@@Catsincradle I actually typed this cause the MK fanbase annoyed me with calling other ppl pussies for not playing splatter heavy fighting games, I think MK is a good fighting game just the community annoyed me at this point
The ironic thing is that Street Fighter and KoF/AoF/FF were made by the same director and designer, also Tekken was made by one of the main guys behind Virtua Fighter. It's a one big family.
+Core-A Gaming I bet you do. Good Job. Really Good Job. No, I mean really. I wish more UA-camrs took the time to edit their videos as much as you put the effort into making yours.
+Core-A Gaming honestly you are my favorite channel right now. Insightful, funny, and very easy to understand for various audiences. Please keep it up. I can't stress this enough.
3 frames of lag in Melee. We can get the same results using ultra low lag monitors but it's way more expensive than a $10 CRT. When the technology becomes cheaper the CRT's won't be necessary anymore.
Roman less lag compared to any other display on the market. They work by displaying electrons on a screen. It purely electrical cutting out any conversion time. Therefore they work in nanoseconds?? instead of milliseconds that most monitors work in. It also helps that our game runs in the native resolution of most crt's. Modern displays have to upscale av inputs to display them usually. (Takes extra time) So we only have to deal with the gamecube lag. nothing else.
The year is 2021. Everyone plays Ryu at Daigo levels of perfection. Because of this, the winner of a match depends solely on port priority. The parry metagame has evolved to ridiculous levels due to it being the only remaining factor to decide matches.
InsidethePipeEntertainment play MK. street fighter went ez-mode while MK added mechanics that increased the quality of gameplay. i.e sprinting/sprint cancels a long with a stamina bar
I went to Monterrey Mexico in December and went the central place of technology where you buy all your stuff. It was really cool seeing five or six arcade machines running king of fighters and having tons of people playing it. I played a few matches with the locals but got my ass handed to me. They had some of the worst joysticks and buttons I've ever used but it works for them.
So did a smash game that (at least to a certain extent) unified Smash 4 and Melee communities I think Smash 4 community has definitely adopted ultimate more, but it struck a really good balance and the fact that a number of the Gods (and Leffen) are playing it says a lot.
sadly cause of the Bovid:tm: it's harder than ever to convince melee fans, who usually play melee with rollback through dolphin, to play ultimate, a game with absolutely horrible netcode even with high speed internet and wired connection
@@Nieveria yeah, the momentum behind ultimate from melee players was completely destroyed by covid. a shame, too, because there was so much hype behind the (frankly jaw dropping) performances of players like plup and wizzrobe. we’ll just have to see if theirs & others interest can be rekindled by the return of LAN events. as a melee diehard i maintain that ultimate is the best drunk smash game
i love how you treat smash bros as part of the fgc. Me as a smash player trying to get into other fighting games, I feel like I already am on the community, and motivates me a lot more
Mortal Kombat is for people who can't play Street Fighter Street Fighter is for people who can't play Tekken Tekken is for people who can't play KOF KOF is for people who can't play Street Fighter (1987)
I find myself agreeing with a lot of AngryJoe's points. Cultivating a new generation of fighting game fans should be a high priority when releasing a new installment. I can appreciate what SFV has done for the competitive scene, but the Street Fighter name has a lot of impact outside of the FGC, and there is a ton of potential for growth by tapping into that. Looking at the terrific sales MKX has been experiencing, one can easily see a best of both worlds scenario. It has a solid spot at EVO and has a healthy competitive scene, and it has gained a lot of critical/commercial success due to the lengthy story mode, the fan favorite dlc characters, wealth of optional extras, etc. The decision to release SFV with a more in depth story mode was a step in the right direction, but the decision to release the game in installments shows that there is a lot of progress that can still be made.
+Christian Hansen Yeah, MKX really nailed it in so many areas, and Capcom does look like they're wasting the potential of their franchise. I think they wanted to release all the content at once, but couldn't wait another year.
+Christian Hansen "Looking at the terrific sales MKX has been experiencing, one can easily see a best of both worlds scenario" I disagree with this While MKX has a decent community still going, it isn't considerably bigger that others and I don't think there is any noticeable difference from attracting a casual crowd. It sold 5 million but I don't see many fresh faces on the competitive scene who's focus is MKX, the most it did was make SonicFox slightly better known who was already making a lot of noise. There doesn't really seem to have been a transition from the single player to the competitive scene, and if you look at achievements for the game (you can see the total from various websites) most people don't actually take advantage of how fully featured it is. Basically what I'm saying is there isn't a directly correlation between single player content and growth, logically it makes sense that one could but it isn't there.
+Christian Hansen I dunno. IF anything what SFV sorta achieved with being a faster game and less on complicated universal tech is not trying to get "fresh" new players integrated into the game, but a bigger crossover from other player bases and even older Capcom Fighter players liking SFV enough to pick it up in the long run. Its not like MKX where its play style allows for casuals to come in, play with 50/50s and start feeling themselves immediately with their progress. Worked amazingly well in a financial sense of course but their community remains relatively small and static. SFV sadly isn't a game made for casuals even though there were plans to make it accessible to them. It just has a lower learning curve in competency. But when you are in there, you are in there for the long haul and if you don't want to put more time and effort you probably won't enjoy it at all.
In hindsight Netherrealm and ArcSys have gone through 3 games each while Capcom keeps building upon SFV with each year. For a competitive scene this is better because it means your effort remains relevant for longer, and it shows by how consistent the attendance is while other games like DBFZ and Ultimate spike to later cool down.
Holy crap core a predicted the future. Smash ultimate was made which a ton of melee players started playing and Riot games have announced that they were making a fighting game with a placeholder name called project l.
opsimathics Exactly , SF4 sold more and was arguably more tailored for competitive play . I think capcom made a decision , either survive low scale as a competitive fighter or risk investing millions more to satisfy the casual crowd and flop
It's a common problem in today's gaming culture "play the game the way the dev intended or risk getting banned and not being able to play at all" The devs want the competitive scene to look a specific way (if at all in smash's case) and think that players doing what they want is a personal insult in some way.
@@ThreeDaysOfDan smash was supposed to be a party game until the fans made it competitive, but Sakurai didn't care for as much but he eventually made the series more competitive
+Đorđe Stamenković They do get alot of attention, because arc always caters to their core base first before going to casual fans. However they don't alienate the casuals either. They cater to the core through arcade releases to get the balancing right, and then by console release they have all the content casual players want like modes, unlockables, story etc. Arc games are also deceptively easy to play at first glance so they are not hard to get into but the depth of play is so vast that you end up playing them for years. Not to knock capcom this toss, but Arc is better at this than they are now. It's just that arc doesn't have a huge pop culture following outside ggx or blazblue.
4 years into the future, and FighterZ is one of the most successful fighting games, with over 6 million physical copies sold. If only PC online had more activity.
@@liiban2752 But said wish was corrupted. Guilty Gear Strive is not my thing. My main character, Ramlethal Valentine, got ruined and the other characters I love playing (Jam and Testament), are not in it. Also, the game focuses too much on neutral game for my taste. Doesn't have neither proper rushdown nor setplay.
This is surprisingly accurate, the kind of thing that is rare to see on the internet. I'm a marketer, capcom's strategy with SFV felt clear from day one and you covered it well by including social media, seeing how these very tournaments will keep the game relevant for years, reaching more people and provide slow, but steady sales for a very long time. Radiant being bought by Riot is also something to keep an eye on, might be a big game changer in the future of fighting game eSports. I'm also a competitor in Smash Bros., and also worked on PM. And you touched very well on these points, the only thing that is not very well known yet is that Sakurai's vision with smash only became of a casual party game only with Brawl. Sourcegaming has all of the translated articles where Sakurai makes clear that melee was made for experienced players, and was aiming to be very deep. The core of the divide in the Smash community comes from the design documents, that divided the series' publics themselves. Melee and Brawl / Smash 4, were not made to the same public, and the state of the community, the refusal of Melee players to go the next game makes that clear, Melee never had a sequel. PM enjoyed great success by how it united parts of the Melee community, and the stagnated Brawl community at the time, people who wanted to see and play new things, it would most likely keep rising if not for the known developments. The potential of an official game that unites the Melee and Smash 4 community is indeed immense, most people don't realize that, it's a game that could pontetially become bigger than SF with enough support. But of course, the game needs licensing of things like music, prepared to deal with streams and etc, it would suck to have a great stage out of tournaments because of the music. Great video, def gained you a subscriber.
***** No problem, you're welcome. As far as I know they could yes just turn the music off or mute the game altogether and not have issues with the audio unless there's some loophole in the license. Ideally though, the licenses should be ready to account for these kind of things.
I’ve watched almost all your analysis videos multiple times and I dont even play fighting games. I only play ARMS! Your videos are just so well made and have so much information that I keep coming back!
I wish you would've talked about more than just SF; you use it as an example so much. I wanted to know more about perhaps Tekken's or even KOF in EVO and how's it looked at.
@@willowbrunn1063 Iirc, R-Mika's super used to show her slapping her butt before pointing at the opponent. But that 1st part was patched out to only show the pointing finger part. So you're only gonna see 'half of the picture'.
I'm so glad that somebody made this video. A lot of people don't realize this aspect of fighting games. I think that if everybody understands this concept we can have fighting games grow into something huge and accepted by everyone across the board.
+Kind Boy Scout well it took a while but we finally got those keyboard binding settings. Also SFV with all the DLC characters so far will only cost $40 in jan 2018, while buying the game and the season passes individually costs $90 on PC. We got twilight zoned.
I didn't think I would offer *Neoxon Notes* for anyone other than Omni, but here goes... - To be quite honest, I don't expect Smash games to become more similar to Melee unless Nintendo moves on with Smash without Sakurai (which I doubt, since it would put the quality of the next game overall at risk). As for Melee HD, I doubt that'll happen since Bandai Namco is supposedly doing a Smash 4 port for the NX Platform's launch (likely including all of the DLC characters), which does indicate that Nintendo's putting their competitive eggs in Smash 4 & Pokkén Tournament's baskets (which would only go south if Nintendo offers no wired controller for the NX Console). Speaking of Pokkén.... - Because Pokkén Tournament is releasing at the tail-end of the Wii U's life, it does bring up a number of issues. For starters, unless Bandai Namco & The Pokémon Company already started work on DLC like Capcom did for SFV, I doubt that we'll get any DLC unless the NX Platform gets a "Super Pokkén Tournament" of sorts, with any additional characters, stages, & balances changes being added to the Wii U version via a DLC update similar to AE/Ultra for SFIV. - As far as Street Fighter V sales go, going the Splatoon route seems to be their best option. What Nintendo ended up doing after Splatoon's barebones launch was advertise the shit out of the game again when the August 2015 update came out. If Capcom does the same for either the Cinematic Story Mode or the completion of the Wave 1 DLC characters, they may see a second wind of sales from casuals. Either that or they release "Street Fighter V: 2016 Season Collection" that includes all of the Wave 1 DLC without the need of grinding for Fight Money, putting newcomers in a position where they don't have to grind like hell to catch up with the rest of us (& also not screwing over early adopters, since the disc would basically be the base game plus the Wave 1 DLC).
+Neoxon I agree with you that Sakurai and the melee community will never see eye to eye on a new SMASH game due to their polarizing views. Besides, melee players are content playing their game for at least a couple more years. As for Pokken, I think it will not be supported long since Bandai Namco needs to get tekken out (plz). Meanwhile, SFV will still have a good lifespan considering the support from Capcom and the non-divisive fanbase. Plus, sales do not necessarily dictate the longevity of the game, i.e. the Brawl example in the video. It is entirely up to the community.
I don't even play fighting games these days (used to play SF2 on arcades back in day and was pretty damn good too) but I love watching your fighting game analysis videos. I really really wish you did more genres
I think fighting games have a bright future in the eSports entertainment scene, but for at home gamers looking for a casual experience they will probably fail to impress for the long haul. As such developers will see a decline in sales in the long run since pro eSports gamers do not make up the majority of paying customers. You forsake the many to please the few, and you'll find yourself losing out on the big business opportunities. It's bad marketing as not everyone is looking to go pro, or pay up to compete in prize inclusive tournaments.
+OtakuDante's Gaming Inferno Yeah that's a good point. If there is a void in the casual market, I'm sure someone will swoop it up if company's like Capcom aren't careful.
***** I agree. It's not impossible to appeal to both communities, but currently I feel Capcom is pushing the SFV eSports envelope a bit too hard. Capcom is not the only one though.
Amazing video as always! Wonderful topic that really shed some light on why sfv launched in the state it did. I think it's great that capcom is focusing on the hardcore. Loved all the info about smash as well. As a big fan of most smash games it was a really nice way of breaking it down. Great stuff.
Yeah ultimate was an epic fail in trying to unite the melee and sm4sh communities. The game is still kinda trash competitively to the huge buffer window and feels just a little faster than sm4sh but not to the extent melee was at... and not even close. Plus it has almost no tech in the game, unlike BOTH melee and sm4sh. Sm4sh had glide tossing, bidou, jump cancelled up smash, etc. Melee had L-cancelling, wavedashing, dash dancing was a big thing, shine cancelling (just wavedashing but fox shine), and it introduced teching and DI. Also sm4sh had vectoring. Ultimate has wavelanding and that's about it. There are some character exclusive techs like shulk's dial storage but that's it.
Well, ultimate has this weird dash tilt cancel thing (I haven’t heard a name for it, but you dash input a tilt and then dash again) that lets you gan extra distance, it still has jump cancel up-smash, it doesn’t matter that melee introduced DI and teching if ultimate still has them, bidou is still in ultimate but is just as impractical. Also fox jumping out of shine is an intended game mechanic, and l-canceling is a stupid barrier to entry that makes the pressing of a button tied to life or death. Melee will always have more tech, but ultimate shouldn’t be discounted so easily. Nintendo shouldn’t have removed shield dropping though.
@@poshcatterson1790, ever heard of the humungous 6 frame buffer window? You'll be trying to do a rar bair and you end up doing a pivot fair in the opposite direction. I noticed that you didn't talk about that one. And yeah removing shield dropping is a huge bruh moment.
Eze The Igwe that should be a better thing. More complexity doesn't necessarily mean better, and a less complex game can be better than a more complex one. I love smash, but have mostly avoided melee because I don't want put in the insane amount effort to become good at a nearly completely different game. Having a super complex game can turn people off. That's why in Ultimate, Sakurai is trying to appeal to both competitive and casual fans.
Eze The Igwe : That’s because Smash Bros is supposed to be a party game. It was never meant to be competitive. So I don’t understand why there are people whining about smash having to be faster, more balanced, etc. Again, not meant to be competitive in the first place.
The only way I can think how is to make what’d practically be an official project m. S4/Ultimate players would most likely migrate to it, and melee players would be likely to switch or at least play it
Bringing the community of Smash 4 and Melee together? Sounds like Smash Ultimate! Just goes to show that the community really does matter to game developers these days, especially in the competitive market.
Hot take: The Smash 4 playerbase is gonna move to Ultimate, but the Melee playerbase will just stick with Melee. Eventually people will just stop joining the Melee community, and the Melee community will slowly die out when the pros retire.
Ultimate failed at that ngl. We really only got 3 big players from melee playing and H-box still plays a lot of melee, mostly just looks at ultimate ngl.
@@leofont6026 eh I disagree, I’ve seen a shit ton of people join the melee community recently with rollback coming out, and the substantial growth of new players hasn’t stopped. The only pro players that have stopped playing competitively are m2k and armada, so no, the pro players definitely did not quit.
Probably not going to happen for awhile, but Guilty Gear has about the best looking models and when it was first revealed, seriously looked like they were 2D.
OMG! I was not expecting the mention of rugby in this video after I finished watching Brazil v Chile in the Americas Rugby Championship and Ninh's video about Rugby Union v Rugby League. Thank you, Gerald, from a huge Smash Bros/ Rugby fan.
As a casual fan of fighting games I really love your content! Thank you! If I have to choose a game to see at EVO, I would love to see Melty Blood, one of the only fighting games I really tried to learn years ago.
if it were just a tad bit crisper I would agree 100%. I love love love me some pm but it just doesn't feel as smooth, and the even ground of not dealing with patches is a blessing, imo.
Without the "casual gamers" to support the sales of the game, there will not be "prize money" available for the e-sports. With the horrible sales of SFV and if Capcom keep on ignoring the overall content of the game, there will not be a Capcom soon to support this e-sports.
I'm pretty sure that's why they decided to partner with Sony for this one. If Sony gives them some more money, they won't need to worry too much about sales. And everything will be available for free later on so it's not like they're going to pay for everything else.
Been a fan of your work for long, but had overlooked this video for a while. And I gotta make this comment to tell you I loved it. As always the topic was super interesting and your own observations were of great interest. However, I would like to highlight the excellent editing. I would say the first half of the video has the best of your all-time edition, great job. The it was actually a Tuesday joke killed me.
Again, another video of super high quality. I would really like you to do an analysis on why Asian players keep looking dominant in Street Fighter, especially if they win again at NCR. I feel like it comes down to cultural differences making Asian players more invested and training harder, but I'd like to have your take on it.
+Nathan Boulanger Same with tekken. The japanese/koreans completely dominate everything. But with tekken, it's probably because of arcade releases. People in Asia get 1-2 years more than the rest of the world, to learn the latest game, which naturally causes them to get much better than everyone else. I'm not sure if street fighter works the same with arcade releases though
+Nathan Boulanger Personally I think arcades are the best for producing competent fighting game talents. The more competent players competing, the more skill a player will need to stand out from the crowd and become elite. Those skills transfer over from game to game. So Asia has more competent players and more elite players than other areas. So even though SFV isn't out in the arcades, the SF scene in Japan already has a huge amount of competent and elite players. Arcades are the best because money is on the line and it accumulates a large amount of people in an offline setting. Information sharing is at a high offline because it allows people to freely socialize and even if you don't want to share tech, it will be picked up because everyone can see your matches. These Asian players are then put into an online environment that is better than NA, SA, and Europe's online environment. Aside from that, Asia has a lot of group thinking and work pretty hard.
+Nathan Boulanger Asian's in general seem better at video games than the rest, I'm a huge league player and it just seems like all the EU and Asian players are a league (huehue) above us. For fighting games in general arcades play a HUGE part in Japan's and Korea's dominance in the FGC, there mentality for these games also has an impact in their skill and dedication.
You make really good content. I'd love to see a video explaining fighting game concepts and basics. I'm a beginner and its really hard to even understand advice found online when the terminology is so opaque and most of the forum crowds are full of experienced players who presume a lot of knowledge (that they have internalized long ago).
Here I thought this was going to be more about battles between various fighting game franchises and not determining what is a fighting game and what isn't. I would like to see more discussions about what makes a certain franchise better or worse than similar franchises and why they are better at certain things.
Nice video, very clear and good editing. I hope that not a single fighting game was forgotten in the future. Y want to be able to play new as well as old games online, fighting games are awesome
Nintendo made an attempt to mold the sm4sh and melee community with ultimate like adding old mechanics such as directional airdodging (wavedashing was done by jumping and immediately directional airdodging into the ground) but they nerfed directional airdodging so wavedashing isn't really a thing anymore but now we have something similar called wavelanding which is wave dashing onto a platform but it's not like how it used to be.
can you do a video on introducing new players to fighting games (and maybe what games in particular are great for this)? i think it's awesome that companies are putting in the investment to build up fgcs, but i have no idea how to get my friends to play since there don't seem to be any bridges between casuals and fgcs
Best bet is to try each of them, SFV is good, but if you have never done the inputs before it will take a few minutes to get if you only play smash brothers. Blazblue/Guilty Gear and Dead or Alive are good but have a learning curve do to the characters having varied move lists.
i'm talking about people who don't play any kind of fighting game though, not the divide between smash bros and fgc; how do you even have someone "try" a game at this level? do you play against them? do you let them play against a computer? both of these options have pretty clear downsides from my experience
@@Eonsabrina SF inputs take more than a few minutes. I've been big into mortal kombat, smash melee, virtua fighter, and tekken and SF inputs are pretty much impossible for me after trying for years. stuff like the "z input" are just arbitrarily difficult for really basic moves in the game. having to hit 30+ button strings of inputs is killing this genre.
I think the casual one is the ps2 fighting game genre, especially the Ultraman one, its not hard but fun, your friend maybe calling those game are for child and then get invested by it, and now u can tell about other fighting game that lil bit harder like Tekken,ggs,blazblue or street fighter. That's how my big bro cousin's makes me an fighter game enjoyer
Mortal Kombat is for people who cant play Shrek Superslam
Yoshka fax
m.ua-cam.com/video/MsdHtm80PZM/v-deo.html he was right league of legends is making a fighting game.
MK fans were mad at Yoshka because he told the truth
@@Catsincradle I actually typed this cause the MK fanbase annoyed me with calling other ppl pussies for not playing splatter heavy fighting games, I think MK is a good fighting game just the community annoyed me at this point
Shrek Superslam is for people who cant play Shaq Fu
Chess is pretty competitive. It also becomes a fighting game if you drink too much.
^ This. XD
+Cudgeon Kurosaki Fighting games are chess on a fast pace.
Even smash becomes fightan with enough alcohol.
Chess boxing is a thing. Soooo there's that.
Matt11111 what? This is legit?
THE 5 YEAR READ ON PROJECT L WHEN HE WAS TALKING ABOUT RISING THUNDER OMG
“For you, the day Bison graced your village was the most important day of your life. For me, it was Tuesday.”
I know your comment is a year old but your fucking profile pic is amazing
@@jakezepeda1267 yeah lol
Saw this quote in a street fighter hentai comic lmao
@@chummyweevil3948 *cough* Sauce? *cough*
@YoshiBaby give sauce right now
The ironic thing is that Street Fighter and KoF/AoF/FF were made by the same director and designer, also Tekken was made by one of the main guys behind Virtua Fighter. It's a one big family.
gobzdzilla Guilty Gear was made with developers from KOF, which later went on to Blazblue. These connections between these games are long.
The connection between virtua fighter and tekken is obvious. VF is Tekkens ancestor. But they don’t have anything to do with the 2,5 D games.
The only outliers are early Western games. I’d argue even Skullgirls is tied in.
Obviously you understand how good of a job you're doing, but I'm going to remind you of it anyway.
Great job.
+AmazingGamingChannel Thanks :) I still need the validation lol.
+Core-A Gaming I agree. Amazing work as usual. Godspeed!
+Core-A Gaming I bet you do. Good Job. Really Good Job. No, I mean really. I wish more UA-camrs took the time to edit their videos as much as you put the effort into making yours.
+Core-A Gaming 1:17 "but that's only half the picture" I see what you did there. 😂
+Core-A Gaming honestly you are my favorite channel right now. Insightful, funny, and very easy to understand for various audiences. Please keep it up. I can't stress this enough.
Smash players carry around CRTs not because the game is low def, but because CRTs have virtually no input lag
+Veto2090 Seriously? I'm surprised to hear a technology now rendered obsolete has an advantage over its succesor
+jay kj its true,crt has no lag at all
3 frames of lag in Melee.
We can get the same results using ultra low lag monitors but it's way more expensive than a $10 CRT. When the technology becomes cheaper the CRT's won't be necessary anymore.
The 3 frames of lag are unvoidable and its more like 3.5 frames. Its a gamecube processing lag. Nothing to do with display.
Roman less lag compared to any other display on the market. They work by displaying electrons on a screen. It purely electrical cutting out any conversion time. Therefore they work in nanoseconds?? instead of milliseconds that most monitors work in. It also helps that our game runs in the native resolution of most crt's. Modern displays have to upscale av inputs to display them usually. (Takes extra time)
So we only have to deal with the gamecube lag. nothing else.
Yo rivals shown on this channel is hype. Such an awesome game.
rivals is goated af
can schmove like in melee lol
The year is 2021. Everyone plays Ryu at Daigo levels of perfection. Because of this, the winner of a match depends solely on port priority. The parry metagame has evolved to ridiculous levels due to it being the only remaining factor to decide matches.
InsidethePipeEntertainment play MK. street fighter went ez-mode while MK added mechanics that increased the quality of gameplay. i.e sprinting/sprint cancels a long with a stamina bar
20XX fox only no items final destination
Aaaaaand wrong
That’s where the game goes back
It's now 2020. Machines took over. They don't even play SF14Ultra, they are SO good, that just quantum-predict the outcome.
Still waiting for Core-A-Gaming to talk about SNK games and KoF.
I went to Monterrey Mexico in December and went the central place of technology where you buy all your stuff. It was really cool seeing five or six arcade machines running king of fighters and having tons of people playing it. I played a few matches with the locals but got my ass handed to me. They had some of the worst joysticks and buttons I've ever used but it works for them.
+Abel Perez Lol you should have went to garibaldi,their machines are in better condition
+mrcallese I wish I knew where to go. That's the only place my cousin knew.
+mrcallese Where is that?
Im still waiting for a vid on Brawlhalla
Anyone?
No?
Okay.
"that's only half the picture"
*shows mika's back*
cjhet mika?
That League of Legends take actually became reality
So did a smash game that (at least to a certain extent) unified Smash 4 and Melee communities
I think Smash 4 community has definitely adopted ultimate more, but it struck a really good balance and the fact that a number of the Gods (and Leffen) are playing it says a lot.
Fighting games aside, by your profile picture, good taste
Sadge, not anymore
sadly cause of the Bovid:tm: it's harder than ever to convince melee fans, who usually play melee with rollback through dolphin, to play ultimate, a game with absolutely horrible netcode even with high speed internet and wired connection
@@Nieveria yeah, the momentum behind ultimate from melee players was completely destroyed by covid. a shame, too, because there was so much hype behind the (frankly jaw dropping) performances of players like plup and wizzrobe. we’ll just have to see if theirs & others interest can be rekindled by the return of LAN events.
as a melee diehard i maintain that ultimate is the best drunk smash game
Amazingly put together and without bias. Thank you for this informative and entertaining video.
Thanks for tuning in.
i love how you treat smash bros as part of the fgc. Me as a smash player trying to get into other fighting games, I feel like I already am on the community, and motivates me a lot more
Mortal Kombat is for people who can't play Street Fighter
Street Fighter is for people who can't play Tekken
Tekken is for people who can't play KOF
KOF is for people who can't play Street Fighter (1987)
Diego Ruiz and all of that is for people who can’t play marvel
@Coegi Luftfoto true
Every fighting game but melee is for people who cant moonwalk
All of them are for people who can't play Smash =)))
i love mk most and i agree
I just want to see a hell of a lot more Guilty Gear.
+HisingenWolf Guilty Gear Xrd Pro Tournament? Yes please!
+HisingenWolf Tekken for me.
+HisingenWolf Still not sure why Dead or Alive games get skipped on tournaments.
We all do fam
A new Guilty Gear is on the way!
I find myself agreeing with a lot of AngryJoe's points. Cultivating a new generation of fighting game fans should be a high priority when releasing a new installment. I can appreciate what SFV has done for the competitive scene, but the Street Fighter name has a lot of impact outside of the FGC, and there is a ton of potential for growth by tapping into that.
Looking at the terrific sales MKX has been experiencing, one can easily see a best of both worlds scenario. It has a solid spot at EVO and has a healthy competitive scene, and it has gained a lot of critical/commercial success due to the lengthy story mode, the fan favorite dlc characters, wealth of optional extras, etc. The decision to release SFV with a more in depth story mode was a step in the right direction, but the decision to release the game in installments shows that there is a lot of progress that can still be made.
+Christian Hansen Yeah, MKX really nailed it in so many areas, and Capcom does look like they're wasting the potential of their franchise. I think they wanted to release all the content at once, but couldn't wait another year.
+Christian Hansen "Looking at the terrific sales MKX has been experiencing, one can easily see a best of both worlds scenario"
I disagree with this
While MKX has a decent community still going, it isn't considerably bigger that others and I don't think there is any noticeable difference from attracting a casual crowd. It sold 5 million but I don't see many fresh faces on the competitive scene who's focus is MKX, the most it did was make SonicFox slightly better known who was already making a lot of noise.
There doesn't really seem to have been a transition from the single player to the competitive scene, and if you look at achievements for the game (you can see the total from various websites) most people don't actually take advantage of how fully featured it is. Basically what I'm saying is there isn't a directly correlation between single player content and growth, logically it makes sense that one could but it isn't there.
+Christian Hansen I dunno. IF anything what SFV sorta achieved with being a faster game and less on complicated universal tech is not trying to get "fresh" new players integrated into the game, but a bigger crossover from other player bases and even older Capcom Fighter players liking SFV enough to pick it up in the long run.
Its not like MKX where its play style allows for casuals to come in, play with 50/50s and start feeling themselves immediately with their progress. Worked amazingly well in a financial sense of course but their community remains relatively small and static. SFV sadly isn't a game made for casuals even though there were plans to make it accessible to them. It just has a lower learning curve in competency. But when you are in there, you are in there for the long haul and if you don't want to put more time and effort you probably won't enjoy it at all.
As long as they don't sacrifice any of the nuance of competitive, then absolutely, go crazy on the story mode. E.g. MK: Deception did amazing on that.
In hindsight Netherrealm and ArcSys have gone through 3 games each while Capcom keeps building upon SFV with each year. For a competitive scene this is better because it means your effort remains relevant for longer, and it shows by how consistent the attendance is while other games like DBFZ and Ultimate spike to later cool down.
And this channel is CRIMINALLY UNDERAPPRECIATED!!!!
Holy crap core a predicted the future. Smash ultimate was made which a ton of melee players started playing and Riot games have announced that they were making a fighting game with a placeholder name called project l.
and then, steve happened
competitive didn't ruin anything ever.
but developers choosing to go their route exclusively shot themselves on the foot.
opsimathics Exactly , SF4 sold more and was arguably more tailored for competitive play . I think capcom made a decision , either survive low scale as a competitive fighter or risk investing millions more to satisfy the casual crowd and flop
It's a common problem in today's gaming culture "play the game the way the dev intended or risk getting banned and not being able to play at all"
The devs want the competitive scene to look a specific way (if at all in smash's case) and think that players doing what they want is a personal insult in some way.
Flaros Oceanic edgy
@@ThreeDaysOfDan smash was supposed to be a party game until the fans made it competitive, but Sakurai didn't care for as much but he eventually made the series more competitive
except for tf2 lol
ArcSystem Works FGs really need more attention, especially Guilty Gear.
+Đorđe Stamenković They do get alot of attention, because arc always caters to their core base first before going to casual fans. However they don't alienate the casuals either. They cater to the core through arcade releases to get the balancing right, and then by console release they have all the content casual players want like modes, unlockables, story etc. Arc games are also deceptively easy to play at first glance so they are not hard to get into but the depth of play is so vast that you end up playing them for years.
Not to knock capcom this toss, but Arc is better at this than they are now. It's just that arc doesn't have a huge pop culture following outside ggx or blazblue.
Thank God we are getting Dragon Ball Fighterz
4 years into the future, and FighterZ is one of the most successful fighting games, with over 6 million physical copies sold. If only PC online had more activity.
I think your wish came thru g
@@liiban2752 But said wish was corrupted. Guilty Gear Strive is not my thing. My main character, Ramlethal Valentine, got ruined and the other characters I love playing (Jam and Testament), are not in it. Also, the game focuses too much on neutral game for my taste. Doesn't have neither proper rushdown nor setplay.
This is surprisingly accurate, the kind of thing that is rare to see on the internet. I'm a marketer, capcom's strategy with SFV felt clear from day one and you covered it well by including social media, seeing how these very tournaments will keep the game relevant for years, reaching more people and provide slow, but steady sales for a very long time. Radiant being bought by Riot is also something to keep an eye on, might be a big game changer in the future of fighting game eSports.
I'm also a competitor in Smash Bros., and also worked on PM. And you touched very well on these points, the only thing that is not very well known yet is that Sakurai's vision with smash only became of a casual party game only with Brawl. Sourcegaming has all of the translated articles where Sakurai makes clear that melee was made for experienced players, and was aiming to be very deep.
The core of the divide in the Smash community comes from the design documents, that divided the series' publics themselves. Melee and Brawl / Smash 4, were not made to the same public, and the state of the community, the refusal of Melee players to go the next game makes that clear, Melee never had a sequel. PM enjoyed great success by how it united parts of the Melee community, and the stagnated Brawl community at the time, people who wanted to see and play new things, it would most likely keep rising if not for the known developments. The potential of an official game that unites the Melee and Smash 4 community is indeed immense, most people don't realize that, it's a game that could pontetially become bigger than SF with enough support. But of course, the game needs licensing of things like music, prepared to deal with streams and etc, it would suck to have a great stage out of tournaments because of the music.
Great video, def gained you a subscriber.
***** No problem, you're welcome.
As far as I know they could yes just turn the music off or mute the game altogether and not have issues with the audio unless there's some loophole in the license. Ideally though, the licenses should be ready to account for these kind of things.
"Triforce has vanished. In his absence, NuckleDu..."
I need to know the rest.
"Comment to let me know where you think fighting games will be in five years"
Oh no....
bruh
They are in very good state.
@ThatGuyWithGlasses The EVO and Zer0 situation?
@@Protosilver97 this comment was made a few months after the zero situation so I dunno
I’ve watched almost all your analysis videos multiple times and I dont even play fighting games. I only play ARMS! Your videos are just so well made and have so much information that I keep coming back!
Hell, ARMS is kinda a fighting game in it's own way, so don't feel you gotta sell it short.
I wish you would've talked about more than just SF; you use it as an example so much. I wanted to know more about perhaps Tekken's or even KOF in EVO and how's it looked at.
"Half the picture"
uses censored mika animation
I see you
i dont get it
@@willowbrunn1063 Iirc, R-Mika's super used to show her slapping her butt before pointing at the opponent. But that 1st part was patched out to only show the pointing finger part. So you're only gonna see 'half of the picture'.
I'm so glad that somebody made this video. A lot of people don't realize this aspect of fighting games. I think that if everybody understands this concept we can have fighting games grow into something huge and accepted by everyone across the board.
Really love every video you've been putting out! Always asking the questions we didn't know we wanted the answers to. :)
+Stone Nguyen Thanks, I hope to make more.
Same here 👋🏻 You do a great job bro !
Well put :)
Loved the way you portrayed the smash community in a nutshell. Great work! :D
In 5 years... Tekken 6 finally released in the west, Mango throws more tourneys, SFV has over 20 characters, melee HD gets teased.
Tekken 7*
KoFXVI is just out with even better netcode and graphics. Now with 100 day one characters, no DLC.
Tekken 6 has been out for quite some time...lol
And Warner Brothers milks the fans more with pre-order DLC.
+Kind Boy Scout well it took a while but we finally got those keyboard binding settings. Also SFV with all the DLC characters so far will only cost $40 in jan 2018, while buying the game and the season passes individually costs $90 on PC. We got twilight zoned.
"With so many fighting games out now, not every one is going to get played on the big stage."
RIP EVO Melee. Sad!
Isn't that funny that he asked how fighting games will be in five years and the today is the "future" he was talking about?
Always putting Karin's theme on you videos. I love it.
I didn't think I would offer *Neoxon Notes* for anyone other than Omni, but here goes...
- To be quite honest, I don't expect Smash games to become more similar to Melee unless Nintendo moves on with Smash without Sakurai (which I doubt, since it would put the quality of the next game overall at risk). As for Melee HD, I doubt that'll happen since Bandai Namco is supposedly doing a Smash 4 port for the NX Platform's launch (likely including all of the DLC characters), which does indicate that Nintendo's putting their competitive eggs in Smash 4 & Pokkén Tournament's baskets (which would only go south if Nintendo offers no wired controller for the NX Console). Speaking of Pokkén....
- Because Pokkén Tournament is releasing at the tail-end of the Wii U's life, it does bring up a number of issues. For starters, unless Bandai Namco & The Pokémon Company already started work on DLC like Capcom did for SFV, I doubt that we'll get any DLC unless the NX Platform gets a "Super Pokkén Tournament" of sorts, with any additional characters, stages, & balances changes being added to the Wii U version via a DLC update similar to AE/Ultra for SFIV.
- As far as Street Fighter V sales go, going the Splatoon route seems to be their best option. What Nintendo ended up doing after Splatoon's barebones launch was advertise the shit out of the game again when the August 2015 update came out. If Capcom does the same for either the Cinematic Story Mode or the completion of the Wave 1 DLC characters, they may see a second wind of sales from casuals. Either that or they release "Street Fighter V: 2016 Season Collection" that includes all of the Wave 1 DLC without the need of grinding for Fight Money, putting newcomers in a position where they don't have to grind like hell to catch up with the rest of us (& also not screwing over early adopters, since the disc would basically be the base game plus the Wave 1 DLC).
+Neoxon I agree with you that Sakurai and the melee community will never see eye to eye on a new SMASH game due to their polarizing views. Besides, melee players are content playing their game for at least a couple more years. As for Pokken, I think it will not be supported long since Bandai Namco needs to get tekken out (plz). Meanwhile, SFV will still have a good lifespan considering the support from Capcom and the non-divisive fanbase. Plus, sales do not necessarily dictate the longevity of the game, i.e. the Brawl example in the video. It is entirely up to the community.
I don't even play fighting games these days (used to play SF2 on arcades back in day and was pretty damn good too) but I love watching your fighting game analysis videos. I really really wish you did more genres
Its 2019 and man....I wish Pokken had more of a scene.
Ah well im glad that Under Night in brith will be at this year's EVO.
6:40 wow this aged really really well
This channel is such a masterpiece and its so weird seeing no comments for the past 3 months
This came out 6 years ago? Man time flies.....
I think fighting games have a bright future in the eSports entertainment scene, but for at home gamers looking for a casual experience they will probably fail to impress for the long haul. As such developers will see a decline in sales in the long run since pro eSports gamers do not make up the majority of paying customers. You forsake the many to please the few, and you'll find yourself losing out on the big business opportunities. It's bad marketing as not everyone is looking to go pro, or pay up to compete in prize inclusive tournaments.
+OtakuDante's Gaming Inferno Yeah that's a good point. If there is a void in the casual market, I'm sure someone will swoop it up if company's like Capcom aren't careful.
*****
I agree. It's not impossible to appeal to both communities, but currently I feel Capcom is pushing the SFV eSports envelope a bit too hard. Capcom is not the only one though.
Fuck the casual cancer they are beta male sickness of the highest level. They are akin to fucking drug addicts who just want their fix.
Damn Core-A-Gaming, back at it again with the quality content.
Amazing video as always! Wonderful topic that really shed some light on why sfv launched in the state it did. I think it's great that capcom is focusing on the hardcore. Loved all the info about smash as well. As a big fan of most smash games it was a really nice way of breaking it down. Great stuff.
+HeyLookaSandwich Thanks! It's been sad to see SFV get blasted so hard when the core gameplay is actually very good.
this video really puts into perspective how long project l/2kxo has been in development
We need more people playing Guilty Gear D:
guilty gear hype is amazing
guilty gear hype is amazing
T R Λ D Ξ S if it's good news, I started playing back in 2015
T R Λ D Ξ S it needs to fun first
Syntax! how is GG not fun????
Great vid man! Some of the best informative FGC content on UA-cam
The only problem I have with your channel is how the hell do you not more subscribers? Top notch dude.
Lupe deletes his tweets regularly. Before this debacle he always did this.
Lupe is a savage
7:25:
Nintendo: You know, we hadn't thought of that before...
... and thus we have Ultimate - where Ganon tanks everything and peach spams stitchface.
Yeah ultimate was an epic fail in trying to unite the melee and sm4sh communities. The game is still kinda trash competitively to the huge buffer window and feels just a little faster than sm4sh but not to the extent melee was at... and not even close. Plus it has almost no tech in the game, unlike BOTH melee and sm4sh. Sm4sh had glide tossing, bidou, jump cancelled up smash, etc. Melee had L-cancelling, wavedashing, dash dancing was a big thing, shine cancelling (just wavedashing but fox shine), and it introduced teching and DI. Also sm4sh had vectoring. Ultimate has wavelanding and that's about it. There are some character exclusive techs like shulk's dial storage but that's it.
Well, ultimate has this weird dash tilt cancel thing (I haven’t heard a name for it, but you dash input a tilt and then dash again) that lets you gan extra distance, it still has jump cancel up-smash, it doesn’t matter that melee introduced DI and teching if ultimate still has them, bidou is still in ultimate but is just as impractical. Also fox jumping out of shine is an intended game mechanic, and l-canceling is a stupid barrier to entry that makes the pressing of a button tied to life or death. Melee will always have more tech, but ultimate shouldn’t be discounted so easily. Nintendo shouldn’t have removed shield dropping though.
@@poshcatterson1790, ever heard of the humungous 6 frame buffer window? You'll be trying to do a rar bair and you end up doing a pivot fair in the opposite direction. I noticed that you didn't talk about that one. And yeah removing shield dropping is a huge bruh moment.
Thank you for acknowledge the need of a melee HD
Smash Ultimate has essentially united the divided playerbase...and sliced them into 3 pieces: Casual, Competitive, and Chaos
Damn 5 years came and went pretty damn fast.
Well it’s been 5 years
Love these videos. Such a big fan of the FGC, and love to see these topics discussed
Melee and Sm4sh will never be able to be in one game. It will forever be two games by now. They are just too different :/
Namnam54 check again
Krispee ehhhh, Smash Ultimate still doesn't look Melee levels of complex tbh.
Eze The Igwe that should be a better thing. More complexity doesn't necessarily mean better, and a less complex game can be better than a more complex one. I love smash, but have mostly avoided melee because I don't want put in the insane amount effort to become good at a nearly completely different game. Having a super complex game can turn people off. That's why in Ultimate, Sakurai is trying to appeal to both competitive and casual fans.
Eze The Igwe : That’s because Smash Bros is supposed to be a party game. It was never meant to be competitive.
So I don’t understand why there are people whining about smash having to be faster, more balanced, etc. Again, not meant to be competitive in the first place.
The only way I can think how is to make what’d practically be an official project m. S4/Ultimate players would most likely migrate to it, and melee players would be likely to switch or at least play it
5 years later, still the same as 5 years in the past.
No mention of how much effort MS and Iron Galaxy are putting in to support tournaments and promote Killer Instinct...
I am impressed by your insight. Keep it up, I'm glad I found your channel.
At 6:30 he literally predicted Project L😂
yes he did lol
This is five years later, and Nintendo is social distancing from Smash Bros.
Bringing the community of Smash 4 and Melee together? Sounds like Smash Ultimate! Just goes to show that the community really does matter to game developers these days, especially in the competitive market.
Hot take: The Smash 4 playerbase is gonna move to Ultimate, but the Melee playerbase will just stick with Melee. Eventually people will just stop joining the Melee community, and the Melee community will slowly die out when the pros retire.
Ultimate failed at that ngl. We really only got 3 big players from melee playing and H-box still plays a lot of melee, mostly just looks at ultimate ngl.
@@Snidbert that's exactly what happened lmao. Minus leffen, mango, and h-box to a certain extent
@@leofont6026 eh I disagree, I’ve seen a shit ton of people join the melee community recently with rollback coming out, and the substantial growth of new players hasn’t stopped. The only pro players that have stopped playing competitively are m2k and armada, so no, the pro players definitely did not quit.
Your videos are very entertaining, man.
I love your channel, congratz!
It's been 5 years. Let's read the comments...
DENELLE ISG yo same
It’s a lot of people saying guilty gear need more attention... which it does
This is an amazing series. Good job.
6:35 aged like fine wine
Its been 5 years! *nearly just 3 more months* fighting games are in a great spot!
Could we please get some Sprites back in our 2D fighting games?!
Probably not going to happen for awhile, but Guilty Gear has about the best looking models and when it was first revealed, seriously looked like they were 2D.
The Under Night In-Birth series exists and its sprite work is amazing.
denNES danMAKU Dragon ball fighter z is going to be 2d
jaywolf bird made with 3d models though
What's wrong with models?
OMG! I was not expecting the mention of rugby in this video after I finished watching Brazil v Chile in the Americas Rugby Championship and Ninh's video about Rugby Union v Rugby League. Thank you, Gerald, from a huge Smash Bros/ Rugby fan.
7:59 that aged perfectly.
As a casual fan of fighting games I really love your content! Thank you!
If I have to choose a game to see at EVO, I would love to see Melty Blood, one of the only fighting games I really tried to learn years ago.
6:44 lol! You called it!
seeing M2K and ZeRo having fun put a smile on my face. PM is truly the best Smash.
if it were just a tad bit crisper I would agree 100%. I love love love me some pm but it just doesn't feel as smooth, and the even ground of not dealing with patches is a blessing, imo.
"It's only game, why you have to be mad?" LMAO
Nobody could have predicted where fighting games would be in 5 years. GGPO is a blessing.
do a soulcalibur series
no u
darn :(
+Core-A Gaming SAVAGE
Rhodie Slayer nh
Can we get a part two of this video? The content is always great to watch.
When you talk about Smash Bros on your channel I cream.
《》
Same here
Dang haters be hatin :/
+Sasuke Uchiha ?
@@notalex8003 ??
5 years from now. Fighting games are in a great place!
Without the "casual gamers" to support the sales of the game, there will not be "prize money" available for the e-sports. With the horrible sales of SFV and if Capcom keep on ignoring the overall content of the game, there will not be a Capcom soon to support this e-sports.
Idk playstation is really backing street fighter and Capcom
I'm pretty sure that's why they decided to partner with Sony for this one. If Sony gives them some more money, they won't need to worry too much about sales. And everything will be available for free later on so it's not like they're going to pay for everything else.
Well that's obviously not a full proof statement. Brawlhalla is a f2p game and the prize pool for the upcoming BCX is 50k+
Fuck the casual gamer. The casual gamer is beta male trash sick weak pathetic sub male.
every time someone say "beta male" u know they get mobbed in real life lol
Been a fan of your work for long, but had overlooked this video for a while. And I gotta make this comment to tell you I loved it. As always the topic was super interesting and your own observations were of great interest. However, I would like to highlight the excellent editing. I would say the first half of the video has the best of your all-time edition, great job.
The it was actually a Tuesday joke killed me.
how could you not mention tekken once? People be sleeping on that series one of the best fighters imo
+Zokaru indeed
+Zokaru It seems to me that in US tekken is not as popular as in other countries idk why
i agree with you there m8 ...
PLaySTation420 here in Asia, especially in the Philippines, tekken is really more famous than street fighter in the fighting game community.
Nice use of memes without compromising your profound analysis! As always, your videos are a pleasure to watch
Again, another video of super high quality.
I would really like you to do an analysis on why Asian players keep looking dominant in Street Fighter, especially if they win again at NCR.
I feel like it comes down to cultural differences making Asian players more invested and training harder, but I'd like to have your take on it.
+Nathan Boulanger Same with tekken. The japanese/koreans completely dominate everything. But with tekken, it's probably because of arcade releases. People in Asia get 1-2 years more than the rest of the world, to learn the latest game, which naturally causes them to get much better than everyone else. I'm not sure if street fighter works the same with arcade releases though
It's in the blood you know.
James Meikle Not for SF5, and yet Korea and Japan dominated
+Nathan Boulanger Personally I think arcades are the best for producing competent fighting game talents. The more competent players competing, the more skill a player will need to stand out from the crowd and become elite. Those skills transfer over from game to game. So Asia has more competent players and more elite players than other areas. So even though SFV isn't out in the arcades, the SF scene in Japan already has a huge amount of competent and elite players.
Arcades are the best because money is on the line and it accumulates a large amount of people in an offline setting. Information sharing is at a high offline because it allows people to freely socialize and even if you don't want to share tech, it will be picked up because everyone can see your matches.
These Asian players are then put into an online environment that is better than NA, SA, and Europe's online environment.
Aside from that, Asia has a lot of group thinking and work pretty hard.
+Nathan Boulanger Asian's in general seem better at video games than the rest, I'm a huge league player and it just seems like all the EU and Asian players are a league (huehue) above us. For fighting games in general arcades play a HUGE part in Japan's and Korea's dominance in the FGC, there mentality for these games also has an impact in their skill and dedication.
You make really good content. I'd love to see a video explaining fighting game concepts and basics. I'm a beginner and its really hard to even understand advice found online when the terminology is so opaque and most of the forum crowds are full of experienced players who presume a lot of knowledge (that they have internalized long ago).
League of Legends is making a fighting game now
Here I thought this was going to be more about battles between various fighting game franchises and not determining what is a fighting game and what isn't. I would like to see more discussions about what makes a certain franchise better or worse than similar franchises and why they are better at certain things.
That was a hard fucking read on league of legends
7:04
I love how pickachu did a mini combo using some of heihachi's moves😅
Long live Project M
Tee hee
Qiaho Liu I am anxiously awaiting the day it's up on the big stage with melee
That which is dead will never die again. Shoutout to the 3.5 community addition.
Nice video, very clear and good editing. I hope that not a single fighting game was forgotten in the future. Y want to be able to play new as well as old games online, fighting games are awesome
18 year old furry :D Right on the nail.
Nintendo made an attempt to mold the sm4sh and melee community with ultimate like adding old mechanics such as directional airdodging (wavedashing was done by jumping and immediately directional airdodging into the ground) but they nerfed directional airdodging so wavedashing isn't really a thing anymore but now we have something similar called wavelanding which is wave dashing onto a platform but it's not like how it used to be.
No one fucking uses wavelanding in Ultimate.
It's a pointless piece of technique. Almost as purposeless as perfect pivots in Smash 4.
Well im few months early but answer is strive.
Looks like you was right about the LoL fighter. I cant wait for Project L. I'm going dumb hard in it
street fighter is for people can't play tekken
One Only nigga what
tekken is for people who can't play shaq fu
@@ESFAndy011 smh tekken is for people who can't play divekick properly
@@10yearsontren79 Dive kick is for people who can't play shrek super slam.
@@manzanito3652 shrek super slam is for people who can't play full house tournament fighter.
Almost 5 years and were currently in a pandemic. Love your channel tho on god this is one of the best theory channels to watch
can you do a video on introducing new players to fighting games (and maybe what games in particular are great for this)? i think it's awesome that companies are putting in the investment to build up fgcs, but i have no idea how to get my friends to play since there don't seem to be any bridges between casuals and fgcs
Best bet is to try each of them, SFV is good, but if you have never done the inputs before it will take a few minutes to get if you only play smash brothers. Blazblue/Guilty Gear and Dead or Alive are good but have a learning curve do to the characters having varied move lists.
i'm talking about people who don't play any kind of fighting game though, not the divide between smash bros and fgc; how do you even have someone "try" a game at this level? do you play against them? do you let them play against a computer? both of these options have pretty clear downsides from my experience
Forrest Paron The Persona Arena games are also good for new comers.
@@Eonsabrina SF inputs take more than a few minutes. I've been big into mortal kombat, smash melee, virtua fighter, and tekken and SF inputs are pretty much impossible for me after trying for years. stuff like the "z input" are just arbitrarily difficult for really basic moves in the game.
having to hit 30+ button strings of inputs is killing this genre.
I think the casual one is the ps2 fighting game genre, especially the Ultraman one, its not hard but fun, your friend maybe calling those game are for child and then get invested by it, and now u can tell about other fighting game that lil bit harder like Tekken,ggs,blazblue or street fighter.
That's how my big bro cousin's makes me an fighter game enjoyer
"That's only half the picture" *Shows R. Mika CA* I see what you did there.
your videos flow so well man, do you do em yourself or is it a team effort?
+dakotak51 Gerald does it all himself. He is a machine!
In 5 years... more available more happier but... divided more than most can ever know 😂❤