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Procedural Galaxies in Blender 2.91!
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- Опубліковано 19 сер 2024
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As a blender beginner, I would say a wider-shot of the whole node network would be really handy as It can become hard to follow, but what a phenomenal tutorial! Couldn't believe how good my final result came out. Thanks a bunch
yeah agreed, was really hard to follow what was going on also it seemed like he was cutting between where the node setup was changing
i know I am pretty off topic but does anybody know of a good website to stream newly released tv shows online ?
@Victor Derrick flixportal =)
@Brian Trenton Thanks, I signed up and it seems like a nice service :) Appreciate it!
@Victor Derrick no problem xD
Amazing result but can you please zoom out more and show the whole node tree sometimes, it's really hard to follow at certain points.
@Maxwell Brayden what does this have to do with anything
EDIT 1 second after this was made: no offense to flixzone
For real
"let's do the umm.. the glowing center"
Me, an astrophysicist:
*MMM interesting*
I like to only use technical terms in my tutorials. 😂
@@CBaileyFilm 😂😂😂😂😂
@@CBaileyFilm Fun fact, the technical term for that is 'the bulge'.
Managed to do it eventually. Got a bit confusing as you started to get a lot of nodes and i ended up plugging one into the wrong place, but it still amazes me what can be done in Blender. great tutorial!
Thanks for the great tutorial!
At 0:52 you mentioned that the dropdown menu disappears if you click away. Pro tip: you can press f9 on your keyboard to get it back.
Good to know!
Wow that looks amazing!!! Great work! 🌌 🪐
Thanks so much Ryan! Congratulations on your channel growth as well :-) it's been fun watching your channel take off in the last few years. Keep up the great work!
@@CBaileyFilm Thanks so much!
If you are having trouble getting the same color that he is at 25:02 and are getting a regular white instead, he replaced the multiply node at the end of that section with a Vector Math node that is set to multiply off-screen.
I missed the livestream, I'm glad you decided to upload the tutorial. Keep up the good work!
You bet Lazari! Thanks so much :-)
The final result looks amazing, saving for later
The cuts and the constant switch between very zoomed parts of the node tree make it very difficult to follow
The fact that you keep changing "let's do this... or not, wait this would look better... no back to this." also add make it hard to follow you
You explains why you use some nodes very well, but the rest of the tutorial is a bit of a patchwork, which is a shame because the end result is amazing
Maybe if you could post a screenshot of the final node tree somewhere, because even a couple watch later, I'm still not sure I got everything plugged where it should, and I get nothing close to your own final result
Only one complaint ... the 14,000 times in the video where after an edit, 500 settings were changed and not a word was mentioned about it. Beyond that, what I appreciate most is the presentation. You're very well suited for making these kinds of videos. Some people have the right charisma for it and others don't. You're at the head of the class in that department. As far as technical content, the final result is the best I've seen yet. 6 stars out of 5!
Thanks so much Dr. for your kind words. I get about 5 comments a day on this video about the bits I accidentally cut out. It's been over year now. I've been very careful with my edits ever since. lol
The best part of your demos/tutorials is that you go past 'what" and into 'why'. Personally I find the 'why' much more important. Thanks for outstanding effort.
Should get node wrangler also would love to see the full node!
oh here he is
For the mixing of the texture with the vector (9:16) I like to put the RGB output through a vector math node, subtract 0.5 from every value and then use "add" in the mixRGB node.
This way the distortion happened evenly and not biassed to direction.
probably doesn't matter in this example though.
You're pacing and tangents of blender knowledge are amazing!
The center of a galaxy is actually devoid of any light :D Very, very cool tutorial though!! You really know your way around those shaders!
Wow that last part with the stars is amazing . Keep it up
Thanks so much Shalom Mann!
shine...bright...like...a...diamond
I'm very much a newbie working on getting more into Blender, but I did want to say I love tutorials like this where you're also able to learn alot of useful shortcut keys.
That said, I'll probably see about posting a link here with the whole node system, hopefully less people will have to go back & forth during the video hehe.
Hey! Your content is always great and easy to understand. Keep it up!
Thanks so much lol man!
This was a great tutorial, that was far visually pleasing going through the entire process! My only criticism is that it was extremely chaotic to follow along because of the abrupt transitions with quite a few changes made without explanation. That being said, it's making me learn what was changed, so can't fault that. I just wanted to make the same thing X'D Thank you for this nonetheless, I made a galaxy!
Dear god I have never had to pause a vid so much in my life! But I made it to the end with good results. Thank you!
One of the best tutorials 👌🏻🔥
Thanks for your efforts 💖
The trick you use at 22:03 is a good idea, but if you use the Node Wrangler plugin (included in Blender, just enable it in settings), you can just Shift+Ctrl+Click on any node to isolate it like you did here. For nodes with multiple outputs, just keep Shit+Ctrl+Clicking on it to cycle through the outputs.
All of you guy/gals that do these tutorials are just amazing, not only in your knowledge of Blender but of what you want to do and on an almost daily basis.
Just curious are most or some of you doing blender for a living and that's why you're all so good? I've been trying to learn it for over a year but I have so little time to use it that I can't remember how I've created things in the past.
-The Workaholic.
On the mix node mixing noise to the vectors, you should set it to linear light. When you mix in noise it moves vectors on average 0.5, the linear light operation fixes the problem. It didn't matter in this project but it might in the future.
Just stumble on your tutorial and wow its amazing, i found what i was looking for and i like your explanation while doing the work and i like you are taking your time with too. Thanks
Really cool! Always a lot of fun to watch your videos!
23:40 that was sneaky...
Thank you so much!
That s really cool one! The result is awesome - thx a lot for that!
0:52 i have heard that F9 will restore the options
Ohh! really? Thanks Vishnu! I'll give it a try. That would be awesome!
love you man
Looks like fun - looking forward to tackling it!
really good end result, going try to adapt this node setup to create a milky way type effect
very very very GOOOOOOOOD
yessss man, you show slownly things and that very great :-)
This was great, thank you!
Just bought the Space Collection 01 from Blender Market. Thanks for making these available.
Loved your work man amazing 😍😍😍😍💙💙💙💙💙
This is outstanding content, bro. Excellent work. Thanks 🙏☕️🎩🎩🎩
Thanks so much John!!!
Great tutorial! A lot of live experiments. Just like true Blender explorers do. Sometimes it seems you can do ANYTHING with just a bunch of Noise Textures, Color Ramps and Mix RGBs.
Thanks a lot!
Thank youuuuuuu!
If you press N you can open and close the sidebar without needing to drag it open every time just a tip!
Tip: F9 makes the menu reappear.
Excellent, great look! Subscribed! Please do more space tutorials! :)
CBailyFilm: If you create a new object and the option dialog that appears so you can set things like segments disappears cause you click on something else or an empty space you can always bring it back with F9. If you do any operations or other stuff its gone and will not come back. Just an FYI. :)
It would be great if you could share the final node system. Btw great tutorial
Going to give this a try :)
Not to be a stickler, but since we are looking at galaxies from the outside, technically there shouldn't be stars in the background, as stars do not exist outside of galaxies. I guess the stars could be seen as really far-off galaxies. I think a good solution would be to randomize the galaxy colors with an object info node then add a particle system with the galaxies as the source. Despite the discrepancy, art if often about how something looks, not how realistic it is, so keep the stars if you feel like it. Or if you like to tick off astronomers.
But practically every galaxy has a dense black hole which emits all sorts of light and could be observed and mistaken from that (hypothetical) viewpoint, for a star.
The final result is great, but for me, when i do the UV rotation thing the center of the "universe" wont show at the center of the geometry
The point light doesn't work correctly for me and always just shines toward the view. Doesn't matter from which side I look at it, it stays completely black behind the light source. How can I solve this?
You should also show when you change some of your nodes. There is always a cut and suddenly you have completely different nodes with different settings. This makes it hard to follow.
The swirl isn't working for me. The texture stays uniform instead of stretching when I rotate the center nodepoints. Any idea how to fix this?
UPDATE: I forgot the texture coordinate node.
12:35 When I switch to Alpha Hashed, everything becomes transparent except the bright spot in the middle and the texture seems to stop working. Any idea how to fix this?
very clever i’m gonna try this.
You are god!!!!
Hahaha... not quite.
13:40 press home screen button so you can make camera view same as viewport veiw
AAaaaannnnndddd now I'm a subscriber, tnx for the great video.
Aaaaaaaannnnddd THANK YOU! :-)
any chance we could get an updated version for 3.0 I've spent 3 days trying to get this to work and it seems pretty hopeless at this point.
You would benefit yourself so much by using node wrangler, not just for speed, also for isolation each texture for testing (shift-click on node)..
Also nice tut, thanks!
Our universe is nothing more than a collection of nodes.
great tutorial but a couple suggestions if I may...please zoom out and show the node tree in its entirety every now and again as it can become hard to follow. and you kind of lost me near the beginning with the flat sphere..." Actually, I think I'll leave it like this, what I was going to is...let me just show you". very confusing here if someone is a total beginner and following along word for word.
I take the exact values as You do while stop and go several times through Your Videos. I came to the conclusion that it is different as in Version 2.93.1 that I use
I only get Bogus a Galaxie that looks like a Pancake. I will try and install an older version of Blender to proof it. It just cant be and post it here.
Thank You man, amazing work
at least I know now how to make huge pile of shait in Blender 😁
I downloaded 2.91.2 and then it worked !!!??? Dunno
The Emission Strenght is not appearing on principled BSDF
I did it by:
Color Ramp and Value to a MixRGB (Multiply)
And then connected with emission.
Thanks for this tip.
IF YOUR GALAXY IS NOT GLOWING LIKE HIS. set the *ColorRamp* attached to Emission to *B-Spline*
Really interesting!👍
Please could you take a wide screen picture of all the node so it's easier to get the nodes and values
Thank you
Amazing. It should be possible to Twist that noise without messing with the UVMap, however it might require some tedious math work with nodes. I wish one could just enter a function or formula via python.
No doubt this man is great at making it up on the fly BUT - It would be nice to see a follow-up that is simplified - I am attempting to combine this with an instanced particle system...which in many ways seems easier, the loading times on this shader is quite annoying. Also since this is a flat plane, its not a truly 3d galaxy. But yeah implement K.I.S.S. - Keep it simple stupid, because I am sometimes really really stupid.
That was cool. Now can you make a black hole come along and suck up the galaxy?
i cant get the colors going from the coloramp . no matter how much i cange the color the galaxy colors remains white . any suggestions?
Are you piping the colour ramp into a math node? I do it for the emission, but I keep it black and white - if you want to have colours in your ramp node and still use a math operation on them to increase the glow then use the Vector math Node. The math node only works with single floating point numbers, whereas the vector math node can do math on sets of 3 numbers (colors have Red, Green and Blue values in them). Just make a vector math node, set it to multiply and enter the value you want to multiply by into the 3 fields of the node. Or you can make a value node, enter the number you want to multiply with once and plug that into the bottom socket of the vector math node. Hope that helps!
@@CBaileyFilm Thanks a lot
So confusing at the rotating part cuz I do exactly like you but it doesn’t give me the scale thing
Is 1 AM and now, i have to try this .
Plz make tutorial on transformer type or iron Man type transformation animation tutorial 🙏🙏🙏
Nice idea Nilkanth! I'll put it on my list.
I got lost trying to do the swirl rotation
You added stars to the background.. but thats what you would see if you were viewing a planet not a galaxy, since galaxies are literally just stars.. its possible for them to exist but not be created outside of galaxies since the density is so low
Unless... im dumb and tbis image was taken from earth
Billions and billlions of verticies
Give me the model please, I've been doing it for 3 hours and I haven't gotten it
Great tutorial! But for composition I think the one Longley galaxy looks way better
I'm follow this tutorial in blender 2.79 and I have to add some different shaders and nodes to achieve your results but after applying emissions to fade light effect my base color not visible i have to add lamp to see base color of universe !
I just bought and downloaded the project files and there was nothing in them... they showed up as blank blender files...?
The tutorial was great but sometimes in between I was not keeping up with which bode you were working on it was direct cuts in between
The tutorial is a bit elusive to follow so I just bought the asset. It looked quite realistic at a smaller frame size, but I needed it to be HQ. Lots to learn here though.
I'll give you a refund Solar just message me on whatever platform you bought it on. I don't want you to be unhappy with it.
@@CBaileyFilm That's OK. I'd rather contribute something to your channel, you need to keep producing. It's a great example of your skills, don't get me wrong, I still learned from it. You never stated that it was HQ anyway so I'm more miffed with *myself*
Great. 😍
Very beautiful! I am think whether the galaxy can be done in the “world” shader instead of “object”, similar to the effect of HDR. If yes, would you please provide a tutorial. Thank you.
Awesome! Subscribed!
Is this full video available in your patreon if I become a supporter?
I’m trying to rotate to distort it but it just keeps on rotating the whole thing, I haven’t selected the whole thing. I managed to do it a couple of times but don’t know how I got it to work? Sorry I’m a noob.
Happened to me, however I fixed it. Look carefully you might have selected vertices, check if you see the orange glowing color on one of them. Diselect them, and rotate and scale it with middle mouse button. I had one vertices selected on the brim of the circle.
Very nice!!!
Thanks so much Astro1derboy!
okay, so ive seen a few blender tutorial videos now, and nearly everyone starts with deleting that cube, is there not a way to start blank, by that i mean, can i make a custom layout start?
How do you make the background?
10:18 when i plug the texture coordinate in de gradient is looks really glitched and I don't know what to do
Ctrl+a, all transform will fix it
Amazing video! I am trying to make a interesting star background for a poster with a StarTrek spaceship. Sadly I am a noob at blender, know nearly nothing about it. :D
I have been wanting to create galaxies so this is perfect.
Pretty incredible, but I was wondering if it is possible to use volumes to make a galaxy?
my vid doesn't render 2.69. Only opengl renders the video.
Hi, I tried to follow everything... But the result is different somehow and when I scale it up or down it's mostly just the stars....
I'm not good in shader editor even though I have watched your vids but this is the first one I actually do
14:00 Blender's more fun if you make sound effects! 🤣
wow nice. .... well... i been trying to follow along... but i get some different results... maybe different blender version .... i have 2.90.1 ? .... nevertheless,.. with some tweaking and fiddling around i do get interesting results! ..... all galaxys look different anyway XD... cheers!
I can already hear my computer crying
You might be surprised...
@@CBaileyFilm I'm not even going to lie, I've been waiting for someone to make a tutorial like this for months
@@NightShinerStudio Great! Hope you enjoy it :-)