Lovely tattoo! Starbound is a game that brought me so much joy. I mostly played alone for over 200 hours, but after being happy with where I got in my game, I joined an online community and got to play with some extremely nice and creative people. It was never a massive game, but it had a fairly active community of fans and I hope they're still around after all these years.
Oh man, Starbound to me, is still considered my favorite game of all time! I remember following their blogs until the day of release, then playing the game over a three day weekend from work! Such a great time, had well over 300+ hours in the game then, now I have a different Steam account and I'm starting all over again! I remember downloading a weapon upgrade mod as well as a weapon combiner that let you combine two weapons of the same type. It let you choose the skin of the two weapons, and with the two handers it would let you choose the abilities! I had that flamethrower broadsword you mentioned but combined it with a poison sword to shoot poison instead!
Its a great loss the devs stopped developing the game. It had so much potential.. its a good game, the mods kept it alive but I still cant get over how amazing the game can become if the devs were still around.
I really had good time with my little brother few years ago in this game. This game had everything we needed, we completed the main storyline but we didn't beat the game yet even if we were already ''rich''. Things happened and we stopped playing.
Starbound is my most played game in my Steam library, and for good reason. Tons of different things to do, great community and modding scene, and the soundtrack is fantastic too. $15 well spent.
true, even after 1100 hours of playtime, it doesn't feel boring - I'm just getting myself into building, but regarding the storyline and missions and stuff, it tends to get boring real quick - for me at least. But building, thats another story. I really enjoy how much the game allows you to customize and experiment even in vanila.
I remember playing Starbound in beta like almost a decade ago. It was pretty barebones back then, but it still had the instruments. I'm also impressed you made it through the video without mentioning Terraria even once. You just let the obvious comparison be obvious and unnecessary to make. Maybe I'll redownload it, it's only like 1GB. Thanks for the reminder!
I personally don't really see too many similarities with Terraria, other than both games being 2D and having a pixel art style. Terraria's progression was more combat/bossfight centric, whereas Starbound's is more based on just raw exploration. I also feel like the comparison isn't indicative of the actual player experience. Terraria was just "2D Minecraft" until players discovered it was much more than that, and I don't want to give that same treatment to Starbound!
@@Tonesville that's reasonable I suppose. The graphics and world construction are undeniably similar, but you're right that they're very different games in how they play.
Man. Starbound took so much from me. Not only time. But also my motivation. After playing on a server for 300 hours. I got perm ban for accidently blowing up a random planet. It killed my motivation to play it. I still want to play it but I can't find my spark for it again. It is still a fantastic game. Yet it has it's own problems system wise. It was programmed on Linux and was tansfered to windows. You will encounter some problems like fps drops. Even if you have a monster pc that can run Cyberpunk on max graphics and shaders. So don't wonder why a pixel game is lagging.
About the only true weaknesses of the game are: -You can't recustomize your character for whatever reason -Left hand seems to be the dominant hand without way to change it -The story areas are as linear as platformers of the end of 2nd Millenium with the ability to remove blocks disabled. This carries on even on the megamod Frackin Universe.
@@meyers0781 StarExtensions, an FPS cap remover, and a mod that makes quests check for completion every few seconds instead of *every frame* worked for me, though it shouldn’t be the modders’ responsibility.
metroid for the nes kinda did the ball form first but it's neat to see abilities like that used for progression though the game despite the issues starbound has had in the past like hiring modders with out paying them
I love this game, I got it when it was in Early Access and played the HELL out of it. I haven't jumped back in for awhile, but this is also one of my most played steam games
Comparing Starbound to Starfield...Never noticed it. Alot of these spacey games are alike...You'd think they can make original content with the vastness of space....
As a former starbound dev, dang that is a cool tattoo !
Wish you guy's hadn't abandoned the game. Its a shame you guys did
@@csabaszasz4466it's called a hidden gem for a reason. It's a great game that nobody played. If nobody plays it, it's not profitable.
dang starbound still relevant?
One, I'm sorry for how Ty treated y'all. Two, thank you for such a great game that I still love to this day.
i choosed this game just because of space exploration and believe me, this video cannot show you how much fun and big this game is.
Lovely tattoo!
Starbound is a game that brought me so much joy. I mostly played alone for over 200 hours, but after being happy with where I got in my game, I joined an online community and got to play with some extremely nice and creative people. It was never a massive game, but it had a fairly active community of fans and I hope they're still around after all these years.
Oh man, Starbound to me, is still considered my favorite game of all time! I remember following their blogs until the day of release, then playing the game over a three day weekend from work! Such a great time, had well over 300+ hours in the game then, now I have a different Steam account and I'm starting all over again!
I remember downloading a weapon upgrade mod as well as a weapon combiner that let you combine two weapons of the same type. It let you choose the skin of the two weapons, and with the two handers it would let you choose the abilities! I had that flamethrower broadsword you mentioned but combined it with a poison sword to shoot poison instead!
Its a great loss the devs stopped developing the game. It had so much potential.. its a good game, the mods kept it alive but I still cant get over how amazing the game can become if the devs were still around.
I really had good time with my little brother few years ago in this game. This game had everything we needed, we completed the main storyline but we didn't beat the game yet even if we were already ''rich''. Things happened and we stopped playing.
Starbound is my most played game in my Steam library, and for good reason. Tons of different things to do, great community and modding scene, and the soundtrack is fantastic too. $15 well spent.
Starbound is so underrated
true, even after 1100 hours of playtime, it doesn't feel boring - I'm just getting myself into building, but regarding the storyline and missions and stuff, it tends to get boring real quick - for me at least. But building, thats another story. I really enjoy how much the game allows you to customize and experiment even in vanila.
I remember playing Starbound in beta like almost a decade ago. It was pretty barebones back then, but it still had the instruments.
I'm also impressed you made it through the video without mentioning Terraria even once. You just let the obvious comparison be obvious and unnecessary to make.
Maybe I'll redownload it, it's only like 1GB. Thanks for the reminder!
I personally don't really see too many similarities with Terraria, other than both games being 2D and having a pixel art style. Terraria's progression was more combat/bossfight centric, whereas Starbound's is more based on just raw exploration. I also feel like the comparison isn't indicative of the actual player experience.
Terraria was just "2D Minecraft" until players discovered it was much more than that, and I don't want to give that same treatment to Starbound!
@@Tonesville that's reasonable I suppose. The graphics and world construction are undeniably similar, but you're right that they're very different games in how they play.
I think that’s one of the things that hurt starbound. It was seen as a “space terraria” and not its own thing.
Tonesville is the best. Teaching us about hidden gems.
Man. Starbound took so much from me. Not only time. But also my motivation. After playing on a server for 300 hours. I got perm ban for accidently blowing up a random planet. It killed my motivation to play it. I still want to play it but I can't find my spark for it again. It is still a fantastic game. Yet it has it's own problems system wise. It was programmed on Linux and was tansfered to windows. You will encounter some problems like fps drops. Even if you have a monster pc that can run Cyberpunk on max graphics and shaders. So don't wonder why a pixel game is lagging.
About the only true weaknesses of the game are:
-You can't recustomize your character for whatever reason
-Left hand seems to be the dominant hand without way to change it
-The story areas are as linear as platformers of the end of 2nd Millenium with the ability to remove blocks disabled. This carries on even on the megamod Frackin Universe.
Don't forget the optimization issues. Dear god the optimization issues...
@@spyr0guy Futara Dragon Engine and at least a quad core CPU fixed it for me.
@@meyers0781 StarExtensions, an FPS cap remover, and a mod that makes quests check for completion every few seconds instead of *every frame* worked for me, though it shouldn’t be the modders’ responsibility.
metroid for the nes kinda did the ball form first but it's neat to see abilities like that used for progression though the game despite
the issues starbound has had in the past like hiring modders with out paying them
I love this game, I got it when it was in Early Access and played the HELL out of it. I haven't jumped back in for awhile, but this is also one of my most played steam games
I think you can build your own space station, too.
Hello tone
great vibeo. me love staround too. wish starfield had more starbound mechanics. anyone got good mod recs for starbound aside from the obvious?
Sorry I reply like a month later, but consider trying out mods like Maple32, Extra Dungeons and Arcana. They add quite a bit of content into the game.
@@LuniFoxo No worries! Yeah I did try them, they're cool!
still my favorite game, just check the pfp.
Still one of my most played games. Loved it in early access, but did not like the way the main story quest was implemented.
6:20 Maybe because of Metroid from Nintendo? Lol XD
Comparing Starbound to Starfield...Never noticed it. Alot of these spacey games are alike...You'd think they can make original content with the vastness of space....
500 hours? Poser gamer
how about some push ups, champ?