For your first video on your channel... this is dope. Keep making amazing videos man. Im just getting into unreal engine blueprinting myself. So this was really cool to watch. I would ask if you could upload more technical videos along side these ones that go over how you created the entire boss fight, and how you created all the nodes in blueprint, for someone like me. It would be really cool.
Thanks man! There is a link in the video's description to my tutorial channel. In few hours a video about all the basic combat system in this video will be uploaded to there, and in few days a video with more detailed and technical look on this Elden Ring video. So yeah, go check it out!
Thanks a lot man, I really appreciate it! If you are trying to develop games as well in Unreal, I have also a tutorial channel you can use- I am trying to help there as much as i can
This just goes to show how much work goes to fromsoft games. 200h just for coding and not even taking into account designing all the assets, bossfight and moveset with the whole orchestra of osd they use for every single one of the bosses. All the world design, lore animations, the "fromsoft polish", the 300+ weapons with the complex scaling, damage systems and etc. I feel robbed paying 80$ for fc25 and 60$ for this masterpiece
this is such a cool project, a lot of people want to create a full game like a dark soul complete to understand how to make games, but that is virtually impossible, but this approach is actually pretty doable, might try recreating some parts or levels from my favorite video games to get better too. Awesome work at the end too, it looks so good!
I don't know a single thing about game development, but I always thought it'd be such a fun pursuit. This is honestly so cool I'm blown away brother, keep up the great work you've got a bright future I can see it
Thanks a lot man! I am in the middle of another project, but after that, I want to do some really cool things with this project. So it's going to take some time, but will do it for sure!
Pretty much the only UE5 channel that covers it all well done!👍 so well detailed and entertaining and please keep spamming one piece Gifs😂 love from thailand✌️
it looks cool but this proves how well the art design of elden ring is (for me atleast). but nice video! keep doing this. and you actually motivated me to also build a small game like this when i have some free time (but i dont know which engine i want to use so yeah.. biggest problem xD)
Thanks a lot! Yeah, that's the difference between a solo developer, self thought a year in Unreal and one of the Best AAA studios in the world😅😂 they are a bit better them me And go for it! I personally advice you to go with Unreal obviously, but just start- that's the most important thing.
@@Kartoon_Develop yes sure. but you did well! and yeah unreal is really nice but i think there is too much. maybe i start with godot or unity or do you have any recommendations (im open for engines without gui like bevy aswell if you know some)
As a game developer myself that loves remaking games, I can say this is really epic and i have to say it's not easy remaking a game, I have remade Sekiro, Ghost Of Tsushima, Black Myth Wukong and the likes Keep going high man i love this 🔥
Dang man! That's well done! Is it possible for you to put the project up some where for us to download? I would Love to see how you do things compared to how I do things. I always learn sooo much poking around in other peoples projects.
Thanks a lot man! I don't know if I would upload the files, but I am going to upload a more detailed version of the making process to my tutorial channel.
Blueprint everything. Now days most of the use of C++ instead of blueprints is to "min-max" performance. But unless you are making an AAA multi-player game, no one will ever feel the difference.
Try and refine the movement and combat animations some more in order to get the feel and fluency closer to the original. Maybe also implement enemies flinching on getting hit. This is what almost no souls-like gets right or outright omits. If you learn how to do that, you're already better than 70% of gamedevs using UE out there. Like literally, lackluster gameplay animations have become an absolute staple of UE at this point.
Bruh provide Project files in your Patreon, so that i can support ur channel, also can you start a Course in unreal engine like no editing , just full development of a game genre video, ill pay for it
OK this is awesome content, subbed. As an Unreal dev, this is pretty good for this timeframe. Did Bossfights in Unreal too ua-cam.com/video/wKOBGUYbn00/v-deo.html (unlisted WIP video). You are pretty good in VFX, I hate it. But I'm good in environment and level design.
This video shows most of the cooler bosses and there hit boxes, very helpful for some of the fire effects. ua-cam.com/video/vxF2piDThZM/v-deo.htmlsi=Sr7O2GEpIyoYRiID
@Kartoon_Develop i'm sorry to be rude or anything but blueprint is a bad choice for performance when you are coding a game ! In unreal engine we are lucky to have C++, a fast and class oriented language, if you want more knowledge, better performance and you want to do anything, coding is the way !
@@Kartoon_Develop For performance reasons and to gain more knowledge and freedom. You are lucky because UE offers you C++ which is a fast and object-oriented programming language. By learning to program you will be able to do so many more things and the performance of your games will be drastically increased. Blueprint is for beginners or express projects. As a game dev, I advise you to use code if you want to be better.
Video of the Full Gameplay with a Link to Play the Game is now out on my channel!
Check it out!
For your first video on your channel... this is dope. Keep making amazing videos man. Im just getting into unreal engine blueprinting myself. So this was really cool to watch. I would ask if you could upload more technical videos along side these ones that go over how you created the entire boss fight, and how you created all the nodes in blueprint, for someone like me. It would be really cool.
Thanks man!
There is a link in the video's description to my tutorial channel. In few hours a video about all the basic combat system in this video will be uploaded to there, and in few days a video with more detailed and technical look on this Elden Ring video.
So yeah, go check it out!
making a souls like and this helps a ton with motivation and ideas on things ive been stuck on
Really happy to hear that man! Good luck
It's really cool to see the process to replicate the boss, I really liked the video, I hope one day I reach your level of knowledge, great job!
Thanks a lot man, I really appreciate it!
If you are trying to develop games as well in Unreal, I have also a tutorial channel you can use- I am trying to help there as much as i can
This just goes to show how much work goes to fromsoft games.
200h just for coding and not even taking into account designing all the assets, bossfight and moveset with the whole orchestra of osd they use for every single one of the bosses. All the world design, lore animations, the "fromsoft polish", the 300+ weapons with the complex scaling, damage systems and etc. I feel robbed paying 80$ for fc25 and 60$ for this masterpiece
Absolutely. Fromsoft are beyond insane for making this (as well as the Game Sicience who are behind black myth wu kong).
this is such a cool project, a lot of people want to create a full game like a dark soul complete to understand how to make games, but that is virtually impossible, but this approach is actually pretty doable, might try recreating some parts or levels from my favorite video games to get better too. Awesome work at the end too, it looks so good!
Thanks a lot man, really appreciate it!
Do it! It's a lot of fun, teaches so much, and feels really good to see the end result.
Keep the hardwork man , love it
Thanks a lot man, appreciate it!
Great job man, u earn a sub. Keep it up
Thanks a lot, will do so!
this is top tier, great work. especially vfx/ability wise
Thanks a lot man!
I don't know a single thing about game development, but I always thought it'd be such a fun pursuit.
This is honestly so cool I'm blown away brother, keep up the great work you've got a bright future I can see it
Not an easy task, great job man!
Thanks a lot man!
Looking good! Please keeping going, I'd like to see you refine the camera accuracy, character animations, the general atmosphere etc
Thanks a lot man!
I am in the middle of another project, but after that, I want to do some really cool things with this project. So it's going to take some time, but will do it for sure!
Pretty much the only UE5 channel that covers it all well done!👍 so well detailed and entertaining and please keep spamming one piece Gifs😂 love from thailand✌️
really cool, best of luck
Thanks man!
Its insane 🎉
Thanks!
damn i love the vid wish to see another
Thanks a lot!
Already in the middle of the next. Hopefully, it will be uploaded in 2 weeks
LMAO you had me dying there 13:05
Also great video
Thanks a lot! Really appreciate it
People are also overlooking the Enotria jab at 1:13 😂. Couldn't agree more. @@Kartoon_Develop
Wow well done. subbed man.
Thanks brother, much appreciated
This guy need a sub
Good initiative. You will improve a lot.
Thanks man, really appreciate
Nice content Bro ❤🔥
Thanks man!
This is insanely good
You should send this to fromsoft if you'd like to work there, hard to imagine they'll reject THIS
Amazing Work!! keep uploading vids like this, so helpful! going to sub the second channel as well.
very cool man
Thanks brother!
you're so cool, once I see the package dropped I'll do my best to record a hitless run for you.
I'm back and finished the boss hitless. it's incredible man! you've done such a good job
it looks cool but this proves how well the art design of elden ring is (for me atleast).
but nice video! keep doing this. and you actually motivated me to also build a small game like this when i have some free time (but i dont know which engine i want to use so yeah.. biggest problem xD)
Thanks a lot!
Yeah, that's the difference between a solo developer, self thought a year in Unreal and one of the Best AAA studios in the world😅😂 they are a bit better them me
And go for it! I personally advice you to go with Unreal obviously, but just start- that's the most important thing.
@@Kartoon_Develop yes sure. but you did well!
and yeah unreal is really nice but i think there is too much. maybe i start with godot or unity or do you have any recommendations (im open for engines without gui like bevy aswell if you know some)
Pretty good. Would be even better with more footage of the finished product
Thanks man! Didn't want the video to get to 20 mintues and AI wasnt full ready, in few days i will upload a separate video with the full fight
trop fort bravo !!!
black rover background music (nice)
omd im so inspired rn i had ue5 running in the background the whole time time to get back to it
Thanks and Glad to hear that brother, Good luck!
One of the best openings there is
As a game developer myself that loves remaking games, I can say this is really epic
and i have to say it's not easy remaking a game, I have remade Sekiro, Ghost Of Tsushima, Black Myth Wukong and the likes
Keep going high man i love this 🔥
Thanks a lot brother, good luck!
Dang man! That's well done!
Is it possible for you to put the project up some where for us to download? I would Love to see how you do things compared to how I do things. I always learn sooo much poking around in other peoples projects.
Thanks a lot man!
I don't know if I would upload the files, but I am going to upload a more detailed version of the making process to my tutorial channel.
rellana finna get this rod
you got issues mentioning the names of the bgm?
2:05 Blue Bird
A man of calture
Did you use a programming language or did you design and implement everything by blueprinting?
Blueprint everything. Now days most of the use of C++ instead of blueprints is to "min-max" performance. But unless you are making an AAA multi-player game, no one will ever feel the difference.
wow wow wow
Try and refine the movement and combat animations some more in order to get the feel and fluency closer to the original. Maybe also implement enemies flinching on getting hit. This is what almost no souls-like gets right or outright omits. If you learn how to do that, you're already better than 70% of gamedevs using UE out there. Like literally, lackluster gameplay animations have become an absolute staple of UE at this point.
why is the text in clash of clans font 🤣
2:08 What is this software called?
PureRef, I like that software a lot it's amazing and completely free
Cool
Left a comment for algy
Why didn't you use blackboard for the enemy AI?
I did use, all the attacks are taks in a behavior tree
Bruh provide Project files in your Patreon, so that i can support ur channel, also can you start a Course in unreal engine like no editing , just full development of a game genre video, ill pay for it
0:33 asmongold when he sees a Palestinian hospital get bombed
I had the same reaction to the dlc though it really is peak
the souls with no terrible optimization!!!
shit literally looks like enotria xD
that's not quite near the first step
OK this is awesome content, subbed.
As an Unreal dev, this is pretty good for this timeframe. Did Bossfights in Unreal too ua-cam.com/video/wKOBGUYbn00/v-deo.html (unlisted WIP video). You are pretty good in VFX, I hate it. But I'm good in environment and level design.
Thanks a lot brother!
I am the opposite lol, I love making vfx but hate environment.
I liked the animations in the video, keep going!
This video shows most of the cooler bosses and there hit boxes, very helpful for some of the fire effects. ua-cam.com/video/vxF2piDThZM/v-deo.htmlsi=Sr7O2GEpIyoYRiID
I'm sorry but if you want to be better stop blueprint and start coding in C++
That's a pretty wild thing to say brother.
May I ask what makes you think this way?
@Kartoon_Develop i'm sorry to be rude or anything but blueprint is a bad choice for performance when you are coding a game ! In unreal engine we are lucky to have C++, a fast and class oriented language, if you want more knowledge, better performance and you want to do anything, coding is the way !
@@Kartoon_Develop For performance reasons and to gain more knowledge and freedom. You are lucky because UE offers you C++ which is a fast and object-oriented programming language. By learning to program you will be able to do so many more things and the performance of your games will be drastically increased. Blueprint is for beginners or express projects. As a game dev, I advise you to use code if you want to be better.
Bro so many stuff are in 2D......
What do you mean? Like what?