Perfect Smoke and Fire Settings in Blender's Smoke Simulator (comparison and examples tutorial)
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- Опубліковано 15 жов 2024
- When using Blender's fire simulator, getting it to look exactly right can be tricky. After doing 100s of fire simulations, Jonathan Lampel knows how to balance the most important settings without spending time on trial-and-error. The first essential setting: resolution divisions.
For more simulation tips, take a look Jonathan's Introduction to Dynamics: cgcookie.com/c...
Brilliantly informative and to the point! This video alone will save thousands of hours for so many of us fumbling with the settings. Especially when the higher resolutions can take so long to bake before seeing your true result of adjustments. Thank you!
Excellent, thank you! I also appreciate that short runtime of the video, so it's just little tips but very helpful!
Thanks i think it's still relevant for today, i found fire sim so chaotic like messing with resolution domain
Great quick tutorial! Thanks!
You're a Saint among men good sir. Exactly the type of a video I was looking for. Short, informative, and clear. You earned a subscriber.
I know you made this 3 years ago and all, but man its helpfull, thank you
Wow. Thank you. Nice to have some quick explanation of these settings.
WE NEED THIS FOR MANTAFLOW. Sorry for screaming. But parameters there drive me nuts.
Wonderful examples. Helped alot
So THAT'S what vorticity does...
Thank you, this video is a great help!
Thanks a lot! You are always very clear and useful!!!
Great vid. Thanks for sharing.
Thank you, this is very useful indeed.
You are fucking amazing!!! I've gotten really good with the Internal engine, but since ive moved to Cycles I've always been confused with how to make a basic Fire shader and then a really good one
Cool, Thank you
how to end the fire simulation smoothly?? my simulation ends too abruptly
Do these numbers still work in the new version of Blender?
Yeah awesome
Awesome!
Thanks!
I don't understand the difference between noise and vorticity. Can anyone explain?
Great stuff, thanks :) is it possible to use these kinds of renders in a compositing program like After Effects or Nuke? Can you export them in some way so they can be used there?
Export them with an openexr or png sequence with an alpha channel. :D
First
Great and helpful video thanks
which graphic card do u use
ncc 1701
96 .... :( domain friendzoned
What is painfull it's not creating a smoke or collission smoke ITS THE FUCKING final render , why it looks fucking blurry and bad ? i put 128 256 even 512 still look blurry
redo