Counter HYPERARMOR with ANY weapon
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- Опубліковано 25 сер 2024
- Funny story; I was looking to get clips specifically of interactions with "superarmor" related to jump attacks that allow you to poise through small weapons. but after 4 hours of duels, i only fought 1 person that used a non-hyperarmor weapon. So i figured a video covering how to deal with them with ANY weapon, rather than just specific weapon setups would be useful. Thanks again to everyone who helped with this video, including Noot, 4k, and Conge, and thank you to @Viley for the help with the thumbnail!
Suprise Saint_Riot ASMR
For real XD
GS users will see this video and say "nah but my claymore is sick tho" and mash r1 out of hitstun again
Not gonna sugar coat it:
RR1 > R2 > PF
KGS>Claymore.
but my claymore is sick tho
@@Aaron6791aeno poke tho
claymore slander? wtf is this blasphemy
Man, you are single handedly raising the bar for educational souls pvp content.
preaching to veteran invaders like a meta prophet
Saint riot is what i listen to while invading lol. I just get more and more deranged as the invasion carries on.
Hes so fuckin funny, i love that man
HE GAVE EM WHAT THEY WAAUNTED!!
I've gotta watch this guy
He just rambles like an insane person.
do you like a good time?
I love a good time 👹
When I encounter hyperarmor, I just ask it to calm down a bit and it turns into "relaxed and well-adjusted armor". GG ez clap 😎
they always mash outta hit stun...forever mashing...forever parrying their mash...swapping to my dagger and handing them their heart...along with their hopes and dreams...
great video Rust
Rust these videos are really excellent, better than any of the "here's how to actually approach a fight" type videos we had in the DS3 era (and better than any of the current ER content as well). You've moved the bar up for souls pvp instructional content.
Tyty, thats very kind
RUST BUCKET IS EVIL AND IT TRYING TO RUIN MY VIDEO GAMES!!!!!!!!!!!!!!!!!!!!!!!
Make a vid on shield pokers and PSS?
I apologize for hopping on the top comment in hopes of communicating with Rust Bucket... Love your content and have a question... Would you potentially share or incorporate clips I recorded-not yet edited- to shame people who use the "Chainsaw Glitch" in duels? Shaming whether by name or not, this uncalled for poison string poopy pot throwing, down pointing cult of new age elden ring players needs to be shamed. I ask the guy on steam why he cheated, said because I used spinning Slash on the Naga too much, I said fine I'll limit it to one use, if you don't glitch we can play and learn from each other... He said he'd rather do the funny one frame instant kill.
It's difficult to let blatant uncalled for disrespect fall off my shoulders when all I want is healthy fun competition in this game. Any advice? The Chainsaw Glitch guy, beat me one round fair, then the next two it was a stalemate at low health until he used the glitch... Then the next time I pointed down, he fought proper and I slaughtered him. I have at least the last 3 recorded and saved. 😔🤷🏻♂️
Vid on psk, please. I wanna know the counter because of a busted crouch attack's higher motion values
I could never pvp before I found Bust Rucket videos
can you help me beat maliketh
@beanbottler can you help me beat taniks
@@VinheimHitler no
Crisp, Clean kiba gameplay *chef's kiss*
You deserve more subs, nobody else teaches how to PvP as well as you & your channel. Here's to you reaching 100k when the dlc drops bro!
Hecking love kibas. Great vid with unsheathe btw, that was a fun watch. Stay cookin brother
I think Kiba is a big time problem weapon. No reason it should have so close ar to the uchi while having all that extra range. I miss dark souls 3 when you did get punished for taking that range advantage.
And who the hell likes the Kiba spining slash turn and burn playstyle?
Substantive and worthwhile video. Glad I watched it. Thanks a lot
This has given me a lot of insight about poise. Its easy to regurgitate numbers you found online, but you also have to know how to use that poise effectively. Your video fills this niche quite well, im glad you made it! Related to this, I would love to see you make a video covering the different ways to add pressure onto a more passive/reactive opponent. Things like consumables, ashes of war, or offhand weapons that might cause your opponent to make mistakes and force them to adapt!
By the way, 7:10 cameo is goated
Sane Ryan mentioned 🗣️
I'm always in your comments talking about whips, but I think it's worth mentioning they also have a lvl 2 hitstun and a relatively safe backswing. Not shamshir level, but there's potential for a 2h whip to do a lot of the same things you've shown off here. Special note that, after a hit confirm from something like a crouch r1, you can fading jump away from your opponent and JR1 to beat mashing out of hitstun while still landing a hit, often swinging priority back in your favor vs most hyper armor weapons.
Incredible. Favorite whip?
Urumi. The unique charged R2 is strong and roll catches out of running/jumping/crouching r1's. @aeriagloris4211
Love the editing in this video. I particularly like the ghostly versions that show what options you can go for as well as the bit with a bullgoat GS smacking down on the r1 katana.
I occasionally come back to this video just to listen to saint riot on repeat.
Every one of his streams has some form of rant like this, worth the watch imo 😂
@Rust_BKT I don't watching much but I do love the insane humor him and Lost seem to have
ABYSS is also another super funny Elden Ring youtuber though he isn't as popular and it's a bit more meme-y
I don't even really PVP but this gets into the mechanics of how my favorite games are made so well that I've subscribed. Good sense of humour, nice video editing, informative.
Extremely educational, and even entertaining to watch. Thanks for this!
Best PvP content provider 🔥🔥🔥
Rust and ChaseTheBro are the best ER content creators
Was happy to play with you!!! Love your videos
i havent even finished the video and i feel compelled to tell you youve done an excellent job
I'm a simple man. I see a Rustbucket git gud video i click. I've learned more from you then any other creator. Greatly appreciate the time and effort
In addition to these Ive recently become a convert to the Church of Shield Poke. Barricade Shield and a Treespear. Throw in some backstabs when they panic roll forward. Takes the brain out of fighting hyper armor. Just block and poke.
Man I just started playing Elden Ring and I'm super interested in the comp scene. Your content is incredible and I'm glad I found your channel.
Rust is the best out there for educational content. On a different note I’d also highly recommend Enda the Lion who uploads fully commentated tournaments. Between watching high level duel play and the excellent commentary they’ve taught me a lot.
You’re ability to read and predict people so incredibly fast in real time is absolutely unreal
Yoo love the editing here, I see massive improvement🙏🥺‼️
Btw fists with stabbing moveset (like katars) and surprisingly daggers are also pretty good against HA🔥😤
As a former fighting game player, hearing you explain this concept with fighting game terms gave me flashbacks lol. also it made it much easier for me to understand :) great video
As someone who plays casually, I miss the ability to run fight clubs. I learned a lot of various weapons/spells strengths and weaknesses just by watching random people duel. Without them and not having enough time to really play as much as I used to it gets difficult to keep my skills honed. Your videos while very technical have been helpful. Keep it up.
This agenda against hyperarmor weapons is crazy! I much rather play against claymores, lances or GUGS's than either cleanrots, shamshirs or PSSS's or am I the weird one?
Amazing video tho, your sketches seamlessly interwoven in your explanations is a format that works really well!
its more so that alot of people just dont know how to deal with them, so by explaining how their priority works, it enables people to get a better sense of how to play around them. but i agree, TS and shammy are a lot more difficult to fight against if they play it well
@@Rust_BKT I think your explanation was flawless, it's just the bigger the area the worse great (HA) weapons get imo.
Now do a guide on countering the passive players with quick weapons in a giant circle 😂 (or else I will release the frenzy grab tapes from last week)
I myself love to play against shamshir, psgs and other meta setups. It forces you to have good roll discipline and play spacing tight, while most offmeta setups are boring to play against (not all though, greatswords, gugs and offdagger collossals are good enough to be a challenge in good hands)
@@reflexassassinto counter passive players you should attack sensibly and don't whiff, to actually hit you can use mixups and feint with some form of animation blending (crouches, blocks, rotating character) I think Rust talkes about it in every guide he makes
Rise, ye tarnished! For his name is Rust and he is a soulsborne content creator with an emphasis on PVP
Good content as always and the editing is great too!
The more i see things like these more i think that i'm striving to do the impossible playing with MnK.
Top tier editing and content as always 🙌
Glad you showed off the colossal sword side of the equation as well for us GUGS users who now have to fight more opponents armed with this knowledge
Just dont wiff 💀
I remember absolutely rocking the arena on release with a BKhalberd and offhand shamshir, using bloodhound step to quickly move in and out of range for the shamshir, since it feels better than the halberd's followups (unless i could hit with a 'backstep' attack)
Very cool video!! I like to see this type of explanations 👍
Fishing for the forward roll is a thing of beauty
I love these 'animatics' or whatever they're called. the stuff at 1:20 onward, and the like
thanks for the video on how to counter myself. most people just go ugs to counter my gs, so now even that wont work against me.
if i know how to counter myself, i know what my enemies will do to counter me, and i can counter their countering, and i can counter people like me.
Hell yea dude
how exactly we counter spacing, getting close?
@@victorhugo-rf7py patience.
u inspired me to do a playstyle where I pretend to be open so I can do a counter attack right before or during their regular attack
Ty!!!
Man I dont do bad in pvp duels (because I use halberds, the true easy mode!), but watching you and your clear concise explanations backed by data is next level education
Clean rot endure works well against hyper Armour as well lool
fucking evil
But is it worth going to superhell?
@@qwormuli77 it is 😈😈😈
Nice video, found it quite hard to deal with ha weapons with shamshir
Shamshir has a high skill floor, but an immense skill ceiling. Once you get your spacing down with it, it can pretty much murder any matchup. Make sure youre using block cancels when you anticipate a mash to manage your spacing, that might help a bit
@@Rust_BKT thanks, I would practice more with shamshir, it very fun and rewarding
great video
Love the use of saints riots thick boy "gasum" great video
love this dude
Great fucking vid! Feel like I learned so much in this one video than I have watching tons of pvp vids.
Ah good stuff rust , we need more people on pvp and this is a great way to boost their confidence.
I appreciate your videos. Hopefully you see some growth when the dlc comes out. It's odd and a shame that the best sources of knowledge in these games tend to be overshadowed.
Id like to say size doesnt matter but we all know thats cap. I just hope people find this stuff useful
Thanks for breaking down how priority works! GG we dueled about a week ago, it was a good fight!
Ggs ^^
Watching these videos makes me feel so inept, I would never call myself great at PvP. Watching you play Rust, makes me look like a child flailing during a tantrum. Nice video
Love your vids dude very informative
I genuinely super appreciate this video Rust, have honestly come close to quitting lately with all the hyper aggressive colossal sword users just out to make a bad time for weenies like me. I think I'm too dumb to totally implement most of what you've put forward here, but its appreciated nonetheless. :)
Hey im glad you found it helpful! A well played colossal can be a nightmare to fight, but an offhand dagger rips them to shreds. Try it out and see how it works for you
Don't give up! Adapt and overcome
@@Rust_BKT hey Rust, could you clarify on this point? I thought you said colossals were generally terrible in your guide with them.
@@Personell101 yea, colossal gets murdered by daggers. but they do well against opposing hyperarmor
@@Rust_BKT gotcha thanks
I tend to use a lot of R2 with the greatsword weapon type (not the ultra) because players who know how to space wouldn’t expect the greatsword extended range with the R2. It also has more hyper armor and can be used decently well if you time it to roll catch after an R1.
It still abuses hyper armor but at least ur not monkey mashing and rewards a roll catch option if you know how to time it.
Uncharged r2 has the same hyperarmor as an r1, which is interesting, but charged has 2x. Just a fun fact. But yea, r2s are a great mixup with gs
@@Rust_BKT honestly on how strong hyper armor is, I actually thought it and more hyper armor. But yeah, I love using R2
@@dennismadrid5146 yea no, hyperarmor is just fuckin ridiculous. The clip with the greatsword mirror is real. You can literally infinitely trade into eachother and neither person will ever be poise broken. Its insane.
(YOU SHOULD TRY THIS) crucible feather talisman adds s to your roll, this allows you to dodge slightly sooner than usual. This means you can intercept big slow weapons from getting into hyper armor. If an enemy is attacking as soon as you get into range, anticipate your roll to be slightly ahead of time, recover into roll attack faster than they can follow up, stagger.
no
I say happy easter
Thank you for inventing meta Mr. John Bucket Rust!
I am the sole owner and inventor of this tech (real)
Another great video and great footage)
Lmao I was wondering what you'd use that clip on
With the coming dlc I want share my thoughts. After logging a lot of time on 1.10 I can say with no reservation that I do not like how the game plays by comparison to 1.09. I think the change to poise was a fundamental alteration that was completely unwarranted. I never saw any discussion on passive poise being game breaking or overpowered. Poise was not a broken mechanic because there was an enormous list of low requirement weapons that broke all poise or almost all and common ashes of war that broke it as well with most light weapon classes. Most light weapon classes were fast enough in their recovery time that they could not be caught on reaction by other weapons this is almost universally true when they had quickstep or bloodhound step as their ash. Light weapons were absolutely useable in 1.09. They could have used a bit of normalization on their poise damage. Many were around 57 poise damage if they would have bumped that to 67 1h for all but daggers it would have made them break any poise on second hit which would have been much better than now. It takes 30 seconds for poise to regenerate which is an eternity.
The change to poise made the game way more passive unless someone is using an obviously broken setup. People tend to just run away and stay just out of range spinning and wiggling until you dare to attack out of sheer boredom or mistake one of their million per second spins and wiggles for an attack and attempt a trade. There is not enough of a gradient of damage between the light weapons and great weapons or colossal weapons to justify light weapons haveing a speed advantage and stun to boot. If from thought 1h light weapons were underused there were better ways of buffing them that didn’t require turning elden ring into ds3.5. They also must have thought that 1h great weapons were too strong since the poise alterations were a nerf to 1h great weapons. I rarely see anyone one handing power stancing great weapons other than the accursed great spears.
1.10 also killed armor diversity. If you have less than 88 poise a 2h light weapon will spam you to death. Or if other guy has offstock you better have brought 109 poise. Light weapons should do 67 so they always stun in two hits but you can wear down to the 51 poise armors with bull goat talisman to tank the first hit.
The changes also massively buffed ashes of war. Since many light weapons have fast backswings and get the faster versions of ashes of war they get a massive effectiveness boost from having priority. Heavy weapons have reactable attacks and slower ashes of war so having priority does not benefit them nearly as much as it does light weapons where you have to try to differentiate between a fast backswing or a fast roll catch ash of war. This was obviously not accounted for in balance. The ash of war damage is now insane with multi hit ashes now fully comboing. Damage in this game was too high and 1.10 poise changes turned that up to 11 with L2 to win 1000 damage ashes of war all over the place now. Paired weapons are overtuned in 1.10. Adding stun to psss and pss is insane. Already some of the best in the game and they get a buff.
The elemental barrier nerfs were ridiculously excessive to the point that I have not seen a single person use one since their nerf. They are non existent in pvp. Mages now can just pop terra magica and stand toe to toe in melee inside the circle or launch buffed spells if you don’t enter the circle to go get them. They are a no weakness build any more. Best at range and just as good up close. Spells like catch flame do 189 poise damage every cast and can be spammed.
The blockstun on light weapons feels ridiculous. If you spam into my shield with a light weapon I should be able to parry your spam but block stun can make that impossible with lag and what seems to be input drops. I have been anchored in place unable to do anything trying to attack or roll away from someone just spamming paired daggers or fist weapons right into my shield. It feels so clunky and frustrating.
I see gameplay from good players in 1.10 and its all just stay out of range wiggle and spin until they do something I can punish. It is boring to watch and boring to play against.
1.10 made the game more passive, made spam more effective for melee and magic, and increased ash of war damage. 1.10 in my opinion was a terrible patch.
I liked 1.09 as well tbh. I don’t know if I dislike 1.10 as much as you do, and if I had to choose I might still pick 1.10, but it did have lots of weird side effects that feel unplanned for.
Here’s hoping we’ll get a few more big patches after the DLC. I personally still find PvP and invasions borderline unplayable and would rather stick to Ds3, but Ds3 ain’t getting any younger :/
@@TheTurtMy problem with ds3 is that it's old. Sorry, what I mean is it's not getting updated so glitches and broken things will be like that permanently.
@@Mizuraka4437 Estus Cancel is really the only glitch you’ll commonly see in Ds3. It’s annoying, but all it really does is increase the kill time. The worst ones like Bowgun and Splitleaf Infinite do suck, but they are no rarer than Elden Rings Chainsaw.
@@TheTurt That still proves my point. That fact that those glitches won't get fixed kinda hurts. Things like murky and certain weapons arts like midirs katana won't get the nerf on their ash of war they deserve
oh I do remember the ds3 days
i was told psss has no offensive plays but thats a load bc the jump attack is very agressing and the ability to roll catch on a simple well spaced R1 helps keep priority
The worst thing about ps straight swords is that it's not ps spears
2:41 implies that hyperarmor frames are equivalent to damage frames which is not true, you can just weave an attack inbetween damage frames to win as it was always done since ds3
And the only way to do so is to outspace an attack. If you commit a roll to avoid the first attack, then you cant land a punish within that window between the attacks and be able to get out safely. You will both land the attack too late to stop their follow up, and be forced to trade, UNLESS you have something with an early recovery cancel like quickstep. You HAVE to outspace their hit. You can not roll and attempt to punish safely
Thank you, interesting material.
2:27 right right right, but EVERY time I very obviously outspace someone I still get hit from a mile away.
@@deputyhobbs9683 a Guide to Spacing in Elden Ring
ua-cam.com/video/enl4k4Ukk2U/v-deo.html
15:03 the first time I saw an elden ring tournament the player that got second place made a video about that tech from what the comentators said that guy wasnt using the meta back then but he is a beast for managing to get so far he ended up losing against powerstanced lances, the point is that tech is STRONG and something more people should consider doing.
Youre probably refering to frosty, he is the guy that popularized the tech. He has a good video on it too. Hes well known for pretty much only using offmeta and he still wins tournaments very frequently or atleast gets top 3.
sick fights
poise bois will rise again! mark my words the bonk never dies
Get rekt
very well done. Thanks!
hyperarmor in elden ring is actually cracked
Don't even know why I watching this when I've been playing since ds1 lol
Awesome video man!
QQ: Do the straight swords powerstance hyperarmor work against bosses?
powerstanced straightswords dont have hyperarmor
@@Rust_BKT thanks bro!
Rust is always on fire! 🤟
Amazing
dont forget the god of game balance goes on vacation for the first couple months of a dlc release 🤪
If you do a jumping heavy it can cancel the hyper armour. The only reason I know this is because I use hyper armour
For the most part yes. But it depends on your poise, the weapon ur using, and the type of jumping heavy. Some things wont poise break, but if youre going for a charged r2, then you can tank almost anything
@@Rust_BKT interesting, thanks!
I used to think most light weapons could get 2 safe hits like the Shamshir but after double checking that's not the case. So I was trying to think about a way to balance this. Making the light weapons faster isn't a very satisfying solution, and slowing down the hyper armor weapons would end up making them much worse to use. But just now I realised something so obvious I'd never thought of before:
Currently the cancel window to attack out of hitstun is actually faster than rolling for some reason, so I think making that window a few frames slower to be in line with (or even a frame slower than) rolling out of stun, would allow more weapons to have that 50/50 choice of confirming damage or delaying for a roll catch.
I'm not sure how this would affect overall viabilities of weapons but just a thought that might improve the matchup without nerfing great-weapons directly
yep, this is exactly what we have been saying for years. Youll find it in Jeenine's and Onlywaifu's address to fromsoft as some of their main talking points.
@@Rust_BKT oh I've not seen that I'll have to check it out.
and thanks for the vid btw very informative!
Hey, I love your videos. Btw, you kicked my ass with that poison Shamshir the other day lmao ( I had less than 88 poise, and got bullied, fight lasted like 10s or less ). Probably getting footage for the Shamshir portion, because it was that same fashion.
Tyty, and yea i was probably recording for this. But ggs!
I think a problem in general is it almost always feels better to play defensive. Most times whoever attacks first is at a disadvantage especially with better players at least imo. This is not how most fighting games work.
Solution: dont wiff.
spacing and whiff punish is the only way, and don't focus on roll catch. just punish the part where they attack out of hitstun and make em roll away.
I can't believe bust_rucket would teach people how to counter my setup (W+m1) unsubbing. Great video as always, I like zweihander for HA, it can space decently on good lat and has counter damage and hyper armor on R2 which I find really good at punishing mashers from neutral (Even if it is countering hyper armor with hyper armor)
Don't know who you are but I'm pretty great at pvp I think and this is top tier content, also funny. A lot of this information I already know without really knowing how to articulate it, kinda strange. Love your "foundational" way of breaking things down.
Edit: you are....Very good 1v1. how the hell are you jumping and turning around in the air?
I really wanna know what the replay levels of THAT scene are
They've been made stronger
Really appreciate the video very informative! However I think we are both experiencing completely different metas. I don’t know if it varies across platforms but Personally I see a lot of spell slinging incantations and sorceries alike. As well as the frequent invisibility glitches. However I will say I see a fair balance between the spellcasting and combat style “meta” That’s where I have the most difficulty from lightning bolt spam to a Moonville heavy attack it gets pretty aggravating. I can respect it it’s a part of the game but I just wish the developers would implement an arena where we could avoid any type of spellcasting / op ash of war and just get to the sheer nitty and gritty melee combat. Hot take and very unlikely i know. But it would be nice!
Nevertheless thank you for your efforts in your Content I have definitely taken a lot away from this video and will be practicing with some new weapons!
I run into alot of spell casters and moonveil too but i wouldnt call them meta at all. In other words its not adapted, its generally just throwing out random shit and hoping some of it sticks. But as with any projectile based game, wait for them to run out of bullets or hit them while theyre reloading, and keep up pressure. I generally never include clips of these types of fights because theyre very drawn out to come to an ultimate conclusion of just roll catching them 4 times in a row. Moonveil is one of the easier things to deal with, atleast in duels. Roll the unsheathe and you have prio. If they panic roll after they miss the unsheathe (they will), then just adjust your timing to roll catch instead of taking your priority. If anything the hardest part about dealing with casters aside from getting to the point where you have an opening, its the “who does that” tech, where they randomly use something that absolutely makes no sense to do, and get rewarded for it. When in doubt, play the safe option, and wait for them to mess up
@@Rust_BKT holy guacamole! So on point man! The “who does what tech” is the best way to describe it too! I greatly appreciate the insight to the catch roll to the moonveil aswell. Some serious pointers here i am definitely going to implement into my builds and improve my read ability! Seriously appreciate you taking the time to go into detail with all that man! 🙇 need to find more players like you! Thank you for not gate keeping! 🤘🖤
Bro help out- when I wanna whiff punish during spacing- I always get the rr1 !! How can I deal with this
The unfortunate answer is : you gotta make the read
Dude thank you
By having MORE hyperarmor of course.
SAINT RIOT MENTIONED 🗣🗣🗣🗣
You've just earned a sub cutie
8:52 That's just how STR users reproduce tbh
are you going to make an update video on how the dlc patch update affects this? i heard dual straightsword was nerfed or something
@@bulwark7840 i dont have any intention to remake this, no, cuz the concepts from this stil apply, just poise breakpoints are different, and you csnt infinitely trade hyperarmor anymore
PSSS doesn't have a good engage. It only has jump attack which is predictable. Shamshir has a good running attack and can jump attack for mix ups.
Cr1 exists
Dang, is it really only PSSS and Shamshir/Scimitar with godtier backswings? I was hoping to be a contrarian next time I picked up ER and use Warped Axe for its backswing.
Warped axe hits like a shit ton of bricks but the recovery is too slow on backswing to use it without risking a punish. That said. Hit the hard enough and it doesnt really matter
@@Rust_BKT Very encouraging! Thanks!
Rust!!!! Can you make a video on perfect blocks? I'm starting to get good at this tech
No, im not not a fan of it. Id just complain about how it breaks fundamentals for 15 minutes
@Rust_BKT I still want to hear that, haha
@@UntilxThexSunxDies 😂 maybe a meme video that happens to be ultra informative. Have you seen Wazeus’s vids tho? Hes a good sample to watch of you want to see it in action
I can't wait for the DLC when I devot time and energy to wiff punish with giant exploding pot.
So what I'm getting is that if I play with something with extremely short range like Fists, if I'm facing a good player with hyperarmor and don't manage to vortex them myself, I'm fkd since I won't be able to close the gap fast enough to punish them before they can get into hyperarmor again? Am I forced to go into Barbaric Roar trades, or do I have some other counterplay options?
Hey I feel very clumsy on the controls, are there drills or anything people practice to become better at controlling their character precisely.
Not really, just playing the game. Youll lose alot as youre trying to refine your movement, but its all in the effort for consistancy
Roger, your content really made me get into the arena scene and it is so much fun!
Thank you for replying to this and the carian slicer question as well!
What's the better system in your opinion: the current 1.10 with hyperarmor, or 1.09 with passive poise?
Both have their problems, 1.09 had less of them
@@Rust_BKT I agree. Dont wanna rant about all the problems right now, but problems aside, I miss one hadned greatweapons being useful