It's worth noting that while Eldritch Scoundrels do use the Wizard spell it's only up to level 6 spells. Also they unlock new spell levels every third level instead of the wizards every second level.
Really wish rogues could set traps. I swear you could in bg2. There were also cool trap like spells you could place on the ground that would trigger when enemies crossed.
Ah yes, master strike, also known as "Nok Nok massacres the entire wild hunt". In my opinion the most powerful of the 20th level save or die features just for being unlimited.
Well;it strongly depends on difficulty level, I would suppose.^^ Fortitude is generally what everybody- and- his- hometown is immune against, as far as enemies in Pathfinder go, unless of course, you can come up with truly insane DC numbers (which is probably not a DC below 25...) , or can at let them roll (not a Pathfinder term) "at disadvantage", for the very least. ;) Not to mention that anything noteworthy is immune to insta-gib. Depending on enemy type, you really want to oscillate between targetting Will or Reflex. At best, the capstone is a gimmick (maybe drops 1 in 20 enemies, who might die on the next hit anyways) ; and it is in actual gameplay terms one of the weakest of the classes. - The true ultra-violent murder- hobo is a fully-buffed , charging, raging and screaming Amiri (who clearly tanks, without Mojo, and with her low Strength, for a deep, deep dive between approximately levels 7 and 14, where she cannot hit a barn), with Unnatural Proportions and her upgrade to the Oversized Bastard Sword (aka: make melee great again) anyways: On Hard, that is a real (and really quite unlikely to make) Save-or-Die for the Lantern King (final version) in 2-3 rounds. ;) A Demi-God, or a reckless Barbarian lady, Conan- plus- Caveman style: Your choice, bets are open. :P
@@Badbentham wild hunt scout fortitude save: 16 Nok Nok Instakill DC: 31 10+level 20/2+11 DexMod I will not claim it's some end all be all solution, but 75% chance of death for the most common mob in the final area isn't bad if you ask me (Of course if you crank difficulty up the relative balance between features breaks like a stale breadstick, so you are probably right for very hard and above)
@@Badbentham Well, the thug can apply shaken and sickened for a total of -4 to saves before doing a masterstrike and to make it even better is the fact that the sickened effect is applied BEFORE the masterstrike save.
Frist? Anyway. The Eldritch Scoundrel seems to be implemented wrong in the WotR beta. They are not supposed to get sneak attack until level 3 and ony start getting rogue talents by level 4.
Maybe they've changed it because of the ES companion? They generally aim to make story companions as viable on higher difficulties as possible and ES isn't really considered to be a powerful subclass
@@Fynzmirs seems about my pov always cross class sorcerer with my rogues for magic since charisma seems better suit for rogue spell-casting both in general and in sp rpg for persuasion.
Nice video once again, i have to admit though i think when you are describing how many "die's" you get you just say 2 "d" 6 or 1 "d" 8, not 1 die 8. :)
Btw a fair advice for ppl who wanna play thug on Unfair. Heed my warning. DON'T. Thug is terrible on unfair, because usually you will have 1 or 2 companions that can hold the line and you want enemies to stay on them, while you burst them. However if you fear them, they will almost always change focus to a weaker target, once they recover from fear. This is a huge screw up for your party!
Still looking forward to these each day! I really enjoy the, “May you wander in wisdom, and have an amazing day.”
It's worth noting that while Eldritch Scoundrels do use the Wizard spell it's only up to level 6 spells. Also they unlock new spell levels every third level instead of the wizards every second level.
Really wish rogues could set traps. I swear you could in bg2. There were also cool trap like spells you could place on the ground that would trigger when enemies crossed.
Ah yes, master strike, also known as "Nok Nok massacres the entire wild hunt". In my opinion the most powerful of the 20th level save or die features just for being unlimited.
you gotta love how much damag he is able to dish out. he basically singlehandedly carries my party through most fights
Well;it strongly depends on difficulty level, I would suppose.^^ Fortitude is generally what everybody- and- his- hometown is immune against, as far as enemies in Pathfinder go, unless of course, you can come up with truly insane DC numbers (which is probably not a DC below 25...) , or can at let them roll (not a Pathfinder term) "at disadvantage", for the very least. ;)
Not to mention that anything noteworthy is immune to insta-gib. Depending on enemy type, you really want to oscillate between targetting Will or Reflex.
At best, the capstone is a gimmick (maybe drops 1 in 20 enemies, who might die on the next hit anyways) ; and it is in actual gameplay terms one of the weakest of the classes.
- The true ultra-violent murder- hobo is a fully-buffed , charging, raging and screaming Amiri (who clearly tanks, without Mojo, and with her low Strength,
for a deep, deep dive between approximately levels 7 and 14, where she cannot hit a barn), with Unnatural Proportions
and her upgrade to the Oversized Bastard Sword (aka: make melee great again) anyways:
On Hard, that is a real (and really quite unlikely to make) Save-or-Die for the Lantern King (final version) in 2-3 rounds. ;)
A Demi-God, or a reckless Barbarian lady, Conan- plus- Caveman style: Your choice, bets are open. :P
@@Badbentham wild hunt scout fortitude save: 16
Nok Nok Instakill DC: 31 10+level 20/2+11 DexMod
I will not claim it's some end all be all solution, but 75% chance of death for the most common mob in the final area isn't bad if you ask me
(Of course if you crank difficulty up the relative balance between features breaks like a stale breadstick, so you are probably right for very hard and above)
@@Badbentham Well, the thug can apply shaken and sickened for a total of -4 to saves before doing a masterstrike and to make it even better is the fact that the sickened effect is applied BEFORE the masterstrike save.
I used Woljif as pure Eldritch Scoundrel but kept him in melee and just got the spells that buffed him/party + cc, no offensive spells
The rogue is one of my favorite classes. Mad damage output and skills on skills on skills.
One of my favs too just wish they could set traps like in bg2 . They were really powerful.
Frist? Anyway. The Eldritch Scoundrel seems to be implemented wrong in the WotR beta. They are not supposed to get sneak attack until level 3 and ony start getting rogue talents by level 4.
Maybe they've changed it because of the ES companion? They generally aim to make story companions as viable on higher difficulties as possible and ES isn't really considered to be a powerful subclass
@@Fynzmirs seems about my pov always cross class sorcerer with my rogues for magic since charisma seems better suit for rogue spell-casting both in general and in sp rpg for persuasion.
Does eldrich scoundrel caster lvl stacks with wizard caster lvls in gaining New lvl spells?
Is the Reach rogue still a thing?
Does this very dope game come with turn based or do we have to wait for a patch?
It has Turn based
Nice video once again, i have to admit though i think when you are describing how many "die's" you get you just say 2 "d" 6 or 1 "d" 8, not 1 die 8. :)
Die also just means dice, just part of my vernacular
@@MortismalGaming hehe alright then :D
Btw a fair advice for ppl who wanna play thug on Unfair. Heed my warning. DON'T. Thug is terrible on unfair, because usually you will have 1 or 2 companions that can hold the line and you want enemies to stay on them, while you burst them. However if you fear them, they will almost always change focus to a weaker target, once they recover from fear. This is a huge screw up for your party!
And master of all? Nobody talk about them.... =( And I pick it. lol