How I made a HUGE scifi spaceship in Blender. Breakdown tutorial
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- Опубліковано 12 вер 2024
- Here's one of my most ambitious scifi projects ever! Learn all about how I planed, created, detailed, and rendered this epic ship.
Free download of the ship with packed textures! drive.google.c...
Here's what you'll learn in this video:
Planning and parts of the ship 1:26
Plotting the ship with basic shapes 3:12
PBR materials 9:34
Main hull texture upgrade 11:16
Repairing missing textures 12:31
How to animated textures 17:34
Hard surface modeling parts of the ship 21:10
Kitbashing in Blender 41:00
Lighting space scenes 44:44
Procedural stars 47:40
Modular Space Station kitbash gumroad.com/da...
Spaceship hull shader gumroad.com/da...
6 Sci-fi shader pack gumroad.com/da...
See my renders on Artstation: danielgrove.ar...
Update: free download of the ship file WITH textures! Huzzah!
drive.google.com/file/d/1A7_NUv8rr9Cfq3z9A46KvYc4fFcS97aG/view?usp=sharing
Generation Ship. Also a BIG thanks for putting in what you're pressing. Sometimes my biggest hang ups in Blender is getting stuck on what seems like a very simple thing of just translating/rotating/scaling an object, or like just trying to recenter to geometry.
Thanks for watching and learning!
That was one of a heck of spaceship😁😁 So much detail and can feel the mass of it
Thanks! That was my goal and I learned a lot.
Hard Surface Modelling: Instead of ALT+D, you can mirror on all axes., Instead of Shift+D, I'd use a circular array.
I'd also remove all the unneeded edge loops and the hidden faces.
Dude, you have inspired me! I just got a new gaming computer. I am going to download Blender right now.
Just wonderful work and great explanations.I will definitely be revisiting this video over and over. Thanks so much.
Exciting! Check out my intro to blender and basics videos.
Good luck on the Blender journey! Glad to have you in the community :)
hehe, be sure to share your donut 🍩
How's your blender journey so far?
model looks badass.
Thanks! I wish I knew how many hours I put in it. Blender really should have a more reliable way of tracking active hours of use in the application.
This feel like a cross between 2001 Space Odyssey and Close Encounters of the Third Kind, Two of my favourite SciFi space movies.
The lighting, Close Encounters, and the way the ship moves through space, 2001.
Thanks those are definitely some subconscious inspirations of mine!
Beautiful sir thank you
This is some beautiful work Daniel. I downloaded the blender file and I'm in awe of the detail. Thank you for sharing and inspiring me. I love the fact that you didn't use addons just a well though out plan and execution.
Thank you so much! Yes I tend to not use add-ons much out of habit from teaching in here. Making the ship was so fun! Glad it inspired you.
So much I gained and not even finished adding my own spin and love it so far just almost done the airlock now
Hello my friend. I've been a c4d user for about 25 years. I am an academic at the university. I teach 3D modeling to my students. Blender has always seemed complicated to me. The sculpt feature of C4D was insufficient. First of all, I started learning ZBrush and Blender to learn how to sculpt (After the age of 60). As I started learning Blender, I started to love it. I really liked your space station/ship. It's a very instructive video and it's nice that you shared the original blender file. So I can learn better. thank you so much.
Hi there thanks for watching and enjoying my work! Wow that's a lot of experience you have. I actually started with C4d back in version 6 or 7 when I was around 12! But I'm a Blender fanboy as you can see. Check out my other videos too.
@@DanielGrovePhoto I also started with version 6. I am using version 21 and 23 now. For version 24 and 25, my computer's video card is insufficient. But the interface of version 25 is a bit like Blender. I started watching your other videos as well. very nice and simply conveying the basics. You are a good teacher. I was also interested in photography for a while. I set up a photography studio at the two universities I work at. In 1996, I established the first computer aided graphic design classroom among education faculties in Turkey. I've been using it since Photoshop 1.01. But since I focus on 3d, I don't care much about photoshop.
www.saatchiart.com/Turker
Kind regards...
FYI: Just finished the rendering of your spaceship file using a 3090/3090Ti combo. It took about 155 minutes for 1600 frames. The GPUs were undervolted so I can safely use a 1000W PS. The air cooled 3090 ran at .875V/1455Mhz yielding thermals (memory being hottest temp of card)/wattage at no higher than 76c/218W. The hybrid 3090Ti ran at .925V/1965Mhz yielding thermals/wattage no higher than 72c/288W. Ambient temps where 77F. PS never went higher than around 600W. The only thing I changed in render settings was to set up fast GI. I am not even using that fast RAM (2666Mhz) and my i7-7980xe is running stock. But I ran it on my C drive that uses an old but fast 960 EVO M.2 nvme drive. Oh and my motherboard is the old x299 strix from asus with 2 times x16 PCI-3 slots (not x8).
Holy cow! Just the first two minutes of this video was amazing! Thanks for sharing this inspiring project. 🚀 ❤️
Phenomenal work Daniel....all I can say is...WOW! You're a genius man.
Such kind words, thank you so much!
Many thanks!
Yep! Don't forget to get the download of the ship in the video description!
I don't even know how I fell on this video but mannn this project is gorgeous ! The way you explain how you made it is fascinating and I learded so much even if I wasn't really intrested at the beginning of the video. Keep making projects, you're really good a this ! Thank's for sharing it and for breaking it down :D
Thanks so much! Glad you enjoyed it. I could go on and on about spaceship design and the physics and practicality of certain features Stat tuned for more! I plan on making more break downs of my big projects.
@@DanielGrovePhoto Oh nice, I'd like to see that !
Helpful, clear explanations as usual. And your project is spectacular!
Thank you and thank you!
Fantastic work, and thanks for the break down, could you show more of how you up scaled the main panelling in photoshop and how to apply it the model with normal, bump etc
To upscale it I enlarged the canvas and then traced over the original texture using shapes. I used guides in photoshop to keep them all aligned (snap to guides). I used soft brushes to add some shading and variation. I saved that and a version with just the black lines. In Blender I used those two images for color, roughness, and bump node plugged in to normals input (the lines only image). Use color ramp to control roughness or add contrast for color input. Check out my pdr shaders video for more help.
@@DanielGrovePhoto New question. How did you do the uv unwrap for the front of the dish and apply the texture and avoid the distortion and tiling effect's, Did you make a round texture so it radiates outwards or did you still use a rectangle texture
Thank you so much for this video. I cannot begin to describe how much this video motivated me
You are welcome sir! Hope to see what you make next. Check out my latest product - modular space station kitbash set it's so fun to play with! gumroad.com/danielgrovedesigns#EGcbJi
I'm also working on a large scale scifi ship kitbash at the moment.
Excellent space ship and very informative and inspiring video.
Thanks! If you like making ships checkout my kitbashes at gumroad.com/danielgrovedesigns
Earth Spacedock from Star Trek? Or the Icarus from Sunshine ;)
omg thanx... veryveryvery tnx this model is superlative ! 💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯
Thanks! Hope you learn from it.
Huge, Cool and Beautiful. Thanks for sharing.
Thank you so much!
Thanks!
Yep it was all for you! Well, and the entire world too.
@@DanielGrovePhoto From where did you get those kitbash? are they free or paid?
Wow, the front part is definitely Icarus-inspired ;)
Is that the ship in Sunshine? Because if so then yes!
That's really very good - nice work
So helpful. I've been wanting to make rings for a railgun concept I was making.
I'd like to see that! Well the mirror trick and linked copies trick sure saves time. You can make a quarter, or sixth, or eighth of the ring and let Blender duplicate the rest!
@@DanielGrovePhoto Thank you for the tip! I do have a question though, it's about the "voronoi texture" I had some trouble recreating it. Is there anything I'm missing? As I replicated what I saw, But didn't come out right.
What version are you using? And did you have the same nodes after the voronoi? Download the project file in the description and play with that.
@@DanielGrovePhoto Thank you, I had to use a much more powerful computer, I have the latest version currently.
So uhh Daniel, whats wrong with a series? Yea sure, lets just do a whole series man. Bahh no big deal lets just do a full on 7 video series. Im down! lol. Were all about to get locked down anyway. lets do it!
Thanks a lot for all this knowledge, and shared file!
You are welcome! Thanks for watching and enjoying.
Wow... amazing work
Thanks! It's the product of many many hours of tweaking, adding stuff, working on details etc.
Great tutorial thanks.
Wicked cool animation. Wow.
Thanks! Soon I'll have a nice cycles render!
Hello, thank you so much for the free project. My daughter is doing a project on a space theme, and I'm a loser in Blender, and I don't have time. Everything else on UA-cam is paid. Thanks!
Thanks for maing your model a free download mate.
You're welcome! Hope you have fun with it and learn something from my madness!
Superb tutorial!
Thanks so much! More great content on the way!
Cool breakdown video
Thanks! I think I'll do these more as I have worthy scenes that are complex and educational.
@@DanielGrovePhoto thank you so much
Nice video ❤❤
Thank you! Check out my blender playlist for many more cool scifi and generalist videos tutorials
Good work!
Really helpful... Thanks,Sir
You're welcome!
This is the way
You have spoken.
this is too awesome!!!!
Awesome work like always.
This is so amazing
Animated textures: For animating the material (using a driver) just type in:
#frame * -.5
(or any number to set it faster or slower - negative or positive, depending on the direction you want it to "flow")
Awesome 👍 fellow Texan woot!
Howdy! Haha I actually never say that, how weird. Thanks for watching, how'd you find me?
Omg! thanks for this!! very coolll
Thanks so much for checking it out.
Shift + 1, 2, 3, ...etc to hide or reveal collections
Did you tried substance designer ?
This is exactly what ive been looking for! Thank you so much for uploading! Awesome work :)
How did you create the engine exhaust?
Those are the words I love to hear! I'm kicking myself I didn't focus on the engines and flame more. It's simple - use a gradient node to make a cylinder go from white on one end to black on the other. Use mapping or UV to get it going the right direction. Then mix that gradient with a musgrave noise for the flame texture. Then use that as the alpha for an emissions material so that the flame falls off to transparent as the gradient gets darker at the end. Use ramp node to tweak the falloff of the gradient and try the different gradient modes. To animated it simply animate the mapping node so the flames go "out" and you can animate the W parameter of the musgrave to get more dynamics within the flames.
@@DanielGrovePhoto Thanks so much for the detailed description! ill try it out next time im working on my spaceship. Stay healthy and all the best for you! :)
@@DanielGrovePhoto I don't suppose there is a chance you can do a video on it? I'm doing a sci-fi video game... with a lot of ships :D
Rather than try and find the file I can just copy it from your file 😃 nice job
haha true but now you know! Two ways of finding missing texture files.
Great breakdown of some truly amazing, MASSIVE art. You just gained a subscriber. Since you mention things that crashed Blender during your workflow, as well as your render times, it begs the question. What does your system look like? In looking through your vids I see some content on photography equipment. I'd love to see a breakdown of your workstation to see what you're doing this amazing work on.
Well at the time of this video it was an Acer Predator Helios 300 laptop with a GTX 1060, 16GB ram and i7 I think. But I scored a big wedding last fall and used half of it to invest in a high end gaming pc I had built for me by a local that does that as a hobby. Now I have a RTX 2080 overclocked, 32 gb ram, Ryzen 3800, m.2 for cache, ssd for OS and programs, and a high rpm hdd for content. I found an Asus Pro Art display for just under 200 that's really good too thankfully cause color accurate screens get expensive real quick.
For animation renders I let go overnight. I also picked 4 of my most complex Blend files (this one included) and rendered them on my old laptop and wrote down the times. Then i rendered the same exact files, frames, and settings on my pc and the times for 4-10 times faster!
And thanks so much for enjoying my stuff! I am a photographer primarily that's doing video work as well now. And I use Blender to enhance my photo composites as well as a fun nerdy hobby that's getting me some 3d design jobs here and there.
@@DanielGrovePhoto Your stuff is fantastic. I'm coming into Blender from After Effects and stuff like this video are a massive help as I get the lay of the land.
Your old computer sounds exactly like my daily driver which also used to be what I worked on in AE. I built one a year or so ago that sounds more like your newer rig and the difference was like night and day. AE just eats resources like crazy. Blender's not so bad while working, but renders can be crazy.
Thanks for putting out such great content!
@@DerCribben Oh that's cool! I love AE and have done looping of photo composite animations as well as tried some 3d tracking for text in a moving camera scene. yea it does eat up resources. my m.2 cache drive would be great for that! PS also makes multi GB temp files when doing big projects it's ridiculous. Thanks for enjoying my hard work :D I love helping and inspiring others. I've got a UV unwrapping and materials video coming soon!
@@DanielGrovePhoto man I’ve been doing some hard surface modeling courses and built a pretty simple skyscraper (on the scale of Sears Tower relatively) and its 1.9 million verts made my relatively powerful computer sweat a little and get a bit bogged down. Now I’m wondering what you do to deal with these issues when you’re building things of this scale and complexity.
@@DerCribben One trick I do is to keep higher poly pieces which are usually smaller addons like greebles in a separate collection and turn the little monitor icon off for that collection which means it will still render but isn't visible or being calculated in the viewport. I think I read that just turning off visibility with the eyeball icon still menas it's being calculated. Also I try to use strategic modeling in places that count so I'm getting an illusion of complexity without adding too many polys. Also try to use textures to carry the weight of detail and micro detail in your models. Even low poly models can look great with the right textures and normals to give the illusion of shading and micro geometry.
I also subscribe your chanel. I hope you make this type of video more and more ❤❤
Thanks! I'll try to do more breakdown type videos for my bigger scenes. Check my blender Playlist for other great videos.
🔥
Thanks man! This was such a fun project during lockdown. Now with my new computer I can actually render animations of it.
Beautiful work, now the question is how to build the inside for camera fly through of the interior ?
Would love to do that sometime.
I was hoping to see how you animated the two habitat rings. Could you give a break-down on the process?
I used a drive to an empty to give it a constant rotation along one axis. I patented all the parts of the ring to that empty. You could also use key frames to give it a linear rotation animation.
But I will make a video for drivers.
@@DanielGrovePhoto That would be great! Thanks :)
can you make a tutorial on those hull panels on the shield?
Well those are actually from a texture I found online. I sized it up in PS and then basically recreated it at a high resolution using shapes and some shadow layers I painted with the brush.
@@DanielGrovePhoto Thanks
could I use this for a short film I am making for school?
Nice tutorial, has anyone said to you that sometimes you talk like the voice of morty from rick and morty?. (not specifically morty but most characters dubbed by Justin Roiland has a similiar way of talking).
Thank you! And no I have not yet heard that haha. I have been called the Bob Ross of blender haha.
Now let's see the inside.
Haha that works be fun. If we get another covid lock down maybe I will. I've wanted to make a ship with full interior.
What gpu are you using and how long did this take to render?
Each frame took over 18 minutes and it was on a 16GB ram, 1060, i7 dual core. However, I just upgraded to a new gaming pc with 2080, 32gb ram, and Ryzen 3800. Now each frame now takes around 2 minutes!
Just curious why you did a linked duplicate rather than a mirror on your large habitat ring. I can see clear uses for both was just wondering if there was a reason or just the way you like to work.
Good question! Actually had to think about why and I think I figured it out it's because the last large spaceship I made the ring it had six parts so I had to do a link to duplicate. But if you're doing the four-part ring like this one you can get away with using an X and Y mirror.
wow the fastest 50 mins i experienced
Thanks? Haha, I hope you enjoyed it.
@@DanielGrovePhoto haha i sure did. i was soo into it i didnt notice 50 mins go by :)
@@merwinatticus Oh haha I get it. Well it was maybe 50 hours of work for me, for those 50 minutes for you :P
Can i use this in a commercial project this would be a huge bonus to my game
Thanks for asking! Email me with more details so we can discuss it further. Daniel@danielgrovephoto.com
Hi Daniel great tutorial thx, i was looking for something how to animate lights and i followed yr method via driver. It actually moves my whole object instead of lights. As soon as i click generate in driver. Any idea why? I tried all different things nothing. thx
I don't know much about drivers honestly but F curve modifiers work on keyframes. So if you only want to animate the lights brightness make a keyframe for that, select the keyframe, then in the modifiers tab in the graph editor add an f curve modifier. I have a whole video on this check it out for more info. If you apply a curve modifier to the lights Location then it will move based on what that modifier is doing.
@@DanielGrovePhoto I think i may have found the problem, there was a previous animation in object modifiers, i was trying different things so I deleted that. I will check your video later i don't have much time right now but thank you for your help.
You should make more sci fi stuff they're great. thanks again
Hi! I just got your ship kitbash and I can see the objects in the blender workspace but when I render I get only the starfield. What am I doing wrong lol?
Turn on the render switches for those objects or collections. It's the camera in the Object Outliner window. When you start piecing together your own ship with my pieces I suggest moving those pieces to their own collection, make sure that collections render switch it on. Also go watch my newer kitbashing video is shows how to use files like those and be organized.
@@DanielGrovePhoto THanks for your reply - I do have the items set to render in the outliner, but maybe I don't have the collection itself turned on - thanks for pointing me in the right direction!
@@CyborgPrime Yes collections also have to be set to render. Other problems may include your lights being in a collection that is render-off.
@@DanielGrovePhoto ah.. I just loaded up the blender finle and tried to render it without any modifications. I'll look at those settings you mentioned thanks again for help.
That was the problem. I had to turn on not only the item collection but the environment collection as well. Thanks again. Everything is working now
Try sheepit render farm
what did you do for the engine thrust?
I cheap trick where I use an outward moving procedural texture with alpha. The noise slides down a cylinder and fades out by using a gradient. It gives the impression of a jet of fire. Layer a few and it can look decent. But I recently put a product online for procedural thruster jets and they look awesome check them out at gumroad.com/danielgrovedesigns
If you dont mind me asking, what are your computer specs?
Not at all its an Acer helios predator. 16gb ram. Nvidea 1060, 2.8ghz double i7 I think. Ssd for main HD.
@@DanielGrovePhoto Thank you very much
i was trying to recreate a quick version of this (low details) wish me luck
Oh okay! Well I'd love to see what you make! Daniel@Danielgrovephoto.com if you want to send me a render maybe I can give you some CC or tips.
Can you please advise the system configuration for blender model rendering?
Not sure exactly what you mean by system configuration. Do you mean Blender systems tab settings? Or preferred hardware system for a pc build? For modeling in Blender you don't need much in terms of performance unless you're modeling huge 1+ million polygon meshes in which case more ram is helpful I believe. System settings (and hardware) come in to play when you're doing rendering.
with 3d you need a beefy fast processor because 3d is processed hierarchically. to render a great video card with lots of vram and hopefully lots of little processors...solid state drive for c: and D: if you can. best is a ssd on your mother board that way no time lost comms with processor. lots of fast ram too. but for doing 3d the most imp is a processor that can have a single thread ripping thru those hierarchy's of math functions that make 3d models render in blender.
Would it not be more efficent to store everything for a blender file inside of one folder instead of all over?
About 90% of it is in one folder. I have all my PBR map images organized by category in a master PBR folder. But the textures that were "elsewhere" in this video were from a Kitbash3D set which I kept the Kitbash3d textures in it's own folder so that I wouldn't break the texture paths in those kitbash projects. But other than the kitbash stuff which I occasionally use it's all in one PBR folder tree.
@@DanielGrovePhoto I'd love to see a video on how you keep your files sorted and organized
@@kimopuppy I could definitely do that and it'd be an easy one for once! haha. I think I have a pretty good system finally.
@@DanielGrovePhoto I suspect that many (like myself) dump things into a folder to go through later then later its such a mess it stays that way
Is this a follow along?
No it's a breakdown video. Like a tour of the project with educational information along the way on how I accomplished specific things. A follow along would be maybe 12 hours long haha.
@@DanielGrovePhoto ooh k thx
Why when I was searching for good tutorial to create spaceship I didnt find this one instead of all of this crap I found at first
Haha why thank you! I think it's pretty great too! Not the same approach as others but maybe I'll do another sometime on how to actually build a specific ship from start to finish. As long as it's not 5 hours long!