From The Depths INSTANT Tutorial: Armour Composites, EMP Proofing & HESH/HEAT Countering - PART 2

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  • Опубліковано 13 лип 2024
  • It's time for fresh but compact From the Depths armour, protection and health-points tutorial. This second part goes through best cost efficient armour composite, EMP shielding and protection of AI core as well as HESH/HEAT proofing of armour. The first part explains the game game mechanics and goes through all the armour blocks and their uses watch part one first. PART 1 available here: • From The Depths INSTAN...
    UPDATE: EMP has had a little rework, stone and wood still works as insulation against EMP, but rubber is much more worth it now and should be used to protect important parts, for more info check this video: • From The Depths INSTAN... HeavyArmour no longer takes EMP damage but instead works as a superconductor. Also checkerboard armour is not really worth the time, better to just have layers of metal/wood, wood is however still technically the best armour in the game, technically, you still want a hard shell amour it to not loose HP fast.
    Please check my notes below to better remember after watching this video. More INSTANT Tutorials: tinyurl.com/FTDinstantTUTORIALS (Wastes no time!)
    Support me: gmodism.com/support
    Armour basics:
    All blocks has health points, larger blocks has not only more but also a health point bonus so use the largest blocks you can when possible
    Armour protects against damage. Armour class and angle decides if a shell will bounce off entirely, a kinetic projectile hitting a angular surface does reduced damage. If a projectile has more AP than the surface has AC it does full damage, if the surface has more AC than the projectile has AP, damage to the block is reduced accordingly.
    Armour class stacks from one layer under it, that means a double metal surface is harder, has more AC than a metal surface with nothing under it. It is also even harder if backed by heavy armour.
    The surface armour gets a AC bonus from the level below and adds this to it's AC value.
    The higher AC the better, but say 16 AC is much better than 8 AC, but 60 AC is not miles better than 40 AC.
    The strongest armour you can make is HA backed by HA, but it is not much better than HA backed by something else when considering cost effectiveness, so only use HA in single layers, btw it's also as heavy as lead.
    Best way to protect against explosive damage is high AC as it deflects most of the explosion.
    Best way to protect against high armour penetration or kinetic damage is lots of health points, the cheapest way to get that is by using a lot of wood.
    Distance to explosion is also important, having bulk makes you last much longer.
    Main armour blocks and uses:
    Wood, the cheapest damage absorber, easily destructible but best health points per material
    Metal, best armour block per material
    Alloy, less health points and less armour than metal, but lighter than both metal and wood, the best choice for aircrafts and super light builds
    Stone, second best health points per material but more dense than wood, great for internal armour as it offers double the AC compared to wood. Also blocks EMP.
    Decking, very average, some love it some hate it, best to use when you want your wooden floors to be a bit stronger.
    Heavy Armour, it's heavy like lead. Offers superior protection but is expensive, best used to back metal and to protect expensive and important parts like AIs and turrets.
    ERA, explosive reactive armour, your best protection against HESH and HEAT shells from the advanced cannon.
    Applique panels, super hard fragile armour that does the above and more, best top layer protection you can have but won't stay on very long.
    You can mix different materials in order to form layers or composites to get benefits from different blocks. To get the best performance out of the material johno1928 has done calculations and found out that wood metal composite is the best while still fairly light, it's only drawback is the bulk. Double layers of metal is a great general armour and the best for your materials against low damage weapons and moderate explosions. However when you need to be light Alloy and wood are your best friends.
    From the Depths Full Tutorial Playlist: tinyurl.com/uq3bo4s
    #FromTheDepths #FTDinstant #FTDarmor
    ■ The Music is provided by:
    New World: new-world.bandcamp.com
    Licensed to me.
    Kevin MacLeod: incompetech.com
    Jason Shaw: audionautix.com
    Licensed under Creative Commons: By Attribution 4.0
    00:00 Introduction
    00:41 UPDATE(pinned comment) You might as well layer wood and metal and not do the checkerboards nowdays
    02:28 Angle of attack from projectile explained
    03:01 For big ships the ammo boxes are more powerful when your firepower is: use HA instead.
    04:05 UPDATE(pinned comment) I made a new dedicated tutorial about EMP protection after the EMP update, please check that out instead!
    06:52 UPDATE(pinned comment) HA no longer takes EMP damage!
    08:13 Protect against HEAT and HESH
    13:14 Outro
  • Ігри

КОМЕНТАРІ • 20

  • @GMODISM
    @GMODISM  Рік тому +6

    UPDATE: EMP has had a little rework, stone and wood still works as insulation against EMP, but rubber is much more worth it now and should be used to protect important parts, for more info check this video: ua-cam.com/video/B1miONDxJxU/v-deo.html HeavyArmour no longer takes EMP damage but instead works as a superconductor. Also checkerboard armour is not really worth the time, better to just have layers of metal/wood, wood is however still technically the best armour in the game, technically, you still want a hard shell amour it to not loose HP fast. Ammo also chain reacts more the more firepower you have, for powerful projects you probably need HA to not make them chain react.

  • @ravenwiley9918
    @ravenwiley9918 3 роки тому +3

    Really cool video!

  • @MiguelAbd
    @MiguelAbd 2 роки тому

    This video was absolutely great! I was having a hard time figuring out when to use hesh and heat, definitely using reinforced wood for the wrong applications, I finally understand the logic for firing piece protection using the wedges and got some great tips for affordable armor.
    Thank you!

    • @GMODISM
      @GMODISM  2 роки тому

      Awesome! Hope you will stay tuned for all the incoming instant tutorials!

  • @dillonschroeder985
    @dillonschroeder985 2 роки тому +1

    That Ammo trick is super cool for ammo, never realized that.

    • @GMODISM
      @GMODISM  2 роки тому +1

      Glad you know it now!

  • @WiseOwl_1408
    @WiseOwl_1408 3 місяці тому

    Good stuff

  • @its_a_me_kasean6242
    @its_a_me_kasean6242 3 роки тому +3

    Why am I not this intelligent to build a working ship

    • @GMODISM
      @GMODISM  3 роки тому +1

      I got a great beginners tutorial for ships!

  • @cosmicbananas8084
    @cosmicbananas8084 5 місяців тому

    now theres a problem with wedges since plasma hates em when they are behind the armor with no gap

    • @GMODISM
      @GMODISM  5 місяців тому

      Yes, in my heat and hesh tests it was already concluded a full airgap is always worth it in front of the wedges, so do that and you have solved plasma too

  • @crimzonplays1134
    @crimzonplays1134 2 місяці тому

    In my (seventh?) Attempt at the Adventure mode, I was able to get by with a fairly sloped, semi-Expensive Craft with angled Alloy armor backed by wood underneath. Then the Cram of the Bastion came and ruined my 1hr 23 minute adventure as it just came through and smashed the heck out of the layers. I believe adding an extra stone layer under the wood would have prevented that, right?

    • @GMODISM
      @GMODISM  2 місяці тому +1

      Ohno XD
      Well the more arnour the stronger, bur redundancy is more important, and bulk

    • @crimzonplays1134
      @crimzonplays1134 2 місяці тому

      @@GMODISM Ah, thanks. Also didn't really have a turret cap that covered the opening from above fully.

  • @Klint_Izwudd
    @Klint_Izwudd 2 роки тому +2

    We really need a 1m wedge beam.

  • @dukealabaster5767
    @dukealabaster5767 Рік тому

    Why the checkered armor slab?

    • @GMODISM
      @GMODISM  Рік тому

      Its explained in this video though...

    • @dukealabaster5767
      @dukealabaster5767 Рік тому

      @@GMODISM i see you explain vaguely composite, do you have a video that goes into deeper details?

    • @Epic_candle
      @Epic_candle 11 місяців тому +3

      Because it is much more cost efficient and lightweight compared to two layers of metal but that can also be achieved by simply having two layers of different material, the checkerboard's actual advantage is its resistance against HE damage and a more balanced overall armour strength, while having two straight layers would either suffer from explosive damages taking out the whole wood layer, or easily get penetrated by AP shells but in the case of checkerboard, the AP shell would be met with at least 50%~100%(45°) metal while two layer would definitely be 50% metal