For those struggling with the transparency of the clouds - I forgot to show one crucial yet annoying part of Blender: Switch to Eevee, go to the materials tab, scroll down and look for the alpha settings on the bottom and change it to Alpha blend. Then go back to cycles and try it. Other commenters have had the same problem and were able to resolve it this way. be sure the nodes are setup correctly as well.
@@DanielGrovePhoto you are so awesome for responding to me right away. Thank you 😊 I think I figured it out.... My nodes were linking to eachother so all of my planet work would disappear and become clouds or atmosphere. They would just replicate. Thank you kindly for your time and video, it is truly great!
@@whatailsyou6616 Good to hear! Be sure to check out my latest video on how to make these planets procedurally with noise nodes and masks. Lots of fun and unlimited variety and resolution since it's not texture based.
Daniel, I'm so sorry to bother you again. But for several weeks I have tried to export my files as FBX and I've searched high and low with forums and youtube videos to try and solve my problem. And I'm having issues exporting my planet now. It will not export with the texture. I did change it to copy and I clicked the button next to it to embed textures......
@@DanielGrovePhoto I just published one of them on my portfolio here (www.artstation.com/artwork/KrJAaB) Coruscant is still in the works as I want to publish the renders when I release it on gumroad (i.imgur.com/K83hk6r.png) And finally I have an older and highly incomplete one that I plan to resurrect at some point soon (i.imgur.com/l6Z58Kn.png) The node setups are slightly hideous, especially the Blue Gas Giant because that has several layers of noise textures that can really slow down render times on less capable machines so that one would probably require some optimization before I can consider releasing it. Coruscant is by far the best one I've done. All aspects of it are procedural including the clouds and stars background. Nice to find some with the same passion for planet creation!
I'm new to Blender and have been hitting the tuts heavily to build up my knowledge. I have a sci-fi streak as well, so it drew me with the procedural planets. By far the best in explaining and demonstrating in basics I have come across so far. I have learned a bunch. Thank you!
Well thank you! It would be if I didn't forget to explain how to properly setup the alpha portion of the cloud layer :P oops! But it is one of my most popular. I guess I should make part 2 huh?
Sorry about that! I tried to keep it short but as you can tell I couldn't! I appreciate you saying so and I do want to do a part 2 for more advanced celestial objects. Any suggestions?
@@DanielGrovePhoto I'm currently trying to learn how to make nebulae in Blender but it's giving me a hard time. If you know how a video would be great! Thanks for the reply!
After struggling for a couple years trying to make decent planet pictures in Photoshop to use in my spaceart I came across this tutorial. I'm now super excited about the possibilities in Blender! Thank you so much for a very informative and easy to follow tutorial
Yay That's what I do this for and I agree Photoshop is not profeicient at planet art and you're very limited on things. Certain things that Blender will do with just a few nodes will take a long time in PS and it's not consistent - like atmosphere and shading. So happy you found this video and I'd love to see your renders when you're ready! Daniel@danielgrovephoto.com
That's great! Be sure to check out my whole blender playlist I have a lot of great tutorials for new users. Especially my hard surface modeling ones and material basics ones.
omfg... having to search for effing nodes has been the bane of my existence... THANK YOU SO MUCH for telling us how to solve that with such a simple keystroke
Haha call me lazy I call it efficient! F3 on windows also does the search function. I never use those menus anymore! Same when modeling search can find any function you need. Just type the first 2 or 3 letters of it.
This is a very easy, detailed tutorial. Awesome job of not only showing how to do things, but explaining why they behave as they do. Have you thought about doing instructional videos on how to use Blender, for complete newbies?
Thanks! I do have an introduction to Blender 2.8 ua-cam.com/video/0ZLEl_DBcHY/v-deo.html but I try to aim for newer users in Blender with most of my videos and to get them to a point where they can build things on their own. My lightsaber video is another one good for beginners. ua-cam.com/video/QuRB6S1ql5s/v-deo.html
Thanks Sir Daniel I enjoyed your video so much! I just wanna say that I really love photorealistic image planets in blender especially how much I loved space since I was a kid. Just wanna say I got notified on your subscription so I really enjoyed learning blender with you since it was my first time learning how to use it. Thanks!
Great stuff! I operate a sci-fi simulation center for the school I teach at. My students will be using this as a basis when they create planet images for the stories we tell. I would love to see Part 2!
@@DanielGrovePhoto Yes, we are modifying a room in the school to look like the bridge of a starship. Kids, grades 5-8, will come and act as the captain and crew of the ship. We send the kids on missions that teach STEM, ethics, social studies, and/or history. They're much more theatrical, like a Star Trek adventure, than your NASA-like space camp adventures, and are meant to provide emotional experiences alongside the academic ones. You know, to make the kids care about what they're learning. We have networked controls on our bridge set that allow them to control the ship and us to respond and give them various stimuli. When they fly to a planet we want to show them images of the alien world, or when they look up various systems on our star map, I need images of those worlds. My staff (Grades 9-12 students) make these images, and when they are learning how, they will watch your video!
Right? I looked long and hard for how to make stars that way and it was so simple! Be sure to check out my newer how to make PROCEDURAL planets! Lots of fun and possibilities there.
yeah it mimics how real atmosphere looks so it's perfect. I use to use emission but then there would be no shadow on the dark side of the planet so I had to go with diffuse for that part.
Switch to *Cycles* (from Eevee) under "Render Properties" -> "Render Engine" for transparency to work in "Viewport Shading" mode. Otherwise the viewport won't show clouds overlaying the surface as depicted at about 14:00 and after.
Man this was both extremely aggravating and super helpful and awesome lol. I suppose it's damn near impossible to make a tutorial perfectly to where no viewers get confused (that's the aggravation part)... But thanks, just what I needed
Yea tutorials are tough because I never know what the viewer doesn't know. And sometimes I get to having more fun and forget to explain simple keyboard shortcuts or other things then later in editing I realize I missed something or someone points it out. Oops! Sorry but also - thanks I guess haha. Check out my other tutorials on materials, nodes, and modeling they may fill in the gaps.
@@DanielGrovePhoto Yea I spoke too soon, I'm stuck now. Like another commenter asked, when I add the cloud textures, it's not transparent, it's black. So all I see is a cloud pattern with black background. You answered the other guy "switch to eevee" then change the clouds to alpha blend. How do I switch to eevee? I found the option in the render properties tab, but it doesn't change anything... I'm familiar with alpha controls from using davinci, but have no idea where to begin getting this cloud object transparent.
Great tutorial man! i really love astronomic stuff as well, and i would love to make a black hole with its gravity effect, i struggled with the rings cause i couldnt find the uv to square thing, but changed the shape for a torus made it flat and the texture fitted like a "ring" XD
Thank you for enjoying and commenting. It isn't at the moment, been working on 3d assets I'm selling on Gumroad. But it's not off the table, maybe I'll do it one day!
Great tutorial, well explained. 👍 Wish i had have found this earlier, could follow along without having to pause and figure out what's happening or what node is going where. Haven't checked yet but i hope you end up doing the more advanced tutorials on planets. Am looking at putting scenes of alien landscapes together to put to my music.
My clouds wont become transparent and i cant figure out why, my node and texture are the exact same as yours, but it still stays black Edit: nevermind i realize i wasnt in cycles to begin with
Switch to eevee, go to the cloud material, scroll down to alpha settings and change it to alpha blend, then go back to cycles and the transparency shader should work normally if you have the nodes setup right.
@@DanielGrovePhoto I love this tutorial and I mean no offense but how would anyone know this without someone telling? I mean what would be the process of someone stumbling upon this solution besides randomly clicking every option we can get our hands on? :D
@@thegwolf Well it didn't use to be like this until Eevee came out or sometime after 2.8 came out. I realized the same problem when using Eevee but eventually learned about the alpha trick so I tried it before switching to cycles and it fixed the problem. Nothing random about it just torubleshooting tricks. If it works for X try it for Y. But Blender foundation should really fix this so cycles users don't have to bother with this workaround or make the options visible in cycles and not just in eevee.
Sir can you pls make a video about baking for planets. I am trying to bake the planets I done to use them in a different platform but I have some problems about transparancy and atmosphere. Thanks.
I'll be selling some really cool procedural planets soon. I've currently got a gas giant, earth like planet, and a Rocky lava planet. All with easily controllable node groups.
Thanks! How did you find it? Be sure to check out my Epic Space Scene tutorial too it's great though the geo nodes part has changed slightly with Blender 3.0 changed, I have a video on new geo node scattering too.
You don't get the best result by using the texture map for bump. For most planets that have decent texture maps available there are proper greyscale heightmaps and for Mars there certainly is. NASA has been mapping Mars using the MOLA (Mars Orbiting Laser Altimeter) satellite for years so a search for "MOLA heightmap" will give you great resources. You can then blend the NASA Mercury heightmap using "ADD" or a maths node of some kind to get the blended bump you need if you're blending their colour textures.
some moons are speres but a Lot of them are tiny caprured asteroids also there can be a LOT of moons around a planet aswell . . so perhaps try that next time
13:55 with transparency, i having trouble making the clouds mask the planet I'm making, I'm following along with the tutorial yet nothing changes. is there something I'm missing?
Switch to Eevee, go to the materials tab, scroll down and look for the alpha settings and change it to Alpha blend. Then go back to cycles and try it. Other commenters have had the same problem and were able to resolve it this way.
Great tutorial! I've done a couple of planets in Blender and Adobe After Effects. My question is: How would you make volumetric clouds that you can animate?
Use a sphere gradient with ramp to make the volume fade out right around the edge of the cloud sphere. Then Anime W or mapping data with #frame*. 001 or similar.
Hi, so I have a planet that has been blown into two different parts, one larger than the other and still having the core, and the other without it some has turned into asteroid field anyone have advice
doesn't work for me at the clouds part, I do exactly like you but doesn't show transparency, the back stays all black.. anybody has an idea how to fix that?
You have to change the alpha mode in Eevee and then go back to cycles. Look at previous comments that covered this. Sorry I forgot to put in the video for some dumb reason
My clouds aren't automatically turning transparent, I've done everything to the T. Can anyone please help?? Love this by the way... one of the only ones I've been able to follow along easily.
Sorry I didn't show that step for some dumb reason. Switch to Eevee go tot hat material scroll down to settings put alpha to alpha blend. Switch back to cycles. fixed.
As covered in other comments I forgot to show where the alpha settings are. Switch to eevee, go to materials tab, scroll down to alpha and set it to alpha hash. Switch back to cycles and render.
Use a MIX RGB mode set to color, put stars in Color 1 and pick a color in Color 2. It should blend the color in to the stars. Or use a Curves node and play with RGB curves independently. For realism try to have some stars bluer and some more red.
@@DanielGrovePhoto for the planets I'm trying procedural, but for smaller moons, I can get away with bashing a few textures together. I actually have a tutorial on moons on my channel! ua-cam.com/video/NAvoJBOz72k/v-deo.html
hey! i have a question... maybe a bit late tho. at 14:02 you fix the transparicy of the original color of mars. i only have the clouds and a black bachground, when i change the slider of the mix shader, it gets dark or really dark. maybe you can help me out... -Sam
You don't have the UV unwrap menu? Or you don't have the UV squares addon? In edit mode select some faces (A for all) and type U to get the unwrap menu. The addon is free you can get online but looks like it's not yet working in version 3.0 :(
What you did to create Atmosphere, to make it smooth out on its edges is just impossible for me to achieve in blender 4.2 I have no clue what I am doing wrong, its been 4 straight hours now. PLEASE HELP!!!!
I've followed step-by-step so far but when I reach 13:51 and move connect the nodes from transparent BDSF to the top shader on the mix node it stays the same and you can't see my planet texture beneath the clouds. Apologies, ignore me! Followed the comment below, just needed to look up what eevee and cycles were first..... :)
Wait, I don't get this at the part of the texturing when I press World it doesn't do anything. I've very confused Please Help Me. Btw my version is 2.8.
Very inspiring. THX++ One ? regarding your lava tex part. You said this can be applied for cities as well. What is the best way to add night side lightning like city lights on earth ? These are visible inside the earth shadow but not w/in non-shadow parts. Can shadows be used as a mask ?
Thank you! And that's a great question! I haven't figured it out perfectly but if I do I will include it in part 2. One idea I just had is to use compositing and use the shadow pass as a mask! It might just work to kill/allow the emision pass in certain area. There are also some light path nodes I don't understand yet haha maybe something in there.
For some reason when I plug my color ramp for the atmosphere into the factor of the mix, it loses the ability to be transparent. I tried the Eevee>Blend Settings>Alpha Blend thing, but it doesn't do anything
the only blender tutorial i can easily follow without having to pause and rewatch a million times. youre a great teacher. thanks a lot!!!
The only!!?? You don't like my other videos? Haha just kidding. Thank You! I love sharing my knowledge and helping other reach new levels.
@@DanielGrovePhoto hahaha good catch- this is my first one. I’m subbed now ;)
6:25 It doesn’t even let me add a new object
@@tiff1922maybe this tutorial is SO realistic your data is full and can’t add more detail?
For those struggling with the transparency of the clouds - I forgot to show one crucial yet annoying part of Blender: Switch to Eevee, go to the materials tab, scroll down and look for the alpha settings on the bottom and change it to Alpha blend. Then go back to cycles and try it. Other commenters have had the same problem and were able to resolve it this way. be sure the nodes are setup correctly as well.
I'm still having problems 😭 I'm not sure what I'm doing wrong......
@@whatailsyou6616 What problems are you having exactly?
@@DanielGrovePhoto you are so awesome for responding to me right away. Thank you 😊
I think I figured it out.... My nodes were linking to eachother so all of my planet work would disappear and become clouds or atmosphere. They would just replicate.
Thank you kindly for your time and video, it is truly great!
@@whatailsyou6616 Good to hear! Be sure to check out my latest video on how to make these planets procedurally with noise nodes and masks. Lots of fun and unlimited variety and resolution since it's not texture based.
Daniel, I'm so sorry to bother you again. But for several weeks I have tried to export my files as FBX and I've searched high and low with forums and youtube videos to try and solve my problem. And I'm having issues exporting my planet now. It will not export with the texture. I did change it to copy and I clicked the button next to it to embed textures......
I've been making a whole series of procedurally textured planets recently, you've really encouraged me to think about putting them out there!
That's awesome! Where can I see them? Any vids on your channel?
@@DanielGrovePhoto I just published one of them on my portfolio here (www.artstation.com/artwork/KrJAaB)
Coruscant is still in the works as I want to publish the renders when I release it on gumroad (i.imgur.com/K83hk6r.png)
And finally I have an older and highly incomplete one that I plan to resurrect at some point soon (i.imgur.com/l6Z58Kn.png)
The node setups are slightly hideous, especially the Blue Gas Giant because that has several layers of noise textures that can really slow down render times on less capable machines so that one would probably require some optimization before I can consider releasing it.
Coruscant is by far the best one I've done. All aspects of it are procedural including the clouds and stars background.
Nice to find some with the same passion for planet creation!
@@SamMorseBrown i'm so jealous!
@@DanielGrovePhotofor some reason the clouds ain’t working
I'm new to Blender and have been hitting the tuts heavily to build up my knowledge. I have a sci-fi streak as well, so it drew me with the procedural planets. By far the best in explaining and demonstrating in basics I have come across so far. I have learned a bunch. Thank you!
Thank you so much for saying so I appreciate it and that's my goal. Check out my lightsaber video it's another good intro video.
same for me on every point! im excited to start.
@@DanielGrovePhoto What’s the part called above material output 16:26
Wow, I just finished watching the entire tutorial. Absolutely amazing stuff man! We appreciate you!
Great to hear and thanks for watching! Happy planet making! part 2 is coming soon.
this is one of the best YT tutorials ever made on blender
Well thank you! It would be if I didn't forget to explain how to properly setup the alpha portion of the cloud layer :P oops! But it is one of my most popular. I guess I should make part 2 huh?
@@DanielGrovePhoto absolutely.
This is the longest tutorial I've sat all the way through the in one sitting 10/10 work man
Sorry about that! I tried to keep it short but as you can tell I couldn't! I appreciate you saying so and I do want to do a part 2 for more advanced celestial objects. Any suggestions?
@@DanielGrovePhoto I'm currently trying to learn how to make nebulae in Blender but it's giving me a hard time. If you know how a video would be great! Thanks for the reply!
Brilliant tutorial! absolute best professional quality, consistent and clear tutorial I have ever watched! BRAVO! you sir are outstanding!
Thank you so much! These reactions are what I do this all for :D Glad to help another learn something that I enjoy.
After struggling for a couple years trying to make decent planet pictures in Photoshop to use in my spaceart I came across this tutorial. I'm now super excited about the possibilities in Blender! Thank you so much for a very informative and easy to follow tutorial
Yay That's what I do this for and I agree Photoshop is not profeicient at planet art and you're very limited on things. Certain things that Blender will do with just a few nodes will take a long time in PS and it's not consistent - like atmosphere and shading. So happy you found this video and I'd love to see your renders when you're ready! Daniel@danielgrovephoto.com
I'm making a part 2 for some really epic celestial objects!
@@DanielGrovePhoto Sounds awesome! Looking forward to it :-)
In ver 3.5, I had to set the clouds Blend & Shadow mode to Alpha Blend & Alpha Hashed, respectively, in material properties to get any transparency.
That solved my 23 minute anger thanks
This is absolutely the most brilliant Blender tutorial video I've seen. Thank you so much
Highest praise, thank you!! Check out my other ones too I think they are pretty brilliant :P
I'm just getting started in blender and this video was fantastic for making something cool coming right out of the gates. Thank you!
That's great! Be sure to check out my whole blender playlist I have a lot of great tutorials for new users. Especially my hard surface modeling ones and material basics ones.
omfg... having to search for effing nodes has been the bane of my existence... THANK YOU SO MUCH for telling us how to solve that with such a simple keystroke
Haha call me lazy I call it efficient! F3 on windows also does the search function. I never use those menus anymore! Same when modeling search can find any function you need. Just type the first 2 or 3 letters of it.
Gold standard of Tutorials. Thank you.
Thank you so much! Lots of other gems on my blender Playlist.
This is a very easy, detailed tutorial. Awesome job of not only showing how to do things, but explaining why they behave as they do. Have you thought about doing instructional videos on how to use Blender, for complete newbies?
Thanks! I do have an introduction to Blender 2.8 ua-cam.com/video/0ZLEl_DBcHY/v-deo.html but I try to aim for newer users in Blender with most of my videos and to get them to a point where they can build things on their own. My lightsaber video is another one good for beginners. ua-cam.com/video/QuRB6S1ql5s/v-deo.html
To me, explaining why you’d do something is at least as important as what you do.
this tutorial finally made me create my imagine planets! thank you too much!
Thanks Sir Daniel I enjoyed your video so much! I just wanna say that I really love photorealistic image planets in blender especially how much I loved space since I was a kid. Just wanna say I got notified on your subscription so I really enjoyed learning blender with you since it was my first time learning how to use it. Thanks!
Great stuff! I operate a sci-fi simulation center for the school I teach at. My students will be using this as a basis when they create planet images for the stories we tell. I would love to see Part 2!
Wow I would love to know more about that and I'm honored you'd use my content to teach them!
@@DanielGrovePhoto Yes, we are modifying a room in the school to look like the bridge of a starship. Kids, grades 5-8, will come and act as the captain and crew of the ship. We send the kids on missions that teach STEM, ethics, social studies, and/or history. They're much more theatrical, like a Star Trek adventure, than your NASA-like space camp adventures, and are meant to provide emotional experiences alongside the academic ones. You know, to make the kids care about what they're learning.
We have networked controls on our bridge set that allow them to control the ship and us to respond and give them various stimuli. When they fly to a planet we want to show them images of the alien world, or when they look up various systems on our star map, I need images of those worlds. My staff (Grades 9-12 students) make these images, and when they are learning how, they will watch your video!
holy heck that voronoi star trick is incredible
Right? I looked long and hard for how to make stars that way and it was so simple! Be sure to check out my newer how to make PROCEDURAL planets! Lots of fun and possibilities there.
So great Daniel. I love the procedural clouds.
Tons of fun. A huge percentage of why I got into Blender is in this!
Oh yea? What kind of stuff do you do or make?
HOW DOES THIS GUY NOT HAVE AT LEAST 100K SUBS? i'm subscribing
Haha that's what I'm saying! I'll get there. Thanks man. What topics would you like to see me do?
Great tutorial! Looking forward to part 2.
Really good tutorial video you earned a sub
The Fresnel is a nice touch
yeah it mimics how real atmosphere looks so it's perfect. I use to use emission but then there would be no shadow on the dark side of the planet so I had to go with diffuse for that part.
Switch to *Cycles* (from Eevee) under "Render Properties" -> "Render Engine" for transparency to work in "Viewport Shading" mode. Otherwise the viewport won't show clouds overlaying the surface as depicted at about 14:00 and after.
Thanks I was wondering why that wasn't working
THANK YOU!
Man this was both extremely aggravating and super helpful and awesome lol.
I suppose it's damn near impossible to make a tutorial perfectly to where no viewers get confused (that's the aggravation part)... But thanks, just what I needed
Yea tutorials are tough because I never know what the viewer doesn't know. And sometimes I get to having more fun and forget to explain simple keyboard shortcuts or other things then later in editing I realize I missed something or someone points it out. Oops! Sorry but also - thanks I guess haha. Check out my other tutorials on materials, nodes, and modeling they may fill in the gaps.
@@DanielGrovePhoto Yea I spoke too soon, I'm stuck now. Like another commenter asked, when I add the cloud textures, it's not transparent, it's black. So all I see is a cloud pattern with black background.
You answered the other guy "switch to eevee" then change the clouds to alpha blend. How do I switch to eevee? I found the option in the render properties tab, but it doesn't change anything... I'm familiar with alpha controls from using davinci, but have no idea where to begin getting this cloud object transparent.
@@over1498 eevee / cycles option is in the render tab. Looks like a small camera. By default the tabs are on the bottom right quadrant of bekdner ui
Great toutorial and also the voronoi is now my new favourite node😂
Great tutorial man! i really love astronomic stuff as well, and i would love to make a black hole with its gravity effect, i struggled with the rings cause i couldnt find the uv to square thing, but changed the shape for a torus made it flat and the texture fitted like a "ring" XD
Black holes can be made easily. Try Sam Krug's tutorial.
Thank you for sharing your in depth knowledge and creating this excellent easy to follow informative video. I hope part two is in the works.
Thank you for enjoying and commenting. It isn't at the moment, been working on 3d assets I'm selling on Gumroad. But it's not off the table, maybe I'll do it one day!
Thanks for the tutorial, it's really cool and easy to understand
So glad to hear that! I hope you enjoy my other videos as well I love sharing what I've learned and enjoyed making in Blender.
thank you so much for this! i was struggling to make a planet comparison
really well done, helped me and my friends in our project! thank you so much
Awesome! What project is it?
Thanks Daniel for the video, please make more!
Great tutorial, well explained. 👍
Wish i had have found this earlier, could follow along without having to pause and figure out what's happening or what node is going where.
Haven't checked yet but i hope you end up doing the more advanced tutorials on planets.
Am looking at putting scenes of alien landscapes together to put to my music.
Thanks! You mentioned music be sure to watch my animation to music video!
Great tutorial! Many thanx. Part 2 (or more) will be very welcome ;)
Thanks so much! I think I will because there are a few tricks I did not have time to put in here.
clear and concise, love it!
Thank you!
That was awesome! I'll wait for an advanced tutorial, too!
Excellent video! Thank you for you very in-depth explanation & help.
Thanks Daniel, great tutorial, very helpful.
Glad to hear it. How did you find my channel?
Nice tutorial ,
Got to learn some cool tricks
Thank you! How'd you find it?
@@DanielGrovePhoto just got in my youtube recommendation .
Great tut. How about video for last finishing touches to make it really cinematic?
My clouds wont become transparent and i cant figure out why, my node and texture are the exact same as yours, but it still stays black
Edit: nevermind i realize i wasnt in cycles to begin with
Switch to eevee, go to the cloud material, scroll down to alpha settings and change it to alpha blend, then go back to cycles and the transparency shader should work normally if you have the nodes setup right.
@@DanielGrovePhoto I love this tutorial and I mean no offense but how would anyone know this without someone telling? I mean what would be the process of someone stumbling upon this solution besides randomly clicking every option we can get our hands on? :D
@@thegwolf Well it didn't use to be like this until Eevee came out or sometime after 2.8 came out. I realized the same problem when using Eevee but eventually learned about the alpha trick so I tried it before switching to cycles and it fixed the problem. Nothing random about it just torubleshooting tricks. If it works for X try it for Y. But Blender foundation should really fix this so cycles users don't have to bother with this workaround or make the options visible in cycles and not just in eevee.
@@DanielGrovePhoto the problem is that in Eevee mode this workaround does not cast shadows from the clouds.
@@ДенисМалышок be sure to switch back to cycles. The option is only available in Eevee for some reason.
great tutorial.. just switching to Blender from Lightwave ..I needed this! 🙂 ..oh btw.. Fresnel pronounced 'frennel' ..
Sir can you pls make a video about baking for planets. I am trying to bake the planets I done to use them in a different platform but I have some problems about transparancy and atmosphere. Thanks.
I'm sorry but I don't have any experience with baking textures or preparing things for other programs.
Amazing tutorial.
Thank you
Thanks! How did you find me?
Absolutely fantastic! Thank you so much!
Awesome tutorial, thank you so much!
Thanks!
Incredible video!! Thanks so much :)
I actually prefer to pay for assets, usually they are better quality. Thanks for this video. Looking forward to more space animation videos.
I'll be selling some really cool procedural planets soon. I've currently got a gas giant, earth like planet, and a Rocky lava planet. All with easily controllable node groups.
Thank you so much. This helps a lot.
Glad to hear it! Have fun making new worlds!
Just caught this. Subbed immediately.
Thanks! How did you find it? Be sure to check out my Epic Space Scene tutorial too it's great though the geo nodes part has changed slightly with Blender 3.0 changed, I have a video on new geo node scattering too.
@@DanielGrovePhoto Will do! I watch a lot of blender videos, so the algo on youtube served you up.
I used JSplacement to make a REALLY cool sci fi scene
Love that program. It's just a shame the maker has left it alone and not developed it further. Much possibilities there.
Thank you!
Youre amazing. lots of great tips!
Thank you so much!! Check out my other Blender videos for many more!
Thank you! Best tut ever!
Thank you so much! How did you find me?
@@DanielGrovePhoto many hours of searching, many hours of watching different tutorials.
@@glbgrb very cool well I'm glad you found me. Check out my previous ones too, tons of gems.
It's sooo awesome, thanks a lot
You don't get the best result by using the texture map for bump. For most planets that have decent texture maps available there are proper greyscale heightmaps and for Mars there certainly is. NASA has been mapping Mars using the MOLA (Mars Orbiting Laser Altimeter) satellite for years so a search for "MOLA heightmap" will give you great resources. You can then blend the NASA Mercury heightmap using "ADD" or a maths node of some kind to get the blended bump you need if you're blending their colour textures.
Oh that's a great tip! Thanks for commenting that information.
thank you, creative man!
my clouds black background is not going what to do?
ua-cam.com/video/6-ddodPmQgI/v-deo.html
Pt2 Advanced with fully procedural please!
thats what I was looking for
This is great! Thank you!
Thank you! Glad you enjoyed it. Check out my other videos in my Blender playlist.
Super awesome, thank you for this! :D
Thanks you're welcome!
Thank you!!!
Around 13:45 when the clouds go transparent its stil not transparent for me. even with mix shader and transparent BSDF nod.
no problem i have fixed it. At render Prop i had to chance it from eevee to cycles.
ua-cam.com/video/6-ddodPmQgI/v-deo.html
Subbed .. I love planets!
some moons are speres but a Lot of them are tiny caprured asteroids
also
there can be a LOT of moons around a planet aswell . . so perhaps try that next time
Very true! Thanks for the input if I do a part 2 I'll show how to do an easy odd shaped moon with procedural noise to shape it randomly.
You should make a tutorial for stars! Also really good!
Yea I think I'll put that in part 2. Thank you so much!
I also have a bubble thing in my atmosphere
@@SEZMALOIN A bubble thing? Like it's something you're trying to get rid of? Or you added it on purpose?
@@DanielGrovePhoto I need to get rid of it
make a part 2 please
13:55 with transparency, i having trouble making the clouds mask the planet I'm making, I'm following along with the tutorial yet nothing changes. is there something I'm missing?
Switch to Eevee, go to the materials tab, scroll down and look for the alpha settings and change it to Alpha blend. Then go back to cycles and try it. Other commenters have had the same problem and were able to resolve it this way.
Great tutorial! I've done a couple of planets in Blender and Adobe After Effects. My question is: How would you make volumetric clouds that you can animate?
Use a sphere gradient with ramp to make the volume fade out right around the edge of the cloud sphere. Then Anime W or mapping data with #frame*. 001 or similar.
Hi, so I have a planet that has been blown into two different parts, one larger than the other and still having the core, and the other without it some has turned into asteroid field anyone have advice
My clouds aren't casting shadows. I have experience with blender but am still stuck scratching my head
Using Eevee or cycles?
@@DanielGrovePhoto eevee because of how I'm switching between the day and night earth textures
U r best bro!
doesn't work for me at the clouds part, I do exactly like you but doesn't show transparency, the back stays all black.. anybody has an idea how to fix that?
You have to change the alpha mode in Eevee and then go back to cycles. Look at previous comments that covered this. Sorry I forgot to put in the video for some dumb reason
My clouds aren't automatically turning transparent, I've done everything to the T. Can anyone please
help??
Love this by the way... one of the only ones I've been able to follow along easily.
Sorry I didn't show that step for some dumb reason. Switch to Eevee go tot hat material scroll down to settings put alpha to alpha blend. Switch back to cycles. fixed.
very cool
Thank you
doing this for a homebrew D&D campaign
Where is part 2
I have a problem with the cloud I did everything yet the planet still black
As covered in other comments I forgot to show where the alpha settings are. Switch to eevee, go to materials tab, scroll down to alpha and set it to alpha hash. Switch back to cycles and render.
how do I change the color of the stars and space???
Use a MIX RGB mode set to color, put stars in Color 1 and pick a color in Color 2. It should blend the color in to the stars. Or use a Curves node and play with RGB curves independently. For realism try to have some stars bluer and some more red.
@@DanielGrovePhoto thank you I will try and do that😄
I've actually been working on a planet pack myself! I want to release like 30 planets and moons.
How are you creating them? Procedural or painted or mashed from real map elements?
@@DanielGrovePhoto for the planets I'm trying procedural, but for smaller moons, I can get away with bashing a few textures together. I actually have a tutorial on moons on my channel! ua-cam.com/video/NAvoJBOz72k/v-deo.html
@@richardbourque5604 cool thanks!
Can planet texture be used commercially?
hey! i have a question... maybe a bit late tho. at 14:02 you fix the transparicy of the original color of mars. i only have the clouds and a black bachground, when i change the slider of the mix shader, it gets dark or really dark. maybe you can help me out... -Sam
Yes I missed a crucial step in this video check previous comment replies for details.
my clouds dont have shadows :(
very well
i dont have the menu in 9:43 and i installed the addon from the description but still can find the things in the menu
You don't have the UV unwrap menu? Or you don't have the UV squares addon? In edit mode select some faces (A for all) and type U to get the unwrap menu. The addon is free you can get online but looks like it's not yet working in version 3.0 :(
@@DanielGrovePhoto :(
@@wanchester6626 So which are you missing? Unwrap or UV Squares addon?
@@DanielGrovePhoto I have installed the addon in your video's description but what is missing is UV to grid squares
I too, I love planets😆
What you did to create Atmosphere, to make it smooth out on its edges is just impossible for me to achieve in blender 4.2 I have no clue what I am doing wrong, its been 4 straight hours now. PLEASE HELP!!!!
@@mashonoid I'm sorry to hear that! Blender can be super frustrating sometimes. I'll do a new version for 4+ soon.
I've followed step-by-step so far but when I reach 13:51 and move connect the nodes from transparent BDSF to the top shader on the mix node it stays the same and you can't see my planet texture beneath the clouds.
Apologies, ignore me! Followed the comment below, just needed to look up what eevee and cycles were first..... :)
Yep I'm kicking myself I didn't explain that trick in the video! Thought I did but nope. Blender needs to fix that annoying problem.
I do not have ctrl + shift preview mode. Do I have to install something?
In Addons enable Node wrangler. It has a number of handy shortcuts for node work
i love this
Thanks! Check out my newer procedural planet tutorial it's tons of fun. No images needed!
What you are saying about the image wrapping perfectly around the sphere without you UV unwrapping.. this is new to blender after version 2.79
Yes I learned that after making this video and I'm so glad they did it.
Wait, I don't get this at the part of the texturing when I press World it doesn't do anything. I've very confused Please Help Me. Btw my version is 2.8.
Can you give me a time signature for that? And do you mean when you switch to world in the shader editor?
I'm not sure if I'm doing something wrong... But as soon as I add the atmosphere layer, I can no longer see the cloud layer at all. Any ideas?
Did you turn the material to alpha blend in Eevee and then switch back to cycles for rendering?
Great tutorial. Fresnel is pronounced"FreNel".
Darn that silent S! Thanks haha
Very inspiring. THX++
One ? regarding your lava tex part. You said this can be applied for cities as well. What is the best way to add night side lightning like city lights on earth ? These are visible inside the earth shadow but not w/in non-shadow parts. Can shadows be used as a mask ?
Thank you! And that's a great question! I haven't figured it out perfectly but if I do I will include it in part 2. One idea I just had is to use compositing and use the shadow pass as a mask! It might just work to kill/allow the emision pass in certain area. There are also some light path nodes I don't understand yet haha maybe something in there.
thnkyou sir
You are welcome.
For some reason when I plug my color ramp for the atmosphere into the factor of the mix, it loses the ability to be transparent. I tried the Eevee>Blend Settings>Alpha Blend thing, but it doesn't do anything
That's very strange. Have you tried swapping the black and white handles to invert it?
And is it a mix shader or mix rgb you're using.
No offense intended, but you look like Metro Man at the end of Megamind when he's been hiding from society.
That is actually a compliment haha. Megamind is one of my top favorite animated movies and I love this!