After patch 1.13 the strength of the tai remains the same, with the difference of 4 less s during the backstep animation. This means its harder to overlap your s, but things like heavy backstep cancel still apply.
There are I-frames on normal backstep it's just a small amount. If you go fight in the try hard scene of ds1 right now you will see people backstepping through attacks
@@DankSoulsVoid are you sure it has s ? ds1 backstep basically gave you infinite poise (you can backstep through sen's fortress boulders) but I'm pretty sure you got 0 s. I could be wrong tho!
@@yllifazlija1811 i discovered they had s but naked when a friend tried to hit me out of an emote in a duel and i panicked and queued a backstep the moment the emote ended
When I heard about this addition to ER I immediately got giddy. We still play DS2 over in the DS2 community because its just really dang fun. Backstep s are one of the reasons!
@@dbzsuperfan711 I’m definitely hanging out in the Orange Arena discord . It’s a primarily ds2 PvP centered discord and right now we have a member figuring out the true frame data for each weapon. Even though the game is 10 years old, it still feels fresh!
not even worth it really, even if you do master it you have to focus 90% of your brain power every time you use it. there's a reason you don't see pros utilizing it beyond demonstration, it takes too much focus, and snapping that focus back deep into the battle is too tricky when there are other better methods.
You _could_ have a hotswap Verdigris Discus to put yourself into heavy load while helping reduce some of that negation penalty the Fine Feather does, then you could then swap off of it to get back your medium roll.
I will say, it made fishing less rewarding. It was free every time, never had to work for it. I wont be using this much in the future, but maybe it will inspire the next gen of fishas
So this is the video you were talking about... This seems kind of broken with enough time put in to make it consistent, but at least swift slash now has some amount of a counter with FCF backsteps.
Props to you for going so far into the game without dodging a single attack. I assume you'd know what i-frames are and how they work if you actually pressed the dodge button at least once.
@@Ron_Jambo_my guy, saying something enhances your backsteps doesn't translate to it gives you i-frames. I just thought maybe it makes the distance you travel with backsteps longer or something. I tested it like that but didn't see any changes to the distance and the wiki didn't say anything about what it exactly does at the time.
I've been backstabbing people with roll+backstep or just backstep and it's been reallllyy fun trying to land them. it did feel really fast so this vid helped clarify some stuff
I have to agree that the tali is not healthy in a fundamental sense but like you have said previously; the DLC has violated what was left of original souls PVP formula, and there are too many of these weapon and tali combinations to choose from that it almost no longer matters. I'm sure the comp scene will filter it out but for the average PVPer, it's a deafeningly bitter end. Sorry for the gloom, great vid as always Mr bucket!
Typically if it's not intended, then I consider it to be unfair when playing against most people. It's like playing a game against someone who doesn't know the secret rules. They didn't know they were playing a different game and never practiced it.
It's not so bad. This happened with every Souls game DLC. They release crazy stuff to entice people and it gets abused for a while before getting balanced out.
Relax a little, guy... This stuff just came out, the "souls pvp formula" hasn't been violated. Every game has had its bkss and its dragonbone fist, between time and some work by the devs everything settles into place in good time
i really like the balance of the heavy load cancel bc its locked behind having to use that specific block animation which is only on some doodoo weapons. it would seem broken bc almost infinite s but the skill floor is monsterously high and the lack of neutral from the weapons used is a bit of a pain. id say its one of the most fun mechanics tho bc it has some insane depth
@@Rust_BKT i found that i can bait easilly because when i used it i struggled hard to do consecutive tight inputs under panic so it could be more of a mental game if you really deep it. i know that annoying feeling though…
While it might be fun for the person using it, fighting someone with such small windows to punish is definitely not fun, especially when the weapons it works for tend to have HA, making it even riskier to try & punish.
Dude I miss DS2 so bad, first souls I got to play for its lifetime. I remember backstep parrying so many people off the bridge map in the arena. Shit was so much fun, even the old broken monastery scimitar parries. Hadouken, dual washies with throne watcher armor on the iron bridge, forbidden sun spam, actually cool sorceries. That shit was so much fun
DS3 takes 2nd for sure, anyone else remember Modful X? He was the let me solo her of darkeater midir, granted he wasn’t that good, just helped a shit load of people to cheese him throughout Xbox communities.
@@Rust_BKT I wish we could go back, only thing I will 100% agree on was soul memory was stupid, having to reload saves every day just to stay in the populated pvp bracket was so annoying
@@lupuskitsu248fyi, it was abit of a hassle but you can actually swap to the ring that prevents you from getting souls after every duel. But yeah soul memory really ruined pvp especially before they release that ring.
Fighting the Cleanrot knight and Erdtree Avatar in Elphael with the deflect is already way too much fun, I cannot wait to try it with this and the rest of the base game.
holy shit, i didnt even know this tailsman exit, i was tuning my keyboard input just to achieve this, and then realized some people whom i fight against was able to do this dude to this tailsman.
Dear Mr Bucket of the Rust variety, I wish to thank you for sharing this piece of knowledge with us, I am now backstabbing people like there's no tommorow. Crafting some shit pots to yeet in thine name.
I know this is about the backstep i-frame setups, but watching everyone & they mama poise through your light greatsword attacks hurts to see. When they said light.....I guess they really meant light. Let's hope that they get the new weapons up to speed in the next patch.
Never been a fan of souls PvP (thought I would as a For Honor player) but on PC and the horrendous frametime issues along with randomly connecting to people with various ping just make it unsavory. But man, this entire video was a really great showcase that I enjoyed watching all the way through. Awesome examples, and commentary for the actual demonstration clips was great.
Yeah, when I first found it, I immediately went to test it out, being a big fan of backsteps in ds2. Iframe to recovery ratio is nuts, especially considering the way the lat plays into it. It's no skill ds2 backsteps, but with all the other crazy stuff in the game, it's doubtful that most will even give it a try. I'll still have some fun with it though
They have to rotate over 135 degrees to excape the grab. Since i positioned somewhat horizontal to them for the grab, they were only able to rotate just over 90 degrees, so the grab confirms🤘
Dks2 footsies, the good ol days. Thanks for the no-bs review. I assume it transfers to the all-in-one talisman as well, with the obvious other ups and downs? I'm tired of seeing creators use the current unbalanced dlc weapons when trying to make a point about fundamental stuff, so this was freshening.
Thank you for showcase a counter to those swift slash spammer, really flashy too. Also can you take a look at Deflect Tear mix ? I feel it make stun recovery really quick after a successful deflect compare to just block. I was able to deflect Swift Slash and backstabbed them with this talisman.
Uhh, kinda. Its big enough to make it so if someones sprinting then its impossible to grab, but if theyre just walking, then its possible on perfect spacing to get a grab, albeit very hard
it's almost perfect for a quick little boost with less recovery time than a roll. I see how it can be broken when perfected and it's only because of a talisman.
Yeah, i can confirm it does't work with any of those weapons thay has an backstep attack; Thrusting swords, curvedswords. HTS, Throwing daggers, great katanas.
I came for the talisman info (very helpful) but my biggest takeaway ended up being your explanation of how latency affects vulnerability windows for roll s. I didn't realize that the effective vulnerability window got smaller as latency increased; I always assumed that if I missed a roll catch due to latency, then I would have landed the hit if I had just delayed it a bit (which is how latency intuitively should work). If I understand correctly based on what you're saying: latency doesn't actually affect my target for punishing their roll animation? I should always be aiming to hit them at the beginning of their roll vulnerability (roughly when their butt hits the ground) - and the higher the latency is, the more the tail end of this vulnerability window shrinks, forcing me to land my hit earlier in the vulnerability window so it doesn't miss? All this assuming they buffer a second roll. So with some rough math: assuming this is based on 30fps, if we have 100ms (0.1 seconds) of latency, at 30fps that's 3 frames of latency. Which would mean for two buffered medium rolls, the normal 8 frame vulnerability window of the first roll gets 3 frames shaved off of the end, making it a 5 frame vulnerability window? But no matter the latency, I should always be aiming for the same spot in the beginning of the vulnerability window on my screen? Thanks for the video, subscribed 👍
Correct, you want to hit them on the earliest frame possible as they exit the roll to have the most consistant roll catch, because as latency increases, the later frames become overlapped if they double roll
I prefer to use this to open up new alternative fighting styles and counter attacks in pvp both in invasions and duels the backstab fishing capability is just an unfortunate consequence. Though they do need to balance out the amount of s it gives you it's way overtuned. Other than that I think this just adds variety to pvp overall and if they fix it in the next patch it can be punished with the extra damage you receive on hit.
This tech is very cool, but as you said it's not a good thing to have in the game. Mostly due to just how bad the netcode is for pvp, which is a big shame. But it is what it is, and thanks for sharing. Still fun to see exactly how this stuff works.
You should make a run with the talisman off rip and beat main game and dlc. Name it “Bloodborne but Eldenring?“, “beating Elden ring but I can’t roll or block” or “beating all of Elden ring without rolling and shields”. This would make a good and popular video in my opinion making use of weapons and armor with the bloodborne aesthetic.
Gonna keep a spare weapon with storm stomp from here on out and start free aiming attacks in pvp again. Better safe than sorry when dealing with these backsteps.
I think the backstep talisman is actually worse than BHS in some ways because at least BHS costs FP to use. It was cool tech in DS2 because stamina management was extremely important in that game, and the recovery on messing anything up was huge.
no, BHS is still more oppressive because it works as a recovery cancel that preceeds the dodge roll window, allowing the user to escape true combos and avoid punishes from poor plays.
while people have already found many ways to clown on Malenia and her Waterfowl Dance, that backstep i-frame exploit sounds like a nice new way to deal with Waterfowl.
@@ArcRay20 in pve it wouldnt allow for overlap, so the odds of you getting hit by waterfowl, which has quite a lot of active hitboxes are still high if youre trying to through it.
After patch 1.13 the strength of the tai remains the same, with the difference of 4 less s during the backstep animation. This means its harder to overlap your s, but things like heavy backstep cancel still apply.
Annnd this is why I vastly ignored pvp in ER, "meta" builds, abuse of game mechanics and game engine limitations.
Does anything happen if you stack the fine feather with the "talisman of all crucibles"
oooh time to learn
Lost, found
Found, Lost
@@cameronmckillop6448 The anime opening song? :) Certified banger.
Found the lost people that found lost.
Found the person that found the lost people, that found lost. 🤯
I actually hope the heavy load shennanigans stay. Thats some smash melee tech shit right there lmao
Tekken korean backdash type shit
could maybe make the verdigris talisman usable too
0:14 Little fun fact, while DS1 did not have s on backsteps if you were wearing the Dark Wood Grain Ring the unique ninja backflip did have s.
There are I-frames on normal backstep it's just a small amount. If you go fight in the try hard scene of ds1 right now you will see people backstepping through attacks
@@DankSoulsVoid literally me. ToadMode The Goat
@@DankSoulsVoid are you sure it has s ? ds1 backstep basically gave you infinite poise (you can backstep through sen's fortress boulders) but I'm pretty sure you got 0 s. I could be wrong tho!
@@yllifazlija1811 i discovered they had s but naked when a friend tried to hit me out of an emote in a duel and i panicked and queued a backstep the moment the emote ended
@@dragonwings206 I see. Do I need to be naked in game or IRL for the backsteps to have s ?
This reminds me of Evade Lance builds from Monster Hunter 4 Ultimate where you just backhop through everything with Evasion +3.
That was a classic, iirc it was 0,4 secs s per backhop and you could chain 3 for 1,2 secs s in total. So fun but also broken af
someone who knows mh no way
I remember literally backhopping through dalamadur's laser with this LOL. It looked so silly
It's been so long since I played 4U I forgot that was a thing.
They should just cut the amount of s in half
The backstep i-frames seem powerful from what I've fought but I haven't fought many people using it.
It’s because they take some skill
I was trying to fish like in dark souls 3 just today, but felt totally different. Maybe for that other people prefered using Classic method fight
@@BIindDivinityArena is basically 95% casuals rn doing nothing else than spamming l2...
Now you are😊
TY Mr Rust Bucket, now I will honour this tech by throwing +1 extra shit pot at swift slash gamers :D
Thats what i like to hear 🤘
what about a hefty shit pot instead?
@@m.s6832 i always have one just for that occassion
Ah yes, fellow swift slash braindead gameplay hater, greetings
@@m.s6832 Thank you for reminding me that those exist. I crafted one to deal with swift slash users
When I heard about this addition to ER I immediately got giddy. We still play DS2 over in the DS2 community because its just really dang fun. Backstep s are one of the reasons!
What is this ds2 community you talk about? I want to play again but none of my friends like it
@@dbzsuperfan711 I’m definitely hanging out in the Orange Arena discord . It’s a primarily ds2 PvP centered discord and right now we have a member figuring out the true frame data for each weapon. Even though the game is 10 years old, it still feels fresh!
Ds2 best souls. Can hardly wait for remake.
Welp, time to spend years of my life mastering heavy roll zweihander backsteps.
not even worth it really, even if you do master it you have to focus 90% of your brain power every time you use it. there's a reason you don't see pros utilizing it beyond demonstration, it takes too much focus, and snapping that focus back deep into the battle is too tricky when there are other better methods.
You _could_ have a hotswap Verdigris Discus to put yourself into heavy load while helping reduce some of that negation penalty the Fine Feather does, then you could then swap off of it to get back your medium roll.
Every fishers wet dream
I will say, it made fishing less rewarding. It was free every time, never had to work for it. I wont be using this much in the future, but maybe it will inspire the next gen of fishas
@@Rust_BKTit inspired me (you inspired me)😊
oh it is lol my friend showed me cause he knows i already loved to fish in ds and was like you'll love this (i did)
I'm glad you put some DkS2 references 👌
best pvp
absolutely my favorite mechanic returning from DS2. I knew a video like this would come out in no time, much appreciated.
So this is the video you were talking about... This seems kind of broken with enough time put in to make it consistent, but at least swift slash now has some amount of a counter with FCF backsteps.
The editing has gotten extremely good. Glad to have witness the rust evolution!
Glad to see someone praising the cool things that were possible in dark souls 2 pvp. It was the best pvp the series ever got
I love it. They already had unique movement when you followed up a back step with an attack, now you can actually use that tech
Time to learn how to backstep properly instead of reverse quickstepping. Excellent vid Rust.
I'm going to get so many weird funny backstabs with this. Great video Rust!
Thank you for explaining what it exactly does. I was really confused when I got it.
Props to you for going so far into the game without dodging a single attack. I assume you'd know what i-frames are and how they work if you actually pressed the dodge button at least once.
@@Ron_Jambo_??? Why u talking down
@@Ron_Jambo_ what a weirdo.
All the talismans says is "enhances backstep" doesnt say how its enhances it.
@@MeltedEirlys Anime pfp, opinion disregarded. The fact YOU call ME a weirdo was a welcomed laugh, not gonna lie 😅
@@Ron_Jambo_my guy, saying something enhances your backsteps doesn't translate to it gives you i-frames. I just thought maybe it makes the distance you travel with backsteps longer or something. I tested it like that but didn't see any changes to the distance and the wiki didn't say anything about what it exactly does at the time.
I've been backstabbing people with roll+backstep or just backstep and it's been reallllyy fun trying to land them. it did feel really fast so this vid helped clarify some stuff
What a blessing of a channel you have been to this community 🙏
I have to agree that the tali is not healthy in a fundamental sense but like you have said previously; the DLC has violated what was left of original souls PVP formula, and there are too many of these weapon and tali combinations to choose from that it almost no longer matters. I'm sure the comp scene will filter it out but for the average PVPer, it's a deafeningly bitter end. Sorry for the gloom, great vid as always Mr bucket!
Fair opinion 🤘
Balance patches will come out, too early to call this the end imo
Typically if it's not intended, then I consider it to be unfair when playing against most people. It's like playing a game against someone who doesn't know the secret rules. They didn't know they were playing a different game and never practiced it.
It's not so bad. This happened with every Souls game DLC. They release crazy stuff to entice people and it gets abused for a while before getting balanced out.
Relax a little, guy... This stuff just came out, the "souls pvp formula" hasn't been violated. Every game has had its bkss and its dragonbone fist, between time and some work by the devs everything settles into place in good time
Finally, I can beat the swift slash spammers, thank you, you’re the goat
Ty for educating us.
Bruh. I just found you on duels as I was watching your video. Backstep backstab it's crazy
I was going to lament how much more reactive and passive this might make pvp, but then you pointed out it's use on swift slash spammers.
AoW spammers in general.
The game is only as reactive and passive as the player is. You people gotta take some accountability for how fucking boring y'all are.
I got an ad from Chuck Norris to work out. This is wild. 😂 great video! Appreciate the knowledge and illustrations.
LOK
i really like the balance of the heavy load cancel bc its locked behind having to use that specific block animation which is only on some doodoo weapons. it would seem broken bc almost infinite s but the skill floor is monsterously high and the lack of neutral from the weapons used is a bit of a pain. id say its one of the most fun mechanics tho bc it has some insane depth
I agree for the most part, but on the receiving end it can just be a nightmare to play against
@@Rust_BKT i found that i can bait easilly because when i used it i struggled hard to do consecutive tight inputs under panic so it could be more of a mental game if you really deep it. i know that annoying feeling though…
While it might be fun for the person using it, fighting someone with such small windows to punish is definitely not fun, especially when the weapons it works for tend to have HA, making it even riskier to try & punish.
Finally a ring to support my low poise fashion ravioli addiction 😩
Love your videos man.
I'll say it because no one else is brave enough to. I pogged.
Dude I miss DS2 so bad, first souls I got to play for its lifetime. I remember backstep parrying so many people off the bridge map in the arena. Shit was so much fun, even the old broken monastery scimitar parries. Hadouken, dual washies with throne watcher armor on the iron bridge, forbidden sun spam, actually cool sorceries. That shit was so much fun
Elden ring is where i first got started but ive played some ds2, i wish i was around for it, all the cool shit from that game seems so much fun
DS3 takes 2nd for sure, anyone else remember Modful X? He was the let me solo her of darkeater midir, granted he wasn’t that good, just helped a shit load of people to cheese him throughout Xbox communities.
@@Rust_BKT I wish we could go back, only thing I will 100% agree on was soul memory was stupid, having to reload saves every day just to stay in the populated pvp bracket was so annoying
@@lupuskitsu248fyi, it was abit of a hassle but you can actually swap to the ring that prevents you from getting souls after every duel. But yeah soul memory really ruined pvp especially before they release that ring.
Sword+axe powerstance my beloved
Man, I missed having a real backstep. I keep doing it from deep DkS2 muscle memory in pvp so im stoked
I USE this talisman like too days now and it's relly better then rolling
I backstabbed a swift slash user and lost because of input drop smh! But thanks for this video. I only attempted this because I saw your video.
I sure do love new defensive options that can be used in duels and in general without a timer! *looks sadly at Deflecting Hardtear*
Heavy roll tech just made PVE insanely fun.
You'll see people doing no dodge roll runs, just deflect and backstep
Im loving seeing that this ring is used to get through the frame trap in the last boss’s moveset on no hit runs, thats so awesome
Fighting the Cleanrot knight and Erdtree Avatar in Elphael with the deflect is already way too much fun, I cannot wait to try it with this and the rest of the base game.
Damn this was actually really informing. Thanks dude
Last guy thought you were cheating, I don't blame them lol
Great video, though the quality/bitrate of the actual fights is something to work on
Yea i dont blame them either. Id have probably thought the same thing
This is very helpful, thank you!
Holy shit THIS is how people are doing this backstab tech?! That makes sense...
holy shit, i didnt even know this tailsman exit, i was tuning my keyboard input just to achieve this, and then realized some people whom i fight against was able to do this dude to this tailsman.
Dear Mr Bucket of the Rust variety, I wish to thank you for sharing this piece of knowledge with us, I am now backstabbing people like there's no tommorow. Crafting some shit pots to yeet in thine name.
not me watcing the video and proceed to not gonna apply it to my gameplay but it is fun watching something like this
Very informative. Thank you!
I know this is about the backstep i-frame setups, but watching everyone & they mama poise through your light greatsword attacks hurts to see. When they said light.....I guess they really meant light. Let's hope that they get the new weapons up to speed in the next patch.
Less poise damage than a thrusting sword 💀
LGS is just not updated like the rest of the weapons.
Wow, so fat roll finally turns good with this tailisman.
Never been a fan of souls PvP (thought I would as a For Honor player) but on PC and the horrendous frametime issues along with randomly connecting to people with various ping just make it unsavory. But man, this entire video was a really great showcase that I enjoyed watching all the way through. Awesome examples, and commentary for the actual demonstration clips was great.
Ive never played for honor but it seems like its alot of fun, lots of depth
This was very enjoyable to watch.
This is the DS2 pvp autism tech I was missing ❤
Yeah, when I first found it, I immediately went to test it out, being a big fan of backsteps in ds2. Iframe to recovery ratio is nuts, especially considering the way the lat plays into it. It's no skill ds2 backsteps, but with all the other crazy stuff in the game, it's doubtful that most will even give it a try. I'll still have some fun with it though
I don't think I have enough skill to use this but it looks cool.
all about practice
One of the best video's I've ever seen. Now i can punish those backhand slash players.
thank youuu! I was trying to find this!
Really good vid rust
Thx brother 🤘
Time to master fat roll, I guess. Perfect block? Who needs it
I love your commentary 😭 7:06
11:55 ok seeing that backstab land that kinda wild. Bro was literally facing u on ur screen when it triggered lol
They have to rotate over 135 degrees to excape the grab. Since i positioned somewhat horizontal to them for the grab, they were only able to rotate just over 90 degrees, so the grab confirms🤘
Dks2 footsies, the good ol days. Thanks for the no-bs review. I assume it transfers to the all-in-one talisman as well, with the obvious other ups and downs?
I'm tired of seeing creators use the current unbalanced dlc weapons when trying to make a point about fundamental stuff, so this was freshening.
14:06 You broke that last guy's brain.
Thank you for showcase a counter to those swift slash spammer, really flashy too.
Also can you take a look at Deflect Tear mix ? I feel it make stun recovery really quick after a successful deflect compare to just block.
I was able to deflect Swift Slash and backstabbed them with this talisman.
Yea i havent gotten to mess with the deflect tear yet but it looks pretty strong, i plan to do some research in it
Also, for newer players it could be helpful to show the reverse back step for grabbing someone that you are facing like you did here 9:58
Great video all around!
Funny hearing heavy load being a solid option. I guess being thiccc has its upsides
Hopefully Milady and all the other new weapon types get real poise values someday!
those backstab hitboxes are so generous, goddamn
Uhh, kinda. Its big enough to make it so if someones sprinting then its impossible to grab, but if theyre just walking, then its possible on perfect spacing to get a grab, albeit very hard
@@Rust_BKT well, not to say it's easy. just visually looks a bit funny with the suction action. reminds me of reinhart charge from ow2
at 5:30 is some ultra instinct Goku shit!
it's almost perfect for a quick little boost with less recovery time than a roll. I see how it can be broken when perfected and it's only because of a talisman.
dang. this seems like some really strong tech
makes me wonder how this affects the free backstep you get from the Smithscript Cirque's guard counter animation
Doesnt apply. Feints fall into the category of an attack animation, not an actual backstep
Yeah, i can confirm it does't work with any of those weapons thay has an backstep attack; Thrusting swords, curvedswords. HTS, Throwing daggers, great katanas.
Havin so much fun with this shit, hope it doesnt become a huge problem😵💫😵💫 great video as always💯💯💯
13:00 boy Rust, was I happy to hear that (: f those flame balls
Does anyone remember which video it was when rust just randomly started talking about castlevania?
I came for the talisman info (very helpful) but my biggest takeaway ended up being your explanation of how latency affects vulnerability windows for roll s. I didn't realize that the effective vulnerability window got smaller as latency increased; I always assumed that if I missed a roll catch due to latency, then I would have landed the hit if I had just delayed it a bit (which is how latency intuitively should work).
If I understand correctly based on what you're saying: latency doesn't actually affect my target for punishing their roll animation? I should always be aiming to hit them at the beginning of their roll vulnerability (roughly when their butt hits the ground) - and the higher the latency is, the more the tail end of this vulnerability window shrinks, forcing me to land my hit earlier in the vulnerability window so it doesn't miss? All this assuming they buffer a second roll.
So with some rough math: assuming this is based on 30fps, if we have 100ms (0.1 seconds) of latency, at 30fps that's 3 frames of latency. Which would mean for two buffered medium rolls, the normal 8 frame vulnerability window of the first roll gets 3 frames shaved off of the end, making it a 5 frame vulnerability window? But no matter the latency, I should always be aiming for the same spot in the beginning of the vulnerability window on my screen?
Thanks for the video, subscribed 👍
Correct, you want to hit them on the earliest frame possible as they exit the roll to have the most consistant roll catch, because as latency increases, the later frames become overlapped if they double roll
@@Rust_BKT >laughs in piercer's lingering hitbox
I prefer to use this to open up new alternative fighting styles and counter attacks in pvp both in invasions and duels the backstab fishing capability is just an unfortunate consequence.
Though they do need to balance out the amount of s it gives you it's way overtuned. Other than that I think this just adds variety to pvp overall and if they fix it in the next patch it can be punished with the extra damage you receive on hit.
He's just so slick with it
Nice it's crazy how well u know the mech of this game
This tech is very cool, but as you said it's not a good thing to have in the game. Mostly due to just how bad the netcode is for pvp, which is a big shame. But it is what it is, and thanks for sharing. Still fun to see exactly how this stuff works.
You should make a run with the talisman off rip and beat main game and dlc. Name it “Bloodborne but Eldenring?“, “beating Elden ring but I can’t roll or block” or “beating all of Elden ring without rolling and shields”. This would make a good and popular video in my opinion making use of weapons and armor with the bloodborne aesthetic.
welcome back wavedash
Gonna keep a spare weapon with storm stomp from here on out and start free aiming attacks in pvp again. Better safe than sorry when dealing with these backsteps.
i love your vids, I remember watching your video on latency and i frames for ds3 lol
@@GrizzlyPolar i didnt make content for ds3, i think you have me confused with someone else
I-frames were originally given to backsteps in Dark souls 1. not dark souls 2. :^)
havel flippers rejoicing
@@Rust_BKT chain mom murakumo has entered the chat
And there are still people complaining about it having a -15% damage negation
Doesnt matter if you dont get hit 🧠
They should reduce the s maybe then they could bring down the damage penalty
the guy at 13:50 was absolutely baffled at the situation he was in, i can just feel it lol
Yea i really cant even blame them lol
they got korean back dash in elden ring now
Executioner's greataxe is back on the menu (it never left)
No fucking way they put Korean Backdashing into Elden Ring
Heavy load potentially being usable in PvP? Crazy
Haven’t tried that new talisman yet! And now I think I won’t lmao
My favourite least favourite talisman
Fuck this thing and my small addiction to it
I think the backstep talisman is actually worse than BHS in some ways because at least BHS costs FP to use.
It was cool tech in DS2 because stamina management was extremely important in that game, and the recovery on messing anything up was huge.
no, BHS is still more oppressive because it works as a recovery cancel that preceeds the dodge roll window, allowing the user to escape true combos and avoid punishes from poor plays.
I honestly think backstep I frames were a mistake on Fromsoft
Regardless always here to learn
Talisman just got nerfed, does it still perform good now?
Who else didn't know 0:12 existed?
btw, watch this get nerfed before swift slash and blind spot XD
LMAO fr tho
@@Rust_BKT Would love to see people hard swapping to this talisman to kill those ash spammers in invasions.
Ravioli is back on the menu boys
I imagine if this works with a weapon's feint animation (heavy cancel), it would make for some fluid combat.
while people have already found many ways to clown on Malenia and her Waterfowl Dance,
that backstep i-frame exploit sounds like a nice new way to deal with Waterfowl.
@@ArcRay20 wouldnt work in pve, only works be suse of how pvp is coded
@@Rust_BKT so the singular frame of non i-frame doesnt exist unless its PvP?
@@ArcRay20 in pve it wouldnt allow for overlap, so the odds of you getting hit by waterfowl, which has quite a lot of active hitboxes are still high if youre trying to through it.
4:20
No way, they added Korean back dashing into Elden Ring
Great video brother 🙏
From Software never recovered after people started doing parry backstep cancel into "This One's Me!" emoting before riposting somebody in DS2.