almost every day since Biotech came out and haven't noticed much.

    • @molybdaen11
      @molybdaen11 Рік тому

      I personally like it.
      Finally you can , modify genes at will, have baby's, build destructive robots and even become (almost) immortal.
      Most fun in vanilla rimworld I ever had.

    • @brosef4154
      @brosef4154 Рік тому

      don't listen to VenomSteak, this is the best DLC they've put out

    • @VenomSteak
      @VenomSteak  Рік тому

      @@Marqan My issues are more on the development side of things. Frustration with "balance" decisions, lack of accessibility to certain parts of the game. Gene modding is too random, fathers end up hating their babies because of a little crying. Stuff like that has been taking some of the fun out of things for me. The good news is, the devs are listening to us folks in the Dev server, and things are generally getting better.

  • @Kags
    @Kags Рік тому

    Is there a particular reason that 4 of the walls are made of wood?

    • @VenomSteak
      @VenomSteak  Рік тому +1

      Yep, it's a safety measure. If there's too much heat/gas, you can deconstruct those quickly to prevent casualties.

  • @samuelcrow4701
    @samuelcrow4701 Рік тому

    Why did they go in the killbox anyways? The actual entrance wasn't even connected to it

    • @VenomSteak
      @VenomSteak  Рік тому

      Trying to get to the turret. I don't make the rules, I just exploit them :D

  • @miskov1213
    @miskov1213 Рік тому +1

    Dunno, sounds like just the old solution with extra steps.

  • @BelZeqihr
    @BelZeqihr Рік тому

    That's dirty...

  • @joshuahafer
    @joshuahafer Рік тому

    why are they going in there? To kill the turrets? I'm new to rimworld and raiders never go where I want them to.

    • @VenomSteak
      @VenomSteak  Рік тому

      Yep, raiders' AI is generally to prioritize accessible turrets. I think Tynan was trying to nerf their usefulness, but ended up making them way more powerful instead.

  • @plusabove6671
    @plusabove6671 Рік тому

    how do you get their organs? 3 organs in and the whole colony is in a massive tantrum state

    • @nade7242
      @nade7242 Рік тому

      ideology lets them not care sometimes

    • @VenomSteak
      @VenomSteak  10 місяців тому

      Ideology. I have a "precept" that makes my colonists not mind... organ donations.

    • @plusabove6671
      @plusabove6671 10 місяців тому

      @@VenomSteak oh that is why.

  • @siuol_ly6141
    @siuol_ly6141 Рік тому +1

    Can someone explain why they went into the box instead of just b lining straight to the unguarded wooden door at the bottom?

    • @iqbalindaryono8984
      @iqbalindaryono8984 Рік тому

      I think the pawns have a priority to attack gun turrets

    • @lollol5263
      @lollol5263 Рік тому +1

      Pawns dont like to destroy thing to progress to the target. Their target is usually a pawn, colony animal or a turret. So they prioritize way with least destruction (unless its breach raid).

    • @VenomSteak
      @VenomSteak  Рік тому

      The raid prioritized my turrets, and the unguarded furniture. Their haste was their undoing.

  • @estanislaukalashnikov2306
    @estanislaukalashnikov2306 Рік тому +2

    Pretty humane killbox, so you don't need to kill raiders by shooting them with cruelty. Instead you can harvest their organs, get some bacon, and leather out of th-- oh wait.

    • @VenomSteak
      @VenomSteak  Рік тому +1

      Now you're speaking my language!

  • @MalinowyWampir
    @MalinowyWampir Рік тому

    This is why I never installing doors in killboxes 🤣😂

    • @VenomSteak
      @VenomSteak  Рік тому +4

      That's a feature! If they didn't bust out the doors, a lot less of them would survive. I'm all about the humane killboxes these days.

  • @WiseArkAngel
    @WiseArkAngel Рік тому

    (The Kaiserreich has entered the chat)

  • @Dagroth
    @Dagroth Рік тому

    How well does it work against mechanoids?

    • @VenomSteak
      @VenomSteak  Рік тому

      Not at all. That's what the singularity is for.

    • @Dagroth
      @Dagroth Рік тому

      @@VenomSteak Know of any good video explaining that one? It's been a long time since I last played, as far as I know, only the regular killbox was a common thing back then. (While at it, know of any good defense ideas other than killboxes?)

    • @VenomSteak
      @VenomSteak  Рік тому +1

      @@Dagroth check out Adam versus everything's singularity killbox. He explains it great. As for non killbox strats, you're I luck! I'm planning a series on that.

    • @VenomSteak
      @VenomSteak  Рік тому

      @@Dagroth Short version is, make super-soldier units. Kit a few melee warriors in marine armor, uranium maces, then back them up with Rangers. Assault rifles are best, sniper rifles can be good for niche-use as well. Finally, kit all Rangers with psychic lances. Berserk are the best, especial for centipede raids.

  • @FeliksOnline
    @FeliksOnline 2 місяці тому

    Rimworld players trying *not* to make a cremation or a gas chamber challenge (impossible)

  • @edward9487
    @edward9487 Рік тому

    I'd like to ask, what and why? I don't totally get it...

    • @VenomSteak
      @VenomSteak  Рік тому

      1. Turrets/furniture draw raiders into confined quarters
      2. Raiders are downed due to toxic shock
      3. Profit
      Basically, it's a good defense and a money generator. It requires a lot of work on you and your colonists' part, but you can get organs, armor, good colonists, a whole lot of useful things with this design.

  • @RocketRaccoonIzHot
    @RocketRaccoonIzHot 19 днів тому

    didnt people do this in WW2?

  • @moxieandreas9374
    @moxieandreas9374 Рік тому

    Winston wave 500% here I come

  • @Liwet.
    @Liwet. Рік тому

    Aren't there enemies that are immune to the gas?

    • @VenomSteak
      @VenomSteak  Рік тому +1

      Yep. Wasters and mechanoids. Also bugs. So it's not a catch-all. It's just a tool you can use against certain raids.

    • @Liwet.
      @Liwet. Рік тому

      @@VenomSteak Gets wasters and insects too: ua-cam.com/video/lPfY4gWipEg/v-deo.html

    • @VenomSteak
      @VenomSteak  Рік тому

      @@Liwet. Damn. I've been perfecting a very similar build for a while now. And there Adam goes, beating me to it XD

  • @workaccount6546
    @workaccount6546 Рік тому +4

    but dont tox mines like that polute your own landscape?

    • @molybdaen11
      @molybdaen11 Рік тому +1

      It's ok, just collect the waste, put it in a transport pod and send a Christmas gift to your friendly raiders base!

    • @erik111erik
      @erik111erik Рік тому

      They do not. They are also very effective in open areas, as they create a lot of tox gas when they explode that lasts for quite some time. You can shoot the mines to poison raiders taking cover if you don't use killboxes.

    • @brosef4154
      @brosef4154 Рік тому +1

      @@molybdaen11 I send it to the furries

    • @VenomSteak
      @VenomSteak  9 місяців тому

      Yeah na, their stink disappates over time

  • @ArcZenith756
    @ArcZenith756 Рік тому

    When i see downed raiders, all i see are more subcores or more money

    • @VenomSteak
      @VenomSteak  Рік тому

      True, that would be a lot of mechs...

  • @Vocho95
    @Vocho95 Рік тому

    They died from battery acid

  • @numenoreanmonarchist
    @numenoreanmonarchist Рік тому +4

    A gas chamber with wooden doors lol

  • @nublord365
    @nublord365 Рік тому +1

    Why did they even go into the box? It's not even connected to the place with all the beds

    • @VenomSteak
      @VenomSteak  Рік тому +3

      Non-breaching raids always prioritize turrets. If they have direct access to turrets, they'll beeline to them. I also put a bit of furniture in there, to be sure.

  • @TheSturtless
    @TheSturtless Рік тому

    So many steaks! 😍

    • @VenomSteak
      @VenomSteak  Рік тому +1

      Genuinely laughed out loud at this.
      Considering the toxin levels, it'd probably be a venom steak...

  • @eleazarvaulter5083
    @eleazarvaulter5083 10 місяців тому

    just be carefull with genetic toxic people because that would be a hell of a upgrade for them xD

    • @VenomSteak
      @VenomSteak  10 місяців тому +1

      Yeah, that's why we got the doors too. The idea is you have a fire box following the same design, force your enemies into that. And for mechs, you have prayer.

  • @gelu_4499
    @gelu_4499 Рік тому

    Why are they going in there? Is it because the endtable?

    • @VenomSteak
      @VenomSteak  Рік тому

      Endtable/turrets. Perfect draw for enemies.

    • @gelu_4499
      @gelu_4499 Рік тому

      @@VenomSteak Thank you, I didn't know that.

  • @Camellonaldo826
    @Camellonaldo826 Рік тому

    a very rat but efficient way

  • @wujek7616
    @wujek7616 10 місяців тому +1

    I hate the pig union

  • @kingofBFH
    @kingofBFH Рік тому

    i smh get ww2 flashbacks idk why
    is this a german invention by any chance?

  • @sullyvanbastien4526
    @sullyvanbastien4526 Рік тому

    this seems completely broken even if it's a prototype

    • @VenomSteak
      @VenomSteak  Рік тому

      Considering its useless against mechs, wasters, and insects, I'd say it's pretty balanced.

    • @sullyvanbastien4526
      @sullyvanbastien4526 Рік тому

      @@VenomSteak but you can capture a lot of humans to harvest them, sell them, or recruiting them. You can still create a killbox for the other enemies, like a singularity killbox

  • @oceanbytez847
    @oceanbytez847 Місяць тому

    The only thing it isn't good for is recruiting. It's kind of an issue when they get cancer from this incident.

  • @TheSuperadrian1
    @TheSuperadrian1 Рік тому

    they need to update AI cause that was fucking stupid XD like on of them throws a nade at the wall and then thinks "wait im supposed to be dumb im going back"

    • @VenomSteak
      @VenomSteak  Рік тому

      Well yeah, that's what breacher raids are for. Tbh, RimWorld combat in general needs a rework though. So much of it doesn't make sense. I mean, where do these raiders get 103 people willing to fight to the death, over and over again? Why do miniguns have a forced miss radius? How do people punch through walls!? _Madness._

  • @Marqan
    @Marqan Рік тому

    that's not very geneva convention of you 🥴

  • @pxprimary3790
    @pxprimary3790 Рік тому

    Problem I have trying to enjoy Rimworld w/o cheating in dev mode anymore is that majority of the raids I see are "will find alternate way into your base and avoid your defenses" or "dropping into middle of your base bypassing all your defenses"
    Literally 1 in 5 raids if I'm lucky is one that comes from outside and will actually use my defense setup.... So beyond annoying. Would turn off the other bullshit raids and ramp up difficulty if I could prepare a defense and know that it will be used in every encounter.

    • @VenomSteak
      @VenomSteak  Рік тому

      Yeah. Sometimes I think Ty listens to the hardcore fans who want more difficulty too much. But hey, here's something that might help: get some psychic lances. Get those drop-pod raids to turn on each other can really turn the tide.

    • @pxprimary3790
      @pxprimary3790 Рік тому

      @@VenomSteak oh I've tried lots of solutions and some work. But because they can drop and crash through roof. If they land in one of your storage buildings with a bunch of expensive stuff and start shooting and destroying everything like I'd rather just quit reload or cheat then lose everything I have because they decided to drop in the middle of my base.
      Am I most recent playthrough they landed in the middle of my hospital and had been destroying like expensive beds and electronics and all kinds of crap before I could even begin to mobilize people to defend. Then when I got people to start defending all the crossfire destroyed half the rest of the stuff....
      It's just not fun for me.

    • @pxprimary3790
      @pxprimary3790 Рік тому

      @@VenomSteak in my most recent game I was almost entirely inside a mountain which helps a lot.... But then no matter how hard you try, you still can get infestations in perfectly clean floored areas where there's dirty areas nearby, which again can ruin all your stuff

  • @xzardas541
    @xzardas541 Рік тому

    Bong box was more fun tho....

    • @VenomSteak
      @VenomSteak  10 місяців тому +1

      Shoutout to One Hunch Man, freaking legend.

  • @jdestro3477
    @jdestro3477 Рік тому

    first also nice

  • @aquarius5264
    @aquarius5264 Рік тому

    lol stinky phard 🤢

  • @inan5255
    @inan5255 Рік тому

    Very effectife but not cool, its getting super easier.

    • @VenomSteak
      @VenomSteak  10 місяців тому

      My opinion on RimWorld's balance is probably a video by itself XD I think Tynan should move away from all the tweaking and tuning and just embrace the chaos that RimWorld was borne from. I played the game at release, and I'd been watching it since the beta. It was _fantastic_ . The more they try to control it, tune it to perfection, the more problems that seem to arise. I wish they could just let it be crazy, broken, everything that made it fun to begin with.

  • @budimon6985
    @budimon6985 26 днів тому

    *Laughs in german*