Thanks for making all these mods! It took me a little while to figure out what was what but it works great :D, I'm even running like 15 other mods. Never been able to mount/dismount via high command, total game changer. I like to play sandbox/dynamic singleplayer scenarios but there's always so much micromanaging involved from handling my own force and placing enemies using MCC or whatever. Your random displacements mod is wonderfully random, your support systems for artillery and aircraft is insane, and your command enhancement fixes my friendly management side of things (I've never had a better experience garrisoning and searching buildings like in this). You rock man! Much love from South Africa ^^
Thanks for the kind words mate, glad you like it. There's lots more to come, just did an early access release of a new mission system on my Patreon. Stay tuned.
Dear god out of all the command mods out there this one is by far the best and easiest to use! So many other command mods are so needlessly complicated with special key presses and menus. I can't say enough good things about this and your other mods!
You know all your mods are incredible helpfull and thanks to you we command a whole army of units that are anywhere !!!! ...Only one question is there any option inside your mods to make, no as the users, but AI shooting while running/moving? Because I want to make a firing drill with tanks firing while moving anywhere I want. Thank you.
ahh just play duws x ww2 with this much better also can you add "move as a convoy" command? like in platoon high command mod, thank you i prefer this over platoon high command since when i use that while playing in duws x my allies is shooting each other
Don't know what I'm doing wrong but I order a squad to get into a vehicle and they will just bunch up somewhere next to it. Just about the only thing it does for me is change their stance and awareness levels. They won't even follow move orders. Do I have to put the High Command - commander and subordinate modules in the map and link the units and vehicles to it? EDIT: No that doesn't do it. Maybe it's the map. Playing on Anizay. Such a pitty. I love your Artillery mod since I was Artillery myself in the old South African Defense Force.
Do you have any other tutorials on this mod? Ive tried looking online for more specifics on every function in detail but couldnt find anything.. not sure what a lot of the buttons/icons do lol. Really enjoy being able to command other squads from high command 👌
Great mod! The only thing I noted is when I switch from commander to one of the squad leaders and then switch back I lose control as commander of all units. is that a bug or an I missing a feature I need to enable?
Would it be possible to make visible pylons, with you could command your squad members to move, it would make lot easier like in urban firefights. To command on exact position and orientation where you could move your squad, with visible pylon or something to show where the unit will move. Implement it on this mod, it would be unbelievable good.
how do you make ai parachute out of the c130 I'm flying? They have parachutes but will not get out unless I hit the one-[command] that forces everyone out quickly which would make me jump from the pilot seat and I don't want that? Is there another way?
@@drongomods OK, the problem is that the high command feature which you use to control the troops, isn't working. The only thing that keep showing up is "function key not defined",so i assumed it was something with my keyboard, but the key is already defined by default "F8".
@@evisluE Here's the thing man. When you say "it doesn't work", that gives me zero usable information to work with. Where do I even start troubleshooting? For me it works fine, I use it all the time. If you want me to give you help, you have to give me hard specifics about the steps you take, the mods you have loaded, etc.
Script error when loading crew on this. system works though. someting about ServerCrew.sqf deletemarker foreach dcemountmarker error missing crewprocess.sqf line 17
Thanks for making all these mods!
It took me a little while to figure out what was what but it works great :D, I'm even running like 15 other mods.
Never been able to mount/dismount via high command, total game changer. I like to play sandbox/dynamic singleplayer scenarios but there's always so much micromanaging involved from handling my own force and placing enemies using MCC or whatever. Your random displacements mod is wonderfully random, your support systems for artillery and aircraft is insane, and your command enhancement fixes my friendly management side of things (I've never had a better experience garrisoning and searching buildings like in this). You rock man! Much love from South Africa ^^
Thanks for the kind words mate, glad you like it. There's lots more to come, just did an early access release of a new mission system on my Patreon. Stay tuned.
Dear god out of all the command mods out there this one is by far the best and easiest to use! So many other command mods are so needlessly complicated with special key presses and menus. I can't say enough good things about this and your other mods!
Thanks man. In Arma you spend so much time fighting the game instead of the enemy, my aim was to keep presses and clicks to a minimum.
@@drongomodsHolleee sheet! This looks amazing. Installing right now.
thanks for this quick briefed video its so useful than other longer ones on UA-cam
company of heroes be like:
Dude. This is fucking brilliant.
You know all your mods are incredible helpfull and thanks to you we command a whole army of units that are anywhere !!!! ...Only one question is there any option inside your mods to make, no as the users, but AI shooting while running/moving?
Because I want to make a firing drill with tanks firing while moving anywhere I want.
Thank you.
No idea how to do that.
@@drongomods The Rush Waypoint in the Danger.fsm mod kind of does that, idk if it could be worked into this or not tho.
ahh just play duws x ww2 with this much better also can you add "move as a convoy" command? like in platoon high command mod, thank you
i prefer this over platoon high command since when i use that while playing in duws x my allies is shooting each other
Don't know what I'm doing wrong but I order a squad to get into a vehicle and they will just bunch up somewhere next to it. Just about the only thing it does for me is change their stance and awareness levels. They won't even follow move orders. Do I have to put the High Command - commander and subordinate modules in the map and link the units and vehicles to it? EDIT: No that doesn't do it. Maybe it's the map. Playing on Anizay. Such a pitty. I love your Artillery mod since I was Artillery myself in the old South African Defense Force.
Do you have any other tutorials on this mod? Ive tried looking online for more specifics on every function in detail but couldnt find anything.. not sure what a lot of the buttons/icons do lol. Really enjoy being able to command other squads from high command 👌
No other tutorials, best thing is to just play around with it in the editor.
really like the interface
Very nice mod for war.
they just pile beside the vehicle without getting in when i issue the get in as cargo command
the same happens for crew
all other squads follow the orders but the one I command doesn't.
It's says "function key not defied". I can't do anything
Amazing mod
Great mod! The only thing I noted is when I switch from commander to one of the squad leaders and then switch back I lose control as commander of all units. is that a bug or an I missing a feature I need to enable?
can you somehow unselect groups from the high command? otherwise it can get very confusing when you have many groups.
Fucking great mod.
Would it be possible to make visible pylons, with you could command your squad members to move, it would make lot easier like in urban firefights. To command on exact position and orientation where you could move your squad, with visible pylon or something to show where the unit will move. Implement it on this mod, it would be unbelievable good.
how do you make ai parachute out of the c130 I'm flying? They have parachutes but will not get out unless I hit the one-[command] that forces everyone out quickly which would make me jump from the pilot seat and I don't want that? Is there another way?
I planned to implement that ages ago and forgot. Maybe in a future update.
Hey mate how can I change the default paratroops into RHS soldiers? pls help thanks
Tell me please, what activate command menu.
This so Cool how can i make my own high Command ?
How do you teleport?
Like it won't work at all. I can't even go into high command
Please describe the problem in detail.
@@drongomods OK, the problem is that the high command feature which you use to control the troops, isn't working. The only thing that keep showing up is "function key not defined",so i assumed it was something with my keyboard, but the key is already defined by default "F8".
@@evisluE The keyboard has nothing to do with DCE other than opening the menu. Just click on the high command icon.
Did you group the units or did the mod automatically assign the troops under your control.
@@evisluE Here's the thing man. When you say "it doesn't work", that gives me zero usable information to work with. Where do I even start troubleshooting? For me it works fine, I use it all the time. If you want me to give you help, you have to give me hard specifics about the steps you take, the mods you have loaded, etc.
Script error when loading crew on this. system works though. someting about ServerCrew.sqf deletemarker foreach dcemountmarker error missing crewprocess.sqf line 17
Vanilla or with mods?
@@drongomods rhs
Pls translate your mod to Russian language.
It's says "function key not defied". I can't do anything