StarCraft Pros play first ever BATTLE ACES Showmatch | PartinG vs Clem

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 143

  • @PiGstarcraft
    @PiGstarcraft  5 місяців тому +1

    If you want to watch more Battle Aces content check out my new channel www.youtube.com/@PiGBattleAces :D

  • @Dronacharya-ki6mx
    @Dronacharya-ki6mx 6 місяців тому +118

    This is fantastic from a competitive perspective because you can get a best of 5 very quickly which will reward the best mechanical players. And since the matches are short (and action packed), the audience will be invested throughout the whole game. What a great idea for an RTS

    • @nylekess
      @nylekess 6 місяців тому +7

      Yeah, this is also an easier barrier of entry because some players don't like managing base building.

    • @ryder8646
      @ryder8646 6 місяців тому +10

      @@nylekess not sure about that, because the base building is the easiest part so now new players may just find that there's nothing they're good at rather than "at least I can focus on my macro"

    • @Igor369
      @Igor369 6 місяців тому +4

      I fear that it might be too simple depth-wise though, it is like a very casual version of starcraft, nearly mobileesque with a deckbuilding aspect from battleforge (which was an amazing game btw)

    • @mopzillauk
      @mopzillauk 6 місяців тому +2

      @@ryder8646 I don't play SC2 because of the barrier for entry (though I love watching it). I'm quite excited for this game because I enjoy micro but really struggle with macro. Usually I'd lose by not building stuff fast enough or in the right order. However I don't think this game will take off competitively, it is too simple. I think they should have kept base building elements, but simplified them - as opposed to outright removing them.

    • @ts1265
      @ts1265 6 місяців тому

      looks like a Mobile game with a battle pass to me.

  • @Nil-js4bf
    @Nil-js4bf 6 місяців тому +61

    It's quite amazing how many compositions there are. And glad to see homage to ling bane styles and marine tank pushes. They've definitely maintained the army movement aspect of RTS. It's funny how there were several games that ended up in a base trade and the pace of the game slows all the way back down after they both go from 4 bases to 1 base. That happens sometimes in SC2 too! And all within less than 10 min per game. They weren't joking when they said they distilled this particular aspect out of RTS.

    • @Corusame
      @Corusame 6 місяців тому +3

      I don't know about every one else but I'm really looking forward to this one. Intense fun RTS matches with no time commitment required? sign me up!

  • @contracide
    @contracide 6 місяців тому +42

    As some one who loves star craft but has no time to play long matches, this looks actually fun tug of war type game.

    • @Voidroamer
      @Voidroamer 6 місяців тому

      it looks like an arcade map. and i love it

    • @cortachurros4268
      @cortachurros4268 5 місяців тому

      yeah, back in the day when we didn't have so much time we used to play Evolves in starcraft, wich is bascially this same thing and why it works so well (It was my fave gamemode map)

  • @ghosthamster6521
    @ghosthamster6521 6 місяців тому +23

    This game looks insanely fun. Very good design. The fact that you can just make all your units at once means you aren't punished for controlling your units too long, it also prevents people from camping production. Very action packed. I saw more fights in a 10 minute game than some hour long matches in starcraft.

  • @theral056
    @theral056 6 місяців тому +35

    This game is looking really fun. I really appreciate that it inherits the TTK from SC2, nice and quick, snappy fights, feels like the units are actually shooting weapons and not wet noodles tickling the enemy. Imo looks and feels much better, even if really challenging to play for older people like me! But I'm quite happy bumbling around in lower leagues and having fun with RTS games nowadays.

  • @coololi07
    @coololi07 6 місяців тому +25

    This is good to watch. All the units look very unique and got catchy recognisable names

  • @macedindu829
    @macedindu829 6 місяців тому +10

    This game has a lot going for it. Total casuals can play it, but top players will still dominate. The unit movement is great from what I've seen, and the units are cute as hell. Zero balance whine as well. Maybe it will work or maybe not, but damn I'm impressed with the bold effort.

  • @lindalobstadefenda
    @lindalobstadefenda 6 місяців тому +36

    I just love how cute the units are :)

    • @macedindu829
      @macedindu829 6 місяців тому +8

      They're mega cute. I've seen some people criticizing unit design, but I think it's arguably the game's top strength.

    • @Igor369
      @Igor369 6 місяців тому +2

      I hate, this cuteness style is grossly overused.

    • @macedindu829
      @macedindu829 6 місяців тому +3

      @@Igor369 Like for example?

    • @sfgdragoon
      @sfgdragoon 5 місяців тому

      overwatch, that RTS from LOL, LOL, etc​@@macedindu829

  • @Sparta-vu3jj
    @Sparta-vu3jj 6 місяців тому +14

    More battle aces! This was really fun to watch.

  • @babochee
    @babochee 5 місяців тому +2

    46:18 Pig - "there is a reason we're recording this in 4k"... proceeds to upload 1080p.....

  • @theolong6689
    @theolong6689 6 місяців тому +3

    Bro i feel like this game was made for me. Simplify the econ and tech and make it all about fast paced action with still a ton of strategic depth. Pretty excited for this one.

  • @jkyet
    @jkyet 6 місяців тому +5

    The fog of war hiding the terrain as an observer is weird

  • @catbert7
    @catbert7 5 місяців тому

    5:10: #GotCrabs?
    7:15: Bro, those Turrets are doing no Fing dmg at all 😮
    11:43: DAAAMN 😃
    12:15: Of course he should be attacking. He needs to kite the Scorps as much as possible.
    12:35: OMFG!! That dmg vs buildings is BROKEN AF!
    17:50: Very nicely done.
    18:45: Yeah, the Shockers are doing nothing to the Crusaders.
    27:35-28:20: I swear Clem handed the controls to his little brother here; what a comedy of errors.
    28:30: Apparently they're taking turns on playing the newb. This game would have been super done if he had killed the workers instead of wasting tons of time failing to kill a base...
    35:59: That split juked Clem so hard.
    43:10: Parting, this ain't Helldivers, bro! You can't crush the army with your landing pod.
    46:35: I don't understand why people don't use Mortars all the time. They're insanely strong.
    50:50-51:50: Man, Parting was in a good spot until this 1 minute where it all fell apart due to bad unit matchups. Mortars were shooting tanks and Guns were facing Lightning.
    1:08:15: It's called garbage heap ;p

  • @soulflame799
    @soulflame799 6 місяців тому +2

    I love how the fog of war is a REAL fog :)

  • @HuYuuHaiDing
    @HuYuuHaiDing 6 місяців тому +3

    an hour and a half is not long enough and I'm only half way through, this game is addicting to watch

  • @benismann
    @benismann 6 місяців тому +1

    14:35
    Did he just overcharge after an overcharge ran out? What's the downside then? I get it if it doesnt cost anything but isnt 100% uptime, but it IS 100% uptime, so what are the drawbacks?

  • @joeyanderson2612
    @joeyanderson2612 5 місяців тому

    Yo this game looks wild. Crazy surround at 11:47 very nice 🎉

  • @henryharrison5927
    @henryharrison5927 Місяць тому

    This game has significantly more playability in the pro scene than I expected, that's neat

  • @keeleyhoek
    @keeleyhoek 6 місяців тому +11

    FYI PiG based on their website they're calling the resources "matter" and "energy" now. Easier to remember I think.

    • @PiGstarcraft
      @PiGstarcraft  6 місяців тому +1

      Awesome thanks for the heads up mate!

  • @attilakovacs6496
    @attilakovacs6496 6 місяців тому +2

    Looks promising... i hope i get beta access.
    Not sure about the forced ending though.
    Maybe a constant one percent per sec damage to the bases instead of calculating points?

  • @mueezadam8438
    @mueezadam8438 6 місяців тому +2

    Wow this cast really got me into the game!

  • @venyakrabov
    @venyakrabov 6 місяців тому +1

    Back in my day this game was called rock-paper-scisors. With extra steps and micro.

  • @Lazycat410
    @Lazycat410 6 місяців тому +3

    The predators did look a bit strong to me, their damage combined with being a starpot unot so tou can switch between ground and air is just so good

    • @Corusame
      @Corusame 6 місяців тому

      They are one of the best anti-air ground units but have a bad time vs other ground units. Looks like the strat is to bring them along with your main army and keep them in the rear to ward off any enemy air.

  • @eterickstonely8548
    @eterickstonely8548 6 місяців тому +2

    This looks excellent! I’m really happy for this and Zerospace. Stormgate has me hesitant though…

  • @hodorba5567
    @hodorba5567 6 місяців тому

    can they see each others options before the game starts?

  • @justinpeterson7246
    @justinpeterson7246 5 місяців тому

    Usually watch videos at 1.5x but had to drop it to 1.25 on this cast. What a high-pace, frantic game. Hard on the heart is right.

    • @PiGstarcraft
      @PiGstarcraft  5 місяців тому

      yeah very little downtime at all in this game! if you want to catch more of these games I've started a Battle Aces channel: www.youtube.com/@PiGBattleAces

  • @cameron2634
    @cameron2634 6 місяців тому

    Can't wait for more spectator tools to help you tell the story. Seeing income dip when workers die really helps give an idea of how impactful good moves are, right now it's like "they got three workers! yay? I think?"
    Also hope they reduce the amount of dynamic color on each unit, I think that's why the units all end up feeling very "same," despite having very diverse silhouettes, the large amount of team color on each unit can kinda turn them into red and green Christmas blobs.

  • @cortachurros4268
    @cortachurros4268 5 місяців тому

    Oh, so this is like Evolves game mode from starcraft 1 but more polished right? I love it.

  • @squashiejoshie200000
    @squashiejoshie200000 5 місяців тому

    The good: Very watchable, distinctive units, good capacity to control, short games.
    The bad: Locked into compositions for a game. That will hurt balance a lot, especially wherever the designers don't focus. At high tier, units gain power through micro, so a unit balanced for low tier will be overpowered in high tier, or completely useless in high tier. If they balance for low tier players, high tier players will hate the poor balance. If they balance for high tier players, low tier players won't want to play because they will see units as overpowered.
    I reckon you should get 3 basic units. 2 ground and 1 anti-air with maybe 1 more high tier unit just to keep the cards pretty. At low tier, you can pick a unit to counter the counter to your unit. At high tier, you get extra micro potential.

  • @DanceSportStory
    @DanceSportStory 6 місяців тому +1

    this game looks super cool already. All they need to add is some more varied spells like, barriers, stun/freezes, AoE that will add further to the variety of the battles

  • @RealXBit
    @RealXBit 5 місяців тому

    is this same as stormgate?

  • @hendricalean5918
    @hendricalean5918 5 місяців тому

    Later this month don't expect me to leave my house for about 3 days, it's reserved to stormgate already

  • @Sifu-intraining
    @Sifu-intraining 6 місяців тому

    yeah i would like to see more maps as well

  • @dudeguybro
    @dudeguybro 6 місяців тому

    Absolutely loving this dude. Been enjoying the beta, myself! Anyone know what graphics engine they're using? I really like the models they've come up with, and I'm sure they'll only get better with time. Also, if I'm not mistaken, it looks like if your expansion takes damage while building workers, the production of the workers pauses.

  • @ZergOp
    @ZergOp 5 місяців тому

    I'm in the beta and wow is this game so so so so much fun. See ya sc2 hello battle aces!

  • @RPBiohazard
    @RPBiohazard 6 місяців тому +2

    The micro mechanics look decent but I cant help but feel like this will get stale after a week. How many different ways can a game actually go?

    • @Habib_Osman
      @Habib_Osman 6 місяців тому +2

      Same. The game being stale is imo the number 1 biggest threat. 10 games might be fun.. but the game might not be distinctive enough for 10.000 games to still be fun.

  • @aman13425
    @aman13425 6 місяців тому +1

    Man this looks fun

  • @filippocarli3096
    @filippocarli3096 5 місяців тому

    What if, during games against the same player, the winner have to change his deck without using the same units?

  • @BalerionRust
    @BalerionRust 5 місяців тому

    Great idea to turn Conventional RTS to suit the short games trends.
    To simplify the fair game. The use of mirror for players to all start with left base is a great idea. Reminds me of clash Royale. Going in depth would be a lesser concern.

  • @Sifu-intraining
    @Sifu-intraining 6 місяців тому

    Pig i have heard that the unit do heal but very slowly

  • @audiocalls2822
    @audiocalls2822 5 місяців тому

    this game is basically a sc2 custom arcade tug of war game

  • @34jrose34
    @34jrose34 6 місяців тому +1

    I wonder if this game could benefit from a moba style draft mode.

  • @asdfasdf-mn8iu
    @asdfasdf-mn8iu 6 місяців тому

    Bombers seem like a "win more" unit to the extreme and you can do very little about it? Feels not quite balanced yet, but perhaps that's hard to judge from these games alone.

  • @Aluzky.Irezumi
    @Aluzky.Irezumi 6 місяців тому

    The fog of war is a literal fog of war XD

  • @kevincolwell3066
    @kevincolwell3066 5 місяців тому

    Upset king crabs don’t have ac-20’s

  • @daydreamer3576
    @daydreamer3576 6 місяців тому +2

    Seems like the scorpion is weaker but cheaper to produce than the crab

    • @PiGstarcraft
      @PiGstarcraft  6 місяців тому +1

      yeah seems about right, maybe slightly faster movespeed as well?

  • @benlooy547
    @benlooy547 5 місяців тому

    From the perspective of a layman, i would play/watch this over stormgate anyday. Better art style, more interesting, i like it.

  • @lupusprobitas
    @lupusprobitas 6 місяців тому

    There's something to be said for playing to your strengths, but I would still have liked to see some kind of singleplayer or coop PvE. I think that will limit its appeal.
    It does look kinda fun though... to watch at least.

  • @BadConeja
    @BadConeja 6 місяців тому

    I think the competitive scene would benefit from a larger scale increase. Give pros the space to explore and master a new format.
    ~ 10+ bases: initial spawns close and expansions further out and away from the opponent (safer). Could start with two bases, home base far and first base very close to opponents first. If the game goes past a short rush, it scales and still gives the aggressive player a chance to still fight.
    3+ fronts to fight on with multiple armies or defense locations. Overly massed units do not seem too effective, so it’s better to flank or fight in multiple locations.
    Lots of units to fight with that is visually engaging for an audience. Like over 100-200 units per player in 3-4 army groups.
    Increased base count also makes losing 1-2 not as of a power swing. However, the game can still be balanced around a shorter time execution. Maybe the larger scale needs 15-20 minutes.

    • @Habib_Osman
      @Habib_Osman 6 місяців тому

      Multiple fronts is terrible for viewing. And the viewing experience is the number 1 aspect an esport needs.. no viewers, no sponsors, no money. So.. it needs to start with 1 base, and games should remain short imo.

    • @Habib_Osman
      @Habib_Osman 6 місяців тому

      And the more units on the screen, the less distinctive they are. Imagine if Collossi would be massed in the hundreds, suddenly they wouldn't be cool anymore. So.. scale is a tough nut to crack.. imo, its the lesser units on screen the better. Otherwise the game will be chaos and hard to understand/read in a pinch.

  • @keymaker2112
    @keymaker2112 5 місяців тому

    Reminds me of Tooth and Tail.

  • @coolzoky
    @coolzoky 6 місяців тому +2

    The game seems a bit snowbally. It looks like losing one early fight could lead to an instant GG just by looking at your opponent's set of units since you can predict the rest of the game. We'll see how it goes!

    • @macedindu829
      @macedindu829 6 місяців тому +2

      I mean sure, but it's a 10 minute game max. In that context, I'm not sure that's even a problem.

    • @АндрейВоинков-е9п
      @АндрейВоинков-е9п 6 місяців тому

      It looks like some units are very op while others just below average

  • @Habib_Osman
    @Habib_Osman 6 місяців тому

    I think the other new SC2 type games are not going to make it.. by that I mean that their esport scenes will not develop. Maybe Battle aces could do it.. not sure yet.

  • @btppCorn
    @btppCorn 6 місяців тому

    Wooo! More battle aces! :D

  • @TNSK-w2t
    @TNSK-w2t 5 місяців тому

    GOLEMS MADNESS MAP !?

  • @markototev
    @markototev 6 місяців тому +13

    Few criticism that may or may not turn out true, haven't played it, just from spectator's point of view.
    There is no pacing. It's 100mph/kmh and nothing else. This can create fatigue in a viewer, certainly did for me in this series. No buildup means you have no real payoff. Just attack back and forth.
    They should bring back spawn position changes. Even if mirrored and "cosmetic". Changing diagonal positions does add something I realized as this felt too samey. I would even add that you should be able to spawn in all 4 locations but always opposite of your oponents to create meaning in the map. Map control wasn't really present, map features didn't really mean much if anything.
    Games are short, without proper pacing, clear game stage boundaries, there's not much to appreciate in-game. In a series of games I forgot what happened in the previous game. Doesn't create memorable, lasting impressions because all the decision making is done before the game so you see fights. Potential fixes while in line with the game direction could be slow built-time of units early on, units costing time - T1 5seconds, t2 - 7 seconds, t3 10 seconds or something similar. Can even be done in reverse - T1 cost more time to make and it slows down with higher tier.
    Units are samey. Not immediately recognizable in terms of roles. They may have different roles but they look like they lpay the same - constant attacking. When they hodl the attack, you retreat until you meet your reinforcements so you push back again. THey went through a bunch of decks of units but the playstyles and pacing remained the same.
    I don't see how you can build a deck to suit your style when the game is built on 1 stile - constant action and fights.
    The units attacks, while different, were very simiilar I think in visuals and feel. The lack of skills/spells is clearly visible and they should introduce that ASAP.
    The fights are very deathbally for the most part, individual micro didn't play great role other than kiting and stutter stepping.
    UI, so far of course, isn't helpuing you understand who is ahead and what's at stake with each attack. The game seems even until suddenly someone dies or loses significantly, but for the most part it was hard to tell who is winning or losing and why. Some units, as I suspected, are hard counters so you can lose before the game is even started.
    Got a few more but those are the major ones. All in all, it looked fun but tiring and I can't wait to actually play it and see how much of that will hold up once I am in the game.

    • @bonbondurjdr6553
      @bonbondurjdr6553 6 місяців тому +1

      No other map features too: where are the hills, the X'N tower, and the obstacles?

    • @Corusame
      @Corusame 6 місяців тому +4

      Its meant to be fast paced though, the whole point is to get you right into the action and fight. Your skill and tactics during that time is what counts. Admittedly this won't appeal to a lot of traditional RTS enjoyers but for those who just want to jump in for a quick fun match its perfect. Its the first RTS game to do something like this and I think because of that its going to be pretty popular.

    • @nasigil5928
      @nasigil5928 6 місяців тому

      Agree with most. The game seems fast and fun and easy to access for new comers, but if this is all they have it will get old fast. They need much more strategic depth and map/unit variety for the game to have any legs.

    • @Corusame
      @Corusame 6 місяців тому

      @@nasigil5928 they've confirmed new maps. units and more will be added post release. There's a whole roadmap for the game.

    • @nasigil5928
      @nasigil5928 6 місяців тому

      @@Corusame I get that there will be new maps and new units, but I want to see more depth of gameplay possibilities. If the new maps are still symmetrical and flat just with different layout that's not adding depth. If the new units just have different speed/hp/attach/range but no unique mechanics that's not adding depth.
      I am interested to see how they build on top of this. It's a promising start but it really need more depth.

  • @krogan3760
    @krogan3760 6 місяців тому

    I am worried for my own interest in RTS esports as this I cannot see myself enjoying this but I can see it becoming massively popular. I actually think this would be more fun if they went full Hearthstone and added even more randomness. As it is now I'd be surprised if most series don't get decided based on picking the right deck.

    • @PiGstarcraft
      @PiGstarcraft  6 місяців тому +4

      I think surface value I might have felt the same. Since my introduction to the game was just playing it a bunch I found it very addictive. I actually don't see this truly competing with games like SC2 and AOE2 as it ignores the base-building and macro mechanics. But I do agree it has huge potential to beecome very popular due to how concentrated the action + deicision making gameplay loop is

  • @crazyforcs
    @crazyforcs 6 місяців тому

    Please continue to cover this game. I can't really to try it out in the beta. The Starcraft "purists" will come around eventually.

  • @liberaltrucker9977
    @liberaltrucker9977 6 місяців тому

    Game looks fun.

  • @EarthWalkerOne
    @EarthWalkerOne 6 місяців тому +4

    I think I'll just stick to cheesing SC2 for short games.

    • @Corusame
      @Corusame 6 місяців тому

      Give it a shot! its free. You might enjoy it :)

    • @DjiNNxx7
      @DjiNNxx7 6 місяців тому +2

      You do you. Crab Cult is here for you when you are ready 🦀

  • @MyriadColorsCM
    @MyriadColorsCM 6 місяців тому

    An RTS without macro is really weird to me. Not sure if this would be my cup of tea.

    • @DjiNNxx7
      @DjiNNxx7 6 місяців тому +2

      You have to let it all go, Neo. Supply blocks, making workers, and tedious clicks. Free your mind.

    • @MyriadColorsCM
      @MyriadColorsCM 6 місяців тому

      @@DjiNNxx7 lmao

  • @danielp8433
    @danielp8433 6 місяців тому

    i really dig the style of this rts...i may be too old thoo to become good :S

    • @Reepecheep
      @Reepecheep 5 місяців тому

      @@danielp8433 No way!! Requires much less focus and speed to get into compared to almost any rts I've played (I'm old too lol)

  • @randomname6010
    @randomname6010 6 місяців тому

    hey pig im interested in this game I need more content thanks

  • @dbp_pc3500
    @dbp_pc3500 6 місяців тому

    Looks way better than Stormgate

  • @Cernunn0s90
    @Cernunn0s90 6 місяців тому

    I just wish someone would copy Brood Wars more serious gritty tone...

  • @FCKDAHUAYKWANGCOPS
    @FCKDAHUAYKWANGCOPS 5 місяців тому

    Already better than Stormgate.

  • @justinparker6117
    @justinparker6117 5 місяців тому

    This game will have no esports scene because the depth of skill strategy map complexity is so under deceloped. If this is modern RTS the genre is dead ss far as im concerned.

  • @Acidicstudios
    @Acidicstudios 4 місяці тому

    But.. this game was literally made to 'not' be played by Starcraft pros...

  • @lordlopikong6940
    @lordlopikong6940 5 місяців тому

    It looks better than stormgate hahahaha

  • @luxon4
    @luxon4 5 місяців тому

    lol at this point these units are so poorly balanced, i can look at what units are on the field and without watching know whos gonna win the game. teching up is never worth it, those tier 3 units get two shot by like anything

  • @BingusBiggums
    @BingusBiggums 6 місяців тому +1

    this game looks way too death bally to me which makes it hard to appreciate the micro mechanics. The only ones that stick out are like stutter strepping and kiting.

  • @DerekDoes...
    @DerekDoes... 6 місяців тому +1

    Rip stormgate

  • @urkrass1581
    @urkrass1581 6 місяців тому

    To short games for my taste. Starcraft still better

  • @jkkim6928
    @jkkim6928 6 місяців тому +3

    Every time i watch this, i’m shocked it ain’t a mobile game

  • @themainman8754
    @themainman8754 6 місяців тому +2

    I don't know if this game can classify as a strategy game, it just seems like it's a constant guessing game, and the game has similar units to starcraft? I'm sorry to say this but this game might be dead on arrival...

    • @PiGstarcraft
      @PiGstarcraft  6 місяців тому +5

      It's totally different strategy to classic RTS since there isn't the macro and base-building side, but there's still a tonne of decision making that goes into it. I was surprised how addictive it was when I first played.

  • @blakedurrant9399
    @blakedurrant9399 6 місяців тому +5

    No cat girls? I'm out.

  • @axioms22
    @axioms22 6 місяців тому +2

    Another forced eSport

  • @JC-ig4xy
    @JC-ig4xy 6 місяців тому

    Not a fan, looks boring

  • @ChristianSchladetsch
    @ChristianSchladetsch 6 місяців тому +8

    This game does not grab attention. It's a watered down SC2. That is not what the crowd wants.

    • @dbo3akrowdy
      @dbo3akrowdy 6 місяців тому +13

      Some people want this, not every rts has to play exactly like sc2. So negative about a game we haven't even gotten a chance to play yet.

    • @andrewuber8184
      @andrewuber8184 6 місяців тому +12

      How does SC2 grab attention better for the viewer? 45 minute games where the casters have to come up with stories for half the commentary due to downtime?
      This may not be what the hardcore SC2 viewers want, but you'd be hard-pressed to find a more niche crowd. My man is out of touch

    • @EvilMagnitude
      @EvilMagnitude 6 місяців тому +7

      hardcore SC grognards don't want anything besides SC, there's no point trying to appeal to them

    • @muskydev
      @muskydev 6 місяців тому +5

      why does everything have to be a sc2 clone? If you want RTS to grow and thrive you need variety in the genre.

    • @daydreamer3576
      @daydreamer3576 6 місяців тому +2

      nothing grabs your attention because youre stale

  • @NightmareCrab
    @NightmareCrab 6 місяців тому

    cringe

  • @HateradeConsumer
    @HateradeConsumer 5 місяців тому

    Damn, I know people have been talking about this game but this is my first time seeing gameplay. This looks objectively terrible lol. I thought all that misty fog of war shit was some kind of weird video distortion or like an intentional editing effect, it legit took me a few seconds to realize that game developers in real life thought that was a good thing to put in their game. They're not planning to charge money for this, are they? Clearly this is dead on arrival if it's not completely free