Even on modern Minecraft, I’m playing alone with the distant horizon’s mod and shaders, and then I swear I see someone. There’s never anyone there or. I hear a cave sound when I’m above ground in a forest or in my base and I just leave, alt f 4 I get scared shitless,
Honestly, I find the vast, empty landscapes to be an eerie part of Beta, the land stretches out for actual miles but nothing resides on the land other than foliage.
@@shelbyseelbach9568 Each minecraft block is a cubic meter, so yes you can indeed measure it with 'actual' miles, whatever that's supposed to mean. Virtual measurements are still measurements, how do you think you do a problem in physics class? lmao you think someone took a measuring stick and put it across the whole earth to see how big it was?
Which does seemingly happen sometimes. There's probably a weird explanation for it in general (sometimes cross fire from skeletons shooting at friendly mobs, for example) but I've both seen recordings and experienced it happen myself once. There was an incident as such in one of Impulse and Skizzleman's survival videos that I can remember, when they were hiding inside a cave and a creeper outside blew up for no apparent reason.
Happened to me and here is why. Or why i think it is why. :D Wolf attacked skeleton. Skeleton shoot at Wolf, missed, hit creeper. Creeper blew up. I was so confused when I heard explosion In distance in singleplayer. After like minute of searching I found crater, music disc and Wolf near it. :D This is rare as hell.
I remember that "Who is Herobrine?" video genuinely putting the fear of god into me as a kid with the silent hill music giving me this freaked out morbid fascination until years later when I booted up imovie for the first time and saw where he got the slide backgrounds from
i remember watching that video too! i watched it a lot and it was the first time i heard the x-files theme too, later i also found out the other song was silent hill music lol.
I'm told if you just never touch his stuff he's a very chill guy. You can even gift him some emeralds and diamonds and he never scares you or do some eerie stuff like that.
Fun fact: The fog in beta versions changes brightness based on the light level you're standing in. If you're on short or tiny render distance it'll be very evident, because if you walk underneath one of the bigger trees the fog will go gray. I'm sad they removed that feature, because you may have noticed that in modern versions, the fog in caves when parts of it are out of render distance is just _stark_ white, or maybe a blue-black if it's nighttime. In beta that fog would be dark _no_ matter what, because you're encased in darkness. It added a level of atmosphere that I miss.
@@bonniegem_ A mod called Nostalgic Tweaks does! I think it's up to 1.21, it adds a _bunch_ of togglable options to bring back old features, including the old fog, void fog, white torch light, beta smooth lighting, round robin chunk lighting etc. etc., I've been using it for a good few months now and am having a great time.
To be fair, around release 1.7, the fog darkening was ramped up significantly to the point that standing underneath 1 leaf would cause the fog to go gray immediately. This could just be a case of Mojang over correcting that?
the cave update was the perfect opportunity to bring back void fog, im sad to see it be forgotten. i feel like it would add so much atmosphere to the deepslate layers, and the issue of making building annoying would be alleviated since you have so much more space underground to work with
The bit about the random blocks being broken, those noises, I remember once when I was with my grandpa visiting a relative, he let me play on his laptop and I was playing a pirated version of Minecraft. I was just playing like you would until night came, and all of a sudden I heard the sound of stone breaking and being placed. I was so freaked out after that, I turned peaceful mode on. Then shortly after, I heard it again, and I didn't play Minecraft for the rest of the visit, let alone use the laptop. I'm glad to know though it's a genuine phenomenon and that I'm not just crazy.
The phantom sound you're hearing is a placeholder sound. In early Minecraft, there's a placeholder sound for blocks to send out when they want to make a sound but the game can't figure out which sound to make. It's referred to as "none" in the code. This has virtually the same properties as the sound of stone block placement. It might've been caused by too many mobs standing on the same block as they were pushed down by flowing water, so the game tried to grab their footstep sounds and instead made the "none" sound. Have a look at the history of block sounds on the Minecraft Wiki, will give you some helpful details
haha I'm the opposite. my childhood was more traumatizing than almost anyone's I know, or that anyone I know has known...so I'd HATE to go back! but the way the empty and cold landscape of minecraft (around 2009-2013) mirrored my life, including the depressing music, felt very resonant. I can't play really to this day. even this video triggered me.
i think, what's more fascinating about the copeland herobrine stream being found, is that the guy who uploaded it, actually had the video uploaded on their channel the entire time, just privated, unaware that it was last media all those years
One weird phenomenon I was never able to figure out was when I was a kid I had a creative world where I built like a long hotel-like structure, I was super happy with it. But then one day I saw it all destroyed. And this was a singleplayer world. Realistically it was probably just my brother going onto my computer and sabotaging it, but I still remember the feeling of dread I experienced after seeing it.
same thing happened to me lol i had a 3 story house filled with cats and my older brother's friends got on and lit tnt before leaving so when i would join the house would get destroyed right infront of me
When I was like 12, I was playing on a multiplayer server - not sure which version it was, but it was one of the ones with void fog - and I turned around in my strip mine and a pixel in the fog made it look like there was someone at the far end of my tunnel and I just logged the hell off out of sheer fear and never rejoined the server LOLLL
Also, while listening to this video I'm playing 1.7.10 direwolf20 and I noticed that modern minecraft skins must get bugged if you load them in older versions. It literally, shit you not, gave my skin white eyes like herobrine, no other changes just that. I'm a grown ass 24 years old and the way my stomach plummeted when I noticed LMFAO
Great video! Something that freaked me out as a kid was how rather than Peaceful Mode preventing mobs from spawning at all, it would immediately despawn them right after. One of the first few times I ever came across an exposed monster spawner in a cave near the surface, the split second a Skeleton spawned, it managed to shoot me, and it scared me so so bad. Actually legitimately thought my game was bugged and hostile monsters were slowly getting through lmao.
Your videos always remind me of my elementary school days, when I first launcher Minecraft and entered a cave, just to be shot at by a skeleton and screaming so loud, that my parents heard me from the other side of the house.
when I was rather young I was playing minecraft and mining in a cave when a creeper startled me from behind and I screamed so loud I startled my parents LMAO
Great video my man as always! I have a theory I thought I'd share regarding the "phantom player" sounds you were talking about. I got reminded of this weird bug I've noticed in old MC where your footstep sounds don't always play, usually when your jumping around, and then suddenly a bunch of these sounds all play very quickly. It's especially noticeable if your messing around with single player commands and flying around; it seems your footsteps 'build up' when you're moving through the air and when you touch the ground again they all rapidly play at once. Makes me wonder if the "phantom player" sounds are caused by the game somehow storing the sounds you've made like breaking blocks and then randomly playing them after a long delay. Just a thought but could be what's happening. I also got reminded of the weird "giant" mob that's in the game, just a massive zombie mob that can't be spawned other than by using commands. Not sure why it was ever added but it'd be pretty freaky to randomly find while playing the game!
1:47 Fun Fact: the Indev houses were later changed to generate made of wood walls and a stone floor, and the obsidian wall was mainly used as a compass as F3 did not show coordinates in that version. 4:14 also in case anyone was wondering, the terrain generation bug that caused monoliths was to do with generating flat areas of land. they were caused by an error in the Perlin noise generator when determining where to put hills and valleys because the reciprocals of small negative numbers are very large negative numbers. You will normally find them in and around flat terrain because when the "hill value went below 0" (large oversimplification) monoliths would generate essentially, as you said, flipping the terrain. Also very apt to point out that AntVenom is really the only reason that we know anything about them (even though he did not discover them) 11:11 as cool as void fog is, its very annoying to build with (the reason that I disliked it until its removal). The *REAL* coolest fog was the first fog added to the game from version 0.0.14a -> 0.0.14a_08! The fog was originally blue, and looked super cool! Have to say, probably my favourite fog :P anyways, really really fun watch this one! As one commenter put it perfectly; Dialko rambling about random bullshit for 40 minutes? Yes please!
also I could be lying but im pretty sure that the "monster" IS the same mob as the classic "human", but that would require me looking at the code and I cant be asked xD
@@greffen they are different actually! the classic human (literally just called "mob") was introduced in preclassic and got reskinned to those weird Dock models in indev, before going back to the original steve model and having its AI removed in alpha. this means it could still be spawned, but would just stand there completely idle, which is also unsettling in its own way.
@@illybee3 i seem to remember a bugmancx video where he talked about that mob sticking around in the back of the code until beta, but i think they were removed so im probably wrong haha
I really miss the void fog, it should be a toggle option. It was so cool and actually made you feel like you were at the depths of the world. Definetely it so atmospheric, along the normal overworld fog. Also i'm happy how i just rewatched your vintage story and then this is posted! Yayy
The phantom noises thing really reminds me of the old ghost of lockout, another legitimate “video game ghost” that scared the hell out of people on the 2000s. The only explanation I can offer for single player though is maybe it’s another problem with minecrafts weird sound queuing? Like when you go down a blocky staircase and it plays all of the noises at once, maybe it’s something like that where a noise will randomly get trapped somehow and only play way later?
im still upset the removed void fog in modern minecraft. it always made going onto public servers, and heading down someone's mineshaft, only to find they stripmine at bedrock to be creepy.
Oh my god, the phantom player phenomena... That just brought back some really old memories that I wasn't scared about back when I played it 14 years ago, but thought it was weird. And YES, it distinctly WAS the grass block sound. I always thought it was some weird interaction like a mob walking on something, I dunno, but now that you described it I genuinely got chills.
the part of the "a house I did not build" saga that interests me is that it not only confirms that's the bug that it was, it confirms that it wasn't a faked video or something. Even if someone is known in a community, seeing a video like that I can't help but think it's faked, so even though the explanation is revealed, it enhances it in my opinion, because it was just a really genuinely weird thing for this person to legitimately find in his world.
I remember the void fog very well, because we dug very deep (and greedily) with our Dwarven faction to build a Dwarf home. We made a magnificent hall, but when you were walking through it you could barely see anything of it :^) It was only visible from the top layers.
24:00 as I understand it, the Monster mob was just the base class that all the other monster mob classes inherited from in the code. It wasn't an abstract class back then so it could be instantiated and had all the "default" common behaviors for monsters in the game. That's why it's just called Monster, because in the code it would be used like "class Zombie extends Monster {" - you also didn't need mods for it, you could just edit your world save to change any existing mob into it.
9:29 My first experiences with Minecraft were with beta on a cheap netbook of all things, which meant that I had to play with tiny render distance, aka maximum fog. At the time it felt like a compromise but in hindsight I'm glad I grew up with such a distinctly eerie version of Minecraft. It really transformed the game. Creepers were immediately more imposing as they would lurch at you from the fog. If skeletons were shooting at you and it was night it could be hard to determine where the arrows were coming from, forcing you to retreat. Building larger structures wasn't a priority due to the limited visibility. All in all, it was a harder and more oppressive version of Minecraft. Funnily enough, I think the only other version to capture this particular atmosphere is the 3DS version.
I love these types of videos. Just talking about something while playing minecraft. No voice over, reacting to things happening in game, all chill. Thank you so much, these types of videos are so nostalgic to me
Creepy and weird stuff in Minecraft is my favorite video from you so I'm really happy to see you make another one this year. I never knew about the Steve monster entity before so that was interesting for me to learn. The idea of a playerlike entity that is hostile towards you is so unnerving; imagine stumbling across a village populated with them and the second you step foot in town, they all become hostile and swarm you. It's a type of horror that doesn't glorify a grotesque monster, but rather the feeling of anxiety that comes from being outcasted by people in society. I'm sure many people can relate to that kind of fear and I think that's what makes the idea of a Stevelike monster so unsettling
I might have an explanation for phantom player noises: I just tested in b1.7.3, when mobs hit the floor from high enough, they make the block breaking sound, and with how buggy mobs are old versions, i would not be surprised if a creeper or something is bugging out in a nearby cave, and the client thinks its repeatedly hitting the floor hard enough.
I remember before reading about Herobrine, the original Yogscast series was really creepy to me. The idea of someone secretly messing with stuff in your world while you're offline was worse than a "ghost"
I'm going to take this opportunity to vent about the new fog. I wouldn't care so much about Minecraft fog if it hadn't been so much better in the earlier versions. The new fog is bound to your camera, which effectively allows you to "peek" past the fog and see parts of the world that would otherwise be hidden if your camera were in a different position. It's like a "wall" of fog that moves with your eyes, I hate it so much. The old fog actually looked like fog, the effect was much more gradual and it was always static, it looked like it was actually a part of the world. The old fog aided in that undertone of loneliness and horror that so many people talk about in reference to old Minecraft. I'm of the opinion that Minecraft updates have only ever been a net positive for the game. The fog, though, is just simply worse.
I love the "friendly nostalgic discussion" style of this video, It's so laid back and actually makes me feel like I'm involved in your conversation and not just listening to you speak. I do recall hearing occasional "phantom player" sounds. Most often for me, it was either a breaking grass block or a placing stone block sound. One time however, I heard a glass breaking sound and that one really freaked me out. I vividly remember when I heard this, I hadn't even crafted glass yet, so I have absolutely no clue where it could've come from. You're supposed to be alone in your world, yet it seems as if someone else is there with these sounds and that sudden intrusion of your solitary world really gets to me. I have fond memories of thinking Herobrine was in my world. I do have one odd encounter on a server however. I cannot remember what the server was, but when I joined, I was the only on. The spawn has some square shelter in the centre with three walls of chests underneath it. When I walked towards the chests, every single one opened at the same time before I even touched them. This freaked me out and I quit instantly. When I joined back a few hours later, the chests did not open when I went near them. This could've been some mechanic of the server, but why didn't they all open the second time I walked towards them? I didn't get any welcome message in the chat either the first time. I would love to make a million word essay as my comment, but I'll just end it here: Playing earlier versions of Minecraft feels so cold and isolating, yet also so warm and palpable. 26:13 Oh my that gave me a heart attack.
The phantom player sounds and the monster mob are pretty interesting. I like that the monster mob doesn't run at you or make loud noises. Just a stride straight towards the player with the single goal to attack. If I was playing singleplayer and saw that thing at the other end of a cave walking towards me, I'd be pretty spooked. Also I tried Stronghold since you mentioned you enjoyed it in a previous video (I think it was your Vintage Story video) and it's pretty fun.
I love how Dialko records his commentary while doing b-roll, it gives that vibe of a friend telling you about something weird he saw ingame over voice call. Super underrated channel for sure
The one thing I love about Dialko is him talking about old beta minecraft, that it gives me the chills but also makes me feel comfortable and also sad Love you Dialko ❤️
when you first started talking about the phantom players glitch I kinda rolled my eyes until you described it. I've heard that happen in modern Minecraft on multiple occasions with no other mobs around. Pretty spooky!
i have an interesting story with the "phantom player" i have had multiple old minecraft worlds were doors that i previously closed seem to just, open by themselves, i have also heard random block placements in-game when i'm completely alone, there has also been times where i'm near mobs on a dense wood area, and the seem to follow me, hearing their steps behind mine.
Aside from the fact that you convinced me to start up a 1.7.3 world recently, I just want to say that I really like the casual conversational tone of your videos. Listening to you feels like listening to a friend in voice chat.
Hey Dialko, there is a Brazilian channel that made a series 10 years ago about searching for Herobrine in alpha Minecraft and in their series they actually come across that same anomaly of the sound of blocks being broken. The video I'm referring to is called "Em Busca do Herobrine - O Filme" and it's the junction of 11 episodes of them trying to find these types of anomalies in Minecraft alpha and in the minute 17:29 it explains what happened.
I still have this distinct memory of two kids that had blue link skins who had this short 4-5 video long series about being haunted by herobrine that I remembered terrified me as a kid. I wish I could find it, I just remember it started in their house at night with a bunch of weird player noises and doors opening ir closing without them touching it, and eventually they ended up venturing down into the caves to try and track down herobrine or the source or something like that. I can’t remember what they found down there, I just remember the final video ending abruptly after they found something seep underground and the channel just stopped uploading, it was pretty eerie, especially with what youtube was like a little more than a decade ago.
i think i remember that too??? except i don't know if it's the same channel. there could've been 3 kids instead of 2 and what i remember the most from their series is that they were running around a jungle biome at night and they wanted to name their wolf after frankenweenie
Older minecraft always felt so much scarier because it was more difficult, more defenseless, and more restricted, there wasn't any creative mode or anything, everything had to be experienced with complete vulnerability. everything feels less known, and the game being extremely basic makes it creepier too, you can't distinguish a mobs footsteps from your own, it felt like you're constantly being followed by someone because of this. And the lighting was.. extremely dark making any caves look like an endless void. worst of all, you couldn't run, so if there *was* something out there, good luck getting away.
10:21 I want to let ya'll know, that if you really like the old Minecraft fog, you can still have it in modern MC with Optifine mod. With the mod installed, simply go to: Options > Video Settings > Details > Fog Start = just set it at 0.2, which is the minimum and what the old MC used. You're welcome ✌
Okay, on the subject of the phantom player sounds, I experienced this many many multiple times over the years, and I as a kid fucked around and kinda maybe identified (at least, in MY instance) what may cause it. I kept getting jumpscared by block breaking sounds, quiet but loud enough to easily hear it without any doubt of what it was, dirt and stone. I noticed it happened mostly when I was mining and quarrying, I thought maybe it was MY mining sounds but delayed, so I spent about two hours placing and breaking sand, dirt, and stone in an underground stone room and, after long enough, I did without doubt in between placing and breaking them, a random awry stone placing sound when I wasn't even remotely close to have caused the sound, it had been easily 60 seconds since I had placed it. Interestingly, it sounded far away rather than directly where it should have been. I think it's a weird latency thing, like a bottleneck with memory (I have no idea about the real terms, but you may know what I mean) and it happened on servers when I was by myself especially often. I also noticed it happened most often the longer I'd had the game on, playtimes over 8 hours it'd happen 10x more than a 25 minute session, just approximating but you get the idea. Notice all the videos you found were really really really really old, I think it may be a quirk of the very shitty ancient workstation ass PCs we were using back in the day (Dell Dimensions etc) so performance wasn't great at all. I think you may be able to jostle it into happening by throttling your performance and running the game a long time, but perhaps I'm just completely retarded and don't know shit about it
I have been watching your videos for a while now. You've quickly become my preferred background noise for when i clean or play games. You have a way of taking that i find highly engaging and always have interesting topics. Thanks for doing what you do, and i hope you continue.
I've definitely had that phantom player thing, sometimes when sugarcane accidentally spawns on the wrong block and breaks itself, or grass, or sheep, freaks me out not gonna lie, even though I know its nothing. I've also had villagers spawning into enclosed spaces and suffocating, so I hear out of nowhere just damage being taken and it jumpscares me lol
about the phantom player part you talked about, at the time of typing this comment this morning i was playing singleplayer beta on peaceful mode on a discord vc with some friends and i was building a custom island, at the time it was night while i was building it. when i tabbled out of the game to do something, i heard dirt blocks being walked on/broken, i assumed it was a mob walking around so i turned my render distance up to see it but there was nothing around me. i told my friends if they could hear it and they could, this was my first experience with the phantom player and it was horrorfying. i loved watching this video, please keep making more
11:26 I remember the void fog. I distinctly remember it being on the PC version when I first started playing. I didn't know they got rid of it. That's sad.
for me void fog represents either stagnant air or the particles that form seemingly on their own in space since the void is empty and presumably suffocates you because its a vacuum the reason why the monster mob you mentioned beyond kinda being a skinwalker the way it walks to the player slow and deliberately always facing the player never running but walking
I was always shook by the farlands and that video where someone finds that chunk error with an entire house from another world. Its really the kind of classic glitches that somewhat sparked that unknown fear in the minecraft community that carried out to this very day. I still get chills playing older versions tbh. (also excuses is an amazing song that should've fit well in night-time settings.)
I remember the bedrock fog in Minecraft very well. As you said, I would have no idea what prompted them to come up with it or implement it, but it certainly felt like it fit perfectly. Of course theres gonna be strange particles and misty fog that gets kicked up when you start mining into at parts of the world that have been hidden and crushed so far below ground. The claustrophobic feeling that the void fog gave off was so perfect because it's almost as if it makes you realize that the weight of the rest of the world is right above you and the air is packed so tightly that it's hard to breathe. It fit so well that when I think about being at bedrock, I still immediately envision the void fog as part of it, I somehow never even noticed they removed it all this time until you mentioned it. Bring it back Mojang please...
Yea, I remember void fog. It gets darker and creepier the closer to bed rock you get. I see it every day because I never bothered to upgrade my server from 1.6.4
As if the MC nostalgia wasn't enough I noticed Judeau in the pfp. Kind of unrelated but man did Berserk mean a lot to me back in highschool, still does I guess. I remember watching one episode of the 1997 anime on the bus back home because I just couldn't wait any longer lol. I was utterly devastated the day it was announced that Miura had died. In my country the educational system is a bit different but like most people finishing highschool we had to take final exams. It was the last day of exams when his passing was announced, I could hardly focus. The Berserk manga, anime and most of Miura's works (as well as others) were what got me through highschool and it felt so weird to have that journey sort of end just as I had my finals. Especially since highschool was a very tough time for me, to this day it hurts that he won't see his masterpiece to the end.
Very true. I was very sad hearing the news of his passing. Especially reading Kouji Mori’s memorial manga that he made for Miura ;_; Thanks for the comment
The "Monster" being slightly taller than you really does give it a far creepier vibe. Like it hits the uncanny valley for me a bit as it looks human, but it's still off. Imagine randomly stumbling upon an unnaturally tall person in the woods who shows no emotions, makes no noise (even when injured or simply grunts to give an idea of some kind of energy being used), and seemingly only has the singular goal of taking you out with their bare hands irl...
The phantom player glitch seems to be quite common and I even experienced it recently in a world with less than 20 hours played. My theory is that the sound is in fact caused by mob footsteps. HOWEVER! I believe some kind of glitch or oversight leads to the footstep sounds being swapped for the place/break sounds. It’s also interesting to note that in the videos you provided there were no mob sounds. When I heard it on my world I also heard a spider.
Thank you for mentioning all the little aesthetic details old minecraft has that just made the atmosphere so much richer, i'm sad that most of these things are gone now
My theory for the phantom player glitch is logically, it most likely is a glitch and I think that maybe for some reason when mining or walking from before the audio would glitch and play at random sometimes? Maybe specifically when underground and the code messing up. I feel this would make sense since these older Minecraft versions have glitches and haven’t been fixed because that’s the certain version that has it.
Also the fact you record the background footage while reading the script instead of just using b-roll footage is so cool and such a good touch for your videos!
in fact, once you have acquired a constant fear and trepidation of unknown and the difficult-to-understand from Minecraft's earlier versions (in my case it was beta 1.18), it is very difficult to get out of this state and stop feeling anxious, uncomfortable and paranoid in later versions. Especially if you play without companions and/or without pets, especially if you have a rich and wild imagination. Especially if you yourself allow these feelings to control you and prevail at certain moments. Especially if you give preference to this whole oppressive and crushing atmosphere
AYYY! "Monster" mob mentioned! I had the exact same thoughts you did back in like, 2015 when I was hard on my Herobrine kick as an overenthusiastic tween. I never saw anyone draw the connection between the two in the wider discourse at the time, which drive me _nuts_ as I had no way to contribute back then, lol. On a similar note to the phantom player sounds, apparently there used to be a glitch in older versions of the game where the server would think the player had spawned somewhere else than they actually had, leaving behind a still shell of a model that would despawn once the client got close enough and the server corrected itself. Spooky stuff. Can't find the video that brought up the matter, unfortunately, as I watched it years and years ago before I had a UA-cam account. But yeah, if you wanted to explore the topic of weird glitches and phenomena that contributed to the conception and evolution of the Herobrine myth, maybe you could check this out. Great stuff, man :) Keep up the good work.
Your videos have such an authentic vibe to them, it's like hearing someone tell a story at a campfire, it's so cozy. EDIT: I wrote this comment half way through, I didn't realize I was mentioned in the video😭
@@dialko2596I've been here ever since the first "Creepy and Weird Stuff in Old Minecraft"😄 That video actually inspired me to make the strange house vid, so thank YOU.
I could imagine you and me opening a new world and you just talk to me the entire time while I’m building a house about everything you mentioned in this video. A nostalgic moment I’ve imagined
The monster steve mob is actually so terrifirer. Just imagine being in a dark night in beta when all of the sudden this thing appears in the distance and starts chasing you. I would cry out of fear
A bit off topic but your voice is incredibly calming, you have a great commentary which genuinely sounds like you're talking to the viewer and its not hyperactive like many other youtubers today. you just earned a subscriber man.
Re: 7:56 As an old alpha player, I still only play on "Moody" brightness. Why MINE for coal and CRAFT a well-lit shelter if the nights aren't scary? Since there weren't any real goals in the game at the time, and since I really sucked at fighting (still do!), the main point of the game for me was indeed to protect yourself and your building projects from the night.
And yes, I remember the void fog! It was one of the few features from the Adventure update that I actually liked at the time, but that's also when I stopped playing for many years because I felt like they had ruined Minecraft by turning it into too much of an action RPG. And I kinda still feel that way tbh.
Also (I guess I'll just keep adding to this comment for whoever cares), nice touch with the Giygas music during the phantom player segment. I actually heard it happen pretty recently in a cscoop video. I don't remember which one, but fittingly enough it's in one of his "Highcraft" videos, making it even more terrifying.
As for an explanation (welcome to my mini-essay in your comment section), my only other guess would be some kind of lag/loading issue? Like, someone actually placed that block way earlier, but then a chunk unloaded at the wrong frame and when loaded back in, the block was still in "being placed" mode, or something. I have absolutely no reason to believe this is the case, it's just an explanation that would make me go "oh ok that makes sense", based on many years of watching videos about people (who know much more about computers than I do) trying to solve creepy video game mysteries.
Also, if you've ever considered writing horror stories, I think you'd be good at it! You've got a way of taking things that aren't necessarily creepy on their own, and finding their creepy potential by describing it and making up scenarios. (The unnatural human-looking thing whose only purpose is to kill you is definitely terrifying! It's what made me LOVE Attack on Titan for like eight episodes until they ruined that concept).
Great video, brought back memories of one of my creepiest Minecraft experiences: When I first started playing, I would often play in flat worlds (in creative mode obv) and there was some sort of weird glitch that would happen where cave noises would play occasionally (despite there being no caves), and I, being new to the game and having no idea what they were, got scared so bad I played with my sound off for a long time after. Still don’t know why that happened in the first place.
it's totally off topic from minecraft in general but I love the way you pace this video. It's like a documentary of an archaeologist exploring something and explaining everything he knows about it.
I think I know the reason about the phantom player phenomenon I think it’s when you have broken or placed a block before and you broken it many times the games sound thinks that you broke it later then earlier and plays the sound in a random time or place so I think that’s why it will do that after that happens
The lower render distance in a very long mine tunnel with as few torches as possible trying to get ores at like 3 am and listening to scary stories in the background is how i spent many summers.
15:47 I think that's just mobs walking on those blocks. Especially grass and gravel, those are pretty loud when something walks on them. You later mentioned that the sounds are louder than the normal walking sounds but that could be a bug in the game where the mob walking sounds are louder.
Seeing another video from you made my day ❤ also I remember the "phantom player phenomenon." It happened to me way back, I don't remember the version sadly but all I remember is hearing grass breaking all the time near me and it scared the shit outta me first until I learned that it was apparently just a bug where if a grass block was randomly spawned somewhere where it wasn't supposed to, it would just break/despawn automatically. But stone blocks? idk if I were to hear something like that, I would just 100% believe my game was haunted 😂
I love how this video has layers to it. on one hand, you're talking about creepy minecraft stories ... on the other hand, you're also exploring an abandoned multiplayer server, with random hints that you aren't alone. very creative video.
The Phantom player phenomenon is absolutely real and one of the reasons i couldn't play Minecraf alone at night back then.
Hahahaha I didn't expect to read one of the truest things from back in 2011- ish.
It's caused by audio buffer issues, sometimes the game would buffer your sounds and not play them till later.
@@trevorhaddox6884also couldn’t it be sheep too when sheep eat grass it plays the grass breaking sound
@@tux_the_astronaut sheep didnt eat grass back in those versions
Even on modern Minecraft, I’m playing alone with the distant horizon’s mod and shaders, and then I swear I see someone. There’s never anyone there or. I hear a cave sound when I’m above ground in a forest or in my base and I just leave, alt f 4 I get scared shitless,
Honestly, I find the vast, empty landscapes to be an eerie part of Beta, the land stretches out for actual miles but nothing resides on the land other than foliage.
Beyond miles. Thousands of miles
a whole minecraft world if you explored it is about the size of saturn. its mind boggling
There are no ACTUAL miles in Minecraft, it's all VIRTUAL, my confused friend. LMFAO.
@@shelbyseelbach9568 Each minecraft block is a cubic meter, so yes you can indeed measure it with 'actual' miles, whatever that's supposed to mean. Virtual measurements are still measurements, how do you think you do a problem in physics class? lmao you think someone took a measuring stick and put it across the whole earth to see how big it was?
@@dusky6280 Bro build houses using pixels💀💀💀💀
15:32 as a rational explanation a Creeper blowing up on its own would also be creepy af cause they only register players as enemy
Which does seemingly happen sometimes. There's probably a weird explanation for it in general (sometimes cross fire from skeletons shooting at friendly mobs, for example) but I've both seen recordings and experienced it happen myself once. There was an incident as such in one of Impulse and Skizzleman's survival videos that I can remember, when they were hiding inside a cave and a creeper outside blew up for no apparent reason.
Happened to me and here is why. Or why i think it is why. :D
Wolf attacked skeleton. Skeleton shoot at Wolf, missed, hit creeper. Creeper blew up. I was so confused when I heard explosion In distance in singleplayer. After like minute of searching I found crater, music disc and Wolf near it. :D This is rare as hell.
Ai Colonel pfp spotted!!
The most profound moment in gaming history
had this happen to me like once or twice but when it does it's def weird
I remember that "Who is Herobrine?" video genuinely putting the fear of god into me as a kid with the silent hill music giving me this freaked out morbid fascination until years later when I booted up imovie for the first time and saw where he got the slide backgrounds from
Or did he...?
i remember watching that video too! i watched it a lot and it was the first time i heard the x-files theme too, later i also found out the other song was silent hill music lol.
I remember having to skip parts of that video because some of the pictures just chilled me too much at the ripe old age of 10 💀
13:29
Tought we wouldnt notice.
Top left, in cave.
What a snaip haha
Just a lil guy
holy shit good eye
i have to wonder how many other are hidden in the video
I'm told if you just never touch his stuff he's a very chill guy. You can even gift him some emeralds and diamonds and he never scares you or do some eerie stuff like that.
Fun fact: The fog in beta versions changes brightness based on the light level you're standing in. If you're on short or tiny render distance it'll be very evident, because if you walk underneath one of the bigger trees the fog will go gray. I'm sad they removed that feature, because you may have noticed that in modern versions, the fog in caves when parts of it are out of render distance is just _stark_ white, or maybe a blue-black if it's nighttime. In beta that fog would be dark _no_ matter what, because you're encased in darkness.
It added a level of atmosphere that I miss.
i wonder if there's any mods that readd this?
@@bonniegem_ A mod called Nostalgic Tweaks does! I think it's up to 1.21, it adds a _bunch_ of togglable options to bring back old features, including the old fog, void fog, white torch light, beta smooth lighting, round robin chunk lighting etc. etc., I've been using it for a good few months now and am having a great time.
@@FyreofShadow oh yeah that mod! i forgot about it but that makes sense
To be fair, around release 1.7, the fog darkening was ramped up significantly to the point that standing underneath 1 leaf would cause the fog to go gray immediately. This could just be a case of Mojang over correcting that?
@@314rft Very well could be, I don't quite remember 1.7's fog that much personally because I dabble in other versions :P But I would believe it.
the cave update was the perfect opportunity to bring back void fog, im sad to see it be forgotten. i feel like it would add so much atmosphere to the deepslate layers, and the issue of making building annoying would be alleviated since you have so much more space underground to work with
Your screen does go dark around the edges when you go deep, though. Or at least it does in Bedrock
It exists. Just, hidden.
Reused, if you may.
The blindness effect.
The bit about the random blocks being broken, those noises, I remember once when I was with my grandpa visiting a relative, he let me play on his laptop and I was playing a pirated version of Minecraft. I was just playing like you would until night came, and all of a sudden I heard the sound of stone breaking and being placed. I was so freaked out after that, I turned peaceful mode on. Then shortly after, I heard it again, and I didn't play Minecraft for the rest of the visit, let alone use the laptop. I'm glad to know though it's a genuine phenomenon and that I'm not just crazy.
Please tell me the name of it i wanna test it out please
Just testing i wanna know how it feels to be in this pirated minecraft
@@DomMASTERDMinteresting
@@DomMASTERDMpirating is a crime btw
@@DomMASTERDM least obvious mojang employee
The phantom sound you're hearing is a placeholder sound. In early Minecraft, there's a placeholder sound for blocks to send out when they want to make a sound but the game can't figure out which sound to make. It's referred to as "none" in the code. This has virtually the same properties as the sound of stone block placement. It might've been caused by too many mobs standing on the same block as they were pushed down by flowing water, so the game tried to grab their footstep sounds and instead made the "none" sound. Have a look at the history of block sounds on the Minecraft Wiki, will give you some helpful details
There’s something so empty and cold about old Minecraft, yet I spent so much time playing it as a kid. I wish I could go back to those days.
haha I'm the opposite. my childhood was more traumatizing than almost anyone's I know, or that anyone I know has known...so I'd HATE to go back! but the way the empty and cold landscape of minecraft (around 2009-2013) mirrored my life, including the depressing music, felt very resonant. I can't play really to this day. even this video triggered me.
@@SantaFishes101 Wow so cool so edgy
@SantaFishes101 that's fine and cool but remember trauma isn't a competition!
i think, what's more fascinating about the copeland herobrine stream being found, is that the guy who uploaded it, actually had the video uploaded on their channel the entire time, just privated, unaware that it was last media all those years
It’s kind of hilarious in a way
You're telling me those sounds were *not* the sounds of sheep eating grass? I distincly remember experiencing that.
It is lmfao it’s just the eerie feeling behind it when you don’t expect it
@@destyniesonnen4372sheep didn’t eat grass back then
You are telling me this NOW?!
One weird phenomenon I was never able to figure out was when I was a kid I had a creative world where I built like a long hotel-like structure, I was super happy with it. But then one day I saw it all destroyed. And this was a singleplayer world. Realistically it was probably just my brother going onto my computer and sabotaging it, but I still remember the feeling of dread I experienced after seeing it.
Oh thats such a cute idea. Im gonna make a little abandoned motel in spirit for your lost structure😂 RIP
same thing happened to me lol i had a 3 story house filled with cats and my older brother's friends got on and lit tnt before leaving so when i would join the house would get destroyed right infront of me
@@sabishi2000 :(
When I was like 12, I was playing on a multiplayer server - not sure which version it was, but it was one of the ones with void fog - and I turned around in my strip mine and a pixel in the fog made it look like there was someone at the far end of my tunnel and I just logged the hell off out of sheer fear and never rejoined the server LOLLL
Also, while listening to this video I'm playing 1.7.10 direwolf20 and I noticed that modern minecraft skins must get bugged if you load them in older versions. It literally, shit you not, gave my skin white eyes like herobrine, no other changes just that. I'm a grown ass 24 years old and the way my stomach plummeted when I noticed LMFAO
Hey at least you weren’t alone bro I would’ve stayed, I mean it’s a multiplayer server right?
God that Steve with human eyes vid at 26:15 definitely brought back some trauma, lmao
It startled me :D
Dialko rambling about random bullshit for 40 minutes? Yes please!
Fr ❤
It made my day ❤
This was amazing to listen to while being hungover asf
Great video! Something that freaked me out as a kid was how rather than Peaceful Mode preventing mobs from spawning at all, it would immediately despawn them right after. One of the first few times I ever came across an exposed monster spawner in a cave near the surface, the split second a Skeleton spawned, it managed to shoot me, and it scared me so so bad. Actually legitimately thought my game was bugged and hostile monsters were slowly getting through lmao.
It's always a good day when Dialko uploads. Also it never ceases to be strange when anyone mentions my video lol. Thank you!
What’s also strange to me is that I used to watch your video back in middle school, and now you’re commenting on my videos lol
@@dialko2596 Time to go full circle. Collab when? lmao
hey you're that guy!
it’s you! the strange house in minecraft that i did not build guy!
Your videos always remind me of my elementary school days, when I first launcher Minecraft and entered a cave, just to be shot at by a skeleton and screaming so loud, that my parents heard me from the other side of the house.
cooked
when I was rather young I was playing minecraft and mining in a cave when a creeper startled me from behind and I screamed so loud I startled my parents LMAO
Great video my man as always! I have a theory I thought I'd share regarding the "phantom player" sounds you were talking about. I got reminded of this weird bug I've noticed in old MC where your footstep sounds don't always play, usually when your jumping around, and then suddenly a bunch of these sounds all play very quickly. It's especially noticeable if your messing around with single player commands and flying around; it seems your footsteps 'build up' when you're moving through the air and when you touch the ground again they all rapidly play at once. Makes me wonder if the "phantom player" sounds are caused by the game somehow storing the sounds you've made like breaking blocks and then randomly playing them after a long delay. Just a thought but could be what's happening. I also got reminded of the weird "giant" mob that's in the game, just a massive zombie mob that can't be spawned other than by using commands. Not sure why it was ever added but it'd be pretty freaky to randomly find while playing the game!
That’s a good theory, I know what bug you’re talking about and it may be related 🤔
It might be caused by some incorrect audio buffer queuing with OpenAL. That's my theory.
That's what I was thinking, too.
1:47 Fun Fact: the Indev houses were later changed to generate made of wood walls and a stone floor, and the obsidian wall was mainly used as a compass as F3 did not show coordinates in that version.
4:14 also in case anyone was wondering, the terrain generation bug that caused monoliths was to do with generating flat areas of land. they were caused by an error in the Perlin noise generator when determining where to put hills and valleys because the reciprocals of small negative numbers are very large negative numbers. You will normally find them in and around flat terrain because when the "hill value went below 0" (large oversimplification) monoliths would generate essentially, as you said, flipping the terrain. Also very apt to point out that AntVenom is really the only reason that we know anything about them (even though he did not discover them)
11:11 as cool as void fog is, its very annoying to build with (the reason that I disliked it until its removal). The *REAL* coolest fog was the first fog added to the game from version 0.0.14a -> 0.0.14a_08! The fog was originally blue, and looked super cool! Have to say, probably my favourite fog :P
anyways, really really fun watch this one! As one commenter put it perfectly; Dialko rambling about random bullshit for 40 minutes? Yes please!
also I could be lying but im pretty sure that the "monster" IS the same mob as the classic "human", but that would require me looking at the code and I cant be asked xD
I’ve never seen that original fog, might have to check it out one of these days
@@greffen they are different actually! the classic human (literally just called "mob") was introduced in preclassic and got reskinned to those weird Dock models in indev, before going back to the original steve model and having its AI removed in alpha. this means it could still be spawned, but would just stand there completely idle, which is also unsettling in its own way.
@@illybee3 i seem to remember a bugmancx video where he talked about that mob sticking around in the back of the code until beta, but i think they were removed so im probably wrong haha
I really miss the void fog, it should be a toggle option. It was so cool and actually made you feel like you were at the depths of the world. Definetely it so atmospheric, along the normal overworld fog. Also i'm happy how i just rewatched your vintage story and then this is posted! Yayy
im sure people have made mods for it somewhere? maybe that could make up for it?
The phantom noises thing really reminds me of the old ghost of lockout, another legitimate “video game ghost” that scared the hell out of people on the 2000s.
The only explanation I can offer for single player though is maybe it’s another problem with minecrafts weird sound queuing? Like when you go down a blocky staircase and it plays all of the noises at once, maybe it’s something like that where a noise will randomly get trapped somehow and only play way later?
im still upset the removed void fog in modern minecraft. it always made going onto public servers, and heading down someone's mineshaft, only to find they stripmine at bedrock to be creepy.
Oh my god, the phantom player phenomena... That just brought back some really old memories that I wasn't scared about back when I played it 14 years ago, but thought it was weird. And YES, it distinctly WAS the grass block sound. I always thought it was some weird interaction like a mob walking on something, I dunno, but now that you described it I genuinely got chills.
the part of the "a house I did not build" saga that interests me is that it not only confirms that's the bug that it was, it confirms that it wasn't a faked video or something. Even if someone is known in a community, seeing a video like that I can't help but think it's faked, so even though the explanation is revealed, it enhances it in my opinion, because it was just a really genuinely weird thing for this person to legitimately find in his world.
Just noticed herobrine at 13:30 lol
this was smooth
@h-ju7jo a little cave to the left
Omg just checked and when I noticed I said aloud 'you clever bastard!' haha well done dialko
Hes also at 42:56
ooo thats so good!
I remember the void fog very well, because we dug very deep (and greedily) with our Dwarven faction to build a Dwarf home. We made a magnificent hall, but when you were walking through it you could barely see anything of it :^) It was only visible from the top layers.
24:00 as I understand it, the Monster mob was just the base class that all the other monster mob classes inherited from in the code. It wasn't an abstract class back then so it could be instantiated and had all the "default" common behaviors for monsters in the game. That's why it's just called Monster, because in the code it would be used like "class Zombie extends Monster {" - you also didn't need mods for it, you could just edit your world save to change any existing mob into it.
Ahhh that would make sense
9:29 My first experiences with Minecraft were with beta on a cheap netbook of all things, which meant that I had to play with tiny render distance, aka maximum fog. At the time it felt like a compromise but in hindsight I'm glad I grew up with such a distinctly eerie version of Minecraft. It really transformed the game. Creepers were immediately more imposing as they would lurch at you from the fog. If skeletons were shooting at you and it was night it could be hard to determine where the arrows were coming from, forcing you to retreat. Building larger structures wasn't a priority due to the limited visibility. All in all, it was a harder and more oppressive version of Minecraft. Funnily enough, I think the only other version to capture this particular atmosphere is the 3DS version.
I LOVE 3DS MINECRAFT
I love these types of videos. Just talking about something while playing minecraft. No voice over, reacting to things happening in game, all chill. Thank you so much, these types of videos are so nostalgic to me
Creepy and weird stuff in Minecraft is my favorite video from you so I'm really happy to see you make another one this year. I never knew about the Steve monster entity before so that was interesting for me to learn. The idea of a playerlike entity that is hostile towards you is so unnerving; imagine stumbling across a village populated with them and the second you step foot in town, they all become hostile and swarm you. It's a type of horror that doesn't glorify a grotesque monster, but rather the feeling of anxiety that comes from being outcasted by people in society. I'm sure many people can relate to that kind of fear and I think that's what makes the idea of a Stevelike monster so unsettling
I might have an explanation for phantom player noises: I just tested in b1.7.3, when mobs hit the floor from high enough, they make the block breaking sound, and with how buggy mobs are old versions, i would not be surprised if a creeper or something is bugging out in a nearby cave, and the client thinks its repeatedly hitting the floor hard enough.
Squids also do this, while not having a hurt sound, so they're another suspect.
this video is really good at making me scared of something simply because of the way its talked about and i love it for that
I remember before reading about Herobrine, the original Yogscast series was really creepy to me. The idea of someone secretly messing with stuff in your world while you're offline was worse than a "ghost"
I'm going to take this opportunity to vent about the new fog. I wouldn't care so much about Minecraft fog if it hadn't been so much better in the earlier versions. The new fog is bound to your camera, which effectively allows you to "peek" past the fog and see parts of the world that would otherwise be hidden if your camera were in a different position. It's like a "wall" of fog that moves with your eyes, I hate it so much. The old fog actually looked like fog, the effect was much more gradual and it was always static, it looked like it was actually a part of the world. The old fog aided in that undertone of loneliness and horror that so many people talk about in reference to old Minecraft. I'm of the opinion that Minecraft updates have only ever been a net positive for the game. The fog, though, is just simply worse.
I love the "friendly nostalgic discussion" style of this video, It's so laid back and actually makes me feel like I'm involved in your conversation and not just listening to you speak.
I do recall hearing occasional "phantom player" sounds. Most often for me, it was either a breaking grass block or a placing stone block sound. One time however, I heard a glass breaking sound and that one really freaked me out. I vividly remember when I heard this, I hadn't even crafted glass yet, so I have absolutely no clue where it could've come from. You're supposed to be alone in your world, yet it seems as if someone else is there with these sounds and that sudden intrusion of your solitary world really gets to me.
I have fond memories of thinking Herobrine was in my world. I do have one odd encounter on a server however. I cannot remember what the server was, but when I joined, I was the only on. The spawn has some square shelter in the centre with three walls of chests underneath it. When I walked towards the chests, every single one opened at the same time before I even touched them. This freaked me out and I quit instantly. When I joined back a few hours later, the chests did not open when I went near them. This could've been some mechanic of the server, but why didn't they all open the second time I walked towards them? I didn't get any welcome message in the chat either the first time.
I would love to make a million word essay as my comment, but I'll just end it here: Playing earlier versions of Minecraft feels so cold and isolating, yet also so warm and palpable.
26:13 Oh my that gave me a heart attack.
Dude the phantom player sounds are so freaky, I've also had random glass breaking sounds, very spooky when you're in the dark by yourself at 3am
@@simeonwormwood3658 Completely agree! They're erratic sounds too, greatly representing the building patters of a real player.
Ive heard of many people having that phantom sound glitch, but in all the time ive played ive never heard it. Very interesting glitch
One day herobrine will grace you with it 🙏
same (which makes me want to say that it isnt real but the BTB clip was too convincing LMAO)
@@greffen Fr
@@BoxBlair like honest to god i was ready to call it bunk until i saw the ryan clip haha
@@dialko2596 he fucking graced me 3 days ago with a door sound again, I swear, if I get around to finishing it, I'm going to call it castle herobrine
The phantom player sounds and the monster mob are pretty interesting. I like that the monster mob doesn't run at you or make loud noises. Just a stride straight towards the player with the single goal to attack. If I was playing singleplayer and saw that thing at the other end of a cave walking towards me, I'd be pretty spooked.
Also I tried Stronghold since you mentioned you enjoyed it in a previous video (I think it was your Vintage Story video) and it's pretty fun.
I love how Dialko records his commentary while doing b-roll, it gives that vibe of a friend telling you about something weird he saw ingame over voice call. Super underrated channel for sure
The one thing I love about Dialko is him talking about old beta minecraft, that it gives me the chills but also makes me feel comfortable and also sad
Love you Dialko ❤️
when you first started talking about the phantom players glitch I kinda rolled my eyes until you described it. I've heard that happen in modern Minecraft on multiple occasions with no other mobs around. Pretty spooky!
the monoliths are such a good place to build a house though, imagine going outside and seeing that giant thing, it's really beautiful
i have an interesting story with the "phantom player" i have had multiple old minecraft worlds were doors that i previously closed seem to just, open by themselves, i have also heard random block placements in-game when i'm completely alone, there has also been times where i'm near mobs on a dense wood area, and the seem to follow me, hearing their steps behind mine.
Aside from the fact that you convinced me to start up a 1.7.3 world recently, I just want to say that I really like the casual conversational tone of your videos. Listening to you feels like listening to a friend in voice chat.
Hey Dialko, there is a Brazilian channel that made a series 10 years ago about searching for Herobrine in alpha Minecraft and in their series they actually come across that same anomaly of the sound of blocks being broken. The video I'm referring to is called "Em Busca do Herobrine - O Filme" and it's the junction of 11 episodes of them trying to find these types of anomalies in Minecraft alpha and in the minute 17:29 it explains what happened.
Tempos bons que não voltarão mais
I still have this distinct memory of two kids that had blue link skins who had this short 4-5 video long series about being haunted by herobrine that I remembered terrified me as a kid. I wish I could find it, I just remember it started in their house at night with a bunch of weird player noises and doors opening ir closing without them touching it, and eventually they ended up venturing down into the caves to try and track down herobrine or the source or something like that. I can’t remember what they found down there, I just remember the final video ending abruptly after they found something seep underground and the channel just stopped uploading, it was pretty eerie, especially with what youtube was like a little more than a decade ago.
i think i remember that too??? except i don't know if it's the same channel. there could've been 3 kids instead of 2 and what i remember the most from their series is that they were running around a jungle biome at night and they wanted to name their wolf after frankenweenie
Was it The Haunting series by RejectedShotgun? I used to watch that series as a kid and I think it matches your description pretty well
@@7evenproductions271 thank you for this, yes that's it.
Older minecraft always felt so much scarier because it was more difficult, more defenseless, and more restricted, there wasn't any creative mode or anything, everything had to be experienced with complete vulnerability. everything feels less known, and the game being extremely basic makes it creepier too, you can't distinguish a mobs footsteps from your own, it felt like you're constantly being followed by someone because of this. And the lighting was.. extremely dark making any caves look like an endless void.
worst of all, you couldn't run, so if there *was* something out there, good luck getting away.
10:21 I want to let ya'll know, that if you really like the old Minecraft fog, you can still have it in modern MC with Optifine mod. With the mod installed, simply go to: Options > Video Settings > Details > Fog Start = just set it at 0.2, which is the minimum and what the old MC used. You're welcome ✌
Okay, on the subject of the phantom player sounds, I experienced this many many multiple times over the years, and I as a kid fucked around and kinda maybe identified (at least, in MY instance) what may cause it. I kept getting jumpscared by block breaking sounds, quiet but loud enough to easily hear it without any doubt of what it was, dirt and stone. I noticed it happened mostly when I was mining and quarrying, I thought maybe it was MY mining sounds but delayed, so I spent about two hours placing and breaking sand, dirt, and stone in an underground stone room and, after long enough, I did without doubt in between placing and breaking them, a random awry stone placing sound when I wasn't even remotely close to have caused the sound, it had been easily 60 seconds since I had placed it. Interestingly, it sounded far away rather than directly where it should have been. I think it's a weird latency thing, like a bottleneck with memory (I have no idea about the real terms, but you may know what I mean) and it happened on servers when I was by myself especially often. I also noticed it happened most often the longer I'd had the game on, playtimes over 8 hours it'd happen 10x more than a 25 minute session, just approximating but you get the idea.
Notice all the videos you found were really really really really old, I think it may be a quirk of the very shitty ancient workstation ass PCs we were using back in the day (Dell Dimensions etc) so performance wasn't great at all. I think you may be able to jostle it into happening by throttling your performance and running the game a long time, but perhaps I'm just completely retarded and don't know shit about it
Literally just rewarched the creepy minecraft vid from last year and was hoping you'd make another. So excited you made another!!!
I have been watching your videos for a while now. You've quickly become my preferred background noise for when i clean or play games. You have a way of taking that i find highly engaging and always have interesting topics. Thanks for doing what you do, and i hope you continue.
I've definitely had that phantom player thing, sometimes when sugarcane accidentally spawns on the wrong block and breaks itself, or grass, or sheep, freaks me out not gonna lie, even though I know its nothing. I've also had villagers spawning into enclosed spaces and suffocating, so I hear out of nowhere just damage being taken and it jumpscares me lol
Yo this is an amazing video dude, I loved it :)
about the phantom player part you talked about, at the time of typing this comment this morning i was playing singleplayer beta on peaceful mode on a discord vc with some friends and i was building a custom island, at the time it was night while i was building it. when i tabbled out of the game to do something, i heard dirt blocks being walked on/broken, i assumed it was a mob walking around so i turned my render distance up to see it but there was nothing around me. i told my friends if they could hear it and they could, this was my first experience with the phantom player and it was horrorfying.
i loved watching this video, please keep making more
the random placing and breaking blocks gives me a "THEYRE IN THE WALLS THEYRE IN THE WALLS" vibe
11:26 I remember the void fog. I distinctly remember it being on the PC version when I first started playing. I didn't know they got rid of it. That's sad.
for me void fog represents either stagnant air or the particles that form seemingly on their own in space since the void is empty and presumably suffocates you because its a vacuum
the reason why the monster mob you mentioned beyond kinda being a skinwalker the way it walks to the player slow and deliberately always facing the player never running but walking
I was always shook by the farlands and that video where someone finds that chunk error with an entire house from another world. Its really the kind of classic glitches that somewhat sparked that unknown fear in the minecraft community that carried out to this very day. I still get chills playing older versions tbh. (also excuses is an amazing song that should've fit well in night-time settings.)
that's why I like comparing Herobrine to Shonen Bat from Paranoia Agent
watch Paranoia Agent btw it's a pretty good psychological horror anime
I remember the bedrock fog in Minecraft very well. As you said, I would have no idea what prompted them to come up with it or implement it, but it certainly felt like it fit perfectly. Of course theres gonna be strange particles and misty fog that gets kicked up when you start mining into at parts of the world that have been hidden and crushed so far below ground. The claustrophobic feeling that the void fog gave off was so perfect because it's almost as if it makes you realize that the weight of the rest of the world is right above you and the air is packed so tightly that it's hard to breathe.
It fit so well that when I think about being at bedrock, I still immediately envision the void fog as part of it, I somehow never even noticed they removed it all this time until you mentioned it.
Bring it back Mojang please...
Yea, I remember void fog. It gets darker and creepier the closer to bed rock you get. I see it every day because I never bothered to upgrade my server from 1.6.4
6:13 STILL WATER 💀
also, this video and the other creepy minecraft one are spectacular. great job!
As if the MC nostalgia wasn't enough I noticed Judeau in the pfp.
Kind of unrelated but man did Berserk mean a lot to me back in highschool, still does I guess. I remember watching one episode of the 1997 anime on the bus back home because I just couldn't wait any longer lol.
I was utterly devastated the day it was announced that Miura had died. In my country the educational system is a bit different but like most people finishing highschool we had to take final exams.
It was the last day of exams when his passing was announced, I could hardly focus.
The Berserk manga, anime and most of Miura's works (as well as others) were what got me through highschool and it felt so weird to have that journey sort of end just as I had my finals.
Especially since highschool was a very tough time for me, to this day it hurts that he won't see his masterpiece to the end.
Very true. I was very sad hearing the news of his passing. Especially reading Kouji Mori’s memorial manga that he made for Miura ;_;
Thanks for the comment
The "Monster" being slightly taller than you really does give it a far creepier vibe. Like it hits the uncanny valley for me a bit as it looks human, but it's still off. Imagine randomly stumbling upon an unnaturally tall person in the woods who shows no emotions, makes no noise (even when injured or simply grunts to give an idea of some kind of energy being used), and seemingly only has the singular goal of taking you out with their bare hands irl...
The phantom player glitch seems to be quite common and I even experienced it recently in a world with less than 20 hours played.
My theory is that the sound is in fact caused by mob footsteps. HOWEVER! I believe some kind of glitch or oversight leads to the footstep sounds being swapped for the place/break sounds.
It’s also interesting to note that in the videos you provided there were no mob sounds. When I heard it on my world I also heard a spider.
I am so glad you mention void fog. I thought I was remebering it wrong but it used to scare me so much, the footage alone gave me shivers!
InfDev and early Alpha terrain generation was so wild. I was really sad when they transitioned to make it "realistic" and boring
Thank you for mentioning all the little aesthetic details old minecraft has that just made the atmosphere so much richer, i'm sad that most of these things are gone now
My theory for the phantom player glitch is logically, it most likely is a glitch and I think that maybe for some reason when mining or walking from before the audio would glitch and play at random sometimes? Maybe specifically when underground and the code messing up. I feel this would make sense since these older Minecraft versions have glitches and haven’t been fixed because that’s the certain version that has it.
Also the fact you record the background footage while reading the script instead of just using b-roll footage is so cool and such a good touch for your videos!
in fact, once you have acquired a constant fear and trepidation of unknown and the difficult-to-understand from Minecraft's earlier versions (in my case it was beta 1.18), it is very difficult to get out of this state and stop feeling anxious, uncomfortable and paranoid in later versions. Especially if you play without companions and/or without pets, especially if you have a rich and wild imagination. Especially if you yourself allow these feelings to control you and prevail at certain moments. Especially if you give preference to this whole oppressive and crushing atmosphere
Especially if you can't get them outta your head
AYYY! "Monster" mob mentioned! I had the exact same thoughts you did back in like, 2015 when I was hard on my Herobrine kick as an overenthusiastic tween. I never saw anyone draw the connection between the two in the wider discourse at the time, which drive me _nuts_ as I had no way to contribute back then, lol.
On a similar note to the phantom player sounds, apparently there used to be a glitch in older versions of the game where the server would think the player had spawned somewhere else than they actually had, leaving behind a still shell of a model that would despawn once the client got close enough and the server corrected itself. Spooky stuff. Can't find the video that brought up the matter, unfortunately, as I watched it years and years ago before I had a UA-cam account. But yeah, if you wanted to explore the topic of weird glitches and phenomena that contributed to the conception and evolution of the Herobrine myth, maybe you could check this out. Great stuff, man :) Keep up the good work.
Your videos have such an authentic vibe to them, it's like hearing someone tell a story at a campfire, it's so cozy.
EDIT: I wrote this comment half way through, I didn't realize I was mentioned in the video😭
Thanks troneysauce! Glad you stopped by :)
@@dialko2596I've been here ever since the first "Creepy and Weird Stuff in Old Minecraft"😄 That video actually inspired me to make the strange house vid, so thank YOU.
Going to take a look at it soon
The last creepy video was probably my favorite video on your channel. I'm glad you decided to do another one this year!
About the block breaking sound, it's probably a delay between blocks being broken and the sound being played, so its probably just a glitch
I could imagine you and me opening a new world and you just talk to me the entire time while I’m building a house about everything you mentioned in this video. A nostalgic moment I’ve imagined
Erm... Guys, I don't think I'm liking this whole "Minecraft" thing anymore... G-g-g-gulp.
The monster steve mob is actually so terrifirer. Just imagine being in a dark night in beta when all of the sudden this thing appears in the distance and starts chasing you. I would cry out of fear
The sequel we all needed and knew we wanted
A bit off topic but your voice is incredibly calming, you have a great commentary which genuinely sounds like you're talking to the viewer and its not hyperactive like many other youtubers today. you just earned a subscriber man.
Re: 7:56 As an old alpha player, I still only play on "Moody" brightness. Why MINE for coal and CRAFT a well-lit shelter if the nights aren't scary? Since there weren't any real goals in the game at the time, and since I really sucked at fighting (still do!), the main point of the game for me was indeed to protect yourself and your building projects from the night.
And yes, I remember the void fog! It was one of the few features from the Adventure update that I actually liked at the time, but that's also when I stopped playing for many years because I felt like they had ruined Minecraft by turning it into too much of an action RPG. And I kinda still feel that way tbh.
Also (I guess I'll just keep adding to this comment for whoever cares), nice touch with the Giygas music during the phantom player segment. I actually heard it happen pretty recently in a cscoop video. I don't remember which one, but fittingly enough it's in one of his "Highcraft" videos, making it even more terrifying.
As for an explanation (welcome to my mini-essay in your comment section), my only other guess would be some kind of lag/loading issue? Like, someone actually placed that block way earlier, but then a chunk unloaded at the wrong frame and when loaded back in, the block was still in "being placed" mode, or something.
I have absolutely no reason to believe this is the case, it's just an explanation that would make me go "oh ok that makes sense", based on many years of watching videos about people (who know much more about computers than I do) trying to solve creepy video game mysteries.
Also, if you've ever considered writing horror stories, I think you'd be good at it! You've got a way of taking things that aren't necessarily creepy on their own, and finding their creepy potential by describing it and making up scenarios.
(The unnatural human-looking thing whose only purpose is to kill you is definitely terrifying! It's what made me LOVE Attack on Titan for like eight episodes until they ruined that concept).
Just wanna say I love falling asleep to your videos. Keep making long ahh videos like this
BABY, WAKE UP, A NEW DIALKO VIDEO ABOUT OLD CREEPY MINECRAFT JUST DROPPED
Okay. Footage of the monolith's inside seemingly unlocked a fear I ... didn't even know I had..
Fu- you're unlocking fears I didn't think I had!
Dialko with the banger video clutch
Great video, brought back memories of one of my creepiest Minecraft experiences: When I first started playing, I would often play in flat worlds (in creative mode obv) and there was some sort of weird glitch that would happen where cave noises would play occasionally (despite there being no caves), and I, being new to the game and having no idea what they were, got scared so bad I played with my sound off for a long time after. Still don’t know why that happened in the first place.
42:55 really caught me off guard
I dont see anything?
@@maskedpotato6182 look in the cave...
@@maskedpotato6182 in the cave, on the left side of the screen
@@maskedpotato6182the top left sliver of cave.
@@Orangeinawall Yeah Ive been looking in there but youtubes video quality doesnt really let me see what it. Is it like a shadowy pitch black figure?
it's totally off topic from minecraft in general but I love the way you pace this video. It's like a documentary of an archaeologist exploring something and explaining everything he knows about it.
I think I know the reason about the phantom player phenomenon I think it’s when you have broken or placed a block before and you broken it many times the games sound thinks that you broke it later then earlier and plays the sound in a random time or place so I think that’s why it will do that after that happens
This is gonna go so crazy after work tonight. Always good to see an upload from you!
watching in class rn dialko ALWAYS comes before academia
The lower render distance in a very long mine tunnel with as few torches as possible trying to get ores at like 3 am and listening to scary stories in the background is how i spent many summers.
I enjoyed that this wasn't scripted
Omg, when you showed the void fog I unlocked a new childhood memory. Damn
17:00 Bedrock was prophesized. Phantom blocks being placed minutes later!
this video feels so organic i love it
15:47 I think that's just mobs walking on those blocks. Especially grass and gravel, those are pretty loud when something walks on them. You later mentioned that the sounds are louder than the normal walking sounds but that could be a bug in the game where the mob walking sounds are louder.
I’m not sure. Yes the sounds are louder, but they sound different too. A lot of the walking sounds are higher pitched than the breaking/placing sounds
There are different sound files between stepping and placing/breaking I’m pretty sure. This clearly sounds like a placing sound, not a walking sound.
Seeing another video from you made my day ❤ also I remember the "phantom player phenomenon."
It happened to me way back, I don't remember the version sadly but all I remember is hearing grass breaking all the time near me and it scared the shit outta me first until I learned that it was apparently just a bug where if a grass block was randomly spawned somewhere where it wasn't supposed to, it would just break/despawn automatically.
But stone blocks? idk if I were to hear something like that, I would just 100% believe my game was haunted 😂
Disc 13 never gets old
I love how this video has layers to it. on one hand, you're talking about creepy minecraft stories ... on the other hand, you're also exploring an abandoned multiplayer server, with random hints that you aren't alone. very creative video.