I think the fist evergoal boss you mentioned actually displays what is wrong with the difficulty. Not in cause of the autofire-crossbow, though. Man, you just run sideways and dodge every single arrow. Everyone will get that quickly. The reason he is hard is his complete ignorance to stagger and stance breaking mechanics, if you come with the wrong weapon. I first tried my curved sword blood build on him and the simple reason why he is hard is that he hits you with a true combo in the face that is faster than your single strike attack animation. The moment i brought out my dual wield great stars he was a pancake and it was over. So the reason this boss is hard is the same for the entire DLC: enemies read your attacks and know when they can hit you in the face without a chance for you to react mid animation. Absoluetely the same is true for this clown-face dude, the fire knights and basically every normal mob. Hard with low poise weapons, easy with high poise weapons.
All the attacks are very spammy too, you get your one opening and then the enemy has near infinite poise and starts up again. Every enemy in the dlc is just so monotonous to fight more so than the base game.
I’m going to be making a follow-up video with my NG+ play through. I still think 2nd phase Radahn is kinda nuts but there are things you can do to make it manageable. Thanks for watching and commenting!
It's really not that bad. The difficulty is wildly over exaggerated. Once you get over the visual distraction it's pretty manageable. The second phase has mostly the same move sets as the first just with a load of holy attacks flying around. If you dodge towards the side he is swinging from you can avoid it all. Only the 3 attack chain ending in the cross swipe is a nightmare to avoid. I did it solo without a shield and I am not a pro-gamer... it was just a case of persevering until you knew how to avoid everything and when to punish.
Been playing the DLC for awhile and character is 255 with 70 vigor plus talismans and I am struggling still with +7 scudatree blessing, also the map is dreadful in most areas with so many different levels to the map and no great distinction of elevation and giant open areas of levels with hardly any graces, I like the new areas and gameplay but cannot stand the aimless wandering around in areas trying to find the correct path
It’s definitely tricky getting between some of the areas with hidden paths and some elevated areas with only 1 way down to the next one. I would definitely recommend getting your blessing up higher as it makes a huge difference. I think that’s a very fair criticism about traveling between areas - it seems like there’s usually only 1 correct path and some are pretty hard to find.
Ive played every souls game from DS1 with all the dlcs and honestly nothing gave me quite the trouble that Elden Ring did, overall it’s a fantastic expansion but some level and boss design felt overdid. Anyway loved ur vid!
" misconception " ... game purpusefully hing stats modifier, status and poise buildup, and making the environment confusing for no reason: * HOW COULD THIS BE? WHAT A MISTERY THIS IS. "
Nah, The people complaining about the difficulty are actually From Software fans who knew how insanely tough the previous DLCs for the these games were. They definitely were not expecting it to be easy.
Theres a theory that a fair chunk of negative reviews are from chinese players because they are having trouble getting cheats to work. It's their culture, 'if you can cheat do it'
It seems most people who think it’s too hard are the same people who call players trash for not ignoring half of the games mechanics. If soloing bosses with your trash build is too hard to be fun than put your pride past you and enjoy the game like a normal person.
You can get through any fight if you learn it after dozens of attempts or w/e. This is not true with any competitive multiplayer game. Even WoW. Let alone say Tarkov
It's actually a reference to the American TV show Blues Clues, where the main character Steve says the iconic line "Blue Skadoo, we can too". Great to see Japanese culture being influenced by American media, and visa versa
I think that’s totally fair. Maybe it’s just how good the actual game is that’s clouding my judgement here, but if it plays well enough that it didn’t bother me then I can overlook some slight performance issues. Either way, it still seems to be the best way to play unless you have a godlike pc. Still tempted to test…
The answer is no.
It's literally just more Elden Ring. Through and through, the same.
I think the fist evergoal boss you mentioned actually displays what is wrong with the difficulty. Not in cause of the autofire-crossbow, though. Man, you just run sideways and dodge every single arrow. Everyone will get that quickly. The reason he is hard is his complete ignorance to stagger and stance breaking mechanics, if you come with the wrong weapon. I first tried my curved sword blood build on him and the simple reason why he is hard is that he hits you with a true combo in the face that is faster than your single strike attack animation. The moment i brought out my dual wield great stars he was a pancake and it was over.
So the reason this boss is hard is the same for the entire DLC: enemies read your attacks and know when they can hit you in the face without a chance for you to react mid animation. Absoluetely the same is true for this clown-face dude, the fire knights and basically every normal mob. Hard with low poise weapons, easy with high poise weapons.
All the attacks are very spammy too, you get your one opening and then the enemy has near infinite poise and starts up again. Every enemy in the dlc is just so monotonous to fight more so than the base game.
Radhan is a bit broken without a big shield and a pokey sword, but otherwise, it's really not that bad, especially with a mimic summon.
I’m going to be making a follow-up video with my NG+ play through. I still think 2nd phase Radahn is kinda nuts but there are things you can do to make it manageable. Thanks for watching and commenting!
It's really not that bad. The difficulty is wildly over exaggerated. Once you get over the visual distraction it's pretty manageable. The second phase has mostly the same move sets as the first just with a load of holy attacks flying around. If you dodge towards the side he is swinging from you can avoid it all. Only the 3 attack chain ending in the cross swipe is a nightmare to avoid. I did it solo without a shield and I am not a pro-gamer... it was just a case of persevering until you knew how to avoid everything and when to punish.
Been playing the DLC for awhile and character is 255 with 70 vigor plus talismans and I am struggling still with +7 scudatree blessing, also the map is dreadful in most areas with so many different levels to the map and no great distinction of elevation and giant open areas of levels with hardly any graces, I like the new areas and gameplay but cannot stand the aimless wandering around in areas trying to find the correct path
It’s definitely tricky getting between some of the areas with hidden paths and some elevated areas with only 1 way down to the next one. I would definitely recommend getting your blessing up higher as it makes a huge difference. I think that’s a very fair criticism about traveling between areas - it seems like there’s usually only 1 correct path and some are pretty hard to find.
Ive played every souls game from DS1 with all the dlcs and honestly nothing gave me quite the trouble that Elden Ring did, overall it’s a fantastic expansion but some level and boss design felt overdid. Anyway loved ur vid!
Thank you for the kind words and thanks for watching! 😃
Greatest game ever - Super Mario 3 - Dropped the like :)
No, final boss was not very fun or fair IMO, but I still beat him in under 2 hours, I cruised through the rest of the DLC.
" misconception " ... game purpusefully hing stats modifier, status and poise buildup, and making the environment confusing for no reason: * HOW COULD THIS BE? WHAT A MISTERY THIS IS. "
Nah, The people complaining about the difficulty are actually From Software fans who knew how insanely tough the previous DLCs for the these games were. They definitely were not expecting it to be easy.
Theres a theory that a fair chunk of negative reviews are from chinese players because they are having trouble getting cheats to work. It's their culture, 'if you can cheat do it'
I saw something about that - something about a blue bear I think. Weird stuff.
To be honest the bosses weren't hard at all I felt like I speed run it without realizing it
Well maybe don’t use spirit summons if you want a challenge.
Loved it. And now...THE MODS
It seems most people who think it’s too hard are the same people who call players trash for not ignoring half of the games mechanics. If soloing bosses with your trash build is too hard to be fun than put your pride past you and enjoy the game like a normal person.
You can get through any fight if you learn it after dozens of attempts or w/e. This is not true with any competitive multiplayer game. Even WoW. Let alone say Tarkov
It’s not that hard
Please stop calling them. Scadoo trees. It's Shadow tree. Good God lol
It's actually a reference to the American TV show Blues Clues, where the main character Steve says the iconic line "Blue Skadoo, we can too".
Great to see Japanese culture being influenced by American media, and visa versa
9:17 That’s the problem tho, elden ring shouldn’t ever be pushing a ps5 to its limits. It’s just not a graphically intensive game
I think that’s totally fair. Maybe it’s just how good the actual game is that’s clouding my judgement here, but if it plays well enough that it didn’t bother me then I can overlook some slight performance issues. Either way, it still seems to be the best way to play unless you have a godlike pc. Still tempted to test…
Scaducrap idea sucks hard, period
If you think this DLC is too hard, maybe you are bad and gaming is not in your future
Not too hard, just too boring.
Just get good. Gets alot more fun after. I can tell the bosses really traumatized you huh 😂😂