Getting this question a lot, so I’d better answer. The version I mostly play (and what you’re seeing mostly in the video) is *Beta* 1.7.3 (do not confuse this with release 1.7. They’re different)
I often find myself playing Beta 1.0_01 more than I play Beta 1.7.3. It feels more classic and honestly looks really beautiful. I started my world on Alpha 1.1.1 (yes the rare version of MC) and worked up to a1.2.3_05, and then now b1.0_01. I'm quite happy here in this version, I like not having beds to set your spawn, makes things feel more... exciting, or thrilling as you can't sleep off the night. Although I usually just hide in my base. (of which is my largest base ever created by me, maybe I'll make a world tour of my own, who knows?)
@@jasonmehl7111 In the launcher settings, there should be something that says "show historical versions of Minecraft: Java Edition in the launcher". Check that box and then go into your installations and scroll way down. You'll see a bunch of old versions including up to Alpha 1.2.6 and Beta 1.7.3. (Beta 1.8.1 is there too but that version feels more like the release versions of the game.)
Can we just take a moment to respect how lucky we are that all of these old versions are even still available? So many games just discard the old versions once the new ones are added, but Minecraft saw the need to preserve early. I can't think of any other game that makes it so easy and accessible to play versions of the game at all, let alone old development versions. Regardless of how the design moves forward in the future, we've always got the safety net of playing our favorite iteration years from now, and that's so special in this industry.
I was thinking about this, I've seen so many people hunt for years for release versions, I remember joltzdude asking around if anyone had a copy of day 1 borderlands 2 and spending months beforehand trying to find it, games just don't do this and I'm very glad minecraft has kept hold of it
very very true. If you compare it to a game like a WoW, people FOUGHT for literal years to be allowed to play old versions, and the company behind sued other companies that would host old school versions of the game. Night and day difference
You can thank the game for being made in Java for that. While not ideal to make a game in, its nature does allow for easier version preservation and modding, due to how easily the files can be decompiled. Compare that with Bedrock Edition, which is made in C++, which is incredibly difficult to reverse engineer, but has its upsides like performance improvements and wide device availability
In fact, you would be surprise of the number of games on steam that still allow to play many versions. You can in fact download any versions that was not manually delected by the devs in the data options... The thing is: almost nobody care because most games just get better... Why go back ? In addition, most people do not feel the same about playing an old version... It feel to them as playing a modded version, and 90% of players will never touch a modded version of a game.
Something about older Minecraft that I used to play as a kid never felt like a game. I have to remind myself that it was a video game, it still doesn’t render in my mind that I was playing a game. It was an experience, it never was a game
@@jazzygaming420there is also alot less pride in building now that there are so more types of builds and blocks. Everytime I see a build in minecraft it feels like "just another build.
another thing about older minecraft that i really enjoy is the fact that the darkness out there is actually dark. As soon as the night hits, it's almost impossible to get through the woods with no light source and at the same time any lighting you put up looks so much brighter and more vibrant in comparison with the newer brighter nights
there's a texture pack called "golden days" that reinstates the old textures and lighting while also attempting to translate new blocks to the old style. Maybe you'd like it?
i also really like this too! for some reason those first few nights when i dont have a bed i actually LIKE spending time in my shitty little dirt house waiting out the night
new minecraft has so many villagers, pillagers, ancient structures, etc that it feels like you’re visiting a place that’s already inhabited and has been for some time. old minecraft felt like you were creating life in a desolate place that had none. Old minecraft makes you feel like adam, or a cavemans discovering fire, where new minecraft makes you feel like marco polo, a visitor to a foreign land
@@Jonathan-sc8fq I remember when a village was a relief, because they were so rare. You wanted to keep villagers safe because they were far to replace. Now? Can't go five minutes without seeing a village
The reason I couldn't really get into Minecraft was because the world felt empty, and I am not into sandbox stuff (just not very creative personality.) I always preferred terraria because there was more to do, more enemies to fight, more places to explore, bosses to prepare for, weapons to craft. It looks like I'll have to give Minecraft another shot if the world actually feels populated now!
One thing about old minecraft is you learn IMMEDIATELY how the myth of Herobrine came to be. There's so little ambience, the world is so dark and empty, and choked by fog at all times. It's only natural for your brain to fear there being another presence in the world. Couple that with old minecraft having legions of generation bugs, and you've got a solid urban legend.
Minecraft's lonely atmosphere made finding the rare cow a treat. I actually hated killing them because I knew I'd be alone again. Now there are hundreds and all I see is a way to clear my hunger stat. The isolation was good for deep thinking, old music really made me look back on things. It was dreamy.
In my world, passive mobs frequently spawn in a lit cave 2 blocks below ground right under my path. You'll just be walking by and... *click clack click clack..* sounds exactly like something's following you.
There's this quote that goes like "limitation breeds creativity" and I feel like that applies to this version. Tho I don't personally play it, it definitely has a charm to it and it kinda feels like you can do more with less
I think it comes down to this. Minecraft has been updated for over a decade now. Eventually, you're just gonna stray from "The Vision™" or add too much stuff. Honestly, I am not sure why Minecraft needs constant updates. It should be updated, but maybe every couple of years or even more would be better. Very slow and methodical updates would've been better and I don't think Minecraft ever would've lost its core audience... Which is children. It's children. Not us.
Even as a 'Mojang give us fucking vertical slabs' fanatic, the lack of micro blocks kind of makes you think larger instead of more detailed. It encourages you to just make bigger builds rather than finding the right fence or stone wall to add depth to your build.
I personally think the old Minecraft was better because of how simple and few things there were in it. No Elytra so the minecart and boats were heavily needed. Enemies hit harder so it was scary to see them. Not knowing how to play the game so the curiosity was huge. no sprinting so exploring felt more brutal and earned instead of like a tiktok speed of exploring as nowadays, everything you found was so much slower so you would appreciate it so much more. you can cover 100k blocks with an elytra in like 20 mins. 100k in old minecraft would be hoursssssssssss, everything had a purpose and nothing made something else obsolete. Edit: and heavily agreed that things became really disappointing once mojang headed in the realistic direction... for whatever reason.. Minecraft was way more enjoyable when it was an actual fantasy game.
Yup. Nowadays i dont play, but the new height/depth makes it very hard for casual/once a year players like me, that only play to fool around with friends, to get ores and actually progress without spending 2 hours to get diamonds
"Everything had a purpose" -- that is what I really like about old Minecraft, even though I wouldn't prefer it over newer versions. There's literally no point in using more than half the mechanics in newer versions of the game. There may be 10 different designs for a farm but one of them is almost always the obvious winner. This has always been a problem in modded but also in modern vanilla versions where redstone farms are extremely capable, you simply build the best farm to get your items which cuts out a huge segment of the game of gathering and exploring. There are no points gained for variety. In old Minecraft you had a reason to build everything and explore every aspect of the game to its fullest because it was often the only way to achieve a goal. To do your goal better requires more ingenious designs. At some point you also reach the point where nothing more can be done other than just build what you want. My favorite modpack is E2E Extended exactly because it balances out all the options in each stage of the playthrough, so you have the freedom to use multiple of them at once or vary them between playthroughs. But the fact that you are always working towards the next goal still gives you no time to build unless you deliberately slow yourself down. My only idea to fix this is is to introduce some social multiplayer aspect to game design. If you build something actually good looking during your game and others rate it up, you get some in-world reward that helps you progress. Thus there is actually a point to slowing down and building something that looks good, even if your aim is to progress as fast as possible (as is the case for most people in Minecraft).
Back in the good old days I would normally not move more than a 100 blocks from my base. My most fun expieriences are being stuck on a snow and spruce iland as I did not dear to swim beyond render distance and building it to to be very homey, and seting up a swampy base on a tiny completely flat strip of land building tree uppon room upon tree uppon room and only rarely venturing out to make passages trough the foliage of the jungle on the other size of the shallow moat.
When they added The different kinds of stone it did begin to complicate the simplicity of mining. I wish there was a way to flag certain things for your character to not pick up in modern Minecraft.
this. I love most of the new blocks and features and all, but at the end of the day, its alot to keep track of. I do miss simply mining and only managing my inventory space for ores and maybe gravel and dirt. but now, you need to cut down about 12 small trees to produce chests and then carve out a store room every 5 chunks you go.. its no longer just mining. its a full on mining Expedition. an adventure turned into an advent-chore. and recently ive been burnt out on this one server trying to produce and sell almost every known block i could produce in minecraft for diamonds (in that servers economy).. the biggest set of blocks that are the most time intensive: colored wool, terracotta and concrete. its too much after all and I may aswell be playing Factorio in 3D. I think I'll play old beta again..
Just like the limited amount or blocks gave a sort of cohesive Minecraft "look" in beta, the old world generation did too. It used temperature/humidity noise maps to freely generate the biomes independently of terrain shape. So you could get flat desert, hilly desert, flat grassland, hilly grassland, etc naturally. And the transitions between biomes were really smooth.
Yeah, I don't really understand why the development team wants to make real world temperature maps so badly, other than the fact that Minecraft is a geographer's toolkit. Geographically, a hot mountain with lots of lava at its peak is a volcano. Snowy and icy deserts do in fact exist. There is no real reason why a hot biome can't exist next to a cold biome, other than lifting the concept from Terrafirmacraft, where the plants and seasons changed relative to an 'equator'.
I think a lot of the appeal was the old world generation and the challenge. Nowadays every biome has a village and you could run to ans be safe, on day one. I remember making a new world and my main focus was surviving. The first few days was surviving. THEN I could finally make a house and it felt like a big deal. Nowadays with the hunger bar and bed. I could skip on fighting mobs and just build like it's peaceful mode
I loved how weird and unexpected the old terrain generation was. The current one is fine but it's been tweaked to the point of getting stale, it doesn't generate anything truly weird or unexpected anymore.
@@retardedwallabe8297 I think that the worldgen is the main thing that hurts modern minecraft. Items and blocks and mechanics are all good, but damn that terrain hurts. You can barely find a decent spot for a home/base. It all seems so plain and bland. Nothing spectacular. A big part of the minecraft success was the old worldgen.
18:02 as someone who does graphics programming I know the term!!! It's called atmospheric scattering, the specific math is called "Rayleigh scattering" which is for particles that are much smaller than the wavelength of the light; like our atmosphere, which is opposed to Mie scattering which is for particles bigger than the wavelength of the light, which is what you'd use for clouds and smoke for example. The effect in real-life actually causes everything to shift into a blue hue, because what you are literally seeing is the sky seeping through! Rayleigh scattering is the exact reason why the sky is blue actually, because our atmosphere scatters different wavelengths of light differently from each other, and most of the wavelengths that get reflected back at us cause it to appear light-blue! In this case of course, it's just basic fog and not physically accurate, but it does mirror something in real-life (and many modern games; and shaderpacks, approximate the real math!)
Also the "grandness" of it is something that is a real illusion too! because for example, at Disney World and Universal Studios, when you see objects in the distance like big castles and stuff (which are just miniatures), they paint them with a slight blue hue to make them look more distant, and thus bigger!
bro if they added more biomes but had the same generation and texture style of the old mc it would make my childhood dream come true, exploring biomes was magical back then
I can’t think of it off the top of my head, but I believe there is a mod that takes old generation, into the newer versions of Minecraft, maybe you can try looking into it and let me know if you find it! (:
Except there was like 5 biomes to explore, you could finnish the game in 2 hours and after that there is nothing to do. Not to menition half of biomes have nothing interesting in them
Another reason why I personally still love playing old Minecraft and why I fell in love with it so fast back in 2011 is that it feels like you're discovering untouched nature, due to the lack of structures and the combined effect of fog, darker nights, slow movement speed and more varied terrain features. When I started playing I was about 8, I lived in a city and loved to imagine how the land would have looked like before cities where built and forests were altered to be more efficient for wood production, and so on. Minecraft gave me an experience similar to that, I was able to be the first to discover landscapes that probably no one ever saw (since no two worlds looked the same) and was able to choose how I would settle in this world. I know this feeling can still hold true in modern Minecraft but the abundance of structures throws it off, and even the terrain itself somehow feels less wild, most biomes are more plane, smoothed out and less dense. Anyway great video ! It was very interesting to hear detailed arguments why nostalgia isn't the only appeal of old Minecraft, that I tend to overlook when I simply say that "the feeling is different". Thanks for that !
Minecraft beta used gradual climate variables for it's biomes, which only loosely controlled the shape of terrain. The modern terrain generator however is much more strict, with each biome having definitions of what it can and cannot be. So in a way yes, old worldgen was more wild.
The one and only thing I wish was in older minecraft was the sprint feature. I don't want the hunger that comes with it. I just wish we could sprint. Everything else I was happy with the way it was in old minecraft.
yep, I totally agree with it, especially with the terrain ones. Nowadays Minecraft feels more plain and we're not feeling "alive" anymore in these version. Also, the colour scheme itself for the biomes are more eye - catchy and vibrant, it feels more alive rather than the "realistic way" that Microsoft are trying to approach in these days of Minecraft
@furonyxwolf They introduced creative mode in Beta 1.8 it's probably the version you're mentioning. That's funny you mention that about building cities, in contrast I was definitely more into building cottages or small villages. It just shows how good this game is to let you create or reproduce things you're not able to see for yourself. It always felt more accessible and immersive than drawing for example, and I'm one to think that Minecraft lies somewhere between a game and an artform.
“Simplicity breeds creativity” this is such a simple yet immensely accurate distillation of a lot of my feelings regarding my experience with/perception of both vanilla minecraft and many old school mmorpgs. Well said~
yeah.. the fundamental design of Minecraft is encouraging creativity through limitation. Keeping that in mind makes the entire idea of things to explore seem very odd. Other games have quests and storylines and have comparatively little re-play value as a result of that. Giving Minecraft that sort of concept was probably a good idea for the burst in popularity around 2013, but it does significantly go against the basic idea that Minecraft is built upon.
Totally agree. I played Tibia back then, an isometric 2D MMORPG that looks super rough and had an unforgiving gameplay. But it was really something special. Also a lot of people love wow classic nowadays. To a certain degree limitation and lack of convenience can improve the experience. It's not the amount of colours that makes a great artist i guess :]
@@metbube7142 yes, wow classic! these are great examples! i used to play Corum, a ported-korean mmorpg with really grind-y leveling and basic graphics. Some of my favorite memories are listening to music, grinding levels/gear upgrades, and participating in guild chatter. those connections/shared moments made the experience feel much fuller than the game felt on its own (gameplay & graphics-wise).
That's what I was saying about adventure maps and multiplayer. There was so much more imagination and creativity making it so much better. It seemed to bring people together more which was one of the core ideas.
Old Minecraft was legitimately terrifying to play alone especially at night or in caves. You can still have these experiences in current version but it feels somehow more accommodating now. I love the game how it is now but I’ve been playing since alpha and have big love for beta.
Your point about old Minecraft feeling a bit eerie, lonely or melancholic worked really well to encourage the player to build stuff, because where your buildings where felt less lonely. Which is why old Minecraft worlds have paths going everywhere, which is something i see way less of in newer Minecraft worlds. It was almost obligatory to have a nice path between every building you made.
This is such a good point. I find that the old version worlds felt like blank canvases which you molded in your image. The world's feel changed as you built.
Also rail lines... Now that rail is basically useless due to it's comparatively slow speed to things like elytra that let you go anywhere, and rails are way more expensive, no one builds rail systems unless it's part of slme kind of sorting machine. Modern MC should take a page from BTA's book and make rails way faster, or perhaps add proper trains that go faster... But it'll never happen under Jeb cuz modern Minecraft is where older features just get ignored with newer shinier bandages pasted on top... Perfect example is Anvils being basically useless and instead of fixing them Jeb added the OP enchantment mending.
@@parrot998oh yeah I used to love building out entire subway systems to connect all my cool stuff.. the prebuilt towns and all that took away from the empty canvas feeling of old Minecraft and made it like you were a new citizen in a pre-existing town. The feeling of loneliness was important to me at least for the desire to build something to call home.
@@GeddyRC The way villages are implemented kinda really sucks as well, cuz they were clearly designed to be built up as their own kinda canvas, but in order to facillitate that you need to be able to break every single block in them without consequence.. Which completely breaks game balance, cuz now you can get free food, lava, like half the more advanced crafting facilities, etc without having to so much as search cuz villages are everywhere... And there is no reprocussions for literally dismantling an entire village and letting the villagers die...
The problem of the old cobblestone was the way it was shaded, not that it actually was a bad texture. Old gravel on the other hand I think is actually bad.
I recently started playing again, I hadn't played since 1.7.3 and I was first blown away by how much stuff was in the game now. But I noticed after several hours, my house was the same. I hadn't spent any time making it better. I had spent all my time down the MASSIVE ravines and mines or looking around the overworld at all the new stuff. I felt like my creativity just wasn't as important as it once was because now, there was too much to do. I didn't have time to just build a house anymore. Essentially it boils down to this. When there was nothing to do, we made our own fun. Minecraft was fun because it was about creativity and pouring your own ideas into it. The most fun was to be had in building a great base and setting yourself resource missions based on what you needed to build your creations. When Minecraft was literally mining and crafting. Now that there's so much to do, it always feels like I should be doing something else.
Or you could just..... Not do those things and work on your house. The game doesn't force you to do anything, and it never will. You can do what you want when you want, your argument holds little to no weight due to this. I personally find it wonderful that minecraft has tons to do. Im personally not a massive fan of older versions as theres not much to do despite building. Now, i love building, but it gets boring after a while. I see people complaining about how theres too much stuff now, but you can choose not to interact with it and still make your own fun. But hey, at the end of the day it all comes down to a matter off preference and i respect your opinions :)
@@baconeyesyeah dude you say it right. Minecraft forces nobody to do nothing. I am still building my mostly stone houses and not doing that much adventure in my Worlds. the only Nitpick I have with the newest updates is that it's a bit harder to stripmine for diamonds these days
@@baconeyes No but this is part of the issue. Now doing the simple stuff has become a grind. Finding ore is so much harder because there's a million ravines everywhere and way more caves. You spend forever down them exploring with not enough reward in terms of ore. And I swear the mob spawn rate has become silly high. Don't get me started on the soul sand biome in the nether. I went in to get glowstone and my portal spawned in the soul sand biome. I got in to see 2 ghasts and about 12 skeletons. Making simple creations has become a grind because the creativity has taken a backseat to making it more an adventure. When I say there's too much to do, I also mean that doing the simple stuff that made it fun for me is now 5x more difficult to accommodate the new adventure features.
@@Sasquatch2696 I do somewhat get what you mean but i still dont exactly agree. When it comes to caving i think that may just be a luck thing because whenever i go mining i find tons of ore and stuff. And then when it comes to mobs you CAN just set it to peaceful. And if you dont want to do that easy mode is also a thing so again it is more just complaining about fairly trivial stuff. But to each their own because i myself dont mind any of the stuff you're talking about but i can see why that'd be an issue for others.
Simplicity over bloat can really explain most of modern gaming. That was a really good point. I dont want to always have to grind or have an overwhelming amount of things i could do and old minecraft is just that.
I think bloat was a thing since the N64 days. Specifically in DK64, lol. Also most Sonic games have filler like the other SA1 campaigns or the Warehog. Longer, bloated games meant more money back then.
One reason I can think of, though I don't really play old Minecraft, is that many of the newer features in Minecraft feel tacked on and some things serve no grander purpose than just being filler. And in older versions it feels like everything had a purpose for existing
I think one part is, as more things are added, there's more chance that something similar already exists; and as more features are added, less of them interact with the others. Old Minecraft had so few features that almost everything felt like it served a purpose, or was something unique. But if half of everything is unique, that's not exactly unique, is it?
I love your analogy about someone throwing a bunch of furniture in your room, I think it perfectly encapsulates how I feel! For me, it feels like every time I finally get the room organized to incorporate the new furniture, more furniture gets added. I'm 30 years old and played Minecraft since Beta 1.8. As an adult, it's hard to find the time/energy to learn all the new features they add each year. Things like honey and bees still seem so new to me, but they've been out for 5 years. Hell, even things like slime blocks still seem kind of new (they've been out for 10 years!). I don't mind new stuff, but I wish it was fewer and smaller updates. I know they'll never do this, but I would love if they took even a 2 year break from any major updates.
I personally don't understand the analogy at all cause if someone tossed a bunch of furniture in my room all i could feel is "great! I have more furniture now!". I really cannot comprehend the negative view on it.
@@wingdingdmetrius8025 minecraft was made with repurposed assets from an old school dungeon crawler notch scrapped the vibe is in fact there and there are multiple reasons for it
Early Minecraft really does look like Daggerfall or Ultima Underworld even. It has that distinct early 90's dungeon crawler aesthetic very few games have
ooh damn I think daggerfall is definitely a really good comparison. it's way simpler than other elderscrolls but it let's you build your world how you like. like, I kept a journal to record my adventure like a ttrpg and it feels amazing, it felt so much more immersive than any other elder scrolls. I'm not saying that it is definitely fundamentally better but i think it appeals to a different type of person, same thing with old minecraft, some people can connect with it easier cause it's simpler, less gamey
It gives me the same feeling that the old Mario games give me. Especially with those brick castle textures. This “retro” aesthetic in Minecraft is one of the things I’ve forgotten about over the years due to the change in art direction, but looking back - That original aesthetic was what grabbed my attention as a kid
I always wondered how to describe the old artstyle, and I think this hits the nail right on the head! I mean heck, some of the original textures were from RubyDung which itself was a dungeon crawler.
often when praising one thing on the internet, people LOVE to interpret that as denouncing another thing. i recently wrote a comment on a tiktok about spongebob saying how much i love old spongebob and how great it was, and I had a bunch of people angry at me saying "new spongebob this, new spongebob that" when... i didnt mention new spongebob even a single time in my comment. they can't let things be great on their own without comparison to other things.
It's because our society is all about instant gratification, a lack of nuance, a lack of thinking, and having everything on demand right in your face. The most obvious place this can be seen is the fact that people want 30 second solutions to 2,000 year old problems. There's a reason why philosophers have been arguing about the meaning of life, the problem of evil, whether morality is subjective or objective, etc. since before Christ was ever born. These are complex and nuanced subjects that require thought. Hoe Math put out a good video recently about these girls on TikTok who say stuff like "men are all evil and should not be allowed to have power". It's not that they are necessarily looking for an honest conversation, they're just trying to overwhelm your attention span and implant ideas in the constant tsunami of information. Your brain isn't made to absorb all that, and some people will just passively take it on as their own beliefs after a while.
13:17 I love the point about that old generation. All the floating terrain gave minecraft such a whimsical feeling. I remember the times when the seeds you wanted to find the most were ones with awesome overhangs.
@@Boomchacle its easily what I miss the most. Early release dialed it up to 11 with the extreme heights generation mode. I havent played in a while but I think they got rid of that option.
The thing i hate in newer versions is that new stuff doesn't work with the old one, for example new mobs have complex animations and more realistic design, so when you look at a cow for example it feels like a different game because of how different these mobs look like
I think new Minecraft feels easy at times on hard mode. I also feel like so much of the really important stuff is so easily accessible in new Minecraft that exploring the world becomes kind of an afterthought since getting the desired enchantment for example, can be done at spawn. Need a cat? You got plenty in the village next door at spawn! btw villages are unnecesseraly easy to find!
I'm so glad you mentioned the fog. I actually found an option in the sodium line of fabric mods that stretches the fog back out and it really does improve the atmosphere *that* much
I watched the full video, and let me be clear: This shit still sucks. I won't hate on personal preference. Like he just has this unnatural fondness for crunchy textures. I'm fine with that. But what I find ironic is that none of my criticisms have changed. It's just him complaining about age. He nitpicks and cherry picks each and every example in a silly, weird way. There is never an issue with explaining your opinion, but most of his explanations suck. To me, Minecraft is an objectively better game. Don't hate, it sounds pretentious. But really, more accessibility, bigger, more diverse and open community, more content, it's more popular, and everything. From where I'm standing, it's objectively better. I won't fault him for liking the weird quirks of it. Except I actually will because he doesn't have good explanations. I feel he doesn't want to be creative or learn how to get fucking good, but instead lay back, not care, and do what he wants. That's fine, but he makes 0 sensible cases from where I'm standing. Scrolling down in "All" is not fucking distracting, dumbass, have a plan then search it up. I just cannot and from the contents of this reply, will not understand. Everything is little, stupid shit that makes almost 0 sense other than personal opinion. It, to me, is really fucking dumb.
One of my favorite things about old Minecraft was the lighting. The game was so much darker and the torches felt so much fainter, It made buildings in the dark so much cozier and safe.
Tbh old minecraft immerses me way more. when there’s so many things, i get overwhelmed and unmotivated to do everything UPDATE: I got prescribed adderall and now i can play both versions 💀
@@jetluvzram3n i would agree "literally terraria" the games are in no way comparable, minecraft is a sandbox first and foremost while terraria has a way more distinguished goal to work towards so you will always have a set clear goal
@@jetluvzram3n how? its literally a game with so much content. it actually gives you goals to strive towards and motivates you to get to them. a bit of a stupid take there buddy
another thing to add to the "blocks not being as solid" point is the newer mobs too, they have detailed animations and many moving parts to them, whereas the earlier creatures have only a moving head, sometimes arms, and legs. i remember being ecstatic about wolves and how cool it was that they wagged their tails, and it indicated their health... now, there are frogs leaping around, and salamander looking cute things that slither through the water, just to name a few.. (i don't mind it, i just think its a little different than my usual picture of minecraft) sometimes i wish that i can take a few aspects from some newer updates, and put them in older ones.
Yeah I noticed how newer mobs have oddly smooth animations it doesn't match the rest, I hope they don't re do the animations to make it fit in like they did the texture pack, I don't really care anyways, I play legacy edition mainly anyways.
If you asked me what my favorite Minecraft world I ever had was, I would have no trouble answering: The one where I found a hill on a taiga biome not too far from spawn and made my first decent looking house on survival. The hill was big enough that I had plenty of space to build on and a great view of my surroundings, but still short enough that it wasn't too hard to climb. There were no big mountains blocking my view, no pillager outposts spawning hostile mobs near my house, no ravines for me to fall into and plenty of those small naturally generated lakes around. I had crops, a dog, some cows, a big cave system to explore and plenty of plans for what I wanted to build. It was great. Now I love watching people play on the newer versions, I love watching them fly around the world with elytras, making all sorts of automated farms and building megabases and stuff, but whenever I try to play the game, it just doesn't feel right. The world generation is so different. Everything is too big, the mountains, the rivers, the lakes... Whenever I create a new world I catch myself wandering "is this seed even good enough...? " There are so many biomes and so much stuff on them. I never know what I will need. What if I need something from a jungle? What if I need terracotta? Will ever manage to collect all of the cats? Will I ever be happy with where I built my base? I just can't stop overthinking everything, there's too much stuff and everything feels like it is and isn't important at the same time... and then I just start missing my little house on the hill and how everything was simpler. Sometimes, simpler really does mean better.
I vibe with this hard. I've got a very quick answer to this question too: The one where I found a river flowing through a plain. I built a bridge over the river, and I made a nice little hut that I called home. I was so proud of that bridge. I remember how much work it took to get there too, there was a couple of weeks sunk into getting to that point. I went back to the old Minecraft trailer after this video, and it speaks volumes. There are no rules. There are no to-do lists. The only objective is what you want to do.
My favorite world would be one where i found a snowy mountain in the middle of the plains with a scattering of trees on top, a gentle slope on the north face, cliff with a waterfall on the south face and an arch connecting a spire on the western side. Built my house on the spire and a small village on the mountain for temporary housing for my friends until they could build their own. Built a wall on the north slope and had a large gathering hall on a point above the waterfall. Connected the whole thing together with a series of underground tunnels (the arch was thick enough to tunnel through) and even had a secret lab in the spire under my house and a wheat farm under the gathering hall, and a secret redstone activated entrence to a very long spiral staircase that opened into a small cave where i hid my diamonds. You couldnt make maps because it was a 360 version world that was solid snow and ice to the very edges, so no sugar cane grew. Built beacons on the hilltops out of cobble, torches and netherack to point home instead. I think over a 2 year period my friends and i managed to completely mine it out. It got to a point where we no longer stashed diamonds from eachother and began leaving them in chests at the various mine entrance huts we constructed over the openings. Sorry for the long winded response, I dont know why i was served this video today but its bringing some happy memories back.
I've loved Minecraft for years and have played since beta, and I completely agree with this. I still play the new version, but mostly because the world I play on is now over 4 years old. My friends and I, mostly me as they drift in and out to work on their towns and stuff, have made a big sprawling world with different nations, our own goofy lore, a massive road system, all these fun things that we've made countless memories doing. But I always think back to when the palette of options was so much more limited. It's like growing up with Super Nintendo, or even better something like Atari. In its simplicity, your mind fills in the gaps. You may not be able to make the most detailed and grandiose things, but your imagination and creativity take over and then all of a sudden you have something super cool, even if basic. I just think there was more reward to that, but that's just me.
I am a hardcore maximalist who started playing since release 1.8. I still find older versions very different, more emotional, more athmospheric. I guess it’s about general feel, especially the world generation.
I don't think its exactly 'less is more', but more of quality over quantity. Minecraft used to be a high quality yet simple game, now its reversed. I also think the pacing is different. Old Minecraft was the type of game to build a hut with a fireplace, enjoy the rain, and chill, enjoy the music, relax, etc. Maybe make a farm, try trapping some animals, maybe go mine occasionally. It was lonely, but peaceful. It would make you have sentimental moments, or bring you to a place of peace rarely found. It also had no end goal, just whatever you felt like doing that day. Its the same exact freedom that many people chase in real life, the freedom to do anything. Modern Minecraft, and modern gaming by extension, has an ability to game-ify and job-ify your life. Its to keep you endlessly hooked and constantly releasing more and more dopamine. There is so many goals, purposes, distractions. "Oh no, its Illagers", "Oh no, its a phantom I'm going to have to spend 5 minutes of my life killing". "Oh great, I looked at an Endermen by accident". Its all noise that doesn't really add to the game in a valuable way. The idea you can "play the game the way you want" is the same as me saying that those who love camping can camp in their backyard and "play it however they want". Its not the same. The peace you'd find in the wilderness or nature, you won't find in the city, regardless of how you "play" your life. In the same hand, Minecraft has gotten busy, the atmosphere has changed, it lacks that quality feel it used to have.
@@ViolentMLGMinecraft is still high quality, why do you think Mojang gives experimental snapshots and features early on? So they can polish and refine content as much as possible.
The nostalgia argument is basically the same argument everyone had about Vanilla WoW and the older versions of RuneScape. There are huge fanbases that loved the old versions to such a huge degree that they brought them back, and a ton of new players understood finally that it wasn’t nostalgia, it was because the original versions of the games were genuinely good.
Old school RuneScape single handedly revived the game. Millions of active players a month. I’m only 21. I never played the OG version when I was little. But I love it now. It’s such a good game
I'm 21 so WoW came out 2 years after I was born and never experienced vanilla. I played WoW classic when it came out with friends and it was SO good, it's like I was a kid again when we played. My friends felt the same as I did. Nostalgia is real but for WoW the game truly was better back in the day. If you read this and never tried, I heavily recommend wow classic!
The difference between runescape and wow, or minecraft, is that runescape fundamentally changed. EOC was literally a new game. They turned their unique combat system into a wow clone, and invited the comparison to a game that just handles tab target combat oh so much better. Minecraft and WoW, on the other hand, are fundamentally the same games. Yes, they are more complex. There's more to do. There's definitely aspects of them that are "less challenging" than they used to be... but also people improve. And as we've seen with WoW, and OSRS, people do want the changes. OSRS is significantly more complex and has sooo much more content than the original 2007 version, and it's a better game for it. Decked Out (2) is all the counter argument I need to "vanilla was better". It wasn't.
Been playing since around 2010 and gotta admit the feeling of my builds being inadequate is definitely a big factor to why I rarely feel like playing these days.
I really like both, but it is hard not to look at old and new Minecraft as pretty much different games. It's true that the older versions have this unexplainable charm that I love. The fog, the textures, loneliness and eeriness - it felt like a dream about old games. New versions are more lively, full of content and detail. I love how some of my newer builds look thanks to new blocks. I wish there was a way to combine the atmosphere of the old Minecraft and the richness of the new, but I think that's impossible. And personally I don't think I could get in the same headspace as I was in when playing Minecraft 10+ years ago. The experience is unrepeatable.
the fog is a big deal. it really did make your worlds feel so much cooler when you'd get up to some high vantage and look back towards your base/town/whatever while you were out gathering things and exploring the woods nearby. looking back at your structures from a distance felt soo cool
@@Jordanisokatnth bro chill 😭 the fog is not the same as it used to be, its there but its a lot thinner and really just acts to cover up unloaded chunks instead of adding depth
@@Jordanisokatnth yes but its still a lot more visually appealing, even if you have your render distance pretty high that fog is still thick and isnt just an abrupt gradient its really obvious if you look at the fog w/ low render distance in modern versions, your vision just abruptly cuts off with a little fade rather than gradually getting less clear
@bluejqys tbh it's for the better, if you're trying to make a big build it will be hard to see it with all that fog, and I'm not even a builder, which btw in my study 100% of old minecraft fans are not builders, the reason? They are bad ofc
Sunsets in beta are worth looking at. I have no memory of looking at modern minecraft's sunset with any kind of significant emotion. When I started my beta world, after building my house I looked at a sunset, and pure joy run into my soul. After that I started to look at sunsets from that house pretty often actually. Apart from obvious graphical differences (for example: shadows under trees, cloud height etc), I think the waaaayy slower gameplay tempo and general simplicity is the key here to why they are so memorable in beta. In modern minecraft sunsets aren't worth looking at, because there's always a million things to do. And let's face it: progression is more important than fun in modern versions.
I think there is a difference in sunsets in general. While I don't have access to java, I mainly run the ps4 edition of minecraft (pre bedrock) and the sunset difference is night and day. even at the villager pillager update the ps4 edition still has a classic style of rendering and I think thats what makes it so special. The colors used are also much more beautiful imo, and the increased fog really makes the colors pop so much more than modern minecraft where the fog is hardly noticeable.
I'm sorry but I can't take anything you said seriously after that last sentence. "Progression is more important than fun" is one of the most stupid things I've ever heard and is entirely a personal choice and has nothing to do with the version you're playing on. If you want to focus on progressing as much as possible and make the whole game boring then that's entirely your fault and blaming it on "modern Minecraft" is just ridiculous.
@@autury-5703 I mean it depends on where you are in the world.. Would icelandic terrain look unrealistic to you just because it looks so much different than pretty much everywhere else in the world??
Simplicity was the whole reason minecraft was appealing in the first place. We were years into the development of the internet and there were high level graphics-breaking games everywhere. Suddenly Minecraft comes out and it's just blocks that fit together in weird survival ways. Of course the old versions are still playable. They were what made the game unlike all its competitors
This was the reason I bounced off of minecraft originally. Played it back then and just turned it off after 5 mins. Only got into it in the past couple of years after it started to look less horrible graphically. Especially with distant horizons it gives me the same feeling as leaving the sewers in elder scrolls oblivion for the first time and seeing how big and pretty the world is.
I love your point about the fog so much. I never really played beta beyond the occasional foray with a friend to see what it was like, but the fog in beta adds to the exploration part of the game so much in my opinion. It definitely beckons you towards it a little more, giving you an ever so slight taste of what’s in the distance. It also applies to builds in a fascinating way, especially in areas like yours with several huge structures. It makes it feel like they go on and on.
I think the style of fiction was different back then. Modern Minecraft has a more folklore-esque type of fantasy whereas old Minecraft felt more videogamey and almost fever-dream-like, which I personally prefer. Another thing is that I think the simplicity of old Minecraft made it easier to have a grasp on the grand scheme of the game, making it feel like your actions weighed more in terms of progress. Its simplicity highlighted the challenge of nighttime as being the main adversary. But now there’s an “end” to the game and tons of other challenges, which isn’t bad of course I still love new Minecraft, but I do think it diminished something very enjoyable about old Minecraft.
Yeah. The metanarrative of old Minecraft was the game as an ongoing experience. The metanarrative of the modern Minecraft is of a challenge to be completed.
In the old version, since there were fewer blocks, the block pallette was easier to maintain between myltiple structures, especially in multiplayer. Nowadays, since there are so many new blocks, a block pallette is harder to make and harder to maintain. Plus, it felt like every block had a purpose when building. Nowadays, we have a bunch if niche blocks, like purpur, which are kinda just there, lacking a lot of purpose.
New versions just feel so overwhelming, more than just the block selection. You also have to worry about phantoms and getting a food source, then there's the parts that are optional but integral to getting the "right" experience like building your base near a village for trade purposes (or importing villagers), collecting the required stuff to get to the end, finding a stronghold and so on. It's such a big game, it's starting to feel more like 10 smaller games in a trenchcoat as opposed to a single unified vision like beta does, made worse with every update. It still has it's merits, I often play 1.12.2 for modding purposes, but the old versions just feel more coherent and tightly designed.
Definitely, I feel like the Adventure Update was a quite big turning point in terms of the game feeling less cohesive (as least in the way it used to). It would have been nice if instead of end strongholds, they instead improved the generation on the normal square spawner dungeons.
This is not really an issue but it's easy to make it one for yourself as an experienced player. Shortly before the caves update, I made a lan world with my gf who's never played before, we made a house from mostly old-school materials, we didn't even look for diamonds, didn't do any village stuff, didn't go to the nether, just fished, farmed and explored around, expanded the house, gathered minerals and resources, it felt like an old-school minecraft experience. What can break this experience is meta gaming which we're all guilty of as experienced players, we want to be too efficient.
I'm from '86, so it's not like Minecraft has anything to do with my childhood or nostalgia; I was 25 years old when I started playing the Minecraft Beta back in early 2011. But there's a magical simplicity to the older versions that make them very attractive to come back to. I feel like the fact that the pre-release versions have so much less stuff going on than current Minecraft makes the entire old-school Minecraft experience more focused and relaxed for me.
For me, the extra complexity makes it less accessible for sure, but i think I'm most bothered by the fact that these new niche resources literally override useful ones. The last two times I played, i probably put a combined 20 hours into my play, and found maybe as many iron ore. Not deposits, but just that many units of iron. But boy, after 5 minutes of digging i need to empty out all the andesite and granite and FRIGGIN COPPER ORE. That one alone gets me, as it's used for, like, two things, and yet it's by far the most common metal resource i ever found.
old minecraft had a such a nice look to it, the lighting engine and the fog just gave it such a great atmosphere, the old sounds and music too were just amazing
my motivation feels stunted in the newer updates. “Here’s a thousand blocks for every single build you might ever make” I barely know where to even start. I know you covered this slightly in the video but it is my main gripe with it. The creativity of past builds came from how limited building was. the game was more focused on mining and fighting that the person who took the time to build something beautiful with what little they had was so much more impressive. I also like how this version doesn’t have a ‘late-game’ in the way newer minecraft does. If you’re missing a material in new minecraft, elytra over to get it or trade in your villager hall- in old minecraft you’re never ‘finished’.
The calmness of this video reminds me of 2010 lets plays. Nowadays people have to edit 5 explosions, jump scares, deep fried sound effects, unfunny skits and so on into every min.
Just like Minecraft, those videos now have become so bloated with stuff like that that they're disorienting. Back in the beginning it was so simple and that's what made old UA-cam so beautiful as well as Minecraft. It ties in nicely.
I appreciate subtitles so much, especially when I don't have to use youtube's auto-captioning. But it removes the point when the subtitles are animated or incomplete. I absolutely hate when the subtitles move around (outside of if they're covering something important) or neglect to include "loud" speech because "you can totally hear it" (I can't). For example, when a character in a video game is speaking and for some reason the creator decides not to transcribe it. @@Falkuzrules
You really pinned down the feeling I've been having with modern minecraft. I feel like I just cannot build anything without it looking out of place. I think it's the more detailed textures and lighting for me
While I think the current game is far better than any of the earlier versions of Minecraft, the one thing I do think Mojang completely screwed up is the fog. For the life of me, I do not understand what in the world they were thinking with this new fog system, or why they are so incapable of producing a decent looking replacement.
@@starsidescav9487OMG SOMEONE SAYS IT!!!!! i think they wanted to push the warden into the game so bad they turned up mountain biome spawn rate by 1000 used to it was i couldnt make a world without spawning on an island now i cant make a world without spawning on a massive mountain that you fall into the ice of every three steps
I love how casual this video is. It’s 3AM rn and I feel like I’m listening to a close friend just kind of gush about old Minecraft before we clock out for the night😂
Old Minecraft is the iconic Minecraft. And I'm glad you mentioned the fog, I've noticed how different it's felt the last few years and I always assumed it was just because the render distance was bigger, but you're right. The fog has more of an atmospheric effect in beta because it fades out over a greater distance. Vs the new fog which just sits on the edge of the render distance and sharply transitions. Glad you put that into words cus I could never figure out why I'll liked old fog so much more.
The new fog just seems like it's only there to prevent an abrupt stop between what's in your sight vs unloaded chunks. Whereas the old fog was part of the atmosphere, it provided a depth of field, but it was removed so distant structures would be easier to see. I wish there were a toggle to enable the old fog again, it was beautiful.
I really get that fog argument. Back in beta, when strongholds were introduced I had a map in single player. Under my base I had a cave in which several waterfalls connected into something that could be described as a subterranean version of the niagara falls. Thanks to the fog it all looked like, steam would rise from the depths and I really miss that map. World generation was wild back then.
something i like about beta is the sense of scale. in modern minecraft, everything is bigger and taller, while in beta everything is smaller. hell, even giant builds in beta look like they fit in, instead of being _truly_ giant
I'm not sure why but your video made me incredibly sad. Old Minecraft really makes me feel how fast time goes by, and it's not going back. It’s hard to explain, and maybe it sounds crazy, but old Minecraft feels so… fleeting, you know. Everything is so precious, so peaceful, and yet so ephemeral, and it hurts. Its like, fuck, Im growing older so fast and only I have these beautiful memories of these beautiful moments and they will all end with me. Anyway, thank you for the video. I remembered something very important because of it, even if that is not what you intended.
Old minecraft : " You spawn in you play you survive you do what YOU want and what YOU figure out New minecraft : " You spawn and instantly the game shows you 5 different wood sorts in one biom with 3 bioms next to each other and telling you stuff like : Hey watch here is a cave entrance theres a dungeon ! Hey if you follow that path you find a village its not a adventure game anymore The game show you the mechanics and you just do the mechanics But old minecraft where bout finding out bout this mechanics yourself You digged through cobble and randomly you were in a dungeon and were just excited to get some free minecart trails. Nowdays people dont even build tracks since they can fly with capes for free almost anyway. Minecraft died many years ago.
@@sonicartzldesignerclan5763 This... is definitely an exaggeration. The biggest difference is you have the Recipe Book, *where you still need to find stuff to view recipes.* Tell me where it explains villages, or Dungeons/Caves. It tells you to: Punch a log, open your inventory, move, and craft a plank. Yes, that is TRULY holding your hand, especially when you can basically just ignore it and/or this is basic fundamental knowledge. >But old minecraft where bout finding out bout this mechanics yourself You digged through cobble and randomly you were in a dungeon and were just excited to get some free minecart trails. . ??? A mineshaft is not a mechanic. >Nowdays people dont even build tracks since they can fly with capes for free almost anyway. Boats and horses exist, literally anything is better than a crappy minecart for far cheaper. Elytra are second best, but they require some sort of gunpowder farm + beating the end first. Ice Boats are just "Minecarts but Better", period. Or just Boats in general.
The moment you showed the reference sheet with the data values for items/blocks really got me. Not only did I remember using that constantly (often for the command-only items), but it really does hammer home how small the list of blocks/items used to be.
Notch had vision, Jeb has game sense. And neither has the other's strength. The missing ingredient from modern Minecraft is that referenciality that Dialko brought up with the beta color pallets appearing like those of games from decades ago: minecraft under Notch's direction was a game about reflecting on our relationship with cyberspace. It's a theme that is subtly woven in with the rest of the game design: mobs drawn directly from classic videogame tropes, C418's heavy use of synthesizers, and if you look into the making of the paintings available in game you will find that they are inspired by the visual illusions caused by older game engines. The ability to see through walls into an endless void in between spawns during a CSGO match, those odd pixilated glitches, so on and so forth. The result is a game that forms a nexus of cultural touchstones. When Notch retired and Jeb took over he brought with him a very different philosophy to game design. Jeb is interested in making an insular game, with game elements that are unique to Minecraft rather than referential to other media. He states this explicitly in the Minecraft dev handbook. Jeb's goal is to create a new an unique lore within Minecraft, not one that pulls in influences from our entire experience of digital culture. I always felt that Jeb's reasoning carried undercurrents of FOMO. Like he creates because he fears loosing the opportunity to be unique, not because he actually has something unique to say. But, his technique is phenomenal. There is a coherence to modern Minecraft that did not exist in modpacks of a similar size to what we have now. The game draws one into creating infrastructure, to play the game like a modern survival game with supply chains and forward bases. A stuffed inventory becomes a mining outpost in a cave, a farm becomes a small ranch. I've found that modern Minecraft has a certain flow to it that sets it apart from beta. The two act like different games, and that's because they're made by different devs with different strengths. Thank you for listening to my TedTalk.
Thanks for confirming my suspicions. I didn't know he actually stated it, but I did notice from very early on, at every update, that MC seem to be trying to be different just for the sake of being different. And personally, I hated that, and still do.
It also feels like they try to uphold some politically correct image these days. They know their game is a lot more kid friendly now with the way they present it in advertising and in other forms of media. Notice how the last mob they added to drop meat on death was a hoglin? An inherently evil creature that lives to hunt and be hunted? Of course they don't want you to kill the animals like goats, bears and horses for meat, because how would they market this *survival game* with such tainted ideas?
I'd argue the opposite. Modern Minecraft lacks the coherence that betas had. Each block and material was distinct and had a role. The gameplay loop didn't force anything on you and by that encouraged creativity and exploration. There were few mechanics in the game but they all worked well together. Now we have more garbage blocks than useful ones. The gameplay loop puts up arbitrary requirement of hunger meter that turn "you can do anything you want" into "you need to get this this and that done before you can have fun". Boring premade content is substituting the amazing procedural worlds we used to have. And there are just so many mechanics that just don't even try to fit into the rest of the game. They're just slapping stuff into the game because the one sentence long prompt sounded cool on paper but they have no idea how to explore these mechanics. And it's so obvious when you look at the history of changes. They add something bland and useless, it sits for years untouched and only later they realise it exists, it's dull and they start trying to give it purpose.
I think that might actually be the opposite. Jeb certainly doesn't have game sense. Minecraft now does have a vision though. Notch didn't really know what Minecraft was going to be. There are a lot of concepts even back then that didn't make it into the game, but were thought of. But Notch definitely knew what made the game what it was. It's why it became so popular in the first place.
I bought Minecraft in July 2009 which was in the “Classic” era of the game. I still have my world from back then and though I don’t play it as much, it’s got almost 15 years of history on it. Really cool just going back and seeing how I used to be and play and build
@@ano_nym it’s not really too much to look at. I haven’t played much throughout the years, and never that much on one single world either 😂 only cool and nostalgic part is seeing my noob builds with classic Minecraft blocks. I also used to be a lot more afraid of the night and caves, and that reflects in my builds
@@protozoanpro for the last part it's becasue the night actually used to be dangerous. There's plenty of videos discussing it, how Minecraft stopped being an actual survival game.
true, I was thinking about the same thing while watching the video. Crazy how a simple video YT is doing a better job than the MOJANG product design team (if it exists).
I started playing in 2011 on Xbox 360 I remember how confused I was about seeds, how cool it was for me to go into creative, building all sorts of stuff, getting scared by creepers, how excited I was to find a wolf to tame, playing the tutorial worlds, the old textures, eventually buying it on PC, joining servers building bases and doing PVP, finding out about hacks, being banned for testing hacks, the hive, mineplex, Stampy, DANTDM, etc. Then the ocelots came, a new tutorial world, updated textures, more new stuff, random useless blocks, Xbox one, PS4, Java migration, it just all went away. I'll always remember old Minecraft being better
Lucky. I remember lots of people in my class having Minecraft before me because they had an xbox 360. I wanted to play it but I had a ps3 so I had to wait until 2013 to play! At least I got the psvita version for free by getting an achievement in the game. I was so annoyed that they stopped updating the old gen consoles but when I bought the ps4 edition of Minecraft I didn't understand any of it and was glad they stopped updating the old versions. Ever since Microsoft bought mojang I disliked most updates they added to the game. Luckily Microsoft didn't completely ruin the old gen versions.
While i'd tried to play on a potato laptop the xbox 360 version was my first real taste of minecraft, I remember there was this seed me and school friends found on a gaming website that was basically a woodland valley surrounded with steep cliffs with the only natural exit being though a large cave/arch at the far end of the valley which always had a creeper or two. I would build up high in the cliff walls to be safe.
Why is no one talking about the old sounds? When I opend up an old version and took my first step on grass I litterly started crying because of the memories of just that one old sound
@@shadesoftime have you read any other comment? ppl are having conversations about old memorys of those versions, maybe take time to get some context into your head and realise that not every comment has to be about what the title of the video is
Started playing Minecraft on 1.5.2 and it's still my favorite version to this day. You nailed every single point of why old Minecraft felt different; not better, just...different. Thanks for this video.
I swear mining in minecraft with a video in the background and miencraft music on at like 3 AM is the most lonely but like relaxing in a good way. Idk how to describe it, you feel like the video in the back is kinda fading away and your more into the minecraft music and just mining blocks.
The problem with modern Minecraft, for me, is that it doesn’t improve what was already there. Instead, they just add things for the sake of adding things, with barely any use at all. Even when they do add a use for said features, it’s superficial, ironically making their value even more pointless. If the Creeper didn’t exist, it wouldn’t even be added today, given Mojang’s current mentality for development.
You realize notch had this philosophy? He added stuff that he liked because he wanted to add things, not improve stuff and he left the game due to backlash and pressure. Will a repeat of history happen again if the fandom continues to never be satisfied? I guess when Mojang one day abandons development, we'll see
True. They ruined the very essence of the game. Like night with beds that can be used next to monsters. Then with phantoms which even punish you if you don't skip nights. It's just ridiculous what they have done with Minecraft.
@@DOGWATERGOD Yes. Hope you are not suggesting that it's fault of those who voted, it would be nonsense. It's Devs and mob votes are just another of their mistakes.
@@velvet3784 Just look up any beta town server they all look great because people just used to add building wherever they could and even if you couldnt build good u were fine
i play both 1.7.10 and b1.7.3. i do technical minecraft in those and something i love about them is this: - the mechanics are just different. especially with b1.7.3, the piston mechanics for example are so different. - so you get new possibilities and you get to discover so many new things and new ways to do things that were possible in the new versions. i think a great example was when we managed to create an automatic flying machine in 1.7.10 (a version without slime blocks). - for b1.7.3 it was really fun to explore piston mechanics, discover all the weird glitches etc.
The vibes were impeccable. Me and my friend played it when it was beta 1.01. Just you against the elements, building, spelunking, and trying not to fall into lava to find diamond. Absolutely incredible.
As someone who regularly plays ps3 Minecraft still, the limited world size also adds to the simplicity, you work with what you have instead of searching endlessly, and you can see the world fill in without expanding
i really do like minecraft worlds that are limited in size! back when I was still playing mcpe, I would always load the world in finite mode! it's also why I love watching jaron's 100x100 smp worlds and also why I like secret life so much, bcuz of the limited world generation!
There’s no other feeling like old minecraft. The textures, the colors, the biomes, the ambiance of the game was unmatched. And I yearn for those days where I was younger and watching UA-cam and this is what I saw.
your "mad ramblings" are very interesting, i hope you grow even further here on youtube. The passion you have in your voice about this subject is truly enlightening
Rarely have I found myself being convinced so effectively; starting this video I had an understanding of the 'movement' around old Minecraft but had no intention of ever trying it out, now I find myself itching to load it up. I never noticed the creeping changes like the colour, textures, inventory clutter and reduced blockiness myself.
18:25 This is why the Herobrine story took off so well back in the day. The game felt almost like a horror game but not quite. And after finding out about Herobrine, even though it was obviously fake, you couldn't help but look at the fog with unease.
This must be one of the most genuine and, simultaneously, well-articulated videos I’ve watched in a long time. You don’t seem like you’re doing this for money, fame, or the algorithm. Just out of passion. I really liked this. And, it is funny how the simpler game manages to be more creatively inspiring.
So well explained. I wondered why I've struggled with newer servers dying continually and it's the overwhelming amount of things. Simplicity for sure is better!
The one thing I actually really like about old minecraft is the terrain generation. I don't know what it is, but there feels to be more unique/beautiful places to build your main stuff at. (Also cobblestone texture. Newer minecraft looks kinda drab)
I can provide some technical thoughts on this! Old Minecraft generators were based on a lot of random noise layers. The game calculates a random top height in each block column and random cave density underneath that, and tries to do something with that. Random variations like oceans and mountains came from the random noise being particularly high or low in certain areas. Biomes are based on random temperature and humidity maps, and they mainly just affect the decoration, like what kinds of trees go on top of the totally random world. In newer generators, starting from about beta 1.8, biomes are front and center. The game generates a map in stages, by starting from an endless ocean, adding islands and continents, then placing patches of different biomes on the continents, and rivers. This is why maps before release 1.7 have such big oceans - in 1.7 they changed it to start with a random patchwork instead of endless ocean. Then the terrain generation height for each x,y is random in a limited range within each biome, so each biome seems cookie-cutter. I think they largely toned down the part that generates random holes in the terrain as well.
I think Caves & Cliffs generation really ruined the game. All the biomes are just massively tall mountains that are a chore to climb over and create no unique areas to build in, filled with infinitely sprawling networks of caves beneath now. Initially, my brother and I were really excited for Caves & Cliffs to drop because we thought it would diversify the biomes even more, but after about a month of playing it, we dropped the game entirely sadly. And that was after years of playing on the same world.
@@mr.monkey354 None of the players I’ve spoken to that have played the game since the early days of the game like it, and all the ones I know that continue to play have reverted to earlier editions. But that said, I’m glad some people enjoy it!
@Hevy150 with how many blocks there are now, I get very quickly overwhelmed with them all and don't know where to start. Someone once said something along the lines of, "having less options makes it more enjoyable to try and make something better," or something like that. Theres too much. Simplicity over bloat(you'd understand that if you watched the video)
Watching these beta release structures, castles and houses just feels... nice. Nowadays you got all these world edit mega structures and people following online patterns and block laying plans to create these insane castles and builds with a billion different types of blocks and details. And they look amazing, no question. But this. Nothing but stone walls, cobblestone accents, planks or red brick roofs and thats it, people using their own imagination with the limited options the game had, no half steps, stairs or anything, blocky roofs, blocky walls. A guy or gal with an idea and imagination and bringing it to life in this simplistic yet cozy form. I do miss that.
"limitation is the mother of creativity" I don't know where this phrase is from, but it's what comes to mind as a justification of why old minecraft feels so amazing. It's the lack of content that makes creativity spark the most
funny you say that. It reminds me of the BTS talk with mick gordon on doom 2016; he only made the iconic soundtrack the way it is because of limitations.
There are so many things I love about old Minecraft. The lack of features makes for new things to do that you can't really do with modern versions. Like for example, in 1.3 it's fun to hunt for jungle pyramids for the chiseled stone brick, since you couldn't craft it back then. Or in alpha, building a building out of every block is a hell of a lot harder in modern versions. There's a lot I love about modern Minecraft, and I don't think I like one over the other, they just make for very different experiences, so it's fun to go back and play the old stuff occasionally
his point on the color palette around the 10 minute mark I completely agree with that you just cant get nowadays no matter what you build it will just feel right, it really lets you expand your amount of builds without the worry of it clashing with various other builds whether you or your friend makes them.
I prefer old minecraft, by that i mean beta 1.7.3, and i started playing around release 1.6 to 1.8. No matter how much or how little mods I throw at new minecraft it just sucks.
Minecraft is/was often described as digital Lego. It got popular before "The End" existed. Even in alpha, you could build and do just about anything. Newer Minecraft has more *stuff*, but what keeps it popular is the same thing. The heart is much the same, just with more stuff.
The addition of the hunger bar also made the game a bit more grindy. I can't just do whatever I want because I need to constantly manage food. Spending days underground, exploring, or in the nether became things that you need to prepare for.
I wish many of the classic videos would come back. Apparently some company bought the rights and instead decided of dealing with copyright infringement in the videos they just deleted most off the internet.
8:40 my stance as a builder is this: I love the choices you have when building in newer versions, but older versions are really fun to build with such a limited pallet. It gives a cool challenge that makes building really fun.
I think a huge part of the whole "old minecraft builds just look better at a lot we skill floor" thing is carried so hard by old cobblestone, when he went I to that block house in 1.7.3 and came out of it in modern day the entire depth that the old cobble brought in was so lost and rendered it the cube it really was I was never one to harp on missing old cobble when we lost it but damn I see it now
I enjoy that people express the same feeling of over complication of Minecraft. Thanks for putting my thoughts into words and I’ll be trying out beta now
I love mad ramblings Edit: also i think the word you were looking for when you explained the simplicity of beta versions when building is the sheer amount of items/blocks in modern minecraft is very overwhelming, especially to players who are returning after years of not playing
Getting this question a lot, so I’d better answer. The version I mostly play (and what you’re seeing mostly in the video) is *Beta* 1.7.3 (do not confuse this with release 1.7. They’re different)
where do i find that on my versions list?
🐷
I often find myself playing Beta 1.0_01 more than I play Beta 1.7.3. It feels more classic and honestly looks really beautiful.
I started my world on Alpha 1.1.1 (yes the rare version of MC) and worked up to a1.2.3_05, and then now b1.0_01.
I'm quite happy here in this version, I like not having beds to set your spawn, makes things feel more... exciting, or thrilling as you can't sleep off the night. Although I usually just hide in my base. (of which is my largest base ever created by me, maybe I'll make a world tour of my own, who knows?)
@@jasonmehl7111 In the launcher settings, there should be something that says "show historical versions of Minecraft: Java Edition in the launcher". Check that box and then go into your installations and scroll way down. You'll see a bunch of old versions including up to Alpha 1.2.6 and Beta 1.7.3. (Beta 1.8.1 is there too but that version feels more like the release versions of the game.)
Old Minecraft is underrated
Can we just take a moment to respect how lucky we are that all of these old versions are even still available? So many games just discard the old versions once the new ones are added, but Minecraft saw the need to preserve early. I can't think of any other game that makes it so easy and accessible to play versions of the game at all, let alone old development versions. Regardless of how the design moves forward in the future, we've always got the safety net of playing our favorite iteration years from now, and that's so special in this industry.
I was thinking about this, I've seen so many people hunt for years for release versions, I remember joltzdude asking around if anyone had a copy of day 1 borderlands 2 and spending months beforehand trying to find it, games just don't do this and I'm very glad minecraft has kept hold of it
I think 7 days to die also saves the old versions
very very true.
If you compare it to a game like a WoW, people FOUGHT for literal years to be allowed to play old versions, and the company behind sued other companies that would host old school versions of the game.
Night and day difference
You can thank the game for being made in Java for that. While not ideal to make a game in, its nature does allow for easier version preservation and modding, due to how easily the files can be decompiled. Compare that with Bedrock Edition, which is made in C++, which is incredibly difficult to reverse engineer, but has its upsides like performance improvements and wide device availability
In fact, you would be surprise of the number of games on steam that still allow to play many versions.
You can in fact download any versions that was not manually delected by the devs in the data options...
The thing is: almost nobody care because most games just get better... Why go back ?
In addition, most people do not feel the same about playing an old version... It feel to them as playing a modded version, and 90% of players will never touch a modded version of a game.
Old Minecraft gave me a vibe no other game ever has
its the graphics, im 100% convinced. They redid the how the lighting gets rendered and its changed the look completely for me.
New minecraft just gives me an headache
Yo i know the character from your profile picture, what game's that redhead scientist from?
Something about older Minecraft that I used to play as a kid never felt like a game. I have to remind myself that it was a video game, it still doesn’t render in my mind that I was playing a game. It was an experience, it never was a game
@@jazzygaming420there is also alot less pride in building now that there are so more types of builds and blocks. Everytime I see a build in minecraft it feels like "just another build.
another thing about older minecraft that i really enjoy is the fact that the darkness out there is actually dark. As soon as the night hits, it's almost impossible to get through the woods with no light source and at the same time any lighting you put up looks so much brighter and more vibrant in comparison with the newer brighter nights
there's a texture pack called "golden days" that reinstates the old textures and lighting while also attempting to translate new blocks to the old style. Maybe you'd like it?
Plus the mod Nostalgia Tweaks which goes way further
i also really like this too! for some reason those first few nights when i dont have a bed i actually LIKE spending time in my shitty little dirt house waiting out the night
yea, never liked smooth lighting and to this day I keep it off. Always ruined the minecraft feel for me.
So true
new minecraft has so many villagers, pillagers, ancient structures, etc that it feels like you’re visiting a place that’s already inhabited and has been for some time. old minecraft felt like you were creating life in a desolate place that had none. Old minecraft makes you feel like adam, or a cavemans discovering fire, where new minecraft makes you feel like marco polo, a visitor to a foreign land
A true sandbox that you're free to fill with your own creations.
Well said
Times when finding a village make you so happy, even if its 3 houses. And loss of this little village felt more tragic
@@Jonathan-sc8fq I remember when a village was a relief, because they were so rare. You wanted to keep villagers safe because they were far to replace.
Now? Can't go five minutes without seeing a village
The reason I couldn't really get into Minecraft was because the world felt empty, and I am not into sandbox stuff (just not very creative personality.)
I always preferred terraria because there was more to do, more enemies to fight, more places to explore, bosses to prepare for, weapons to craft. It looks like I'll have to give Minecraft another shot if the world actually feels populated now!
One thing about old minecraft is you learn IMMEDIATELY how the myth of Herobrine came to be. There's so little ambience, the world is so dark and empty, and choked by fog at all times. It's only natural for your brain to fear there being another presence in the world. Couple that with old minecraft having legions of generation bugs, and you've got a solid urban legend.
Oh I remember that. Herobrine was such a minecraft golden age moment.
Minecraft's lonely atmosphere made finding the rare cow a treat. I actually hated killing them because I knew I'd be alone again. Now there are hundreds and all I see is a way to clear my hunger stat. The isolation was good for deep thinking, old music really made me look back on things. It was dreamy.
I remember discussing herobrine in the 2nd grade with my friends lol
In my world, passive mobs frequently spawn in a lit cave 2 blocks below ground right under my path. You'll just be walking by and... *click clack click clack..* sounds exactly like something's following you.
yeah and plus the fact that some versions mobs make the same footstep sounds as the player making you think there's someone else in your world
There's this quote that goes like "limitation breeds creativity" and I feel like that applies to this version. Tho I don't personally play it, it definitely has a charm to it and it kinda feels like you can do more with less
the seed anomaly and other silly stuffs guy is a dialko fan!? yooooo
Fr builds back then were impressive just because of the limitations. Now it's just like, oh cool.
I think it comes down to this. Minecraft has been updated for over a decade now. Eventually, you're just gonna stray from "The Vision™" or add too much stuff.
Honestly, I am not sure why Minecraft needs constant updates. It should be updated, but maybe every couple of years or even more would be better. Very slow and methodical updates would've been better and I don't think Minecraft ever would've lost its core audience... Which is children. It's children. Not us.
your feelings are irrational
Even as a 'Mojang give us fucking vertical slabs' fanatic, the lack of micro blocks kind of makes you think larger instead of more detailed. It encourages you to just make bigger builds rather than finding the right fence or stone wall to add depth to your build.
I personally think the old Minecraft was better because of how simple and few things there were in it. No Elytra so the minecart and boats were heavily needed. Enemies hit harder so it was scary to see them. Not knowing how to play the game so the curiosity was huge. no sprinting so exploring felt more brutal and earned instead of like a tiktok speed of exploring as nowadays, everything you found was so much slower so you would appreciate it so much more. you can cover 100k blocks with an elytra in like 20 mins. 100k in old minecraft would be hoursssssssssss, everything had a purpose and nothing made something else obsolete.
Edit: and heavily agreed that things became really disappointing once mojang headed in the realistic direction... for whatever reason.. Minecraft was way more enjoyable when it was an actual fantasy game.
Yup. Nowadays i dont play, but the new height/depth makes it very hard for casual/once a year players like me, that only play to fool around with friends, to get ores and actually progress without spending 2 hours to get diamonds
I guess we must be grateful that unlike other games, you can easily access older versions of the game.
It feels like an itemized list of things you have to do now, instead of just letting curiosity run rampant.
"Everything had a purpose" -- that is what I really like about old Minecraft, even though I wouldn't prefer it over newer versions.
There's literally no point in using more than half the mechanics in newer versions of the game. There may be 10 different designs for a farm but one of them is almost always the obvious winner. This has always been a problem in modded but also in modern vanilla versions where redstone farms are extremely capable, you simply build the best farm to get your items which cuts out a huge segment of the game of gathering and exploring. There are no points gained for variety.
In old Minecraft you had a reason to build everything and explore every aspect of the game to its fullest because it was often the only way to achieve a goal. To do your goal better requires more ingenious designs. At some point you also reach the point where nothing more can be done other than just build what you want.
My favorite modpack is E2E Extended exactly because it balances out all the options in each stage of the playthrough, so you have the freedom to use multiple of them at once or vary them between playthroughs. But the fact that you are always working towards the next goal still gives you no time to build unless you deliberately slow yourself down.
My only idea to fix this is is to introduce some social multiplayer aspect to game design. If you build something actually good looking during your game and others rate it up, you get some in-world reward that helps you progress. Thus there is actually a point to slowing down and building something that looks good, even if your aim is to progress as fast as possible (as is the case for most people in Minecraft).
Back in the good old days I would normally not move more than a 100 blocks from my base. My most fun expieriences are being stuck on a snow and spruce iland as I did not dear to swim beyond render distance and building it to to be very homey, and seting up a swampy base on a tiny completely flat strip of land building tree uppon room upon tree uppon room and only rarely venturing out to make passages trough the foliage of the jungle on the other size of the shallow moat.
Old minecraft had such a fantasy feel to it with the music and somewhat odd looking world thats mostly empty its just so mystical and relaxing
When they added The different kinds of stone it did begin to complicate the simplicity of mining. I wish there was a way to flag certain things for your character to not pick up in modern Minecraft.
100% would use that get on my buddies account to block diamonds and shit lol
ngl I used a texture pack that turned andesite granite etc back into stone when they first got added
this. I love most of the new blocks and features and all, but at the end of the day, its alot to keep track of.
I do miss simply mining and only managing my inventory space for ores and maybe gravel and dirt. but now, you need to cut down about 12 small trees to produce chests and then carve out a store room every 5 chunks you go.. its no longer just mining. its a full on mining Expedition. an adventure turned into an advent-chore.
and recently ive been burnt out on this one server trying to produce and sell almost every known block i could produce in minecraft for diamonds (in that servers economy).. the biggest set of blocks that are the most time intensive: colored wool, terracotta and concrete. its too much after all and I may aswell be playing Factorio in 3D.
I think I'll play old beta again..
That was the update that made me stop updating my game haha
there is: fill up all your inventory slots with items you want to pick up and then just go mining
Just like the limited amount or blocks gave a sort of cohesive Minecraft "look" in beta, the old world generation did too. It used temperature/humidity noise maps to freely generate the biomes independently of terrain shape. So you could get flat desert, hilly desert, flat grassland, hilly grassland, etc naturally. And the transitions between biomes were really smooth.
Yeah, I don't really understand why the development team wants to make real world temperature maps so badly, other than the fact that Minecraft is a geographer's toolkit. Geographically, a hot mountain with lots of lava at its peak is a volcano. Snowy and icy deserts do in fact exist. There is no real reason why a hot biome can't exist next to a cold biome, other than lifting the concept from Terrafirmacraft, where the plants and seasons changed relative to an 'equator'.
I think a lot of the appeal was the old world generation and the challenge. Nowadays every biome has a village and you could run to ans be safe, on day one. I remember making a new world and my main focus was surviving. The first few days was surviving. THEN I could finally make a house and it felt like a big deal. Nowadays with the hunger bar and bed. I could skip on fighting mobs and just build like it's peaceful mode
I loved how weird and unexpected the old terrain generation was. The current one is fine but it's been tweaked to the point of getting stale, it doesn't generate anything truly weird or unexpected anymore.
That is the current system though… biomes generate independent of terrain
@@retardedwallabe8297 I think that the worldgen is the main thing that hurts modern minecraft. Items and blocks and mechanics are all good, but damn that terrain hurts. You can barely find a decent spot for a home/base. It all seems so plain and bland. Nothing spectacular. A big part of the minecraft success was the old worldgen.
I just want to say I absolutely love how casually you’re talking. There’s no yelling, nothing super fast paced-it’s refreshing
yeah he's not reading off much of a script so it feels like he's just talking to you, its really genuine and his voice is pretty nice
Agreed yeah, this style of video commentary is so nice, and it makes this video feel more genuine
fax
The children yearn for 2010 UA-cam
*Starts jumping while staring into the camera and waving one arm*
"Hey guys! Back today with another video and today-"
18:02 as someone who does graphics programming I know the term!!! It's called atmospheric scattering, the specific math is called "Rayleigh scattering" which is for particles that are much smaller than the wavelength of the light; like our atmosphere, which is opposed to Mie scattering which is for particles bigger than the wavelength of the light, which is what you'd use for clouds and smoke for example. The effect in real-life actually causes everything to shift into a blue hue, because what you are literally seeing is the sky seeping through! Rayleigh scattering is the exact reason why the sky is blue actually, because our atmosphere scatters different wavelengths of light differently from each other, and most of the wavelengths that get reflected back at us cause it to appear light-blue! In this case of course, it's just basic fog and not physically accurate, but it does mirror something in real-life (and many modern games; and shaderpacks, approximate the real math!)
Also the "grandness" of it is something that is a real illusion too! because for example, at Disney World and Universal Studios, when you see objects in the distance like big castles and stuff (which are just miniatures), they paint them with a slight blue hue to make them look more distant, and thus bigger!
nice profile pic!
bro if they added more biomes but had the same generation and texture style of the old mc it would make my childhood dream come true, exploring biomes was magical back then
agreed, I felt like the minecraft I knew died when they changed the generation to the more realistic version
I can’t think of it off the top of my head, but I believe there is a mod that takes old generation, into the newer versions of Minecraft, maybe you can try looking into it and let me know if you find it! (:
Try the Better than Adventure Mod! It almost completes old Minecraft
Except there was like 5 biomes to explore, you could finnish the game in 2 hours and after that there is nothing to do. Not to menition half of biomes have nothing interesting in them
Turning off structures and changing the texture pack in modern Minecraft might help with that feel
Another reason why I personally still love playing old Minecraft and why I fell in love with it so fast back in 2011 is that it feels like you're discovering untouched nature, due to the lack of structures and the combined effect of fog, darker nights, slow movement speed and more varied terrain features. When I started playing I was about 8, I lived in a city and loved to imagine how the land would have looked like before cities where built and forests were altered to be more efficient for wood production, and so on. Minecraft gave me an experience similar to that, I was able to be the first to discover landscapes that probably no one ever saw (since no two worlds looked the same) and was able to choose how I would settle in this world.
I know this feeling can still hold true in modern Minecraft but the abundance of structures throws it off, and even the terrain itself somehow feels less wild, most biomes are more plane, smoothed out and less dense. Anyway great video ! It was very interesting to hear detailed arguments why nostalgia isn't the only appeal of old Minecraft, that I tend to overlook when I simply say that "the feeling is different". Thanks for that !
Minecraft beta used gradual climate variables for it's biomes, which only loosely controlled the shape of terrain.
The modern terrain generator however is much more strict, with each biome having definitions of what it can and cannot be. So in a way yes, old worldgen was more wild.
The one and only thing I wish was in older minecraft was the sprint feature. I don't want the hunger that comes with it. I just wish we could sprint. Everything else I was happy with the way it was in old minecraft.
yep, I totally agree with it, especially with the terrain ones. Nowadays Minecraft feels more plain and we're not feeling "alive" anymore in these version. Also, the colour scheme itself for the biomes are more eye - catchy and vibrant, it feels more alive rather than the "realistic way" that Microsoft are trying to approach in these days of Minecraft
@furonyxwolf They introduced creative mode in Beta 1.8 it's probably the version you're mentioning. That's funny you mention that about building cities, in contrast I was definitely more into building cottages or small villages. It just shows how good this game is to let you create or reproduce things you're not able to see for yourself. It always felt more accessible and immersive than drawing for example, and I'm one to think that Minecraft lies somewhere between a game and an artform.
What's funnt is too many people say the game is too bumpy
“Simplicity breeds creativity” this is such a simple yet immensely accurate distillation of a lot of my feelings regarding my experience with/perception of both vanilla minecraft and many old school mmorpgs. Well said~
yeah.. the fundamental design of Minecraft is encouraging creativity through limitation. Keeping that in mind makes the entire idea of things to explore seem very odd. Other games have quests and storylines and have comparatively little re-play value as a result of that. Giving Minecraft that sort of concept was probably a good idea for the burst in popularity around 2013, but it does significantly go against the basic idea that Minecraft is built upon.
Totally agree. I played Tibia back then, an isometric 2D MMORPG that looks super rough and had an unforgiving gameplay. But it was really something special. Also a lot of people love wow classic nowadays. To a certain degree limitation and lack of convenience can improve the experience.
It's not the amount of colours that makes a great artist i guess :]
This is also Mojang's take on why they don't add vertical slabs
@@metbube7142 yes, wow classic! these are great examples! i used to play Corum, a ported-korean mmorpg with really grind-y leveling and basic graphics. Some of my favorite memories are listening to music, grinding levels/gear upgrades, and participating in guild chatter. those connections/shared moments made the experience feel much fuller than the game felt on its own (gameplay & graphics-wise).
That's what I was saying about adventure maps and multiplayer. There was so much more imagination and creativity making it so much better. It seemed to bring people together more which was one of the core ideas.
Old Minecraft was legitimately terrifying to play alone especially at night or in caves. You can still have these experiences in current version but it feels somehow more accommodating now.
I love the game how it is now but I’ve been playing since alpha and have big love for beta.
It feels so peaceful, beautiful and simple.... you dont want it to end and leave...
exactly and u can see all persons personalities at the moments is so worthy too
Your point about old Minecraft feeling a bit eerie, lonely or melancholic worked really well to encourage the player to build stuff, because where your buildings where felt less lonely. Which is why old Minecraft worlds have paths going everywhere, which is something i see way less of in newer Minecraft worlds. It was almost obligatory to have a nice path between every building you made.
This is such a good point. I find that the old version worlds felt like blank canvases which you molded in your image. The world's feel changed as you built.
Also rail lines... Now that rail is basically useless due to it's comparatively slow speed to things like elytra that let you go anywhere, and rails are way more expensive, no one builds rail systems unless it's part of slme kind of sorting machine.
Modern MC should take a page from BTA's book and make rails way faster, or perhaps add proper trains that go faster... But it'll never happen under Jeb cuz modern Minecraft is where older features just get ignored with newer shinier bandages pasted on top... Perfect example is Anvils being basically useless and instead of fixing them Jeb added the OP enchantment mending.
@@parrot998oh yeah I used to love building out entire subway systems to connect all my cool stuff.. the prebuilt towns and all that took away from the empty canvas feeling of old Minecraft and made it like you were a new citizen in a pre-existing town. The feeling of loneliness was important to me at least for the desire to build something to call home.
@@GeddyRC The way villages are implemented kinda really sucks as well, cuz they were clearly designed to be built up as their own kinda canvas, but in order to facillitate that you need to be able to break every single block in them without consequence.. Which completely breaks game balance, cuz now you can get free food, lava, like half the more advanced crafting facilities, etc without having to so much as search cuz villages are everywhere... And there is no reprocussions for literally dismantling an entire village and letting the villagers die...
Sorry but no. That sounds a bit personal
I'm also a huge fan of the old cobble texture. I was sad back in the day when they changed it.
fellow old cobble chad, welcome
For real
The problem of the old cobblestone was the way it was shaded, not that it actually was a bad texture. Old gravel on the other hand I think is actually bad.
@@bluehairedaigaming old gravel is the only texture ive ever been happy to see change
I must be the only one who liked the old purple-ish gravel
I recently started playing again, I hadn't played since 1.7.3 and I was first blown away by how much stuff was in the game now. But I noticed after several hours, my house was the same. I hadn't spent any time making it better. I had spent all my time down the MASSIVE ravines and mines or looking around the overworld at all the new stuff. I felt like my creativity just wasn't as important as it once was because now, there was too much to do. I didn't have time to just build a house anymore.
Essentially it boils down to this. When there was nothing to do, we made our own fun. Minecraft was fun because it was about creativity and pouring your own ideas into it. The most fun was to be had in building a great base and setting yourself resource missions based on what you needed to build your creations. When Minecraft was literally mining and crafting. Now that there's so much to do, it always feels like I should be doing something else.
Or you could just..... Not do those things and work on your house. The game doesn't force you to do anything, and it never will. You can do what you want when you want, your argument holds little to no weight due to this. I personally find it wonderful that minecraft has tons to do. Im personally not a massive fan of older versions as theres not much to do despite building. Now, i love building, but it gets boring after a while. I see people complaining about how theres too much stuff now, but you can choose not to interact with it and still make your own fun. But hey, at the end of the day it all comes down to a matter off preference and i respect your opinions :)
@@baconeyesyeah dude you say it right. Minecraft forces nobody to do nothing. I am still building my mostly stone houses and not doing that much adventure in my Worlds. the only Nitpick I have with the newest updates is that it's a bit harder to stripmine for diamonds these days
It's on you on do or not those thing. Simplicity and pace it's still there.
@@baconeyes No but this is part of the issue. Now doing the simple stuff has become a grind. Finding ore is so much harder because there's a million ravines everywhere and way more caves. You spend forever down them exploring with not enough reward in terms of ore. And I swear the mob spawn rate has become silly high. Don't get me started on the soul sand biome in the nether. I went in to get glowstone and my portal spawned in the soul sand biome. I got in to see 2 ghasts and about 12 skeletons. Making simple creations has become a grind because the creativity has taken a backseat to making it more an adventure. When I say there's too much to do, I also mean that doing the simple stuff that made it fun for me is now 5x more difficult to accommodate the new adventure features.
@@Sasquatch2696 I do somewhat get what you mean but i still dont exactly agree. When it comes to caving i think that may just be a luck thing because whenever i go mining i find tons of ore and stuff. And then when it comes to mobs you CAN just set it to peaceful. And if you dont want to do that easy mode is also a thing so again it is more just complaining about fairly trivial stuff. But to each their own because i myself dont mind any of the stuff you're talking about but i can see why that'd be an issue for others.
The zombie dropping a feather at 1:47 gave me a goddamn entire flashback to my childhood LOL, great video brother
And the skeletons holding bows like that as well
Wait, do they not drop feathers anymore?
@@Racecar564 they stopped dropping feathers and replaced it with rotten flesh in 2011
@@cyruscheng499Holy crap, 13 years and I still thought that was current somehow
yeah when I saw it I felt some neurons deep in my brain immediately go "YOOOOO"
Simplicity over bloat can really explain most of modern gaming. That was a really good point. I dont want to always have to grind or have an overwhelming amount of things i could do and old minecraft is just that.
I wonder why is realismcraft getting popular
That's how I feel about old pokemon also. The old games didn't have any gimmicks.
I think bloat was a thing since the N64 days. Specifically in DK64, lol. Also most Sonic games have filler like the other SA1 campaigns or the Warehog. Longer, bloated games meant more money back then.
One reason I can think of, though I don't really play old Minecraft, is that many of the newer features in Minecraft feel tacked on and some things serve no grander purpose than just being filler. And in older versions it feels like everything had a purpose for existing
Famous quote about gamedev: ''if it's not fun, why bother?"
@@MiauFritoI miss Reggie Fils Aime. That quote just sums up Nintendo and always has
Beta Minceraft for Beta Males
I think one part is, as more things are added, there's more chance that something similar already exists; and as more features are added, less of them interact with the others.
Old Minecraft had so few features that almost everything felt like it served a purpose, or was something unique. But if half of everything is unique, that's not exactly unique, is it?
yeppp! 4:40
I love your analogy about someone throwing a bunch of furniture in your room, I think it perfectly encapsulates how I feel! For me, it feels like every time I finally get the room organized to incorporate the new furniture, more furniture gets added. I'm 30 years old and played Minecraft since Beta 1.8. As an adult, it's hard to find the time/energy to learn all the new features they add each year. Things like honey and bees still seem so new to me, but they've been out for 5 years. Hell, even things like slime blocks still seem kind of new (they've been out for 10 years!). I don't mind new stuff, but I wish it was fewer and smaller updates. I know they'll never do this, but I would love if they took even a 2 year break from any major updates.
Extremely jarring to read how long bees have been out for oh my god
@@catherineellen4063December 2019. Doesn’t sound like 5 years ago but it is.
@@disgracecentral time be passing huh
@@catherineellen4063 Indeeb
I personally don't understand the analogy at all cause if someone tossed a bunch of furniture in my room all i could feel is "great! I have more furniture now!". I really cannot comprehend the negative view on it.
In terms of aesthetics or overall "feel", I really miss the old-school dungeon crawler RPG style that it had in its early years.
Well said. I mis that feeling too
Just making things up lmao
@@wingdingdmetrius8025dawg i was playing through daggerfall and the early minecraft vibe was undeniable
@@NiebieskaAura don´t
@@wingdingdmetrius8025 minecraft was made with repurposed assets from an old school dungeon crawler notch scrapped
the vibe is in fact there and there are multiple reasons for it
Early Minecraft really does look like Daggerfall or Ultima Underworld even. It has that distinct early 90's dungeon crawler aesthetic very few games have
ooh damn I think daggerfall is definitely a really good comparison. it's way simpler than other elderscrolls but it let's you build your world how you like. like, I kept a journal to record my adventure like a ttrpg and it feels amazing, it felt so much more immersive than any other elder scrolls. I'm not saying that it is definitely fundamentally better but i think it appeals to a different type of person, same thing with old minecraft, some people can connect with it easier cause it's simpler, less gamey
It gives me the same feeling that the old Mario games give me. Especially with those brick castle textures. This “retro” aesthetic in Minecraft is one of the things I’ve forgotten about over the years due to the change in art direction, but looking back - That original aesthetic was what grabbed my attention as a kid
I always wondered how to describe the old artstyle, and I think this hits the nail right on the head!
I mean heck, some of the original textures were from RubyDung which itself was a dungeon crawler.
When daggerfall started becoming popular again in recent years everyone said it looks a bit like Minecraft, now we're coming full circle.
That what Minecraft was originally going to be and that's what notch based the game off of originally. Which is why it feels like that.
seeing the old lava texture made me emotional for some reason
I’ve never felt so emotional from a video before. Especially with the mountain generations
Baked beans.
macaroni and cheese
Double pepperoni pizza with extra cheese and large soup
ok buddy you need to calm down now
often when praising one thing on the internet, people LOVE to interpret that as denouncing another thing. i recently wrote a comment on a tiktok about spongebob saying how much i love old spongebob and how great it was, and I had a bunch of people angry at me saying "new spongebob this, new spongebob that" when... i didnt mention new spongebob even a single time in my comment. they can't let things be great on their own without comparison to other things.
Unbelievably true
My head is about to explode from the amount of facts this comment is radiating
It's because our society is all about instant gratification, a lack of nuance, a lack of thinking, and having everything on demand right in your face. The most obvious place this can be seen is the fact that people want 30 second solutions to 2,000 year old problems. There's a reason why philosophers have been arguing about the meaning of life, the problem of evil, whether morality is subjective or objective, etc. since before Christ was ever born. These are complex and nuanced subjects that require thought. Hoe Math put out a good video recently about these girls on TikTok who say stuff like "men are all evil and should not be allowed to have power". It's not that they are necessarily looking for an honest conversation, they're just trying to overwhelm your attention span and implant ideas in the constant tsunami of information. Your brain isn't made to absorb all that, and some people will just passively take it on as their own beliefs after a while.
@@JetShanghai damn, that is facts
so basically the entire twitter community joined tiktok to bombard your comment with how much you "hate" new spongebob
13:17 I love the point about that old generation. All the floating terrain gave minecraft such a whimsical feeling. I remember the times when the seeds you wanted to find the most were ones with awesome overhangs.
I really wish the worlds still had floating islands. It made the game feel so majestic.
@@Boomchacle its easily what I miss the most. Early release dialed it up to 11 with the extreme heights generation mode. I havent played in a while but I think they got rid of that option.
Absolutely agree. Watching videos of modern MC, the worlds just feel so... *bland*.
The thing i hate in newer versions is that new stuff doesn't work with the old one, for example new mobs have complex animations and more realistic design, so when you look at a cow for example it feels like a different game because of how different these mobs look like
I think new Minecraft feels easy at times on hard mode. I also feel like so much of the really important stuff is so easily accessible in new Minecraft that exploring the world becomes kind of an afterthought since getting the desired enchantment for example, can be done at spawn. Need a cat? You got plenty in the village next door at spawn! btw villages are unnecesseraly easy to find!
I feel like stardew valley doesnt have this issue.the new changes just fit in
@@roshanmathew3006same with terraria.
@@WXyzaashut up
Shut up
I'm so glad you mentioned the fog. I actually found an option in the sodium line of fabric mods that stretches the fog back out and it really does improve the atmosphere *that* much
i have to try that out lol, what's the setting called?
@@AzazelTV18 lmk if u find out please :)
@@AzazelTV18single layer fog?
If you're coming from gerg's video, Dialko literally says that he doesn't hate modern Minecraft in the first twenty seconds.
what did gerg say?
I watched the full video, and let me be clear: This shit still sucks. I won't hate on personal preference. Like he just has this unnatural fondness for crunchy textures. I'm fine with that. But what I find ironic is that none of my criticisms have changed. It's just him complaining about age. He nitpicks and cherry picks each and every example in a silly, weird way. There is never an issue with explaining your opinion, but most of his explanations suck. To me, Minecraft is an objectively better game. Don't hate, it sounds pretentious. But really, more accessibility, bigger, more diverse and open community, more content, it's more popular, and everything. From where I'm standing, it's objectively better. I won't fault him for liking the weird quirks of it. Except I actually will because he doesn't have good explanations. I feel he doesn't want to be creative or learn how to get fucking good, but instead lay back, not care, and do what he wants. That's fine, but he makes 0 sensible cases from where I'm standing. Scrolling down in "All" is not fucking distracting, dumbass, have a plan then search it up. I just cannot and from the contents of this reply, will not understand. Everything is little, stupid shit that makes almost 0 sense other than personal opinion. It, to me, is really fucking dumb.
@@ThebiolizardNot really anything, he was just reading off clickbait titles
Gerg is such a loser.
the part of that video where he essentially just shit on dialko really pissed me off 💀
One of my favorite things about old Minecraft was the lighting. The game was so much darker and the torches felt so much fainter, It made buildings in the dark so much cozier and safe.
Turn on old textures, put on low graphics settings, that’s how I play because of my shitty computer just play like that.
It really was cosy, alpha has this peaceful warm feeling, like staying home and reading books when there is heavy rainfall outside.
what...
Turn off "fancy lighting" and set brightness to "moody" ta-da!
Tbh old minecraft immerses me way more. when there’s so many things, i get overwhelmed and unmotivated to do everything
UPDATE: I got prescribed adderall and now i can play both versions 💀
Literally terraria
(dang I posted this in my main account. You didn't hear this from me, guys)
Fr bro I feel the same😢
@@jetluvzram3n i would agree "literally terraria" the games are in no way comparable, minecraft is a sandbox first and foremost while terraria has a way more distinguished goal to work towards so you will always have a set clear goal
@@autury-5703while i agree that they are pretty different, saying that they are in no way comparable is just being disingenuous
@@jetluvzram3n how? its literally a game with so much content. it actually gives you goals to strive towards and motivates you to get to them. a bit of a stupid take there buddy
another thing to add to the "blocks not being as solid" point is the newer mobs too, they have detailed animations and many moving parts to them, whereas the earlier creatures have only a moving head, sometimes arms, and legs. i remember being ecstatic about wolves and how cool it was that they wagged their tails, and it indicated their health... now, there are frogs leaping around, and salamander looking cute things that slither through the water, just to name a few.. (i don't mind it, i just think its a little different than my usual picture of minecraft)
sometimes i wish that i can take a few aspects from some newer updates, and put them in older ones.
You can with mods I believe.
Yeah I noticed how newer mobs have oddly smooth animations it doesn't match the rest, I hope they don't re do the animations to make it fit in like they did the texture pack, I don't really care anyways, I play legacy edition mainly anyways.
everyone is building such beautiful houses and mine are mostly boxes with simple roofs out of stairs 😭
If you asked me what my favorite Minecraft world I ever had was, I would have no trouble answering: The one where I found a hill on a taiga biome not too far from spawn and made my first decent looking house on survival.
The hill was big enough that I had plenty of space to build on and a great view of my surroundings, but still short enough that it wasn't too hard to climb. There were no big mountains blocking my view, no pillager outposts spawning hostile mobs near my house, no ravines for me to fall into and plenty of those small naturally generated lakes around. I had crops, a dog, some cows, a big cave system to explore and plenty of plans for what I wanted to build. It was great.
Now I love watching people play on the newer versions, I love watching them fly around the world with elytras, making all sorts of automated farms and building megabases and stuff, but whenever I try to play the game, it just doesn't feel right. The world generation is so different. Everything is too big, the mountains, the rivers, the lakes... Whenever I create a new world I catch myself wandering "is this seed even good enough...? " There are so many biomes and so much stuff on them. I never know what I will need. What if I need something from a jungle? What if I need terracotta? Will ever manage to collect all of the cats? Will I ever be happy with where I built my base? I just can't stop overthinking everything, there's too much stuff and everything feels like it is and isn't important at the same time... and then I just start missing my little house on the hill and how everything was simpler. Sometimes, simpler really does mean better.
I vibe with this hard. I've got a very quick answer to this question too: The one where I found a river flowing through a plain. I built a bridge over the river, and I made a nice little hut that I called home. I was so proud of that bridge. I remember how much work it took to get there too, there was a couple of weeks sunk into getting to that point.
I went back to the old Minecraft trailer after this video, and it speaks volumes. There are no rules. There are no to-do lists. The only objective is what you want to do.
My favorite world would be one where i found a snowy mountain in the middle of the plains with a scattering of trees on top, a gentle slope on the north face, cliff with a waterfall on the south face and an arch connecting a spire on the western side. Built my house on the spire and a small village on the mountain for temporary housing for my friends until they could build their own. Built a wall on the north slope and had a large gathering hall on a point above the waterfall. Connected the whole thing together with a series of underground tunnels (the arch was thick enough to tunnel through) and even had a secret lab in the spire under my house and a wheat farm under the gathering hall, and a secret redstone activated entrence to a very long spiral staircase that opened into a small cave where i hid my diamonds. You couldnt make maps because it was a 360 version world that was solid snow and ice to the very edges, so no sugar cane grew. Built beacons on the hilltops out of cobble, torches and netherack to point home instead.
I think over a 2 year period my friends and i managed to completely mine it out. It got to a point where we no longer stashed diamonds from eachother and began leaving them in chests at the various mine entrance huts we constructed over the openings.
Sorry for the long winded response, I dont know why i was served this video today but its bringing some happy memories back.
This comment made me tear up
I've loved Minecraft for years and have played since beta, and I completely agree with this. I still play the new version, but mostly because the world I play on is now over 4 years old. My friends and I, mostly me as they drift in and out to work on their towns and stuff, have made a big sprawling world with different nations, our own goofy lore, a massive road system, all these fun things that we've made countless memories doing.
But I always think back to when the palette of options was so much more limited. It's like growing up with Super Nintendo, or even better something like Atari. In its simplicity, your mind fills in the gaps. You may not be able to make the most detailed and grandiose things, but your imagination and creativity take over and then all of a sudden you have something super cool, even if basic. I just think there was more reward to that, but that's just me.
Reminded me of my first survival world's house. Made me smile.
It's the classic story of "sometimes less is more."
I am a hardcore maximalist who started playing since release 1.8.
I still find older versions very different, more emotional, more athmospheric.
I guess it’s about general feel, especially the world generation.
I don't think its exactly 'less is more', but more of quality over quantity.
Minecraft used to be a high quality yet simple game, now its reversed.
I also think the pacing is different.
Old Minecraft was the type of game to build a hut with a fireplace, enjoy the rain, and chill, enjoy the music, relax, etc.
Maybe make a farm, try trapping some animals, maybe go mine occasionally.
It was lonely, but peaceful.
It would make you have sentimental moments, or bring you to a place of peace rarely found.
It also had no end goal, just whatever you felt like doing that day.
Its the same exact freedom that many people chase in real life, the freedom to do anything.
Modern Minecraft, and modern gaming by extension, has an ability to game-ify and job-ify your life.
Its to keep you endlessly hooked and constantly releasing more and more dopamine.
There is so many goals, purposes, distractions.
"Oh no, its Illagers", "Oh no, its a phantom I'm going to have to spend 5 minutes of my life killing".
"Oh great, I looked at an Endermen by accident".
Its all noise that doesn't really add to the game in a valuable way.
The idea you can "play the game the way you want" is the same as me saying that those who love camping can camp in their backyard and "play it however they want".
Its not the same.
The peace you'd find in the wilderness or nature, you won't find in the city, regardless of how you "play" your life.
In the same hand, Minecraft has gotten busy, the atmosphere has changed, it lacks that quality feel it used to have.
@@ViolentMLGMinecraft is still high quality, why do you think Mojang gives experimental snapshots and features early on? So they can polish and refine content as much as possible.
@@ViolentMLGI think you don't have to fulfill any goals in Minecraft, and when you spawn it is pretty much the same as it was 10 years ago
@@velvet3784that is the most bullshit comment iv read
The nostalgia argument is basically the same argument everyone had about Vanilla WoW and the older versions of RuneScape. There are huge fanbases that loved the old versions to such a huge degree that they brought them back, and a ton of new players understood finally that it wasn’t nostalgia, it was because the original versions of the games were genuinely good.
Nostalgia is still there
Old school RuneScape single handedly revived the game. Millions of active players a month. I’m only 21. I never played the OG version when I was little. But I love it now. It’s such a good game
I'm 21 so WoW came out 2 years after I was born and never experienced vanilla. I played WoW classic when it came out with friends and it was SO good, it's like I was a kid again when we played. My friends felt the same as I did. Nostalgia is real but for WoW the game truly was better back in the day. If you read this and never tried, I heavily recommend wow classic!
@@buggzy9383 I love how everyone plays osrs
The difference between runescape and wow, or minecraft, is that runescape fundamentally changed. EOC was literally a new game. They turned their unique combat system into a wow clone, and invited the comparison to a game that just handles tab target combat oh so much better.
Minecraft and WoW, on the other hand, are fundamentally the same games. Yes, they are more complex. There's more to do. There's definitely aspects of them that are "less challenging" than they used to be... but also people improve. And as we've seen with WoW, and OSRS, people do want the changes. OSRS is significantly more complex and has sooo much more content than the original 2007 version, and it's a better game for it.
Decked Out (2) is all the counter argument I need to "vanilla was better". It wasn't.
Been playing since around 2010 and gotta admit the feeling of my builds being inadequate is definitely a big factor to why I rarely feel like playing these days.
I really like both, but it is hard not to look at old and new Minecraft as pretty much different games.
It's true that the older versions have this unexplainable charm that I love. The fog, the textures, loneliness and eeriness - it felt like a dream about old games.
New versions are more lively, full of content and detail. I love how some of my newer builds look thanks to new blocks.
I wish there was a way to combine the atmosphere of the old Minecraft and the richness of the new, but I think that's impossible. And personally I don't think I could get in the same headspace as I was in when playing Minecraft 10+ years ago. The experience is unrepeatable.
I think there are mods that aim to bring back the old feeling in some ways, like the old lighting, old fog, and old textures
Its possible. I think terrain and fog and a sort of mix of the textures can be added to the newer version
New textures marked Minecraft’s downfall. Did you see how ugly the skeletons are? Tho pigs? I miss old textures
and you dont seem to understand. a shame you seemed an honest man.
@@DariusThyClairvoyant and all the fears you hooold soo deeeeeaaar, will turn to whispeeer in youuur eeeaaaar
This. I needed this. A perfect explanation of why it's called "Golden Age".
And the argument of "We beat Ender Dragon, bye" hit close to home.
the fog is a big deal. it really did make your worlds feel so much cooler when you'd get up to some high vantage and look back towards your base/town/whatever while you were out gathering things and exploring the woods nearby. looking back at your structures from a distance felt soo cool
I don't understand this comment, you can simply increase your render distance in settings.
I like old Minecraft I hate new minecraft. Minecraft sucks now
@@slushiepuppie1most Minecraft fans make no sense
@@slushiepuppie1 ??? the fog is super thin for modern mc, changing render distance would just make the build pop out or instantly vanish
Never realized how important the fog was.
It really adds a ton to the game's environment
Just turn on the fog? It's in setting you lazy fu-
@@Jordanisokatnth bro chill 😭 the fog is not the same as it used to be, its there but its a lot thinner and really just acts to cover up unloaded chunks instead of adding depth
@@bluejqys that was the point of it in alpha, since you could only load up to 5 or smth
@@Jordanisokatnth yes but its still a lot more visually appealing, even if you have your render distance pretty high that fog is still thick and isnt just an abrupt gradient
its really obvious if you look at the fog w/ low render distance in modern versions, your vision just abruptly cuts off with a little fade rather than gradually getting less clear
@bluejqys tbh it's for the better, if you're trying to make a big build it will be hard to see it with all that fog, and I'm not even a builder, which btw in my study 100% of old minecraft fans are not builders, the reason? They are bad ofc
Sunsets in beta are worth looking at. I have no memory of looking at modern minecraft's sunset with any kind of significant emotion. When I started my beta world, after building my house I looked at a sunset, and pure joy run into my soul. After that I started to look at sunsets from that house pretty often actually. Apart from obvious graphical differences (for example: shadows under trees, cloud height etc), I think the waaaayy slower gameplay tempo and general simplicity is the key here to why they are so memorable in beta. In modern minecraft sunsets aren't worth looking at, because there's always a million things to do. And let's face it: progression is more important than fun in modern versions.
I think there is a difference in sunsets in general. While I don't have access to java, I mainly run the ps4 edition of minecraft (pre bedrock) and the sunset difference is night and day. even at the villager pillager update the ps4 edition still has a classic style of rendering and I think thats what makes it so special. The colors used are also much more beautiful imo, and the increased fog really makes the colors pop so much more than modern minecraft where the fog is hardly noticeable.
@@sharpshootersosa0856 true!!
so this means that both sunsets are good, right?
@@Fire_Axusno
I'm sorry but I can't take anything you said seriously after that last sentence. "Progression is more important than fun" is one of the most stupid things I've ever heard and is entirely a personal choice and has nothing to do with the version you're playing on.
If you want to focus on progressing as much as possible and make the whole game boring then that's entirely your fault and blaming it on "modern Minecraft" is just ridiculous.
I love the lighting and realistic color palette of the original. It looks very natural and the darkness of night time makes it very atmospheric.
no way you think its "realistic" it super over contrasted no way near a real palette
@@autury-5703 It looks better than new Minecraft that's for sure
@@iroquoiskaram8639 okay, but its not in anyway shape or form "realistic" or "natural"
@@autury-5703 I mean it depends on where you are in the world..
Would icelandic terrain look unrealistic to you just because it looks so much different than pretty much everywhere else in the world??
Simplicity was the whole reason minecraft was appealing in the first place. We were years into the development of the internet and there were high level graphics-breaking games everywhere. Suddenly Minecraft comes out and it's just blocks that fit together in weird survival ways. Of course the old versions are still playable. They were what made the game unlike all its competitors
This was the reason I bounced off of minecraft originally. Played it back then and just turned it off after 5 mins.
Only got into it in the past couple of years after it started to look less horrible graphically. Especially with distant horizons it gives me the same feeling as leaving the sewers in elder scrolls oblivion for the first time and seeing how big and pretty the world is.
@@chickenmadness1732me too, I really lacked a lot of blocks, there was no decent roof block before deepslate honestly
Vanilla Minecraft with the boys on Xbox back in 2012. Absolutely brilliant.
I love your point about the fog so much. I never really played beta beyond the occasional foray with a friend to see what it was like, but the fog in beta adds to the exploration part of the game so much in my opinion. It definitely beckons you towards it a little more, giving you an ever so slight taste of what’s in the distance. It also applies to builds in a fascinating way, especially in areas like yours with several huge structures. It makes it feel like they go on and on.
I agree, it also looks more realistic in a way. In modern minecraft, far away structures kinda pop in.
I think the style of fiction was different back then. Modern Minecraft has a more folklore-esque type of fantasy whereas old Minecraft felt more videogamey and almost fever-dream-like, which I personally prefer.
Another thing is that I think the simplicity of old Minecraft made it easier to have a grasp on the grand scheme of the game, making it feel like your actions weighed more in terms of progress. Its simplicity highlighted the challenge of nighttime as being the main adversary. But now there’s an “end” to the game and tons of other challenges, which isn’t bad of course I still love new Minecraft, but I do think it diminished something very enjoyable about old Minecraft.
Yeah. The metanarrative of old Minecraft was the game as an ongoing experience. The metanarrative of the modern Minecraft is of a challenge to be completed.
In the old version, since there were fewer blocks, the block pallette was easier to maintain between myltiple structures, especially in multiplayer. Nowadays, since there are so many new blocks, a block pallette is harder to make and harder to maintain. Plus, it felt like every block had a purpose when building. Nowadays, we have a bunch if niche blocks, like purpur, which are kinda just there, lacking a lot of purpose.
purpur blocks do lack purpur-se
Counter-point: Old Minecraft already had red bricks for some reason =P
@@NVUSAttitude amazing, now leave. 😜😆
I would say that when there's too much content it can be overwhelming. I mean minecraft today I gotta say it's ridiculously bloated
@@leviklopfenstein8158 i take my shots where i see them.
Fine im out of here, but remember my name you swines
Old Minecraft is just simple, and there's always going to be something special about that.
New versions just feel so overwhelming, more than just the block selection. You also have to worry about phantoms and getting a food source, then there's the parts that are optional but integral to getting the "right" experience like building your base near a village for trade purposes (or importing villagers), collecting the required stuff to get to the end, finding a stronghold and so on. It's such a big game, it's starting to feel more like 10 smaller games in a trenchcoat as opposed to a single unified vision like beta does, made worse with every update. It still has it's merits, I often play 1.12.2 for modding purposes, but the old versions just feel more coherent and tightly designed.
Definitely, I feel like the Adventure Update was a quite big turning point in terms of the game feeling less cohesive (as least in the way it used to). It would have been nice if instead of end strongholds, they instead improved the generation on the normal square spawner dungeons.
Yeah. Coherency is definitely key.
It's quite sad. Beta has the purest gameplay, but modern MC has the best graphics and lighting engine.
The bigger focus on progression was definitely a mistake.
This is not really an issue but it's easy to make it one for yourself as an experienced player. Shortly before the caves update, I made a lan world with my gf who's never played before, we made a house from mostly old-school materials, we didn't even look for diamonds, didn't do any village stuff, didn't go to the nether, just fished, farmed and explored around, expanded the house, gathered minerals and resources, it felt like an old-school minecraft experience. What can break this experience is meta gaming which we're all guilty of as experienced players, we want to be too efficient.
I'm from '86, so it's not like Minecraft has anything to do with my childhood or nostalgia; I was 25 years old when I started playing the Minecraft Beta back in early 2011. But there's a magical simplicity to the older versions that make them very attractive to come back to. I feel like the fact that the pre-release versions have so much less stuff going on than current Minecraft makes the entire old-school Minecraft experience more focused and relaxed for me.
You can be nostalgic for things from your adutlhood!
@@kidkangaroo5213 Nostalgia doesn't always factor in playing older versions. Even if it sounds like it.
For me, the extra complexity makes it less accessible for sure, but i think I'm most bothered by the fact that these new niche resources literally override useful ones. The last two times I played, i probably put a combined 20 hours into my play, and found maybe as many iron ore. Not deposits, but just that many units of iron. But boy, after 5 minutes of digging i need to empty out all the andesite and granite and FRIGGIN COPPER ORE. That one alone gets me, as it's used for, like, two things, and yet it's by far the most common metal resource i ever found.
definitely
You’re nostalgisc
old minecraft had a such a nice look to it, the lighting engine and the fog just gave it such a great atmosphere, the old sounds and music too were just amazing
EXACTLY FOG AND LIGHTNING OMG IM IN LOVE WITH THAT NOSTALGIA PICTURE
*All 120 million Minecraft players should go back go version 1.7.10 and only play that version, all later versions should be removed permanently*
the fog actually looked more realistic back then, wish there was an option for it now.
@@jenson1569 i have no idea how fog devolved from beautiful to what we have now in minecraft
@@gukutto poor development.
my motivation feels stunted in the newer updates. “Here’s a thousand blocks for every single build you might ever make” I barely know where to even start. I know you covered this slightly in the video but it is my main gripe with it. The creativity of past builds came from how limited building was. the game was more focused on mining and fighting that the person who took the time to build something beautiful with what little they had was so much more impressive. I also like how this version doesn’t have a ‘late-game’ in the way newer minecraft does. If you’re missing a material in new minecraft, elytra over to get it or trade in your villager hall- in old minecraft you’re never ‘finished’.
this felt so natural i didn't even realize it was 21 minutes long
yeah I agree.
took me 2 months to realize I spelled even wrong
The calmness of this video reminds me of 2010 lets plays. Nowadays people have to edit 5 explosions, jump scares, deep fried sound effects, unfunny skits and so on into every min.
And onscreen subtitles but not for the entire video so it's not even accomplishing anything???
Just like Minecraft, those videos now have become so bloated with stuff like that that they're disorienting. Back in the beginning it was so simple and that's what made old UA-cam so beautiful as well as Minecraft. It ties in nicely.
I appreciate subtitles so much, especially when I don't have to use youtube's auto-captioning. But it removes the point when the subtitles are animated or incomplete. I absolutely hate when the subtitles move around (outside of if they're covering something important) or neglect to include "loud" speech because "you can totally hear it" (I can't). For example, when a character in a video game is speaking and for some reason the creator decides not to transcribe it. @@Falkuzrules
If this is all you see, you’re not looking in the right places
Ah yes, camman.
You really pinned down the feeling I've been having with modern minecraft. I feel like I just cannot build anything without it looking out of place. I think it's the more detailed textures and lighting for me
Then download a resource pack, there are thousands out there that recreate the old textures and sounds
@@mr.monkey354 thats kind of the thing though, why waste your time doing that when you could literally just play an older version
Limitation breeds creativity. Nowhere is this more obvious than early Minecraft versions. Fantastic video.
early minecraft versions? you do realize that you CAN make simple builds in newer versions too right? you're not forced to use all the new blocks...
While I think the current game is far better than any of the earlier versions of Minecraft, the one thing I do think Mojang completely screwed up is the fog. For the life of me, I do not understand what in the world they were thinking with this new fog system, or why they are so incapable of producing a decent looking replacement.
It's most likely they don't care they don't see the appeal unlike players
It's the modern terrain generation for me, it's way too hilly,exploring is a mashing spacebar simulator.
@@starsidescav9487OMG SOMEONE SAYS IT!!!!! i think they wanted to push the warden into the game so bad they turned up mountain biome spawn rate by 1000 used to it was i couldnt make a world without spawning on an island now i cant make a world without spawning on a massive mountain that you fall into the ice of every three steps
I love the new terrain so I can’t agree. @@starsidescav9487
You can just like install a couple mods to fix stuff like that and it's fine.
I love how casual this video is. It’s 3AM rn and I feel like I’m listening to a close friend just kind of gush about old Minecraft before we clock out for the night😂
Even his profile pic radiates that sort of energy
Old Minecraft is the iconic Minecraft. And I'm glad you mentioned the fog, I've noticed how different it's felt the last few years and I always assumed it was just because the render distance was bigger, but you're right. The fog has more of an atmospheric effect in beta because it fades out over a greater distance. Vs the new fog which just sits on the edge of the render distance and sharply transitions. Glad you put that into words cus I could never figure out why I'll liked old fog so much more.
The new fog just seems like it's only there to prevent an abrupt stop between what's in your sight vs unloaded chunks. Whereas the old fog was part of the atmosphere, it provided a depth of field, but it was removed so distant structures would be easier to see. I wish there were a toggle to enable the old fog again, it was beautiful.
Same
I really get that fog argument.
Back in beta, when strongholds were introduced I had a map in single player.
Under my base I had a cave in which several waterfalls connected into something that could be described as a subterranean version of the niagara falls. Thanks to the fog it all looked like, steam would rise from the depths and I really miss that map.
World generation was wild back then.
something i like about beta is the sense of scale. in modern minecraft, everything is bigger and taller, while in beta everything is smaller. hell, even giant builds in beta look like they fit in, instead of being _truly_ giant
I'm not sure why but your video made me incredibly sad. Old Minecraft really makes me feel how fast time goes by, and it's not going back. It’s hard to explain, and maybe it sounds crazy, but old Minecraft feels so… fleeting, you know. Everything is so precious, so peaceful, and yet so ephemeral, and it hurts. Its like, fuck, Im growing older so fast and only I have these beautiful memories of these beautiful moments and they will all end with me. Anyway, thank you for the video. I remembered something very important because of it, even if that is not what you intended.
Old minecraft : " You spawn in you play you survive you do what YOU want and what YOU figure out
New minecraft : " You spawn and instantly the game shows you 5 different wood sorts in one biom with 3 bioms next to each other and telling you stuff like :
Hey watch here is a cave entrance theres a dungeon !
Hey if you follow that path you find a village
its not a adventure game anymore
The game show you the mechanics and you just do the mechanics
But old minecraft where bout finding out bout this mechanics yourself
You digged through cobble and randomly you were in a dungeon and were just excited to get some free minecart trails.
Nowdays people dont even build tracks since they can fly with capes for free almost anyway.
Minecraft died many years ago.
@@sonicartzldesignerclan5763 This... is definitely an exaggeration.
The biggest difference is you have the Recipe Book, *where you still need to find stuff to view recipes.* Tell me where it explains villages, or Dungeons/Caves.
It tells you to: Punch a log, open your inventory, move, and craft a plank. Yes, that is TRULY holding your hand, especially when you can basically just ignore it and/or this is basic fundamental knowledge.
>But old minecraft where bout finding out bout this mechanics yourself
You digged through cobble and randomly you were in a dungeon and were just excited to get some free minecart trails. .
???
A mineshaft is not a mechanic.
>Nowdays people dont even build tracks since they can fly with capes for free almost anyway.
Boats and horses exist, literally anything is better than a crappy minecart for far cheaper.
Elytra are second best, but they require some sort of gunpowder farm + beating the end first.
Ice Boats are just "Minecarts but Better", period. Or just Boats in general.
The moment you showed the reference sheet with the data values for items/blocks really got me. Not only did I remember using that constantly (often for the command-only items), but it really does hammer home how small the list of blocks/items used to be.
Really enjoyed this video! Makes me want to go back and check out the old beta 1.7.3 - this is actually the version I started with, back in the days!
I've been playing Indev+ recently, being able to rediscover the game that I've been playing for basically 12 years truly feels magical.
Notch had vision, Jeb has game sense.
And neither has the other's strength.
The missing ingredient from modern Minecraft is that referenciality that Dialko brought up with the beta color pallets appearing like those of games from decades ago: minecraft under Notch's direction was a game about reflecting on our relationship with cyberspace.
It's a theme that is subtly woven in with the rest of the game design: mobs drawn directly from classic videogame tropes, C418's heavy use of synthesizers, and if you look into the making of the paintings available in game you will find that they are inspired by the visual illusions caused by older game engines. The ability to see through walls into an endless void in between spawns during a CSGO match, those odd pixilated glitches, so on and so forth.
The result is a game that forms a nexus of cultural touchstones.
When Notch retired and Jeb took over he brought with him a very different philosophy to game design. Jeb is interested in making an insular game, with game elements that are unique to Minecraft rather than referential to other media. He states this explicitly in the Minecraft dev handbook. Jeb's goal is to create a new an unique lore within Minecraft, not one that pulls in influences from our entire experience of digital culture.
I always felt that Jeb's reasoning carried undercurrents of FOMO. Like he creates because he fears loosing the opportunity to be unique, not because he actually has something unique to say.
But, his technique is phenomenal. There is a coherence to modern Minecraft that did not exist in modpacks of a similar size to what we have now. The game draws one into creating infrastructure, to play the game like a modern survival game with supply chains and forward bases. A stuffed inventory becomes a mining outpost in a cave, a farm becomes a small ranch. I've found that modern Minecraft has a certain flow to it that sets it apart from beta. The two act like different games, and that's because they're made by different devs with different strengths.
Thank you for listening to my TedTalk.
Thanks for confirming my suspicions. I didn't know he actually stated it, but I did notice from very early on, at every update, that MC seem to be trying to be different just for the sake of being different. And personally, I hated that, and still do.
really insightful comment
It also feels like they try to uphold some politically correct image these days. They know their game is a lot more kid friendly now with the way they present it in advertising and in other forms of media. Notice how the last mob they added to drop meat on death was a hoglin? An inherently evil creature that lives to hunt and be hunted? Of course they don't want you to kill the animals like goats, bears and horses for meat, because how would they market this *survival game* with such tainted ideas?
I'd argue the opposite. Modern Minecraft lacks the coherence that betas had. Each block and material was distinct and had a role. The gameplay loop didn't force anything on you and by that encouraged creativity and exploration. There were few mechanics in the game but they all worked well together. Now we have more garbage blocks than useful ones. The gameplay loop puts up arbitrary requirement of hunger meter that turn "you can do anything you want" into "you need to get this this and that done before you can have fun". Boring premade content is substituting the amazing procedural worlds we used to have. And there are just so many mechanics that just don't even try to fit into the rest of the game. They're just slapping stuff into the game because the one sentence long prompt sounded cool on paper but they have no idea how to explore these mechanics. And it's so obvious when you look at the history of changes. They add something bland and useless, it sits for years untouched and only later they realise it exists, it's dull and they start trying to give it purpose.
I think that might actually be the opposite. Jeb certainly doesn't have game sense. Minecraft now does have a vision though. Notch didn't really know what Minecraft was going to be. There are a lot of concepts even back then that didn't make it into the game, but were thought of. But Notch definitely knew what made the game what it was. It's why it became so popular in the first place.
I bought Minecraft in July 2009 which was in the “Classic” era of the game. I still have my world from back then and though I don’t play it as much, it’s got almost 15 years of history on it. Really cool just going back and seeing how I used to be and play and build
Wow! Wish I had my old worlds still. Long gone sadly.
Wish I had a world like that...
@@ano_nym it’s not really too much to look at. I haven’t played much throughout the years, and never that much on one single world either 😂 only cool and nostalgic part is seeing my noob builds with classic Minecraft blocks. I also used to be a lot more afraid of the night and caves, and that reflects in my builds
@@protozoanpro for the last part it's becasue the night actually used to be dangerous. There's plenty of videos discussing it, how Minecraft stopped being an actual survival game.
The blockiness has something to do with consistency. They give Minecraft a consistent aesthetic.
true, I was thinking about the same thing while watching the video. Crazy how a simple video YT is doing a better job than the MOJANG product design team (if it exists).
I started playing in 2011 on Xbox 360
I remember how confused I was about seeds, how cool it was for me to go into creative, building all sorts of stuff, getting scared by creepers, how excited I was to find a wolf to tame, playing the tutorial worlds, the old textures, eventually buying it on PC, joining servers building bases and doing PVP, finding out about hacks, being banned for testing hacks, the hive, mineplex, Stampy, DANTDM, etc.
Then the ocelots came, a new tutorial world, updated textures, more new stuff, random useless blocks, Xbox one, PS4, Java migration, it just all went away.
I'll always remember old Minecraft being better
Same dude I remember in 7th grade playing this 2012. It was my first xbox 360 game i had only ever had playstation.
Lucky. I remember lots of people in my class having Minecraft before me because they had an xbox 360. I wanted to play it but I had a ps3 so I had to wait until 2013 to play! At least I got the psvita version for free by getting an achievement in the game. I was so annoyed that they stopped updating the old gen consoles but when I bought the ps4 edition of Minecraft I didn't understand any of it and was glad they stopped updating the old versions. Ever since Microsoft bought mojang I disliked most updates they added to the game. Luckily Microsoft didn't completely ruin the old gen versions.
While i'd tried to play on a potato laptop the xbox 360 version was my first real taste of minecraft, I remember there was this seed me and school friends found on a gaming website that was basically a woodland valley surrounded with steep cliffs with the only natural exit being though a large cave/arch at the far end of the valley which always had a creeper or two. I would build up high in the cliff walls to be safe.
Just recapped my childhood experience of Minecraft, wtf.
Minecraft wasn't even on Xbox in 2011 lol.
Why is no one talking about the old sounds? When I opend up an old version and took my first step on grass I litterly started crying because of the memories of just that one old sound
because this video is literally about why nostalgia is *not* the reason there's a whole community playing legacy versions
@@shadesoftime have you read any other comment? ppl are having conversations about old memorys of those versions, maybe take time to get some context into your head and realise that not every comment has to be about what the title of the video is
Started playing Minecraft on 1.5.2 and it's still my favorite version to this day. You nailed every single point of why old Minecraft felt different; not better, just...different. Thanks for this video.
I swear mining in minecraft with a video in the background and miencraft music on at like 3 AM is the most lonely but like relaxing in a good way. Idk how to describe it, you feel like the video in the back is kinda fading away and your more into the minecraft music and just mining blocks.
The problem with modern Minecraft, for me, is that it doesn’t improve what was already there. Instead, they just add things for the sake of adding things, with barely any use at all. Even when they do add a use for said features, it’s superficial, ironically making their value even more pointless. If the Creeper didn’t exist, it wouldn’t even be added today, given Mojang’s current mentality for development.
You realize notch had this philosophy? He added stuff that he liked because he wanted to add things, not improve stuff and he left the game due to backlash and pressure. Will a repeat of history happen again if the fandom continues to never be satisfied? I guess when Mojang one day abandons development, we'll see
True. They ruined the very essence of the game. Like night with beds that can be used next to monsters. Then with phantoms which even punish you if you don't skip nights. It's just ridiculous what they have done with Minecraft.
The essence of the game it's still there. You can play Minecraft in the way that you want.
@@MarionFR The phantoms the fans voted in ? 😂
@@DOGWATERGOD Yes. Hope you are not suggesting that it's fault of those who voted, it would be nonsense. It's Devs and mob votes are just another of their mistakes.
There's beauty in simplicity
Yes, this perfectly describes original Minecraft.
But also it was boring to build in, like only one type of stone and wood, horrible
@@velvet3784 thats the point the whole Beta Alpha building style is based on the lack of options
@@MinenArbeiterLP lame, imagine whole town in the same block palette
@@velvet3784 Just look up any beta town server they all look great because people just used to add building wherever they could and even if you couldnt build good u were fine
i play both 1.7.10 and b1.7.3. i do technical minecraft in those and something i love about them is this: - the mechanics are just different. especially with b1.7.3, the piston mechanics for example are so different. - so you get new possibilities and you get to discover so many new things and new ways to do things that were possible in the new versions.
i think a great example was when we managed to create an automatic flying machine in 1.7.10 (a version without slime blocks). - for b1.7.3 it was really fun to explore piston mechanics, discover all the weird glitches etc.
The vibes were impeccable. Me and my friend played it when it was beta 1.01. Just you against the elements, building, spelunking, and trying not to fall into lava to find diamond. Absolutely incredible.
As someone who regularly plays ps3 Minecraft still, the limited world size also adds to the simplicity, you work with what you have instead of searching endlessly, and you can see the world fill in without expanding
i really do like minecraft worlds that are limited in size! back when I was still playing mcpe, I would always load the world in finite mode! it's also why I love watching jaron's 100x100 smp worlds and also why I like secret life so much, bcuz of the limited world generation!
There’s no other feeling like old minecraft. The textures, the colors, the biomes, the ambiance of the game was unmatched. And I yearn for those days where I was younger and watching UA-cam and this is what I saw.
your "mad ramblings" are very interesting, i hope you grow even further here on youtube. The passion you have in your voice about this subject is truly enlightening
Rarely have I found myself being convinced so effectively; starting this video I had an understanding of the 'movement' around old Minecraft but had no intention of ever trying it out, now I find myself itching to load it up.
I never noticed the creeping changes like the colour, textures, inventory clutter and reduced blockiness myself.
18:25 This is why the Herobrine story took off so well back in the day. The game felt almost like a horror game but not quite. And after finding out about Herobrine, even though it was obviously fake, you couldn't help but look at the fog with unease.
This must be one of the most genuine and, simultaneously, well-articulated videos I’ve watched in a long time. You don’t seem like you’re doing this for money, fame, or the algorithm. Just out of passion. I really liked this. And, it is funny how the simpler game manages to be more creatively inspiring.
So well explained. I wondered why I've struggled with newer servers dying continually and it's the overwhelming amount of things. Simplicity for sure is better!
The one thing I actually really like about old minecraft is the terrain generation. I don't know what it is, but there feels to be more unique/beautiful places to build your main stuff at. (Also cobblestone texture. Newer minecraft looks kinda drab)
True old cobblestone was a rock
I can provide some technical thoughts on this! Old Minecraft generators were based on a lot of random noise layers. The game calculates a random top height in each block column and random cave density underneath that, and tries to do something with that. Random variations like oceans and mountains came from the random noise being particularly high or low in certain areas. Biomes are based on random temperature and humidity maps, and they mainly just affect the decoration, like what kinds of trees go on top of the totally random world.
In newer generators, starting from about beta 1.8, biomes are front and center. The game generates a map in stages, by starting from an endless ocean, adding islands and continents, then placing patches of different biomes on the continents, and rivers. This is why maps before release 1.7 have such big oceans - in 1.7 they changed it to start with a random patchwork instead of endless ocean. Then the terrain generation height for each x,y is random in a limited range within each biome, so each biome seems cookie-cutter. I think they largely toned down the part that generates random holes in the terrain as well.
I think Caves & Cliffs generation really ruined the game. All the biomes are just massively tall mountains that are a chore to climb over and create no unique areas to build in, filled with infinitely sprawling networks of caves beneath now.
Initially, my brother and I were really excited for Caves & Cliffs to drop because we thought it would diversify the biomes even more, but after about a month of playing it, we dropped the game entirely sadly. And that was after years of playing on the same world.
@@Sanguivoresure, keep your opinion but don't treat it as fact. Most players like the new terrain and caves.
@@mr.monkey354 None of the players I’ve spoken to that have played the game since the early days of the game like it, and all the ones I know that continue to play have reverted to earlier editions. But that said, I’m glad some people enjoy it!
In the old versions of minecraft, every block had a purpose. Now there are way too many cosmetic blocks.
Yea facts, u dont have to use them bro
@@Hevy150 he didn't say it was bad thing in the video, he literally addressed your exact comment in the first 10 minutes
@@Hevy150you obviously didn’t watch the video using that argument
@Hevy150 with how many blocks there are now, I get very quickly overwhelmed with them all and don't know where to start. Someone once said something along the lines of, "having less options makes it more enjoyable to try and make something better," or something like that. Theres too much. Simplicity over bloat(you'd understand that if you watched the video)
@@Hevy150it's bad because they don't give a good inventory solution to offset item bloat
the thing i love about minecraft is how easily accessible any of the older versions are. i wish more games made previous updates available like that.
Watching these beta release structures, castles and houses just feels... nice. Nowadays you got all these world edit mega structures and people following online patterns and block laying plans to create these insane castles and builds with a billion different types of blocks and details. And they look amazing, no question. But this. Nothing but stone walls, cobblestone accents, planks or red brick roofs and thats it, people using their own imagination with the limited options the game had, no half steps, stairs or anything, blocky roofs, blocky walls. A guy or gal with an idea and imagination and bringing it to life in this simplistic yet cozy form. I do miss that.
This video perfectly sums up how I've felt about Minecraft for years. Thank you so much for taking the time to make this, it was a really good watch!
"limitation is the mother of creativity"
I don't know where this phrase is from, but it's what comes to mind as a justification of why old minecraft feels so amazing. It's the lack of content that makes creativity spark the most
funny you say that. It reminds me of the BTS talk with mick gordon on doom 2016; he only made the iconic soundtrack the way it is because of limitations.
There are so many things I love about old Minecraft. The lack of features makes for new things to do that you can't really do with modern versions. Like for example, in 1.3 it's fun to hunt for jungle pyramids for the chiseled stone brick, since you couldn't craft it back then. Or in alpha, building a building out of every block is a hell of a lot harder in modern versions. There's a lot I love about modern Minecraft, and I don't think I like one over the other, they just make for very different experiences, so it's fun to go back and play the old stuff occasionally
his point on the color palette around the 10 minute mark I completely agree with that you just cant get nowadays no matter what you build it will just feel right, it really lets you expand your amount of builds without the worry of it clashing with various other builds whether you or your friend makes them.
I prefer old minecraft, by that i mean beta 1.7.3, and i started playing around release 1.6 to 1.8. No matter how much or how little mods I throw at new minecraft it just sucks.
Minecraft is/was often described as digital Lego. It got popular before "The End" existed.
Even in alpha, you could build and do just about anything. Newer Minecraft has more *stuff*, but what keeps it popular is the same thing. The heart is much the same, just with more stuff.
really dident expect to see you here lmao
@@TevelDrinkwaterI wish they just added like new Minecrafty blocks (few) and a ton of old mc style mobs
The addition of the hunger bar also made the game a bit more grindy. I can't just do whatever I want because I need to constantly manage food. Spending days underground, exploring, or in the nether became things that you need to prepare for.
Blud doesn’t know creative mode exists💀💀💀
@@potatopilot16were you dropped on your head as a baby?
Minecraft machinima was iconic. It started dying out in the late 2010s, and is now a integral part of both Minecraft and machinima history.
I still remember that damn Machinima intro.
I’d I could time travel I would live a couple years back
I wish many of the classic videos would come back. Apparently some company bought the rights and instead decided of dealing with copyright infringement in the videos they just deleted most off the internet.
Alas, Machinima was basically screwing everyone involved behind the scenes
8:40 my stance as a builder is this:
I love the choices you have when building in newer versions, but older versions are really fun to build with such a limited pallet. It gives a cool challenge that makes building really fun.
I think a huge part of the whole "old minecraft builds just look better at a lot we skill floor" thing is carried so hard by old cobblestone, when he went I to that block house in 1.7.3 and came out of it in modern day the entire depth that the old cobble brought in was so lost and rendered it the cube it really was
I was never one to harp on missing old cobble when we lost it but damn I see it now
I enjoy that people express the same feeling of over complication of Minecraft. Thanks for putting my thoughts into words and I’ll be trying out beta now
My problem with minecraft is its not complicated enough. There's so ma.y different blocks and resources but basically nothing to do with any of them.
I love mad ramblings
Edit: also i think the word you were looking for when you explained the simplicity of beta versions when building is the sheer amount of items/blocks in modern minecraft is very overwhelming, especially to players who are returning after years of not playing