I like how you do not assume that your audience is made up completely of pros and call out all your hotkeys. That is immensely helpful for beginners and greatly enhance the value of your video for them. On top of that, your casual and easy-going tone of voice makes it so easy and relaxing to follow along with what you do. This is such an underrated channel. I subscribed because of how good the quality of instruction in this video is. Keep sharing and posting! The existence of this channel is such a boon to many people who are interested in this topic! Thank you for your effort!
Thank you so much for this incredible compliment and feedback! I love teaching and helping others in ways that I never had help when I began something. So I love seeing people helped by my videos. Browse through my Blender playlist and I'm sure you'll find others you'll enjoy.
@@DanielGrovePhoto I wasn't even that interested in kitbashing but as someone who used maya 7 years ago and is now using blender, I am learning so many small things just from watching you work and explain it. I really appreciate your teaching style.
This is such a perfect tutorial. I feel like a lot of tutorials stray from their title. You made a video on how to kit bash AND GOOD short cut keys and tricks. Plz keep this style love this content!
Thank you so much! I love comments like this because it affirms that my time is well spent. I definitely have and will check out my newer and previous tutorials as well lots of great content for efficient work and being creative without spending hours.
Thanks! Lots of great videos in my Blender playlist check them out. I also sell some cool scifi and material stuff on Blendermarket under Daniel Grove Design
Mr grove. Thank you so much for this video. I’ve been learning blender for about a month now and I haven’t learned from a tutorial as much as I have this one. You are an amazing teacher. Please continue to make more of these. I support you and you have my sub sir.
Thank you so much for that kind comment! There's tons of Blender educators on here but I try to do something unique and practical and most of all something I am passionate about. Thanks for making this teachers day!
Thank you and glad you learned and were inspired. When you get more comfortable with kitbashing check out my kits! blendermarket.com/creators/daniel-grove-designs
haha thanks! Watch through some more of my videos and try it out! Blender is so much fun and very powerful and FREE! You can purchase some awesome kitbash sets that I've made on my gumroad or blendermarket accounts under the name Daniel Grove Designs. Right now I'm working on a huge Star Wars kitbash set! Glad you liked the video and was inspired.
Thos video was very useful so thx a lot. I'm trying to learn how to kitbash scifi assets that look appealing both on the outside as well as the inside so the user can walk & explore inside of it.
That sounds like a fun but challenging mission. Pretty much all scifi ship assets if seen (and made) are exterior only. So you'll have to build the interior yourself with other parts as well as your own modeling to fill in the gaps. I do plan on making a set of scifi interiors with modular hallway pieces and props to decorate it with.
Thanks! I love sharing my knowledge with others hungry to learn. Check out my other videos in the Blender playlist and my assets for sale online lots of scifi and kitbash stuff. blendermarket.com/creators/daniel-grove-designs
Thanks so much I saw that! I put a lot of work in to that and it is so much fun! I'm working on some animation renders for a promo video for 2.0 that's coming out very soon. You can download the 2.0 free once it's up since you already purchased.
That is awesome! What kind of things do you need to do to make meshes print ready? I'd love to see what you make with them and check out my spaceship and scifi kits if you haven't already! blendermarket.com/creators/daniel-grove-designs
@@DanielGrovePhoto It's basicly simple. Make sure your meshes are solid without any gaps in them ( like acubic object without a bottom will give you issuesinmost slicers) and run the free add-on : "3d tool box" with the " check all function". If it finds any non-manifold problems, just open the "clean up" tab and run: "make manifold". If you keep having manifold issues you can put a "remesh" modifier on top of your mesh and under "Voxel" you turn down the "voxel size" until your mesh looks good enough. This however, this is hardly ever needed on hard surface meshes. If the polycount gets too high, just simply put a decimate on top of the mesh. But do this after you have applied the remesh modifier or else your computer has to do a double calculation. Also, do not try to print too small objects such as wires or pipelines. On those i usually put a displace modifier and turn down the displacement just low enough to give the mesh more body but not turning it into a blob. The greebles on your Blendermarket page are looking great. Definitly useful to print. I would just like to ask to not advertise on someone else's vlog. I find that a bit respectless towards the vlogger. 😜
Thank you for this tutorial, learned some cool tricks. What has been giving me issues however is how to align and ideally curve kit bash pieces around a non-straight surface. 90 degrees is all fun, but some spaceships have curved surfaces and it would be awesome to know how you would approach that.
Thanks for watching! You can use the curve modifier and target a circle or bezier curve. The object you want to bend has to be in the right place and orientation to curve around the circle, also if it doesn't have enough geometry it won't look smooth. Perhaps I'll do a video on this!
@@DanielGrovePhoto Thank you. Yeah, Curve and Lattice are the tools I used, but they're so clunky and unintuitive that I wish there was a better solution (hint. Shrink Wrap ain't it).
@@RightBrainedTutorials there is a better solution. using mesh deform to a shrinkwrapped and highly subdivided plane. gleb alexandrov explains it well.
@@frosti8787 There's another one coming this week that's my best ship design stuff yet. And it looks great in eevee! It also has a really cool procedurally animated and controllable warp tunnel!
@@DanielGrovePhoto I'm honestly really excited! I've been trying out Kit Bashing today and I must say I am in love with the technique. So fun! I'll send my render once it's done :)
Well nearly none of it is my own so I don't think it would be legal for me to share it for any dollar amount maybe not even at all for some of them even though they were free from their original sources. I am building up a library of kitbash pieces and the like though that are my own. The finished ones are available on my gumroad and blendermarket accounts.
Not necessarily I've always interpreted modular/modularity for things that fit together in specific places and in specific ways like Lego they only connect at certain places and in certain angles. Kitbashing you can break those rules and bash stuff together wherever you want. Who cares if it's intersecting or not perfect - it looks cool!
You're welcome! How did you find this video? Also if you're interested in getting some awesome premade kitbash sets in the scifi genre check my out on blendermarket or gumroad just search for Daniel Grove Designs I've got some great stuff up there that these techniques work perfect with.
@Omar O.M. It definitely IS free, just put 0 in that slot. The donation thing is just a default feature of gumroad to allow people to pay like a "tip" if they want to for something that is free.
@@DanielGrovePhoto I dont know why my comment was deleted. Anyway, if you meant this set gumroad.com/l/WagY , I tried to put 0 but didnt work because it's not free anymore.
I don't really see a need for that personally but I personally always lean towards separate objects for things like this because it's tweakable later. And since I don't do rigged animation I'm just use to not having things joined together in to one mesh. If you want to move the whole ship put them all parented to an Empty and animate that. Or in some cases it's actually better to move the camera around the ship instead.
@@DanielGrovePhoto thanks very much for your reply. I usually like to create space ships and robots to animate them but encounter difficulties with the mesh when I kit bash especially robots.
Could the finished product be 3D printed straight away, or is there any extra steps to prepare it for 3D printing? I just dived in blender and 3D printing so I really new to all of this
I can't say as I have no experience in 3D printing my Blender creations. There are a lot of things that go in to a 3d file being fit for printing though like structural integrity, fine details, direction, and support stuff. Sorry!
How do you manage to sort through and decide which of those greebles to use? Is it possible to sort through a bunch of greebles with out using blender?
I just use the viewport in Blender to pick which parts I want, select them, move them to a new collection which is where I put the pieces I want to use to build the next thing. And no there is not external viewer that I know of that can view blend file meshes. If they are objs I believe windows 10 can now view them natively. Also with Blender 3.0 coming the asset manager can be used to browse individual meshes. Last I checked it's not very organized or user friendly just yet but hopefully the final version will be easy to use to where you can have a folder of greebles, one for pipes, one for ship pieces etc. and just drag and drop them in to your project.
I don't use displacement maps as you have to have a lot of polis on a mesh for them to work properly and not get distortions and issues. Also these meshes aren't that high poly. Changing their details in to depth maps would 1 take a LOT of time and 2 be way less efficient than they currently are.
When I add a texture to a single model/object all of the models end up with the same texture. How can I add separate textures to the different models/objects?
Sounds like "all those objects" have the same material to start with. That is why when you make one change to one object all the others that share that same material data reflect the changes you just made That is great in some situations but in others you want them to each have their own material. Go to the materials tab and click on the button that looks like a paper page and another page on top with it's corner folded. It's next to the name of the Material. This will create a unique material based off of the one that is already there but now it has a unique material. Be sure to name your materials so you know what's what. I encourage you to watch these videos so you can learn more about materials, textures, and unwrapping. ua-cam.com/video/G5_JnfvuAfI/v-deo.html ua-cam.com/video/CM8TOEUfbEE/v-deo.html ua-cam.com/video/y8uSR8V8olw/v-deo.html
Make displacement maps from the real geometry? Now you'd have to somehow unwrap it to a flat mesh with the bumps still there, and save that as a depth map. Then apply it to a super high poly mesh, not worth it in my opinion!
I would like to be able to use components from multiple kitbask collections... I just bought a bunch of your products which are awesome, and would like to use components from your 1st and 2nd kit bash collections... I don't see a way of loading in 2 blend files at the same time to allow me to do this.. are there any work around? It would be sweet to mix components from different collections! Thanks!
You absolutely can! Go to file >append then find the blend file you want to import then go to objects and select all the objects you'd like to import. Be sure to keep them organized in to collections! With objects selected type M and you can move them or add them to a new collection.
@@hchattaway awesome!! Would love to see what you make. I like to make 3 and pick my favorite one to finish. Also you can append materials and node groups too. I suggest appending node groups and materials you use regularly and saving them to your startup file. It speeds up the creative process.
Yes thank you I wish I had included that detail in to the video - to check on licenses depending on what you're doing with it including attribution if needed.
Yeah, I don't understand the stigma of kitbashing. If George Lucas was a genius for creating the Star Wars ships of yesteryear, then what's the problem with doing exactly the same thing today?
Exactly! Now if you're not being very creative with it then you runt he risk of losing the appeal with recognizable parts or breaking the illusion of reality but that's where the skill comes in.
And then you will have the same design as everyone else! Say no to kit bashing. Create your own word. Otherwise, there is no point. Stop using templates!
Cool thing about kitbashing is that you don't end up with the same design as everyone else. Even if you start with the swme pieces. Would you say the same about Lego? Does everyone's creations look the same? And I'm not using any templates for my kitbashes. Everyone uses the parts differently. It's been fun seeing renders from my customers who bought my kidbashes as I'm always surprised how they used parts in ways I never thought of. Lastly kitbashing is often as a concept art tool used before the final, high res model is made.
I like how you do not assume that your audience is made up completely of pros and call out all your hotkeys. That is immensely helpful for beginners and greatly enhance the value of your video for them. On top of that, your casual and easy-going tone of voice makes it so easy and relaxing to follow along with what you do. This is such an underrated channel. I subscribed because of how good the quality of instruction in this video is. Keep sharing and posting! The existence of this channel is such a boon to many people who are interested in this topic! Thank you for your effort!
Thank you so much for this incredible compliment and feedback! I love teaching and helping others in ways that I never had help when I began something. So I love seeing people helped by my videos. Browse through my Blender playlist and I'm sure you'll find others you'll enjoy.
@@DanielGrovePhoto I wasn't even that interested in kitbashing but as someone who used maya 7 years ago and is now using blender, I am learning so many small things just from watching you work and explain it. I really appreciate your teaching style.
Skibidi Toilets are the best example of kitbashing, DaFuq uses a lot of assets from GMOD and mixes them together to get a new character
This is such a perfect tutorial. I feel like a lot of tutorials stray from their title. You made a video on how to kit bash AND GOOD short cut keys and tricks. Plz keep this style love this content!
Thank you so much! I love comments like this because it affirms that my time is well spent. I definitely have and will check out my newer and previous tutorials as well lots of great content for efficient work and being creative without spending hours.
This was easily the easiest to follow and most informative blender tutorial I've ever watched. Subscribed!!
Thank you so much! What a great compliment! Be sure to check out my latest star wars kitbash video there's more great tips there.
I'd like to Appreciate Ur Effort, Daniel
Thanks!
this was great! Clear instructions, good pacing and plenty of detail... This made using Blender for a newbie really easy!
So glad to hear that! Check out my other videos too I make videos for beginners and have lots of great tips and ideas to get you started.
athis video taught so many good blender tips, not even just how to import kitbash. great work daniel!
Thanks! That's always my goal - teach a bunch of relevant but universal tricks along the way that can be used in other projects. Thanks for watching!
WOW I love your style! Definitely subscribed!
Thanks! Lots of great videos in my Blender playlist check them out. I also sell some cool scifi and material stuff on Blendermarket under Daniel Grove Design
just starting out with blender and your step by step explanations are INCREDIBLY helpful. thank you for for the hotkeys...precisely what I needed :)
I'm so glad to hear that! Be sure to check out my other videos in my blender Playlist. Lots of gems for new users.
Love this video when you hit render with the blue light *chef kiss
Mr grove. Thank you so much for this video. I’ve been learning blender for about a month now and I haven’t learned from a tutorial as much as I have this one.
You are an amazing teacher. Please continue to make more of these. I support you and you have my sub sir.
Thank you so much for that kind comment! There's tons of Blender educators on here but I try to do something unique and practical and most of all something I am passionate about. Thanks for making this teachers day!
Phenomenal tutorial. Thank you for making it so straight forward & exciting.
Thank you! That's how I like to learn :D
Fantastic! So many tips crammed in there, cheers mate
You're giving a lot of useful information on the side, I wish I had found this Video when I was new to Blender - sub deserved!
Thank you! I wish I had me back then too.
Great tutorial and introduction into kit bashing bro, will definitely be trying this out soon to help me get more comfortable with blender thx a lot
Thank you and glad you learned and were inspired. When you get more comfortable with kitbashing check out my kits! blendermarket.com/creators/daniel-grove-designs
Holy shit, dude! I don't even use Blender and already subscribed! This was so informative, while being entertaining! Cheers!
haha thanks! Watch through some more of my videos and try it out! Blender is so much fun and very powerful and FREE! You can purchase some awesome kitbash sets that I've made on my gumroad or blendermarket accounts under the name Daniel Grove Designs. Right now I'm working on a huge Star Wars kitbash set!
Glad you liked the video and was inspired.
Thos video was very useful so thx a lot. I'm trying to learn how to kitbash scifi assets that look appealing both on the outside as well as the inside so the user can walk & explore inside of it.
That sounds like a fun but challenging mission. Pretty much all scifi ship assets if seen (and made) are exterior only. So you'll have to build the interior yourself with other parts as well as your own modeling to fill in the gaps. I do plan on making a set of scifi interiors with modular hallway pieces and props to decorate it with.
Very helpful, thanks Daniel.
Glad to hear it, thanks for watching.
Brilliant video. You taught me so much in just one video. Efforless. Well done and thank you!
Thanks! I love sharing my knowledge with others hungry to learn. Check out my other videos in the Blender playlist and my assets for sale online lots of scifi and kitbash stuff. blendermarket.com/creators/daniel-grove-designs
Hi Daniel, just purchased the Space Station Design Kit. Looks fantastic! Looking forward to the update.
Thanks so much I saw that! I put a lot of work in to that and it is so much fun! I'm working on some animation renders for a promo video for 2.0 that's coming out very soon. You can download the 2.0 free once it's up since you already purchased.
Very relaxing to watch. I was expecting you to add a space tree and give it a happy little friend.:)
Haha that would be funny. Happy greeble here happy airlock there.
This is done in the digital music world all the time with sound packs. Some of the best songs have been written/produced this way
So true! Sampling has been a thing for like 40 years! And now more than ever. I've got about 12GB of samples and loops haha. Ableton user here!
@@DanielGrovePhoto Me too! Been using ableton for a few years now. I've been messing around with studio one lately too
Very cool, Daniel! I love kitbashing!
Right? It's so fun! I plan on making my own kitbash sets and putting them online.
Yup, Yup! I've got a couple of folders full of goodies I've made over the years plus a few bits I've bought here and there. Bash, bash, bash...
I downloaded these packages, made them printable and use them in my kitbash projects now.
That is awesome! What kind of things do you need to do to make meshes print ready? I'd love to see what you make with them and check out my spaceship and scifi kits if you haven't already! blendermarket.com/creators/daniel-grove-designs
@@DanielGrovePhoto It's basicly simple. Make sure your meshes are solid without any gaps in them ( like acubic object without a bottom will give you issuesinmost slicers) and run the free add-on : "3d tool box" with the " check all function". If it finds any non-manifold problems, just open the "clean up" tab and run: "make manifold".
If you keep having manifold issues you can put a "remesh" modifier on top of your mesh and under "Voxel" you turn down the "voxel size" until your mesh looks good enough. This however, this is hardly ever needed on hard surface meshes. If the polycount gets too high, just simply put a decimate on top of the mesh. But do this after you have applied the remesh modifier or else your computer has to do a double calculation.
Also, do not try to print too small objects such as wires or pipelines. On those i usually put a displace modifier and turn down the displacement just low enough to give the mesh more body but not turning it into a blob.
The greebles on your Blendermarket page are looking great. Definitly useful to print.
I would just like to ask to not advertise on someone else's vlog. I find that a bit respectless towards the vlogger.
😜
Coool, it would be nice to have another video using the new asset browser and some booleans to change shapes also...
yes I need to dive in to the asset browser because I've awaited it for years.
Thank you for this tutorial, learned some cool tricks. What has been giving me issues however is how to align and ideally curve kit bash pieces around a non-straight surface. 90 degrees is all fun, but some spaceships have curved surfaces and it would be awesome to know how you would approach that.
Thanks for watching! You can use the curve modifier and target a circle or bezier curve. The object you want to bend has to be in the right place and orientation to curve around the circle, also if it doesn't have enough geometry it won't look smooth. Perhaps I'll do a video on this!
@@DanielGrovePhoto Thank you. Yeah, Curve and Lattice are the tools I used, but they're so clunky and unintuitive that I wish there was a better solution (hint. Shrink Wrap ain't it).
@@RightBrainedTutorials there is a better solution. using mesh deform to a shrinkwrapped and highly subdivided plane. gleb alexandrov explains it well.
Great video, learned a lot.
Great video! Thanks very much!
Thanks for enjoying it! Check out my kitbash products on blender market under Daniel Grove Designs.
Such a great video. It inspired me to try this out! Good job :)
Thanks! Kitbashing is a fun way to make things! Check out my kitbashes available for purchase at. Gumroad.com/danielgrovedesigns
@@DanielGrovePhoto I've checked it out, I must say, I'm severely tempted by some of them 👀
@@frosti8787 There's another one coming this week that's my best ship design stuff yet. And it looks great in eevee! It also has a really cool procedurally animated and controllable warp tunnel!
@@DanielGrovePhoto I'm honestly really excited! I've been trying out Kit Bashing today and I must say I am in love with the technique. So fun! I'll send my render once it's done :)
This is a great vid!
Cool Free resources and process!
Thanks! I think so too :D
YOU AREA AMAZING!
You said 50gb worth of assets and my mouth is watering, hope one day that file could be on your patreon
Well nearly none of it is my own so I don't think it would be legal for me to share it for any dollar amount maybe not even at all for some of them even though they were free from their original sources. I am building up a library of kitbash pieces and the like though that are my own. The finished ones are available on my gumroad and blendermarket accounts.
Where were you a year ago when i tried to figure out how artist are modeling these super detailed spaceships
Where were you? haha once I get that time travel device I'll fix this!
Awesome ,thanq for the detailed tutorial. Actually I am looking a tutorial similar to this.
Glad it was helpful!
Great tutorial. Thank you so much!
so the kitbash is the new word for modularity :)
Not necessarily I've always interpreted modular/modularity for things that fit together in specific places and in specific ways like Lego they only connect at certain places and in certain angles. Kitbashing you can break those rules and bash stuff together wherever you want. Who cares if it's intersecting or not perfect - it looks cool!
@@DanielGrovePhoto yesyes! for me, the modularity means egzactly this!
Thank you so much man !!
You're welcome! How did you find this video? Also if you're interested in getting some awesome premade kitbash sets in the scifi genre check my out on blendermarket or gumroad just search for Daniel Grove Designs I've got some great stuff up there that these techniques work perfect with.
Instead of pressing plus while beveling, just scroll on the mouse wheel
Good tip! I've only recently gotten a mouse and am learning to use the wheel on it for things like that. Thanks!
@@DanielGrovePhoto u welcome. Works for loops cuts as well
It's not cheating. Don't understand people that call it cheating. It's more of creativity than cheating.
Super helpful, thanks :)
Great to hear! having a library of height maps is helpful!
Awesome tutorial!
The kitbash from the pinterest link isnt free anymore since long time ago.
Oh sorry about that. It's a collection of a bunch of different links so I didn't have a chance to look in to each one.
I think I fixed it now oops!
@Omar O.M. It definitely IS free, just put 0 in that slot. The donation thing is just a default feature of gumroad to allow people to pay like a "tip" if they want to for something that is free.
@@DanielGrovePhoto I dont know why my comment was deleted.
Anyway, if you meant this set gumroad.com/l/WagY , I tried to put 0 but didnt work because it's not free anymore.
@@talat2k4 I think I have that one. Must have gotten it when it was still free. Looks like he added a price but didn't change the graphic! Oops.
Thank you !!!!
great tutorial my compliments. Just one question. Is is good to join all the parts in one once you are done to have a single object? Thanks
I don't really see a need for that personally but I personally always lean towards separate objects for things like this because it's tweakable later. And since I don't do rigged animation I'm just use to not having things joined together in to one mesh. If you want to move the whole ship put them all parented to an Empty and animate that. Or in some cases it's actually better to move the camera around the ship instead.
@@DanielGrovePhoto thanks very much for your reply. I usually like to create space ships and robots to animate them but encounter difficulties with the mesh when I kit bash especially robots.
😎 Boss-Mode ! 😎
Thanks
Could the finished product be 3D printed straight away, or is there any extra steps to prepare it for 3D printing? I just dived in blender and 3D printing so I really new to all of this
I can't say as I have no experience in 3D printing my Blender creations. There are a lot of things that go in to a 3d file being fit for printing though like structural integrity, fine details, direction, and support stuff. Sorry!
How do you manage to sort through and decide which of those greebles to use? Is it possible to sort through a bunch of greebles with out using blender?
I just use the viewport in Blender to pick which parts I want, select them, move them to a new collection which is where I put the pieces I want to use to build the next thing. And no there is not external viewer that I know of that can view blend file meshes. If they are objs I believe windows 10 can now view them natively. Also with Blender 3.0 coming the asset manager can be used to browse individual meshes. Last I checked it's not very organized or user friendly just yet but hopefully the final version will be easy to use to where you can have a folder of greebles, one for pipes, one for ship pieces etc. and just drag and drop them in to your project.
Question: Shouldn't these all be transformed into depth displacement images and used that way as to avoid haveing 1mil+ faces on a large project?
I don't use displacement maps as you have to have a lot of polis on a mesh for them to work properly and not get distortions and issues. Also these meshes aren't that high poly. Changing their details in to depth maps would 1 take a LOT of time and 2 be way less efficient than they currently are.
Yeah, I tried clicking on tons of these "free" kitbash assets, and they are not free at all.
They were free a few years ago when I collected them. I guess things have changed thanks for letting me know.
When I add a texture to a single model/object all of the models end up with the same texture. How can I add separate textures to the different models/objects?
Sounds like "all those objects" have the same material to start with. That is why when you make one change to one object all the others that share that same material data reflect the changes you just made That is great in some situations but in others you want them to each have their own material. Go to the materials tab and click on the button that looks like a paper page and another page on top with it's corner folded. It's next to the name of the Material. This will create a unique material based off of the one that is already there but now it has a unique material. Be sure to name your materials so you know what's what. I encourage you to watch these videos so you can learn more about materials, textures, and unwrapping.
ua-cam.com/video/G5_JnfvuAfI/v-deo.html
ua-cam.com/video/CM8TOEUfbEE/v-deo.html
ua-cam.com/video/y8uSR8V8olw/v-deo.html
@@DanielGrovePhoto after I posted my comment I figured it out. Thanks for getting back to me.
Question 2: Is there an app that would do them all for ya?
Make displacement maps from the real geometry? Now you'd have to somehow unwrap it to a flat mesh with the bumps still there, and save that as a depth map. Then apply it to a super high poly mesh, not worth it in my opinion!
I would like to be able to use components from multiple kitbask collections... I just bought a bunch of your products which are awesome, and would like to use components from your 1st and 2nd kit bash collections... I don't see a way of loading in 2 blend files at the same time to allow me to do this.. are there any work around? It would be sweet to mix components from different collections! Thanks!
You absolutely can! Go to file >append then find the blend file you want to import then go to objects and select all the objects you'd like to import. Be sure to keep them organized in to collections! With objects selected type M and you can move them or add them to a new collection.
@@DanielGrovePhoto Awesome, thanks Dan! I want to combine your components to make a killer ship. :)
@@hchattaway awesome!! Would love to see what you make. I like to make 3 and pick my favorite one to finish. Also you can append materials and node groups too. I suggest appending node groups and materials you use regularly and saving them to your startup file. It speeds up the creative process.
hi bro can you help me how to creat cargo acount
Very importent is the license it is under you cannot use that kit for comercial use. Just to keep in mind.
Yes thank you I wish I had included that detail in to the video - to check on licenses depending on what you're doing with it including attribution if needed.
1:02
I see kutbash3d assets there, it's piracy.
I said most of it was free. Lol
right click?! OG
Haha yeah I'm an old timer I guess. I hated it at first but now I can't get away from it!
Yeah, I don't understand the stigma of kitbashing. If George Lucas was a genius for creating the Star Wars ships of yesteryear, then what's the problem with doing exactly the same thing today?
Exactly! Now if you're not being very creative with it then you runt he risk of losing the appeal with recognizable parts or breaking the illusion of reality but that's where the skill comes in.
And then you will have the same design as everyone else! Say no to kit bashing. Create your own word. Otherwise, there is no point. Stop using templates!
Cool thing about kitbashing is that you don't end up with the same design as everyone else. Even if you start with the swme pieces. Would you say the same about Lego? Does everyone's creations look the same? And I'm not using any templates for my kitbashes. Everyone uses the parts differently. It's been fun seeing renders from my customers who bought my kidbashes as I'm always surprised how they used parts in ways I never thought of. Lastly kitbashing is often as a concept art tool used before the final, high res model is made.