The Basics of Good Texturing in Blender

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 1,1 тис.

  • @squallrulz0685
    @squallrulz0685 2 роки тому +3

    This video 6 years ago changed my life and is the reason I work in visual effects today. Algorhythm gods decided to send me a throwback haha. Anyway don't know if you'll ever ready this but thanks a lot andrew.

  • @jadenfox6161
    @jadenfox6161 7 років тому +556

    Nice Tutorial. I mean, the displacement map almost destroyed my computer, but other than that nice tutorial

    • @Lonech
      @Lonech 6 років тому +12

      Jaden Fox time to throw in $1200 for a 2080ti

    • @charlenekaczynski9023
      @charlenekaczynski9023 6 років тому +8

      A 1050 ti only costs around $150 so I highly recommend it.

    • @JZGabriel1
      @JZGabriel1 6 років тому +18

      can you guys ship me one? In argentina we still have a tax made by our last government, the one I found here is $327 (of course you'll understand I'm only joking I dont want anyone to send me stuff

    • @aguy5353
      @aguy5353 4 роки тому +13

      @@thelightdesigner4490 pretty sure graphics cards do unless you use your cpu to render which is not smart for people with small cpus. Most of the time it is a lot smarter to use your graphics card to render which means that a better graphics card will decrease your render times by a lot.

    • @Cyanidedan
      @Cyanidedan 4 роки тому +3

      @@thelightdesigner4490 they do.If they don't affect blender,then why is there a segment dedicated to rendering gpu in the preferences?

  • @feynstein1004
    @feynstein1004 6 років тому +49

    This was amazing. I never thought something so cool could come out of a 2D picture in just over 5 minutes. I will watch all of your tutorials, Blender Guru.

  • @ashhaf63
    @ashhaf63 11 місяців тому

    Amazing. After 4 years of messing with Blender, you still taught me something new. Thanks

  • @2HHB
    @2HHB 5 років тому +39

    To Add to Hotoke:
    1) switch the render engine to "Cycles Render" (dropdown at the top of the window, default is "Blender Render")
    2) add a new material (right side of the window, checkered sphere; if you don't see it use the mouse wheel to scroll through the available options)
    3) switch to the Node Editor (you can add another viewport by dragging the bottom left edge of the current one; switch editor type via drop down at the bottom left of the viewport)
    4) add textures and shaders (Shift + A hotkey or use menu)
    5) unwrap the plane or you won't see the texture (select plane via right click, enter "Edit Mode" via Tab, select all via A, press U and select "Unwrap")
    Proceed similiarly with the sphere (material "Surface" need to be set to "Emission").
    NOW WE CREATING A BUMP MAP
    Import original Texture.jpg file into photoshop
    Convert to grey scale
    Play with levels to make moderatley contrasted image (render will read darks as dips and white as bumps)
    Save as Texture_Bump.jpg
    Go back to node editor
    Shift A/Texture/Image Texture/Open File/Texture Bump.jpg (switch color to non color data)
    Shift A/Vector/Bump
    Connect the image texture color to the bump height
    Then on the right side of the bump, connect the normal purple circle to the normal circle of the diffuse and glossy shader
    NOW WE CREATE A REFLECTION (OR SPECULARITY MAP: which parts are shiny and which parts are not)
    Again, add the Shift A/Texture/Image Texture/Open File/Texture Reflection.jpg (switch color to non color data)
    Connect this to the FAC of the Mix shader
    NOW WE CREATE A DISPLACEMENT MAP (Creates large scale details by distorting the geometry of the model)
    We first have to subdivide the plane (why? no idea)
    Click on plane/ Tab to get into edit mode
    Hit w/subdivide/number of cuts: 100
    click wrench/add modifier/subdivision surface/change view to 3 and render to 3
    Change levels so that the Texture.jpg is now like high contrasted, save as Texture_Displacement
    Add Modifier/Displace/Click Texture: + New
    Now go to the checkerboard tab (its right next to the checkered circle)
    Click the Image Texture and scroll down to change to the Displace (has a weird triangle thing next to it)
    Now go down to Open/Texture_Displacement.jpg (he does not show this in the video)
    Go back to wrench tap and adjust strength of displacement to something low like .002
    Once you click out of edit mode, you should see a more modeled surface
    RENDERING TAKES FOREVER

  • @baspatolivas9442
    @baspatolivas9442 8 років тому

    No reason to dislike this video, I'm still in High School but I'm sure that you also saved a lot of time to people studying something related to 3D modeling... Thank you for this video, it helps a lot!

  • @chrisobrien200
    @chrisobrien200 9 років тому +5

    A huge 'thanks' for sharing all of your excellent tutorials - I was about to give up on Blender until finding them. I learn more from a few minutes of watching one of your videos than I would from a week of experimentation. They are clear, concise and very well thought out... please keep up the fantastic work, I'm sure there are thousands like me who find them invaluable.

  • @kazes
    @kazes 2 роки тому

    I am looking for the basics of texturing in Blender and this is the first result. This is 2022 and this video is still the best explanation, thanks!

  • @dfcho
    @dfcho 8 років тому +52

    4:46 is a point where I always go back to.

  • @Orimthekeyacolite
    @Orimthekeyacolite 7 років тому

    As someone who's been living and breathing Adobe After Effects for the last year and a half, the best compliment I can think of is to say that you are Blender's Kramer to me!

  • @CraigTinson2015
    @CraigTinson2015 3 роки тому +3

    I'm brand new to Blender... and found this *very* helpful! I'm in 2.93 and the only hiccup I could find was getting the emission to display! turns out I had to switch it to cycles... everything else is still pretty much similar enough to follow!!! thanks again!

    • @81fiths
      @81fiths 2 роки тому +1

      how did you get nodes to work for you because for some reason the texture node editor isn't working I cant seem to figure out why, did this happen to you if so, how did you fix it?

  • @TheStoneIsRed
    @TheStoneIsRed Рік тому

    8 years later and this video is still helping! Thanks

  • @vagnersilva5465
    @vagnersilva5465 2 роки тому +18

    Important note: if you are applying subdivision modifier to a NON-PLANE object, blender will probably get rid of the edges. For textures porpouse, only use SIMPLE subdivision, not Catmull-Clark.

  • @KekoLynn
    @KekoLynn 9 років тому

    I'm just about as novice as it comes regarding Blender. I only picked it up and used it about a total of a week. I've seen lots of people complaining about it not being beginner-friendly. While it's true that this video is obviously for people familiar with the program... I've paused plenty of times, googled a few quick things like (shift+z) previewing render and, though it took paying close attention to the settings used but not mentioned, I followed it just fine.
    It takes some work but I've learned a massive amount of tricks in a short period of time thanks to this video.

  • @roswarmth
    @roswarmth 4 роки тому +3

    Oh my god that website is heaven to me now I am definitely going to take the premium version after some more experience with the site. Also the response time is soooooo good and friendly 💓Thank you for this Andrew Price....

  • @TroyWilson
    @TroyWilson 9 років тому

    Andrew, I sincerely want to thank you. I mess around with Blender, to learn and to hopefully model good enough for my 3 printer. I chose the tools because I can't afford a proper education and have a career right now. I have always been frustrated with texturing, because what I see in my mind, doesn't translate great to rending. This is another learned skill. Thank you again! I liked and subscribed!

    • @TroyWilson
      @TroyWilson 9 років тому

      ***** I did the tutorial with great success. However, I am having issues applying textures to a new model, not plane, a mesh of a knife I created. Any general thoughts? It is unwrapped and the blade and handle have separate assignments. I can't think of why it is not working. Same steps followed. Feel free to contact me on hangout, if you are willing to help. Thanks.

  • @YGBHawk
    @YGBHawk 8 років тому +7

    This made a massive difference to my texturing THANK YOU AGAIN!

  • @Astralmess
    @Astralmess 4 роки тому

    Man, this tutorial on texturing explains the whole deal a lot better than the part in the doughnut tutorial. Thanks a lot!

  • @kenziemac130
    @kenziemac130 9 років тому +16

    I often find that the use of a gloss or roughness map can be more important than a spec map. Spec maps are better utilized per blend in physical material (rust, moss, etc) while roughness should be used for things such as scratches, smudges and polish. I would recommend to anyone trying to create realistic textures to convert their workflow over to PBR (personally prefer the metal approach.)

    • @yzfrsh
      @yzfrsh 9 років тому

      ***** You can use any program that will get the same results. I believe there are levels in gimp.

  • @handsilence
    @handsilence Рік тому

    8 years later and this is still sooo helpful!

  • @YousifPhotoshopTutorials
    @YousifPhotoshopTutorials 7 років тому +59

    you're the best ♥

    • @joegie_egghead
      @joegie_egghead 3 роки тому +1

      No u! Sorry I wanted to reply. You wrote this 4 years ago...

    • @ftrbnd0209
      @ftrbnd0209 3 роки тому

      Agreed

  • @kickininspace3648
    @kickininspace3648 9 років тому

    I watched Realistic Texturing 2 years ago and today, then watched this.
    This video is so awesome, it's like an update of that video made simple and fast.
    I think this is pretty exciting.
    Hectic!

  • @M8cool
    @M8cool 5 років тому +4

    Missed an important step at 3:17 - adjusting the strength and distance of the bump node. My renders turned out really dark and I couldn't figure out why. Adjusting to those values helped. Great tutorial anyway!

  • @rukasu01
    @rukasu01 8 років тому

    Not only a well written tutorial, but also fascinating to watch for the passer-by. Great stuff!

  • @PowerSports
    @PowerSports 9 років тому +21

    Andrew,
    Thank you for not using CrazyBump in this tutorial. I was really annoyed when the creator locked out all the free versions and added a hefty price tag. Although, a spinoff program, Insane Bump, does an ok job.
    Thanks for all the great tutorials!!!

    • @PowerSports
      @PowerSports 9 років тому +1

      I disagree.

    • @nigratruo
      @nigratruo 9 років тому +12

      PowerSports420 Remember guys, that nobody wants to work for free. How do you eat and pay the rent? If the author offered it for free before and now does not anymore, you can reasonably criticize him for that, it just does not make sense. Andrew offers his tutorials for free, but he does not HAVE TO. Sometimes people cannot offer things for free anymore, because they need money and maybe don't get any appreciation for having done it for free before. You have to realize that all content creators face a lot of free loaders that instead of saying thank you for free content, they criticize and moan, which turns somebody off from giving stuff for free. Modesty and being grateful for other peoples work is a very important virtue in every human.

    • @clashwithbat2283
      @clashwithbat2283 5 років тому

      get shader map

    • @Cd5ssmffan
      @Cd5ssmffan 4 роки тому +1

      just pirate it lol

  • @raymondjeffers7809
    @raymondjeffers7809 8 років тому

    What a brilliant tute. Just getting into Blender, about to slap some downloaded textures onto blocks, then I saw this, and no third-party tools except Photoshop. Wicked stuff!!!

  • @lachieblue
    @lachieblue 9 років тому +4

    Thank you SOOOOOOOOOOO much for all of your tutorials but especially this one. This tutorial has really inspired me to do lots more texturing and cool lighting and I am so thankful that this channel exists =D

  • @raninarts
    @raninarts 9 років тому

    The new "Style" for Tutorials is awesome! Its Short and you can learn everything you want to know! Far better than the old Texture Tutorial :)

  • @mrfas
    @mrfas 5 років тому +6

    today, we can use "Materialize".(bounding box software)
    it is the super cool freeware to make the entire maps flexibly from one picture.

    • @mrfas
      @mrfas 5 років тому

      and I found more.
      "Live Normal" in Android Store(maybe iPhone too).
      You can make maps in anywhere with your Smartphone!!!
      It is the magic. fountain of inspiration.
      (Con:it is really heavy calculating app. high-end device only)

    • @Riley_MDS
      @Riley_MDS 5 років тому

      I use Materialize, and it works as well

  • @rizzmo8451
    @rizzmo8451 4 роки тому +1

    This actually seriosly helped me alot with my renders. Ive only started blender 2 months ago and now i can make this stuff! Thanks @Blender Guru!

    • @81fiths
      @81fiths 2 роки тому

      i dont know what happened but i for some reason cant use nodes and couldnt find anything online to help me

    • @rizzmo8451
      @rizzmo8451 2 роки тому

      @@81fiths mind giving me more detail about your problem

  • @els1f
    @els1f 9 років тому +3

    For some reason, this image made me want to go play Portal. Great tutorial!

  • @KappoDB
    @KappoDB 8 років тому

    So simple and useful tutorial i don't even know what to say except BRAVO MY GOOD MAN, BRAVO!

  • @namaanda5349
    @namaanda5349 4 роки тому +19

    My computer already cried when he says
    "Subdivide by 100"

  • @shaanig466
    @shaanig466 6 років тому

    Every video of yours that I have watched always inspired me and gaved me new ideas. Every little boring details of your videos really helps me a lot. I know this is a old video, but keep it up.

  • @talalbow
    @talalbow 4 роки тому +40

    Me: *applies displacement map*
    My computer: "SO YOU HAVE CHOSEN DEATH"

  • @hegelundgamer7488
    @hegelundgamer7488 5 років тому

    Thank you! I'm entering into a 3d competition, and before, I only knew how to use diffuse textures and normal maps, but now I'm able to make MUCH more realistic textures. Thank you again!

  • @deadlock642
    @deadlock642 4 роки тому +61

    Me: Subdivides the plane by 100.
    Computer: What the cuz?

    • @Cyanidedan
      @Cyanidedan 4 роки тому +3

      My computer: Wha-

    • @itsshual
      @itsshual 3 роки тому +2

      My laptop: AÆÆÆĒËÅÆ

  • @muhaziz22
    @muhaziz22 9 років тому

    Absolutely 100% helpfull tutorial... Thank you Mr. Andrew Price. You're the best blender tutor in the world.

  • @tubester358
    @tubester358 6 років тому +4

    This is my go to reference when I wanna remember all details of the basics of texturing/rendering, glad to see it's still a strong video.
    For some reason, with a different texture, my bump map seems to mix with the diffuse and turn grey even though it's set not to use colour data from the bump map texture image :/ What could the problem be?

  • @ShaggyMummy
    @ShaggyMummy 8 років тому

    i find myself coming back to this video again and again, its so helpful

  • @hans_____
    @hans_____ 9 років тому +3

    I've been thinking recently that I need to learn this, and poof, here it is.

  • @Sleepy-Tweed
    @Sleepy-Tweed 9 років тому +2

    Just thought I would share quick tip so other intro-level users do not get stumped for hours as i did. If you do not have any nodes in your node editor after creating your inital mesh, ensure that the drop-down menu at the top of your screen is set to 'Cycles Render' as mine defaulted to 'Blender Render'. Also ensure that the 'Use Nodes' option in the bottom toolbar next to your selected material is checked.

  • @Jake-Day
    @Jake-Day 9 років тому +5

    ***** Don't forget to add the so CGFort is clickable in the description.

    • @vikrantsingh47
      @vikrantsingh47 9 років тому +1

      ***** hey Andrew, when i try to uv unwrap my mesh, blender hangs and become unresponsive. the mesh has nearly 35000 faces. it is a subdivided sphere which i used for sculpting. but if i first unwrap the sphere and then subdivide it, and it doesn't hang this time. so is this the right way to do uv unwrapping ?

    • @Jake-Day
      @Jake-Day 9 років тому

      ***** Go on... I'm curious. What has Andrew done?

    • @Jake-Day
      @Jake-Day 9 років тому

      ***** Fascinating. Background: I make programming tutorials on my channel. It's how I make my living. I have no problem with Andrew monetizing or marketing. Good on him.
      However, I can't fathom the audacity to tell someone to cancel a series.
      Everything is a remix. People watch my tutorials because they connect with me. They like the way I speak, or I'm best at explaining things in a way that they understand.
      This is why I've never been afraid of all these venture capital backed online education sites.
      I think some content creators believe they're analogous to big tech companies like Apple and Samsung. When in truth we're all just a bunch of local restaurants. Just because there's a grocery store in the neighborhood doesn't mean you can't open a successful restaurant in the area.
      My thoughts.

    • @adamrobledo7359
      @adamrobledo7359 9 років тому

      ***** you do know someone could have stolen his texture and put it on google, right?

    • @corrinflakes9659
      @corrinflakes9659 9 років тому +1

      Wild Academy I clicked edit mode and unwrapped my plane but nothing appears in Node Editor, please explain more!!

  • @quentinlamotte7759
    @quentinlamotte7759 9 років тому

    Finally a simple (and quick) tutorial for those aspects of modeling I didn't really understand! Thanks :D

  • @Wohajo
    @Wohajo 9 років тому +6

    Ohhh. I really need a node editor tutorial. I'm confused when trying to do this :v

  • @JD71998
    @JD71998 9 років тому

    Moved away from Blender few years ago, but i watched all the tutorial to remember the good old days of waiting all night long to render that 3 sec animation that always lacked realism :). Nice to see you are still making blender tutorial Andrew .

  • @cys-slayga
    @cys-slayga 4 роки тому +9

    the sad thing my floor in my house dosent have bumps its literally a flat picture painted on to some material

    • @whacktack4174
      @whacktack4174 3 роки тому +1

      man call the builder and make him add displacement... or else

  • @DerekPetersonLives
    @DerekPetersonLives 9 років тому +1

    Good luck on the texture site. It will be a godsend for so many people including me.
    Great tutorial as always!!

  • @DeianGiNet
    @DeianGiNet 9 років тому +8

    thanks - great tutorial. I had an "Aha" moment! Thanks again :)

  • @veronicaulrich9320
    @veronicaulrich9320 8 років тому

    Andrew Price, Thanks for making this tutorial. I used this tutorial to help me create a ceramic tile image for my Typography class.

  • @arturozavala4315
    @arturozavala4315 7 років тому +1

    I feel like a pro right now, this is the first time that i open blender and i could do everything xD it took me like half hour but was worth it, good tutorial c: i subscribe.

  • @zigzagzwiggediggedingdong
    @zigzagzwiggediggedingdong 7 років тому +468

    am I the only one who doesn't have photoshop??

    • @ironcascade7921
      @ironcascade7921 7 років тому +44

      You can get the crack
      but be careful.... they're watching q ⚆ ᨓ ⚆ p

    • @ironcascade7921
      @ironcascade7921 7 років тому +3

      lol me I don't get allowance

    • @papaaaru6528
      @papaaaru6528 7 років тому +91

      Use Gimp Its free and guddd

    • @ProxyDoug
      @ProxyDoug 7 років тому +29

      Or use Krita.

    • @rebusn1505
      @rebusn1505 7 років тому +43

      Why not try the new Paint 3D? ( ͡° ͜ʖ ͡°)

  • @rafaelsot01
    @rafaelsot01 7 років тому

    Dude, this tutorial is your best one! Clear, neat, to the point....

  • @philiphanhurst2655
    @philiphanhurst2655 4 роки тому

    Another slightly-unrelated tip is that you don't need to bother with UVs if you use the object position from the texture coordinates node. If you plug it into a mapping node you can control the scale of the texture. Assuming you've applied the scale with ctrl+a you may not need to adjust it with a mapping node, but it's good to use one since I find my textures always come out a bit large.
    This works great for floors and walls, though for walls you'll need to use two separate materials with different rotations applied at the mapping node.

  • @crumbledpotato1380
    @crumbledpotato1380 5 років тому +17

    2:15 "WHOA THAT LOOKS SUPER REALI-oh it's an actual picture"

    • @Jarsia
      @Jarsia 4 роки тому +2

      or is it???

    • @Yolwoocle
      @Yolwoocle 4 роки тому +1

      @@Jarsia *vsauce music plays *

  • @marcusnatteldal5281
    @marcusnatteldal5281 9 років тому

    ***** Holy texture! I really like your new style of tutorial. Informative, easy to understand and short enough to keep the viewers with short attentionspan(aka. Me). And the music, just a wonderful touch. Very good job Andrew!

  • @Nitsujcm2600
    @Nitsujcm2600 5 років тому +3

    So how do we do this with the new principled BSDF shader instead of 2 separate diffused/glossy nodes?

    • @erikdue4284
      @erikdue4284 5 років тому

      You'll need to invert the gloss map and feed it to the principled shader's roughness setting. That's about it. You can also plug in the displacement map to the material output node instead of using a modifier, but the modifier still works.

  • @onesandzeroes
    @onesandzeroes 9 років тому +2

    The problem with a lot of textures (including this one) is that bright doesn't always mean "up" in the original that is converted into a bump map. You can see that some of the crevices are whiter than the tile surface, so in the render some of the "crevices" seem to stick out. To avoid this, you should probably either make some corrections by hand, or in this particular case copy the "correct" squares over the "inverted" ones for the bump (and probably specularity) map. What I'm trying to say is that often it's not enough to just convert the original into black & white and adjust the levels because light might have behaved in all kinds of ways in the original image (and was almost certainly different from the light we are using in our scene).

  • @TylerGutierrez
    @TylerGutierrez 8 років тому +5

    Hey guru I've actually been having a problem trying to find several nodes that you have used in the video. I am not sure if its because of the updates or what but if you can, do you think you can let me know how I can find them. I think the changes made to the software is causing confusion.

    • @maximusmillian7989
      @maximusmillian7989 8 років тому +6

      +Tyler Gutierrez Change the "render" in the top middle to "Cycles Render" and add a material. Then u will get the nodes

    • @SuperRobieboy
      @SuperRobieboy 8 років тому

      +Max G Thank you so much

    • @TylerGutierrez
      @TylerGutierrez 8 років тому

      Max G It took me a while to notice what I had to do before you mentioned it but I appreciate the help man.

    • @SuperRobieboy
      @SuperRobieboy 8 років тому

      Tyler gutierrez do you know why my plane goes all colorless (in render view) once I add the normal?

    • @TylerGutierrez
      @TylerGutierrez 8 років тому

      it's because you need to add a new material or texture (with blender it's usually done at the same time) depending on what you want to do. If you just create a plane and go to the rendered view it'll just be gray.

  • @luk1505
    @luk1505 9 років тому

    I'm coming from video world and just started learning basics of Blender few days ago. This is the technique and exact result I was looking for and it's even simpler then I expected. I just didn't know how to call it, where to look for it :) You're Andrew Kramer of Blender! Awesome video.

  • @BongoBybs
    @BongoBybs 4 роки тому +3

    My displacement map doesn't line up with the texture and I'm confused.

    • @yudhaxn1195
      @yudhaxn1195 4 роки тому

      make sure they have same mapping transform

    • @BongoBybs
      @BongoBybs 4 роки тому

      @@yudhaxn1195 im a month late but still thanks

  • @discoveryourwonder3188
    @discoveryourwonder3188 9 років тому

    This just shattered my mind into a million pieces

  • @SiegahertzCarmin
    @SiegahertzCarmin 9 років тому +4

    The textures, my mortals enemy, we meet again!

  • @saddsadasdd7636
    @saddsadasdd7636 6 років тому

    Just as a tip, you can just drag and drop the image into the node editor and it creates the image texture node with the image for you.

  • @RSpudieD
    @RSpudieD 9 років тому +93

    you go way too fast in this. I'm stuck at the "add texture" thing, and I can't seem to find it

    • @MrOlli99
      @MrOlli99 9 років тому +4

      RSpudieD I've got the same problem :/ Should've explained it more detailed :/

    • @Hotoke
      @Hotoke 9 років тому +66

      RSpudieD To add the texture like in the video you need to
      1) switch the render engine to "Cycles Render" (dropdown at the top of the window, default is "Blender Render")
      2) add a new material (right side of the window, checkered sphere; if you don't see it use the mouse wheel to scroll through the available options)
      3) switch to the Node Editor (you can add another viewport by dragging the bottom left edge of the current one; switch editor type via drop down at the bottom left of the viewport)
      4) add textures and shaders (Shift + A hotkey or use menu)
      5) unwrap the plane or you won't see the texture (select plane via right click, enter "Edit Mode" via Tab, select all via A, press U and select "Unwrap")
      Proceed similiarly with the sphere (material "Surface" need to be set to "Emission").
      Hope that helps!

    • @RSpudieD
      @RSpudieD 9 років тому +1

      Hotoke thank you!

    • @hamsword8736
      @hamsword8736 9 років тому +1

      +Hotoke Thank you very much! This was much more helpful than the entire video! (I didn't unwrap it and I didn't know where did I go wrong)

    • @olfmombach260
      @olfmombach260 9 років тому

      +Hotoke Thanks for that own little tutorial ;D

  • @CryptoWealthyChannel
    @CryptoWealthyChannel 4 роки тому +1

    I love the sound of your voice. I just know it's gonna be a great tutorial.

  • @coffeediction
    @coffeediction 9 років тому +4

    Andrew, how much the textures will cost on CGFort?

    • @nathanbarna6430
      @nathanbarna6430 9 років тому +1

      I think that's still in the process of being determined. If you sign up with CGFort to get notifications you're sent an email that takes you to a survey. In the survey you're given multiple choices of how much you'd pay for a subscription, etc.

    • @MayhemCause
      @MayhemCause 9 років тому +6

      ***** I'm assuming he took the photos himself, as he usually does with textures.
      However, I agree, you can get free textures easily off other places, and I'd rather spend some time making these textures myself from the diffuse instead of paying money for it.

  • @ashutoshprasad7442
    @ashutoshprasad7442 6 років тому

    Your tutorials always teaches me alot

  • @hassanrehan6494
    @hassanrehan6494 8 років тому +5

    plz help i unwrraped the plane but nothing happens in the node editor

    • @Dokrii
      @Dokrii 8 років тому +1

      Are you in cycles?

    • @hassanrehan6494
      @hassanrehan6494 8 років тому

      yeah but i have figured out the problem now

    • @lekso31
      @lekso31 7 років тому

      plss tell meee

    • @hassanrehan6494
      @hassanrehan6494 7 років тому +1

      You have to add a texture to it, it can be empty

    • @electrosssnake8513
      @electrosssnake8513 6 років тому

      I fixed it with adding a material for plane

  • @ThomasSanjurjo
    @ThomasSanjurjo 9 років тому

    I love the format on this video *****, very slick.

  • @CursedRat4u
    @CursedRat4u 9 років тому +4

    For some reason when i add the sphere put the emission and all... the light effect is not the same as his.. its like it spreads light everywhere ??And its very noisy like, and it colors my whole floor in blue.

    • @igitpu33i99
      @igitpu33i99 9 років тому +2

      Alexander Petrov You need to add a low rough glossy shader and indirect clamp to 3 to remove the noise. It's very easy

    • @ezra3457
      @ezra3457 7 років тому +1

      If you still are doing this, what I did was what igitpu33i mentioned, however all i added was a mix shader between the glossy bsdf and the bump. That seemed to fix it.

    • @liseknecht4757
      @liseknecht4757 5 років тому

      activate bloom in evee settings

  • @FPS_Highground
    @FPS_Highground 7 років тому

    For all of the future beginners of Blender and happen to stumble upon this Tutorial...You must be in Cycles Render mode to fully use the Node Editor...I hope this helps.

  • @LemonadeGoddess
    @LemonadeGoddess 4 роки тому +5

    Me: *does as he said
    Blender: Let me make it look super weird and grainy!
    Please make an updated version because of the UI changes

    • @talalbow
      @talalbow 4 роки тому +4

      Shaders have changed, now instead of BSDF with only 4 options, we have Principled BSDF which has all the options you'd ever need for creating a texture, it also applies Fresnel automatically.
      If you wanna use this tutorial on the new Principled BSDF shader, connect the texture image (albedo) to the base color, connect the roughness map to the roughness panel, and connect the bump map to the "height" panel on a bump node which you need to add, then connect that bump node to the normals panel on Principled BSDF.
      Remember to use Non-color for both the roughness and the bump map :)

    • @talalbow
      @talalbow 4 роки тому +1

      Here's a small explanation of the changed in shaders
      ua-cam.com/video/4H5W6C_Mbck/v-deo.html

    • @LemonadeGoddess
      @LemonadeGoddess 4 роки тому

      Thank you!

    • @talalbow
      @talalbow 4 роки тому +1

      @@LemonadeGoddess You're welcome buddy, keep on Blendering!

  • @rocksteadyracer
    @rocksteadyracer 9 років тому

    This tutorial is great. Just one thing I missed at first, your environment texture is helluh darker than default, that helped alot. Now if I could just figure out how to bake in cycles so I can use it for Unreal Engine 4 lol

  • @intromotionyoutube5788
    @intromotionyoutube5788 8 років тому +4

    please answer:
    my texture doesnt even show up on a plane. and its very bad render!

    • @Naara.
      @Naara. 8 років тому +5

      flat solid color? unwrap the object in edit mode

    • @jesse.vr6
      @jesse.vr6 8 років тому +2

      you gotta add a texture coordinate node then use a Mapping node to change how many times its tiled on the plane

    • @emt0x
      @emt0x 5 років тому

      @@Naara. thanks man :)

    • @ChodRukhKhan
      @ChodRukhKhan 5 років тому

      @@Naara. Dude, thanks a lot. It was getting pretty frustrating following all the steps without getting any of the same results.

  • @formalityswand2230
    @formalityswand2230 7 років тому

    Little tip for people who don't have there textures applying properly. Get an Texture Coordinate node, and link Generated to Vector, on all the Image Textures.

  • @ItsStillMeLC
    @ItsStillMeLC 3 роки тому +3

    Oeuf, I have to agree with the other recent comments here, in the current time 2.8/2.9 this tutorial is severely outdated.
    A lot of the mechanics you mentioned are already a part of blender by default like Principled BSDF and everything in the interface is so drastically different, that it's unfollowable for someone new trying to learn how to use the software.
    Though those with experience in blender for a while can still follow a little bit, but the workflow could be more smoother with the newer updates.

  • @tfortrevor1012
    @tfortrevor1012 9 років тому +1

    i need cg fort, and this tutorial is much better than your previous texturing tutorial

  • @stevenminnick
    @stevenminnick 6 років тому

    Thanks for the tutorial. I appreciate the time and effort into making the tutorial, but some of those "just do this" comments were so fast I was slowing them down in youtube trying to freeze frame and follow along. Most of it was fine, but I guess it assumed a level of blender knowledge higher than I had.

  • @House000dr
    @House000dr 9 років тому +4

    i'd like a day if you can do a tutorial about bake , create a model and bake it , becouse i did a weapon but i have a lot of problems on bake ... and i can't find tutorials about that..

    • @johanneskietz2539
      @johanneskietz2539 9 років тому

      He made a tutorial about baking the textures :)

    • @House000dr
      @House000dr 9 років тому

      Yes but not about a weapon texture

    • @MayhemCause
      @MayhemCause 9 років тому

      o' rabbit What's the difference? Still a texture.

    • @House000dr
      @House000dr 9 років тому

      If you have to edit the texture in a program like photoshop and often apply that to the mesh ... it isn't the same thing

  • @ssafeerahhmadahhmad8218
    @ssafeerahhmadahhmad8218 2 роки тому

    best video i ever seen yet in your video.short and meanful.thanks alot.

  • @thewatcher_476
    @thewatcher_476 9 років тому +4

    *edit: never mind me I fucked up*
    I tried it in blender 2.75a. the texture doesnt appear

  • @rdoetjes
    @rdoetjes 9 років тому

    Texturing was one of the main reasons I went to Modo and Blender with Cycles was already far more friendly and usable than the Hyper Shader (hate that thing with a passion) or the 3DS Max Material Editor; I know many people despise Modo's shader tree but when you know how it works (and it's basically as siimple as Photoshop layers) it's a breezeto use.
    The load of preset materials that come with Modo, is an ieal starting point or save you a lot of time for a quick previs. And when you think UV unrwapping is simple in Blender (and it is very good in Blender) than you are smiling when you use Modo.
    And the whole tweaking in Photoshop that Andrew explained here so well is done automagically in Modo when you take your diffuse and duplicate it and turn it into a bump or reflection or displace.
    I wish though that Modo had a project from view that is as simple as Blender where you don't need camera projection and bake unwrap and bake the diffuse out -- or simply keep a dozen projection cameras for each card in your scene without moving them.

  • @DougHolmes
    @DougHolmes 9 років тому +7

    You blast through the first few stages without any explanation of what you're actually doing in each stage. I'm new to Blender (after using Max, Maya and LightWave for 15 years) and I literally have no idea what you're doing. It's a combination of the speed you go through it at, and the terrible interface in Blender.
    Please. Do another one of these, but slowly and with an explanation of what you're doing and pressing.

    • @Mr_Doon
      @Mr_Doon 5 років тому +2

      I know this is three years late, but this video isn't meant to teach you how to use blender, but how to make good textures. If you don't know what he's doing with the material nodes, go watch his material node video in the beginner series.

  • @zeoxzy
    @zeoxzy 9 років тому

    Love the pace of the video.

  • @PhazonSouffle
    @PhazonSouffle 9 років тому +104

    This isn't very good for beginners. You made sweeping steps without explaining the details.

    • @deceptivesanctuary
      @deceptivesanctuary 9 років тому +49

      +PhazonSouffle This is more along the lines of FreddyWong's videos for After Effects, it's the basics of how to get a good texture, assuming you know the program. If you don't know the program, you should probably find other tutorials for that first, no offense.

    • @jacecotton4190
      @jacecotton4190 9 років тому +20

      +PhazonSouffle Indeed, this is for people who already know how to use Blender. For me in my case, this video helped me tremendously because before I only knew how to paste an image to an object (as he described early in the video), but since I also know nodes, UV unwrapping, etc., this video really improved my render. I think that was more the intention, not "A Beginner's Guide to Advanced Texturing".

    • @makerlinux
      @makerlinux 9 років тому +2

      +PhazonSouffle I agree. I added the plane and did the UV unwrap, then struggled to get that second panel, then when I switched to the node editors there were no default shaders and shift-A wouldn't add textures. I got lost and just gave up from following this tutorial. It should not be as rushed as it is.

    • @jacecotton4190
      @jacecotton4190 9 років тому +4

      Maker Linux Again, this was not intended to be "A Beginner's Guide to Advanced Texturing". Learn how to use the program first, then learn how to texture objects, then learn what cycles is, then learn how to use nodes, then come back to this video and I guarantee it will help you.

    • @LuteEnjoyer
      @LuteEnjoyer 9 років тому +4

      +Jace Cotton The name says "The Basics to good texturing with blender" so i would assume that its simple.

  • @CelestialSg-pe6es
    @CelestialSg-pe6es 6 років тому

    This is an amazing tutorial, nice job. I used my own texture to see if I could make my own twist, and it went great!

  • @MyColorsLab
    @MyColorsLab 9 років тому +5

    I am sorry, your skills are very good as we as the video but as a tutorial it is very hard to follow up. For example, in minute 1:36 you open the node editor and there are already a couple of nodes and in my blender they don't show up... If I were supposed to know how or when to make them, then I am screw because I don't know how nor when. So thanks for nothing.

  • @jamesearthrider
    @jamesearthrider 9 років тому

    I found this to be a lot more work programming into a Direct X pipeline, but still definitely worth it.

  • @darrinnoname7873
    @darrinnoname7873 9 років тому +1

    Had you added 60 seconds more to explain how to unwrap the plane, for brand new people to Blender, it would have been perfect. With that said. . .
    With out a doubt your best, most concise tutorial to date. Well done!

    • @umpfdesign9468
      @umpfdesign9468 9 років тому

      Darrin Noname absolutely, really confused me when i wasn't getting the same result after following everything 100%

  • @llennoco
    @llennoco 9 років тому

    So considerate, how did you know people in the Uk would be up at 3 to watch your tutorials, thanks Andrew :)

  • @newflightvideos
    @newflightvideos 9 років тому

    I'm just starting blender, hope subscribing to you will help expose me to all these ideas and help me learn faster.

    • @littletidbit
      @littletidbit 9 років тому +2

      if you're just starting blender then I highly suggest watching all his videos even his much older ones, even though the program has changed significantly since then there are still some base concepts that will make things easier.

    • @PruskiWawrzyniec
      @PruskiWawrzyniec 9 років тому

      LittleTidBit That + the beginner tutorials on CGCookie which Andrew himself has recommended on a few occasions.

    • @littletidbit
      @littletidbit 9 років тому

      even so its still good to go and watch them, and one thing if anything that I have learned is save frequently. It's such a pain to work on something if only for an hour and loose all your work.

    • @newflightvideos
      @newflightvideos 9 років тому

      LittleTidBit
      Same. Also, what is that whole "p button" problem all about? Like, i press the p button and BAM! That's it, I loose everything. Version 2.72. Anyway, I have been looking at a lot of his old tutorials. Thanks for the advice!

    • @littletidbit
      @littletidbit 9 років тому

      I dont know what this whole "p" button problem is, I would advise you to report this to the blender team so a solution could be reached quickly.

  • @albondad9741
    @albondad9741 9 років тому

    I like this nice short, informative, begginner tutrorials. Please make more of these about more beginner stuff in Blender. If there are already more, can someone please point them to me?

  • @TylorHuebner
    @TylorHuebner 9 років тому

    Amazing tutorial Andrew! Thank you for finally making this simple. Of all the videos I have seen on texturing, this one made me get it.

  • @TheOfficialSkiking
    @TheOfficialSkiking 9 років тому

    Oh my god! Thank you so much! You should offer like, private lessons to people.

  • @Ellja
    @Ellja 8 років тому

    wow alles mit Photoshop... hätte ich nicht gedacht. Werde das sofort ausprobieren! Danke

  • @gruffmadness
    @gruffmadness 8 років тому

    Thank you so much for this. Just getting back into blender and having to relearn it all.

  • @jamesdd9055
    @jamesdd9055 7 років тому

    im so happy i found this channel

  • @podcastnonsense8413
    @podcastnonsense8413 9 років тому

    Andrew! I love your tutorials! Thanks for giving back so much great information!

  • @borisbartkowski3061
    @borisbartkowski3061 6 років тому

    You’re are a very good tutor. Please can you make a Subsurface material Tutorial? For realistic plastic, milk, juice and so on? 👍🏻