You know what annoys me in the whole casual vs hardcore debate? The black-and-white view: you're either a button-masher or you want to be one of the best players on the scene, winning tournaments after having spent hundreds of hours on a game. There's a wide spectrum there.
I'm directly in the middle. I own a few fighting games and know spacing, timing, and my character's inputs, and I enjoy doing well against AI or friends, but I don't bother learning frame data and obscure techs. The most advanced thing I learned using the internet was a long nd damaging combo in fighterz. I prefer figuring things out on my own and at my own pace
Clarification about Melee: Sakurai actually said he's happy Melee players are playing the game with such dedication, because that's how he designed it. What he regrets is the decision to make the game like that in the first place.
Which is just... incredibly frustrating. What that means is that melee wasn't an accident, but an intentionally great fighting game. And the only thing keeping us from getting even better sequels is the game's creator himself.
@@AllUpOns Yup, in fact he very specifically and purposefully removed advanced tech from the later games. Just going from Melee to Brawl removed ledge cancelling aerials, removal of L-cancelling, removal of horizontal movement carrying into jump, etc.
When playing a fighting game, it's always important to have a pocket character who isn't actually in the game. For example, I'm always ready to break out my pocket Chun-Li when I'm playing Melee
It's crazy to think Melee can still organize big ass events, especially when there are 3 newer games in the series and it requires a CRT. That blows my mind. Melee people are so passionate, it's beautiful.
As a melee fan, I don't think it's fair to say that melee players are any more passionate than other games' fans. However, I think it IS fair to say that melee exhibits the strongest combination of all the factors mentioned in this video. 1. Top-tier IP 2. Super fun for new players and easy to understand. (This is what sets it apart from traditional fighters) 3. Plenty of difficult tech that is both rewarding to learn and entertaining to watch. (This is what sets it apart from its sequels)
@@wrongtime9097 thats just factually wrong. L cancelling and dash dancing were put in the game on purpose, and wavedashing was found out during development and left in. Those 3 techniques are 95% of what melee players actually do
@@wrongtime9097 a luigi main in 2002 asked sakurai what this thing he discovered was, and sakurai not only explained the correct way to wavedash but also a good situation to use it
instead of making fighting games easier, the games itself should explain the mechanics and everything about it inside the game, alot of my friends that won't play street fighter because they get confused picked up guilty gear (in my opinion a harder game to play because of lack of shortcut inputs etc) because the tutorials and challanges taught them everything they needed to know about how to play the game other than just basic controls, and that feature will allow more casual players to get in on the competitive scene without compromising any aspect of the gameplay such as shortcut inputs
I agree with this, games like skullgirls can teach you everything, but it's super hard to get into them. What I recommend people do is buy the game, play the tutorial, then go play street fighter.
yea man GG is getting more life with revalator which should be great. yea man those games are beyond dead at this point, there is a few players but you would never see anyone other than people on fightcade.
Now if only Masashiro SaKUrai took that approach with Smash and explained the more advanced mechanics instead of removing them (though I do agree wavedashing should've been removed just because it relied on Melee's shitty airdodge). Making L-Cancelling a custom ability called Smooth Landing in Smash 4 was a start.
Pearse McLaughlin I knew this too well. When me and my brother got Street Fighter 4 (not ultra), we couldn't figure what the Z motion was until we spammed enough on the joy stick to figure out it was some weird up down thing... This was actually wrong from what I know now, but we thought it was just super hard so we did it the dumbest way possible thinking we were smart as hell for figuring it out. A few months later we figured out the right way a just felt completely stupid, and during this time we actually got Street Fighter 4 Ultra. Lol.
I'm fine with reducing the skill entry line to rake in new players, but NO ONE will say that reducing the skill ceiling is also good. It's okay to make a game easy to pick up; but don't make it easy to master, cause then it'll be easy to put down.
5:28 This explanation is gold. I hate hearing casuals bash Melee because they say it makes the game too advanced. Having these techniques don't affect a casual's enjoyment of the game because he/she won't use them. You can still do item filled free-for-all matches, but a competitor still can access all the advanced stuff to their liking.
Yes! That's literally what I try to tell all of my friends who are casual smashers. They think advanced techniques give other players an unfair advantage when really the onus is on them to learn it to keep up, especially since nearly all of the techniques are not game-breaking. It's like saying an NBA player should not learn to do dribbling tricks and difficult maneuvers because casual basketball players can't do them or haven't put in the time to learn them.
+bigblackracoon It does feel shotty and unfair to get beaten by something you don't know how to use properly yourself. but complaints about that are still stupid imo because the better and more dedicated player will win even without advanced maneuvers necause they are better at the basic stuff as well.
normal casuals really shouldnt have a problem with You using advance techniques but if they bash the game or deem it unfair, They themselves are too lazy to learn the mechanics. advance techniques or They will STILL lose.
Wavedash is actually a fairly poorly implemented mechanic though. 1/3 the cast barely slides at all or has so much landing lag with it or pre-jump crouch frames that it's basically unusable for them. Not to mention waveshine loop.
*"Taking away mechanics that Armada and Mang0 enjoy isn't going to make me enjoy the game any more with my friends, and it's not going to increase my chances of beating Armada, anyways."* This here. That's all. This.
You know what sucks? When you can't play any games with your brother because he gets angry when you win most of the time. and then he goes as far to hit and call you names and rage quit even though he is freaking 17. It's sad i can't enjoy doing anything with family
@@whatadefault3485 That was the fan game Fighting is Magic, before Hasbro ordered a cease and desist on the team that made it. They have a new fighter called Them's fightin herds on Steam.
This channel is amazing, you guys have no idea how much informative, professional and overall amazing videos you guys have been posting! I wish this channel gets popular way too quickly and not just popular to the FGC, but the whole world. People need to watch this and other videos to have better perspective on fighting games.
Great video! I have enjoyed your work for a while now, but Im still finding new stuff to think about when watching your old videos =) Keep being awesome!
regarding a game's "worth", I play what's fun for me; playing something I don't enjoy just because a lot of people play it, wouldn't (by itself) make the game more fun for me, so I disagree with "going for established franchises", and with putting "popularity" (and playerbase size) over "personal fun". doesn't help that newer fighting games (from newer developers) have more games (not just fighting games) to compete against for attention.
I agree. There are so many good new fighting game series out there that aren't street fighter or it's garbage 5 th entry. Pocket rumble, lethal league, blade strangers, undernight inbirth, skull girls. These are just a few examples of great games being under appreciated.
Nice job. Just discovered your videos & have been playing fighters since they started. It's interesting how gameplay & familiar brands factor into what people play. I got into P4A through being a GG & BB fan, and had never heard of Persona. After P4A, I watched playthroughs of the RPGs & watched the anime. 720s & HCBx2 motions have been quite tough for me, even after many years, but I tend to work around them best I can if I'm using a character that has them.
If you had asked me years ago about fighting games, I would have said "I'm not interested, they look too complicated, the mechanics are too complex, it feels like studying instead of playing a game." Fast forward to now where I started watching high level gameplay of SFV, and tried out Granblue Fantasy Versus with friends at EGX. I thought to myself "Yo this actually seems pretty fun". Now I can't wait for GBFVS, and I'm already playing SFV as a bronze scrub and loving it when I beat an opponent tougher than me or win the rematch and beat them twice. I am by no means a good FG player, but the right game for me has good neutral/footsies and a slow pace. The satisfaction you get when you hear that K.O! after beating someone who mopped the floor with you is a satisfaction no other game can give me. Also Chun-Li.
Me and a friend started playing SF2 Hyper Turbo Fighting, only the 2 of us, it got pretty competitive between us and we're constantly one upping eachothers game. It has been/continues to be an amazing experience
This video made your channel worth subscribing to (for me) - awesome stuff...! I live in Lagos, Nigeria and it is an absolute struggle finding other people to play fighting games against.
The fighting game/series I spent the most time on, hands down, was Naruto Ultimate Ninja, to be honest. When the earlier (non-Storm) games released, everyone within my circle of friends was following the series and they were quickly talked into giving the game a chance, knowing at least half of the roster and therefore having absolutely no problem getting into it. Also, PS2 gamepads were relatively cheap and easy to get, so if somebody destroyed one while button-mashing, they simply replaced it. I probably couldn't find anyone to play Storm 3/4 with if I tried, so I mostly just mash my way through the Story mode and move onto the next entry.
Some points I tend to look at: -Does the setting/style appeal to me? -Is the bar of entry not too high? (For me it tends to be with later Tekken games.) -What game modes are there? Survival, team battle and such tend to be nice to have. -Is there some descent singleplayer content? A storymode, adventure mode, character creation or such really helps. -Is the roster a descent enough size? It gets boring when seeing the same few faces again and again. -Is offline multiplayer properly supported? Sadly some games let me down with that. I couldnt care less about online multiplayer.
@@alandunaway3000 Soul Calibur 6 was not even announced yet at the time, but it mostly fits the bill. A shame it continues to disappoint with the character creation options which are still pretty bad. They keep chucking in modern garbage that does not fit the theme at all. Story mode is pretty bad too, both versions of them and the initial roster is small which would have been fine if the DLC options where good. They aren't. Hilde has been the only DLC character so far, out of six, to offer a new weapon style that's very usable for CAS and not a weapon either someone else on the roster already uses or is something too oddly specific and rediculous to use for CAS. A shame since the gameplay is really great, best it has been since SC2 I believe. The content and roster just is not there to really complete it.
As someone who doesn't play many fighting games, I think the skill gap matters a lot. The only fighting game I ever really got into was Smash Bros, because it is possible to play it for just 10 minutes and feel like you're getting the hang of it. I've bought others like Street Fighter 4, Soul Calibur and Injustice and tried to play them but they're just difficult to start playing. Even when I do well, it feels like I got lucky, because it's very hard to play it in a way that feels fast and smooth and deliberate. Honestly a large number of characters can be a burden too. If a game has 50 characters and they all have their own combos and such and you don't know them, it's just intimidating. It takes so long to figure out how to just play one character and you don't even know if you'll end up liking them. In Smash Bros, each character has unique moves, but you have an idea of what to expect from each one and they all have the same number of moves, with no lengthy combinations or confusing bars to charge up or anything like that.
+Sebastián Fereira don't quote me on this because I don't have a source but it's probably the accessibility. The popular MOBAs are F2P and USF4 is around 30 bucks on Steam (off the top of my head). Another reason may be that it's so much easier to pin the blame for a loss on a "nub team" in a MOBA than accepting the defeat and striving to "git gud" in FG. Another factor may be the communities and tournaments. MOBA and FPS tournaments are pretty damn corporate so there's a lot of advertising and marketing involved which means more viewers and more players. The FGC on the other hand seems to be more community oriented (barring sponsors).
+Golem215 Then add in just how easy it is to get into a moba on a technical level compared to a fighter and you've got a few clear reasons. Too many people will give up on fighters when they see how much they have to learn
+pointynives I think the learning curve for Fighting Games is just way different. With MOBA and FPS it's a slow uphill climb that starts out pretty shallow then curves up pretty sharply near the top while FG the learning curve starts out steep then lets off a little but not too much moving forward.
+Sebastián Fereira i'm a burnt out league of legends player getting into fighting games. I would have totally preferred to get more into fighting games earlier but all of my friends and other people in general around me played league =/
8 років тому+20
yeah i do get it, they're easier to pick up, easier to play and they're mostly free, but, imo FGs work so much better for the viewer, matches are way shorter, it's just one on one, they're easier to understand even if you haven't played the games, granted, there's a bunch of stuff that will definitely go over some peoples heads at first but that happens in most if not all sports, so overall i think the experience is way better for the audience and still the views on MOBA tournaments are crazy in comparison.
I'm kinda new to fighting games after playing them in my friend's house and seeing a televised broadcast of a Tekken 7 qualifier. Well, I'm not one of those people who are highly privileged as kids and getting whatever they wanted from their parents.
The popularity of fighting games used to come from the easy access of arcades, finding an opponent wasn't a hard task and any experienced player would teach you the secrets, 1 week going to the arcades and you'd be finishing the game. Right now if you fight good guys they'll make fun of you and tell you to go play something else. the fighting game "community" isn't exactly nice to newcomers. and i'm ok with that i grew up with fighting games anyway :P
5:48 "easy inputs" sure, you can do all the moves the game intended you to do with the press of one and a flick of the stick in a direction, but EASY INPUTS for things the game didn't intend like wave-shining, multi-shining, L-canceling, wave-dashing, etc. These all require EXTREME timing. Sure, less buttons, but the timing is so tight that it makes it harder than if the timing was more loose with more buttons to press. When I first tried street fighter 5, I had a friend who liked it and when he taught me basic things like hadouken, tatsumaki, shoryken, etc, I could do them within the first few tries if not the first. When I learned Melee, and when I tried to teach other people Melee, there was no way they could even come close to waveshining or even wave-dashing within the first few tries. These are both things you need to learn to play. (Wave-shining is only with two characters, but is still a basic thing you MUST learn to play them) Bare minimum, it was a few hours to get maybe two or three successful ones while playing. Anyway, as you can tell, I'm super triggered. Lmao. Melee is harder than you think. By no means easy and I would say much harder than street fighter.
You took "Easy Inputs" wayyyyyyyyyyyyyyyyyyyyyyyyy out of context. I'm pretty by easy inputs, he means easy to execute special moves. He's talking about in the sense of a casual playing the game for their first time, how accessible the game is for new comers. He's not talking about the advanced techniques when he says "Easy Inputs"
I've honestly been wanting to get a fighting game to play and get good at, but I haven't really found one I liked a lot besides Skullgirls. I also haven't found many other games with a character like Eliza from Skullgirls who is the person I've liked most. I'm still hella casual and trying to train in combos, but so far the one person I liked a lot was King from King of Fighters 14, not sure I like wanting to master 3 people though.
a) Fun characters that I want to play as b) Fun gameplay that keeps me engaged Or, in other words: It has to be fun! Also, my personal point c)... "Low skill floor, high skill ceiling". That's important to me.
Franchise is really good for bringing in new players. I bought Injustice because it was a DC game. I am a huge comic book fan. I had no interest in fighting games before that. Now I am a proud owner of MK9, MKX, MK Armageddon, and MK Deception. Can't wait for Injustice 2 to come out this May!
+Almighty Legend Not too long. I would recommend trying out a few games and seeing what you're most comfortable with. Then, improve your skills in that game. After you're decent with that game, slowly start to move outside your comfort zone. For instance, I started with NetherRealm Studios, then went on to the 3D Midway games, and I'm about to pick up MvC 3 myself. I started with NRS because I wasn't comfortable with the 3D fighting of Midway's MK Armageddon/MK Deception, and I was even worse with the way you rolled the analog stick for combos in Street Fighter/MvC. Eventually you'll get the hang of it, just take it inch by inch. I'm not sure if this method works for everyone, but it did for me. If you're not sure about this method, perhaps try jumping into the deep end. There are also plenty of helpful tutorials on UA-cam to help you get the hang of characters & their combos, or help you understand all of the technical mumbo-jumbo such as frame data and whatnot. Hope I helped.
Mysterious Enigma ooh man nrs games are the worst when it comes to burning out players due to changes and patches that totally screw the game over long term.
Omg, that clip of fighting is magic is so bizarre to see now that Them's Fightin' Herds is officially out. I forgot how long they were working on that game
Bro i've been watching your videos like mad and i've been inspired to give Street Fighter a shot. I've always been a fan of Soul Caliber, and when i tried Street Fighter for the first time a few years ago it just felt weird and clunky to me, but that was probably because i was so used to 3d fighters. But once SF5: Arcade Edition comes out i'm gonna give it a serious try
Spend 60-100 hours learning one move in a fighter or complete an amazing rpg. Yeah ima do my rpgs. A better time investment in my opinion. I like fighters but i just can't force my self to play alone for any extended period of time. So i improve incredibly slowly.
Are there any free fighting games on the pc? I want to start playing fighting games but I don't really have any money because I'm still a student so I'm finding a free to play fighting game
I liked that message in the end. As long as you have people who want to play the game in any accessible platform there will be people to play it. Makes sense in a regional standing too. USA and some parts of the west grind online and if they are lucky to be in FG city hubs like New York, San Francisco and such, they will always get a match whether its online or offline for the popular FGs being put out. In China, parts of Asia, South America and Mexico you will never get a shortage of matching anyone in KOF 98, 2002, KOF 13 or the upcoming KOF 14. If you aren't up to snuff you will probably get your ass kicked by some kid who whose been grinding KOF combos in the machine for awhile now. For Tekken 7 you will get competition in both Korea and Japan. The game is only accessible to them for the most part so it makes sense.
+ShakerGER I don't think he meant that. He said casuals like seeing more experienced players play the game. This is a valid statement (I like watching Diamond League players from time to time :D). He didn't say there were no other reasons people watch it. He did not say that you can't look for tricks and strategies and other playstyles or that you cannot be really engaged with the game and still like to sit back and watch somethimes. And I don't think he intentionally implied it either. It's obviously normal for even the best to still look for things they can learn from others. A true master is an eternal student.
Jojo's Bizarre Adventure: Heritage for the Future is a pretty good example. There are still weekly tournaments, a discord, and overall, an incredible competitive community, and new players because of the series, even if a lot of those newbies are just screechers who speak in Jojo memes.
If your game *feels* right, then I think it's worth playing. I always give a description or comparison to another game when I describe how it "feels", which is weird, admittedly. But if a game feels unfinished or clunky(I guess is the best description?) its easier to just drop it, since playing won't bring about a worthwhile experience.
Wii Smash Bros. required a CRT TV for less than a year, when most people couldn't even buy the systems. Companies who often make computer and console accessories, as well as battery and general tech companies such as Energizer and RCA, made (Playstation, X-Box, and) Wii a/v output to component cables (like the excellent ones Monoprice has on Amazon, right now), early on. I got one as soon as I could fins a Wii, because it also allowed for greater clarity/better resolution than composite cables. Even the original X-Box has a Microsoft cable that connects its a/v out to composite, AND it has an optical audio out mounted on the top of the converter box, which is super sweet.
melee can be played on pc though so there's that. I don't know if there's any difference between lag in crt tvs and decent monitors though so there might be disconnect between timing on pc and on a GameCube at a tournament.
Nice vids. I myself love fighting games but I favor the 3-D mechanic ones like Tekken or Soul Caliber over anything. For some reason I find the more advance moves hard to grasp with 2-D mechanics
You know what annoys me in the whole casual vs hardcore debate? The black-and-white view: you're either a button-masher or you want to be one of the best players on the scene, winning tournaments after having spent hundreds of hours on a game. There's a wide spectrum there.
I'm "button masher" because my memory is shit to remember commands so i only know hadouken.
I'm directly in the middle. I own a few fighting games and know spacing, timing, and my character's inputs, and I enjoy doing well against AI or friends, but I don't bother learning frame data and obscure techs. The most advanced thing I learned using the internet was a long nd damaging combo in fighterz. I prefer figuring things out on my own and at my own pace
@@linkisntpink5897 I can tell Who Autists are certainly. Fightan???
@@linkisntpink5897 tbh I'm tryna tap into my autism that I think we all got deep down to actually become great at fighting games
If you don't commit to a fighting gam ew, you might as well be a button masher.
Clarification about Melee: Sakurai actually said he's happy Melee players are playing the game with such dedication, because that's how he designed it. What he regrets is the decision to make the game like that in the first place.
Which is just... incredibly frustrating. What that means is that melee wasn't an accident, but an intentionally great fighting game. And the only thing keeping us from getting even better sequels is the game's creator himself.
@@AllUpOns Yup, in fact he very specifically and purposefully removed advanced tech from the later games. Just going from Melee to Brawl removed ledge cancelling aerials, removal of L-cancelling, removal of horizontal movement carrying into jump, etc.
Where did you hear this? Interesting to look into
@@swank8508 Look up the sourcegaming Sakurai column/interview translations. There are a lot of them, but add "melee" to the search parameters.
Yeap. Hes even said that he's a FG fan, but he wants the smash games to be an easy alternative in the genre.
I like fighting games but I wish I had someone to play with. I am from a culture that owns game consoles to only play fifa.
Feelsbadman.
lazyDude77 i feel ya man
lazyDude77 Bangladesh ?
Middle east. We are all victims of a one dimensional culture and people.
Use fightcade if you have a decent PC.
When playing a fighting game, it's always important to have a pocket character who isn't actually in the game. For example, I'm always ready to break out my pocket Chun-Li when I'm playing Melee
And I like to pull out my pocket Ghost Rider when playing Mortal Kombat
Viewtiful Z I always have a Cloud in my pocket for Sm4sh.
When I play tekken, I always have my pocket sub zero on the side.
Indeed. When my Marth cant win me the match, I challenge my opponent to my pocket kirby air ride.
I always have my pocket Cammy when I'm playing Pokken tournament.
It's crazy to think Melee can still organize big ass events, especially when there are 3 newer games in the series and it requires a CRT.
That blows my mind. Melee people are so passionate, it's beautiful.
As a melee fan, I don't think it's fair to say that melee players are any more passionate than other games' fans.
However, I think it IS fair to say that melee exhibits the strongest combination of all the factors mentioned in this video.
1. Top-tier IP
2. Super fun for new players and easy to understand. (This is what sets it apart from traditional fighters)
3. Plenty of difficult tech that is both rewarding to learn and entertaining to watch. (This is what sets it apart from its sequels)
The reason Melee is so popular is because there’s so much wonky unintentional tech
@@wrongtime9097 thats just factually wrong. L cancelling and dash dancing were put in the game on purpose, and wavedashing was found out during development and left in. Those 3 techniques are 95% of what melee players actually do
swank those are intentional, but I’m fairly certain wave-dashing isn’t
@@wrongtime9097 a luigi main in 2002 asked sakurai what this thing he discovered was, and sakurai not only explained the correct way to wavedash but also a good situation to use it
Here's to never letting fighting games fade!
MakeItPakeIt Damn Right!!
Fighting games won't die, the will make mankind evolve to the next level.
@Tyler Robbins they might if developers keep making easy ass games that hand over wins to anyone.
MakeItPakeIt Amen to that!
U shall a long with it time will tell
instead of making fighting games easier, the games itself should explain the mechanics and everything about it inside the game, alot of my friends that won't play street fighter because they get confused picked up guilty gear (in my opinion a harder game to play because of lack of shortcut inputs etc) because the tutorials and challanges taught them everything they needed to know about how to play the game other than just basic controls, and that feature will allow more casual players to get in on the competitive scene without compromising any aspect of the gameplay such as shortcut inputs
I agree with this, games like skullgirls can teach you everything, but it's super hard to get into them. What I recommend people do is buy the game, play the tutorial, then go play street fighter.
yea fam, saddly games like skullgirls and GG is pretty much dead in comparason
yea man GG is getting more life with revalator which should be great. yea man those games are beyond dead at this point, there is a few players but you would never see anyone other than people on fightcade.
Now if only Masashiro SaKUrai took that approach with Smash and explained the more advanced mechanics instead of removing them (though I do agree wavedashing should've been removed just because it relied on Melee's shitty airdodge). Making L-Cancelling a custom ability called Smooth Landing in Smash 4 was a start.
Pearse McLaughlin I knew this too well. When me and my brother got Street Fighter 4 (not ultra), we couldn't figure what the Z motion was until we spammed enough on the joy stick to figure out it was some weird up down thing... This was actually wrong from what I know now, but we thought it was just super hard so we did it the dumbest way possible thinking we were smart as hell for figuring it out. A few months later we figured out the right way a just felt completely stupid, and during this time we actually got Street Fighter 4 Ultra. Lol.
I'm fine with reducing the skill entry line to rake in new players, but NO ONE will say that reducing the skill ceiling is also good. It's okay to make a game easy to pick up; but don't make it easy to master, cause then it'll be easy to put down.
5:28 This explanation is gold. I hate hearing casuals bash Melee because they say it makes the game too advanced. Having these techniques don't affect a casual's enjoyment of the game because he/she won't use them. You can still do item filled free-for-all matches, but a competitor still can access all the advanced stuff to their liking.
Yes! That's literally what I try to tell all of my friends who are casual smashers. They think advanced techniques give other players an unfair advantage when really the onus is on them to learn it to keep up, especially since nearly all of the techniques are not game-breaking. It's like saying an NBA player should not learn to do dribbling tricks and difficult maneuvers because casual basketball players can't do them or haven't put in the time to learn them.
Vault Boy® precisely
+bigblackracoon It does feel shotty and unfair to get beaten by something you don't know how to use properly yourself. but complaints about that are still stupid imo because the better and more dedicated player will win even without advanced maneuvers necause they are better at the basic stuff as well.
normal casuals really shouldnt have a problem with You using advance techniques but if they bash the game or deem it unfair, They themselves are too lazy to learn the mechanics.
advance techniques or They will STILL lose.
Wavedash is actually a fairly poorly implemented mechanic though. 1/3 the cast barely slides at all or has so much landing lag with it or pre-jump crouch frames that it's basically unusable for them. Not to mention waveshine loop.
that ending predicted the future of daigo
hes walking back to japan
I still love how Daigo is basically the real-life manifestation of Ryu.
Diago gets a lot of heat because of how skilled he is. Poor guy, it must be hard.
*"Taking away mechanics that Armada and Mang0 enjoy isn't going to make me enjoy the game any more with my friends, and it's not going to increase my chances of beating Armada, anyways."*
This here. That's all. This.
You know what sucks? When you can't play any games with your brother because he gets angry when you win most of the time. and then he goes as far to hit and call you names and rage quit even though he is freaking 17. It's sad i can't enjoy doing anything with family
Omar Mix lmfao
Lol
epic
damn same problem here
This is so cute omfg
Oh boy, is that some Shrek Superslam I see?
Wladislav lol
0pu
There was also a my little piny fighting game at the beginning
@@whatadefault3485 That was the fan game Fighting is Magic, before Hasbro ordered a cease and desist on the team that made it. They have a new fighter called Them's fightin herds on Steam.
한글 자막은 CC 버튼을 누르면 보입니다~!
+Core-A Gaming 감사합니다 잘보고가요
+Core-A Gaming Korean letters look like Unknown Pokemon, lol.
+nazra7 cannot unsee
+Core-A Gaming Where is Ryu? Where is the Champion?
감사합니당~
This channel is amazing, you guys have no idea how much informative, professional and overall amazing videos you guys have been posting! I wish this channel gets popular way too quickly and not just popular to the FGC, but the whole world. People need to watch this and other videos to have better perspective on fighting games.
That ending hitted me right in the feels. Here, take my sub.
You make phenomenal videos with well thought out points said in a simple yet educated manner. Great content! 5/5
Man, you have a lot of passion for this genre and you let it show. That ending gave me goosebumps
Great video! I have enjoyed your work for a while now, but Im still finding new stuff to think about when watching your old videos =) Keep being awesome!
I miss these videos so much I’ve watched them all at least 3 times seriously helps me love the genre as much as I do
Same, I hope we get more.
regarding a game's "worth", I play what's fun for me; playing something I don't enjoy just because a lot of people play it, wouldn't (by itself) make the game more fun for me, so I disagree with "going for established franchises", and with putting "popularity" (and playerbase size) over "personal fun".
doesn't help that newer fighting games (from newer developers) have more games (not just fighting games) to compete against for attention.
I agree. There are so many good new fighting game series out there that aren't street fighter or it's garbage 5 th entry. Pocket rumble, lethal league, blade strangers, undernight inbirth, skull girls. These are just a few examples of great games being under appreciated.
oh my god, why did the ending touch my soul. lol
loved that dramatic ending
I don't know if I'm just overly emotional today, but I've watched two of your videos today that brought me to tears of joy.
Thank you for your videos.
A lot of well put points, I totally agree with the execution argument. And that diction sounds so sexy. Well done, keep it up.
RIP Rising Thunder god I wish it would have been released
I always find myself watching your videos over and over again. Thanks! C:
Incredible. Loved the video. Youre knocking these out of the park, guys!
These analysis vids are the best ones
The ending is so true, it made me cry
brought back the memories
Great job on the video man! Was waiting on KOF gameplay to show up lolz but no worries.....great content as always.
Nice job. Just discovered your videos & have been playing fighters since they started. It's interesting how gameplay & familiar brands factor into what people play. I got into P4A through being a GG & BB fan, and had never heard of Persona. After P4A, I watched playthroughs of the RPGs & watched the anime.
720s & HCBx2 motions have been quite tough for me, even after many years, but I tend to work around them best I can if I'm using a character that has them.
If you had asked me years ago about fighting games, I would have said "I'm not interested, they look too complicated, the mechanics are too complex, it feels like studying instead of playing a game." Fast forward to now where I started watching high level gameplay of SFV, and tried out Granblue Fantasy Versus with friends at EGX. I thought to myself "Yo this actually seems pretty fun". Now I can't wait for GBFVS, and I'm already playing SFV as a bronze scrub and loving it when I beat an opponent tougher than me or win the rematch and beat them twice. I am by no means a good FG player, but the right game for me has good neutral/footsies and a slow pace. The satisfaction you get when you hear that K.O! after beating someone who mopped the floor with you is a satisfaction no other game can give me. Also Chun-Li.
Me and a friend started playing SF2 Hyper Turbo Fighting, only the 2 of us, it got pretty competitive between us and we're constantly one upping eachothers game.
It has been/continues to be an amazing experience
this is very well done and very well thought out. Judging a title by its cover, I actually enjoyed this. Awesome!!!
+bottosrob I subscribed.. FYI I play sakura on sf4 franchise
This video made your channel worth subscribing to (for me) - awesome stuff...!
I live in Lagos, Nigeria and it is an absolute struggle finding other people to play fighting games against.
The lack of love for Tekken is unbelievable
YES
Don't you mean The King of Fighters?
Agree with all of you, seems every other fighting game channel exists to jerk off Street fighter and smash Bros....
T7FR wasn't our when this video was released. Recent CoreA videos have had tons of Tekken lol
Prolly cause it is boring to watch unless you have played it a shit ton
The fighting game/series I spent the most time on, hands down, was Naruto Ultimate Ninja, to be honest. When the earlier (non-Storm) games released, everyone within my circle of friends was following the series and they were quickly talked into giving the game a chance, knowing at least half of the roster and therefore having absolutely no problem getting into it. Also, PS2 gamepads were relatively cheap and easy to get, so if somebody destroyed one while button-mashing, they simply replaced it. I probably couldn't find anyone to play Storm 3/4 with if I tried, so I mostly just mash my way through the Story mode and move onto the next entry.
I like rewatching these old videos not cause they're still interesting but hearing just how much better Gerald has gotten at this is pretty cool
That ending is absolutely one of the most beautiful things I've ever seen in a UA-cam video.
Well done.
Some points I tend to look at:
-Does the setting/style appeal to me?
-Is the bar of entry not too high? (For me it tends to be with later Tekken games.)
-What game modes are there? Survival, team battle and such tend to be nice to have.
-Is there some descent singleplayer content? A storymode, adventure mode, character creation or such really helps.
-Is the roster a descent enough size? It gets boring when seeing the same few faces again and again.
-Is offline multiplayer properly supported? Sadly some games let me down with that. I couldnt care less about online multiplayer.
Good points
Somewhat, you're talking about SoulCalibur VI. Easy to get on, hard to master.
All of these are excellent points, and what i look at as well, along with the gameplay.
@@alandunaway3000 Soul Calibur 6 was not even announced yet at the time, but it mostly fits the bill.
A shame it continues to disappoint with the character creation options which are still pretty bad. They keep chucking in modern garbage that does not fit the theme at all.
Story mode is pretty bad too, both versions of them and the initial roster is small which would have been fine if the DLC options where good. They aren't.
Hilde has been the only DLC character so far, out of six, to offer a new weapon style that's very usable for CAS and not a weapon either someone else on the roster already uses or is something too oddly specific and rediculous to use for CAS.
A shame since the gameplay is really great, best it has been since SC2 I believe.
The content and roster just is not there to really complete it.
FIGHT ME!
NO ITEMS, NO SHIRTS, FOX, FINAL DESTINATION
Okay Leffen calm down
@@admirrad3777 My wavedashing is faster than sound so I can't hear your weak bitching
@@Xtoff wavedashing is only in the worst smash game ever
morganna not a cat
1. When was the last time you played Melee
2. Have you played P1 and P2?
Hey man, just thought I'd comment to say that I'm getting really in to your fighting game vids, there great.
Keep it up, bud
Love core a gamings vids always get me hyped to play!getting ready to get of and hop on some online ranked!
As someone who doesn't play many fighting games, I think the skill gap matters a lot. The only fighting game I ever really got into was Smash Bros, because it is possible to play it for just 10 minutes and feel like you're getting the hang of it. I've bought others like Street Fighter 4, Soul Calibur and Injustice and tried to play them but they're just difficult to start playing. Even when I do well, it feels like I got lucky, because it's very hard to play it in a way that feels fast and smooth and deliberate.
Honestly a large number of characters can be a burden too. If a game has 50 characters and they all have their own combos and such and you don't know them, it's just intimidating. It takes so long to figure out how to just play one character and you don't even know if you'll end up liking them. In Smash Bros, each character has unique moves, but you have an idea of what to expect from each one and they all have the same number of moves, with no lengthy combinations or confusing bars to charge up or anything like that.
That ending was totally unexpected. It also made me feel more like Ryu, and the theme song ;-;
This was a really, really well done video. Keep it up!
Man this video was so good , great work.
I honestly can't believe that the MOBA genre is bigger Than the FGC. It's uncanny to me...
+Sebastián Fereira don't quote me on this because I don't have a source but it's probably the accessibility. The popular MOBAs are F2P and USF4 is around 30 bucks on Steam (off the top of my head).
Another reason may be that it's so much easier to pin the blame for a loss on a "nub team" in a MOBA than accepting the defeat and striving to "git gud" in FG.
Another factor may be the communities and tournaments. MOBA and FPS tournaments are pretty damn corporate so there's a lot of advertising and marketing involved which means more viewers and more players. The FGC on the other hand seems to be more community oriented (barring sponsors).
+Golem215 Then add in just how easy it is to get into a moba on a technical level compared to a fighter and you've got a few clear reasons. Too many people will give up on fighters when they see how much they have to learn
+pointynives I think the learning curve for Fighting Games is just way different.
With MOBA and FPS it's a slow uphill climb that starts out pretty shallow then curves up pretty sharply near the top while FG the learning curve starts out steep then lets off a little but not too much moving forward.
+Sebastián Fereira i'm a burnt out league of legends player getting into fighting games. I would have totally preferred to get more into fighting games earlier but all of my friends and other people in general around me played league =/
yeah i do get it, they're easier to pick up, easier to play and they're mostly free, but, imo FGs work so much better for the viewer, matches are way shorter, it's just one on one, they're easier to understand even if you haven't played the games, granted, there's a bunch of stuff that will definitely go over some peoples heads at first but that happens in most if not all sports, so overall i think the experience is way better for the audience and still the views on MOBA tournaments are crazy in comparison.
Great video. Keep it up! Hey, I gotta know that song from the end, what is it?
Thanks, the song is just SF2's Ryu ending theme.
Thanks for this video! Thank you for your time and your work :D
I'm new to the channel but I must say, enjoying the videos man. Keep it up!
I'm kinda new to fighting games after playing them in my friend's house and seeing a televised broadcast of a Tekken 7 qualifier. Well, I'm not one of those people who are highly privileged as kids and getting whatever they wanted from their parents.
Melee is played on PC all over the place, and PC is where we get netplay, also known as online
Great video dude, i'm a fan of your work and by the way Armada and mang0 are almost unbeateble.
The ending music and remembering that all you needed was quarters to play brings tears to my eyes.
The popularity of fighting games used to come from the easy access of arcades, finding an opponent wasn't a hard task and any experienced player would teach you the secrets, 1 week going to the arcades and you'd be finishing the game. Right now if you fight good guys they'll make fun of you and tell you to go play something else. the fighting game "community" isn't exactly nice to newcomers. and i'm ok with that i grew up with fighting games anyway :P
4:48
I've never owned a GameCube, I got into SSBM through emulation which has support for online multiplayer and all kinds of controllers.
damn you're really good at this videmaking thingy you got going. Subscribed
Very well put together video. Thanks much.
5:48 "easy inputs" sure, you can do all the moves the game intended you to do with the press of one and a flick of the stick in a direction, but EASY INPUTS for things the game didn't intend like wave-shining, multi-shining, L-canceling, wave-dashing, etc. These all require EXTREME timing. Sure, less buttons, but the timing is so tight that it makes it harder than if the timing was more loose with more buttons to press. When I first tried street fighter 5, I had a friend who liked it and when he taught me basic things like hadouken, tatsumaki, shoryken, etc, I could do them within the first few tries if not the first. When I learned Melee, and when I tried to teach other people Melee, there was no way they could even come close to waveshining or even wave-dashing within the first few tries. These are both things you need to learn to play. (Wave-shining is only with two characters, but is still a basic thing you MUST learn to play them) Bare minimum, it was a few hours to get maybe two or three successful ones while playing. Anyway, as you can tell, I'm super triggered. Lmao. Melee is harder than you think. By no means easy and I would say much harder than street fighter.
You took "Easy Inputs" wayyyyyyyyyyyyyyyyyyyyyyyyy out of context. I'm pretty by easy inputs, he means easy to execute special moves. He's talking about in the sense of a casual playing the game for their first time, how accessible the game is for new comers. He's not talking about the advanced techniques when he says "Easy Inputs"
I've honestly been wanting to get a fighting game to play and get good at, but I haven't really found one I liked a lot besides Skullgirls. I also haven't found many other games with a character like Eliza from Skullgirls who is the person I've liked most. I'm still hella casual and trying to train in combos, but so far the one person I liked a lot was King from King of Fighters 14, not sure I like wanting to master 3 people though.
I highly agree, her fighting style is very unique!
DragonstoneWolfe Have you tried tekken?
Just play melee easy your search is over
Skullgirls is filled with unique characters.
Eliza reminds me quite a bit of A.B.A. from Guilty Gear XX AC+R. Try it if you get the chance.
dude you make the best vids , keep up the good work, i loking forward to teh next challange tekken 7
a) Fun characters that I want to play as
b) Fun gameplay that keeps me engaged
Or, in other words: It has to be fun!
Also, my personal point c)... "Low skill floor, high skill ceiling". That's important to me.
Franchise is really good for bringing in new players. I bought Injustice because it was a DC game. I am a huge comic book fan. I had no interest in fighting games before that. Now I am a proud owner of MK9, MKX, MK Armageddon, and MK Deception. Can't wait for Injustice 2 to come out this May!
yo im on the opposite boat. big fan of MK games and when Injustice came out I started looking more into/playing DC related properties haha xD
Mysterious Enigma I just got MvC3, hoping to get more into fighting games. How long did it take you to play on a decent level?
+Almighty Legend Not too long. I would recommend trying out a few games and seeing what you're most comfortable with. Then, improve your skills in that game. After you're decent with that game, slowly start to move outside your comfort zone. For instance, I started with NetherRealm Studios, then went on to the 3D Midway games, and I'm about to pick up MvC 3 myself. I started with NRS because I wasn't comfortable with the 3D fighting of Midway's MK Armageddon/MK Deception, and I was even worse with the way you rolled the analog stick for combos in Street Fighter/MvC. Eventually you'll get the hang of it, just take it inch by inch. I'm not sure if this method works for everyone, but it did for me. If you're not sure about this method, perhaps try jumping into the deep end. There are also plenty of helpful tutorials on UA-cam to help you get the hang of characters & their combos, or help you understand all of the technical mumbo-jumbo such as frame data and whatnot. Hope I helped.
Mysterious Enigma ooh man nrs games are the worst when it comes to burning out players due to changes and patches that totally screw the game over long term.
Same except i started with MK vs DC
the Bond with your character is the most important thing to me
I LOVE YA MARTH(not in a gay way)
Which character is your favourite?
Arish Khan Cody from street fighter And for apex bloodhound
i always get chills watching the ending of this video.
3:34 #Kappa
I love these videos, good stuff
I think I've shed a tear ;_;
"The fight is everything."
3:00 that's footage from my channel! I'm honored :3
Omg, that clip of fighting is magic is so bizarre to see now that Them's Fightin' Herds is officially out. I forgot how long they were working on that game
6:38
I really wanna know what clip is this from
I wanna hear the kid raging lmfao
ua-cam.com/video/ZNsst2Nd6BM/v-deo.html
But, it's not as good as you expect
@@larsvankoningsveld6179 the video isn't available TwT
what happend with soul calibur ?
SC6 happened. It's pretty good I guess
Bro i've been watching your videos like mad and i've been inspired to give Street Fighter a shot. I've always been a fan of Soul Caliber, and when i tried Street Fighter for the first time a few years ago it just felt weird and clunky to me, but that was probably because i was so used to 3d fighters. But once SF5: Arcade Edition comes out i'm gonna give it a serious try
Well done video! Was disappointed when it was over.
Spend 60-100 hours learning one move in a fighter or complete an amazing rpg. Yeah ima do my rpgs. A better time investment in my opinion. I like fighters but i just can't force my self to play alone for any extended period of time. So i improve incredibly slowly.
It is very hard for me to a hadoken consistently
This was a fucking good video, man. Subbed.
Nice ending Gerald! Also another nice vid!!!!!
Are there any free fighting games on the pc? I want to start playing fighting games but I don't really have any money because I'm still a student so I'm finding a free to play fighting game
You can emulate fighting games like old arcade fighters and also if your pc is a good rig then get dreamcast fighting games
There is fantasy strike! Its f2p and its also simple a bit too simple imo but it should help you grasp the basic mechanics of fighting games
I suggest you try melee out with an open mind. It has an active community, one of the best netcodes out there, and any controller can play it
@@swank8508 melee in pc and online?
Teach me paisen
have u played brawlhalla, rivals of aether or skullgirls? what r your thoughts about them?
Skullgirls is a very fine game. Deep mechanics, nice 2d graphics, lots of memey fun. Lead designer is an active player, what else is there to want.
Brawlhalla is super fun. I don't think I would ever play it in tournament. It's a bit simple, but it is great for a 4 player ffa.
brawlhalla is a mugen version of smash it's trash
I liked that message in the end. As long as you have people who want to play the game in any accessible platform there will be people to play it. Makes sense in a regional standing too. USA and some parts of the west grind online and if they are lucky to be in FG city hubs like New York, San Francisco and such, they will always get a match whether its online or offline for the popular FGs being put out.
In China, parts of Asia, South America and Mexico you will never get a shortage of matching anyone in KOF 98, 2002, KOF 13 or the upcoming KOF 14. If you aren't up to snuff you will probably get your ass kicked by some kid who whose been grinding KOF combos in the machine for awhile now.
For Tekken 7 you will get competition in both Korea and Japan. The game is only accessible to them for the most part so it makes sense.
I love what you just said about melee. My sentiments exactly.
So u r saying that if I watch LEt's plays im casual? :(
+ShakerGER I don't think he meant that. He said casuals like seeing more experienced players play the game. This is a valid statement (I like watching Diamond League players from time to time :D).
He didn't say there were no other reasons people watch it. He did not say that you can't look for tricks and strategies and other playstyles or that you cannot be really engaged with the game and still like to sit back and watch somethimes. And I don't think he intentionally implied it either.
It's obviously normal for even the best to still look for things they can learn from others. A true master is an eternal student.
ZenoDovahkiin I really like your statement at the end :D
ShakerGER
Stole it from LoL. I though it fit really well and quoting a game that gets a lot of views from casual players seemed right to me. ;D
Jojo's Bizarre Adventure: Heritage for the Future is a pretty good example. There are still weekly tournaments, a discord, and overall, an incredible competitive community, and new players because of the series, even if a lot of those newbies are just screechers who speak in Jojo memes.
If your game *feels* right, then I think it's worth playing. I always give a description or comparison to another game when I describe how it "feels", which is weird, admittedly. But if a game feels unfinished or clunky(I guess is the best description?) its easier to just drop it, since playing won't bring about a worthwhile experience.
Great videos!!
now you can get melee on an emulator with a game cube controller, and a may flash adaptor. Yaaaaaay:3
20XXTE as well
*_Super Dario_*
Wii Smash Bros. required a CRT TV for less than a year, when most people couldn't even buy the systems. Companies who often make computer and console accessories, as well as battery and general tech companies such as Energizer and RCA, made (Playstation, X-Box, and) Wii a/v output to component cables (like the excellent ones Monoprice has on Amazon, right now), early on.
I got one as soon as I could fins a Wii, because it also allowed for greater clarity/better resolution than composite cables.
Even the original X-Box has a Microsoft cable that connects its a/v out to composite, AND it has an optical audio out mounted on the top of the converter box, which is super sweet.
cool videos dude. subbed
"there has yet to be a long-lasting fighting game with poor gameplay."
*looks at SFV*
brawlhalla*
SFV proves him right
Smash Bros is not part of Nintendos UA-cam policy.. Anyone can upload Smash Bros with or without licens
Been watching a lot of your videos and I have to say it's all well done! But what's the song used throughout the video?
Great Videos Bro
Sakooori
Melee doesn't require a discontinued console. Or is the Wii regarded as discontinued?
+WaffleAbuser It is.
*****
Well damn. Time flies.
+WaffleAbuser I think he's talking about the Gamecube.
I think in the vid they refer to both. As both ARE outdated hardware.
melee can be played on pc though so there's that. I don't know if there's any difference between lag in crt tvs and decent monitors though so there might be disconnect between timing on pc and on a GameCube at a tournament.
what's the music track that plays for most of the video before the SF2 Ryu ending?
Nice vids. I myself love fighting games but I favor the 3-D mechanic ones like Tekken or Soul Caliber over anything. For some reason I find the more advance moves hard to grasp with 2-D mechanics